Storm Spirit
[wiki] rating: 2.0 (winrate: 50% pickrate: 10%)Lycan
[wiki] rating: 1.0 (winrate: 57% pickrate: 6%)Arc Warden
* Magnetic Field is useless against melee heroes, so Lycan can attack Arc Warden without missing.
* Flux doesn't affect Lycan that much, because Shapeshift grants immunity to slows and because he is never alone.
* If their Tempest Double has been called, Lycan can still kill Arc Warden before the double expires.
Broodmother
[wiki] rating: 1.0 (winrate: 55% pickrate: 2%)Arc Warden
* None of Arc Warden's skills work against Broodmother and her Spiderlings.
* Arc Warden is forced to go any lane other than mid, which he doesn't want to do, because on the lane against Broodmother he'll die over and over again.
* Broodmother is a hero best known for ending the game very early, and Arc Warden needs a couple of items to be effective.
* Arc Warden has no disables to stop Broodmother from lifestealing with Insatiable Hunger and shredding through Zet's low armor.
Riki
[wiki] rating: 1.0 (winrate: 53% pickrate: 12%)Arc Warden
* Smoke Screen prevents Arc Warden from initiating or helping his team, as he struggles to escape the silence with low mobility.
* With Arc Warden's low mobility, Tricks of the Trade is wide enough to deal decent damage to him.
Clinkz
[wiki] rating: 1.0 (winrate: 52% pickrate: 5%)Hoodwink
* Clinkz's item build often counters Hoodwink, including Black King Bar,
Monkey King Bar,
Heaven's Halberd, and
Scythe of Vyse.
* Skeleton Walk can quickly escape Hoodwink abilities.
Treant Protector
[wiki] rating: 1.0 (winrate: 52% pickrate: 6%)Hoodwink
* Treant can give chase should Hoodwink attempt to Scurry away, and Nature's Grasp can slow her down so Treant Protector's teammates can pin Hoodwink down.
Warlock
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Hoodwink
* Chaotic Offering's vast area-effect can destroy trees and stun Hoodwink.
* Upheaval makes retreating with Scurry difficult.
Chaos Knight
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Arc Warden
* Chaos Knight can dispel Flux with Phantasm.
* Chaos Knight can use Reality Rift to pull Arc Warden out of Magnetic Field.
* Once Chaos Knight jumps on Arc Warden with Reality Rift, Arc Warden struggles to escape due to low mobility.
Naga Siren
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Arc Warden
* Song of the Siren stops him from acting and her illusions can push better than him because Mirror Image has a longer duration.
* Arc Warden does not often build Radiance, which is useful for illusions and countering illusion pushes.
* Mirror Image dispels Flux or prevents
Flux's slow.
Additional:
* Her illusions can push better than Arc Warden's Tempest Double because Mirror Image has a longer duration.
* Mirror Image dispels Flux, and the illusions stop Flux from working.
Timbersaw
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Hoodwink
* Timbersaw’s reliance on nearby trees means he’ll usually be close to Hoodwink.
* More significantly, Timbersaw's tree destroying abilities cut off Hoodwink's escape options, passive and easily foil Acorn Shot/Bushwhack combos.
* While channeling her ultimate, Timbersaw can simply sit his Chakram on top of her and unleash his full combo, forcing her to cancel and disengage.
* Timber Chain can be used to dodge Hoodwink’s ultimate.
Windranger
[wiki] rating: 1.0 (winrate: 50% pickrate: 16%)Hoodwink
* Powershot can destroy the trees to prevent Scurry's passive as well as end
Bushwhack prematurely.
* Shackleshot stuns Hoodwink for a lengthy duration due to her often reliance on positioning with trees.
Additional:
* Powershot can destroy the trees to prevent Scurry's passive as well as end Bushwhack prematurely.
* Shackleshot stuns Hoodwink for a lengthy duration due to her often reliance on positioning with trees.
Centaur Warrunner
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Arc Warden
* He can't take you very easily, and his nukes are not strong enough to deal with Centaur Warrunner.
* Centaur Warrunner deals huge AoE damage and applies an AoE disable through Hoof Stomp, affecting the double as well the main Arc Warden.
* Magnetic Field is not very effective against melee heroes.
* This ability also increases his allies' attack speed, meaning Retaliate will deal more damage.
* Stampede catches him easily due to the lack of escape mechanisms.
