Tusk
[wiki] rating: 2.0 (winrate: 50% pickrate: 7%)Visage
[wiki] rating: 1.6 (winrate: 51% pickrate: 2%)Monkey King
* {U:Familiar}s have flying vision. They can be used to scout Monkey King when he is in the tree.
* Stone Form can destroy the tree Monkey King is standing on.
Bane
* Stone Form can easily interrupt heroes with long channeling spells, like Crystal Maiden,
Bane,
Witch Doctor, or
Enigma.
Vengeful Spirit
[wiki] rating: 1.6 (winrate: 47% pickrate: 7%)Bane
* Heroes with strong channeling spells like Crystal Maiden's
Freezing Field,
Bane's
Fiend's Grip, and
Enigma's
Black Hole can easily be interrupted from a long range by Nether Swap, assuming they don't have a
Linken's Sphere.
Monkey King
* She can easily cancel Wukong's Command with Nether Swap.
* Wave of Terror can also detect him while he's on the trees.
Additional:
* Wave of Terror grants flying vision over trees, and its wide effect can hit Monkey King and end Mischief.
* Nether Swap can easily cancel Wukong's Command by swapping him out of the circle.
Lina
[wiki] rating: 1.6 (winrate: 47% pickrate: 13%)Monkey King
* Light Strike Array destroys the tree Monkey King is standing on.
* Lina's Laguna Blade high damage burst can kill Monkey King before he has Jingu Mastery bonuses.
Bane
* Heroes who have channeled abilities can be stunned by Light Strike Array, like Witch Doctor with
Death Ward and
Bane's
Fiend's Grip.
Broodmother
[wiki] rating: 1.2 (winrate: 55% pickrate: 2%)Monkey King
* Heroes with blind of some sort can be a bad choice for Monkey King to go on: Broodmother,
Riki,
Keeper of the Light.
Bane
* Heroes with illusions and summons can swarm Bane, who has no area abilities: Broodmother,
Chaos Knight,
Nature's Prophet,
Phantom Lancer,
Terrorblade
Earthshaker
[wiki] rating: 1.2 (winrate: 48% pickrate: 10%)Bane
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Monkey King
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Beastmaster
[wiki] rating: 1.0 (winrate: 55% pickrate: 4%)Monkey King
* The Hawk can easily find Monkey King while he is sitting on a tree.
* Wild Axes can knock out Monkey King from tree.
* Boars drastically reduce Monkey King's attack speed, making it harder for him to gain Jingu Mastery stacks.
Additional:
* Wild Axes can chop down trees, making it difficult for Monkey King to utilize Tree Dance well.
* Call of the Wild Hawk can scout Monkey King when he is perched on top of trees.
Tidehunter
[wiki] rating: 1.0 (winrate: 53% pickrate: 8%)Bane
* Kraken Shell dispels Fiend's Grip, wasting it easily.
Abaddon
[wiki] rating: 1.0 (winrate: 52% pickrate: 3%)Bane
* Aphotic Shield can instantly remove disables from his allies, including Fiend's Grip.
* Borrowed Time can instantly remove disables from Abaddon, including Fiend's Grip.
* Bane has no mobility and is helpless if caught by Curse of Avernus.
Additional:
* Nightmare and
Fiend's Grip can be instantly dispelled by Aphotic Shield.
* Bane lacks mobility, therefore becoming helpless when silenced by Curse of Avernus.
Dark Willow
[wiki] rating: 1.0 (winrate: 52% pickrate: 6%)Monkey King
* Shadow Realm makes it hard for Monkey King to land Jingu Mastery stacks. It also allows Dark Willow to escape from Wukong's Command.
* Terrorize can easily end Wukong's Command by forcing him to move out of the circle.
Additional:
* Terrorize forces Monkey King out of Wukong's Command.
Warlock
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Monkey King
* Chaotic Offering can destroy the tree Monkey King is standing on.
* Shadow Word and
Fatal Bonds constantly puts Tree Dance on cooldown.
Clockwerk
[wiki] rating: 1.0 (winrate: 51% pickrate: 7%)Monkey King
* Power Cogs pushes Monkey King out of Wukong's Command, ending his ultimate.
* Rocket Flare allows Clockwerk to scout Monkey King in the trees, and chase him with Hookshot.
Additional:
* Rocket Flare ends Mischief, and reveals Monkey King on the treetops.
* Hookshot can catch Monkey King when he retreats to the treeline.
Venomancer
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Monkey King
* Venomancer's magical damage-over-time poisons will constantly put Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
* Venomous Gale and
Poison Nova will hit Monkey King when he is perched on a tree, or disguised with Mischief.
* However, Venomancer is also easily ganked by Monkey King if caught by surprise.
Additional:
* Venomancer's magical damage-over-time poisons putting Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
* Venomous Gale and Posion Nova will hit Monkey King when he is perched on a tree, or disguised by Mischief.
Spirit Breaker
[wiki] rating: 1.0 (winrate: 50% pickrate: 8%)Monkey King
* Charge of Darkness keeps vision of Monkey King, even when he is in the trees.
* Nether Strike locks onto Monkey King and focuses damage on him during Wukong's Command.
Earth Spirit
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Monkey King
* Boulder Smash can smash Monkey King out of the Wukong's Command radius.
