Bane
[wiki] rating: 2.0 (winrate: 54% pickrate: 3%)Outworld Destroyer
[wiki] rating: 2.0 (winrate: 51% pickrate: 13%)Troll Warlord
* Outworld Destroyer's pure damage from Arcane Orb is very effective at killing Troll Warlord quickly.
* Astral Imprisonment removes Troll Warlord from a fight for four seconds, minimizing his contribution to a teamfight, and potentially wasting over half of Battle Trance's duration.
* Troll Warlord gains a measly 1 intelligence point per level, meaning Sanity's Eclipse is especially effective, often instantly killing him.
Anti-Mage
* Arcane Orb's pure damage goes through
Counterspell, and deals splash damage to illusions spawned from
Manta Style.
* Sanity's Eclipse hits Anti-Mage while he is disabled with
Astral Imprisonment, and forces him to take heavy damage due to his low intelligence.
* Essence Flux keeps Outworld Destroyer at high mana, thus greatly reducing the damage from
Mana Void.
Additional:
* Counterspell doesn't work versus Arcane Orb because it does pure damage.
* Anti-Mage cannot burn all of Outworld Devourer's mana without disables due to Essence Flux.
* Anti-Mage's Manta Style illusions are quickly destroyed by Arcane Orb.
* However, if the enemy has multiple means of removing mana, Mana Void becomes a threat to Outworld Devourer, Anti-Mage has better mobility than Outworld Devourer with
Blink, and
Counterspell blocks a large portion of the damage from Sanity's Eclipse.
Axe
[wiki] rating: 2.0 (winrate: 47% pickrate: 8%)Anti-Mage
* Berserker's Call prevents Anti-Mage from escaping with Blink, and works well with
Blade Mail against Anti-Mage's relatively low health.
* Counter Helix deals pure damage, ignoring the protection from Counterspell.
* Counter Helix will trigger even if Axe's depleted of mana, which will make Anti-Mage take more damage than he's dealing.
* Axe's low mana pool makes him a bad target for using Mana Void.
* Axe's high base health regeneration allows him to dominate the lane against Anti-Mage, especially with a support.
Additional:
* Berserker's Call is one of the most reliable ways to lock down Anti-Mage, preventing him from Blinking away.
* Anti-Mage's high attack speed, along with illusions from Manta Style, triggers Counter Helix continuously.
* Axe's low mana pool and high health pool makes Mana Void deal very little damage to Axe.
Troll Warlord
* Troll Warlord has significant attack speed due to Fervor and Battle Trance, giving Axe a higher chance to proc Counter Helix and seriously injure Troll Warlord due to his relatively low maximum health.
* Axe often purchases Blade Mail, which can help Axe turn Troll Warlord's farm and high physical damage against him. The bonus armor provided by
Berserker's Call means that Troll Warlord will take a lot more damage than Axe.
* Culling Blade is still capable of killing Troll Warlord during Battle Trance if his HP is low enough.
Additional:
* Troll Warlord's high attack speed means Counter Helix will proc extremely frequently even without creeps near him. This, combined with a Blade Mail means Axe can easily solo kill Troll Warlord even in later stages of the game.
* Battle Trance does not save Troll Warlord from a Culling Blade.
Treant Protector
[wiki] rating: 1.6 (winrate: 49% pickrate: 5%)Troll Warlord
* Clinkz,
Sniper,
Lone Druid,
Troll Warlord,
Legion Commander and
Wraith King are some of the Heroes that base themselves on attacks with little or no spell power, so they suffer in the grassy hands of Overgrowth.
Anti-Mage
* Anti-Mage relies on blinking and attacking. Overgrowth prevents both.
* Be wary that he will eventually farm up a Manta Style that fully dispels Overgrowth. Good players will wait for your ultimate to use their manta. Perhaps an ally has a silence or similar that would force him to use his manta before your ultimate.
Shadow Demon
[wiki] rating: 1.6 (winrate: 47% pickrate: 2%)Troll Warlord
* Heroes with high physical damage output but lack of reliable escape mechanisms are always a good target for a solo gank: Sniper,
Shadow Fiend,
Troll Warlord,
Drow Ranger. Those heroes, however, are dangerous if they manage to close the gap, so take caution.
Anti-Mage
* Disruption sets up Anti-Mage for a chain disable. The illusions will deal extra damage due to Mana Break.
* Soul Catcher causes Anti-Mage to take a large chunk of damage, and can hit him when he is inside from
Disruption.
* Shadow Poison hits Anti-Mage even after he's Blinked away.
* If Shadow Demon managed to get Aghanim's Scepter,
Demonic Purge will disable Anti-Mage's passive skills, making him more vulnerable and it cannot be dispelled.
Additional:
* While it is unwise to encounter Anti-Mage alone, Disruption's considerable cast range can become a perfect setup for any hard-disable to follow up. If he is pinned down, Anti-Mage will quickly face his demise when the illusions deplete his already low mana pool. Manta Style will easily allow him to escape, however.
* The illusions can be controlled to quickly sap mana from any other target, making Anti-Mage one of the most valuable targets to disrupt.
Centaur Warrunner
[wiki] rating: 1.2 (winrate: 48% pickrate: 3%)Anti-Mage
* Anti-Mage's
Mana Void won't do a lot of damage because Centaur has a low mana pool.
Mana Break is also relatively ineffective against him.
Troll Warlord
* Troll Warlord's high speed attack makes Retaliate deal a lot of damage to him.
Mars
[wiki] rating: 1.2 (winrate: 48% pickrate: 16%)Troll Warlord
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Anti-Mage
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Beastmaster
[wiki] rating: 1.0 (winrate: 53% pickrate: 6%)Troll Warlord
* Primal Roar and the slow from Boars make kiting Troll Warlord very easy.
Puck
[wiki] rating: 1.0 (winrate: 52% pickrate: 17%)Anti-Mage
* Puck's high magical burst damage can be a threat to Anti-Mage early on in the game.
* Waning Rift Aoe Silences Anti-Mage, preventing him from blinking.
* Dream Coil Leashes Anti-Mage preventing him from blinking away, alternatively Puck can buy
Aghanim's Scepter causing
Dream Coil to pierce spell immunity and lock down Anti-Mage for 8 seconds.
Phantom Lancer
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Anti-Mage
* While Anti-Mage does build a {Item ID:Battle Fury}, he cannot manfight Phantom Lancer due to Juxtapose.
* Phantom Lancer commonly builds {Item ID:Diffusal Blade} which can drain Anti-Mage's mana coupled with Juxtapose's illusions, making him unable to Blink away.
* Phantom Rush can be used to chase Anti-Mage after he
Blinks away.
