Timbersaw
[wiki] rating: 2.0 (winrate: 48% pickrate: 8%)Abaddon
[wiki] rating: 1.6 (winrate: 52% pickrate: 5%)Terrorblade
* Heroes who can negate effects of Sunder: Abaddon,
Faceless Void,
Weaver.
Beastmaster
* Aphotic Shield effectively nullifies Primal Roar's single-target initiation on allies.
* Even being initiated by Primal Roar, Borrowed Time can make Abaddon extremely difficult to kill.
Additional:
* Primal Roar can be instantly dispelled by Aphotic Shield.
* The debuffs from Wild Axes and
Poison from
Call of the Wild: Boar can also be dispelled by Aphotic Shield.
Winter Wyvern
[wiki] rating: 1.6 (winrate: 49% pickrate: 7%)Beastmaster
* Cold Embrace mitigates Primal Roar's single-target initiation on allies.
* Winter's Curse can turn Beastmaster's summons and Inner Beast against his teammate.
Additional:
* Beastmaster's summons and Inner Beast are very useful to attack his cursed teammate.
* Cold Embrace effectively mitigates Primal Roar's single-target initiation on allies.
Terrorblade
* Terrorblade and his illusions deal huge damage, which might used against him and his team with Winter's Curse.
Earthshaker
[wiki] rating: 1.6 (winrate: 49% pickrate: 12%)Beastmaster
* Having many summons out will cause Echo Slam to deal extra damage.
Terrorblade
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder: Earthshaker,
Faceless Void,
Legion Commander.
Enchantress
[wiki] rating: 1.6 (winrate: 46% pickrate: 1%)Terrorblade
* Heroes that can dominate his illusions or create their own illusions of him: Dark Seer,
Morphling,
Enchantress,
Shadow Demon.
Beastmaster
* Untouchable negates Inner Beast's attack speed bonus, making her hard to kill even if stunned by Primal Roar.
* Enchantress can also take control of Beastmaster's summons.
Additional:
* Enchant can control Beastmaster's boars, mitigating his effectiveness during the laning stage and teamfights.
Keeper of the Light
[wiki] rating: 1.6 (winrate: 45% pickrate: 4%)Terrorblade
* Keeper of the Light can stall pushes with {Ability ID:Illuminate|Keeper of the Light} this makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Beastmaster
* Illuminate clears Beastmaster's summons and is effective against his push.
Weaver
[wiki] rating: 1.2 (winrate: 51% pickrate: 13%)Beastmaster
* Heroes with Linken's Sphere as core item: Weaver,
Morphling,
Medusa.
Terrorblade
* Heroes, whose core item builds includes Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
Razor
[wiki] rating: 1.0 (winrate: 54% pickrate: 6%)Terrorblade
* Plasma Field can destroy Terrorblade's illusions or damage them heavily.
* Static Link decreases the bonus damage of Metamorphosis.
* Storm Surge also gives Razor high mobility, thus nullifying effects of Reflection.
* Eye of the Storm along with
Aghanim's Scepter can quickly reduce Terrorblade's armor.
* Even if Razor has no disables, he will often carry a Black King Bar, making Sunder and every other ability that Terrorblade has useless.
Arc Warden
[wiki] rating: 1.0 (winrate: 54% pickrate: 4%)Terrorblade
* Arc Warden’s Magnetic Field allows him to defend against Terrorblade if he used Metamorphosis.
* Arc also buys a Bloodthorn or a
Scythe of Vyse, which can prevent Terrorblade from using his abilities.
Shadow Shaman
[wiki] rating: 1.0 (winrate: 52% pickrate: 16%)Terrorblade
* All of Shadow Shaman's abilities totally ruin Terrorblade: Ether Shock destroys his illusions, Hex prevents him from using Sunder or
Manta Style in bad situations, Shackles not only that prevent him from using
Sunder, but he has no way to cancel it and Mass Serpent Ward can help Shadow Shaman push faster than Terrorblade even in
Metamorphosis.
Additional:
* Ether Shock can destroy Terrorblade's illusions.