* Rolling Boulder destroys trees and helps Earth Spirit close the gap between him and Monkey King.
Hoodwink
[wiki] rating: 1.0 (winrate: 49% pickrate: 19%)Monkey King
* Monkey King often hides in trees, where he can be easily caught with Bushwhack.
* Acorn Shot can target enemies in the fog, including Monkey King when he is on a tree.
* Sharpshooter provides flying vision along the cast indicator while charging, which can be used to scout the trees for Monkey King.
Slardar
[wiki] rating: 1.0 (winrate: 48% pickrate: 8%)Monkey King
* Corrosive Haze grants vision of Monkey King, even when he is in the trees.
Techies
[wiki] rating: 1.0 (winrate: 48% pickrate: 7%)Monkey King
* Proximity Mines and
Stasis Traps can be placed near trees to detect Monkey King.
* Follow up with Blast Off! to destroy the tree, causing Monkey King to take high damage, fall from the tree, and become stunned.
Additional:
* Techies can turn his tree jumping ability against him, by placing Proximity Mines/Stasis Traps that will detect him near trees, and then destroying the trees around him with Blast Off!, stunning him and dealing high damage, on top of him being silenced when the stun expires.
* Monkey King's mobility is also severely limited around Techies' mines as he will almost always trigger them due to the cooldown time between tree jumps. Monkey King will be forced to take mine damage or escape with Primal Spring.
Slark
[wiki] rating: 1.0 (winrate: 48% pickrate: 13%)Bane
* Dark Pact can dispel Enfeeble, as well as Nightmare and Fiend's Grip if timed well.
* Shadow Dance protects Slark from Bane's single-target-only abilities.
Monkey King
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Bane
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Batrider
[wiki] rating: 1.0 (winrate: 48% pickrate: 5%)Monkey King
* Firefly allows Batrider to gain vision of Monkey King while he is on an tree, as well as destroying any nearby trees, denying Monkey King spots to jump to, or causing him to fall.
* Sticky Napalm's turn rate slow makes it significantly more difficult for Monkey King to jump from tree to tree and gain Jingu Mastery stacks. It also reveals Monkey King while he is on a tree.
* Flamebreak and
Flaming Lasso enable Batrider to remove Monkey King out of Wukong's Command.
Additional:
* Firefly destroys trees and can turn Tree Dance into a free four second stun.
Keeper of the Light
[wiki] rating: 1.0 (winrate: 44% pickrate: 5%)Monkey King
* Blinding Light can easily push Monkey King out of Wukong's Command, as well as blinding him.
* Will-O-Wisp destroys trees in a massive area, damaging Monkey King's mobility
* However, Keeper of the Light can be easily ganked by Monkey King during early-mid game stage.
Additional:
* Blinding Light can knock Monkey King outside of his ultimate, Wukong's Command or can generally blind him effectively.
* Will-O-Wisp stun Monkey King from Tree Dance by destroying his tree.
Lycan
[wiki] rating: 0.6 (winrate: 57% pickrate: 6%)Bane
* Heroes with single-target abilities will be overwhelmed by Lycan and his summons: Wraith King,
Bane,
Phantom Assassin.
Razor
[wiki] rating: 0.6 (winrate: 54% pickrate: 2%)Monkey King
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Additional:
* Static Link can steal the bonus damage from Jingu Mastery and reduce the physical damage from
Boundless Strike. It also reduces
Wukong's Command's damage if it's used after stealing damage via Static Link.
* Static Link will give Razor shared vision on Monkey King if he tries to escape using Tree Dance or
Mischief.
* Plasma Field can prevent Monkey King from using Tree Dance and
Mischief.
* Eye of the Storm will remove the armor buff from Wukong's Command, as well as hitting Monkey King during
Mischief.
Bounty Hunter
[wiki] rating: 0.6 (winrate: 53% pickrate: 9%)Monkey King
* Monkey King is also hindered by Track since he relies on trees to hide him from vision.
Additional:
* Track grants vision of Monkey King, even when he's in the trees.
Phoenix
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Monkey King
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Additional:
* Icarus Dive, Sun Ray, and Supernova all destroy trees that Monkey King relies on to use his ability Tree Dance. If you spot him, you can quickly Icarus Dive in his direction and then follow up with Fire Spirits and Supernova. If you manage to cut the tree he is on, he will be stunned for 4 seconds and will be forced to take a lot of damage. However, most Monkey King players tend to build attack speed items to make use of their passive,
Jingu Mastery, so a battle against a farmed Monkey King will depend on who gets the jump on the other first.
Bane
* Heroes with hiding abilities can protect disabled allies: Outworld Destroyer,
Shadow Demon,
Tusk,
Phoenix with
Aghanim's Scepter
Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Bloodseeker
[wiki] rating: 0.6 (winrate: 50% pickrate: 2%)Monkey King
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance: Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
Oracle
[wiki] rating: 0.6 (winrate: 50% pickrate: 9%)Bane
* Heroes with dispels can dispel Bane's disables from their allies: Oracle,
Legion Commander,
Omniknight
Leshrac
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Monkey King
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Windranger
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Monkey King
* Other heroes that rely on physical attacks to deal damage and not their abilities: Troll Warlord,
Sniper,
Monkey King,
Sven.