Underlord
[wiki] rating: 1.0 (winrate: 51% pickrate: 7%)Troll Warlord
* Atrophy Aura decreases Troll Warlord's damage.
* Pit of Malice helps lock down Troll Warlord.
* Battle Trance disallows Troll from running out of both Firestorm and
Pit of Malice.
Spirit Breaker
[wiki] rating: 1.0 (winrate: 51% pickrate: 8%)Anti-Mage
* Anti-Mage usually relies on Blink to escape, but with vision from Charge of Darkness it is easier to catch him.
* Spirit Breaker could single-handedly lock Anti-Mage down for 4 seconds (or even more with lucky bashes), allowing his teammates to follow up.
* As Anti-Mage is an elusive hero who likes to farm alone, Spirit Breaker could choose to charge whenever Anti-Mage is in sight.
Templar Assassin
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Anti-Mage
* Refraction protects against Anti-Mage's low burst damage, and allows her to win most fights against Anti-Mage during the early game.
* Meld's burst damage and armor reduction is often enough to finish off Anti-Mage before he Blinks away.
Slardar
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Anti-Mage
* Slithereen Crush and
Bash of the Deep prevent Anti-Mage from using Blink, the latter even if Anti-Mage activates
Black King Bar.
* Corrosive Haze allows allies to take down Anti-Mage before he has a chance to Blink, and maintains vision over him even if he does Blink away.
Disruptor
[wiki] rating: 1.0 (winrate: 49% pickrate: 9%)Anti-Mage
* Glimpse brings Anti-Mage back after he Blinks away.
* Static Storm stops Anti-Mage from Blinking.
Additional:
* Similar to Queen of Pain, Glimpse can disable Blink, negating his mobility.
* However, Counterspell can negate a majority of Disruptor's damage, which may require him to have a partner to successfully kill Anti-Mage.
Winter Wyvern
[wiki] rating: 1.0 (winrate: 49% pickrate: 7%)Troll Warlord
* Cold Embrace can protect Troll Warlord's target, especially during Battle Trance.
* Winter's Curse can turn Troll Warlord's high physical damage and attack speed against his allies.
Additional:
* Cold Embrace will protect your ally from being damaged if he gets focused by Troll.
* His high attack speed and bash will help to kill his cursed ally faster.
Timbersaw
[wiki] rating: 1.0 (winrate: 48% pickrate: 8%)Anti-Mage
* Timbersaw Spells are all Pure damage which can be a threat to Anti-Mage in the laning stage however he has no way to prevent Anti-Mage from blinking away
Troll Warlord
* Timber Chain can kite Troll Warlord extremely effectively.
* Whirling Death and
Chakram deals lots of damage to Troll Warlord.
* Reactive Armor makes Timbersaw extremely resilient to Troll's attack damage and extreme attack speed, especially during Battle Trance.
Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Drow Ranger
[wiki] rating: 1.0 (winrate: 47% pickrate: 4%)Anti-Mage
* None of Anti-Mage's skills are that effective against Drow Ranger. Gust prevents him from Blinking in or out,
Counterspell is totally useless against Drow's physical damage, and as she usually doesn't have a high mana pool,
Mana Break and
Mana Void don't do much either.
* If Anti-Mage is going for Heart of Tarrasque and
Black King Bar, heroes that do heavy damage-per-second are needed.
* Be careful however that Anti-Mage may eventually farm enough to Blink on top of you and kill you straight away, considering you have no natural tools to escape from him.
Viper
[wiki] rating: 1.0 (winrate: 47% pickrate: 6%)Anti-Mage
* Viper's skill set makes him an effective early game ganker against Anti-Mage before he is sufficiently farmed.
* Viper's Corrosive Skin and low mana pool causes him to take little damage from Mana Void.
* Nethertoxin disables Mana Break and Counterspell, weakening both his offense and defense.
Troll Warlord
* Melee heroes with low mobility can be kited and killed by Viper: Treant Protector,
Kunkka,
Alchemist,
Troll Warlord,
Wraith King,
Tiny,
Sven.
Anti-Mage
* Heroes that can drain mana negatively affect Viper's ability to use Poison Attack, Nethertoxin and Viper Strike: Lion,
Anti-Mage
Grimstroke
[wiki] rating: 1.0 (winrate: 47% pickrate: 12%)Troll Warlord
* Heroes who rely heavily on melee attacks and lack early spell immunity are easily blocked and interrupted by Ink Swell: Lycan,
Ursa,
Troll Warlord.
Anti-Mage
* Phantom's Embrace stops Anti-Mage from Blinking away. However, it can be reflected back by
Counterspell if quick enough.
* Soulbind stops Blink and lets allies cast abilities on the tethered target to avoid
Counterspell. It cannot be reflected by
Counterspell.
Anti-Mage
* Heroes with mobility spells can quickly escape from Stroke of Fate or break out of Soulbind: Anti-Mage,
Queen of Pain,
Morphling,
Storm Spirit
Doom
[wiki] rating: 1.0 (winrate: 44% pickrate: 2%)Anti-Mage
* Doom shuts down Anti-Mage's escape capabilities with Blink. The ability also deals pure damage, which ignores the protection from Counterspell.
* Be wary since a well-timed Counterspell can reflect it back to Doom itself.
* If Doom has Aghanim's Scepter,
Doom can break Anti-Mage's Mana Break and counterspell, weakening both his offense and defense.
* Doom's low mana pool causes him to take little damage from Mana Void.
Additional:
* Doom prevents Anti-Mage from maneuvering around a fight or escaping from an initiation using
Blink. Additionally, Doom deals pure damage, which is not affected by
Counterspell. This can quickly whittle away Anti-Mage's naturally poor health pool.
* Be careful when using Doom as a well-timed
Counterspell can block and reflect it back against Doom himself.
* An Aghanim's Scepter upgraded
Doom will also disable
Mana Break and
Counterspell, which makes Anti-Mage significantly less effective in fights and more susceptible to the high magical damage of Doom's abilities and his allies.
Clinkz
[wiki] rating: 0.6 (winrate: 53% pickrate: 4%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Additional:
* Anti-Mage's Counterspell provides no protection against Clinkz's physical damage output.
* Clinkz can easily rush an Orchid Malevolence to prevent
Blinking, although Anti-Mage can easily dispel it via
Manta Style.
* Clinkz does heavy damage to towers, and can take map control away from Anti-Mage to limit the space he has to farm early game. If Clinkz is ahead he is capable of ending the game before Anti-Mage becomes a threat. He can also match Anti-Mage's ability to split push.
Troll Warlord
* With Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Windranger
[wiki] rating: 0.6 (winrate: 51% pickrate: 16%)Troll Warlord
* Other heroes that rely on physical attacks to deal damage and not their abilities: Troll Warlord,
Sniper,
Monkey King,
Sven.
