Underlord
[wiki] rating: 2.0 (winrate: 54% pickrate: 8%)Storm Spirit
[wiki] rating: 2.0 (winrate: 50% pickrate: 10%)Bloodseeker
* Storm Spirit is invulnerable during Ball Lightning, rendering Rupture ineffective against him.
Additional:
* Storm Spirit is invulnerable during Ball Lightning, allowing him to zip away from any ganking attempts with Rupture.
* Ball Lightning also prevents Bloodseeker from chasing down an injured Storm Spirit, or catching him in Blood Rite.
Mars
* Storm Spirit's abilities all do magical damage, which can bypass Bulwark.
* Ball Lightning can escape through Arena of Blood and it is easy to dodge
Spear of Mars.
Additional:
* Ball Lightning makes it almost impossible to catch Storm Spirit without someone else initiating for you.
* Overload is not reduced by Bulwark and the magical damage spam can wear down Mars quickly.
Faceless Void
[wiki] rating: 2.0 (winrate: 43% pickrate: 7%)Mars
* Time Walk allows Faceless Void to escape or enter Arena Of Blood, and helps him recover from Mars' burst damage.
* Time Lock's magical damage ignores Bulwark.
* Chronosphere allows Faceless Void to reposition behind Mars, ignoring his Bulwark while he is helplessly frozen in time.
Additional:
* Time Dilation while Spear of Mars and
God's Rebuke are on cooldown will make these abilities unusable for a long time, rendering Mars nearly useless.
* Mars cannot turn inside the Chronosphere, which makes it easy to attack him from the back, bypassing Bulwark completely.
Bloodseeker
* Time Walk negates Rupture's damage.
* Chronosphere prevents Bloodseeker from running down and picking off weak enemies during teamfights.
Additional:
* Time Walk will not make Rupture deal damage for the distance jumped and can be used to quickly escape from
Blood Rite.
Dark Willow
[wiki] rating: 1.6 (winrate: 52% pickrate: 6%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Bloodseeker
* Bramble Maze greatly hinders Bloodseeker's ability to run around in teamfights and pick off dying allies.
* Shadow Realm prevents Bloodseeker from attacking dark Willow, allowing her to safely teleport away.
Axe
[wiki] rating: 1.6 (winrate: 49% pickrate: 10%)Bloodseeker
* Heroes with high armor and durability can be exceptionally hard for Bloodseeker to bring down: Dragon Knight,
Axe
Mars
* Berserker's Call forces Mars to face in the direction choosen.
* Counter Helix is a much stronger lane trader than Spear of Mars.
Omniknight
[wiki] rating: 1.6 (winrate: 49% pickrate: 2%)Mars
* Heroes that can save their allies can be a big problem for Mars: Dazzle,
Omniknight.
Bloodseeker
* Guardian Angel's near invulnerability denies Bloodseeker the bonuses from Thirst, preventing him from gaining the upper hand in teamfights.
* Purification's pure damage makes it hard for Bloodseeker to pursue enemies, and prevents him from replenishing his health by finishing off enemies.
Necrophos
[wiki] rating: 1.6 (winrate: 49% pickrate: 4%)Bloodseeker
* Heroes with area heals prevents Bloodseeker from bringing enemies low, and therefore deny him his Thirst bonuses and health return: Necrophos,
Dazzle
Mars
* Necrophos' largely magical damage completely ignores Bulwark.
* Ghost Shroud protects Necrophos from God's Rebuke but more importantly stops Mars from being a threat in lane.
Tinker
[wiki] rating: 1.6 (winrate: 49% pickrate: 8%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Bloodseeker
* Laser can be very effective against Bloodrage as the damage will be amplified while the blind prevents Bloodseeker from landing hits.
* Tinker is a natural Boots of Travel carrier and Rearm guarantees him escape from Rupture.
Additional:
* Laser blinds Bloodseeker, preventing him from getting last hits and denies during the laning stage and preventing him from finishing off enemies.
* Tinker always buys Boots of Travel, helping him escape Bloodseeker's early ganks.
* Tinker's heavy magical damage will burst down Bloodseeker during the early to mid game, as he has little health.
Batrider
[wiki] rating: 1.6 (winrate: 48% pickrate: 5%)Mars
* Sticky Napalm slows turn rate, making it difficult for Mars to control the direction he is facing to activate Bulwark.
* Flaming Lasso disables Mars while enemies re-position themselves behind Mars to avoid Bulwark.