Additional:
* Powershot destroys the tree Monkey King is standing on.
* Monkey King's natural reliance on trees makes him an easy target for Shackleshot.
* Windrun evades Monkey King's attacks, preventing him from building up Jingu Mastery.
Huskar
[wiki] rating: 0.6 (winrate: 50% pickrate: 2%)Monkey King
* Burning Spears can put Monkey King's
Tree Dance on cooldown.
Additional:
* Inner Fire can push Monkey King out of Wukong's Command.
* Burning Spear's damage over time will constantly put Tree Dance on cooldown.
Centaur Warrunner
[wiki] rating: 0.6 (winrate: 49% pickrate: 4%)Monkey King
* Heroes that can keep Monkey King stunned for a long time can pose a threat: Axe,
Centaur Warrunner.
Axe
[wiki] rating: 0.6 (winrate: 49% pickrate: 10%)Monkey King
* Heroes that can keep Monkey King stunned for a long time can pose a threat: Axe,
Centaur Warrunner.
Tinker
[wiki] rating: 0.6 (winrate: 49% pickrate: 8%)Monkey King
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Pudge
[wiki] rating: 0.6 (winrate: 47% pickrate: 21%)Bane
* Heroes that have a channeled ability can be interrupted by Meat Hook: Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
Additional:
* Meat Hook can easily hit nightmared targets, as well as Bane while channeling Fiend's Grip.
* Dismember interrupts Fiend's Grip if Pudge is not targeted.
* Pudge's high health and health regeneration let him absorb much of Bane's nukes.
Monkey King
* Meat Hook can easily cancel Wukong's Command by pulling Monkey King out of the circle.
* Meat Hook can grab Monkey King from trees during Tree Dance.
* Rot puts Tree Dance on cooldown.
Monkey King
* Tree Dance has a low cooldown and allows Monkey King to jumps on trees quickly, making him a difficult target to hook.
* Because of his low attack speed and poor agility, Monkey King can inflict a large amount of damage quickly by Jingu Mastery.
* Boundless Strike interrupts Pudge's Dismember from a long range.
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Bane
* Heroes with hiding abilities can protect disabled allies: Outworld Destroyer,
Shadow Demon,
Tusk,
Phoenix with
Aghanim's Scepter
Grimstroke
[wiki] rating: 0.6 (winrate: 47% pickrate: 10%)Bane
* Heroes with powerful channeling abilities are easily interrupted by Phantom's Embrace: Bane,
Pudge,
Witch Doctor,
Crystal Maiden,
Enigma.
Nature's Prophet
[wiki] rating: 0.6 (winrate: 46% pickrate: 5%)Bane
* Heroes with illusions and summons can swarm Bane, who has no area abilities: Broodmother,
Chaos Knight,
Nature's Prophet,
Phantom Lancer,
Terrorblade
Monkey King
* Nature's Prophet's treants can destroy trees while Monkey King is standing on Tree Dance.
Monkey King
* Sprout will not protect Nature's Prophet from Tree Dance.
* Boundless Strike will interrupt attempts at Teleportation, and can reach Nature's Prophet inside the tree line.
Enigma
[wiki] rating: 0.4 (winrate: 53% pickrate: 4%)Monkey King
* Malefice keeps Tree Dance on cooldown, and can interrupt Wukong's Command's long cast time.
* Midnight Pulse destroys a large amount of trees.
Additional:
* Malefice will cause Monkey King to struggle without Black King Bar, as its periodic damage and stun disables/interrupts abilities, such as Tree Dance and
Wukong's Command.
* Midnight Pulse also destroys trees in a wide radius, stunning Monkey King if he happened to be on a tree caught within that AoE.
Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Storm Spirit
[wiki] rating: 0.4 (winrate: 50% pickrate: 10%)Monkey King
* Ball Lightning allows Storm Spirit to destroy a large amount of trees, negating Tree Dance. It also makes it easy to avoid
Wukong's Command and
Boundless Strike.
Additional:
* Ball Lightning allows Storm Spirit to easily catch up to Monkey King, destroying a large number of trees, cancelling Tree Dance, and causing Monkey King to be stunned in the process.
Bane
* Wraith King,
Medusa,
Storm Spirit and other mana dependent heroes will have diminished impact on a fight if they survive Fiend's Grip due to its mana steal.
Pangolier
[wiki] rating: 0.4 (winrate: 50% pickrate: 8%)Monkey King
* Rolling Thunder allows Pangolier to quickly clear trees.
Bane
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Drow Ranger
[wiki] rating: 0.4 (winrate: 50% pickrate: 8%)Monkey King
* A well timed Gust will push Monkey King off a tree while also silencing him.
* A well placed Multishot will hit Monkey King in the trees, perhaps making it possible to finish a kill after he jumps into the trees.
* Marksmanship procs ignore the extra armor granted by
Wukong's Command, and with a
Dragon Lance, Drow can usually hit Monkey King without entering the field of clones, even disregarding any
Black King Bar he may have bought.
* A well placed Gust can push Monkey King out of
Wukong's Command, ending it prematurely.
Additional:
* A well timed Gust will push Monkey King off a tree while also silencing him.
* A well placed Multishot will hit Monkey King in the trees, perhaps making it possible to finish a kill after he jumps into the trees.
