Night Stalker
[wiki] rating: 2.0 (winrate: 53% pickrate: 5%)Bloodseeker
[wiki] rating: 2.0 (winrate: 52% pickrate: 5%)Riki
* Thirst detects Riki whenever his health is low.
* Rupture does large damage when Riki uses Blink Strike.
Anti-Mage
* Blood Rite prevents Anti-Mage from escaping with Blink.
* Blink will trigger the damage from Rupture.
* Both Blood Rite & Rupture are pure damage which can bypass Counterspell.
Slardar
[wiki] rating: 2.0 (winrate: 48% pickrate: 6%)Riki
* Corrosive Haze works much like Track, giving the enemy team vision over Riki. While it doesn't give a movement speed bonus, it instead melts Riki's armor and Slardar can use
Guardian Sprint to catch up to him.
* Slardar's Aghanim's Shard, causes Slithereen Crush to apply Corrosive Haze even if Slardar does not have vision over you.
Additional:
* Corrosive Haze makes Riki completely vulnerable to Slardar and his allies, as Riki has no easy way of dispelling it.
* Slardar's physical damage with Slithereen Crush and Bash of the Deep amplified by Corrosive Haze can easily kill Riki.
Anti-Mage
* Slithereen Crush and
Bash of the Deep prevent Anti-Mage from using Blink, the latter even if Anti-Mage activates
Black King Bar.
* Corrosive Haze allows allies to take down Anti-Mage before he has a chance to Blink, and maintains vision over him even if he does Blink away.
Axe
[wiki] rating: 2.0 (winrate: 47% pickrate: 9%)Anti-Mage
* Berserker's Call prevents Anti-Mage from escaping with Blink, and works well with
Blade Mail against Anti-Mage's relatively low health.
* Counter Helix deals pure damage, ignoring the protection from Counterspell.
* Counter Helix will trigger even if Axe's depleted of mana, which will make Anti-Mage take more damage than he's dealing.
* Axe's low mana pool makes him a bad target for using Mana Void.
* Axe's high base health regeneration allows him to dominate the lane against Anti-Mage, especially with a support.
Additional:
* Berserker's Call is one of the most reliable ways to lock down Anti-Mage, preventing him from Blinking away.
* Anti-Mage's high attack speed, along with illusions from Manta Style, triggers Counter Helix continuously.
* Axe's low mana pool and high health pool makes Mana Void deal very little damage to Axe.
Riki
* Axe can disable Cloak and Dagger's invisibility with Berserker's Call, which forces Riki to attack him at a very bad angle.
* Axe has a very high HP pool, making it hard for you to kill him before you get big items - that is if you survive engaging him. Counter Helix ignores your armor and goes straight for your tiny HP pool, totally ignoring Smoke Screen.
* Axe is a natural buyer of Blade Mail and Riki players generally do not buy lifesteal, causing you to kill yourself when attacking due to your tiny HP pool.
Phantom Assassin
[wiki] rating: 2.0 (winrate: 46% pickrate: 15%)Anti-Mage
* Anti-Mage can easily withstand heavy magical burst due to Counterspell, but he is still somewhat vulnerable to physical damage. Phantom Assassin's burst physical damage can destroy Anti-Mage while
Blink is on cooldown or while he is stunned or hexed.
* Blur makes Anti-Mage unable to deal significant damage to her.
* Phantom Assassin has an abysmal mana pool and intelligence gain, making Mana Break and
Mana Void deal minimal damage.
Riki
* Blink Strike does not grant Riki a mobility advantage over Phantom Assassin, as her Phantom Strike serves the same purpose, but with a higher range.
* A Carry Riki usually has a hard time dealing with Blur, as a Monkey King Bar or
Bloodthorn are unfavourable item picks for him (or, even more unlikely, a
Silver Edge).
* A Black King Bar is a very common pick for Phantom Assassin, fully countering
Smoke Screen and
Diffusal Blade while activated.
Meepo
[wiki] rating: 2.0 (winrate: 46% pickrate: 1%)Anti-Mage
* Multiple Earthbinds allows Meepo to lock down Anti-Mage almost indefinitely.
* Meepo's clones can only use their mana for Poof, keeping their mana pool nearly full and thus making them a bad target for a Mana Void.
Additional:
* Earthbind can prevent Anti-Mage from using Blink, allowing Meepo to kill him with attacks and Ransack.
Riki
* Root is a deadly threat to Riki, disabling both Blink Strike and Tricks of the Trade while making him fully revealed, making Earthbind a good ability against him.
* Smoke Screen may not be able to silence all the Meepo clones.
* Riki has no true area damage, as Tricks of the Trade's damage is distributed between all Meepo clones, so he cannot effectively fight Meepo or deal with his strong ability to push.
Bane
[wiki] rating: 1.6 (winrate: 51% pickrate: 3%)Anti-Mage
* Fiend's Grip's very long disable prevents Anti-Mage from Blinking away or using
Manta Style. It also pierces spell immunity.
* Nightmare sets Bane's team up for chain disables on Anti-Mage.
* Enfeeble lowers Anti-Mage's status resistance and magic resistance, making him more vulnerable to disables and magic damage that normally would not affect him much.
Riki
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Spirit Breaker
[wiki] rating: 1.6 (winrate: 50% pickrate: 8%)Riki
* Charge of Darkness provides shared vision over its target, keeping track of heroes who rely on invisibility, mobility, or illusions: Riki,
Broodmother,
Phantom Lancer
Anti-Mage
* Anti-Mage usually relies on Blink to escape, but with vision from Charge of Darkness it is easier to catch him.
* Spirit Breaker could single-handedly lock Anti-Mage down for 4 seconds (or even more with lucky bashes), allowing his teammates to follow up.
* As Anti-Mage is an elusive hero who likes to farm alone, Spirit Breaker could choose to charge whenever Anti-Mage is in sight.
Terrorblade
[wiki] rating: 1.6 (winrate: 48% pickrate: 4%)Riki
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Anti-Mage
* Terrorblade with Manta Style and
Conjure Image illusions overwhelms Anti Mage.
* Reflection turns Mana Break against Anti-Mage draining his mana making it useful in fights.
* Terrorblade's low mana pool makes him a poor target for Mana Void.
Additional:
* Reflection's illusion carries Mana Break as well, making it useful in fights.
Viper
[wiki] rating: 1.4 (winrate: 48% pickrate: 5%)Anti-Mage
* Viper's skill set makes him an effective early game ganker against Anti-Mage before he is sufficiently farmed.
* Viper's Corrosive Skin and low mana pool causes him to take little damage from Mana Void.
* Nethertoxin disables Mana Break and Counterspell, weakening both his offense and defense.
Riki
* Viper's Nethertoxin disables Cloak and Dagger, negating Riki's invisibility and much of his damage. It also makes him more vulnerable to magic damage, which does not go well with Riki's low health pool. With the talent applied, he can't even blink to safety or hide with Tricks of the Trade.
* Corrosive Skin makes it hard for Riki to chase Viper and attack him due to the attack speed slow.
* Viper Strike stays on Riki even after he goes invisible.
* Poison Attack makes it risky for Riki to get last hits and can make the laning phase difficult for him.