Bloodseeker
* Heroes with disables that go through spell immunity can end Bloodseeker before he has the chance to do anything: Batrider,
Beastmaster
Medusa
[wiki] rating: 1.6 (winrate: 45% pickrate: 2%)Mars
* Medusa's
Stone Gaze forces Mars to choose between getting petrified, or turning his vulnerable back on Medusa.
Bloodseeker
* Mana Shield makes it very difficult for Bloodseeker to gain his Thirst bonuses.
* Rupture rarely kills Medusa through Mana Shield.
Wraith King
[wiki] rating: 1.0 (winrate: 53% pickrate: 20%)Bloodseeker
* Reincarnation makes Wraith King nearly impossible to gank with Rupture.
* Vampiric Aura restores Wraith King's health, reducing the effect of Thirst.
Additional:
* Rupture is meaningless while Reincarnation is off cooldown.
* Vampiric Aura and Mortal Strike prevent Bloodseeker from achieving Thirst bonuses.
Ogre Magi
[wiki] rating: 1.0 (winrate: 52% pickrate: 16%)Mars
* Mars has no way to trade with Ogre Magi in the early game thanks to his high base health, resistance and Ignite.
* Once Ogre Magi gets level 2 he may also have Bloodlust, which makes him even harder to deal with in lane.
* Fireblast can be ridiculously strong later on in the game for controlling Mars.
* Spear of Mars, which is Mars' main source of damage in the early game, cannot guarantee kills early on Ogre Magi.
Dragon Knight
[wiki] rating: 1.0 (winrate: 51% pickrate: 2%)Bloodseeker
* Bloodseeker's physical damage is unlikely to kill Dragon Knight, and therefore rarely get a chance to recover the large amount of HP from Bloodrage.
Pugna
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Mars
* Nether Blast,
Decrepify and
Life Drain deal high magical damage and bypasses Bulwark.
* Nether Ward reduces the amount of abilities Mars can use during fights and forces Mars to be careful about the heavy mana cost of Arena Of Blood.
* Pugna is one of few heroes that can contest Mars' ability to push and defend towers early on.
Venomancer
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Mars
* Venomancer's spells all deal magical damage, ignoring Bulwark.
* Venomancer's multiple slows are especially effective at kiting Mars.
* Plague Wards can attack through Arena Of Blood.
Additional:
* Venomancer's poison attacks are all magical damage, ignoring Bulwark.
* Venomancer's multiple slows are especially effective against Mars' low mobility.
* Plague Wards can attack through Arena of Blood.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 50% pickrate: 6%)Mars
* Arcane Orb's pure damage ignores Mars' Bulwark.
* Astral Imprisonment can be used to stop Mars from being disruptive or save allies from his abilities.
* Sanity's Eclipse deals high damage to Mars, due to his low intelligence.
Tusk
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Bloodseeker
* Snowball negates Rupture and protects Tusk allies when Ruptured.
Undying
[wiki] rating: 1.0 (winrate: 49% pickrate: 7%)Mars
* Decay,
Soul Rip and
Flesh Golem all deal magical damage which ignores Bulwark.
* Decay reduces Mars' natural strength and therefore his health pool, which is what he relies on to trade effectively in lane.
Dazzle
[wiki] rating: 1.0 (winrate: 48% pickrate: 6%)Bloodseeker
* Shallow Grave prevents Bloodseeker from replenishing his health by finishing off enemies.
Mars
* Heroes that can save their allies can be a big problem for Mars: Dazzle,
Omniknight.
Bloodseeker
* Bloodseeker's
Thirst,
Rupture, and huge AoE silence
Blood Rite can fare well against Dazzle.
Techies
[wiki] rating: 1.0 (winrate: 48% pickrate: 7%)Bloodseeker
* Well planted Proximity Mines can lure Bloodseeker to his death during ganking attempts.
Pudge
[wiki] rating: 1.0 (winrate: 47% pickrate: 21%)Bloodseeker
* Pudge's high health pool will make him have possibilities of escaping Rupture.
Morphling
[wiki] rating: 1.0 (winrate: 47% pickrate: 12%)Bloodseeker
* Morphling can escape from Rupture using Waveform.
* Morphling is a typical Manta Style carrier, which can be used to dispel the silence from
Blood Rite.
* Morphling can easily kill Bloodseeker with Ethereal Blade and Adaptive Strike combo if either hero is under the effects of
Bloodrage.