* Hex prevents Terrorblade from using Sunder or
Manta Style in bad situations.
Hex can also destroy one of his illusions.
* Shackles prevents Terrorblade from using his skills and items, whether to fight, survive, or dispel it in any way. In addition, Terrorblade has no solutions to cancel it.
Puck
[wiki] rating: 1.0 (winrate: 52% pickrate: 17%)Terrorblade
* All of Puck's damaging spells deal AoE magic damage, which focuses on Terrorblade's low health pool and ignores his armor.
* Puck's spells are also great at quickly clearing all of Terrorblade's illusions. Even a single Illusory Orb is enough to drop their health very low, allowing creeps, towers or allies to finish them off very quickly. Waning Rift and Illusory Orb together are usually enough to clear his illusions.
* Waning Rift prevents Terrorblade from casting Sunder at low health.
* Puck is a common Dagon carrier, so he is able to finish of Terrorblade before he has a chance to
Sunder.
Dark Seer
[wiki] rating: 1.0 (winrate: 51% pickrate: 3%)Terrorblade
* Dark Seer's Vacuum and
Ion Shell allows him to clear a wave of Terrorblade's illusions.
* Wall of Replica can create stronger illusions of Terrorblade.
* If Dark Seer can use Vacuum to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use Sunder.
Additional:
* Dark Seer's Vacuum and
Ion Shell allows him to clear the wave of Terrorblade's illusions.
* Wall of Replica can create stronger illusions of Terrorblade.
* If Dark Seer can use Vacuum to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use
Sunder.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 51% pickrate: 13%)Terrorblade
* Arcane Orb deals pure damage against the real Terrorblade, bypassing his high base armor.
* Arcane Orb and
Sanity's Eclipse will make very short work of Terrorblade and his illusions.
Oracle
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Beastmaster
* False Promise effectively nullifies Primal Roar's single-target initiation on allies.
* Purifying Flames kills Beastmaster's Hawk instantly and Boar with two casts.
Gyrocopter
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Terrorblade
* Flak Cannon destroys Terrorblade's illusions very quickly.
Necrophos
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Terrorblade
* Reaper's Scythe can kill Terrorblade quickly before he has chance to use Sunder.
* Ghost Shroud protects Necrophos against Terrorblade's high attack damage.
Void Spirit
[wiki] rating: 1.0 (winrate: 50% pickrate: 13%)Terrorblade
* Void Spirit's high mobility becomes a nuisance to Terrorblade.
* Void Spirit's arsenal of magic damage is effective against Terrorblade's low strength.
* Terrorblade has no disables to prevent Void Spirit from escaping.
Elder Titan
[wiki] rating: 1.0 (winrate: 49% pickrate: 1%)Terrorblade
* Terrorblade has a high base armor, and relies on many ultimate orb-based items (Manta Style and
Eye of Skadi). Natural Order affects armor gained from agility, essentially reducing armor to zero if all armor is gained from agility. That effect combined with Terrorblade's low health can make a Elder Titan with an early value point in Natural Order a dangerous foe.
* Terrorblade's illusions are often grouped up in teamfight, making them more vulnerable to Echo Stomp.
Additional:
* Echo Stomp and
Astral Spirit allow the enemy team to coordinate a kill on Terrorblade before he can Sunder.
* Natural Order cripples Terrorblade's armor that he crucially needs to survive due to his low strength gain.
Crystal Maiden
[wiki] rating: 1.0 (winrate: 49% pickrate: 14%)Beastmaster
* Frostbite kills boars instantly on the laning stage leading to either experience lead or disabling Beastmaster from using Boar
* Crystal Nova nukes and slows down the attack and movement speed of Beastmaster's summons.
* Freezing Field grants improved self armor, nukes and slows down Beastmaster and his summons.
Storm Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 12%)Beastmaster
* Heroes with AoE abilities are a bane to Beastmaster's summons: Storm Spirit,
Magnus,
Pangolier.
Terrorblade
* Terrorblade has low mobility, which makes it easy for Storm Spirit to kite him.
* Terrorblade gains a lot of agility and gains very low strength, which makes it easy to burst him down with Storm's magical damage.