Weaver
[wiki] rating: 0.6 (winrate: 51% pickrate: 13%)Anti-Mage
* A well-timed use of The Swarm provides vision over heroes with high mobility: Anti-Mage,
Arc Warden,
Dark Seer.
Lion
[wiki] rating: 0.6 (winrate: 50% pickrate: 17%)Anti-Mage
* Mana Drain is very effective against heroes that have mana burn abilities such as Anti-Mage,
Nyx Assassin and
Keeper of the Light.
Void Spirit
[wiki] rating: 0.6 (winrate: 50% pickrate: 13%)Anti-Mage
* Heroes who take a long time to become strong are in for a rough mid game, such as Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
Silencer
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Riki
[wiki] rating: 0.6 (winrate: 48% pickrate: 5%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Additional:
* Anti-Mage can use neither Blink nor
Manta Style to escape from Smoke Cloud.
* Even if he activates a Black King Bar, his
Manta Style illusions will still be blinded by Smoke Cloud.
* Riki has a very small mana pool and generally doesn't buy many items that increase it, making Mana Void ineffective.
Dragon Knight
[wiki] rating: 0.6 (winrate: 48% pickrate: 4%)Troll Warlord
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor: Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord
Keeper of the Light
[wiki] rating: 0.6 (winrate: 45% pickrate: 4%)Anti-Mage
* Keeper of the Light can stall pushes with {Ability ID:Illuminate|Keeper of the Light} this makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Kunkka
[wiki] rating: 0.6 (winrate: 44% pickrate: 3%)Anti-Mage
* Kunkka can bring Anti-Mage back with
X Marks the Spot, effectively negating Blink or forcing him to wait out the debuff before Blinking.
Faceless Void
[wiki] rating: 0.6 (winrate: 41% pickrate: 3%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Additional:
* Chronosphere provides excellent lockdown against Anti-Mage, allowing for reliable kills in all stages of the game.
* Time Dilation while Blink and
Counterspell are on cooldown will make these abilities unusable for a long time, shutting down his mobility and defensiveness.
* Faceless Void's low mana pool makes him a poor target for Mana Void, although he is very vulnerable should Anti-Mage burn all of his mana.
Oracle
[wiki] rating: 0.4 (winrate: 51% pickrate: 10%)Troll Warlord
* Fate's Edict can disarm Troll, rendering him useless in a teamfight, especially if he has already used Battle Trance.
* Fortune's End and
Purifying Flames can provide ample magic damage to help burst down Troll Warlord quickly in the early to mid game.
* False Promise can save an ally from Troll Warlord's initiation, forcing him to switch targets and lose his Fervor stacks, or waste time during Battle Trance.
Anti-Mage
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich,
Necrophos,
Oracle, and
Leshrac.
Additional:
* Oracle has minimal damage potential against Anti-Mage due to Counterspell, and may even have some ability damage reflected at himself.
* Anti-Mage can easily overwhelm Oracle with Mana Break and
Mana Void.
* Blink allows Anti-Mage to easily chase and take advantage of Oracle's low mobility.
Crystal Maiden
[wiki] rating: 0.4 (winrate: 49% pickrate: 14%)Anti-Mage
* Heroes with mobility spells like Queen of Pain,
Anti-Mage,
Riki,
Puck, and
Spirit Breaker that are cancelled by Frostbite can suffer greatly from the presence of Crystal Maiden. It is absolutely critical, however, to have followup from teammates, as all of the above heroes can make quick work of the squishy Crystal Maiden after they are released from her grip.
Troll Warlord
* Frostbite can disarm and root Troll Warlord if he doesn't have a
Black King Bar or a
Manta Style to dispel it.
* Crystal Nova and
Freezing Field both significantly slow Troll Warlord, making him much more vulnerable to ganks or stuns.
* The magical damage from Freezing Field does a large amount of AoE damage, and Troll Warlord is not capable of cancelling Crystal Maiden's channel.
Troll Warlord
* Heroes with a low attack speed or are fragile will find themselves unable to deal with Troll Warlord's high physical damage and attack speed, like Crystal Maiden or
Sven.
Anti-Mage
* Heroes with large health pools (Pudge) or good innate magic resistance (
Anti-Mage) can be very problematic for Crystal Maiden, since even if they are under the effect of her ultimate for the entire duration, the damage output is simply not enough to kill or force them to retreat.
Lich
[wiki] rating: 0.4 (winrate: 48% pickrate: 10%)Troll Warlord
* Frost Blast and
Chain Frost can kite Troll Warlord effectively.
* Frost Shield can single-handedly waste most of the duration of Battle Trance, due to the extreme resistance to physical damage Frost Shield provides. In addition, Troll Warlord is incapable of switching targets during Battle Trance, so he cannot pick an easier target.
* Troll Warlord has little to no ability to regenerate HP, so Frost Blast together with
Frost Shield can harass him effectively.
Anti-Mage
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich,
Necrophos,
Oracle, and
Leshrac.
Additional:
* Although he can be effective against Anti-Mage in an aggro offlane, Lich has a hard time nuking down Anti-Mage in the midgame due to his Counterspell.
* All of Lich's abilities are also targeted, which makes it much harder to disable Anti-Mage.
* In the lategame, Anti-Mage can easily pick off Lich with Blink, and the high mana cost of Chain Frost along with Lich's large mana pool makes him vulnerable to
Mana Void.
* Blink allows Anti-Mage to escape Chain Frost.
Slark
[wiki] rating: 0.4 (winrate: 48% pickrate: 13%)Anti-Mage
* Pounce prevents Anti-Mage from using Blink, and lets him disengage from Anti-Mage if needed.
* Essence Shift allows Slark to permanently steal agility from Anti-Mage.
* Shadow Dance stops Anti-Mage from being able to fight back in a slippery situation.
Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Legion Commander
[wiki] rating: 0.4 (winrate: 47% pickrate: 11%)Anti-Mage
* Duel renders Anti-Mage's escape capabilities with Blink and Counterspell useless.
* A good initiation from Legion Commander and her team is enough to effortlessly kill Anti-Mage.
Additional:
* Counterspell offer no protection against Duel at all.
* Duel locks down Anti-Mage for a long duration, preventing him from escaping with Blink. One successful Duel initiation is usually enough for Legion Commander's team to kill Anti-Mage.
Troll Warlord
* Troll Warlord's melee bash and high attack speed can often help him and his allies win Duels against Legion Commander.
Terrorblade
[wiki] rating: 0.4 (winrate: 46% pickrate: 4%)Anti-Mage
* Terrorblade with Manta Style and
Conjure Image illusions overwhelms Anti Mage.
