Shadow Demon
[wiki] rating: 3.0 (winrate: 46% pickrate: 3%)Viper
[wiki] rating: 2.4 (winrate: 48% pickrate: 7%)Ancient Apparition
* Corrosive Skin minimizes the damage Viper takes from all of Ancient Apparition's abilities.
* Ancient Apparition's slow movement speed, squishy nature, and lack of escape abilities can easily be taken advantage of through Poison Attack and
Viper Strike.
Anti-Mage
* Viper's skill set makes him an effective early game ganker against Anti-Mage before he is sufficiently farmed.
* Viper's Corrosive Skin and low mana pool causes him to take little damage from Mana Void.
* Nethertoxin disables Mana Break and Counterspell, weakening both his offense and defense.
Alchemist
* Viper can bully Alchemist out of mid lane quite easily, forcing him to either retreat into jungle, or stay harassed in lane, and get very few last hits. Vipers break also completely disables
Greevil's greed which prevents Alchemist to earn his amazing amounts of money.
Axe
* Poison Attack and
Viper Strike slows Axe significantly, and puts his
Blink Dagger on cooldown, preventing him from initiating.
* Nethertoxin can break Counter Helix.
Additional:
* Nethertoxin prevents Counter Helix from triggering, which significantly lowers Axe's damage output in the early to mid game.
* Viper's various slows and damage over time prevents Axe from initiating as well as putting his Blink Dagger on cooldown.
Arc Warden
* Ranged heroes will have a hard time hitting enemies inside Magnetic Field: Silencer,
Viper.
Anti-Mage
* Heroes that can drain mana negatively affect Viper's ability to use Poison Attack, Nethertoxin and Viper Strike: Lion,
Anti-Mage
Slardar
[wiki] rating: 2.0 (winrate: 48% pickrate: 9%)Anti-Mage
* Slithereen Crush and
Bash of the Deep prevent Anti-Mage from using Blink, the latter even if Anti-Mage activates
Black King Bar.
* Corrosive Haze allows allies to take down Anti-Mage before he has a chance to Blink, and maintains vision over him even if he does Blink away.
Alchemist
* Corrosive Haze followed by
Slithereen Crush takes advantage of Alchemist's main weakness, being physical damage before he has the change to improve his surviability with items.
* Bash of the Deep will deal lots of damage during the laning phase.
Additional:
* Alchemist has a low starting armor and a low agility growth, which translates to a low armor growth . And since it is very uncommon for Alchemist to get straight to Assault Cuirass, or
Shiva's Guard, Corrosive Haze makes him too vulnerable to physical damage, even with the hp regeneration of
Chemical Rage
Outworld Destroyer
[wiki] rating: 2.0 (winrate: 45% pickrate: 2%)Anti-Mage
* Arcane Orb's pure damage goes through Counterspell, and deals splash damage to illusions spawned from
Manta Style.
* Sanity's Eclipse hits Anti-Mage while he is disabled with
Astral Imprisonment, and forces him to take heavy damage due to his low intelligence.
* Equilibrium keeps Outworld Destroyer at high mana, thus greatly reducing the damage from Mana Void.
Additional:
* Counterspell doesn't work versus Arcane Orb because it does pure damage.
* Anti-Mage cannot burn all of Outworld Devourer's mana without disables due to Essence Flux.
* Anti-Mage's Manta Style illusions are quickly destroyed by Arcane Orb.
* However, if the enemy has multiple means of removing mana, Mana Void becomes a threat to Outworld Devourer, Anti-Mage has better mobility than Outworld Devourer with
Blink, and
Counterspell blocks a large portion of the damage from Sanity's Eclipse.
Axe
* Outworld Destroyer's pure and magical damage is particularly effective against Axe.
* Astral Imprisonment is an excellent way to defend against an initiating Axe.
* Sanity's Eclipse deals high damage to Axe due to his low mana pool.
Additional:
* Berserker's Call bonus armor doesn't block Arcane Orb's pure damage.
* Astral Imprisonment can be used to prevent an ally or Outworld Devourer himself from an Axe initiation.
* Axe's low mana means he's susceptible to a powerful Sanity's Eclipse.
Doom
[wiki] rating: 2.0 (winrate: 44% pickrate: 3%)Anti-Mage
* Doom shuts down Anti-Mage's escape capabilities with Blink. The ability also deals pure damage, which ignores the protection from Counterspell.
* If Doom has Aghanim's Scepter,
Infernal Blade can hit Anti-Mage loses his Mana Break and Counterspell, weakening both his offense and defense.
* Doom's low mana pool causes him to take little damage from Mana Void.
Additional:
* Doom prevents Anti-Mage from maneuvering around a fight or escaping from an initiation using Blink. Additionally, Doom deals pure damage, which is not affected by
Counterspell. This can quickly whittle away Anti-Mage's naturally poor health pool.
* Be careful when using Doom as a well-timed Counterspell can block and reflect it back against Doom himself.
* An Aghanim's Scepter upgraded Infernal Blade will also disable Mana Break and
Counterspell, which makes Anti-Mage significantly less effective in fights and more susceptible to the high magical damage of Doom's abilities and any allies'.
Arc Warden
* Arc Warden relies on items and abilities, as well as his {U:Tempest Double}, to deal damage to enemies. Doom effectively denies that and makes Arc Warden useless in fights.
Axe
* Infernal Blade's damage is calculated by percentage of maximum health, meaning that it will hurt Axe more than most normal attacks, negating some of his tankiness. With
Aghanim's Scepter, Counter Helix is also disabled, making him effectively useless for a lengthy duration.
* Doom can pick up several different abilities from neutral creeps using Devour, some of which can be annoying to Axe.
* Mud Golem, Dark Troll Summoner, Harpy Stormcrafter, Satyr Mindstealer or Satyr Tormenter are good examples.
* Doom's naturally low attack speed makes Counter Helix less likely to proc.
* Doom makes Axe less disruptive, preventing him from using his skills or items.
Additional:
* Infernal Blade deals scaling damage and is useful against high HP targets such as Axe.
* Doom has low attack speed because of his high Base-Attack-Time, poor agility gain and limited attack-speed granting items which are commonly built. This means Doom will trigger Counter Helix less often and thus is an unideal target for initiation.
* Doom has naturally high HP so it takes longer for Doom to be brought down to the killing threshold of Culling Blade.
* Axe is highly reliant on his abilities and items to be effective during a fight. Without the usage of Berserker's Call and
Blink Dagger, Axe offers very little in the way of damage.
Alchemist
* Chemical Rage out-heals Doom to a large degree throughout all stages of the game. Should Alchemist be chemically enraged before being Doomed, Alchemist can become a difficult target to effectively lockdown and kill, thanks to the health regeneration and movement speed bonuses granted by his ultimate.
* Alchemist is an ineffective target for Doom. Alchemist isn't totally reliant on his skills to be effective during a teamfight, due to the right-click nature of the hero.
Lion
[wiki] rating: 1.8 (winrate: 49% pickrate: 15%)Anti-Mage
* Mana Drain is very effective against heroes that have mana burn abilities such as Anti-Mage,
Nyx Assassin and
Keeper of the Light.
Axe
* Ranged heroes that can easily harass Axe: Drow Ranger,
Sniper,
Lion.
Ancient Apparition
* Finger of Death can instantly shred many targets especially fragile Heroes like Keeper of the Light,
Ancient Apparition, or
Bounty Hunter.
Night Stalker
[wiki] rating: 1.6 (winrate: 53% pickrate: 5%)Anti-Mage
* Crippling Fear makes Night Stalker one of the best early game gankers to shut down Anti-Mage.
* Night Stalker's low mana pool causes him to take little damage from Mana Void.
Ancient Apparition
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Centaur Warrunner
[wiki] rating: 1.6 (winrate: 49% pickrate: 4%)Arc Warden
* He can't take you very easily, and his nukes are not strong enough to deal with Centaur Warrunner.
* Centaur Warrunner deals huge AoE damage and applies an AoE disable through Hoof Stomp, affecting the double as well the main Arc Warden.
* Magnetic Field is not very effective against melee heroes.
* This ability also increases his allies' attack speed, meaning Retaliate will deal more damage.
* Stampede catches him easily due to the lack of escape mechanisms.
Anti-Mage
* Anti-Mage's
Mana Void won't do a lot of damage because Centaur has a low mana pool.
Mana Break is also relatively ineffective against him.
Kunkka
[wiki] rating: 1.6 (winrate: 46% pickrate: 4%)Alchemist
* Tidebringer will deal lots of damage to Alchemist before he builds physical survivability items.
* Torrent and
X Marks the Spot can control Alchemist at all stages of the game before he has Black King Bar.
* Ghostship's rum buff will greatly reduce the Alchemist's damage output in teamfights including his Radiance.
Anti-Mage
* Kunkka can bring Anti-Mage back with
X Marks the Spot, effectively negating Blink or forcing him to wait out the debuff before Blinking.
Lifestealer
[wiki] rating: 1.6 (winrate: 45% pickrate: 5%)Alchemist
* Feast is good against high health strength heroes such as Alchemist.
* Rage allows Lifestealer to not be targetable by Unstable Concoction, possibly making Alchemist stun himself.
Axe
* Feast's lifesteal makes it nearly impossible for Axe to initiate and bring Lifestealer's health low enough for Culling Blade, even with many procs of Counter Helix.
* Feast's damage is calculated as a percentage of health, turning Axe's high health against him. This allow Lifestealer to hit Axe much harder than most other heroes.
Additional:
* Feast makes it impossible to put Lifestealer's health for a Culling Blade and also deals high damage to Axe due to his naturally high health.
* However, Lifestealer's Rage can be pierced by Berserker's Call.
Arc Warden
* Slark,
Lifestealer,
Morphling and such with a good escape mechanism are a nuisance to deal with in the early-game.
Ancient Apparition
* Ice Blast prevents Lifestealer from lifestealing and healing with Infest in fights.
Sven
[wiki] rating: 1.6 (winrate: 42% pickrate: 2%)Anti-Mage
* Anti-Mage is fairly fragile, and cannot stand against Sven in a prolonged fight.
* Sven's Black King Bar and low base mana protects against
Mana Break.
* Great Cleave destroys the illusions from Anti-Mage's Manta Style.
* Although Sven should be careful as a well-timed Counterspell can block and reflect Storm Hammer.
Additional:
* Sven's low mana pool makes him a bad target for Mana Void.
* Great cleave allows sven to destroy
Manta style illusions quickly.
* God's Strength allows Sven to deal huge amounts of damage to Anti Mage.
Arc Warden
* Heroes who depends on illusions and summons: Naga Siren,
Terrorblade,
Arc Warden,
Broodmother.
Riki
[wiki] rating: 1.2 (winrate: 54% pickrate: 10%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Additional:
* Anti-Mage can use neither Blink nor
Manta Style to escape from Smoke Cloud.
* Even if he activates a Black King Bar, his
Manta Style illusions will still be blinded by Smoke Cloud.
* Riki has a very small mana pool and generally doesn't buy many items that increase it, making Mana Void ineffective.
Arc Warden
* Smoke Screen prevents Arc Warden from initiating or helping his team, as he struggles to escape the silence with low mobility.
* With Arc Warden's low mobility, Tricks of the Trade is wide enough to deal decent damage to him.