* Marksmanship procs ignore the extra armor granted by
Wukong's Command, and with a
Dragon Lance, Drow can usually hit Monkey King without entering the field of clones, even disregarding any
Black King Bar he may have bought.
* A well placed Gust can push Monkey King out of
Wukong's Command, ending it prematurely.
Bane
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Disruptor
[wiki] rating: 0.4 (winrate: 49% pickrate: 8%)Monkey King
* Thunder Strike provides vision of Monkey King when he's in the trees. The periodic damage will also keep Monkey King from using Tree Dance if he's on the ground.
* Glimpse pulls Monkey King out of the trees if he attempts to escape using Tree Dance, and can cause Wukong's Command to end prematurely if Monkey King is Glimpsed out of its radius.
* Kinetic Field and
Static Storm can be used to hold Monkey King in place and ensure a kill.
Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Luna
[wiki] rating: 0.4 (winrate: 49% pickrate: 4%)Bane
* It is almost impossible for Bane to use Fiend's Grip properly against Luna's allies due to the huge cast range of the Lucent Beam.
Additional:
* Luna's Lucent Beam can be used to disable Bane while he is channeling Fiend's Grip.
* Luna's Eclipse will often be able to kill Bane before he can even act.
Bane
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Queen of Pain
[wiki] rating: 0.4 (winrate: 48% pickrate: 9%)Monkey King
* Blink allows Queen of Pain to avoid ganks and keep her distance, preventing Monkey King from building up Jingu Mastery.
* Scream of Pain and
Sonic Wave will hit Monkey King when he is disguised, or on a tree.
* The large AoE and low cooldown also helps Queen of Pain hit the real Monkey King inside of Wukong's Command.
Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Viper
[wiki] rating: 0.4 (winrate: 48% pickrate: 6%)Monkey King
* Nethertoxin prevents the buildup of Jingu Mastery stacks.
* Viper's poison magical damage-over-time stops Monkey King from using Tree Dance. It also ignores the extra armor bestowed by Wukong's Command.
Additional:
* Nethertoxin prevents the buildup of Jingu Mastery stacks.
* Monkey King's high base movement speed is of little worth against the array of slows Viper possesses.
* All of Viper's magical damage over time stops Monkey King from using Tree Dance. It also ignores the extra armor bestowed by
Wukong's Command.
Bane
* Viper cannot interrupt heroes with powerful channeling abilities: Bane,
Enigma,
Shadow Shaman,
Warlock
Mars
[wiki] rating: 0.4 (winrate: 47% pickrate: 16%)Monkey King
* Monkey King's natural reliance on trees makes him an exceptionally prime target for Spear of Mars. Should Monkey King use Mischief to disguise himself, it will still hit him, stunning him in the process.
* God's Rebuke easily pushes Monkey King out of Wukong's Command.
Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Rubick
[wiki] rating: 0.4 (winrate: 47% pickrate: 17%)Bane
* Fiend's Grip is a powerful channeled ability, making it easy and useful to Spell Steal and interrupt with
Telekinesis.
* Stolen Fiend's Grip or Nightmare combined with Arcane Supremacy allows Rubick to disable Bane's allies for a long amount of time.
* As a natural Aghanim's Scepter carrier, Rubick can steal an upgraded Brain Sap and deal lots of damage to Bane's team.
Monkey King
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks: Dark Seer,
Riki,
Rubick.
Enchantress
[wiki] rating: 0.4 (winrate: 46% pickrate: 1%)Monkey King
* Impetus pure damage ignores the extra armor granted from Wukong's Command.
* Enchant can dispel Monkey King's Jingu Mastery bonuses.
* Untouchable makes it hard for Monkey King to land Jingu Mastery stacks.
* Sproink allows Enchantress to escape from Wukong's Command.
Bane
* Heroes with nukes: Bane,
Lich,
Lion,
Skywrath Mage
Magnus
[wiki] rating: 0.4 (winrate: 45% pickrate: 6%)Monkey King
* Skewer and
Reverse Polarity will often push Monkey King out of Wukong's Command.
Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Faceless Void
[wiki] rating: -2.0 (winrate: 43% pickrate: 7%)Monkey King
* Monkey King’s clones from Wukong’s Command and Aghanim’s Scepter are immune to Chronosphere, so it is a very bad idea to Chronosphere Monkey King with his clones around.
Additional:
* Monkey King’s clones from Wukong’s Command and Aghanim’s Scepter are immune to Chronosphere, so it is a very bad idea to Chronosphere Monkey King with his clones around.
Bane
* If Bane is outside Chronosphere, he can use Nightmare or Fiend's Grip to cripple Faceless Void inside.
* Nightmare and Fiend's Grip are long duration disables and can render Time Walk's mobility very unreliable.
Shadow Fiend
[wiki] rating: -2.0 (winrate: 46% pickrate: 18%)Bane
* Enfeeble can be used to decrease Shadow Fiend's already abysmal level one damage even further, preventing him from getting farm and Necromastery stacks.
* Brain Sap allows Bane to heavily harass Shadow Fiend.
* Nightmare allows Bane to set up some early ganks onto Shadow Fiend.
* Fiend's Grip enables Bane to completely take Shadow Fiend out of a fight and potentially even kill him, even through
Black King Bar.
Monkey King
* Requiem of Souls is easily interrupted by Boundless Strike, due to its long cast time.