* Reflection turns Mana Break against Anti-Mage draining his mana making it useful in fights.
* Terrorblade's low mana pool makes him a poor target for Mana Void.
Additional:
* Reflection's illusion carries Mana Break as well, making it useful in fights.
Troll Warlord
* Heroes that rely on right-clicks will find that their attacks will miss a lot, due to Whirling Axes (Melee)'s miss chance. Such heroes include Phantom Assassin,
Terrorblade, and
Morphling.
Meepo
[wiki] rating: 0.4 (winrate: 45% pickrate: 1%)Anti-Mage
* Multiple Earthbinds allows Meepo to lock down Anti-Mage almost indefinitely.
* Meepo's clones can only use their mana for Poof, keeping their mana pool nearly full and thus making them a bad target for a Mana Void.
Additional:
* Earthbind can prevent Anti-Mage from using Blink, allowing Meepo to kill him with attacks and Ransack.
Troll Warlord
* Troll Warlord can root and deal a lot of damage to a single Meepo while lifestealing through the assault from the other Meepos. Meepo needs expensive items like
Ethereal Blade or
Heaven's Halberd to be able to fight him.
Phoenix
[wiki] rating: -2.0 (winrate: 50% pickrate: 9%)Troll Warlord
* Due to Fervor and Battle Trance, Troll Warlord is one of the best heroes to deal with Supernova.
Anti-Mage
* Anti-Mage dispels Phoenix's slows with Manta Style.
* Anti-Mage can Blink directly next to Supernova, giving him more time to destroy the egg.
Undying
[wiki] rating: -2.0 (winrate: 50% pickrate: 4%)Anti-Mage
* Tombstone's zombies rarely inhibit Anti-Mage, as he can either Blink away or onto the Tombstone and destroy it.
Troll Warlord
* Due to Fervor and Battle Trance, Troll Warlord has a significant attack speed, enabling him to crush Tombstone quickly.
* Undying usually stays at the front line with no disables, making him an easy target for Troll Warlord.
Enchantress
[wiki] rating: -1.6 (winrate: 46% pickrate: 1%)Anti-Mage
* Heroes that can jump on her: Slark,
Queen of Pain,
Anti-Mage
Troll Warlord
* Battle Trance and
Fervor can help cancel out Untouchable.
Additional:
* Untouchable's attack speed slow is easily remedied by Fervor stacks and Battle Trance.
* Troll Warlord is a natural Silver Edge carrier, disabling Enchantress' Untouchable.
Morphling
[wiki] rating: -1.6 (winrate: 46% pickrate: 12%)Anti-Mage
* Counterspell's bonus magic resistance causes the
Ethereal Blade and Adaptive Strike combo to deal significantly less damage.
* Counterspell's active component can reflect the Ethereal Blast and Adaptive Strike combo back into Morphling, dealing significant damage or even killing him.
* Mana Break combined with
Manta Style can quickly burn away Morphling's mana, leaving him unable to use his spells.
Troll Warlord
* Heroes that rely on right-clicks will find that their attacks will miss a lot, due to Whirling Axes (Melee)'s miss chance. Such heroes include Phantom Assassin,
Terrorblade, and
Morphling.
Storm Spirit
[wiki] rating: -1.6 (winrate: 49% pickrate: 12%)Anti-Mage
* Because of the high mana cost of Ball Lightning, Storm Spirit is often vulnerable to Mana Void.
* Mana Break diminishes Storm Spirit's mobility with Ball Lightning, and Anti-Mage can catch him with Blink over short distances.
* Almost all of Storm Spirit's damage is magical, which is severely reduced by Counterspell.
* Storm Sprit has a very large mana pool which means Anti-Mage can do large amounts of damage to him with Mana Break and Mana Void.
Additional:
* Mana Break can quickly burn Storm Spirit's mana, preventing him from escaping.
* Blink allows Anti-Mage to catch up to Storm Spirit when he tries to use his Ball Lightning to escape.
* Mana Void deals massive damage to Storm Spirit as well as his teammates, as Storm Spirit depletes his mana pool by using Ball Lightning.
* Counterspell's passive magic resistance reduces much of Storm Spirit's magical damage dealt to Anti-Mage, and the active aspect may even make Storm Spirit disable himself.
Troll Warlord
* Mobility heroes will often be rooted by Troll Warlord and unable to escape, like Storm Spirit.
Juggernaut
[wiki] rating: -1.6 (winrate: 52% pickrate: 19%)Troll Warlord
* Troll Warlord's ability to attack as a ranged hero allows him to destroy Juggernaut's Healing Ward from afar.
* Battle Trance, when activated during Omnislash, allows Troll Warlord to survive the full duration of Omnislash and retaliate once it is over.
Anti-Mage
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Magnus
[wiki] rating: -1.2 (winrate: 44% pickrate: 4%)Troll Warlord
* Any hero who can survive Magnus's initiations and manfight him: Huskar,
Faceless Void,
Weaver,
Abaddon,
Troll Warlord,
Alchemist,
Dragon Knight,
Night Stalker,
Viper.
Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Medusa
[wiki] rating: -1.0 (winrate: 45% pickrate: 2%)Anti-Mage
* Anti-Mage easily destroys Mana Shield with Mana Break, especially once he has
Manta Style.
* Anti-Mage effectively avoids Stone Gaze with Blink, and can reinitiate after its duration is over.
Additional:
* Anti-Mage's Mana Break burns Medusa's mana easily, especially when coupled with a
Manta Style.
* Can easily initiate on Medusa with Blink, burning her mana or forcing her to use Stone Gaze.
* Mana Void is effective against Medusa's big mana pool and mana usage, presenting a huge hazard to Medusa's allies around her since her Mana Shield still gives her some protection if she has mana.
Vengeful Spirit
[wiki] rating: -1.0 (winrate: 45% pickrate: 3%)Anti-Mage
* Past the mid game, an isolated Vengeful Spirit makes for an easy kill for Anti-Mage.
* Magic Missile is the only disable Vengeful Spirit has against Anti-Mage, but he can either Blink away to disjoint the stun or reflect it back against Vengeful Spirit with
Counterspell.
* Nether Swap isn't very effective against Anti-Mage - if used offensively, Anti-Mage can simply blink away to safety, and if used defensively, Blink's low cooldown allows him to persistently chase as well.
Snapfire
[wiki] rating: -1.0 (winrate: 46% pickrate: 5%)Anti-Mage
* Mana Break reduces Snapfire's already low mana pool.
* Blink allows Anti-Mage to avoid being hit by
Lil' Shredder and
Mortimer Kisses.
Bristleback
[wiki] rating: -1.0 (winrate: 46% pickrate: 8%)Anti-Mage
* Mana Break quickly eats away at Bristleback small mana pool, preventing him from spamming Viscous Nasal Goo and
Quill Sprays.