Ancient Apparition
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Axe
* Axe can disable Cloak and Dagger's invisibility with Berserker's Call, which forces Riki to attack him at a very bad angle.
* Axe has a very high HP pool, making it hard for you to kill him before you get big items - that is if you survive engaging him. Counter Helix ignores your armor and goes straight for your tiny HP pool, totally ignoring Smoke Screen.
Clinkz
[wiki] rating: 1.2 (winrate: 53% pickrate: 6%)Ancient Apparition
* Ancient Apparition has no escape or reliable control and is very fragile, which makes him an easy target for anyone who can get on top of him, like Phantom Assassin or
Clinkz.
Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Additional:
* Anti-Mage's Counterspell provides no protection against Clinkz's physical damage output.
* Clinkz can easily rush an Orchid Malevolence to prevent
Blinking, although Anti-Mage can easily dispel it via
Manta Style.
* Clinkz does heavy damage to towers, and can take map control away from Anti-Mage to limit the space he has to farm early game. If Clinkz is ahead he is capable of ending the game before Anti-Mage becomes a threat. He can also match Anti-Mage's ability to split push.
Alchemist
* Clinkz can use
Burning Army in teamfights which will cause a problem for Alchemist.
Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Weaver
[wiki] rating: 1.2 (winrate: 50% pickrate: 6%)Anti-Mage
* A well-timed use of The Swarm provides vision over heroes with high mobility: Anti-Mage,
Arc Warden,
Dark Seer.
Arc Warden
* A well-timed use of The Swarm provides vision over heroes with high mobility: Anti-Mage,
Arc Warden,
Dark Seer.
Ancient Apparition
* Cold Feet is extremely easy to nullify with Shukuchi.
* Ice Vortex does not slow Weaver in Shukuchi.
* Time Lapse will still affect his health, even when hit by Ice Blast.
* Ancient Apparition has no escapes or saves and is very squishy, making him an easy target for Weaver to get on top of.
Additional:
* Time Lapse allows Weaver (or an ally if upgraded with
Aghanim's Scepter) to regain HP while affected by Ice Blast.
* Shukuchi completely ignores the slow from Ice Vortex and helps him escape the freeze range of Cold Feet.
Axe
* Berserker's Call is one of the best ways to lock down Weaver before he has a chance to use Time Lapse. It can also catch Weaver in
Shukuchi.
* Weaver's high attack speed, along with high attack damage from Geminate Attack, triggers Counter Helix continuously and the output damage would be returned by
Blade Mail.
Additional:
* Berserker's Call is one of the best ways to lock down Weaver before he has a chance to use Time Lapse. It can also catch Weaver in Shukuchi.
* Due to his fast attack speed from Geminate Attack and items that give attack speed, Counter Helix will activate a lot, and the damage would be returned by
Blade Mail, which hurts Weaver far more than it hurts Axe.
* Culling Blade can finish off Weaver's low health pool before he escapes with Shukuchi and Time Lapse.
* Battle Hunger is a good tool to pop Weaver's
Linken's Sphere due to its low cooldown.
Skywrath Mage
[wiki] rating: 1.2 (winrate: 50% pickrate: 6%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Alchemist
* Skywrath Mage can easily harass Alchemist in the laning phase with multiple Arcane Bolts. Additionally, if Alchemist is in the process of throwing an Unstable Concoction, and has no way to dispel Ancient Seal, the self stun becomes an easy set up for Mystic Flare.
* Caution, however, as a decently farmed Alchemist with {Item ID:Radiance} and {Item ID:Manta Style} can easily send illusions to harass and force Skywrath Mage out.
Ancient Apparition
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Anti-Mage
* Counterspell gives Anti-Mage magic resistance to negate a majority of Skywraith Mage's magical damage.
* Anti-Mage often builds Black King Bar and
Manta Style which can dispel Ancient Seal and Concussive Shot.
* Huge mana cost on Mystic Flare means easy target for Mana Void.
* However, Anti-Mage is weak early-game to Ancient Seal until he can dispel silences, but still, Skywrath's solo kill potential is very low.
Batrider
[wiki] rating: 1.2 (winrate: 47% pickrate: 4%)Axe
* Heroes who can slow and kite Axe will severely inhibit his presence in fights: Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
Ancient Apparition
* For the same reason, he has to be slightly more cunning when playing against heroes that can scout the treeline, such as Ancient Apparition and his
Ice Vortex and
Shadow Demon and his
Shadow Poison.
Treant Protector
[wiki] rating: 1.0 (winrate: 52% pickrate: 6%)Anti-Mage
* Anti-Mage relies on blinking and attacking. Overgrowth prevents both.
* Be wary that he will eventually farm up a Manta Style that fully dispels Overgrowth. Good players will wait for your ultimate to use their manta. Perhaps an ally has a silence or similar that would force him to use his manta before your ultimate.
Bane
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Anti-Mage
* Fiend's Grip's very long disable prevents Anti-Mage from Blinking away or using
Manta Style. It also pierces spell immunity.
* Nightmare sets Bane's team up for chain disables on Anti-Mage.
* Enfeeble lowers Anti-Mage's status resistance and magic resistance, making him more vulnerable to disables and magic damage that normally would not affect him much.
Void Spirit
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Anti-Mage
* Heroes who take a long time to become strong are in for a rough mid game, such as Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
Ancient Apparition
* Dissimilate and
Astral Step allows Void Spirit to quickly escape from Cold Feet.
* Void Spirit deals both magical and physical damage, which makes Ancient Apparition an easy target to ambush.
* If Void Spirit purchases Aghanim's Scepter, the silence provided by
Resonant Pulse can disrupt Ancient Apparition during fights, as he is entirely reliant upon spells to contribute.
Axe
* Heroes with burst damage of their own won't be afraid to go toe to toe with Void Spirit, like Ursa,
Lifestealer, or
Axe.
Ursa
[wiki] rating: 1.0 (winrate: 50% pickrate: 12%)Alchemist
* Chemical Rage will rarely save Alchemist against Ursa's Fury Swipes.
* Enrage allows Ursa to both be a threat to Alchemist and avoid his over time damage.
Axe
* Enrage reduces the damage from
Blade Mail and Counter Helix to a minimum, forcing Axe to play around Ursa's ultimate ability.
* Enrage and
Fury Swipes tear through Axe's low armor, even if he has relatively high health.
Anti-Mage
* Ursa can be kited by Blink. Additionally, Anti-Mage can steal
Aegis of the Immortal during Roshan attempts through the Pit.
* Anti-Mage usually builds Manta Style, which can dispel Earthshock's slow.
* Anti-Mage can control Ursa's low mana pool via Mana Break.
* Anti-Mage can farm much more quickly than Ursa, allowing Anti-Mage to overpower Ursa once a significant farm advantage is established.
Storm Spirit
[wiki] rating: 1.0 (winrate: 50% pickrate: 10%)Arc Warden
* Storm Spirit can hunt down Arc Warden with his Ball Lightning and kill him quickly due to his lack of escape abilities.
* None of his abilities are effective against Storm Spirit, as they can be evaded with Ball Lightning.
Ancient Apparition
* Ancient Apparition's only skill to stop Storm Spirit is Cold Feet, which is bad in general when trying to stop a Storm Spirit without any other disable.
* As a fragile support with low Strength gain and no magic resistance, Ancient Apparition is vulnerable to Storm Spirit's combos.
Anti-Mage
* Because of the high mana cost of Ball Lightning, Storm Spirit is often vulnerable to Mana Void.
* Mana Break diminishes Storm Spirit's mobility with Ball Lightning, and Anti-Mage can catch him with Blink over short distances.
* Almost all of Storm Spirit's damage is magical, which is severely reduced by Counterspell.
* Storm Sprit has a very large mana pool which means Anti-Mage can do large amounts of damage to him with Mana Break and Mana Void.
Additional:
* Mana Break can quickly burn Storm Spirit's mana, preventing him from escaping.
* Blink allows Anti-Mage to catch up to Storm Spirit when he tries to use his Ball Lightning to escape.
* Mana Void deals massive damage to Storm Spirit as well as his teammates, as Storm Spirit depletes his mana pool by using Ball Lightning.
* Counterspell's passive magic resistance reduces much of Storm Spirit's magical damage dealt to Anti-Mage, and the active aspect may even make Storm Spirit disable himself.
Disruptor
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Anti-Mage
* Glimpse brings Anti-Mage back after he Blinks away.
* Static Storm stops Anti-Mage from Blinking.
Additional:
* Similar to Queen of Pain, Glimpse can disable Blink, negating his mobility.
* However, Counterspell can negate a majority of Disruptor's damage, which may require him to have a partner to successfully kill Anti-Mage.
Meepo
[wiki] rating: 1.0 (winrate: 47% pickrate: 1%)Anti-Mage
* Multiple Earthbinds allows Meepo to lock down Anti-Mage almost indefinitely.
* Meepo's clones can only use their mana for Poof, keeping their mana pool nearly full and thus making them a bad target for a Mana Void.
Additional:
* Earthbind can prevent Anti-Mage from using Blink, allowing Meepo to kill him with attacks and Ransack.
Arc Warden
* Arc Warden's Flux is meaningless against Meepo who loves to group up. Meepo is also a very good gap closer, so Arc Warden's Magnetic Field becomes useless.
Additional:
* Flux is severely impaired against Meepo because of Divided We Stand.
* Meepo's farming speed and early powerspikes allows him to pressure Arc Warden before he is capable of fighting effectively.
* Without Black King Bar,
Earthbind and
Poof can finish Arc Warden quickly before he has time to do much.
Axe
* Melee heroes who rely on summons, illusions or clones will trigger Counter Helix more often, thus taking more damage: Meepo,
Lycan,
Chaos Knight,
Phantom Lancer
Additional:
* The combination of Counter Helix and
Berserker's Call can disable multiple Meepos and deal heavy area damage.
* Axe's natural high survivability makes it difficult to burst him down with Poof or chip away at his health with Ransack.
Ember Spirit
[wiki] rating: 1.0 (winrate: 47% pickrate: 9%)Alchemist
* Ember's magic damage build is able to burst down Alchemist due to his low strength gain and Alchemist's normal item pick up.
Spectre
[wiki] rating: 1.0 (winrate: 46% pickrate: 7%)Axe
* Dispersion makes Spectre very tanky, making it much less likely for Axe to bring her low enough for Culling Blade.
* Spectre can simply use Spectral Dagger to escape against an Axe gank.
Ancient Apparition
* As Ancient Apparition likes to stay far away from the fight to get full effectiveness from Ice Blast, he is a very good target for a Haunt gank. Ancient Apparition also has no hard disables and escape spells, making him an easy kill for Spectre.
Anti-Mage
* Spectre cannot chase down Anti-Mage with Spectral Dagger because of Blink, though it still grants her team vision over him.
* Counterspell reduces much of the damage from Dispersion and Spectre's
Radiance.
* Anti-Mage usually builds a Manta Style, preventing Spectre from dealing any
Desolate damage to him once he summons his illusions.
Additional:
* Spectre has no way to prevent Blink, for escape or initiation. Anti-Mage can easily pick off enemy supports and Spectre cannot do anything about it.
* Mana Break burns through Spectre's low mana pool.