Additional:
* Waveform ignores Rupture's damage, letting Morphling escape unharmed.
* Attribute Shift (Strength Gain) makes it very hard for Bloodseeker to kill Morphling or gain his Thirst bonuses, since Morphling can use it to sustain damage while trading attacks when Ruptured.
* Morphling usually builds Linken's Sphere, which blocks Rupture.
* Morphling usually builds Ethereal Blade, which can be used to turn himself or an ally ethereal, and avoid Bloodseeker's attacks.
Witch Doctor
[wiki] rating: 1.0 (winrate: 47% pickrate: 13%)Bloodseeker
* Voodoo Restoration heals to counter Bloodseeker's Thirst.
* Rupture is generally useless against Witch Doctor while he is staying on Death Ward.
* Although Witch Doctor needs to be careful as Blood Rite can interrupt Death Ward.
Lina
[wiki] rating: 1.0 (winrate: 47% pickrate: 13%)Mars
* Dragon Slave deals reliable magic damage during the laning phase against Mars.
* Lina's Eul's Scepter of Divinity and
Light Strike Array combo can interrupt Mars from being disruptive for a decent amount of time and leave him vulnerable for follow up stuns.
* Laguna Blade deals massive magical damage, and pure damage with
Aghanim's Scepter.
Shadow Fiend
[wiki] rating: 1.0 (winrate: 46% pickrate: 18%)Mars
* If Mars lanes middle, Shadow Fiend can keep the lane pushed against him.
* Shadow Fiend can go an entirely magical based build, which is very effective against Mars.
Ember Spirit
[wiki] rating: 1.0 (winrate: 46% pickrate: 9%)Bloodseeker
* Fire Remnant allows Ember Spirit to escape Bloodseeker while Ruptured.
Additional:
* Fire Remnant allows Ember Spirit to escape while Ruptured.
Beastmaster
[wiki] rating: 0.6 (winrate: 55% pickrate: 4%)Bloodseeker
* Heroes with disables that go through spell immunity can end Bloodseeker before he has the chance to do anything: Batrider,
Beastmaster
Razor
[wiki] rating: 0.6 (winrate: 54% pickrate: 2%)Bloodseeker
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like Sven,
Bloodseeker, and
Juggernaut.
Puck
[wiki] rating: 0.6 (winrate: 52% pickrate: 15%)Bloodseeker
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Bane
[wiki] rating: 0.6 (winrate: 52% pickrate: 5%)Mars
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Chaos Knight
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Bloodseeker
* Heroes with illusion and clone abilities may confuse Bloodseeker, causing him to waste time in fights: Phantom Lancer,
Chaos Knight,
Arc Warden
Arc Warden
[wiki] rating: 0.6 (winrate: 51% pickrate: 5%)Bloodseeker
* Heroes with illusion and clone abilities may confuse Bloodseeker, causing him to waste time in fights: Phantom Lancer,
Chaos Knight,
Arc Warden
Oracle
[wiki] rating: 0.6 (winrate: 50% pickrate: 9%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Skywrath Mage
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Invoker
[wiki] rating: 0.6 (winrate: 50% pickrate: 17%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Ursa
[wiki] rating: 0.6 (winrate: 49% pickrate: 13%)Mars
* Ursa is a special mention because despite his high physical damage attacking from the front won't achieve much against Mars but isn't a great target for Mars either since Ursa is very resistant to damage with Enrage so there isn't much that can be done to stop Ursa from going on your team.
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Mars
* Heroes with break abilities: Nyx Assassin,
Shadow Demon (with
Aghanim's Scepter),
Viper.
Kunkka
[wiki] rating: 0.6 (winrate: 45% pickrate: 4%)Mars
* Kunkka's
Ghostship and
Torrent disrupt fights in Arena Of Blood.
Abaddon
[wiki] rating: 0.4 (winrate: 52% pickrate: 3%)Bloodseeker
* Borrowed Time makes Abaddon nearly impossible to gank.
* Aphotic Shield and
Mist Coil prevents Bloodseeker from gaining his Thirst bonuses.
Additional:
* If Rupture is used on Abaddon, Abaddon can use Borrowed Time and easily heal for the duration of Borrowed Time by simply moving.
Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Troll Warlord
[wiki] rating: 0.4 (winrate: 50% pickrate: 10%)Bloodseeker
* Berserker's Rage will repeatedly trap Bloodseeker in a one-on-one fight.