* Bristleback has no innate mobility. Bristleback is easily kited by Blink, ignoring the protection from Bristleback.
Additional:
* Mana Break quickly depletes Bristleback's low mana, denying him the ability to spam Quill Spray and Viscous Nasal Goo.
* Bristleback has no way to prevent Anti-Mage from using Blink.
Lina
[wiki] rating: -1.0 (winrate: 46% pickrate: 9%)Anti-Mage
* Blink allows Anti-Mage to get on top of Lina and deal damage with his
Mana Break.
* Counterspell makes Anti-Mage tanky against Lina's heavy magic damage.
* A well-timed Counterspell can block and reflect Laguna Blade.
* Mana Void is very strong against Lina, who has a high mana pool and quickly depletes it during fights.
Rubick
[wiki] rating: -1.0 (winrate: 46% pickrate: 16%)Anti-Mage
* Mana Break quickly eats away at Rubick's low mana pool, preventing Spell Steal abilities from triggering.
* Rubick's complete lack of mobility makes him very easy for Anti-Mage to chase down with Blink.
* Anti-Mage dispels Fade Bolt damage reduction debuff with
Manta Style or severly reduced by Counterspell.
Pudge
[wiki] rating: -1.0 (winrate: 46% pickrate: 19%)Anti-Mage
* If Meat Hook is used before Blink, Anti-Mage may be able to escape Pudge's grasp by blinking safety.
* Counterspell grants Anti-Mage a large degree of magic resistance, a damage type Pudge is highly reliant on to secure kills. This make Anti-Mage a bad target for Pudge. The active can also block Dismember if timed correctly.
* Mana Break can quickly drains Pudge's low supply of mana, which may render Meat Hook & Dismember unusable and making him a prime target for
Mana Void.
Queen of Pain
[wiki] rating: -1.0 (winrate: 47% pickrate: 9%)Anti-Mage
* Because Queen of Pain's spells cost a decent amount of mana, Anti-Mage can easily use Mana Void if she spams her spells recklessly.
* Anti-Mage has similar mobility through Blink, which can allow him to catch up with her.
* Counterspell will reduce the damage done by Shadow Strike and Scream of Pain.
Techies
[wiki] rating: -1.0 (winrate: 48% pickrate: 8%)Anti-Mage
* Thanks to Counterspell Anti-Mage can fight Techies head on and trip multiple mines once the late game hits.
Lifestealer
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Troll Warlord
* The passive armor provided by Berserker's Rage makes Troll Warlord resilient to Feast in early game.
* The 60% miss chance given by Whirling Axes (Melee) is useful when Rage is not active.
* Battle Trance can purge Open Wounds, negating a large amount of Lifestealer's sustain in fights.
Elder Titan
[wiki] rating: -1.0 (winrate: 49% pickrate: 1%)Anti-Mage
* Echo Stomp and
Earth Splitter's long cast times give Anti-Mage plenty of time to Blink away.
Venomancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Anti-Mage
* Venomancer's damage-over-time abilities do little damage against Counterspell.
* Blink helps Anti-Mage get away from Venomancer's slows.
Additional:
* Counterspell provides magic resistance, diminishing the effectiveness of Venomancer's spells.
* Venomancer's lack of hard disable allows Anti-Mage to use Blink, circumventing the slows Venomancer depends on.
Tusk
[wiki] rating: -1.0 (winrate: 50% pickrate: 13%)Anti-Mage
* Mana Break is very effective against Tusk, as he has a very low mana pool.
* Blink allows Anti-Mage to escape from an incoming Snowball.
* Counterspell reflects the Snowball back onto Tusk
Warlock
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Anti-Mage
* Mana Break prevents Warlock from casting his spells.
* Blink allows Anti-Mage to escape from
Upheaval.
* Counterspell reduces damage from
Shadow Word and the {U:Warlock Golem}'s
Permanent Immolation.
* Mana Void deals heavy damage after
Chaotic Offering and interrupts
Upheaval.
Invoker
[wiki] rating: -1.0 (winrate: 50% pickrate: 16%)Anti-Mage
* Anti-Mage's mobility and magic resistance make him nearly impossible to kill alone.
* Invoker's spells cost a lot of mana, and Invoker himself has a lot of mana. This means Invoker and his team are vulnerable to Mana Void's heavy damage.
* Blink allows Anti-Mage to escape from Invoker's combo if he doesn't have disables.
Tidehunter
[wiki] rating: -1.0 (winrate: 50% pickrate: 10%)Anti-Mage
* Both Gush and
Ravage do little damage against Counterspell.
* Blink helps Anti-Mage escape through Anchor Smash.
* Tidehunter's small mana pool can be eated by Mana Break, preventing to spam his abilities and ignores the protection from Kraken Shell.
Additional:
* Mana Break quickly burns Tidehunter's mana pool, preventing him from spamming his abilities, and Kraken Shell does not mitigate the bonus damage component.
* Blink allows Anti-Mage to enter combat quickly and safely after Ravage.
Gyrocopter
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Anti-Mage
* Mana Break makes Gyrocopter, who has low mana pool, unable to use his abilities that most of his damage output depends on.
* Counterspell negates magical damages from Gyrocopter and it can also reflect Homing Missile back to himself.
* Anti-Mage can easily escape from Gyrocopter's attack range and Call Down with Blink.
Jakiro
[wiki] rating: -1.0 (winrate: 50% pickrate: 9%)Anti-Mage
* Blink allows Anti-Mage to hunt down Jakiro, who has no way to escape.
* Counterspell protects Anti-Mage against all of Jakiro's magic damage.
* Mana Void is very effective against Jakiro because of his high mana.
Ogre Magi
[wiki] rating: -1.0 (winrate: 51% pickrate: 14%)Anti-Mage
* Ogre Magi only deals magical damage, which Anti-Mage is exceptionally resistant due to Counterspell.
* Anti-Mage dispels Ignite with
Manta Style.
* Ogre Magi has a very large mana pool which means Anti-Mage can do large amounts of damage to him with Mana Break and Mana Void.
Wraith King
[wiki] rating: -1.0 (winrate: 51% pickrate: 17%)Anti-Mage
* Mana Break quickly eats away at Wraith King's small mana pool, preventing Reincarnation from triggering.
* Wraith King has no innate mobility. Even with Blink Dagger, Wraith King is easily kited by Blink.
* Anti-Mage can farm much more quickly than Wraith King, allowing Anti-Mage to overpower Wraith King once a significant farm advantage is established.
Additional:
* Mana Break can prevent Wraith King from reincarnating unless Wraith King has his Aghanim's Shard that removes the mana cost from Reincarnation.