* Manta Style's illusions prevent Desolate's damage.
* Even though Anti-Mage is outcarried by Spectre in the later stages of the game, a competent Anti-Mage with a Battle Fury can easily outfarm and get ahead of Spectre before she can come online.
Underlord
[wiki] rating: 0.6 (winrate: 54% pickrate: 8%)Alchemist
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Lone Druid
[wiki] rating: 0.6 (winrate: 52% pickrate: 1%)Ancient Apparition
* Lone Druid's early game is good against slow, squishy supports since his bear is very strong early game and an Entangling Claws proc almost always guarantees a kill: Ancient Apparition,
Crystal Maiden,
Shadow Shaman,
Skywrath Mage etc.
Pugna
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Alchemist
* Pugna's
Decrepify makes sure that either Alchemist is unable to hit anyone while also being slowed and susceptible to magical damage, or can protect an ally from physical attacks. Besides, Pugna can push early on, when Alchemist is not strong enough to repel it, so by the time Alchemist comes online, he might be forced to sit in base.
Axe
* Decrepify can be used on allies to prevent them from attacking Axe and triggering Counter Helix during Berserker's Call. He can also cast it on Axe to prevent anyone from attacking him.
* Life Drain can be used to heal himself or allies caught in Berserker's Call, preventing them from dropping low enough for Axe to kill them with Culling Blade.
Anti-Mage
* Pugna only deals magical damage, which Anti-Mage is exceptionally resistant due to Counterspell.
* Anti-Mage can dispel Decrepify with
Manta Style.
* Pugna has a very large mana pool. This allows Anti-Mage to constantly deal bonus damage to Pugna with Mana Break and devastate Pugna's entire team with Mana Void.
Additional:
* Since Pugna relies on his teammates for protection, it is fairly common for Anti-Mage to get multiple kills with a single use of his Mana Void on Pugna if he's missing a considerable portion of his mana.
* Pugna's massive mana pool will result in Anti-Mage's Mana Break almost always dealing the bonus damage from the mana burn.
* Counterspell negates a large amount of Pugna's damage, as most of Pugna's damage comes from his spells.
* Blink can be used to get out of a bad situation, and Pugna has no way to prevent him from casting it.
Crystal Maiden
[wiki] rating: 0.6 (winrate: 50% pickrate: 13%)Axe
* Heroes who can slow and kite Axe will severely inhibit his presence in fights: Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
Anti-Mage
* Heroes with mobility spells like Queen of Pain,
Anti-Mage,
Riki,
Puck, and
Spirit Breaker that are cancelled by Frostbite can suffer greatly from the presence of Crystal Maiden. It is absolutely critical, however, to have followup from teammates, as all of the above heroes can make quick work of the squishy Crystal Maiden after they are released from her grip.
Anti-Mage
* Heroes with large health pools (Pudge) or good innate magic resistance (
Anti-Mage) can be very problematic for Crystal Maiden, since even if they are under the effect of her ultimate for the entire duration, the damage output is simply not enough to kill or force them to retreat.
Invoker
[wiki] rating: 0.6 (winrate: 50% pickrate: 18%)Ancient Apparition
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Alchemist
* Quas-
Exort Invoker can win the mid lane easily against Alchemist because
Quas regeneration will nullify Acid Spray's damage over time and
Exort damage bonus will allow Invoker to out last hit Alchemist.
Anti-Mage
* Anti-Mage's mobility and magic resistance make him nearly impossible to kill alone.
* Invoker's spells cost a lot of mana, and Invoker himself has a lot of mana. This means Invoker and his team are vulnerable to Mana Void's heavy damage.
* Blink allows Anti-Mage to escape from Invoker's combo if he doesn't have disables.
Templar Assassin
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Ancient Apparition
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables: Silencer,
Crystal Maiden,
Warlock,
Ancient Apparition,
Grimstroke,
Witch Doctor
Anti-Mage
* Refraction protects against Anti-Mage's low burst damage, and allows her to win most fights against Anti-Mage during the early game.
* Meld's burst damage and armor reduction is often enough to finish off Anti-Mage before he Blinks away.
Arc Warden
* Arc Warden's Flux tears through Refraction charges almost instantly. Should he have a
Tempest Double and no creeps are around, a 75% slow means almost certain death.
* Meld is useless against Spark Wraith.
Additional:
* Flux wastes Templar Assassin's Refraction unless she has a
Black King Bar or a
Manta Style.
* Spark Wraith can be used to bully a Templar Assassin that used Meld.
Silencer
[wiki] rating: 0.6 (winrate: 49% pickrate: 8%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Ancient Apparition
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Arc Warden
* Ranged heroes will have a hard time hitting enemies inside Magnetic Field: Silencer,
Viper.
Phantom Assassin
[wiki] rating: 0.6 (winrate: 46% pickrate: 17%)Anti-Mage
* Anti-Mage can easily withstand heavy magical burst due to Counterspell, but he is still somewhat vulnerable to physical damage. Phantom Assassin's burst physical damage can destroy Anti-Mage while
Blink is on cooldown or while he is stunned or hexed.
* Blur makes Anti-Mage unable to deal significant damage to her.
* Phantom Assassin has an abysmal mana pool and intelligence gain, making Mana Break and
Mana Void deal minimal damage.
Ancient Apparition
* Ancient Apparition has no escape or reliable control and is very fragile, which makes him an easy target for anyone who can get on top of him, like Phantom Assassin or
Clinkz.
Axe
* Phantom Strike's extra attack speed causes Phantom Assassin to proc Counter Helix more often. Using it on Axe also makes Phantom Assassin an easy target for a counter-initiation with Berserker's Call and
Blade Mail.
* Most of Axe's abilities pierce Black King Bar, allowing him to lock down Phantom Assassin at any time.
* Berserker's Call greatly reduces Phantom Assassin's ability to crit hard against Axe, and may cause her to kill herself when used with Blade Mail.
Additional:
* Jumping in with Phantom Strike makes Phantom Assassin an exceptionally easy target for Berserker's Call.
* The bonus attack speed from Phantom Strike also means that Phantom Assassin will proc Counter Helix numerous times.
* Black King Bar is generally useless against Axe's abilities and item build, as Black King Bar doesn't prevent Axe from finishing Phantom Assassin off with
Culling Blade. It also doesn't work against Berserker's Call and Counter Helix.
* Blade Mail is an item that Axe purchases every game, and it can be used to turn Phantom Assassin's critical strikes against herself. The situation becomes even worse if she's affected by Berserker's Call, as she has no way to stop attacking.
Tiny
[wiki] rating: 0.6 (winrate: 45% pickrate: 7%)Ancient Apparition
* Squishy heroes, usually supports, like Io,
Ancient Apparition,
Keeper of the Light etc can die instantly from Tiny's magic burst.
Lycan
[wiki] rating: 0.4 (winrate: 57% pickrate: 6%)Arc Warden
* Magnetic Field is useless against melee heroes, so Lycan can attack Arc Warden without missing.
* Flux doesn't affect Lycan that much, because Shapeshift grants immunity to slows and because he is never alone.
* If their Tempest Double has been called, Lycan can still kill Arc Warden before the double expires.
Axe
* Melee heroes who rely on summons, illusions or clones will trigger Counter Helix more often, thus taking more damage: Meepo,
Lycan,
Chaos Knight,
Phantom Lancer
Additional:
* Berserker's Call can keep Lycan in place during his Shapeshift even through
Black King Bar.
* Counter Helix is very effective against Lycan because of his summons.
* Culling Blade will prevent Lycan from running away with Shapeshift when he drops low.
Spirit Breaker
[wiki] rating: 0.4 (winrate: 51% pickrate: 8%)Ancient Apparition
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Anti-Mage
* Anti-Mage usually relies on Blink to escape, but with vision from Charge of Darkness it is easier to catch him.
* Spirit Breaker could single-handedly lock Anti-Mage down for 4 seconds (or even more with lucky bashes), allowing his teammates to follow up.
* As Anti-Mage is an elusive hero who likes to farm alone, Spirit Breaker could choose to charge whenever Anti-Mage is in sight.
Arc Warden
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc Warden
Axe
* Heroes who continue dealing damage while being stunned: Luna,
Razor,
Axe,
Bristleback,
Leshrac,
Luna
[wiki] rating: 0.4 (winrate: 49% pickrate: 4%)Arc Warden
* Luna's Moon Glaives allow her to clear Arc Warden's Tempest Double.
* Luna's short range and fast movement speed allow her to fight Arc Warden inside his Magnetic Field.
Arc Warden
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Necrophos
[wiki] rating: 0.4 (winrate: 49% pickrate: 4%)Alchemist
* Reaper's Scythe can kill Alchemist before Chemical Rage has the time to heal him.
* Ghost Shroud can prevent Alchemist from attacking Necrophos, as well as make him immune to Acid Spray and Unstable Concoction damage.
* Heartstopper Aura will do damage as long as Necrophos is alive based on health percentage, which is a problem for a strength hero such as Alchemist.
Axe
* Frequent healing from Death Pulse and
Mekansm makes it difficult for Axe to finish off targets with Culling Blade.
* Ghost Shroud's instant cast time allows Necrophos to turn ethereal before being initiated on by Berserker's Call. This prevents him from attacking Axe while taunted, thus lowering the chance to proc Counter Helix.
* Axe's high health is relatively ineffective against Heartstopper Aura's percentage-based health degeneration.
* Reaper's Scythe negates Axe's tankiness, and can kill him quickly after initiation.
Additional:
* Frequent healing from Death Pulse makes it difficult for Axe to finish off targets with Culling Blade.
* Reaper's Scythe negates Axe's tankiness, and can kill him quickly after initiation.
* Heartstopper Aura is effective due to Axe's high strength gain.
Ancient Apparition
* Ice Blast completely nullifies any healing, making Necrophos unable to stay in a teamfight to sustain his teammates (and himself) or deal gradual damage to the enemy, else he be faced with a quick death if focused on.
Anti-Mage
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich,
Necrophos,
Oracle, and
Leshrac.
Brewmaster
[wiki] rating: 0.4 (winrate: 49% pickrate: 2%)Ancient Apparition
* Primal Split makes Brewmaster invulnerable for the duration, rendering effects of Cold Feet and Ice Blast useless.
* Dispel Magic can dispel Cold Feet from allies.
* Brewmaster can easily run Ancient Apparition down with the slow from Thunder Clap and
Cinder Brew.
Anti-Mage
* Blinking heroes like Anti-Mage or
Queen of Pain can often chase down an injured Brewmaster after his ultimate expires.
Slark
[wiki] rating: 0.4 (winrate: 48% pickrate: 12%)Alchemist
* Shadow Dance allows Slark to not be targeted by Unstable Concoction, making Alchemist stun himself and making himself vulnerable to the enemy.
* Dark Pact also allows him to just purge off the stun if timed correctly.
* Essence Shift will steal stats over long durations at a time should Alchemist lack the damage to kill Slark.
Arc Warden
* Flux is dispelled by Dark Pact.
* Pounce allows Slark to avoid Spark Wraiths.
* Tempest Double allows Slark to build up Essence Shift stacks, especially when it is being used for split pushing.
Anti-Mage
* Pounce prevents Anti-Mage from using Blink, and lets him disengage from Anti-Mage if needed.