Anti-Mage
* Heroes that can drain mana negatively affect Viper's ability to use Poison Attack, Nethertoxin and Viper Strike: Lion,
Anti-Mage
Legion Commander
[wiki] rating: 1.4 (winrate: 47% pickrate: 12%)Riki
* Another great threat to Riki since her Duel forces him to fight from the front and expose him for the entire duration, almost always guaranteeing an easy win (unless Riki has allies helping him).
Anti-Mage
* Duel renders Anti-Mage's escape capabilities with Blink and Counterspell useless.
* A good initiation from Legion Commander and her team is enough to effortlessly kill Anti-Mage.
Additional:
* Counterspell offer no protection against Duel at all.
* Duel locks down Anti-Mage for a long duration, preventing him from escaping with Blink. One successful Duel initiation is usually enough for Legion Commander's team to kill Anti-Mage.
Riki
* Heroes with abilities that blind or cause Legion Commander to miss will prevent her from winning Duels: Arc Warden,
Keeper of the Light,
Riki
Faceless Void
[wiki] rating: 1.2 (winrate: 41% pickrate: 3%)Riki
* Heroes who rely on invisibility, such as Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Additional:
* Chronosphere provides excellent lockdown against Anti-Mage, allowing for reliable kills in all stages of the game.
* Time Dilation while Blink and
Counterspell are on cooldown will make these abilities unusable for a long time, shutting down his mobility and defensiveness.
* Faceless Void's low mana pool makes him a poor target for Mana Void, although he is very vulnerable should Anti-Mage burn all of his mana.
Underlord
[wiki] rating: 1.0 (winrate: 53% pickrate: 8%)Riki
* Pit of Malice prevents Riki from casting Blink Strike or Tricks of the Trade.
* Atrophy Aura reduces Riki's damage.
* Firestorm can be used to harrass Riki in lane.
Troll Warlord
[wiki] rating: 1.0 (winrate: 52% pickrate: 9%)Anti-Mage
* Troll Warlord's passive root, high attack speed, and blind from Whirling Axes makes him an exceedingly difficult opponent for Anti-Mage to take down in a one-on-one fight.
* Troll Warlord's low mana causes him to take little damage from Mana Void.
Additional:
* Whirling Axes (Melee) provides a 60% miss chance, preventing Anti-Mage from burning Troll Warlord's small mana pool.
* Troll Warlord's passive root allows him to very effectively fight an Anti-Mage by preventing Anti-Mage from Blinking away. This is even more effective when combined with a
Skull Basher or
Abyssal Blade.
* Counterspell will do nothing to prevent Troll Warlord's high physical damage.
* Due to Troll Warlord's abysmal base intelligence and intelligence gain, he is one of the worst targets to use Mana Void on.
Treant Protector
[wiki] rating: 1.0 (winrate: 52% pickrate: 5%)Anti-Mage
* Anti-Mage relies on blinking and attacking. Overgrowth prevents both.
* Be wary that he will eventually farm up a Manta Style that fully dispels Overgrowth. Good players will wait for your ultimate to use their manta. Perhaps an ally has a silence or similar that would force him to use his manta before your ultimate.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 52% pickrate: 17%)Anti-Mage
* Arcane Orb's pure damage goes through Counterspell, and deals splash damage to illusions spawned from
Manta Style.
* Sanity's Eclipse hits Anti-Mage while he is disabled with
Astral Imprisonment, and forces him to take heavy damage due to his low intelligence.
* Equilibrium keeps Outworld Destroyer at high mana, thus greatly reducing the damage from Mana Void.
Additional:
* Counterspell doesn't work versus Arcane Orb because it does pure damage.
* Anti-Mage cannot burn all of Outworld Devourer's mana without disables due to Essence Flux.
* Anti-Mage's Manta Style illusions are quickly destroyed by Arcane Orb.
* However, if the enemy has multiple means of removing mana, Mana Void becomes a threat to Outworld Devourer, Anti-Mage has better mobility than Outworld Devourer with
Blink, and
Counterspell blocks a large portion of the damage from Sanity's Eclipse.
Phantom Lancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Anti-Mage
* While Anti-Mage does build a {Item ID:Battle Fury} he cannot manfight Phantom Lancer
* Phantom Lancer commonly builds a {Item ID:Diffusal Blade} which can drain Anti-Mage's mana coupled with Juxtapose's illusions
* Phantom rush can be used to chase Anti-Mage after he Blinks away
Dragon Knight
[wiki] rating: 1.0 (winrate: 48% pickrate: 4%)Riki
* Riki does little damage to Dragon Knight, as he relies only on physical damage with modest attack speed and lack of burst.
Shadow Demon
[wiki] rating: 1.0 (winrate: 47% pickrate: 2%)Anti-Mage
* Disruption sets up Anti-Mage for a chain disable. The illusions will deal extra damage due to Mana Break.
* Soul Catcher causes Anti-Mage to take a large chunk of damage, and can hit him when he is inside from
Disruption.
* Shadow Poison hits Anti-Mage even after he's Blinked away.
Additional:
* While it is unwise to encounter Anti-Mage alone, Disruption's considerable cast range can become a perfect setup for any hard-disable to follow up. If he is pinned down, Anti-Mage will quickly face his demise when the illusions deplete his already low mana pool. Manta Style will easily allow him to escape, however.
* The illusions can be controlled to quickly sap mana from any other target, making Anti-Mage one of the most valuable targets to disrupt.
Slark
[wiki] rating: 1.0 (winrate: 47% pickrate: 13%)Anti-Mage
* Pounce prevents Anti-Mage from using Blink, and lets him disengage from Anti-Mage if needed.
* Essence Shift allows Slark to permanently steal agility from Anti-Mage.
* Shadow Dance stops Anti-Mage from being able to fight back in a slippery situation.
Riki
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Doom
[wiki] rating: 1.0 (winrate: 46% pickrate: 2%)Anti-Mage
* Doom shuts down Anti-Mage's escape capabilities with Blink. The ability also deals pure damage, which ignores the protection from Counterspell.
* If Doom has Aghanim's Scepter,
Infernal Blade can hit Anti-Mage loses his Mana Break and Counterspell, weakening both his offense and defense.
* Doom's low mana pool causes him to take little damage from Mana Void.
Additional:
* Doom prevents Anti-Mage from maneuvering around a fight or escaping from an initiation using Blink. Additionally, Doom deals pure damage, which is not affected by
Counterspell. This can quickly whittle away Anti-Mage's naturally poor health pool.
* Be careful when using Doom as a well-timed Counterspell can block and reflect it back against Doom himself.
* An Aghanim's Scepter upgraded Infernal Blade will also disable Mana Break and
Counterspell, which makes Anti-Mage significantly less effective in fights and more susceptible to the high magical damage of Doom's abilities and any allies'.
Sven
[wiki] rating: 1.0 (winrate: 44% pickrate: 1%)Anti-Mage
* Anti-Mage is fairly fragile, and cannot stand against Sven in a prolonged fight.
* Sven's Black King Bar and low base mana protects against
Mana Break.
* Great Cleave destroys the illusions from Anti-Mage's Manta Style.
* Although Sven should be careful as a well-timed Counterspell can block and reflect Storm Hammer.
Void Spirit
[wiki] rating: 0.6 (winrate: 51% pickrate: 13%)Anti-Mage
* Heroes who take a long time to become strong are in for a rough mid game, such as Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
Lion
[wiki] rating: 0.6 (winrate: 50% pickrate: 17%)Anti-Mage
* Mana Drain is very effective against heroes that have mana burn abilities such as Anti-Mage,
Nyx Assassin and
Keeper of the Light.