* All of Terrorblade's abilities are easily avoided by Storm Spirit as he can simply use Ball Lightning, wasting the duration of Metamorphosis,
Conjure Image, and
Reflection.
* However, if Storm Spirit's Orchid Malevolence is on cooldown or if he doesn't have it, Terrorblade can easily use
Sunder and kill a careless Storm Spirit.
Additional:
* Storm Spirit heavy magic damage bypass Terroblade high armor.
* Ball Lightning can either use to initiates Terroblade from distance or kite Terroblade from using Sunder as he has no source of disable to deal with Storm Spirit.
Beastmaster
* Heroes who rely on high mobility are especially vulnerable to Primal Roar: Storm Spirit,
Ember Spirit,
Queen of Pain.
Earth Spirit
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Terrorblade
* Rolling Boulder and
Geomagnetic Grip prevent Terrorblade from using Sunder.
Dazzle
[wiki] rating: 1.0 (winrate: 48% pickrate: 5%)Terrorblade
* Shallow Grave saves an ally whom Terrorblade has used Sunder on.
Mars
[wiki] rating: 1.0 (winrate: 48% pickrate: 16%)Terrorblade
* Bulwark negates most of the physical damage from Terrorblade and his illusions.
* Mars' AoE abilities kill Terrorblade's illusions quickly.
Axe
[wiki] rating: 1.0 (winrate: 47% pickrate: 8%)Terrorblade
* Terrorblade's low base health and lack of mobility make him an easy target for Axe to initiate on, and kill.
* Counter Helix will trigger from, and destroy many of Terrorblade illusions.
Additional:
* Berserker's Call and
Counter Helix together can be devastating to Terrorblade, especially if Terrorblade has a lot of illusions. Their high attack speed will trigger Counter Helix a lot, and the pure damage will quickly slice through Terrorblade's low health and kill his illusions.
* Culling Blade finishes off Terrorblade before he has the chance to Sunder due to his low health in the early to mid game.
Legion Commander
[wiki] rating: 1.0 (winrate: 47% pickrate: 11%)Terrorblade
* Duel's long duration prevents Terrorblade from swapping his health with Sunder.
* Overwhelming Odds deals high damage to Terrorblade's illusions.
Grimstroke
[wiki] rating: 1.0 (winrate: 47% pickrate: 12%)Terrorblade
* Terrorblade's lack of escape mechanisms makes it hard for him to escape both Ink Swell and Stroke of Fate.
* Phantom's Embrace's silence will also prevent him from casting Sunder to save himself.
Morphling
[wiki] rating: 1.0 (winrate: 46% pickrate: 12%)Beastmaster
* Heroes with Linken's Sphere as core item: Weaver,
Morphling,
Medusa.
Terrorblade
* Morphling common combo Ethereal Blade and
Adaptive Strike (Agility) can easily burst down Terroblade, bypassing his high armor.
* Morphling is likely to burst down Terrorblade due to his high armor, Attribute Shift.
Terrorblade
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Broodmother
[wiki] rating: 0.6 (winrate: 53% pickrate: 2%)Terrorblade
* Broodmother's
Insatiable Hunger and
Troll Warlord's
Battle Trance can nullify Sunder.
Pugna
[wiki] rating: 0.6 (winrate: 53% pickrate: 4%)Terrorblade
* Since Life drain takes out illusions instantly, Pugna with a scepter is decent versus plenty of illusion heroes, most notably Naga Siren and
Terrorblade and the aforementioned
Chaos Knight.
Phantom Lancer is an exception.
Chaos Knight
[wiki] rating: 0.6 (winrate: 52% pickrate: 3%)Beastmaster
* Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active: Bane,
Beastmaster,
Bloodseeker,
Clockwerk,
Doom,
Shadow Shaman.
Phantom Lancer
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Terrorblade
* Heroes with single-target abilities and low-mobility are all an exceptionally easy targets for Phantom Rush:
Terrorblade,
Chaos Knight,
Wraith King
Sand King
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Terrorblade
* Because of his massive AoE damage, Sand King is very effective against illusion heroes: Chaos Knight,
Phantom Lancer,
Terrorblade,...