* Essence Shift allows Slark to permanently steal agility from Anti-Mage.
* Shadow Dance stops Anti-Mage from being able to fight back in a slippery situation.
Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Ancient Apparition
* Ice Blast stops Shadow Dance's passive health regeneration, even when Slark is not in vision.
Axe
* Berseker's Call catches Slark in Shadow Dance, wasting its duration and preventing him from escaping to regenerate.
* Unlike most disables, Dark Pact cannot dispel Berserker's Call, and the output damage would be returned by
Blade Mail.
Additional:
* Berserker's Call forces Slark to attack him, even during Shadow Dance.
* Counter Helix will hit Slark in Shadow Dance, with pure damage. It also triggers frequently against Slark's high attack speed after having stolen agility with Essence Shift.
* Culling Blade finishes off Slark before he gets a chance to slip away and regenerate his health, preventing him from playing the hit-and-run style often associated with Slark.
Grimstroke
[wiki] rating: 0.4 (winrate: 47% pickrate: 8%)Anti-Mage
* Phantom's Embrace stops Anti-Mage from Blinking away.
* Soulbind stops Blink and lets allies cast abilities on the tethered target to avoid Counterspell. It cannot be reflected by Counterspell.
Anti-Mage
* Heroes with mobility spells can quickly escape from Stroke of Fate or break out of Soulbind: Anti-Mage,
Queen of Pain,
Morphling,
Storm Spirit
Juggernaut
[wiki] rating: 0.2 (winrate: 53% pickrate: 20%)Anti-Mage
* Juggernaut's low mana pool means that Mana Break and Mana Void will deal little damage to him. His
Blade Fury allows him to Block the damage from Mana Break
Ancient Apparition
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Axe
* Berserker's Call pierces spell immunity, making a Blade Fury teleport escape impossible. It's very useful against Omnislash as well.
* Juggernaut's low base health and high attack speed causes him to take a lot of damage from the pure damage of Counter Helix.
* Axe is a common Blade Mail and
Blink Dagger carrier making him a very big potential threat before Juggernaut gets items.
Puck
[wiki] rating: 0.2 (winrate: 52% pickrate: 14%)Alchemist
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Arc Warden
* Arc Warden can turn Puck's Phase Shift ability against him by using Spark Wraith, ensuring it to hit. To make this worse, Arc Warden can do it twice with his
Tempest Double.
* Flux is also an instant spell (and therefore unavoidable) with a heavy slow and damage over time, which disables Blink Dagger for a certain period of time.
Huskar
[wiki] rating: -3.6 (winrate: 49% pickrate: 2%)Anti-Mage
* Huskar's natural reliance on health instead of mana makes him very resistant against Mana Void. He is a proficient early ganker against Anti-Mage, but struggles to deal significant damage against Anti-Mage in the late game.
Axe
* Berserker's Call and
Blade Mail can be used immediately after Huskar jumps on Axe with Life Break.
* Huskar's high attack speed procs Counter Helix repeatedly.
* Huskar's health loss from using his abilities make him a frequent target for Culling Blade.
Additional:
* Huskar is often played at low health to maximize the bonuses from Berserker's Blood, and also because his abilities cost health to use. This makes him especially vulnerable to Culling Blade.
* Berserker's Blood gives Huskar no protection against the pure damage of Culling Blade. Its attack speed bonus also means that Counter Helix will proc more often.
* Axe's tankiness and base health regeneration makes it hard for Huskar to take him down with Burning Spears.
Anti-Mage
* Heroes with illusions can overwhelm Huskar, as he has no AoE abilities: Phantom Lancer,
Anti-Mage,
Arc Warden,
Chaos Knight.
Arc Warden
* Heroes with illusions can overwhelm Huskar, as he has no AoE abilities: Phantom Lancer,
Anti-Mage,
Arc Warden,
Chaos Knight.
Alchemist
* Chemical Rage negates almost all damage from Burning Spears.
Additional:
* Chemical Rage mitigates damage from Burning Spear.
Ancient Apparition
* Ice Blast prevents Huskar from healing, regeneration, health gained from activating an
Armlet of Mordiggian and will kill him when his health dips below a threshold. This makes it very dangerous for him to use his abilities.
Additional:
* Ice Blast prevents Huskar from healing with Berserker's Blood and negates any lifesteal, making him significantly weaker in battle.
* Burning Spear and
Life Break cost Huskar his own health, killing him under the effects from Ice Blast.
* Huskar often builds Armlet of Mordiggian which can be deadly during Ice Blast.
Morphling
[wiki] rating: -3.4 (winrate: 48% pickrate: 12%)Arc Warden
* Slark,
Lifestealer,
Morphling and such with a good escape mechanism are a nuisance to deal with in the early-game.
Anti-Mage
* Counterspell's bonus magic resistance causes the
Ethereal Blade and Adaptive Strike combo to deal significantly less damage.
* Counterspell's active component can reflect the Ethereal Blast and Adaptive Strike combo back into Morphling, dealing significant damage or even killing him.
* Mana Break combined with
Manta Style can quickly burn away Morphling's mana, leaving him unable to use his spells.
Arc Warden
* Arc Warden can counter Morphling's strong pushing capabilities by using Magnetic Field to protect buildings.
* Arc Warden also often builds an Orchid Malevolence or
Bloodthorn, which can prove dangerous for Morphling.
* Arc Warden can easily break Linken's Sphere with
Flux and then slow him with
Spark Wraith, making Arc Warden's
Tempest Double a legitimate threat as well.
Axe
* Jumping on Axe from Waveform he will be an easy target for a counter-initiation with Berserker's Call.
* Morphling is often played at low health to maximize the bonuses from Attribute Shift (Agility Gain), and also because his abilities cost health to use. This makes him especially vulnerable to Culling Blade.
* However, Morphling is common Linken's Sphere carrier to block Culling Blade forces Axe to use Battle Hunger to pop the Spell Block first.
* Attribute Shift (Agility Gain) gives Morphlig no protection against the pure damage of Culling Blade. Its attack speed bonus also means that Counter Helix will proc more often.
Ancient Apparition
* Ice Blast stops Attribute Shift (Strength Gain) from recovering additional health, and using it will even bring Morphling closer to the shatter threshold.
* In lane, Ice Vortex slows Morphling's already poor movement speed to a crawl; this, coupled with the amplification of magic damage, can set up an early kill on Morphling if Ancient Apparition has a suitable lane partner.
Abaddon
[wiki] rating: -3.0 (winrate: 53% pickrate: 3%)Anti-Mage
* Mana Break drains Abaddon's mana, preventing him from using Aphotic Shield to zone out enemies in lane.
* Counterspell decreases the amount of damage received from Aphotic Shield and
Mist Coil.
Ancient Apparition
* Chilling Touch's damage component can easily overwhelm Aphotic Shield's damage block.
* Ice Blast's nullifies Abaddon healing from Borrowed Time and Mist Coil and it is not dispelled by Aphotic Shield.
Additional:
* Ice Blast nullifies Borrowed Time's and
Mist Coil's healing.
Axe
* Culling Blade ignores Borrowed Time should Abaddon's health falls under the threshold.
Additional:
* Culling Blade's instant kill is not prevented by Borrowed Time should Abaddon's health falls below the threshold.
Snapfire
[wiki] rating: -2.0 (winrate: 46% pickrate: 10%)Anti-Mage
* Mana Break reduces Snapfire's already low mana pool.
* Blink allows Anti-Mage to avoid being hit by
Lil' Shredder and
Mortimer Kisses.
Ancient Apparition
* Ice Blast,
Cold Feet, and
Ice Vortex are easier to land on Snapfire while she channels her
Mortimer Kisses.
Additional:
* Snapfire is vulnerable while she is casting Mortimer Kisses making her an easy target for the effects of Cold Feet and Ice Blast.
Sniper
[wiki] rating: -2.0 (winrate: 48% pickrate: 5%)Axe
* Ranged heroes that can easily harass Axe: Drow Ranger,
Sniper,
Lion.
Axe
* Axe can easily close the distance to Sniper with either Blink Dagger or
Shadow Blade.
* With Berserker's Call in combination with
Counter Helix and
Battle Hunger, Axe can make short work of Sniper, finishing him off easily with
Culling Blade due to his low HP & high attack speed in the late game.
Arc Warden
* Magnetic Field's evasion completely negates Sniper's attacks unless he has True Strike.
* Sniper always positions himself far away from battles, which makes him especially vulnerable for Flux and Spark Wraith.
Anti-Mage
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Queen of Pain
[wiki] rating: -2.0 (winrate: 48% pickrate: 9%)Ancient Apparition
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Anti-Mage
* Because Queen of Pain's spells cost a decent amount of mana, Anti-Mage can easily use Mana Void if she spams her spells recklessly.
* Anti-Mage has similar mobility through Blink, which can allow him to catch up with her.
* Counterspell will reduce the damage done by Shadow Strike and Scream of Pain.
Axe
* Heroes with gap closing abilities will be easy targets for Berserker's Call: Phantom Assassin,
Faceless Void,
Slark,
Chaos Knight,
Morphling,
Queen of Pain
Additional:
* Berserker's Call prevents Queen of Pain from escaping with Blink and also pierces her
Black King Bar.
* Due to her fast attack speed from Mjollnir, it will quickly trigger
Counter Helix.
* Culling Blade finish off Queen of Pain's low health pool before she gets a chance to escape, preventing her from playing the hit-and-run style often associated with Queen of Pain.
Arc Warden
* Sonic Wave is a bad choice in abilities if he and the Tempest Double both use
Necronomicon and
Blade Mail to reflect the damage to Queen of Pain, potentially killing her outright if her health is low enough.
* Magnetic Field protects himself or his ally from Queen of Pain's attacks unless she has
Monkey King Bar.
* One more advantage of Tempest Double is that he can deny himself if he is close to death with Shadow Strike's debuff.
Dazzle
[wiki] rating: -2.0 (winrate: 49% pickrate: 6%)Axe
* Culling Blade ignores the protection from Shallow Grave, and will kill any target whose health is low enough. This makes Axe one of the hardest counters to Dazzle, and he neutralizes one of Dazzle's most important abilities.
Additional:
* Culling Blade kills any target under the health threshold, even through Shallow Grave.
Ancient Apparition
* Ice Blast negates healing from Shadow Wave, and lasts longer than Shallow Grave.
Additional:
* Shallow Grave prevents Ice Blast's shatter for up to 5 seconds, but can mostly only delay it as Ice Blast's debuff lasts 10 seconds and prevents
Shadow Wave from healing them.
Phoenix
[wiki] rating: -2.0 (winrate: 51% pickrate: 10%)Axe
* Heroes with high health especially Strength heroes will take more damage on Sun Ray: Axe,
Pudge,
Bristleback,
Mars.
Additional:
* Sun Ray allows Phoenix to heal any allies caught in Berserker's Call, while burning away Axe's high HP at the same time.
* Icarus Dive and
Fire Spirits puts Axe's Blink Dagger on cooldown.
* Axe's slow attack speed makes it difficult for him to destroy Supernova on his own.
Ancient Apparition
* Supernova with or without Aghanim's Scepter allows to save ally or himself through Ice Blast.
* Icarus Dive quickly escapes from Cold Feet.