Centaur Warrunner
[wiki] rating: 0.6 (winrate: 49% pickrate: 4%)Anti-Mage
* Anti-Mage's
Mana Void won't do a lot of damage because Centaur has a low mana pool.
Mana Break is also relatively ineffective against him.
Keeper of the Light
[wiki] rating: 0.6 (winrate: 45% pickrate: 5%)Anti-Mage
* Keeper of the Light can stall pushes with {Ability ID:Illuminate|Keeper of the Light} this makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Kunkka
[wiki] rating: 0.6 (winrate: 44% pickrate: 4%)Anti-Mage
* Kunkka can bring Anti-Mage back with
X Marks the Spot, effectively negating Blink or forcing him to wait out the debuff before Blinking.
Bounty Hunter
[wiki] rating: 0.4 (winrate: 54% pickrate: 10%)Riki
* Track gives Riki a hard time, as it prevents much of his ganking capabilities.
Anti-Mage
* Heroes that are naturally hard to gank, ranging from beefy tanks like Abaddon and
Wraith King to heroes with quick escape mechanisms like
Anti-Mage and
Storm Spirit are also undesirable targets for a lone, roaming Bounty Hunter to scout out and initiate on.
Puck
[wiki] rating: 0.4 (winrate: 52% pickrate: 17%)Anti-Mage
* Puck's high magical burst damage can be a threat to Anti-Mage early on in the game.
* Waning Rift Aoe Silences Anti-Mage, preventing him from blinking.
* Dream Coil Leashes Anti-Mage preventing him from blinking away, alternatively Puck can buy
Aghanim's Scepter causing
Dream Coil to pierce spell immunity and lock down Anti-Mage for 8 seconds.
Riki
* Riki and
Disruptor:
Smoke Screen and
Static Storm can be thrown wherever Puck used Phase Shift, making Puck an easy target if it doesn't have Blink Dagger or is on cooldown. Puck is also very susceptible to Riki's high attack damage when attacking from the back. Glimpse also prevents Puck from escaping.
Templar Assassin
[wiki] rating: 0.4 (winrate: 51% pickrate: 5%)Anti-Mage
* Refraction protects against Anti-Mage's low burst damage, and allows her to win most fights against Anti-Mage during the early game.
* Meld's burst damage and armor reduction is often enough to finish off Anti-Mage before he Blinks away.
Riki
* Because Templar Assassin does not have escape potential in lane, any support hero with roaming potential and a Dust of Appearance can be great at shutting her down early game:
Earth Spirit,
Spirit Breaker,
Tusk,
Bounty Hunter,
Riki,
Warlock.
Omniknight
[wiki] rating: 0.4 (winrate: 50% pickrate: 1%)Riki
* Riki takes a lot of damage from Purification while ganking Omniknight's allies or himself.
* Heavenly Grace instantly purges the slow from
Diffusal Blade, while also providing a large amount of survivability for his victim.
* Degen Aura can hinder Riki's positioning tactics and put a heavy toll on Riki's already poor movement speed.
* Omniknight can easily save his allies by using Guardian Angel in combat.
Anti-Mage
* Heroes who can drain mana can make Omniknight useless after he uses one or two abilities: Lion,
Anti-Mage,
Nyx Assassin
Luna
[wiki] rating: 0.4 (winrate: 50% pickrate: 4%)Riki
* Luna can push very fast with Moon Glaives, which is something Riki cannot deal with well.
* Luna is naturally very fast, making it hard for Riki to trap her in Smoke Cloud.
* Even though Riki can evade Eclipse with his invisibility, smart Luna will always buy
Dust of Appearance, providing vision on Riki to her allies and herself.
Riki
* All assassin-type carries in a one against one situation: Meepo,
Phantom Assassin,
Riki,
Ursa.
Disruptor
[wiki] rating: 0.4 (winrate: 49% pickrate: 9%)Anti-Mage
* Glimpse brings Anti-Mage back after he Blinks away.
* Static Storm stops Anti-Mage from Blinking.
Additional:
* Similar to Queen of Pain, Glimpse can disable Blink, negating his mobility.
* However, Counterspell can negate a majority of Disruptor's damage, which may require him to have a partner to successfully kill Anti-Mage.
Riki
* Riki with
Tricks of the Trade
* Heroes that can dodge Glimpse:
* Puck with
Phase Shift
* Riki with
Tricks of the Trade
* Phantom Lancer with
Doppelganger
* Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
* Chaos Knight with
Phantasm
* Naga Siren with
Mirror Image
* Tusk with
Snowball
* Juggernaut with
Omnislash
* Brewmaster with
Primal Split
* Lifestealer with
Infest
* Phoenix with
Supernova
Mars
[wiki] rating: 0.2 (winrate: 48% pickrate: 15%)Riki
* Heroes who rely on their target to run away: Riki,
Bounty Hunter.
Anti-Mage
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Riki
* Bulwark is generally irrelevant against Riki as he primarily deals bonus damage from behind.
Additional:
* Blink Strike gives bonus backstab damage. Along with
Tricks of the Trade it completely bypasses Bulwark.
Medusa
[wiki] rating: -2.0 (winrate: 45% pickrate: 3%)Riki
* He won't be around waiting for Medusa to Stone Gaze and pin him until she bears a true sight.
* With Smoke Screen, Riki will silence and catch Medusa in a surprise with high miss chance flushing her from positions easily in team fights.
* He can still deal huge amount of damage through Cloak and Dagger via backstabs, drying out Medusa's protection in a whim at random occassions.
Anti-Mage
* Anti-Mage easily destroys Mana Shield with Mana Break, especially once he has
Manta Style.
* Anti-Mage effectively avoids Stone Gaze with Blink, and can reinitiate after its duration is over.
Additional:
* Anti-Mage's Mana Break burns Medusa's mana easily, especially when coupled with a
Manta Style.
* Can easily initiate on Medusa with Blink, burning her mana or forcing her to use Stone Gaze.
* Mana Void is effective against Medusa's big mana pool and mana usage, presenting a huge hazard to Medusa's allies around her since her Mana Shield still gives her some protection if she has mana.
Rubick
[wiki] rating: -2.0 (winrate: 47% pickrate: 17%)Riki
* Riki has high damage and invisibility, meaning he can easily gank Rubick and kill him before Rubick has the chance to react.
* Almost all of Riki's spells are useless to Rubick.
* Smoke Screen is the only of Riki's spells that can be of some use to Rubick.
* Similar to Clinkz, Rubick has to buy a large amount of Sentry Wards to keep track of Riki due to Cloak and Dagger, preventing Rubick from getting better items.
* Riki is a common Diffusal Blade carrier leaving Rubick no mana to spam abilities from Spell Steal.
Anti-Mage
* Mana Break quickly eats away at Rubick's low mana pool, preventing Spell Steal abilities from triggering.
* Rubick's complete lack of mobility makes him very easy for Anti-Mage to chase down with Blink.
* Anti-Mage dispels Fade Bolt damage reduction debuff with
Manta Style or severly reduced by Counterspell.
Queen of Pain
[wiki] rating: -2.0 (winrate: 47% pickrate: 9%)Riki
* Smoke Cloud prevents Queen of Pain from using any of her offensive and defensive spells, rendering her unable to effectively react to Riki's attack.