* Whirling Axes (Melee) blinds Bloodseeker, causing him to miss 60% of the time, and therefore reduces his ability to gain the upper hand in teamfights.
Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Zeus
[wiki] rating: 0.4 (winrate: 49% pickrate: 11%)Mars
* Mars' own father is a formidable foe because Zeus deals mostly magical damage. The high damage, low cooldown nukes of Arc Lightning and
Lightning Bolt combined with the percent health magic damage of
Static Field will shred Mars' health because it bypasses Bulwark completely.
Bloodseeker
* As a spellcaster, silences will nullify him entirely. Some notable examples are Death Prophet,
Drow Ranger,
Bloodseeker,
Disruptor and many others.
* Doom, as usual, fits this description nicely.
Meepo
[wiki] rating: -2.0 (winrate: 47% pickrate: 1%)Bloodseeker
* Every Meepo clone adds to Thirst's bonuses.
* Bloodseeker can chase down retreating clones when Meepo tries to cycle weaker clones away from combat.
Mars
* Bulwark blocks the attack from Meepo and his clones.
* Spear of Mars &
God's Rebuke prevents Meepo and his clones from initiation or escaping.
Slark
[wiki] rating: -2.0 (winrate: 48% pickrate: 13%)Mars
* Bulwark blocks much of Slark's basic attack damage, even during Shadow Dance.
* Slark finds it very difficult to have a good early/mid game when pressured in the early game by Spear of Mars and God's Rebuke.
* Spear of Mars and God's Rebuke can hit Slark through Shadow Dance.
* Should Pounce be on cooldown, Slark is very vulnerable inside Arena of Blood.
Bloodseeker
* Thirst prevents Slark from healing with Shadow Dance.
* Rupture will deal damage during Pounce.
* Dark Pact cannot dispel Rupture, preventing Slark from escaping ganks.
Additional:
* Thirst makes Slark visible while at low health, canceling out Shadow Dance's passive. For this reason, Bloodseeker is usually considered the hardest counter to Slark.
* Rupture cannot be dispelled by Dark Pact, and using Pounce while affected by it will cause Slark to take damage.
Weaver
[wiki] rating: -2.0 (winrate: 50% pickrate: 7%)Bloodseeker
* Shukuchi will trigger extra damage from Rupture.
* Shukuchi's invisibility is detected by Thirst.
* Time Lapse cannot dispel Rupture, preventing Weaver from escaping ganks.
Additional:
* Rupture is particularly crippling against Weaver, who relies on high movement speed from Shukuchi to fight and escape, and it cannot be dispelled by Time Lapse.
* Thirst detects Weaver through Shukuchi whenever his health is low.
* Blood Rite combined with Rupture forces Weaver to either take damage from the latter, or to get silenced for a long duration.
Mars
* Shukuchi cannot help Weaver escape from Arena of Blood, so with vision, Weaver is an easy kill.
* Time Lapse will also not save Weaver in a large amount of situations inside Arena of Blood, especially if he's pinned to the walls with Spear of Mars.
* The Swarm and
Geminate Attack is not very useful against a hero that can tank 70% of his main damage source.
Magnus
[wiki] rating: -1.6 (winrate: 45% pickrate: 6%)Bloodseeker
* Rupture deals extra damage to Magnus during Skewer or
Force Staff, preventing him from escaping or counter-initiating, forcing him to invest on a
Linken's Sphere.
Mars
* Heroes who can disable Mars but cannot do any damage to him, meaning he just tanks their abilities: Doom,
Magnus.
Sniper
[wiki] rating: -1.6 (winrate: 48% pickrate: 5%)Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Bloodseeker
* Sniper is suspectible to being ganked by Bloodseeker, who can easily kill Sniper due to his lack of mobility and escape mechanisms.
* Even if Sniper builds mobility items, Bloodseeker can prevent and even punish Sniper from/for using them with Rupture; Sniper is forced to stand still with
Shadow Blade, while
Hurricane Pike and
Blink Dagger deals damage if he attempts to use them while Ruptured.
Additional:
* Sniper's lack of mobility and escape mechanisms makes him one of the easier heroes for Bloodseeker to gank.
Anti-Mage
[wiki] rating: -1.6 (winrate: 48% pickrate: 14%)Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Bloodseeker
* Blood Rite prevents Anti-Mage from escaping with Blink.
* Blink will trigger the damage from Rupture.