Windranger
[wiki] rating: 0.6 (winrate: 51% pickrate: 16%)Terrorblade
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire: Chaos Knight,
Terrorblade,
Phantom Lancer,
Naga Siren.
Leshrac
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Beastmaster
* Heroes who summon multiple units that are not spell immune. Nature's Prophet,
Lycan,
Beastmaster
Invoker
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Terrorblade
* Heroes that can stall pushes: Invoker,
Keeper of the Light,
Lina,
Luna.
Lion
[wiki] rating: 0.6 (winrate: 50% pickrate: 17%)Terrorblade
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
* Mana Drain and Hex instantly kill any illusions. Finger of Death upgraded with Aghanim's Scepter also shreds most illusions.
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
Pangolier
[wiki] rating: 0.6 (winrate: 49% pickrate: 12%)Beastmaster
* Heroes with AoE abilities are a bane to Beastmaster's summons: Storm Spirit,
Magnus,
Pangolier.
Terrorblade
* Heroes who rely on skills to become a heavy hitter in a certain amount of time can waste their timing because of a lucky Lucky Shot's disarm: Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
Beastmaster
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Slark
[wiki] rating: 0.6 (winrate: 48% pickrate: 13%)Beastmaster
* Heroes with strong dispels can remove Primal Roar's stun: Abaddon,
Slark,
Oracle.
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 2%)Terrorblade
* Heroes that can dominate his illusions or create their own illusions of him: Dark Seer,
Morphling,
Enchantress,
Shadow Demon.
Zeus
[wiki] rating: 0.6 (winrate: 46% pickrate: 8%)Terrorblade
* Heroes with mediocre health pools who rely on armor or evasion to survive fights such as Troll Warlord,
Windranger, and
Terrorblade can be killed by Zeus if caught off guard.
Additional:
* Arc Lightning and
Lightning Bolt can easily burst Terrorblade and his illusions.
* Static Field automatically hits everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless of how much health they have.
Lina
[wiki] rating: 0.6 (winrate: 46% pickrate: 9%)Terrorblade
* Heroes with low health or rely on evasion can easily be bursted down, like Phantom Assassin or
Terrorblade.
Additional:
* Laguna Blade is one of the best tools to kill Terrorblade before he can use Sunder due to its high magical (pure with
Aghanim's Scepter) burst damage.
* Dragon Slave allows Lina to clear Terrorblade's illusions from Conjure Image and
Manta Style.
Magnus
[wiki] rating: 0.6 (winrate: 44% pickrate: 4%)Beastmaster
* Heroes with AoE abilities are a bane to Beastmaster's summons: Storm Spirit,
Magnus,
Pangolier.
Faceless Void
[wiki] rating: 0.6 (winrate: 41% pickrate: 3%)Terrorblade
* Frail heroes who lack mobility can also be an easy target to lock down with Chronosphere, such as Drow Ranger,
Luna,
Sniper,
Terrorblade.
Skywrath Mage
[wiki] rating: 0.4 (winrate: 50% pickrate: 6%)Terrorblade
* Arcane Bolt can target Terrorblade's low health pool in the laning phase.
* Ancient Seal can prevent Terrorblade from casting sunder.
Beastmaster
* Skywrath mage also has a terrible time fighting against anything that isn't a hero. As Mystic Flare only affects heroes, his skills are mostly target-based and he has terrible strength and agility, he can easily be kited or harassed by illusion-based heroes like Chaos Knight and
Phantom Lancer, or by Heroes that summon other units like
Lone Druid,
Lycan and
Beastmaster.
Drow Ranger
[wiki] rating: 0.4 (winrate: 47% pickrate: 4%)Terrorblade
* Marksmanship allows Drow Ranger to pierce Terrorblade's high natural base armor. Since Terrorblade doesn't like to buy armor items like
Assault Cuirass, that makes him very vulnerable to Drow.