* It's easy to dodge Sonic Wave by using Blink Strike & Tricks of the Trade.
Anti-Mage
* Because Queen of Pain's spells cost a decent amount of mana, Anti-Mage can easily use Mana Void if she spams her spells recklessly.
* Anti-Mage has similar mobility through Blink, which can allow him to catch up with her.
* Counterspell will reduce the damage done by Shadow Strike and Scream of Pain.
Storm Spirit
[wiki] rating: -2.0 (winrate: 49% pickrate: 11%)Riki
* Smoke Screen prevents Storm Spirit from using his abilities once inside the radius. Riki can utilize this ability to allow his team to fight around Smoke Screen so that Storm Spirit cannot spam his spells to proc Overload.
Additional:
* Smoke Cloud prevents Storm Spirit from using any of his offensive and defensive spells, rendering him unable to effectively react to Riki's attack.
Anti-Mage
* Because of the high mana cost of Ball Lightning, Storm Spirit is often vulnerable to Mana Void.
* Mana Break diminishes Storm Spirit's mobility with Ball Lightning, and Anti-Mage can catch him with Blink over short distances.
* Almost all of Storm Spirit's damage is magical, which is severely reduced by Counterspell.
* Storm Sprit has a very large mana pool which means Anti-Mage can do large amounts of damage to him with Mana Break and Mana Void.
Additional:
* Mana Break can quickly burn Storm Spirit's mana, preventing him from escaping.
* Blink allows Anti-Mage to catch up to Storm Spirit when he tries to use his Ball Lightning to escape.
* Mana Void deals massive damage to Storm Spirit as well as his teammates, as Storm Spirit depletes his mana pool by using Ball Lightning.
* Counterspell's passive magic resistance reduces much of Storm Spirit's magical damage dealt to Anti-Mage, and the active aspect may even make Storm Spirit disable himself.
Ursa
[wiki] rating: -2.0 (winrate: 51% pickrate: 16%)Riki
* Riki can detect early Roshan attempts because of Cloak and Dagger if he frequently checks the Pit.
* Ursa cannot Enrage when in Smoke Screen (Black King Bar will help though).
* Even if Ursa gets vision over him, Riki can Blink Strike away or use Tricks of the Trade after Ursa's initiation to avoid all Fury Swipes damage until
Earthshock's slow is gone.
Additional:
* Riki can detect early Roshan attempts because of Cloak and Dagger if he frequently checks the Pit.
* Ursa cannot Enrage when caught in Smoke Screen and will miss his attacks (although Black King Bar will help with this issue).
* Even if Ursa gets vision over him and initiates with Earthshock, Riki can Blink Strike away or use
Tricks of the Trade after Ursa's initiation to avoid Fury Swipes' damage until Earthshock's slow is gone.
Anti-Mage
* Ursa can be kited by Blink. Additionally, Anti-Mage can steal
Aegis of the Immortal during Roshan attempts through the Pit.
* Anti-Mage usually builds Manta Style, which can dispel Earthshock's slow.
* Anti-Mage can control Ursa's low mana pool via Mana Break.
* Anti-Mage can farm much more quickly than Ursa, allowing Anti-Mage to overpower Ursa once a significant farm advantage is established.
Wraith King
[wiki] rating: -2.0 (winrate: 52% pickrate: 18%)Anti-Mage
* Mana Break quickly eats away at Wraith King's small mana pool, preventing Reincarnation from triggering.
* Wraith King has no innate mobility. Even with Blink Dagger, Wraith King is easily kited by Blink.
* Anti-Mage can farm much more quickly than Wraith King, allowing Anti-Mage to overpower Wraith King once a significant farm advantage is established.
Additional:
* Mana Break can prevent Wraith King from reincarnating unless Wraith King has his Aghanim's Shard that removes the mana cost from Reincarnation.
* With Manta Style, his mana burning will triple because illusions can also use
Mana Break.
Riki
* Riki is a natural Diffusal Blade carrier, and it doesn't help that he's easily capable of sneaking up on you due to
Cloak and Dagger.
* Riki can use Smoke Screen on top of you as you're reincarnating, making you a sitting duck for your second life. In addition, the blind prevents Wraith King from landing critical hits from Mortal Strike.
* Wraithfire Blast is quite predictable, and players with good reflexes will disjoint it with Tricks of the Trade.
* There is also a chance he will become invisible again as the projectile travels, disjointing it.
Arc Warden
[wiki] rating: -2.0 (winrate: 54% pickrate: 5%)Riki
* Smoke Screen prevents Arc Warden from initiating or helping his team, as he struggles to escape the silence with low mobility.
* With Arc Warden's low mobility, Tricks of the Trade is wide enough to deal decent damage to him.
Anti-Mage
* Anti-Mage Blinks directly into Magnetic Field, bypassing its protection.
* Anti-Mage's high mobility allows him to deal with Tempest Double while it is split-pushing.
* Anti-Mage's Battle Fury cleans up Arc Warden's
Necronomicon summons, and Counterspell protects him from Necronomicon Warrior's Last Will.
Additional:
* Arc Warden's high reliance on casting spells leads him to be dependent on mana, which Anti-Mage can easily burn with Mana Break. Coupled with the fact, that
Magnetic Field doesn't work against melee gap-closing heroes and Zet's low armor, Anti-Mage will almost always be able to kill Arc Warden in one-on-one situation.
* Blink mitigates the threat of Flux slow and allows Anti-Mage to close the distance between himself and Arc Warden.
* Anti-Mage's ability to farm quickly allows him keep up with Arc Warden's farm while also de-pushing the lanes Arc Warden shoves in with Tempest Double. When Tempest Double clone meets Anti-Mage, the former will be killed very quickly, giving Anti-Mage even more farm.
* Counterspell significantly reduces the effectiveness of Arc Warden's magic damage.
Enchantress
[wiki] rating: -1.6 (winrate: 42% pickrate: 1%)Anti-Mage
* Heroes that can jump on her: Slark,
Queen of Pain,
Anti-Mage
Riki
* Riki usually buys Diffusal Blade to initiate, which renders Enchantress' movement speed useless, and is usually followed with
Smoke Screen.
* Riki can effectively hit Enchantress by Tricks of the Trade alongside with
Diffusal Blade and
Smoke Screen's initiation. For a hero like Enchantress, 3 to 4 hits from Riki is a big deal, unless Enchantress built
Force Staff earlier.
Pudge
[wiki] rating: -1.6 (winrate: 47% pickrate: 19%)Riki
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook: Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
Anti-Mage
* If Meat Hook is used before Blink, Anti-Mage may be able to escape Pudge's grasp by blinking safety.
* Counterspell grants Anti-Mage a large degree of magic resistance, a damage type Pudge is highly reliant on to secure kills. This make Anti-Mage a bad target for Pudge. The active can also block Dismember if timed correctly.
* Mana Break can quickly drains Pudge's low supply of mana, which may render Meat Hook & Dismember unusable and making him a prime target for
Mana Void.
Vengeful Spirit
[wiki] rating: -1.6 (winrate: 47% pickrate: 4%)Riki
* Frail heroes who lacks mobility: Crystal Maiden,
Enigma,
Dark Willow,
Vengeful Spirit.
Anti-Mage
* Past the mid game, an isolated Vengeful Spirit makes for an easy kill for Anti-Mage.