Zeus
[wiki] rating: 1.0 (winrate: 49% pickrate: 11%)Hoodwink
* due to Hoodwink got a pretty low hp the nuked combo of Zeus abilities of Thundergod's Wrath and
Nimbus can easily killed her most of the time
* Lightning Bolt can reveal or grant sight of where Hoodwink hiding or invisible in the trees
Anti-Mage
[wiki] rating: 1.0 (winrate: 48% pickrate: 14%)Arc Warden
* Anti-Mage Blinks directly into Magnetic Field, bypassing its protection.
* Anti-Mage's high mobility allows him to deal with Tempest Double while it is split-pushing.
* Anti-Mage's Battle Fury cleans up Arc Warden's
Necronomicon summons, and Counterspell protects him from Necronomicon Warrior's Last Will.
Additional:
* Arc Warden's high reliance on casting spells leads him to be dependent on mana, which Anti-Mage can easily burn with Mana Break. Coupled with the fact, that
Magnetic Field doesn't work against melee gap-closing heroes and Zet's low armor, Anti-Mage will almost always be able to kill Arc Warden in one-on-one situation.
* Blink mitigates the threat of Flux slow and allows Anti-Mage to close the distance between himself and Arc Warden.
* Anti-Mage's ability to farm quickly allows him keep up with Arc Warden's farm while also de-pushing the lanes Arc Warden shoves in with Tempest Double. When Tempest Double clone meets Anti-Mage, the former will be killed very quickly, giving Anti-Mage even more farm.
* Counterspell significantly reduces the effectiveness of Arc Warden's magic damage.
Techies
[wiki] rating: 1.0 (winrate: 48% pickrate: 7%)Hoodwink
* remote mines are frequently placed in trees, and can thus kill an unwary Hoodwink should she
Scurry away due to her low HP pool.
* Blast Off! can clear out trees, denying the tactical advantages from Scurry.
Slark
[wiki] rating: 1.0 (winrate: 48% pickrate: 13%)Arc Warden
* Flux is dispelled by Dark Pact.
* Pounce allows Slark to avoid Spark Wraiths.
* Tempest Double allows Slark to build up Essence Shift stacks, especially when it is being used for split pushing.
Chen
[wiki] rating: 1.0 (winrate: 48% pickrate: 0%)Arc Warden
* Chen in the early game is a faster pusher than Arc Warden until Arc Warden buys Maelstrom or Necronomicon.
Vengeful Spirit
[wiki] rating: 1.0 (winrate: 47% pickrate: 7%)Hoodwink
* Nether Swap can forcibly reposition Hoodwink's ultimate ability.
Doom
[wiki] rating: 1.0 (winrate: 44% pickrate: 3%)Arc Warden
* Arc Warden relies on items and abilities, as well as his {U:Tempest Double}, to deal damage to enemies. Doom effectively denies that and makes Arc Warden useless in fights.
Weaver
[wiki] rating: 0.6 (winrate: 50% pickrate: 7%)Arc Warden
* A well-timed use of The Swarm provides vision over heroes with high mobility: Anti-Mage,
Arc Warden,
Dark Seer.
Disruptor
[wiki] rating: 0.6 (winrate: 49% pickrate: 8%)Hoodwink
* Heroes that can negate Hoodwink's mobility: Kunkka,
Disruptor,
Mars.
Meepo
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Arc Warden
* Arc Warden's Flux is meaningless against Meepo who loves to group up. Meepo is also a very good gap closer, so Arc Warden's Magnetic Field becomes useless.
Additional:
* Flux is severely impaired against Meepo because of Divided We Stand.
* Meepo's farming speed and early powerspikes allows him to pressure Arc Warden before he is capable of fighting effectively.
* Without Black King Bar,
Earthbind and
Poof can finish Arc Warden quickly before he has time to do much.
Mars
[wiki] rating: 0.6 (winrate: 47% pickrate: 16%)Hoodwink
* Heroes that can negate Hoodwink's mobility: Kunkka,
Disruptor,
Mars.
Lifestealer
[wiki] rating: 0.6 (winrate: 46% pickrate: 5%)Arc Warden
* Slark,
Lifestealer,
Morphling and such with a good escape mechanism are a nuisance to deal with in the early-game.
Kunkka
[wiki] rating: 0.6 (winrate: 45% pickrate: 4%)Hoodwink
* Heroes that can negate Hoodwink's mobility: Kunkka,
Disruptor,
Mars.
Sven
[wiki] rating: 0.6 (winrate: 42% pickrate: 1%)Arc Warden
* Heroes who depends on illusions and summons: Naga Siren,
Terrorblade,
Arc Warden,
Broodmother.
Pangolier
[wiki] rating: 0.4 (winrate: 50% pickrate: 8%)Arc Warden
* Rolling Thunder hits Arc Warden, his Tempest Double and any allies through
Magnetic Field.