Additional:
* Icarus Dive helps Phoenix escape from Cold Feet.
* However, all of Pheonix's basic abilities do cost health, which can be harmful under the effects of Ice Blast
* Supernova can save Phoenix from Ice Blast.
Arc Warden
* His Tempest Double is not an illusion, but rather a full hero unit, which effectively reduces half of the Supernova's health. His
Magnetic Field can tremendously boost his attack speed, allowing him to destroy Supernova in no time even when he's affected by
Fire Spirits.
Additional:
* Tempest Double, Magnetic Field's attack speed bonus, and Arc Warden's high attack range will easily destroy a Phoenix using Supernova much faster than usual.
* Phoenix is very weak against pushers, especially those like Arc Warden who can kill him easily, as his skillset works best in teamfights.
Alchemist
* Chemical Rage kills Phoenix very quickly in Supernova.
Ancient Apparition
* Since all of Phoenix's abilities (except for Supernova) have health costs, heroes like Ancient Apparition or
Necrophos can turn Phoenix's abilities against it. However, Supernova does completely protect Phoenix from
Ice Blast.
Anti-Mage
* Anti-Mage dispels Phoenix's slows with Manta Style.
* Anti-Mage can Blink directly next to Supernova, giving him more time to destroy the egg.
Warlock
[wiki] rating: -2.0 (winrate: 51% pickrate: 5%)Ancient Apparition
* Ice Blast nullifies the healing from {U:Warlock Golem} and
Shadow Word.
* Cold Feet stuns Warlock if he chooses to continue channeling
Upheaval.
Anti-Mage
* Mana Break prevents Warlock from casting his spells.
* Blink allows Anti-Mage to escape from
Upheaval.
* Counterspell reduces damage from
Shadow Word and the {U:Warlock Golem}'s
Permanent Immolation.
* Mana Void deals heavy damage after
Chaotic Offering and interrupts
Upheaval.
Dark Willow
[wiki] rating: -2.0 (winrate: 52% pickrate: 6%)Axe
* Berserker's Call forces Dark Willow to attack, cancelling Shadow Realm.
Anti-Mage
* Counterspell negates Dark Willow's high magic burst damage. Its active blocks
Cursed Crown.
* Blink allows Anti-Mage to dodge Terrorize during its long cast animation, as well as avoiding the obstacles from Bramble Maze. On the other hand, if Anti-Mage gets caught inside Bramble Maze, he's unable to Blink away.
* Dark Willow's chained magic burst requires a lot of mana, setting her up for damaging Mana Voids.
Broodmother
[wiki] rating: -2.0 (winrate: 56% pickrate: 2%)Arc Warden
* None of Arc Warden's skills work against Broodmother and her Spiderlings.
* Arc Warden is forced to go any lane other than mid, which he doesn't want to do, because on the lane against Broodmother he'll die over and over again.
* Broodmother is a hero best known for ending the game very early, and Arc Warden needs a couple of items to be effective.
* Arc Warden has no disables to stop Broodmother from lifestealing with Insatiable Hunger and shredding through Zet's low armor.
Axe
* Berserker's Call can catch Broodmother in her web, as well as groups of spiderlings. This is particularly effective when Broodmother attempts to push towers with her spiderlings.
* Counter Helix destroys spiderlings very quickly, and earns Axe a good deal of gold.
Additional:
* Berserker's Call forces Broodmother and her spiderlings to attack, allowing for large amounts of pure damage to be done through
Counter Helix.
Alchemist
* Alchemist can easily farm Spiderlings with Acid Spray and Greevil's Greed.
* Alchemist's Chemical Rage nullifies Broodmother's Insatiable Hunger
Additional:
* Greevil's Greed makes Broodmother’s spiderlings far more valuable to Alchemist making it important that he does farm them as opposed to other heroes where the spider's bounties are negligible.
* Acid Spray makes it difficult to attack Alchemist in lane without losing some spiderlings to the damage over time, potentially giving him farm he wouldn't have otherwise.
Ancient Apparition
* Ice Blast prevents
Insatiable Hunger lifesteal,
Spin Web regeneration and quickly kills spiderlings.
Magnus
[wiki] rating: -1.6 (winrate: 46% pickrate: 7%)Alchemist
* Magnus has very mediocre damage against Alchemist, because he can survive the stun duration of Reverse Polarity with Chemical Rage.
Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Nature's Prophet
[wiki] rating: -1.6 (winrate: 47% pickrate: 4%)Alchemist
* Sprout is good for trapping melee carries with no escape abilities: Sven,
Ursa,
Alchemist,
Lifestealer etc.
Alchemist
* Acid Spray and Greevil's Greed will quickly destroy pushes with treants.
Anti-Mage
* Anti-Mage's high mobility from Blink and tendency to build Battle Fury makes him strong against split-pushing heroes:
Nature's Prophet,
Tinker, and
Arc Warden.
Axe
* Heroes that have AoE damage: Lina,
Keeper of the Light,
Timbersaw,
Leshrac,
Bristleback,
Axe
Additional:
* Berserker's Call and Counter Helix will still hit targets inside of a defensive Sprout.
* Counter Helix clears treants in no time.
* Nature's Prophet's low damage is unlikely to hurt Axe until the very late game.
* Nature's Prophet's low mobility makes him very easy for Axe to chase down or initiate on, especially when affected by Battle Hunger.
Io
[wiki] rating: -1.6 (winrate: 47% pickrate: 4%)Ancient Apparition
* Ice Blast prevents Io from healing the target.
Additional:
* Ice Blast prevents Io from healing an ally with Tether and prevents healing from
Overcharge
* Io is a common Mekansm builder which is useless if he is affected by Ice Blast.
Axe
* Heroes that are hard to gank: Axe,
Death Prophet,
Phantom Lancer
Shadow Fiend
[wiki] rating: -1.6 (winrate: 47% pickrate: 19%)Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Axe
* Berserker's Call and
Counter Helix allow Axe to kill Shadow Fiend if he stands too close to a creep wave.
* Battle Hunger is very strong against Shadow Fiend in the early game because Shadow Fiend's low attack damage makes it hard for him to get last hits.
* Axe's naturally high strength and health regeneration will be enough to tank a lot of Shadow Fiend's damage in the early game.
Techies
[wiki] rating: -1.6 (winrate: 48% pickrate: 6%)Axe
* Techies struggles early game against heroes with naturally large strength and health regeneration such as Pudge,
Axe or
Ogre Magi, as the player is forced to lay down more mines than usual to kill these bulkier heroes.
Anti-Mage
* Thanks to Counterspell Anti-Mage can fight Techies head on and trip multiple mines once the late game hits.
Tusk
[wiki] rating: -1.6 (winrate: 49% pickrate: 7%)Anti-Mage
* Mana Break is very effective against Tusk, as he has a very low mana pool.
* Blink allows Anti-Mage to escape from an incoming Snowball.
* Counterspell reflects the Snowball back onto Tusk
Axe
* Durable heroes can fight with stand against Tusk during 1v1: Axe,
Dragon Knight,
Night Stalker,
Centaur Warrunner,
Wraith King and more.
Ogre Magi
[wiki] rating: -1.6 (winrate: 53% pickrate: 17%)Arc Warden
* Arc Warden's
Tempest Double is helpful for killing Ogre Magi who lacks AoE damage and disables.
Anti-Mage
* Ogre Magi only deals magical damage, which Anti-Mage is exceptionally resistant due to Counterspell.
* Anti-Mage dispels Ignite with
Manta Style.
* Ogre Magi has a very large mana pool which means Anti-Mage can do large amounts of damage to him with Mana Break and Mana Void.
Gyrocopter
[wiki] rating: -1.4 (winrate: 48% pickrate: 3%)Axe
* Heroes that relies on armor or other type of physical damage negation are easy for Gyrocopter to take down during the early game with his magical damage: Axe,
Dragon Knight,
Sven.
Arc Warden
* Magnetic Field evades most of Gyrocopter's attacks.
* Necronomicon can kill Gyrocopter with the summons. In addition, Last Will might activate if the Necronomicon Warrior gets killed through Flak Cannon or Call Down.
Anti-Mage
* Mana Break makes Gyrocopter, who has low mana pool, unable to use his abilities that most of his damage output depends on.
* Counterspell negates magical damages from Gyrocopter and it can also reflect Homing Missile back to himself.
* Anti-Mage can easily escape from Gyrocopter's attack range and Call Down with Blink.
Death Prophet
[wiki] rating: -1.4 (winrate: 50% pickrate: 3%)Anti-Mage
* In early to mid stage, Silence is also a great way to counter escape oriented heroes such as Anti-Mage,
Queen of Pain, and
Phantom Assassin to prevent them from escaping, provided that they don't have any basic dispels.
Anti-Mage
* Death Prophet has a high mana pool and due to her heavy reliance on her spells, she will be a prime target for Mana Void.
* Death Prophet has less mobility than Anti-Mage due to Blink.
Ancient Apparition
* Cold Feet's debuff affects Death Prophet even while she's affected by
Eul's Scepter of Divinity.
* Ice Vortex lowers her magic resistance and her kiting potential.
* Ice Blast prevents Death Prophet from gaining health from Spirit Siphon and Exorcism.
Additional:
* Ice Blast prevents Death Prophet from gaining health from Spirit Siphon and
Exorcism.
Witch Doctor
[wiki] rating: -1.2 (winrate: 47% pickrate: 12%)Ancient Apparition
* Heroes like Slark,
Witch Doctor and others also tend to suffer in Ice Blast's heal denial.
Arc Warden
* Arc Warden's
Magnetic Field dodges all damage from Death Ward. Should he choose to buy a
Necronomicon, they are quite effective to absorb some shots from your cask, and attack you during Death Ward.
Medusa
[wiki] rating: -1.0 (winrate: 46% pickrate: 2%)Axe
* Mystic Snake can harass Axe in lane and drain his small mana pool.
* Mana Shield reduces the effectiveness of Counter Helix.
* Stone Gaze makes it very difficult for Axe to pursue.
Anti-Mage
* Anti-Mage easily destroys Mana Shield with Mana Break, especially once he has
Manta Style.
* Anti-Mage effectively avoids Stone Gaze with Blink, and can reinitiate after its duration is over.
Additional:
* Anti-Mage's Mana Break burns Medusa's mana easily, especially when coupled with a
Manta Style.
* Can easily initiate on Medusa with Blink, burning her mana or forcing her to use Stone Gaze.
* Mana Void is effective against Medusa's big mana pool and mana usage, presenting a huge hazard to Medusa's allies around her since her Mana Shield still gives her some protection if she has mana.
Arc Warden
* Unlike other illusion heroes, Tempest Double won't be instantly destroyed by Stone Gaze since it is considered a clone and not an illusion.
* He can use either his own or his double's Flux to bypass the spellblock from Linken's Sphere, using the leftover Flux +
Spark Wraith to slow Medusa's move speed to a crawl.
* Arc Warden has a farming advantage with double Hand of Midas, and can generally bully Medusa with other items that benefit from duplication.
Rubick
[wiki] rating: -1.0 (winrate: 47% pickrate: 17%)Anti-Mage
* Mana Break quickly eats away at Rubick's low mana pool, preventing Spell Steal abilities from triggering.