Terrorblade
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Ember Spirit
[wiki] rating: 0.4 (winrate: 47% pickrate: 9%)Terrorblade
* Ember Spirit can deal devastating damage to illusion heroes like Terrorblade with Sleight of Fist. Terrorblade also has no way of preventing Ember Spirit from getting Activate Fire Remnant off. Additionally, Ember Spirit's ability to fight from long range as well as his wide skill set won't give many opportunities for Terrorblade to get Sunder off.
Additional:
* Ember Spirit can deal devastating damage to Terrorblade and his illusions with Sleight of Fist.
* Terrorblade has no disable to lock down Ember Spirit and prevent him from escaping with Fire Remnant. In addition, he doesn't like purchasing disabling items, which are the only solutions to deal with Ember Spirit.
Beastmaster
* Heroes who rely on high mobility are especially vulnerable to Primal Roar: Storm Spirit,
Ember Spirit,
Queen of Pain.
Lifestealer
[wiki] rating: -2.0 (winrate: 48% pickrate: 5%)Terrorblade
* Terrorblade's illusions and ranged attacks in Metamorphosis can burst down Lifestealer very quickly.
* Terrorblade has low health due to his low strength gain, which reduces Feast's lifesteal and damage.
* Terrorblade's high armor makes Lifestealer's Desolator useless.
* Because Lifestealer usually walks around with high HP in fights due to his lifesteal (and sometimes Armlet of Mordiggian), he is a great target for Terrorblade's
Sunder.
Additional:
* Reflection's illusion carries Feast as well, making it useful in fights.
* Feast cannot compensate for Terrorblade's incoming high damage, due to his low Strength gain.
* Open Wounds is a lot harder to land on the real Terrorblade if he has illusions around him.
* Lifestealer relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage by quite a bit.
Beastmaster
* Primal Roar pierces Rage and can disable Lifestealer in fights.
Wraith King
[wiki] rating: -2.0 (winrate: 51% pickrate: 17%)Beastmaster
* Necronomicon Warrior's Mana Break can deplete Wraith King's mana and prevent him from using
Reincarnation.
* Wraith King's lack of area of effect spells makes him easily overwhelmed by Beastmaster's summons.
Terrorblade
* Wraith King has no form of AoE to clear Terrorblade's illusions.
* Terrorblade is a common Manta Style and
Diffusal Blade carrier.
* Terrorblade has very high armor, which helps against Wraith King's physical-only damage.
* A reincarnated Wraith King is an ideal target for Sunder if Terrorblade's health is low.
Tiny
[wiki] rating: -1.6 (winrate: 45% pickrate: 5%)Beastmaster
* Primal Roar and the slow from Boars make kiting Tiny very easy.
Terrorblade
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Viper
[wiki] rating: -1.6 (winrate: 47% pickrate: 6%)Beastmaster
* Illusion or summon-based heroes can be a problem to Viper due to his lack of AoE damage: Naga Siren,
Phantom Lancer,
Beastmaster
Terrorblade
* Viper's damage over time and lack of disables makes him easy to Sunder.
* Viper's physical damage is mitigated by Terrorblade's high armor.
* Terrorblade under Metamorphosis can quickly kill Viper with heavy physical damage.
Additional:
* Almost all of Viper's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a Sunder off.
* Viper has low mobility and Corrosive Skin doesn't protect against physical damage, which means that Terrorblade under Metamorphosis can quickly kill Viper.
Techies
[wiki] rating: -1.6 (winrate: 48% pickrate: 8%)Terrorblade
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Additional:
* Techies' mines can be destroyed by Terrorblade's spammable illusions.
* Terrorblade can push without the fear of dying to mines; he can instead use his illusions to push.
Beastmaster
* Call of the Wild Hawk can scout Techies as they are placing mines.
* Call of the Wild Boar can clear Proximity Mines.
* The stun of Primal Roar will usually be enough to deal with the squishy Techies before they can try to suicide with Blast Off!.
Templar Assassin
[wiki] rating: -1.6 (winrate: 51% pickrate: 5%)Beastmaster
* Attacks from Boars and the attack speed boost from Inner Beast will quickly wear down Refraction.
* True Sight provided by Level 3
Necronomicon can see Templar Assassin in
Meld.