* Shadow Fiend's lack of mobility and escape makes him an easy target to ambush with Primal Spring, especially during laning stage.
* Being close means he cannot use all three razes on you before you get your Jingu Mastery stacks.
Meepo
[wiki] rating: -1.6 (winrate: 47% pickrate: 1%)Bane
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Monkey King
* Monkey King can gain Jingu Mastery stacks on Meepo’s clones from
Divided We Stand.
* Tree Dance allows him to sneak up on and gank a lone Meepo clone.
Additional:
* Tree Dance and
Primal Spring allows him to chase a retreating Meepo.
* Boundless Strike gains critical strike bonuses and
Wukong's Command can take down Meepo and his clones very quickly.
Silencer
[wiki] rating: -1.6 (winrate: 49% pickrate: 8%)Monkey King
* Silencer's low mobility and lack of any stuns or roots makes him an easy target.
* Silence will not protect Silencer from Jingu Mastery's extra damage and lifesteal.
* Monkey King often buys Black King Bar, which can be used to negate silence debuff effects.
Bane
* Heroes that can disable or silence Silencer for a long time, such as Bane and
Legion Commander, can lock down Silencer while their allies put him down.
Underlord
[wiki] rating: -1.6 (winrate: 54% pickrate: 8%)Monkey King
* Firestorm will do little percentage damage to a small HP hero like Monkey King.
* All aspects of Jingu Mastery benefits ignore Atrophy Aura's base damage reduction.
* Monkey King can get on top of Underlord easily at any stage of the game.
Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Lifestealer
[wiki] rating: -1.2 (winrate: 46% pickrate: 5%)Monkey King
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery: Legion Commander,
Lifestealer,
Weaver,
Wraith King
Bane
* Heroes with spell immunity can still be disabled by Fiend's Grip: Juggernaut,
Lifestealer,
Pangolier.
Additional:
* Fiend's Grip can disable Lifestealer through Rage.
Wraith King
[wiki] rating: -1.2 (winrate: 53% pickrate: 20%)Monkey King
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery: Legion Commander,
Lifestealer,
Weaver,
Wraith King
Additional:
* Wraith King has no ability to destroy trees from Tree Dance.
* Monkey King tends to get Diffusal Blade, leaving Wraith King no mana to reincarnate unless Wraith King has his Aghanim's Shard.
* A reincarnated Wraith King is an ideal target for Wukong's Command.
Bane
* Wraith King,
Medusa,
Storm Spirit and other mana dependent heroes will have diminished impact on a fight if they survive Fiend's Grip due to its mana steal.
Medusa
[wiki] rating: -1.0 (winrate: 45% pickrate: 2%)Bane
* Fiend's Grip provides mana drain, which can heavily damage Mana Shield and prevent Medusa from using
Stone Gaze.
* Even if she does use Stone Gaze, Nightmare can buy enough time to protect allies and reset the fight.
Additional:
* His Fiend's Grip will leave Medusa defenseless after he's done, if his teammates can provide cover for him or he initiates at the right time by Spell immunity.
Anti-Mage
[wiki] rating: -1.0 (winrate: 48% pickrate: 14%)Bane
* Fiend's Grip's very long disable prevents Anti-Mage from Blinking away or using
Manta Style. It also pierces spell immunity.
* Nightmare sets Bane's team up for chain disables on Anti-Mage.
* Enfeeble lowers Anti-Mage's status resistance and magic resistance, making him more vulnerable to disables and magic damage that normally would not affect him much.
Legion Commander
[wiki] rating: -1.0 (winrate: 48% pickrate: 13%)Bane
* Heroes with dispels can dispel Bane's disables from their allies: Oracle,
Legion Commander,
Omniknight
Bane
* Enfeeble,
Nightmare and
Fiend's Grip all prevent Legion Commander from winning Duels, especially when Bane has
Blink Dagger.
Additional:
* Bane has powerful single-target abilities that can help his allies win Duels, or at least cripple Legion Commander for the duration.
* Nightmare can waste Duel's entire duration as the dueled units transfer the Nightmare back and forth. This may be prevented if a non-Dueling unit attacks the Nightmared Dueler.
Monkey King
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery: Legion Commander,
Lifestealer,
Weaver,
Wraith King
Ursa
[wiki] rating: -1.0 (winrate: 49% pickrate: 13%)Bane
* Bane's Enfeeble makes Ursa more susceptible to disables as it reduces Status Resistance.
* Bane can use Nightmare and
Fiend's Grip to lock down Ursa early game and in team fights, forcing Ursa to buy a Black King Bar and making him very vulnerable to being kited once his Black King Bar is down to 5 seconds.
* Overall, Bane's potent disables force Ursa to build more defensive items and play more defensively in general.
Skywrath Mage
[wiki] rating: -1.0 (winrate: 50% pickrate: 6%)Monkey King
* Skywrath Mage's very low health allows Monkey King to ambush and finish him off quickly.
Troll Warlord
[wiki] rating: -1.0 (winrate: 50% pickrate: 10%)Bane
* Nightmare and
Fiend's Grip help to control/disable Troll Warlord in team-fights.
Timbersaw
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Monkey King
* Timbersaw can easily cut down the tree that Monkey King is standing on, stunning him for a lengthy period.