* Rolling Thunder also causes Pangolier to take no damage from existing stacks of Flux as well as clear all
Spark Wraiths on the way.
Arc Warden
* Powerful physical hitters that can destroy Pangolier during his rolling from afar: Drow Ranger,
Sniper,
Templar Assassin,
Arc Warden
Luna
[wiki] rating: 0.4 (winrate: 49% pickrate: 4%)Arc Warden
* Luna's Moon Glaives allow her to clear Arc Warden's Tempest Double.
* Luna's short range and fast movement speed allow her to fight Arc Warden inside his Magnetic Field.
Arc Warden
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Huskar
[wiki] rating: -1.6 (winrate: 50% pickrate: 2%)Hoodwink
* Huskar’s low health play style put him at extreme risk to Sharpshooter's extreme damage. In addition, it breaks
Berserker's Blood, nullifying Huskar's power source.
Arc Warden
* Heroes with illusions can overwhelm Huskar, as he has no AoE abilities: Phantom Lancer,
Anti-Mage,
Arc Warden,
Chaos Knight.
Morphling
[wiki] rating: -1.4 (winrate: 47% pickrate: 12%)Arc Warden
* Slark,
Lifestealer,
Morphling and such with a good escape mechanism are a nuisance to deal with in the early-game.
Hoodwink
* Sharpshooter can kill easy when Morphling is going on full agility strategy (Only in early and mid game).
* Scurry can help to catch up Morphling when using Waveform or for escape.
Arc Warden
* Arc Warden can counter Morphling's strong pushing capabilities by using Magnetic Field to protect buildings.
* Arc Warden also often builds an Orchid Malevolence or
Bloodthorn, which can prove dangerous for Morphling.
* Arc Warden can easily break Linken's Sphere with
Flux and then slow him with
Spark Wraith, making Arc Warden's
Tempest Double a legitimate threat as well.
Medusa
[wiki] rating: -1.0 (winrate: 45% pickrate: 2%)Arc Warden
* Unlike other illusion heroes, Tempest Double won't be instantly destroyed by Stone Gaze since it is considered a clone and not an illusion.
* He can use either his own or his double's Flux to bypass the spellblock from Linken's Sphere, using the leftover Flux +
Spark Wraith to slow Medusa's move speed to a crawl.
* Arc Warden has a farming advantage with double Hand of Midas, and can generally bully Medusa with other items that benefit from duplication.
Phantom Assassin
[wiki] rating: -1.0 (winrate: 46% pickrate: 16%)Hoodwink
* Sharpshooter breaks Blur and Coup de Grace especially with the level 25 talent.
* Because Phantom Assassin is often reliant on critical strikes, Hoodwink can have enough time to simply move near a tree and escape.
Enchantress
[wiki] rating: -1.0 (winrate: 46% pickrate: 1%)Arc Warden
* Magnetic Field makes Impetus miss; if Enchantress decides to enter the field, she is giving up bonus damage since Impetus deals greater damage at higher distance away from targets.
Terrorblade
[wiki] rating: -1.0 (winrate: 46% pickrate: 5%)Arc Warden
* Arc Warden’s Magnetic Field allows him to defend against Terrorblade if he used Metamorphosis.
* Arc also buys a Bloodthorn or a
Scythe of Vyse, which can prevent Terrorblade from using his abilities.
Queen of Pain
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Arc Warden
* Sonic Wave is a bad choice in abilities if he and the Tempest Double both use
Necronomicon and
Blade Mail to reflect the damage to Queen of Pain, potentially killing her outright if her health is low enough.
* Magnetic Field protects himself or his ally from Queen of Pain's attacks unless she has
Monkey King Bar.
* One more advantage of Tempest Double is that he can deny himself if he is close to death with Shadow Strike's debuff.
Gyrocopter
[wiki] rating: -1.0 (winrate: 48% pickrate: 3%)Arc Warden
* Magnetic Field evades most of Gyrocopter's attacks.
* Necronomicon can kill Gyrocopter with the summons. In addition, Last Will might activate if the Necronomicon Warrior gets killed through Flak Cannon or Call Down.
Sniper
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Arc Warden
* Magnetic Field's evasion completely negates Sniper's attacks unless he has True Strike.
* Sniper always positions himself far away from battles, which makes him especially vulnerable for Flux and Spark Wraith.
Lion
[wiki] rating: -1.0 (winrate: 49% pickrate: 16%)Hoodwink
* Hex and
Earth Spike do not cancel Hoodwink's ultimate, making those two abilities ineffective against her.