Terrorblade
* Terrorblade is one of the strongest carries in the late game, due to his resilience against physical damage, which can be a problem for almost every strong burst physical damage carries, such as Phantom Assassin and
Templar Assassin.
Sven
[wiki] rating: -1.4 (winrate: 43% pickrate: 1%)Terrorblade
* Heroes who depends on illusions and summons: Naga Siren,
Terrorblade,
Arc Warden,
Broodmother.
Additional:
* Great Cleave with
God's Strength clears Terrorblade's illusions quickly.
* Storm Hammer's AoE stuns Terrorblade and his illusions.
Beastmaster
* Primal Roar takes Sven out of the fight completely, even with Black King Bar.
Terrorblade
* Sunder will make Sven a very easy kill if he gets it of on him.
* Terrorblade likes to go late game with his high attack damage, range and agility items.
Phantom Assassin
[wiki] rating: -1.2 (winrate: 45% pickrate: 16%)Terrorblade
* Terrorblade is one of the strongest carries in the late game, due to his resilience against physical damage, which can be a problem for almost every strong burst physical damage carries, such as Phantom Assassin and
Templar Assassin.
Beastmaster
* Heroes with disables that ignore spell immunity will render Phantom Assassin quite useless in teamfights throughout the game: Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge.
Night Stalker
[wiki] rating: -1.2 (winrate: 52% pickrate: 5%)Beastmaster
* Heroes with illusions and summons can manfight Night Stalker: Terrorblade,
Beastmaster,
Broodmother.
Terrorblade
* Heroes with illusions and summons can manfight Night Stalker: Terrorblade,
Beastmaster,
Broodmother.
Shadow Fiend
[wiki] rating: -1.0 (winrate: 46% pickrate: 18%)Terrorblade
* The Reflection of Shadow Fiend cause Presence of the Dark Lord to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Shadow Fiend also doesn't have lots of survivability or control skills in order to escape.
* If Shadow Fiend chooses to go for a right-click build, he'll have a hard time against Terrorblade's high armor.
Pudge
[wiki] rating: -1.0 (winrate: 46% pickrate: 19%)Terrorblade
* Pudge has low armor and low mobility, making him a prime target for Terrorblade's right-clicks.
* Meat Hook is a lot harder to land on the real Terrorblade if he has illusions around him.
* Because Dismember targets only one hero, Terrorblade's illusions can potentially save the real Terrorblade if he's caught in it.
Witch Doctor
[wiki] rating: -1.0 (winrate: 47% pickrate: 13%)Terrorblade
* Witch Doctor's Maledict burst damage can be prevented by Sunder, if timed correctly.
* Death Ward deals physical damage, and Terrorblade's high armor can help him survive against Death Ward.
* However, be careful that Paralyzing Cask is commonly tricky to dodge as Terrorblade, due to his reliance of illusions, and
Maledict can kill Terrorblade if he has no target to be Sundered with, especially in the early game.
Spectre
[wiki] rating: -1.0 (winrate: 47% pickrate: 3%)Terrorblade
* If Terrorblade's health gets low enough, Terrorblade's Sunder can be used to completely deplete Spectre's health pool without any consequences from
Dispersion.
* Terrorblade is one of the few late game heroes that can stand toe to toe and man fight Spectre. Not all is lost if the game goes late when Terrorblade is on your team against Spectre.
Anti-Mage
[wiki] rating: -1.0 (winrate: 49% pickrate: 13%)Terrorblade
* Terrorblade with Manta Style and
Conjure Image illusions overwhelms Anti Mage.
* Reflection turns Mana Break against Anti-Mage draining his mana making it useful in fights.
* Terrorblade's low mana pool makes him a poor target for Mana Void.
Additional:
* Reflection's illusion carries Mana Break as well, making it useful in fights.
Sniper
[wiki] rating: -1.0 (winrate: 49% pickrate: 6%)Terrorblade
* Sunder can save himself or his allies from Assassinate.
* Sniper relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage by quite a bit.
* Terrorblade is a far harder carry than Sniper is, so a well-farmed Terrorblade can easily defeat a Sniper.
Venomancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Terrorblade
* Reflection illusion will apply Poison Sting to you if hit.
* Conjure Image and
Metamorphosis will make quick work of your Plague Wards.
* While ticking down from your poison, Terrorblade can wait until the last possible moment to Sunder a target, either friend or foe.
Phoenix
[wiki] rating: -1.0 (winrate: 50% pickrate: 9%)Beastmaster
* Inner Beast helps Beastmaster's team destroy Supernova quickly.
Monkey King
[wiki] rating: -1.0 (winrate: 50% pickrate: 16%)Beastmaster
* The Hawk can easily find Monkey King while he is sitting on a tree.
* Wild Axes can knock out Monkey King from tree.
* Boars drastically reduce Monkey King's attack speed, making it harder for him to gain Jingu Mastery stacks.
Additional:
* Wild Axes can chop down trees, making it difficult for Monkey King to utilize Tree Dance well.
* Call of the Wild Hawk can scout Monkey King when he is perched on top of trees.
Clockwerk
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Terrorblade
* Conjure Image and
Reflection illusions may give Clockwerk a hard time to find an angle for Hookshot.
* A trapped Terrorblade can turn the tables with Sunder, leaving Clockwerk nowhere to run.
Ancient Apparition
[wiki] rating: -1.0 (winrate: 52% pickrate: 10%)Terrorblade
* Sunder is not affected by Ice Blast and will still swap health with any target as usual.
Additional:
* Sunder allows Terrorblade (or an ally) to regain HP while affected by Ice Blast.
* Terrorblade often buys Manta Style which can dispel Cold Feet
Lycan
[wiki] rating: -1.0 (winrate: 54% pickrate: 3%)Beastmaster
* Primal Roar allows Beastmaster to keep Lycan in place after he used his Shapeshift.
Doom
[wiki] rating: -0.6 (winrate: 44% pickrate: 2%)Terrorblade
* Terrorblade can use
Sunder to save his allies who are Doomed.
Vengeful Spirit
[wiki] rating: -0.6 (winrate: 45% pickrate: 3%)Beastmaster
* Heroes who relies on illusions and summons (Beastmaster,
Chaos Knight, etc.).
Meepo
[wiki] rating: -0.6 (winrate: 45% pickrate: 1%)Beastmaster
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
Bristleback
[wiki] rating: -0.6 (winrate: 46% pickrate: 8%)Terrorblade
* Terrorblade's
Sunder is not affected by the Bristleback damage reduction.
Queen of Pain
[wiki] rating: -0.6 (winrate: 47% pickrate: 9%)Beastmaster
* Heroes who rely on high mobility are especially vulnerable to Primal Roar: Storm Spirit,
Ember Spirit,
Queen of Pain.
Riki
[wiki] rating: -0.6 (winrate: 48% pickrate: 5%)Terrorblade
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Slardar
[wiki] rating: -0.6 (winrate: 50% pickrate: 5%)Terrorblade
* Terrorblade starts out with and gains a lot of armor from his agility growth. His illusions also make it difficult for Slardar to focus down the real Terrorblade.
Undying
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Terrorblade
* Terrorblade can destroy Tombstone with his
Conjure Image and
Metamorphosis.
Bloodseeker
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Beastmaster
* Heroes with disables that go through spell immunity can end Bloodseeker before he has the chance to do anything: Batrider,
Beastmaster
Huskar
[wiki] rating: -0.6 (winrate: 52% pickrate: 3%)Terrorblade
* Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time spells inefficient. Heroes that rely on damage-over-time abilities like Venomancer and
Huskar will have a hard time against Sunder.
Tinker
[wiki] rating: -0.6 (winrate: 54% pickrate: 12%)Terrorblade
* Tinker can single-handedly stop Terrorblade's early-push and quickly clear his illusions with Laser (especially with Aghanim's Scepter) and March of Machines.
* Tinker has perfect tools to reveal Terrorblade from his illusions as well as to burst him down if he is low-health before he will be able Sunder.
Additional:
* An Aghanim's Scepter upgraded
Laser allows Tinker to blind Terrorblade and illusions.