* Both Blood Rite & Rupture are pure damage which can bypass Counterspell.
Lich
[wiki] rating: -1.6 (winrate: 49% pickrate: 12%)Mars
* Heroes who lack burst damage will have a hard time against Mars: Phantom Lancer,
Nature's Prophet,
Lich.
Bloodseeker
* If Thirst activated, Lich doesn't slow Bloodseeker.
* If he sees Chain Frost is targeting him, he can easily isolate himself with Thirst or forces Bloodseeker to build Blade Mail can cause Lich to accidentally kill himself with Chain Frost.
* Even Lich builds Glimmer Cape or
Force Staff are suicidal item against Bloodseeker when he is affected by
Rupture.
Clinkz
[wiki] rating: -1.6 (winrate: 52% pickrate: 5%)Bloodseeker
* Skeleton Walk is not enough to outrun Bloodseeker, and is detected by Thirst.
Additional:
* Thirst reveals Clinkz if he tries to escape with Skeleton Walk with low health. It also allows Bloodseeker to match or exceed Clinkz's speed.
* Rupture negates the mobility provided by Skeleton Walk in any attempt to escape or reposition in fights.
* Bloodseeker can easily build items to counter Clinkz, including Talisman of Evasion upgrades,
Blade Mail, and armor items.
Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Bounty Hunter
[wiki] rating: -1.6 (winrate: 53% pickrate: 9%)Mars
* Heroes who rely on their target to run away: Riki,
Bounty Hunter.
Bloodseeker
* Rupture can turn Bounty Hunter's mobility against him, and prevents him from escaping with Shadow Walk due to the potentially heavy damage.
* Thirst can prevent Bounty Hunter from escaping with Shadow Walk should Bounty Hunter's health become low enough, as it provides True Sight.
Monkey King
[wiki] rating: -1.6 (winrate: 53% pickrate: 18%)Mars
* Monkey King's natural reliance on trees makes him an exceptionally prime target for Spear of Mars. Should Monkey King use Mischief to disguise himself, it will still hit him, stunning him in the process.
* God's Rebuke easily pushes Monkey King out of Wukong's Command.
Bloodseeker
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance: Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
Treant Protector
[wiki] rating: -1.2 (winrate: 52% pickrate: 6%)Mars
* Heroes with the capability of removing or destroying trees greatly hinders the effectiveness of Treant Protector's abilities: Batrider,
Nature's Prophet,
Lina,
Enigma,
Mars
Bloodseeker
* Heroes with invisibility will be detected by Thirst when they have low enough health: Bounty Hunter,
Templar Assassin,
Riki,
Clinkz,
Weaver,
Treant Protector,
Nyx Assassin.
Night Stalker
[wiki] rating: -1.2 (winrate: 53% pickrate: 5%)Mars
* Heroes that are hard to gank: Dragon Knight,
Mars,
Centaur Warrunner.
Bloodseeker
* Bloodseeker's
Rupture turns Night Stalker mobility against him and
Thirst grants movement speed bonus and vision prevents Night Stalker from initiating and re-initiating.
Bristleback
[wiki] rating: -1.0 (winrate: 45% pickrate: 8%)Mars
* Bristleback's reliance on physical damage with Quill Spray is negated by Bulwark.
* Mars can knock back Bristleback to prevent him from chasing down allies with Viscous Nasal Goo.
Phantom Assassin
[wiki] rating: -1.0 (winrate: 46% pickrate: 16%)Mars
* Phantom Assassin's high physical damage is greatly reduced by Bulwark.
* God's Rebuke has true strike, ignoring the evasion from Blur.
Terrorblade
[wiki] rating: -1.0 (winrate: 46% pickrate: 5%)Mars
* Bulwark negates most of the physical damage from Terrorblade and his illusions.
* Mars' AoE abilities kill Terrorblade's illusions quickly.
Spectre
[wiki] rating: -1.0 (winrate: 46% pickrate: 6%)Mars
* Spectre cannot have a good game if she is pressured heavily in lane, which is something Mars can do.
* Spectre can use Haunt and
Spectral Dagger inside and outside from Arena of Blood, but it doesn't really matter since Mars does best during the early and mid game.
* Should Spectre get to the late game, Mars can block a large amount of her damage and split the teamfights in his advantage.
Io
[wiki] rating: -1.0 (winrate: 47% pickrate: 4%)Bloodseeker
* Thirst allows Bloodseeker to see where Io relocated to, should either Io or the tethered hero have low health.