Drow Ranger
[wiki] rating: -1.0 (winrate: 50% pickrate: 8%)Arc Warden
* Magnetic Field cause attacks from Drow Ranger outside to miss, forcing Drow Ranger to go inside the field, nullifying marksmanship.
Additional:
* Magnetic Field protects Arc Warden and allies from Drow Ranger's ranged attacks. She most likely will not enter the field since she will lose Marksmanship's bonus agility.
Templar Assassin
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Arc Warden
* Arc Warden's Flux tears through Refraction charges almost instantly. Should he have a
Tempest Double and no creeps are around, a 75% slow means almost certain death.
* Meld is useless against Spark Wraith.
Additional:
* Flux wastes Templar Assassin's Refraction unless she has a
Black King Bar or a
Manta Style.
* Spark Wraith can be used to bully a Templar Assassin that used Meld.
Mirana
[wiki] rating: -1.0 (winrate: 50% pickrate: 16%)Arc Warden
* Flux will slow and damage Mirana even after she Leaps, since she will likely not be near allies.
* Arc Warden can place Magnetic Field on an ally who has been hit by Sacred Arrow to protect them.
* As Necronomicon is his core item, Arc Warden can reveal Mirana and her allies hiding in Moonlight Shadow and the Necronomicon Warrior can kill Mirana with Last Will if he is unintentionally killed with Starstorm upgraded by Aghanim's Scepter or Sacred Arrow.
Additional:
* If Arc Warden builds Necronomicon 3 he can reveal Mirana's team while
Moonlight Shadow is active.
* A Starstorm upgraded by
Aghanim's Scepter can accidentally kill a Necronomicon Warrior, which can lead to her death if she hasn't built a
Black King Bar.
* Arc Warden can use his summons to prevent Sacred Arrow from hitting himself or his allies.
* Mirana doesn't build items that give armor often, so she usually can't fight against a late game Arc Warden.
Phoenix
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Arc Warden
* His Tempest Double is not an illusion, but rather a full hero unit, which effectively reduces half of the Supernova's health. His
Magnetic Field can tremendously boost his attack speed, allowing him to destroy Supernova in no time even when he's affected by
Fire Spirits.
Additional:
* Tempest Double, Magnetic Field's attack speed bonus, and Arc Warden's high attack range will easily destroy a Phoenix using Supernova much faster than usual.
* Phoenix is very weak against pushers, especially those like Arc Warden who can kill him easily, as his skillset works best in teamfights.
Puck
[wiki] rating: -1.0 (winrate: 52% pickrate: 15%)Arc Warden
* Arc Warden can turn Puck's Phase Shift ability against him by using Spark Wraith, ensuring it to hit. To make this worse, Arc Warden can do it twice with his
Tempest Double.
* Flux is also an instant spell (and therefore unavoidable) with a heavy slow and damage over time, which disables Blink Dagger for a certain period of time.
Monkey King
[wiki] rating: -1.0 (winrate: 53% pickrate: 18%)Hoodwink
* Monkey King often hides in trees, where he can be easily caught with Bushwhack.
* Acorn Shot can target enemies in the fog, including Monkey King when he is on a tree.
* Sharpshooter provides flying vision along the cast indicator while charging, which can be used to scout the trees for Monkey King.
Witch Doctor
[wiki] rating: -0.6 (winrate: 47% pickrate: 13%)Arc Warden
* Arc Warden's
Magnetic Field dodges all damage from Death Ward. Should he choose to buy a
Necronomicon, they are quite effective to absorb some shots from your cask, and attack you during Death Ward.
Viper
[wiki] rating: -0.6 (winrate: 48% pickrate: 6%)Arc Warden
* Ranged heroes will have a hard time hitting enemies inside Magnetic Field: Silencer,
Viper.
Silencer
[wiki] rating: -0.6 (winrate: 49% pickrate: 8%)Arc Warden
* Ranged heroes will have a hard time hitting enemies inside Magnetic Field: Silencer,
Viper.
Spirit Breaker
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Arc Warden
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc Warden
Bloodseeker
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Arc Warden
* Heroes with illusion and clone abilities may confuse Bloodseeker, causing him to waste time in fights: Phantom Lancer,
Chaos Knight,
Arc Warden
Venomancer
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Arc Warden
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes has attack range talent can also outrange Plague Ward.
Dragon Knight
[wiki] rating: -0.6 (winrate: 51% pickrate: 2%)Hoodwink
* Durable heros relied a lot on their main passive effects and items' effects such as Bristleback,
Underlord and
Dragon Knight can be removed their effects easily with
Sharpshooter's break.
Shadow Shaman
[wiki] rating: -0.6 (winrate: 52% pickrate: 15%)Arc Warden
* Arc Warden with his Magnetic Field will protect allies from Mass Serpent Ward.