* Magic Missile is the only disable Vengeful Spirit has against Anti-Mage, but he can either Blink away to disjoint the stun or reflect it back against Vengeful Spirit with
Counterspell.
* Nether Swap isn't very effective against Anti-Mage - if used offensively, Anti-Mage can simply blink away to safety, and if used defensively, Blink's low cooldown allows him to persistently chase as well.
Sniper
[wiki] rating: -1.6 (winrate: 48% pickrate: 6%)Riki
* Sniper has no natural escape and relies on his range and slows to keep himself safe, which you can bypass with Blink Strike and quickly deplete his miniature HP pool.
Anti-Mage
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Invoker
[wiki] rating: -1.6 (winrate: 49% pickrate: 16%)Anti-Mage
* Anti-Mage's mobility and magic resistance make him nearly impossible to kill alone.
* Invoker's spells cost a lot of mana, and Invoker himself has a lot of mana. This means Invoker and his team are vulnerable to Mana Void's heavy damage.
* Blink allows Anti-Mage to escape from Invoker's combo if he doesn't have disables.
Riki
* Heroes with silence: Death Prophet,
Riki,
Drow Ranger.
Dark Willow
[wiki] rating: -1.6 (winrate: 51% pickrate: 7%)Anti-Mage
* Counterspell negates Dark Willow's high magic burst damage. Its active blocks
Cursed Crown.
* Blink allows Anti-Mage to dodge Terrorize during its long cast animation, as well as avoiding the obstacles from Bramble Maze. On the other hand, if Anti-Mage gets caught inside Bramble Maze, he's unable to Blink away.
* Dark Willow's chained magic burst requires a lot of mana, setting her up for damaging Mana Voids.
Riki
* Frail heroes who lacks mobility: Crystal Maiden,
Enigma,
Dark Willow,
Vengeful Spirit.
Additional:
* Smoke Screen prevents Dark Willow from using her close-range bursts with Bedlam.
* Blink Strike lets Riki jump past Bramble Maze.
Warlock
[wiki] rating: -1.6 (winrate: 52% pickrate: 5%)Riki
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some Heroes might disrupt or sneakily pass through your allies and deal with you, preventing you from doing your job. Such heroes include Chaos Knight,
Spirit Breaker,
Riki, and some others.
Anti-Mage
* Mana Break prevents Warlock from casting his spells.
* Blink allows Anti-Mage to escape from
Upheaval.
* Counterspell reduces damage from
Shadow Word and the {U:Warlock Golem}'s
Permanent Immolation.
* Mana Void deals heavy damage after
Chaotic Offering and interrupts
Upheaval.
Ancient Apparition
[wiki] rating: -1.6 (winrate: 52% pickrate: 10%)Anti-Mage
* Anti-Mage easily Blinks out of Cold Feet's freeze radius.
* Ancient Apparition lacks mobility, thus making him fall easily to Mana Void.
Additional:
* Anti-Mage can Blink away from Cold Feet or to build a
Manta Style to dispel it.
* Counterspell minimizes the damage Anti-Mage takes from all of Ancient Apparition's abilities.
* Mana Break and
Mana Void deal a lot of damage to Ancient Apparition due to his high mana pool.
Riki
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Enigma
[wiki] rating: -1.6 (winrate: 54% pickrate: 7%)Riki
* Frail heroes who lacks mobility: Crystal Maiden,
Enigma,
Dark Willow,
Vengeful Spirit.
Additional:
* Riki can potentially catch an Enigma out of position and prevent him from properly blinking and initiating, thanks to Cloak and Dagger used in tandem with Smoke Screen.
Anti-Mage
* Enigma's Midnight Pulse damage can be substantially mitigated by Anti-Mage's high magic resistance thanks to Counterspell.
* In the early game, Anti-Mage's Mana Void can cancel a Black Hole until Enigma gets his Black King Bar.
* Should Anti-Mage survive a Black Hole combo, Enigma will have exhausted most of his skills and items, preventing him from defending himself against any counter initiation or a follow-up from a blink escape.
* Anti-Mage's {Ability ID:Blink|Anti-Mage} will make him a very hard target to use your ultimate on, having to solo ult him later on in the game or leave him out of the black holes.
Skywrath Mage
[wiki] rating: -1.4 (winrate: 50% pickrate: 6%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Riki
* Due to his low health and armor, Riki can easily kill Skywrath Mage.
* Smoke Screen prevents Skywrath from using all of his abilities, as he does not tend to buy Black King Bar.
* However, if Skywrath Mage can easily kill Riki if he manages to root Riki with Rod of Atos or Gleipnir, followed by Dust of Appearance, Ancient Seal and Mystic Flare.
Anti-Mage
* Counterspell gives Anti-Mage magic resistance to negate a majority of Skywraith Mage's magical damage.
* Anti-Mage often builds Black King Bar and
Manta Style which can dispel Ancient Seal and Concussive Shot.
* Huge mana cost on Mystic Flare means easy target for Mana Void.
* However, Anti-Mage is weak early-game to Ancient Seal until he can dispel silences, but still, Skywrath's solo kill potential is very low.
Nature's Prophet
[wiki] rating: -1.2 (winrate: 46% pickrate: 7%)Anti-Mage
* Anti-Mage's high mobility from Blink and tendency to build Battle Fury makes him strong against split-pushing heroes:
Nature's Prophet,
Tinker, and
Arc Warden.
Riki
* Heroes with invisibility: (Riki,
Clinkz,
Nyx Assassin
Shadow Fiend
[wiki] rating: -1.2 (winrate: 46% pickrate: 18%)Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Riki
* Heroes that can gank Shadow Fiend in the early game: Earth Spirit,
Nyx Assassin,
Riki,
Spirit Breaker.
Mirana
[wiki] rating: -1.2 (winrate: 51% pickrate: 16%)Anti-Mage
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
Riki
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
Juggernaut
[wiki] rating: -1.2 (winrate: 52% pickrate: 18%)Riki
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Anti-Mage
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Chen
[wiki] rating: -1.0 (winrate: 45% pickrate: 0%)Riki
* Chen is basically your natural prey: he has little HP, low armor and relies on his persuaded creeps to fight, which in most situations will not save Chen from you. Just be wary of {U:Centaur Conqueror}, who can stun you outside of Smoke Screen and ruin your attempt at Chen's life.
Lina
[wiki] rating: -1.0 (winrate: 45% pickrate: 10%)Anti-Mage
* Blink allows Anti-Mage to get on top of Lina and deal damage with his
Mana Break.
* Counterspell makes Anti-Mage tanky against Lina's heavy magic damage.
* A well-timed Counterspell can block and reflect Laguna Blade.
* Mana Void is very strong against Lina, who has a high mana pool and quickly depletes it during fights.
Snapfire
[wiki] rating: -1.0 (winrate: 46% pickrate: 6%)Anti-Mage
* Mana Break reduces Snapfire's already low mana pool.
* Blink allows Anti-Mage to avoid being hit by
Lil' Shredder and
Mortimer Kisses.
Spectre
[wiki] rating: -1.0 (winrate: 46% pickrate: 3%)Riki
* Spectral Dagger follows Riki even after he goes invisible and stays on him through Tricks of the Trade, revealing his location.
* Desolate grants Spectre the ability to damage Riki with right clicks regardless of Smoke Screen's blind.
* Riki relies on his high damage to kill is opponents, which is countered by Dispersion.