* Timbersaw can use Timber Chain to easily escape Wukong's Command and
Primal Spring's slow.
Additional:
* Timbersaw's low cooldown and low mana cost abilities destroys the trees that Monkey King depends on.
* Timber Chain allows Timbersaw to escape Wukong's Command.
Bane
* Brain Sap's magic damage ignores stacks of Reactive Armor.
* Nightmare prevents Timbersaw from using Timber Chain, setting him up for chain stuns and burst damage.
* Fiend's Grip immobilizes Timbersaw and drains his low mana pool, preventing escape afterwards. It also pierces
Black King Bar.
* Bane's multiple disables often force Timbersaw or his teammates to spend gold on a Linken's Sphere.
Monkey King
* Timersaw cannot take advantage of Reactive Armor against Monkey King's Jingu Mastery.
* Boundless Strike can be used to stop him from connecting his Timber Chain.
* Monkey King has bad health, so the percentage from Whirling Death will be much noticeably lower.
* However, you should be aware that Chakram can cut down a large amount of tree's, so it's not recommended to stand on them in his proximity if he knows you are there.
Treant Protector
[wiki] rating: -1.0 (winrate: 52% pickrate: 6%)Monkey King
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance: Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
Monkey King
* Monkey King is one of the few other heroes who can easily traverse through trees, counteracting Treant Protector's ability to hide in trees.
Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Juggernaut
[wiki] rating: -1.0 (winrate: 53% pickrate: 19%)Bane
* Fiend's Grip and an
Aghanim's Scepter upgraded
Brain Sap pierces spell immunity, rendering Blade Fury nearly useless.
Witch Doctor
[wiki] rating: -0.6 (winrate: 47% pickrate: 13%)Monkey King
* Another hero that should not leave a special circle for his ultimate. The only thing to be afraid is Boundless Strike.
Monkey King
* Paralyzing Cask's short stun rarely prevents Monkey King from ambushing Witch Doctor.
* Death Ward's long channel is easily interrupted by Boundless Strike.
Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Morphling
[wiki] rating: -0.6 (winrate: 47% pickrate: 12%)Bane
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Gyrocopter
[wiki] rating: -0.6 (winrate: 48% pickrate: 3%)Bane
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Lich
[wiki] rating: -0.6 (winrate: 49% pickrate: 12%)Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Death Prophet
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Weaver
[wiki] rating: -0.6 (winrate: 50% pickrate: 7%)Monkey King
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance: Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
Monkey King
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery: Legion Commander,
Lifestealer,
Weaver,
Wraith King
Bane
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Winter Wyvern
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Dark Seer
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Monkey King
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks: Dark Seer,
Riki,
Rubick.
Clinkz
[wiki] rating: -0.6 (winrate: 52% pickrate: 5%)Bane
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Puck
[wiki] rating: -0.6 (winrate: 52% pickrate: 15%)Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Night Stalker
[wiki] rating: -0.6 (winrate: 53% pickrate: 5%)Monkey King
* Heroes with stronger lane presence that can threaten to kill him: Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
Riki
[wiki] rating: -0.6 (winrate: 53% pickrate: 12%)Monkey King
* Heroes with blind of some sort can be a bad choice for Monkey King to go on: Broodmother,
Riki,
Keeper of the Light.
Monkey King
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks: Dark Seer,
Riki,
Rubick.
Bane
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Omniknight
[wiki] rating: -0.4 (winrate: 49% pickrate: 2%)Bane
* Heroes with dispels can dispel Bane's disables from their allies: Oracle,
Legion Commander,
Omniknight
Monkey King
* Jingu Mastery will still add stacks even through Guardian Angel.
* Monkey King can join a fight whenever he chooses to, meaning he can simply go directly onto Omniknight.
* During the laning phase, Jingu Mastery with Boundless Strike will kill off Omniknight, while Purification is weak.
* Heavenly Grace is useless against Monkey King's ultimate and Jingu Mastery bonuses.
Chaos Knight
[wiki] rating: -0.4 (winrate: 51% pickrate: 4%)Bane
* Heroes with illusions and summons can swarm Bane, who has no area abilities: Broodmother,
Chaos Knight,
Nature's Prophet,
Phantom Lancer,
Terrorblade
Additional:
* Phantasm's illusions make it difficult for Bane to target Chaos Knight with Nightmare,
Brain Sap and
Fiend's Grip.
* Chaos Bolt is a comparatively low cooldown tool to interrupt Fiend's Grip.
* Nightmare can be transferred by Phantasm illusions.
Monkey King
* Wukong's Command and
Boundless Strike combo can easily cause havoc on Chaos Knight by destroying all of his powerful illusions.
* Chaos Knight without Phantasm cannot deal with Jingu Mastery at all.
Alchemist
[wiki] rating: -0.4 (winrate: 53% pickrate: 4%)Monkey King
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Monkey King
* Alchemist has very bad armor and does not build armor items for the large majority of his build, so Jingu Mastery and Wukong's Command can be very deadly.
* Desolator,
Sange and Yasha or
Diffusal Blade can all be purchased to increase your damage against Alchemist or just to keep your movement speed high enough to match him while
Chemical Rage is active.
* Monkey King is an agility hero and scales with armor, so Acid Spray loses it's effectiveness later in the game.