* With Manta Style, his mana burning will triple because illusions can also use
Mana Break.
Dark Seer
[wiki] rating: -1.0 (winrate: 51% pickrate: 3%)Anti-Mage
* Dark Seer's strength lies in his high-mana cost skills. So Mana Break can be a great nuisance for him, since it can reduce his mana and prevent him from casting his spells.
* Mana Void can deal a lot of damage if Dark Seer spent a lot of mana on his abilities.
Ursa
[wiki] rating: -1.0 (winrate: 51% pickrate: 16%)Anti-Mage
* Ursa can be kited by Blink. Additionally, Anti-Mage can steal
Aegis of the Immortal during Roshan attempts through the Pit.
* Anti-Mage usually builds Manta Style, which can dispel Earthshock's slow.
* Anti-Mage can control Ursa's low mana pool via Mana Break.
* Anti-Mage can farm much more quickly than Ursa, allowing Anti-Mage to overpower Ursa once a significant farm advantage is established.
Abaddon
[wiki] rating: -1.0 (winrate: 52% pickrate: 5%)Anti-Mage
* Mana Break drains Abaddon's mana, preventing him from using Aphotic Shield to zone out enemies in lane.
* Counterspell decreases the amount of damage received from Aphotic Shield and
Mist Coil.
Clockwerk
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Anti-Mage
* Anti-Mage can Blink into or out of Power Cogs, negating Clockwerk's initiation and bypassing his defenses.
Additional:
* Anti-Mage can easily Blink out of Power Cogs, escaping any ganking or initiation attempts.
* Mana Break depletes Clockwerk's much-needed mana.
Ancient Apparition
[wiki] rating: -1.0 (winrate: 52% pickrate: 10%)Anti-Mage
* Anti-Mage easily Blinks out of Cold Feet's freeze radius.
* Ancient Apparition lacks mobility, thus making him fall easily to Mana Void.
Additional:
* Anti-Mage can Blink away from Cold Feet or build a
Manta Style to dispel it.
* Counterspell minimizes the damage Anti-Mage takes from all of Ancient Apparition's abilities.
* Mana Break and
Mana Void deal a lot of damage to Ancient Apparition due to his high mana pool.
Arc Warden
[wiki] rating: -1.0 (winrate: 54% pickrate: 4%)Anti-Mage
* Anti-Mage Blinks directly into Magnetic Field, bypassing its protection.
* Anti-Mage's high mobility allows him to deal with Tempest Double while it is split-pushing.
* Anti-Mage's Battle Fury cleans up Arc Warden's
Necronomicon summons, and Counterspell protects him from Necronomicon Warrior's Last Will.
Additional:
* Arc Warden's high reliance on casting spells leads him to be dependent on mana, which Anti-Mage can easily burn with Mana Break. Coupled with the fact, that
Magnetic Field doesn't work against melee gap-closing heroes and Zet's low armor, Anti-Mage will almost always be able to kill Arc Warden in one-on-one situation.
* Blink mitigates the threat of Flux slow and allows Anti-Mage to close the distance between himself and Arc Warden.
* Anti-Mage's ability to farm quickly allows him keep up with Arc Warden's farm while also de-pushing the lanes Arc Warden shoves in with Tempest Double. When Tempest Double clone meets Anti-Mage, the former will be killed very quickly, giving Anti-Mage even more farm.
* Counterspell significantly reduces the effectiveness of Arc Warden's magic damage.
Enigma
[wiki] rating: -1.0 (winrate: 55% pickrate: 8%)Anti-Mage
* Enigma's Midnight Pulse damage can be substantially mitigated by Anti-Mage's high magic resistance thanks to Counterspell.
* In the early game, Anti-Mage's Mana Void can cancel a Black Hole until Enigma gets his Black King Bar.
* Should Anti-Mage survive a Black Hole combo, Enigma will have exhausted most of his skills and items, preventing him from defending himself against any counter initiation or a follow-up from a blink escape.
* Anti-Mage's {Ability ID:Blink|Anti-Mage} will make him a very hard target to use your ultimate on, having to solo ult him later on in the game or leave him out of the black holes.
Nature's Prophet
[wiki] rating: -0.6 (winrate: 44% pickrate: 5%)Anti-Mage
* Anti-Mage's high mobility from Blink and tendency to build Battle Fury makes him strong against split-pushing heroes:
Nature's Prophet,
Tinker, and
Arc Warden.
Shadow Fiend
[wiki] rating: -0.6 (winrate: 46% pickrate: 18%)Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Pangolier
[wiki] rating: -0.6 (winrate: 49% pickrate: 12%)Anti-Mage
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder work, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Necrophos
[wiki] rating: -0.6 (winrate: 50% pickrate: 3%)Anti-Mage
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich,
Necrophos,
Oracle, and
Leshrac.
Leshrac
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Anti-Mage
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich,
Necrophos,
Oracle, and
Leshrac.
Additional:
* Counterspell severely reduces Leshrac's magical damage.
* Leshrac already burns through his own mana with Pulse Nova, Mana Break will burn through even more.
* Leshrac's high mana pool will increase the amount of damage Mana Void does to him when his mana is low.
Mirana
[wiki] rating: -0.6 (winrate: 51% pickrate: 16%)Anti-Mage
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
Huskar
[wiki] rating: -0.6 (winrate: 52% pickrate: 3%)Anti-Mage
* Huskar's natural reliance on health instead of mana makes him very resistant against Mana Void. He is a proficient early ganker against Anti-Mage, but struggles to deal significant damage against Anti-Mage in the late game.
Anti-Mage
* Heroes with illusions can overwhelm Huskar, as he has no AoE abilities: Phantom Lancer,
Anti-Mage,
Arc Warden,
Chaos Knight.
Troll Warlord
* Carries that can out damage Huskar will do well against him: Legion Commander,
Faceless Void,
Troll Warlord,
Phantom Assassin.
Additional:
* Whirling Axes (Melee) provides a 60% miss chance, resulting in Huskar's attacks missing a lot of the time if it isn't dispelled.
* Troll Warlord's Fervor ramps up in a very similar way as Huskar's Berserker's Blood: as soon as Huskar has high enough health regeneration, Troll Warlord has a high enough attack speed to negate it.
Nyx Assassin
[wiki] rating: -0.6 (winrate: 54% pickrate: 7%)Anti-Mage
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Tinker
[wiki] rating: -0.6 (winrate: 54% pickrate: 12%)Anti-Mage
* Anti-Mage's high mobility from Blink and tendency to build Battle Fury makes him strong against split-pushing heroes:
Nature's Prophet,
Tinker, and
Arc Warden.
Additional:
* Tinker is fragile and vulnerable against carries like Anti-Mage.