* Rupture forces Io to stay in place, preventing it from using the Tether bonus movement speed to escape.
Vengeful Spirit
[wiki] rating: -1.0 (winrate: 47% pickrate: 7%)Bloodseeker
* Nether Swap triggers extra damage from Rupture.
* Blood Rite sets up while Vengeful Spirit using her Nether Swap within a timed correctly.
Queen of Pain
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Bloodseeker
* Blood Rite prevents Queen of Pain from escaping with Blink.
* Blink will trigger the extra damage from Rupture.
Additional:
* Bloodrage is the best tool to pop her spell block talent or her
Linken's Sphere, following up with
Rupture.
* Blood Rite silences her, preventing her from initiating or escaping.
* With Thirst, even if she Blinks away, Bloodseeker can catch right up to her.
* Rupture will heavily damage Queen of Pain if she tries to Blink away.
* She is, however, one of the few heroes who can avoid the damage from Rupture if she does it correctly.
Windranger
[wiki] rating: -1.0 (winrate: 50% pickrate: 16%)Bloodseeker
* Rupture turns Windranger's mobility against her.
Additional:
* Windrun triggers the damage from Rupture.
Pangolier
[wiki] rating: -1.0 (winrate: 50% pickrate: 8%)Bloodseeker
* Thirst provides constant sight and speed to Bloodseeker, allows him to catch up a fleeing Pangolier through all of his mobility.
* Rupture is a great threat to Pangolier, causes him to take heavy damage if he uses Swashbuckle and especially Rolling Thunder, forcing him to stop his ultimate prematurely, or keep rolling to his death.
Additional:
* Rupture works through Rolling Thunder and
Swashbuckle, greatly reducing Pangolier's mobility.
Void Spirit
[wiki] rating: -1.0 (winrate: 50% pickrate: 10%)Bloodseeker
* Rupture will fully damage Void Spirit during his ultimate, removing his main escape mechanic during fights and his way to disrupt them heavily.
* Blood Rite will force Void Spirit to use Dissimilate or Astral Step or be silenced. In the latter's case, it can be dangerous when combined with Rupture.
Mirana
[wiki] rating: -1.0 (winrate: 50% pickrate: 16%)Bloodseeker
* Rupture can quickly kill Mirana if she tries to Leap away.
* Thirst detects Mirana and her allies during Moonlight Shadow.
Additional:
* Thirst detects Mirana or her ally at low health during Moonlight Shadow.
* Rupture deals high damage when Mirana uses Leap.
Warlock
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Bloodseeker
* Blood Rite can silence Warlock, which as a spellcaster is bad for him.
* Rupture prevents Warlock from moving without taking damage, which due to his general lack of escapes is bad for him, and when combined with Blood Rite can be a very lethal combo.
Juggernaut
[wiki] rating: -1.0 (winrate: 53% pickrate: 19%)Mars
* Juggernaut deals mostly physical damage, which is easily mitigated with Bulwark.
* Juggernaut's Omnislash switches to opposite directions which each slash, so Mars can mitigate most of its damage since he only takes full damage from one direction: his back.
Lycan
[wiki] rating: -1.0 (winrate: 57% pickrate: 6%)Bloodseeker
* Rupture completely negates Lycan's high mobility.
* All of Lycan's summons are good sources of healing with Bloodrage.
Additional:
* Rupture completely negates Lycan's high mobility.
* All of Lycan's summons are good sources of healing with Bloodrage.
Doom
[wiki] rating: -0.6 (winrate: 44% pickrate: 3%)Mars
* Heroes who can disable Mars but cannot do any damage to him, meaning he just tanks their abilities: Doom,
Magnus.
Nature's Prophet
[wiki] rating: -0.6 (winrate: 46% pickrate: 5%)Mars
* Heroes who lack burst damage will have a hard time against Mars: Phantom Lancer,
Nature's Prophet,
Lich.
Slardar
[wiki] rating: -0.6 (winrate: 48% pickrate: 8%)Bloodseeker
* Bloodseeker's
Rupture forces Slardar to stay still during fights, preventing Slardar from using Guardian sprint to move in and out of fights. This takes away the ability to initiate and re-initiate with Slithereen Crush's low cooldown. Due to the increased move speed from Guardian Sprint, Slardar can lose health at about 160% the rate of normal heroes while under
Rupture. Bloodseeker's
Thirst also gives him enough move speed so that he's one of the few heroes who can outrun or catch up to a Slardar during Guardian Sprint.