Phantom Assassin
[wiki] rating: 0.0 (winrate: 46% pickrate: 16%)Monkey King
* Blur makes it hard for Monkey King to stack Jingu Mastery.
* Phantom Strike allows Phantom Assassin to blink directly to Monkey King during Wukong's Command, bypassing all his clones.
* Coup de Grace's high damage can kill Monkey King quickly, thus ending Wukong's Command prematurely.
Bane
* Enfeeble greatly reduces Phantom Assassin's burst damage.
* Nightmare and Fiend's Grip can ground Phantom Assassin, who normally blinks around with Phantom Strike, and stop her from outputting damage, even with Black King Bar.
* Phantom Assassin's low health pool early on makes her susceptible to Brain Sap and Fiend's Grip's heavy nuke damage.
Additional:
* Enfeeble greatly reduces Phantom Assassin's damage output, crippling her damage with Coup de Grace.
* Brain Sap's deals high magical damage against Phantom Assassin in the early game. When upgraded with
Aghanim's Scepter, it can pierce spell immunity.
* Fiend's Grip can disable Phantom Assassin, even through spell immunity.
Terrorblade
[wiki] rating: 0.0 (winrate: 46% pickrate: 5%)Bane
* Heroes with illusions and summons can swarm Bane, who has no area abilities: Broodmother,
Chaos Knight,
Nature's Prophet,
Phantom Lancer,
Terrorblade
Additional:
* Nightmare can easily cleared by Terrorblade's spammable illusions.
* Almost all of Bane's damage revolves exclusively around single-target effects. Terrorblade can almost always get a Sunder off.
Bane
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Spectre
[wiki] rating: 0.0 (winrate: 46% pickrate: 6%)Monkey King
* Spectral Dagger maintains vision on Monkey King, and allows Spectre to chase Monkey King into the trees.
* Haunt will still spawn an illusion next to Monkey King while under the effects of Mischief, removing the disguise.
* Monkey King attack range is exactly 300. The best range for Dispersion buff.
Monkey King
* Dispersion will not do anything against throughout the game due to his high lifesteal with Jingu Mastery.
* Monkey King often buys Manta Style, which will deny
Desolate benefits in 1v1 situations.
* Haunt will do nothing to stop people trapped within Monkey Kings ultimate.
* In all, Spectre is very easily pressured by Monkey King early into the game and is a very easy gank target to coordinate with your team.
Chen
[wiki] rating: 0.0 (winrate: 48% pickrate: 0%)Bane
* Bane has zero Spells to deal with multiple Chen's Creeps.
* Fiend's Grip can be easily interrupted by {U:Centaur Conqueror} and {U:Mud Golem} abilities.
Monkey King
* Monkey King can kill Chen or any of his allies with his physical damage burst from Boundless Strike and
Jingu Mastery before he can use Hand of God.
* None of the neutral creeps have any abilities to destroy trees, which makes Chen susceptible for ganks with Tree Dance and
Primal Spring.
Sniper
[wiki] rating: 0.0 (winrate: 48% pickrate: 5%)Monkey King
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance: Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
Bane
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Phantom Lancer
[wiki] rating: 0.0 (winrate: 49% pickrate: 7%)Monkey King
* Heroes that can destroy trees will deny Monkey King spots to jump on, or cause him to fall: Windranger,
Nature's Prophet,
Phantom Lancer
Bane
* Heroes with illusions and summons can swarm Bane, who has no area abilities: Broodmother,
Chaos Knight,
Nature's Prophet,
Phantom Lancer,
Terrorblade
Monkey King
* Monkey King's
Jingu Mastery is undispellable and puts a big yellow Mark over his head.
* Heroes with undispellable debuffs will help identify the real Phantom Lancer through visual effects or debuff indicators, provided that it was cast on the real Phantom Lancer to begin with:
* Doom's
Doom marks Phantom Lancer with a highly visible effect, and also silences him.
* Bloodseeker's
Rupture shows a clear red trail effect on the real Phantom Lancer.
* Ancient Apparition's
Ice Blast will only debuff Phantom Lancer and not his illusions.
* Grimstroke's
Soulbind is undispellable.
* Shadow Demon's
Demonic Purge is undispellable.
* Monkey King's
Jingu Mastery is undispellable and puts a big yellow Mark over his head.
Bane
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Brewmaster
[wiki] rating: 0.0 (winrate: 49% pickrate: 2%)Monkey King
* Cinder Brew and
Drunken Brawler makes it hard for Monkey King to stack Jingu Mastery.
* Cyclone can remove Monkey king for 6 seconds if his allies lack dispels.
* Dispel Magic can dispel Jingu Mastery's bonuses.
Bane
* After Brewmaster has committed Thunder Clap and Cinder Brew to gank, Bane can use Nightmare on Brewmaster to wait out the debuffs, and might even turn the tables by buying time for allied reinforcements.
* Bane can also prevent Brewmaster from using Primal Split with his long disables.
Necrophos
[wiki] rating: 0.0 (winrate: 49% pickrate: 4%)Monkey King
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Bane
* Heroes who possess abilities that can save targets from being killed by Reaper's Scythe: Abaddon,
Bane,
Outworld Destroyer,
Shadow Demon,
Omniknight, etc.