* Mana Break burns away his mana pool and deals bonus physical damage.
* Tinker's massive mana pool makes Mana Void deal large amount of damage, and can be used to cancel a
Boots of Travel teleport even through spell immunity.
* Blink gives Anti-Mage many options, like disjointing Heat Seeking Missiles or leaving March of Machines' area of effect. He can use Blink to wait out of sight for a split pushing Tinker or chase a blinking Tinker into trees.
* Tinker doesn't want any of his spells reflected back at him through Counterspell.
Bounty Hunter
[wiki] rating: -0.6 (winrate: 54% pickrate: 10%)Anti-Mage
* Heroes that are naturally hard to gank, ranging from beefy tanks like Abaddon and
Wraith King to heroes with quick escape mechanisms like
Anti-Mage and
Storm Spirit are also undesirable targets for a lone, roaming Bounty Hunter to scout out and initiate on.
Zeus
[wiki] rating: -0.4 (winrate: 46% pickrate: 8%)Troll Warlord
* Heroes with mediocre health pools who rely on armor or evasion to survive fights such as Troll Warlord,
Windranger, and
Terrorblade can be killed by Zeus if caught off guard.
Anti-Mage
* Zeus almost exclusively relies on magical damage, which is heavily reduced by Counterspell.
* Zeus' complete lack of mobility makes him very easy for Anti-Mage to chase down with Blink.
* Zeus likes to stand in the back during team fights, but Anti-Mage can easily Blink to close the distance.
Additional:
* Anti-Mage can burn mana, which is a big problem for a spellcaster like Zeus that heavily relies on it.
* Counterspell decreases magical damage taken from Zeus.
* Zeus' high intelligence and mana pool makes him a perfect target for Mana Void.
Spectre
[wiki] rating: -0.4 (winrate: 47% pickrate: 3%)Troll Warlord
* Heroes that rely on evasion are slightly countered by Desolate: Phantom Assassin,
Troll Warlord.
Anti-Mage
* Spectre cannot chase down Anti-Mage with Spectral Dagger because of Blink, though it still grants her team vision over him.
* Counterspell reduces much of the damage from Dispersion and Spectre's
Radiance.
* Anti-Mage usually builds a Manta Style, preventing Spectre from dealing any
Desolate damage to him once he summons his illusions.
Additional:
* Spectre has no way to prevent Blink, for escape or initiation. Anti-Mage can easily pick off enemy supports and Spectre cannot do anything about it.
* Mana Break burns through Spectre's low mana pool.
* Manta Style's illusions prevent
Desolate's damage.
* Even though Anti-Mage is outcarried by Spectre in the later stages of the game, a competent Anti-Mage with a Battle Fury can easily outfarm and get ahead of Spectre before she can come online.
Skywrath Mage
[wiki] rating: -0.4 (winrate: 50% pickrate: 6%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Anti-Mage
* Counterspell gives Anti-Mage magic resistance to negate a majority of Skywraith Mage's magical damage.
* Anti-Mage often builds Black King Bar and
Manta Style which can dispel Ancient Seal and Concussive Shot.
* Huge mana cost on Mystic Flare means easy target for Mana Void.
* However, Anti-Mage is weak early-game to Ancient Seal until he can dispel silences, but still, Skywrath's solo kill potential is very low.
Death Prophet
[wiki] rating: -0.4 (winrate: 51% pickrate: 10%)Anti-Mage
* In early to mid stage, Silence is also a great way to counter escape oriented heroes such as Anti-Mage,
Queen of Pain, and
Phantom Assassin to prevent them from escaping, provided that they don't have any basic dispels.
Anti-Mage
* Death Prophet has a high mana pool and due to her heavy reliance on her spells, she will be a prime target for Mana Void.
* Death Prophet has less mobility than Anti-Mage due to Blink.
Sven
[wiki] rating: 0.0 (winrate: 43% pickrate: 1%)Anti-Mage
* Anti-Mage is fairly fragile, and cannot stand against Sven in a prolonged fight.
* Sven's Black King Bar and low base mana protects against
Mana Break.
* Great Cleave destroys the illusions from Anti-Mage's Manta Style.
* Although Sven should be careful as a well-timed Counterspell can block and reflect Storm Hammer.
Troll Warlord
* Whirling Axes (Melee)'s blind makes Sven nearly useless in the early game and allows Troll Warlord to him on comfortably.
* Battle Trance will mean Sven will never take Troll out in a 1vs1 with equal farm.
Additional:
* Berserker's Rage together with Troll Warlord's high attack speed gives Troll a high chance of rooting enemies, which allows Troll Warlord to man-fight Sven.
* Whirling Axes (Melee) provides a 60% miss chance, and the passive armor provided by Berserker's Rage makes Troll resilient to physical damage in early game. Sven's God's Strength is much less effective as a result.
* Beware that Sven can farm much faster than Troll Warlord by stacking ancients and clearing them with Great Cleave.
Phantom Assassin
[wiki] rating: 0.0 (winrate: 45% pickrate: 16%)Anti-Mage
* Despite high magic resistance provided by Counterspell, somehow he is vulnerable to physical damage.
Coup De Grace can destroy him in seconds when he is disabled or when his
Blink is on cooldown.
* Blur makes Anti-mage unable to deal significant damage to her.
* Phantom Assassin has low intelligence and low mana pool, meaning that both Mana Break and
Mana Void won't do significant damage to her.
Additional:
* Anti-Mage can easily withstand heavy magical burst due to Counterspell, but he is still somewhat vulnerable to physical damage. Phantom Assassin's burst physical damage can destroy Anti-Mage while
Blink is on cooldown or while he is stunned or hexed.
* Blur makes Anti-Mage unable to deal significant damage to her.
* Phantom Assassin has an abysmal mana pool and intelligence gain, making Mana Break and
Mana Void deal minimal damage.
Troll Warlord
* Troll Warlord can build a Silver Edge or a
Monkey King Bar to completely ignore
Blur.
* Whirling Axes (Melee) provides a 60% miss chance, making a Coup de Grace critical strike very hard to land.
* Battle Trance negates Coup de Grace, preventing Troll Warlord from dying to her critical hits.
Additional:
* Whirling Axes (Melee) makes it hard to land a Coup de Grace.
* Troll Warlord often buys Silver Edge and Monkey King Bar, the items that greatly counters Phantom Assassin.
* Battle Trance completely negates Phantom Assassin's large damage output, preventing Troll Warlord from dying easily. The lifesteal also allows Troll Warlord to restore much of his health.