* Rubick's complete lack of mobility makes him very easy for Anti-Mage to chase down with Blink.
* Anti-Mage dispels Fade Bolt damage reduction debuff with
Manta Style or severly reduced by Counterspell.
Pudge
[wiki] rating: -1.0 (winrate: 47% pickrate: 22%)Anti-Mage
* If Meat Hook is used before Blink, Anti-Mage may be able to escape Pudge's grasp by blinking safety.
* Counterspell grants Anti-Mage a large degree of magic resistance, a damage type Pudge is highly reliant on to secure kills. This make Anti-Mage a bad target for Pudge. The active can also block Dismember if timed correctly.
* Mana Break can quickly drains Pudge's low supply of mana, which may render Meat Hook & Dismember unusable and making him a prime target for
Mana Void.
Vengeful Spirit
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Anti-Mage
* Past the mid game, an isolated Vengeful Spirit makes for an easy kill for Anti-Mage.
* Magic Missile is the only disable Vengeful Spirit has against Anti-Mage, but he can either Blink away to disjoint the stun or reflect it back against Vengeful Spirit with
Counterspell.
* Nether Swap isn't very effective against Anti-Mage - if used offensively, Anti-Mage can simply blink away to safety, and if used defensively, Blink's low cooldown allows him to persistently chase as well.
Zeus
[wiki] rating: -1.0 (winrate: 49% pickrate: 11%)Anti-Mage
* Zeus almost exclusively relies on magical damage, which is heavily reduced by Counterspell.
* Zeus' complete lack of mobility makes him very easy for Anti-Mage to chase down with Blink.
* Zeus likes to stand in the back during team fights, but Anti-Mage can easily Blink to close the distance.
Additional:
* Anti-Mage can burn mana, which is a big problem for a spellcaster like Zeus that heavily relies on it.
* Counterspell decreases magical damage taken from Zeus.
* Zeus' high intelligence and mana pool makes him a perfect target for Mana Void.
Elder Titan
[wiki] rating: -1.0 (winrate: 49% pickrate: 1%)Anti-Mage
* Echo Stomp and
Earth Splitter's long cast times give Anti-Mage plenty of time to Blink away.
Dragon Knight
[wiki] rating: -1.0 (winrate: 50% pickrate: 2%)Ancient Apparition
* Cold Feet and
Ice Vortex both hinder Dragon Knight's movement greatly during teamfights.
* Ice Blast ignores Dragon Knight's armor and kills him prematurely.
Clockwerk
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Axe
* Heroes who can slow and kite Axe will severely inhibit his presence in fights: Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
Ancient Apparition
* Ancient Apparition's
Cold Feet will freeze Clockwerk in place if he stays inside his Power Cogs. His immobility while in his cogs also makes him a very easy target to
Ice Vortex and
Ice Blast.
Anti-Mage
* Anti-Mage can Blink into or out of Power Cogs, negating Clockwerk's initiation and bypassing his defenses.
Additional:
* Anti-Mage can easily Blink out of Power Cogs, escaping any ganking or initiation attempts.
* Mana Break depletes Clockwerk's much-needed mana.
Undying
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Axe
* Decay's stacking strength reduction makes Axe much less dominant in lane.
* Tombstone's zombies take no damage from Counter Helix, and will continuously put Axe's
Blink Dagger on cooldown until dealt with.
Anti-Mage
* Tombstone's zombies rarely inhibit Anti-Mage, as he can either Blink away or onto the Tombstone and destroy it.
Alchemist
* Chemical Rage will take down Tombstone in no time.
Additional:
* With Greevil's Greed, Alchemist can farm Tombstone zombies and gain a significant gold advantage.
Dark Seer
[wiki] rating: -1.0 (winrate: 51% pickrate: 3%)Anti-Mage
* Dark Seer's strength lies in his high-mana cost skills. So Mana Break can be a great nuisance for him, since it can reduce his mana and prevent him from casting his spells.
* Mana Void can deal a lot of damage if Dark Seer spent a lot of mana on his abilities.
Tidehunter
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Anti-Mage
* Both Gush and
Ravage do little damage against Counterspell.
* Blink helps Anti-Mage escape through Anchor Smash.
* Tidehunter's small mana pool can be eated by Mana Break, preventing to spam his abilities and ignores the protection from Kraken Shell.
Additional:
* Mana Break quickly burns Tidehunter's mana pool, preventing him from spamming his abilities, and Kraken Shell does not mitigate the bonus damage component.
* Blink allows Anti-Mage to enter combat quickly and safely after Ravage.
Wraith King
[wiki] rating: -1.0 (winrate: 53% pickrate: 21%)Anti-Mage
* Mana Break quickly eats away at Wraith King's small mana pool, preventing Reincarnation from triggering.
* Wraith King has no innate mobility. Even with Blink Dagger, Wraith King is easily kited by Blink.
* Anti-Mage can farm much more quickly than Wraith King, allowing Anti-Mage to overpower Wraith King once a significant farm advantage is established.
Additional:
* Mana Break can prevent Wraith King from reincarnating unless Wraith King has his Aghanim's Shard that removes the mana cost from Reincarnation.
* With Manta Style, his mana burning will triple because illusions can also use
Mana Break.
Enigma
[wiki] rating: -1.0 (winrate: 53% pickrate: 4%)Anti-Mage
* Enigma's Midnight Pulse damage can be substantially mitigated by Anti-Mage's high magic resistance thanks to Counterspell.
* In the early game, Anti-Mage's Mana Void can cancel a Black Hole until Enigma gets his Black King Bar.
* Should Anti-Mage survive a Black Hole combo, Enigma will have exhausted most of his skills and items, preventing him from defending himself against any counter initiation or a follow-up from a blink escape.
Enchantress
[wiki] rating: -0.6 (winrate: 44% pickrate: 2%)Alchemist
* Untouchable greatly reduces Chemical Rage's attack speed advantage.
Arc Warden
* Magnetic Field makes Impetus miss; if Enchantress decides to enter the field, she is giving up bonus damage since Impetus deals greater damage at higher distance away from targets.
Anti-Mage
* Heroes that can jump on her: Slark,
Queen of Pain,
Anti-Mage
Bristleback
[wiki] rating: -0.6 (winrate: 45% pickrate: 7%)Arc Warden
* Bristleback need not worry about charging into Magnetic Field, and quickly clearing up Arc Warden's summons and
Tempest Double with Quill Spray.
Additional:
* Bristleback activates frequently while he escapes from Arc Warden's Necronomicon army.
* Arc Warden has little armor and mobility, which makes him an easy target to apply Quill Spray and
Viscous Nasal Goo stacks.
Axe
* Heroes who can slow and kite Axe will severely inhibit his presence in fights: Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
Anti-Mage
* Mana Break quickly eats away at Bristleback small mana pool, preventing him from spamming Viscous Nasal Goo and
Quill Sprays.
* Bristleback has no innate mobility. Bristleback is easily kited by Blink, ignoring the protection from Bristleback.
Additional:
* Mana Break quickly depletes Bristleback's low mana, denying him the ability to spam Quill Spray and Viscous Nasal Goo.
* Bristleback has no way to prevent Anti-Mage from using Blink.
Axe
* Axe forces Bristleback to turn around with
Berserker's Call, allowing allies to attack him without fear of his passive.
Ancient Apparition
* Heroes that withstand damage like Timbersaw,
Bristleback,
Dragon Knight and others will have their durability largely reduced when hit by an Ice Blast due to the risk of shattering.
Tinker
[wiki] rating: -0.6 (winrate: 49% pickrate: 8%)Anti-Mage
* Anti-Mage's high mobility from Blink and tendency to build Battle Fury makes him strong against split-pushing heroes:
Nature's Prophet,
Tinker, and
Arc Warden.
Additional:
* Tinker is fragile and vulnerable against carries like Anti-Mage.
* Mana Break burns away his mana pool and deals bonus physical damage.
* Tinker's massive mana pool makes Mana Void deal large amount of damage, and can be used to cancel a
Boots of Travel teleport even through spell immunity.
* Blink gives Anti-Mage many options, like disjointing Heat Seeking Missiles or leaving March of Machines' area of effect. He can use Blink to wait out of sight for a split pushing Tinker or chase a blinking Tinker into trees.
* Tinker doesn't want any of his spells reflected back at him through Counterspell.
Lich
[wiki] rating: -0.6 (winrate: 49% pickrate: 12%)Anti-Mage
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich,
Necrophos,
Oracle, and
Leshrac.
Additional:
* Although he can be effective against Anti-Mage in an aggro offlane, Lich has a hard time nuking down Anti-Mage in the midgame due to his Counterspell.
* All of Lich's abilities are also targeted, which makes it much harder to disable Anti-Mage.
* In the lategame, Anti-Mage can easily pick off Lich with Blink, and the high mana cost of Chain Frost along with Lich's large mana pool makes him vulnerable to
Mana Void.
* Blink allows Anti-Mage to escape Chain Frost.
Oracle
[wiki] rating: -0.6 (winrate: 50% pickrate: 9%)Ancient Apparition
* False Promise can prevent the shatter from Ice Blast and Fate's Edict can protect an ally from the magical damage over time for a while.
* Oracle can deny allies who are frostbitten. If he uses Purifying Flames to reach the shatter threshold, it will count as a deny.
* Fortune's End can dispel Cold Feet on affected allies, preventing them from getting frozen.
Additional:
* False Promise can dispel the stun from Cold Feet and can save an ally that's about to shatter from Ice Blast, even allowing healing with
Purifying Flames because of the delayed effect.
* Purifying Flames also allows Oracle to deny his allies if they're affected by Ice Blast. If he brings his allies' health to or below the shatter threshold, it will count as him denying the ally.
* Fate's Edict is good against all of Ancient Apparition's abilities at all stages of the game.
* Fortune's End can dispel Cold Feet from allies.
Axe
* False Promise will not save an ally from Culling Blade if their health is low enough.
* Fate's Edict, offensively or defensively, does little to protect Oracle's allies from the majority of Axe's damage.
Anti-Mage
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich,
Necrophos,
Oracle, and
Leshrac.
Additional:
* Oracle has minimal damage potential against Anti-Mage due to Counterspell, and may even have some ability damage reflected at himself.
* Anti-Mage can easily overwhelm Oracle with Mana Break and
Mana Void.
* Blink allows Anti-Mage to easily chase and take advantage of Oracle's low mobility.
Leshrac
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Anti-Mage
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich,
Necrophos,
Oracle, and
Leshrac.
Additional:
* Counterspell severely reduces Leshrac's magical damage.
* Leshrac already burns through his own mana with Pulse Nova, Mana Break will burn through even more.
* Leshrac's high mana pool will increase the amount of damage Mana Void does to him when his mana is low.
Venomancer
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Axe
* Venomancer's slows and magical damage-over-time work well against Axe's complete lack of mobility.
* Plague Ward is especially useful for slowing down Axe, and revealing him before he initiates, as well as putting his
Blink Dagger on cooldown.
Additional:
* Venomancer's slows and magical damage-over-time work well against Axe's complete lack of mobility.
* Plague Wards is especially useful for slowing down Axe, and revealing him before he initiates, as well as putting his Blink Dagger on cooldown.
* For the same reasons, Venomancer is a good ally for Axe when the situation is reversed.