Zeus
[wiki] rating: 0.0 (winrate: 49% pickrate: 11%)Monkey King
* Zeus is good against heroes that juke in trees or up cliffs, like Batrider,
Monkey King,
Spectre, and
Tinker, by providing vision in any area with Lightning Bolt, or guaranteeing vision on enemies with Thundergod's Wrath.
Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Invoker
[wiki] rating: 0.0 (winrate: 50% pickrate: 17%)Monkey King
* Heroes with long animations can be frequently interrupted with Cold Snap: Earthshaker,
Monkey King,
Shadow Fiend
Lina
Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Outworld Destroyer
[wiki] rating: 0.0 (winrate: 50% pickrate: 6%)Bane
* Heroes with hiding abilities can protect disabled allies: Outworld Destroyer,
Shadow Demon,
Tusk,
Phoenix with
Aghanim's Scepter
Bane
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Void Spirit
[wiki] rating: 0.0 (winrate: 50% pickrate: 10%)Monkey King
* Keeping Void Spirit inside Wukong's Command is a very tricky task, especially in the early and mid game. In addition, if Monkey King is in a bad position, a well placed Aether Remnant can easily pull him out of the ring.
* Getting stacks of Jingu Mastery can be difficult when attacking Void Spirit.
Bane
* Fiend's Grip and
Nightmare are very useful to lock down Void Spirit.
* Brain Sap can be difficult for Void Spirit to deal with in the laning stage.
Mirana
[wiki] rating: 0.0 (winrate: 50% pickrate: 16%)Bane
* Heroes that cannot move in fights such as a Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
Bane
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
Most popular searches list
Slark, PudgeDazzle, Pudge
Techies, Spectre
Tusk, Elder Titan
Bounty Hunter, Huskar
Axe, Legion Commander
Ancient Apparition, Abaddon
Ancient Apparition, Anti-Mage
Axe, Techies, Spectre
Alchemist, Ancient Apparition
Kunkka, Axe, Grimstroke
Phantom Assassin, Crystal Maiden
Phantom Assassin, Pudge, Pugna
Slark, Pudge, Ancient Apparition
Faceless Void, Drow Ranger, Slark
Ancient Apparition, Anti-Mage, Bane
Abaddon, Alchemist, Ancient Apparition
Alchemist, Ancient Apparition, Anti-Mage
Pudge, Invoker, Drow Ranger, Weaver
Abaddon, Alchemist, Arc Warden, Bane
Anti-Mage, Arc Warden, Axe, Dark Willow
Dazzle, Witch Doctor, Bristleback, Spectre
Riki, Crystal Maiden, Visage, Treant Protector
Anti-Mage, Abaddon, Axe, Bane, Batrider
Riki, Invoker, Bristleback, Sniper, Lion
Crystal Maiden, Magnus, Enigma, Sven, Luna
Weaver, Invoker, Pudge, Lich, Ember Spirit
Sniper, Slark, Troll Warlord, Visage, Ursa
Ogre Magi, Ursa, Troll Warlord, Meepo, Lich
Ogre Magi, Treant Protector, Necrophos, Chaos Knight
Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Gyrocopter, Riki, Slardar, Bloodseeker, Meepo
Faceless Void, Tinker, Lion, Brewmaster, Pudge
Riki, Legion Commander, Tiny, Invoker, Spectre
Alchemist, Lina, Lycan, Luna, Nature's Prophet
Pudge, Zeus, Lich, Juggernaut, Centaur Warrunner
Clockwerk, Pudge, Invoker, Shadow Shaman, Sniper
Silencer, Zeus, Faceless Void, Sniper, Sand King
Huskar, Pudge, Alchemist, Luna, Phantom Assassin
Centaur Warrunner, Spirit Breaker, Tusk, Axe, Tiny
Drow Ranger, Sniper, Earthshaker, Bristleback, Riki
Tinker, Pudge, Earthshaker, Elder Titan, Gyrocopter
Phantom Assassin, Pudge, Riki, Invoker, Chaos Knight
Dazzle, Ogre Magi, Invoker, Rubick, Phantom Assassin
Spirit Breaker, Outworld Devourer, Axe, Warlock, Ursa
Winter Wyvern, Lich, Ember Spirit, Underlord, Leshrac
Leshrac, Shadow Shaman, Sniper, Necrophos, Terrorblade
Abaddon, Bane, Storm Spirit, Grimstroke, Phantom Lancer
Abaddon, Anti-Mage, Arc Warden, Ancient Apparition, Axe
Windranger, Storm Spirit, Ember Spirit, Riki, Alchemist
Brewmaster, Pudge, Storm Spirit, Phantom Lancer, Oracle
Alchemist, Ancient Apparition, Anti-Mage, Axe, Arc Warden
Ancient Apparition, Anti-Mage, Arc Warden, Axe, Alchemist
Luna, Vengeful Spirit, Storm Spirit, Undying, Beastmaster
Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
Phantom Assassin, Pudge, Huskar, Queen of Pain, Earthshaker
Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Bane
* Bane has low mobility and health, making him an easy target for Walrus PUNCH!
Fiend's Grip if he is not the target.
* Walrus PUNCH! can be used to cancel
Monkey King
* Tusk can
Walrus Kick Monkey King from
Wukong's Command, making his ultimate useless.