Hoodwink
[wiki] rating: -0.6 (winrate: 49% pickrate: 19%)Mars
* Heroes that can negate Hoodwink's mobility: Kunkka,
Disruptor,
Mars.
Phantom Lancer
[wiki] rating: -0.6 (winrate: 49% pickrate: 7%)Bloodseeker
* Heroes with illusion and clone abilities may confuse Bloodseeker, causing him to waste time in fights: Phantom Lancer,
Chaos Knight,
Arc Warden
Bloodseeker
* Bloodseeker's
Rupture shows a clear red trail effect on the real Phantom Lancer.
* Heroes with undispellable debuffs will help identify the real Phantom Lancer through visual effects or debuff indicators, provided that it was cast on the real Phantom Lancer to begin with:
* Doom's
Doom marks Phantom Lancer with a highly visible effect, and also silences him.
* Bloodseeker's
Rupture shows a clear red trail effect on the real Phantom Lancer.
* Ancient Apparition's
Ice Blast will only debuff Phantom Lancer and not his illusions.
* Grimstroke's
Soulbind is undispellable.
* Shadow Demon's
Demonic Purge is undispellable.
* Monkey King's
Jingu Mastery is undispellable and puts a big yellow Mark over his head.
Mars
* Heroes who lack burst damage will have a hard time against Mars: Phantom Lancer,
Nature's Prophet,
Lich.
Luna
[wiki] rating: -0.6 (winrate: 49% pickrate: 4%)Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Disruptor
[wiki] rating: -0.6 (winrate: 49% pickrate: 8%)Bloodseeker
* Heroes with silences : Bloodseeker,
Riki,
Silencer.
Drow Ranger
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Earth Spirit
[wiki] rating: -0.6 (winrate: 50% pickrate: 9%)Bloodseeker
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Jakiro
[wiki] rating: -0.6 (winrate: 50% pickrate: 11%)Bloodseeker
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Templar Assassin
[wiki] rating: -0.6 (winrate: 50% pickrate: 5%)Bloodseeker
* Heroes with invisibility will be detected by Thirst when they have low enough health: Bounty Hunter,
Templar Assassin,
Riki,
Clinkz,
Weaver,
Treant Protector,
Nyx Assassin.
Spirit Breaker
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Bloodseeker
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Naga Siren
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Bloodseeker
* Heroes with long-lasting, undispellable debuffs will pinpoint the true Naga Siren: Spirit Breaker,
Bloodseeker.
Dark Seer
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Bloodseeker
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Additional:
* Rupture can deal a lot of damage to either a surged Dark Seer or his allies and prevent the target to get into position.
Riki
[wiki] rating: -0.6 (winrate: 53% pickrate: 12%)Mars
* Bulwark is generally irrelevant against Riki as he primarily deals bonus damage from behind.
Additional:
* Blink Strike gives bonus backstab damage. Along with
Tricks of the Trade it completely bypasses Bulwark.
Mars
* Heroes who rely on their target to run away: Riki,
Bounty Hunter.
Bloodseeker
* Thirst detects Riki whenever his health is low.
* Rupture does large damage when Riki uses Blink Strike.
Broodmother
[wiki] rating: -0.6 (winrate: 55% pickrate: 2%)Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Legion Commander
[wiki] rating: -0.4 (winrate: 48% pickrate: 13%)Mars
* Legion Commander is both good and bad vs Mars, on the plus side she can dispel Spear of Mars with
Press the Attack and is a good
Silver Edge carrier. Mars is also not the ideal duel target, since he's not very useful after using his abilities anyway.
Mars
* Because Duel requires both combatants to face each other, Bulwark will reduce a large portion of her damage, reducing the chances that Legion Commander will win the duel.
* Spear of Mars and
God's Rebuke pushes Legion Commander away during Duels against allies.
Additional:
* Bulwark prevents Legion Commander from gaining wins with Duel.
Phoenix
[wiki] rating: -0.4 (winrate: 51% pickrate: 10%)Mars
* Heroes with high health especially Strength heroes will take more damage on Sun Ray: Axe,
Pudge,
Bristleback,
Mars.