Omniknight
[wiki] rating: 0.0 (winrate: 47% pickrate: 1%)Troll Warlord
* Heroes who rely strongly on melee physical damage will fare badly against Omniknight's Guardian Angel: Sven,
Phantom Assassin,
Juggernaut,
Dragon Knight,
Lycan,
Ursa,
Troll Warlord
Anti-Mage
* Heroes who can drain mana can make Omniknight useless after he uses one or two abilities: Lion,
Anti-Mage,
Nyx Assassin
Sniper
[wiki] rating: 0.0 (winrate: 49% pickrate: 6%)Troll Warlord
* Heroes who Sniper can kite: Sven,
Wraith King,
Kunkka,
Doom,
Tidehunter,
Underlord,
Troll Warlord, and etc.
Additional:
* Shrapnel and
Headshot allows Sniper to kite Troll Warlord effectively.
* Take Aim together with certain items such as
Hurricane Pike allow Sniper to sit and fire at Troll Warlord from a safe distance.
Anti-Mage
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Brewmaster
[wiki] rating: 0.0 (winrate: 50% pickrate: 1%)Troll Warlord
* In general, Brewmaster's Cinder Brew and Thunder Clap makes him good against physical damage carries: Ursa,
Clinkz,
Faceless Void,
Troll Warlord,
Templar Assassin,
Phantom Assassin.
Anti-Mage
* Blinking heroes like Anti-Mage or
Queen of Pain can often chase down an injured Brewmaster after his ultimate expires.
Bloodseeker
[wiki] rating: 0.0 (winrate: 51% pickrate: 4%)Anti-Mage
* Blood Rite prevents Anti-Mage from escaping with Blink.
* Blink will trigger the damage from Rupture.
* Both Blood Rite & Rupture are pure damage which can bypass Counterspell.
Troll Warlord
* Berserker's Rage will repeatedly trap Bloodseeker in a one-on-one fight.
* Whirling Axes (Melee) blinds Bloodseeker, causing him to miss 60% of the time, and therefore reduces his ability to gain the upper hand in teamfights.
Chaos Knight
[wiki] rating: 0.0 (winrate: 52% pickrate: 3%)Troll Warlord
* Chaos Knight's tanky illusions easily take advantage of Troll Warlord's lack of AoE damage.
* Chaos Bolt can stun Troll for up to 4 seconds and
Reality Rift prevents Troll Warlord from chasing down foes.
* Phantasm increases Chaos Knight's physical damage output up to 4 times and can easily kill Troll Warlord before he has a chance to use Battle Trance or a
Black King Bar.
Anti-Mage
* Anti-Mage commonly builds Battle Fury, which can deal with Phantasm illusions easily.
* Counterspell, if timed right, will turn Chaos Bolt against the Knight, and can set up for a kill if he is not careful.
* Even if Counterspell is on cooldown, Blink can almost always dodge a Chaos Bolt because of its slow projectile.
* Mana Break will quickly drain Chaos Knight's mana.
Shadow Shaman
[wiki] rating: 0.0 (winrate: 52% pickrate: 16%)Anti-Mage
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Anti-Mage
* As a caster, Anti-Mage's
Mana Break and
Mana Void are highly effective against him.
Dark Willow
[wiki] rating: 0.0 (winrate: 52% pickrate: 7%)Troll Warlord
* Dark Willow's burst damage and stun prevents Troll Warlord from approaching her until he has Black King Bar.
* Troll Warlord's lack of burst damage makes it hard for him to kill Dark Willow before she slips into Shadow Realm.
Anti-Mage
* Counterspell negates Dark Willow's high magic burst damage. Its active blocks
Cursed Crown.
* Blink allows Anti-Mage to dodge Terrorize during its long cast animation, as well as avoiding the obstacles from Bramble Maze. On the other hand, if Anti-Mage gets caught inside Bramble Maze, he's unable to Blink away.
* Dark Willow's chained magic burst requires a lot of mana, setting her up for damaging Mana Voids.
Night Stalker
[wiki] rating: 0.0 (winrate: 52% pickrate: 5%)Anti-Mage
* Crippling Fear makes Night Stalker one of the best early game gankers to shut down Anti-Mage.
* Night Stalker's low mana pool causes him to take little damage from Mana Void.
Troll Warlord
* Whirling Axes (Melee) provides a 60% miss chance, which can make the attack speed bonus from Hunter in the Night largely ineffective.
* Berserker's Rage together with
Battle Trance and
Fervor stacks gives him a high chance of rooting Night Stalker, which allows Troll Warlord to man-fight Night Stalker in any stage of the game, regardless of whether or not it's night.
Pugna
[wiki] rating: 0.0 (winrate: 53% pickrate: 4%)Troll Warlord
* Troll Warlord can't switch targets at will, in order to build Fervor stacks, which makes it easy to use Decrepify in order to save allies
* During Battle Trance, Pugna can easily use Nether Blast, Decrepify and Life Drain on him
Anti-Mage
* Pugna only deals magical damage, which Anti-Mage is exceptionally resistant due to Counterspell.
* Anti-Mage can dispel Decrepify with
Manta Style.
* Pugna has a very large mana pool. This allows Anti-Mage to constantly deal bonus damage to Pugna with Mana Break and devastate Pugna's entire team with Mana Void.
Additional:
* Since Pugna relies on his teammates for protection, it is fairly common for Anti-Mage to get multiple kills with a single use of his Mana Void on Pugna if he's missing a considerable portion of his mana.
* Pugna's massive mana pool will result in Anti-Mage's Mana Break almost always dealing the bonus damage from the mana burn.
* Counterspell negates a large amount of Pugna's damage, as most of Pugna's damage comes from his spells.
* Blink can be used to get out of a bad situation, and Pugna has no way to prevent him from casting it.
Razor
[wiki] rating: 0.0 (winrate: 54% pickrate: 6%)Troll Warlord
* Static Link can drain most or all of Troll Warlord's damage, making him useless in a teamfight or unable to last hit in lane. This is especially effective during Battle Trance, because Troll has no option to cancel the link.
* Storm Surge allows Razor to chase after or run away from Troll Warlord while doing damage with
Eye of the Storm.
Additional:
* Static Link is effective against Troll Warlord, as he mainly relies on attack speed more so than damage.
* Static Link is even more effective if Troll Warlord used Battle Trance, as he has no way to break the link.
Anti-Mage
* Blink can easily break Static Link and
Counterspell reflects Static Link on Razor.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Anti-Mage
*
Fiend's Grip's very long disable prevents Anti-Mage from Blinking away or using
Manta Style. It also pierces spell immunity.
Nightmare sets Bane's team up for chain disables on Anti-Mage.
Enfeeble lowers Anti-Mage's status resistance and magic resistance, making him more vulnerable to disables and magic damage that normally would not affect him much.
*
*
Troll Warlord
*
Nightmare and
Fiend's Grip help to control/disable Troll Warlord in team-fights.