* Haunt can find Riki globally at any time, negating much of his ganking potential.
Riki
* Riki's Smoke Screen can make it hard for Spectre to escape or burst down Riki with auto attacks.
* Riki can build Aghanim's Scepter and jump inside an allied carry or offlane tank with
Tricks of the Trade to do a lot of damage to Spectre while completely avoiding Dispersion.
* Riki is great at destroying supports which are often needed to keep Spectre safe until she comes online. He can take them down quickly in team fights, which will leave Spectre alone against your whole team, a fight that she will most likely not win.
* While on Tricks of the Trade, Riki does not take damage from Dispersion.
Anti-Mage
* Spectre cannot chase down Anti-Mage with Spectral Dagger because of Blink, though it still grants her team vision over him.
* Counterspell reduces much of the damage from Dispersion and Spectre's
Radiance.
* Anti-Mage usually builds a Manta Style, preventing Spectre from dealing any
Desolate damage to him once he summons his illusions.
Additional:
* Spectre has no way to prevent Blink, for escape or initiation. Anti-Mage can easily pick off enemy supports and Spectre cannot do anything about it.
* Mana Break burns through Spectre's low mana pool.
* Manta Style's illusions prevent Desolate's damage.
* Even though Anti-Mage is outcarried by Spectre in the later stages of the game, a competent Anti-Mage with a Battle Fury can easily outfarm and get ahead of Spectre before she can come online.
Witch Doctor
[wiki] rating: -1.0 (winrate: 47% pickrate: 13%)Riki
* Without Dust of Appearance or Sentry Wards, Riki is able to silence Witch Doctor with Smoke Screen, and is likely to build a Diffusal Blade, leaving Witch Doctor without mana to cast Voodoo Restoration, as well as Skull Basher to interrupt Death Ward.
Morphling
[wiki] rating: -1.0 (winrate: 47% pickrate: 13%)Anti-Mage
* Counterspell's bonus magic resistance causes the
Ethereal Blade and Adaptive Strike combo to deal significantly less damage.
* Counterspell's active component can reflect the Ethereal Blast and Adaptive Strike combo back into Morphling, dealing significant damage or even killing him.
* Mana Break combined with
Manta Style can quickly burn away Morphling's mana, leaving him unable to use his spells.
Gyrocopter
[wiki] rating: -1.0 (winrate: 48% pickrate: 2%)Anti-Mage
* Mana Break makes Gyrocopter, who has low mana pool, unable to use his abilities that most of his damage output depends on.
* Counterspell negates magical damages from Gyrocopter and it can also reflect Homing Missile back to himself.
* Anti-Mage can easily escape from Gyrocopter's attack range and Call Down with Blink.
Tusk
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Anti-Mage
* Mana Break is very effective against Tusk, as he has a very low mana pool.
* Blink allows Anti-Mage to escape from an incoming Snowball.
* Counterspell reflects the Snowball back onto Tusk
Lifestealer
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Riki
* Lifestealer cannot use Rage,
Infest or
Open Wounds when affected by Smoke Cloud's silence, and
Feast cannot heal him effectively because of the blind, leaving him very weak both offensively and defensively.
* Infest ganks are harder when the enemy team has a Riki, as there are often only four heroes on the map that you can initiate on.
Undying
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Anti-Mage
* Tombstone's zombies rarely inhibit Anti-Mage, as he can either Blink away or onto the Tombstone and destroy it.
Venomancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Anti-Mage
* Venomancer's damage-over-time abilities do little damage against Counterspell.
* Blink helps Anti-Mage get away from Venomancer's slows.
Additional:
* Counterspell provides magic resistance, diminishing the effectiveness of Venomancer's spells.
* Venomancer's lack of hard disable allows Anti-Mage to use Blink, circumventing the slows Venomancer depends on.
Ogre Magi
[wiki] rating: -1.0 (winrate: 50% pickrate: 15%)Anti-Mage
* Ogre Magi only deals magical damage, which Anti-Mage is exceptionally resistant due to Counterspell.
* Anti-Mage dispels Ignite with
Manta Style.
* Ogre Magi has a very large mana pool which means Anti-Mage can do large amounts of damage to him with Mana Break and Mana Void.
Death Prophet
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Anti-Mage
* In early to mid stage, Silence is also a great way to counter escape oriented heroes such as Anti-Mage,
Queen of Pain, and
Phantom Assassin to prevent them from escaping, provided that they don't have any basic dispels.
Riki
* Riki is another good hero to shutdown Death Prophet with
Diffusal Blade as his core item. His
Smoke Screen stops her from initiating and casting spells.
Anti-Mage
* Death Prophet has a high mana pool and due to her heavy reliance on her spells, she will be a prime target for Mana Void.
* Death Prophet has less mobility than Anti-Mage due to Blink.
Chaos Knight
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Anti-Mage
* Anti-Mage commonly builds Battle Fury, which can deal with Phantasm illusions easily.
* Counterspell, if timed right, will turn Chaos Bolt against the Knight, and can set up for a kill if he is not careful.
* Even if Counterspell is on cooldown, Blink can almost always dodge a Chaos Bolt because of its slow projectile.
* Mana Break will quickly drain Chaos Knight's mana.
Phoenix
[wiki] rating: -1.0 (winrate: 50% pickrate: 9%)Anti-Mage
* Anti-Mage dispels Phoenix's slows with Manta Style.
* Anti-Mage can Blink directly next to Supernova, giving him more time to destroy the egg.
Elder Titan
[wiki] rating: -1.0 (winrate: 51% pickrate: 1%)Anti-Mage
* Echo Stomp and
Earth Splitter's long cast times give Anti-Mage plenty of time to Blink away.
Clockwerk
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Anti-Mage
* Anti-Mage can Blink into or out of Power Cogs, negating Clockwerk's initiation and bypassing his defenses.
Additional:
* Anti-Mage can easily Blink out of Power Cogs, escaping any ganking or initiation attempts.
* Mana Break depletes Clockwerk's much-needed mana.
Tidehunter
[wiki] rating: -1.0 (winrate: 51% pickrate: 9%)Anti-Mage
* Both Gush and
Ravage do little damage against Counterspell.
* Blink helps Anti-Mage escape through Anchor Smash.
* Tidehunter's small mana pool can be eated by Mana Break, preventing to spam his abilities and ignores the protection from Kraken Shell.
Additional:
* Mana Break quickly burns Tidehunter's mana pool, preventing him from spamming his abilities, and Kraken Shell does not mitigate the bonus damage component.
* Blink allows Anti-Mage to enter combat quickly and safely after Ravage.
Shadow Shaman
[wiki] rating: -1.0 (winrate: 52% pickrate: 17%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Anti-Mage
* As a caster, Anti-Mage's
Mana Break and
Mana Void are highly effective against him.
Riki
* Riki is known for being a successful support killer, and not just for show. He can give you one hell of a time by constantly picking you off and/or forcing you to stick close to the rest of the team.
* Smoke Screen is particularly devastating to Shadow Shaman. With neither his various disables nor a solid health pool Shadow Shaman is usually dead. Consider a force staff if you find yourself in this scenario (to force yourself out of the cloud before shackling Riki) and buy sentry wards if you have the money.
Abaddon
[wiki] rating: -1.0 (winrate: 52% pickrate: 4%)Anti-Mage
* Mana Break drains Abaddon's mana, preventing him from using Aphotic Shield to zone out enemies in lane.