Bloodseeker
* Although Blood Rite can be easily avoided, if it does hit, its lengthy silence and pure damage can be a severe punishment for a slow, unobservant, or simply unfortunate Phoenix. His
Rupture can turn Icarus Dive into a suicide option, and it cannot be dispelled, meaning even if Phoenix completes a Supernova, choosing to Dive may just cut its health back down. And finally, due to Phoenix's health costs, too much careless ability spamming may just put Phoenix into Bloodseeker's vision, making it a very tempting ganking target.
Additional:
* Phoenix expends health to use its abilities, making it a good target for Thirst.
* Rupture deals heavy damage against Icarus Dive.
Enigma
[wiki] rating: -0.4 (winrate: 53% pickrate: 4%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Bloodseeker
* Blood Rite can flush Enigma out of position and potentially force him to activate his spell immunity prematurely, before pulling off a Black Hole combo.
* Bloodseeker can find an Enigma out of position and Rupture him, making it difficult to initiate properly in a team fight, as it pierces through
Black King Bar
Viper
[wiki] rating: 0.0 (winrate: 48% pickrate: 6%)Mars
* Nethertoxin breaks the damage block from Bulwark.
* Poison Attack and
Viper Strike's slows make it difficult for Mars to contribute to fights due to his low mobility.
Additional:
* Nethertoxin breaks Bulwark entirely, making Mars far less tanky. Using Nethertoxin inside
Arena of Blood may discourage enemies from following up with Mars' initiation.
* Rod of Atos is currently common on Viper and keeps Mars in position long enough to be killed.
* Viper is not very tanky earlier in the game, so positioning against Mars is important since a well-timed Spear of Mars can be the end of Viper.
Bloodseeker
* Bloodseeker natural attack, run and turn speed outpaces viper's and makes viper easy pickings for Bloodseekers top
Huskar
[wiki] rating: 0.0 (winrate: 50% pickrate: 2%)Mars
* Burning Spear's magical damage is very troublesome for Mars in the laning stage.
* Life Break's percentage-based magical damage bypasses Bulwark, and can also be used to jump in or out of Arena Of Blood.
Bloodseeker
* Huskar is often at low health, providing large Thirst bonuses to Bloodseeker.
* Life Break can trigger Rupture's damage.
* A self applied Bloodrage together with Blademail means it's almost suicidal for Huskar to jump on Bloodseeker with Life Break
Additional:
* Huskar is often at low health, providing large Thirst bonuses.
* Life Break triggers Rupture's damage.
Timbersaw
[wiki] rating: 0.0 (winrate: 50% pickrate: 7%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Bloodseeker
* Bloodseeker's
Rupture deals great damage against Timbersaw should he tried escaping with Timber Chain.
Additional:
* Rupture and Blood Rite locks down Timbersaw, preventing him from escaping with Timber Chain. However, Timbersaw may reflect a good deal of damage with
Blade Mail.
Nyx Assassin
[wiki] rating: 0.0 (winrate: 54% pickrate: 13%)Mars
* Heroes with break abilities: Nyx Assassin,
Shadow Demon (with
Aghanim's Scepter),
Viper.
Bloodseeker
* Heroes with invisibility will be detected by Thirst when they have low enough health: Bounty Hunter,
Templar Assassin,
Riki,
Clinkz,
Weaver,
Treant Protector,
Nyx Assassin.
Additional:
* While Burrowing, Nyx is an easy target for a Blood Rite, although he can at least partially counter it with a well-timed Spiked Carapace.
* Thirst is always a threat to Nyx Assassin, hindering his attempt of escape using Vendetta.
* Rupture also prevents Nyx Assassin from escaping with Vendetta, as it forces him to stay still.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Mars
*
Firestorm and
Pit of Malice are very disruptive in team fights, completely matching Mars especially since it can all be cast inside Arena Of Blood and also does percentage-based magical damage, negating Bulwark.
Dark Rift can save any allies of Underlord trapped in Arena Of Blood.
Atrophy Aura allows Underlord to lane against Mars quite well since he does not have the best base damage during the early game.
Pipe of Insight and
Mekansm/
Guardian Greaves, allowing his team to combat Mars in the mid to late game.
*
*
* Underlord is a common carrier of both
Bloodseeker
* Damage reduction from
Atrophy Aura prevents Bloodseeker from killing targets and gaining his Thirst bonuses.
Pit of Malice's area of effect catches Bloodseeker easily, negating his speed bonus during teamfights.
Dark Rift allows Underlord to transport Ruptured allies to the fountain, rendering it useless.
*
*