Anti-Mage
* Venomancer's damage-over-time abilities do little damage against Counterspell.
* Blink helps Anti-Mage get away from Venomancer's slows.
Additional:
* Counterspell provides magic resistance, diminishing the effectiveness of Venomancer's spells.
* Venomancer's lack of hard disable allows Anti-Mage to use Blink, circumventing the slows Venomancer depends on.
Arc Warden
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes has attack range talent can also outrange Plague Ward.
Mirana
[wiki] rating: -0.6 (winrate: 51% pickrate: 16%)Ancient Apparition
* Leap allows Mirana to easily escape the freezing range of Cold Feet. Mirana also tends to build
Manta Style which dispels Cold Feet.
* During Moonlight Shadow, the invisibility makes it hard to catch Mirana's team with Ice Blast.
* Ancient Apparition's lack of mobility/escape capabilities makes him an easy target for Mirana at any stage of the game.
Anti-Mage
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
Arc Warden
* Flux will slow and damage Mirana even after she Leaps, since she will likely not be near allies.
* Arc Warden can place Magnetic Field on an ally who has been hit by Sacred Arrow to protect them.
* As Necronomicon is his core item, Arc Warden can reveal Mirana and her allies hiding in Moonlight Shadow and the Necronomicon Warrior can kill Mirana with Last Will if he is unintentionally killed with Starstorm upgraded by Aghanim's Scepter or Sacred Arrow.
Additional:
* If Arc Warden builds Necronomicon 3 he can reveal Mirana's team while
Moonlight Shadow is active.
* A Starstorm upgraded by
Aghanim's Scepter can accidentally kill a Necronomicon Warrior, which can lead to her death if she hasn't built a
Black King Bar.
* Arc Warden can use his summons to prevent Sacred Arrow from hitting himself or his allies.
* Mirana doesn't build items that give armor often, so she usually can't fight against a late game Arc Warden.
Shadow Shaman
[wiki] rating: -0.6 (winrate: 52% pickrate: 13%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Ancient Apparition
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Arc Warden
* Arc Warden with his Magnetic Field will protect allies from Mass Serpent Ward.
Anti-Mage
* As a caster, Anti-Mage's
Mana Break and
Mana Void are highly effective against him.
Axe
* Pudge,
Legion Commander and
Axe will make the match a living hell for you, since they are known for surprise attacks from the fog and quickly killing low HP heroes. They can also interrupt your channeling, Legion being especially problematic, as she can use
Press the Attack on an ally who is hexed as well.
Mars
[wiki] rating: -0.4 (winrate: 49% pickrate: 16%)Anti-Mage
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Axe
* Berserker's Call forces Mars to face in the direction choosen.
* Counter Helix is a much stronger lane trader than Spear of Mars.
Windranger
[wiki] rating: -0.4 (winrate: 49% pickrate: 16%)Ancient Apparition
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Axe
* Windrun does not provide protection against Counter Helix and
Berserker's Call. Her fast attack speed with Focus Fire will also quickly trigger
Counter Helix multiple times.
Drow Ranger
[wiki] rating: -0.4 (winrate: 50% pickrate: 8%)Axe
* Ranged heroes that can easily harass Axe: Drow Ranger,
Sniper,
Lion.
Anti-Mage
* None of Anti-Mage's skills are that effective against Drow Ranger. Gust prevents him from Blinking in or out,
Counterspell is totally useless against Drow's physical damage, and as she usually doesn't have a high mana pool,
Mana Break and
Mana Void don't do much either.
* If Anti-Mage is going for Heart of Tarrasque and
Black King Bar, heroes that do heavy damage-per-second are needed.
* Be careful however that Anti-Mage may eventually farm enough to Blink on top of you and kill you straight away, considering you have no natural tools to escape from him.
Axe
* Berserker's Call forces Drow Ranger to attack Axe up close, disabling her Marksmanship bonus.
* Counter Helix occurs more often with Drow Ranger's high attack speed.
* Culling Blade is a dangerous ability against a low health hero like Drow Ranger.
Arc Warden
* Magnetic Field cause attacks from Drow Ranger outside to miss, forcing Drow Ranger to go inside the field, nullifying marksmanship.
Additional:
* Magnetic Field protects Arc Warden and allies from Drow Ranger's ranged attacks. She most likely will not enter the field since she will lose Marksmanship's bonus agility.
Chen
[wiki] rating: -0.4 (winrate: 50% pickrate: 1%)Arc Warden
* Chen in the early game is a faster pusher than Arc Warden until Arc Warden buys Maelstrom or Necronomicon.
Axe
* Hand of God and Divine Favor make it hard for Axe to finish off allies with
Culling Blade.
Alchemist
* Alchemist's Acid Spray can heavily damage Chen's creeps and disrupt his jungling.
* Alchemist builds items like Radiance and
Battle Fury, allowing him to quickly clear Chen's creeps.
* Alchemist's Greevil's Greed will grant him more bonus gold as he kills Chen's creeps.
Ancient Apparition
* Ice Blast prevents healing from Hand of God.
Additional:
* Ice Blast prevents Divine Favor and
Hand of God from healing his allies or himself.
Visage
[wiki] rating: -0.4 (winrate: 51% pickrate: 3%)Alchemist
* Visage can quickly kill heroes with low to medium base armor and no innate escape mechanism. Examples include Alchemist,
Crystal Maiden and
Zeus.
Axe
* Axe can
Berserker's Call into a flock of Familiars, proccing
Counter Helix and killing them off.
* Familiars' very fast attacks will proc Counter Helix, receiving full damage due to their low attack range.
Winter Wyvern
[wiki] rating: -0.4 (winrate: 51% pickrate: 5%)Axe
* Heroes who can slow and kite Axe will severely inhibit his presence in fights: Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
Ancient Apparition
* Cold Embrace makes its target immovable, allowing Ancient Apparition to easily land Ice Blast, or a Cold Feet stun
* Ice Blast also negates healing from Cold Embrace
Additional:
* Ice Blast disables the healing component of Cold Embrace, making it essentially a 4 second stun on an ally and a perfect setup for Ice Blast.
* If Cold Feet is cast on an enemy hero affected by Cold Embrace, it will almost guarantee the enemy comes out stunned.
Phantom Lancer
[wiki] rating: -0.2 (winrate: 49% pickrate: 7%)Ancient Apparition
* Phantom Lancer can dispel or escape from Cold Feet with Doppelganger and
Phantom Rush respectively. Phantom Lancer also builds a
Manta Style which dispels Cold Feet.
* Ancient Apparition has trouble dealing with Phantom Lancer's illusions due to a lack of Area of Effect damage other than Ice Blast.
* Phantom Lancer tends to build a Diffusal Blade, which greatly amplifies his damage against Ancient Apparition due to Ancient Apparition's high mana pool.
* Ancient Apparition has no escape/mobility mechanisms, making him an easy target for Phantom Lancer at any stage of the game.
Arc Warden
* Flux is paused if even one illusion remains near Phantom Lancer. It can also be dispelled with Doppelganger.
* Phantom Lancer can also easily dodge an activated Spark Wraith, or use his illusions to trigger it safely.
* Phantom Rush allows Lancer to quickly get inside of Arc Warden's Magnetic Field.
* Phantom Lancer and his clones are able to quickly drain Arc Warden of his mana with a Diffusal Blade. This means Warden's
Tempest Double will also be summoned without mana.
Additional:
* Doppelganger dispels Flux.
* Phantom Rush closes the distance between Phantom Lancer and Arc Warden.
* Juxtapose overwhelms Arc Warden and nullifies his kit which is only effective against isolated opponents.
Ancient Apparition
* Ancient Apparition's
Ice Blast will only debuff Phantom Lancer and not his illusions.
* Heroes with undispellable debuffs will help identify the real Phantom Lancer through visual effects or debuff indicators, provided that it was cast on the real Phantom Lancer to begin with:
* Doom's
Doom marks Phantom Lancer with a highly visible effect, and also silences him.
* Bloodseeker's
Rupture shows a clear red trail effect on the real Phantom Lancer.
* Ancient Apparition's
Ice Blast will only debuff Phantom Lancer and not his illusions.
* Grimstroke's
Soulbind is undispellable.
* Shadow Demon's
Demonic Purge is undispellable.
* Monkey King's
Jingu Mastery is undispellable and puts a big yellow Mark over his head.
Axe
* Berserker's Call helps locks down Phantom Lancer in a group of illusions.
* Counter Helix combined with
Blade Mail clears Phantom Lancer's illusions quickly.
* Phantom Lancer's low health in the early game makes him a frequent target for Culling Blade.
Additional:
* Berserker's Call catches Phantom Lancer when he is hidden among his illusions.
* Counter Helix quickly destroys Phantom Lancer's illusion army. The more illusions there are, the more often Counter Helix is triggered.
* Phantom Lancer's low early game health makes him an easy target for Culling Blade.
Alchemist
* Heroes that require burst damage to kill will be difficult for Phantom Lancer to take down: Timbersaw,
Axe,
Bristleback,
Alchemist and
Underlord
Omniknight
[wiki] rating: -0.2 (winrate: 50% pickrate: 3%)Axe
* Omniknight's healing prevents allies from dropping low enough for Culling Blade. However, it can still go through all his buffs.
* Axe also enjoys getting close to allied heroes in order to damage them with his Counter Helix, which can easily be punished by Purification.
Anti-Mage
* Heroes who can drain mana can make Omniknight useless after he uses one or two abilities: Lion,
Anti-Mage,
Nyx Assassin
Ancient Apparition
* Heroes with large magical AoE damage will fare well against Omniknight: Lich,
Ancient Apparition,
Jakiro,
Disruptor
Timbersaw
[wiki] rating: -0.2 (winrate: 50% pickrate: 7%)Axe
* Whirling Death reduces Axe's strength by 15%, making him much less tanky, especially in the early game. It is also stackable.
* Axe's Blade Mail is ineffective against attribute changes, and Timbersaw's mobility with
Timber Chain means he can wait out Blade Mail's duration.
* Reactive Armor's armor and regeneration makes it much harder for Axe to finish Timbersaw with Culling Blade.
* Chakram disarms Timbersaw, making Counter Helix less effective.
Ancient Apparition
* Heroes that withstand damage like Timbersaw,
Bristleback,
Dragon Knight and others will have their durability largely reduced when hit by an Ice Blast due to the risk of shattering.
Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Pangolier
[wiki] rating: -0.2 (winrate: 51% pickrate: 7%)Alchemist
* Heroes who rely on skills to become a heavy hitter in a certain amount of time can waste their timing because of a lucky Lucky Shot's disarm: Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
Arc Warden
* Rolling Thunder hits Arc Warden, his Tempest Double and any allies through
Magnetic Field.
* Rolling Thunder also causes Pangolier to take no damage from existing stacks of Flux as well as clear all
Spark Wraiths on the way.
Anti-Mage
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder work, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Axe
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Arc Warden
* Powerful physical hitters that can destroy Pangolier during his rolling from afar: Drow Ranger,
Sniper,
Templar Assassin,
Arc Warden
Bloodseeker
[wiki] rating: -0.2 (winrate: 51% pickrate: 2%)Anti-Mage
* Blood Rite prevents Anti-Mage from escaping with Blink.