* Counterspell decreases the amount of damage received from Aphotic Shield and
Mist Coil.
Dark Seer
[wiki] rating: -1.0 (winrate: 53% pickrate: 3%)Anti-Mage
* Dark Seer's strength lies in his high-mana cost skills. So Mana Break can be a great nuisance for him, since it can reduce his mana and prevent him from casting his spells.
* Mana Void can deal a lot of damage if Dark Seer spent a lot of mana on his abilities.
Clinkz
[wiki] rating: -1.0 (winrate: 53% pickrate: 5%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Additional:
* Anti-Mage's Counterspell provides no protection against Clinkz's physical damage output.
* Clinkz can easily rush an Orchid Malevolence to prevent
Blinking, although Anti-Mage can easily dispel it via
Manta Style.
* Clinkz does heavy damage to towers, and can take map control away from Anti-Mage to limit the space he has to farm early game. If Clinkz is ahead he is capable of ending the game before Anti-Mage becomes a threat. He can also match Anti-Mage's ability to split push.
Riki
* Smoke Cloud prevents the use of Death Pact,
Searing Arrows and
Skeleton Walk, so Clinkz can neither defend himself against Riki nor fight back effectively.
* It's hard to gank Riki as you have to find him first.
Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Magnus
[wiki] rating: -0.6 (winrate: 45% pickrate: 4%)Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Brewmaster
[wiki] rating: -0.6 (winrate: 46% pickrate: 1%)Anti-Mage
* Blinking heroes like Anti-Mage or
Queen of Pain can often chase down an injured Brewmaster after his ultimate expires.
Lone Druid
[wiki] rating: -0.6 (winrate: 47% pickrate: 1%)Riki
* Riki:
Smoke Screen can prevent Lone Druid from using True Form and Savage Roar, additionally it cause the spirit bear to miss on attacks which reduce the chances of getting rooted from it, with diffusal Blade, he can keep Lone Druid or the Spirit Bear inside the Smoke.
Grimstroke
[wiki] rating: -0.6 (winrate: 47% pickrate: 12%)Anti-Mage
* Phantom's Embrace stops Anti-Mage from Blinking away.
* Soulbind stops Blink and lets allies cast abilities on the tethered target to avoid Counterspell. It cannot be reflected by Counterspell.
Riki
* Cloak and Dagger's passive invisibility destroys Phantom's Embrace even when Riki is silenced.
* Smoke Screen prevents Grimstroke from shielding himself with Ink Swell.
Anti-Mage
* Heroes with mobility spells can quickly escape from Stroke of Fate or break out of Soulbind: Anti-Mage,
Queen of Pain,
Morphling,
Storm Spirit
Io
[wiki] rating: -0.6 (winrate: 48% pickrate: 4%)Riki
* Heroes that can easily bypass Io's allies to get to Io: Riki,
Tusk,
Clinkz,
Sniper
Leshrac
[wiki] rating: -0.6 (winrate: 49% pickrate: 2%)Anti-Mage
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich,
Necrophos,
Oracle, and
Leshrac.
Additional:
* Counterspell severely reduces Leshrac's magical damage.
* Leshrac already burns through his own mana with Pulse Nova, Mana Break will burn through even more.
* Leshrac's high mana pool will increase the amount of damage Mana Void does to him when his mana is low.
Lich
[wiki] rating: -0.6 (winrate: 49% pickrate: 11%)Anti-Mage
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich,
Necrophos,
Oracle, and
Leshrac.
Additional:
* Although he can be effective against Anti-Mage in an aggro offlane, Lich has a hard time nuking down Anti-Mage in the midgame due to his Counterspell.
* All of Lich's abilities are also targeted, which makes it much harder to disable Anti-Mage.
* In the lategame, Anti-Mage can easily pick off Lich with Blink, and the high mana cost of Chain Frost along with Lich's large mana pool makes him vulnerable to
Mana Void.
* Blink allows Anti-Mage to escape Chain Frost.
Pangolier
[wiki] rating: -0.6 (winrate: 50% pickrate: 10%)Anti-Mage
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder work, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Earthshaker
[wiki] rating: -0.6 (winrate: 50% pickrate: 15%)Riki
* Careful not to blink into Riki's
Smoke Screen or
Night Stalker's
Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Necrophos
[wiki] rating: -0.6 (winrate: 50% pickrate: 3%)Anti-Mage
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich,
Necrophos,
Oracle, and
Leshrac.
Oracle
[wiki] rating: -0.6 (winrate: 50% pickrate: 9%)Anti-Mage
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich,
Necrophos,
Oracle, and
Leshrac.
Additional:
* Oracle has minimal damage potential against Anti-Mage due to Counterspell, and may even have some ability damage reflected at himself.
* Anti-Mage can easily overwhelm Oracle with Mana Break and
Mana Void.
* Blink allows Anti-Mage to easily chase and take advantage of Oracle's low mobility.
Nyx Assassin
[wiki] rating: -0.6 (winrate: 53% pickrate: 12%)Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Techies
[wiki] rating: -0.4 (winrate: 48% pickrate: 7%)Riki
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Anti-Mage
* Thanks to Counterspell Anti-Mage can fight Techies head on and trip multiple mines once the late game hits.
Crystal Maiden
[wiki] rating: -0.4 (winrate: 50% pickrate: 14%)Riki
* Frostbite will reveal invisible heroes for its duration, making it a good tool against any such hero (Riki,
Bounty Hunter,
Weaver, or
Clinkz for example), or as a soft counter to
Shadow Blade, if it is used first. This can be an amazing tool to ensure that
Dust of Appearance is used on the unit in question, and not wasted in not catching anything.
Anti-Mage
* Heroes with mobility spells like Queen of Pain,
Anti-Mage,
Riki,
Puck, and
Spirit Breaker that are cancelled by Frostbite can suffer greatly from the presence of Crystal Maiden. It is absolutely critical, however, to have followup from teammates, as all of the above heroes can make quick work of the squishy Crystal Maiden after they are released from her grip.
Anti-Mage
* Heroes with large health pools (Pudge) or good innate magic resistance (
Anti-Mage) can be very problematic for Crystal Maiden, since even if they are under the effect of her ultimate for the entire duration, the damage output is simply not enough to kill or force them to retreat.
Riki
* Smoke Screen effectively disables Crystal Maiden's channeling spell: Freezing Field.
* Due to her low health and armor throughout the game, Riki can kill her easily.
Weaver
[wiki] rating: -0.4 (winrate: 50% pickrate: 9%)Anti-Mage
* A well-timed use of The Swarm provides vision over heroes with high mobility: Anti-Mage,
Arc Warden,
Dark Seer.
Riki
* Smoke Cloud prevents Shukuchi and
Time Lapse, leaving Weaver helpless against Riki.
* The Swarm is ineffective against Riki because invisibility instantly removes the beetles.
Pugna
[wiki] rating: -0.4 (winrate: 51% pickrate: 4%)Riki
* Heroes who are reliant on physical damage will be nullified by Decrepify: Riki,
Wraith King,
Juggernaut.
Anti-Mage
* Pugna only deals magical damage, which Anti-Mage is exceptionally resistant due to Counterspell.
* Anti-Mage can dispel Decrepify with
Manta Style.
* Pugna has a very large mana pool. This allows Anti-Mage to constantly deal bonus damage to Pugna with Mana Break and devastate Pugna's entire team with Mana Void.