Ogre Magi
[wiki] rating: -0.6 (winrate: 52% pickrate: 16%)Arc Warden
* Arc Warden's
Tempest Double is helpful for killing Ogre Magi who lacks AoE damage and disables.
Underlord
[wiki] rating: -0.6 (winrate: 54% pickrate: 8%)Hoodwink
* Durable heros relied a lot on their main passive effects and items' effects such as Bristleback,
Underlord and
Dragon Knight can be removed their effects easily with
Sharpshooter's break.
Legion Commander
[wiki] rating: -0.4 (winrate: 48% pickrate: 13%)Arc Warden
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds: Lycan,
Arc Warden,
Warlock,
Chen
Arc Warden
* Magnetic Field prevents Legion Commander from easily gaining wins with Duel.
Additional:
* Magnetic Field prevents Legion Commander from getting wins with Duel.
Bristleback
[wiki] rating: 0.0 (winrate: 45% pickrate: 8%)Arc Warden
* Bristleback need not worry about charging into Magnetic Field, and quickly clearing up Arc Warden's summons and
Tempest Double with Quill Spray.
Additional:
* Bristleback activates frequently while he escapes from Arc Warden's Necronomicon army.
* Arc Warden has little armor and mobility, which makes him an easy target to apply Quill Spray and
Viscous Nasal Goo stacks.
Hoodwink
* Bristleback's passive Bristleback can be disabled by Hoodwink's
Sharpshooter ability for a long period of time
Shadow Demon
[wiki] rating: 0.0 (winrate: 47% pickrate: 3%)Arc Warden
* Heroes with summons or illusions to counter Flux, such as {Hero ID:Beastmaster} , Chen, or
Shadow Demon.
Arc Warden
* Chaos Knight,
Lone Druid,
Meepo and
Arc Warden can be hard targets since Shadow Demon's spells are ill-suited to fight many enemies at once.
Phantom Lancer
[wiki] rating: 0.0 (winrate: 49% pickrate: 7%)Arc Warden
* Flux is paused if even one illusion remains near Phantom Lancer. It can also be dispelled with Doppelganger.
* Phantom Lancer can also easily dodge an activated Spark Wraith, or use his illusions to trigger it safely.
* Phantom Rush allows Lancer to quickly get inside of Arc Warden's Magnetic Field.
* Phantom Lancer and his clones are able to quickly drain Arc Warden of his mana with a Diffusal Blade. This means Warden's
Tempest Double will also be summoned without mana.
Additional:
* Doppelganger dispels Flux.
* Phantom Rush closes the distance between Phantom Lancer and Arc Warden.
* Juxtapose overwhelms Arc Warden and nullifies his kit which is only effective against isolated opponents.
Hoodwink
* Acorn Shot combined with attack modifiers such as
Maelstrom or
Daedalus makes a quick work of Phantom Lancer's illusions.
* Bushwhack will stun Phantom Lancer and his illusions if they're near a tree.
Additional:
* Bushwhack will stun and make a quick work of Phantom Lancer and his illusion when he's near a tree.
* Sharpshooter breaks Juxtapose and deals hefty damage.
Axe
[wiki] rating: 0.0 (winrate: 49% pickrate: 10%)Arc Warden
* Heroes who rely on fast attack speed will also trigger Counter Helix frequently: Faceless Void,
Troll Warlord,
Anti-Mage,
Juggernaut,
Arc Warden,
Morphling
Additional:
* Magnetic Field doesn't provide a protection against Berserker's Call and
Counter Helix and his high attack speed together with Tempest Double will often trigger Counter Helix.
Arc Warden
* Heroes who can slow and kite Axe will severely inhibit his presence in fights: Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
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Brewmaster, Pudge, Storm Spirit, Phantom Lancer, Oracle
Alchemist, Ancient Apparition, Anti-Mage, Axe, Arc Warden
Ancient Apparition, Anti-Mage, Arc Warden, Axe, Alchemist
Luna, Vengeful Spirit, Storm Spirit, Undying, Beastmaster
Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
Phantom Assassin, Pudge, Huskar, Queen of Pain, Earthshaker
Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Hoodwink
* Storm Spirit can easily make his way to hoodwink with his ultimate
Ball lightning. Due to Hoodwink's low HP and magic resistance, she can be nuked easily by him.
Arc Warden
* Storm Spirit can hunt down Arc Warden with his Ball Lightning and kill him quickly due to his lack of escape abilities.
* None of his abilities are effective against Storm Spirit, as they can be evaded with Ball Lightning.