* Blink will trigger the damage from Rupture.
* Both Blood Rite & Rupture are pure damage which can bypass Counterspell.
Arc Warden
* Heroes with illusion and clone abilities may confuse Bloodseeker, causing him to waste time in fights: Phantom Lancer,
Chaos Knight,
Arc Warden
Axe
* Heroes with high armor and durability can be exceptionally hard for Bloodseeker to bring down: Dragon Knight,
Axe
Monkey King
[wiki] rating: -0.2 (winrate: 54% pickrate: 18%)Alchemist
* Alchemist has very bad armor and does not build armor items for the large majority of his build, so Jingu Mastery and Wukong's Command can be very deadly.
* Desolator,
Sange and Yasha or
Diffusal Blade can all be purchased to increase your damage against Alchemist or just to keep your movement speed high enough to match him while
Chemical Rage is active.
* Monkey King is an agility hero and scales with armor, so Acid Spray loses it's effectiveness later in the game.
Alchemist
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Axe
* Heroes that can keep Monkey King stunned for a long time can pose a threat: Axe,
Centaur Warrunner.
Faceless Void
[wiki] rating: 0.0 (winrate: 44% pickrate: 8%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Additional:
* Chronosphere provides excellent lockdown against Anti-Mage, allowing for reliable kills in all stages of the game.
* Time Dilation while Blink and
Counterspell are on cooldown will make these abilities unusable for a long time, shutting down his mobility and defensiveness.
* Faceless Void's low mana pool makes him a poor target for Mana Void, although he is very vulnerable should Anti-Mage burn all of his mana.
Axe
* Heroes with gap closing abilities will be easy targets for Berserker's Call: Phantom Assassin,
Faceless Void,
Slark,
Chaos Knight,
Morphling,
Queen of Pain
Terrorblade
[wiki] rating: 0.0 (winrate: 46% pickrate: 6%)Ancient Apparition
* Sunder is not affected by Ice Blast and will still swap health with any target as usual.
Additional:
* Sunder allows Terrorblade (or an ally) to regain HP while affected by Ice Blast.
* Terrorblade often buys Manta Style which can dispel Cold Feet
Anti-Mage
* Terrorblade with Manta Style and
Conjure Image illusions overwhelms Anti Mage.
* Reflection turns Mana Break against Anti-Mage draining his mana making it useful in fights.
* Terrorblade's low mana pool makes him a poor target for Mana Void.
Additional:
* Reflection's illusion carries Mana Break as well, making it useful in fights.
Arc Warden
* Arc Warden’s Magnetic Field allows him to defend against Terrorblade if he used Metamorphosis.
* Arc also buys a Bloodthorn or a
Scythe of Vyse, which can prevent Terrorblade from using his abilities.
Axe
* Terrorblade's low base health and lack of mobility make him an easy target for Axe to initiate on, and kill.
* Counter Helix will trigger from, and destroy many of Terrorblade illusions.
Additional:
* Berserker's Call and
Counter Helix together can be devastating to Terrorblade, especially if Terrorblade has a lot of illusions. Their high attack speed will trigger Counter Helix a lot, and the pure damage will quickly slice through Terrorblade's low health and kill his illusions.
* Culling Blade finishes off Terrorblade before he has the chance to Sunder due to his low health in the early to mid game.
Lina
[wiki] rating: 0.0 (winrate: 47% pickrate: 14%)Ancient Apparition
* Lina builds Shadow Blade (and upgrades it into a
Silver Edge), which makes it hard for Ancient Apparition to land his abilities.
* Laguna Blade can kill Ancient Apparition easily due to his low health pool and lack of mobility.
Anti-Mage
* Blink allows Anti-Mage to get on top of Lina and deal damage with his
Mana Break.
* Counterspell makes Anti-Mage tanky against Lina's heavy magic damage.
* A well-timed Counterspell can block and reflect Laguna Blade.
* Mana Void is very strong against Lina, who has a high mana pool and quickly depletes it during fights.
Legion Commander
[wiki] rating: 0.0 (winrate: 49% pickrate: 13%)Anti-Mage
* Duel renders Anti-Mage's escape capabilities with Blink and Counterspell useless.
* A good initiation from Legion Commander and her team is enough to effortlessly kill Anti-Mage.
Additional:
* Counterspell offer no protection against Duel at all.
* Duel locks down Anti-Mage for a long duration, preventing him from escaping with Blink. One successful Duel initiation is usually enough for Legion Commander's team to kill Anti-Mage.
Arc Warden
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds: Lycan,
Arc Warden,
Warlock,
Chen
Ancient Apparition
* Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map: Nature's Prophet,
Ancient Apparition,
Zeus,
Invoker,
Treant Protector
Arc Warden
* Magnetic Field prevents Legion Commander from easily gaining wins with Duel.
Additional:
* Magnetic Field prevents Legion Commander from getting wins with Duel.
Jakiro
[wiki] rating: 0.0 (winrate: 49% pickrate: 11%)Axe
* Axe is a hero that is very vulnerable against magical nuke damage and disables, Jakiro is perfect against him with all of his spells.
Additional:
* Ice Path neutralizes initiation attempts with Berserker's Call, and its long area of effect discourages follow-up from Axe's teammates.
* Ice Path serves as a large obstacle to stop Axe from chasing down fleeing stragglers to kill with Culling Blade.
* Jakiro's many damage-per-second skills prevent Axe from initiating with his Blink Dagger.
Anti-Mage
* Blink allows Anti-Mage to hunt down Jakiro, who has no way to escape.
* Counterspell protects Anti-Mage against all of Jakiro's magic damage.
* Mana Void is very effective against Jakiro because of his high mana.
Troll Warlord
[wiki] rating: 0.0 (winrate: 50% pickrate: 9%)Anti-Mage
* Troll Warlord's passive root, high attack speed, and blind from Whirling Axes makes him an exceedingly difficult opponent for Anti-Mage to take down in a one-on-one fight.
* Troll Warlord's low mana causes him to take little damage from Mana Void.
Additional:
* Whirling Axes (Melee) provides a 60% miss chance, preventing Anti-Mage from burning Troll Warlord's small mana pool.
* Troll Warlord's passive root allows him to very effectively fight an Anti-Mage by preventing Anti-Mage from Blinking away. This is even more effective when combined with a
Skull Basher or
Abyssal Blade.
* Counterspell will do nothing to prevent Troll Warlord's high physical damage.
* Due to Troll Warlord's abysmal base intelligence and intelligence gain, he is one of the worst targets to use Mana Void on.
Axe
* Troll Warlord has significant attack speed due to Fervor and Battle Trance, giving Axe a higher chance to proc Counter Helix and seriously injure Troll Warlord due to his relatively low maximum health.
* Axe often purchases Blade Mail, which can help Axe turn Troll Warlord's farm and high physical damage against him. The bonus armor provided by
Berserker's Call means that Troll Warlord will take a lot more damage than Axe.
* Culling Blade is still capable of killing Troll Warlord during Battle Trance if his HP is low enough.
Additional:
* Troll Warlord's high attack speed means Counter Helix will proc extremely frequently even without creeps near him. This, combined with a Blade Mail means Axe can easily solo kill Troll Warlord even in later stages of the game.
* Battle Trance does not save Troll Warlord from a Culling Blade.
Naga Siren
[wiki] rating: 0.0 (winrate: 51% pickrate: 2%)Arc Warden
* Song of the Siren stops him from acting and her illusions can push better than him because Mirror Image has a longer duration.
* Arc Warden does not often build Radiance, which is useful for illusions and countering illusion pushes.
* Mirror Image dispels Flux or prevents
Flux's slow.
Additional:
* Her illusions can push better than Arc Warden's Tempest Double because Mirror Image has a longer duration.
* Mirror Image dispels Flux, and the illusions stop Flux from working.
Axe
* Axe will destroy her illusions by proccing Counter Helix more often due to him being hit by more attacks.
Chaos Knight
[wiki] rating: 0.0 (winrate: 51% pickrate: 4%)Arc Warden
* Chaos Knight can dispel Flux with Phantasm.
* Chaos Knight can use Reality Rift to pull Arc Warden out of Magnetic Field.
* Once Chaos Knight jumps on Arc Warden with Reality Rift, Arc Warden struggles to escape due to low mobility.
Axe
* Berserker's Call and Counter Helix makes short work of Chaos Knight's Phantasms.
Additional:
* Berserker's Call allows Axe to lock down Chaos Knight and his illusions.
* Counter Helix combined with
Blade Mail clears illusions out in no time.
Bounty Hunter
[wiki] rating: 0.0 (winrate: 52% pickrate: 8%)Ancient Apparition
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Anti-Mage
* Heroes that are naturally hard to gank, ranging from beefy tanks like Abaddon and
Wraith King to heroes with quick escape mechanisms like
Anti-Mage and
Storm Spirit are also undesirable targets for a lone, roaming Bounty Hunter to scout out and initiate on.
Razor
[wiki] rating: 0.0 (winrate: 53% pickrate: 2%)Alchemist
* Alchemist's reliance on fast attack speed to do single-target damage makes him vulnerable to Static Link. It also goes through
Black King Bar, which is a standard item on Alchemist.
* Eye of the Storm is great against high health strength heroes as it reduces their survivability to physical damage.
* Razor has early lane push to counter Acid Spray.
Anti-Mage
* Blink can easily break Static Link and
Counterspell reflects Static Link on Razor.
Nyx Assassin
[wiki] rating: 0.0 (winrate: 55% pickrate: 11%)Ancient Apparition
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
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This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
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Axe
*
Disruption will save Shadow Demon's teammates from being killed by Counter Helix or Culling Blade.
Soul Catcher and
Shadow Poison can put Axe's Blink Dagger on cooldown.
Demonic Purge slows Axe to a crawl, making him nearly useless after initiating. If Shadow Demon has Aghanim's Scepter, it will also break Counter Helix.
*
*
Alchemist
* Alchemist is a well-known
Radiance carrier among other auras your illusions will benefit from. They also get the extra move speed and reduced base attack time from his
Chemical Rage, and it's even better if you can catch him as his own rage is about to expire.
Unstable Concoction.
* Disruption will buy enough time for all allies to retreat when Alchemist starts to activate
Anti-Mage
*
Disruption sets up Anti-Mage for a chain disable. The illusions will deal extra damage due to Mana Break.
Soul Catcher causes Anti-Mage to take a large chunk of damage, and can hit him when he is inside from
Disruption.
Shadow Poison hits Anti-Mage even after he's Blinked away.
Manta Style will easily allow him to escape, however.
*
*
Additional:
* While it is unwise to encounter Anti-Mage alone, Disruption's considerable cast range can become a perfect setup for any hard-disable to follow up. If he is pinned down, Anti-Mage will quickly face his demise when the illusions deplete his already low mana pool.
* The illusions can be controlled to quickly sap mana from any other target, making Anti-Mage one of the most valuable targets to disrupt.
Arc Warden
* Heroes with summons or illusions to counter Flux, such as {Hero ID:Beastmaster} ,
Chen, or
Shadow Demon.
Arc Warden
*
Chaos Knight,
Lone Druid,
Meepo and
Arc Warden can be hard targets since Shadow Demon's spells are ill-suited to fight many enemies at once.