Additional:
* Since Pugna relies on his teammates for protection, it is fairly common for Anti-Mage to get multiple kills with a single use of his Mana Void on Pugna if he's missing a considerable portion of his mana.
* Pugna's massive mana pool will result in Anti-Mage's Mana Break almost always dealing the bonus damage from the mana burn.
* Counterspell negates a large amount of Pugna's damage, as most of Pugna's damage comes from his spells.
* Blink can be used to get out of a bad situation, and Pugna has no way to prevent him from casting it.
Bristleback
[wiki] rating: 0.0 (winrate: 47% pickrate: 8%)Riki
* The bonus Backstab damage from Cloak and Dagger is rendered irrelevant with Bristleback and hurts Riki more than him because of the passive Quill Spray.
* Riki still gets damaged by Bristleback's Quill Spray while invisible, and it can be hard to deal with in lane.
* Bristleback is not too bothered by Smoke Screen. Though he cannot use Quill Spray manually inside it, it still procs passively when he takes damage from the back. The movement speed from Warpath allows him to get out of the area easily.
* Due to Bristleback's natural tankiness, he is an ideal Gem of True Sight carrier.
* Riki rarely buys Silver Edge to break Bristleback's passive because the invisibility aspect of it is redundant.
Additional:
* Quill Spray will hit Riki even when he is invisible.
* Cloak and Dagger's bonus backstab damage is rendered irrelevant against Bristleback.
* Smoke Screen does not stop Bristleback's passive from activating.
* Due to Bristleback's natural tankiness, he is an ideal Gem of True Sight carrier, directly countering Riki's invisibility.
Anti-Mage
* Mana Break quickly eats away at Bristleback small mana pool, preventing him from spamming Viscous Nasal Goo and
Quill Sprays.
* Bristleback has no innate mobility. Bristleback is easily kited by Blink, ignoring the protection from Bristleback.
Additional:
* Mana Break quickly depletes Bristleback's low mana, denying him the ability to spam Quill Spray and Viscous Nasal Goo.
* Bristleback has no way to prevent Anti-Mage from using Blink.
Silencer
[wiki] rating: 0.0 (winrate: 47% pickrate: 6%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Riki
* Heroes with damage-increasing passive abilities, such as Viper and
Riki, will usually kill Silencer in a short time before he even has time to set up his abilities.
Drow Ranger
[wiki] rating: 0.0 (winrate: 47% pickrate: 5%)Anti-Mage
* None of Anti-Mage's skills are that effective against Drow Ranger. Gust prevents him from Blinking in or out,
Counterspell is totally useless against Drow's physical damage, and as she usually doesn't have a high mana pool,
Mana Break and
Mana Void don't do much either.
* If Anti-Mage is going for Heart of Tarrasque and
Black King Bar, heroes that do heavy damage-per-second are needed.
* Be careful however that Anti-Mage may eventually farm enough to Blink on top of you and kill you straight away, considering you have no natural tools to escape from him.
Riki
* Blink Strike gets Riki close to Drow Ranger and disable Marksmanship.
* Smoke Screen makes Drow Ranger miss her attacks.
* Cloak and Dagger lets Riki stay close to Drow Ranger without her noticing, disabling Marksmanship.
Additional:
* With Blink Strike, Riki can get close to Drow Ranger and disable her Marksmanship, and Smoke Screen will prevent her from using
Gust.
Zeus
[wiki] rating: 0.0 (winrate: 48% pickrate: 8%)Riki
* Zeus' Lightning Bolt and
Thundergod's Wrath provides a short duration of True Sight, revealing Riki while possibly dealing a heavy amount of damage.
Anti-Mage
* Zeus almost exclusively relies on magical damage, which is heavily reduced by Counterspell.
* Zeus' complete lack of mobility makes him very easy for Anti-Mage to chase down with Blink.
* Zeus likes to stand in the back during team fights, but Anti-Mage can easily Blink to close the distance.
Additional:
* Anti-Mage can burn mana, which is a big problem for a spellcaster like Zeus that heavily relies on it.
* Counterspell decreases magical damage taken from Zeus.
* Zeus' high intelligence and mana pool makes him a perfect target for Mana Void.
Timbersaw
[wiki] rating: 0.0 (winrate: 49% pickrate: 7%)Anti-Mage
* Timbersaw Spells are all Pure damage which can be a threat to Anti-Mage in the laning stage however he has no way to prevent Anti-Mage from blinking away
Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Tinker
[wiki] rating: 0.0 (winrate: 49% pickrate: 7%)Riki
* Any hero with a low HP pool is easy for Tinker to nuke down: Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
Anti-Mage
* Anti-Mage's high mobility from Blink and tendency to build Battle Fury makes him strong against split-pushing heroes:
Nature's Prophet,
Tinker, and
Arc Warden.
Additional:
* Tinker is fragile and vulnerable against carries like Anti-Mage.
* Mana Break burns away his mana pool and deals bonus physical damage.
* Tinker's massive mana pool makes Mana Void deal large amount of damage, and can be used to cancel a
Boots of Travel teleport even through spell immunity.
* Blink gives Anti-Mage many options, like disjointing Heat Seeking Missiles or leaving March of Machines' area of effect. He can use Blink to wait out of sight for a split pushing Tinker or chase a blinking Tinker into trees.
* Tinker doesn't want any of his spells reflected back at him through Counterspell.
Huskar
[wiki] rating: 0.0 (winrate: 50% pickrate: 3%)Anti-Mage
* Huskar's natural reliance on health instead of mana makes him very resistant against Mana Void. He is a proficient early ganker against Anti-Mage, but struggles to deal significant damage against Anti-Mage in the late game.
Anti-Mage
* Heroes with illusions can overwhelm Huskar, as he has no AoE abilities: Phantom Lancer,
Anti-Mage,
Arc Warden,
Chaos Knight.
Jakiro
[wiki] rating: 0.0 (winrate: 51% pickrate: 9%)Riki
* Riki can easily be caught in an Ice Path and Macropyre combo as he finishes Tricks of the Trade.
Anti-Mage
* Blink allows Anti-Mage to hunt down Jakiro, who has no way to escape.
* Counterspell protects Anti-Mage against all of Jakiro's magic damage.
* Mana Void is very effective against Jakiro because of his high mana.
Monkey King
[wiki] rating: 0.0 (winrate: 51% pickrate: 17%)Riki
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks: Dark Seer,
Riki,
Rubick.
Riki
* Heroes with blind of some sort can be a bad choice for Monkey King to go on: Broodmother,
Riki,
Keeper of the Light.
Razor
[wiki] rating: 0.0 (winrate: 55% pickrate: 4%)Riki
* Static Link drains away your damage while keeping your location revealed for its duration, allowing his team to accurately land detection or area-of-effect skills.
* Storm Surge procs on invisible heroes, making him aware of Riki's presence near him.
Anti-Mage
* Blink can easily break Static Link and
Counterspell reflects Static Link on Razor.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Riki
* With Dark Ascension and Gem of True Sight, Night Stalker can easily find and kill Riki. Riki will also find it harder to kill the tanky Night Stalker than he would many other heroes.
Anti-Mage
*
Crippling Fear makes Night Stalker one of the best early game gankers to shut down Anti-Mage.
* Night Stalker's low mana pool causes him to take little damage from Mana Void.