* Tinker can also clear Terrorblade's illusions and stall his pushing attempts with March of the Machines .
Beastmaster
* Beastmaster's Hawk can find Tinker easily while he is pushing or blinking into trees.
Terrorblade
* Illusion heroes, such as Naga Siren,
Phantom Lancer,
Chaos Knight,
Terrorblade will become strong against Tinker in the late game when Tinker's only area of effect damage, March of the Machines, ceases to kill illusions quickly. Without
Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. In addition,
Mjollnir or
Battle Fury, two common pickups against illusion heroes, don't work well on Tinker at all.
Visage
[wiki] rating: -0.6 (winrate: 54% pickrate: 1%)Terrorblade
* Heroes that can overwhelm Visage by sheer number like Chaos Knight,
Meepo,
Terrorblade and
Phantom Lancer.
Troll Warlord
[wiki] rating: -0.4 (winrate: 52% pickrate: 12%)Terrorblade
* Heroes that rely on right-clicks will find that their attacks will miss a lot, due to Whirling Axes (Melee)'s miss chance. Such heroes include Phantom Assassin,
Terrorblade, and
Morphling.
Beastmaster
* Primal Roar and the slow from Boars make kiting Troll Warlord very easy.
Medusa
[wiki] rating: 0.0 (winrate: 45% pickrate: 2%)Beastmaster
* Heroes with Linken's Sphere as core item: Weaver,
Morphling,
Medusa.
Terrorblade
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Luna
[wiki] rating: 0.0 (winrate: 51% pickrate: 7%)Terrorblade
* Heroes that can stall pushes: Invoker,
Keeper of the Light,
Lina,
Luna.
Terrorblade
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Ursa
[wiki] rating: 0.0 (winrate: 51% pickrate: 16%)Terrorblade
* Ursa deals lots of damage during the laning phase before Terrorblade has Sunder available.
* Enrage's damage reduction helps Ursa survive after Terrorblade has used Sunder.
Beastmaster
* Primal Roar and the slow from Boars makes kiting Ursa very easy.
Chen
[wiki] rating: 0.0 (winrate: 52% pickrate: 0%)Beastmaster
* Chen can take control of Beastmaster's summons, especially
Necronomicon units.
Additional:
* Chen can take control of the Boar from Call of the wild Boar at any time.
Terrorblade
* Illusion and heroes with summons are difficult to kill with Chen's single-target offensive spells: Terrorblade,
Phantom Lancer,
Chaos Knight,
Broodmother,
Naga Siren,
Lycan,
Visage. However, Chen can convert enemy summons with Holy Persuasion, as long as they don't bunch up.
Juggernaut
[wiki] rating: 0.0 (winrate: 52% pickrate: 19%)Terrorblade
* Heroes, whose core item builds includes Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
Terrorblade
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage: Naga Siren,
Chaos Knight,
Terrorblade,
Phantom Lancer.
Bane
[wiki] rating: 0.0 (winrate: 54% pickrate: 3%)Terrorblade
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Terrorblade
* Heroes with illusions and summons can swarm Bane, who has no area abilities: Broodmother,
Chaos Knight,
Nature's Prophet,
Phantom Lancer,
Terrorblade
Additional:
* Nightmare can easily cleared by Terrorblade's spammable illusions.
* Almost all of Bane's damage revolves exclusively around single-target effects. Terrorblade can almost always get a Sunder off.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Beastmaster
*
Reactive Armor is very effective against Beastmaster's summons during laning stage and entire game.
* Timbersaw can quickly clear Beastmaster's summons with his nukes.
Terrorblade
* Timbersaw can take down Terrorblade's illusions with his area damage burst.
Reactive Armor plus another armor item reduce much of Terrorblade's damage.
Reactive Armor negates most of Terrorblade's damage against Timbersaw, and its high health regeneration and armor bonuses can help Timbersaw survive after being Sundered.
*
Additional:
* Timbersaw's spell combos all deal magical and pure damage, completely ignoring Terrorblade's high base armor and clearing his illusions very quickly due to the AoE damage.
*