Storm Spirit
[wiki] rating: 2.0 (winrate: 49% pickrate: 12%)Mars
[wiki] rating: 2.0 (winrate: 48% pickrate: 16%)Bloodseeker
* Arena Of Blood prevents Bloodseeker from attacking a Ruptured target.
* Bulwark helps Mars survive Rupture ganks simply by turning towards Bloodseeker without moving.
* Spear of Mars and God's Rebuke can push Bloodseeker from Ruptured targets.
Terrorblade
* Bulwark negates most of the physical damage from Terrorblade and his illusions.
* Mars' AoE abilities kill Terrorblade's illusions quickly.
Ember Spirit
[wiki] rating: 2.0 (winrate: 47% pickrate: 9%)Bloodseeker
* Fire Remnant allows Ember Spirit to escape Bloodseeker while Ruptured.
Additional:
* Fire Remnant allows Ember Spirit to escape while Ruptured.
Terrorblade
* Ember Spirit can deal devastating damage to illusion heroes like Terrorblade with Sleight of Fist. Terrorblade also has no way of preventing Ember Spirit from getting Activate Fire Remnant off. Additionally, Ember Spirit's ability to fight from long range as well as his wide skill set won't give many opportunities for Terrorblade to get Sunder off.
Additional:
* Ember Spirit can deal devastating damage to Terrorblade and his illusions with Sleight of Fist.
* Terrorblade has no disable to lock down Ember Spirit and prevent him from escaping with Fire Remnant. In addition, he doesn't like purchasing disabling items, which are the only solutions to deal with Ember Spirit.
Razor
[wiki] rating: 1.6 (winrate: 54% pickrate: 6%)Bloodseeker
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like Sven,
Bloodseeker, and
Juggernaut.
Terrorblade
* Plasma Field can destroy Terrorblade's illusions or damage them heavily.
* Static Link decreases the bonus damage of Metamorphosis.
* Storm Surge also gives Razor high mobility, thus nullifying effects of Reflection.
* Eye of the Storm along with
Aghanim's Scepter can quickly reduce Terrorblade's armor.
* Even if Razor has no disables, he will often carry a Black King Bar, making Sunder and every other ability that Terrorblade has useless.
Arc Warden
[wiki] rating: 1.6 (winrate: 54% pickrate: 4%)Bloodseeker
* Heroes with illusion and clone abilities may confuse Bloodseeker, causing him to waste time in fights: Phantom Lancer,
Chaos Knight,
Arc Warden
Terrorblade
* Arc Warden’s Magnetic Field allows him to defend against Terrorblade if he used Metamorphosis.
* Arc also buys a Bloodthorn or a
Scythe of Vyse, which can prevent Terrorblade from using his abilities.
Troll Warlord
[wiki] rating: 1.6 (winrate: 52% pickrate: 12%)Terrorblade
* Heroes that rely on right-clicks will find that their attacks will miss a lot, due to Whirling Axes (Melee)'s miss chance. Such heroes include Phantom Assassin,
Terrorblade, and
Morphling.
Bloodseeker
* Berserker's Rage will repeatedly trap Bloodseeker in a one-on-one fight.
* Whirling Axes (Melee) blinds Bloodseeker, causing him to miss 60% of the time, and therefore reduces his ability to gain the upper hand in teamfights.
Puck
[wiki] rating: 1.6 (winrate: 52% pickrate: 17%)Terrorblade
* All of Puck's damaging spells deal AoE magic damage, which focuses on Terrorblade's low health pool and ignores his armor.
* Puck's spells are also great at quickly clearing all of Terrorblade's illusions. Even a single Illusory Orb is enough to drop their health very low, allowing creeps, towers or allies to finish them off very quickly. Waning Rift and Illusory Orb together are usually enough to clear his illusions.
* Waning Rift prevents Terrorblade from casting Sunder at low health.
* Puck is a common Dagon carrier, so he is able to finish of Terrorblade before he has a chance to
Sunder.
Bloodseeker
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Abaddon
[wiki] rating: 1.6 (winrate: 52% pickrate: 5%)Bloodseeker
* Borrowed Time makes Abaddon nearly impossible to gank.
* Aphotic Shield and
Mist Coil prevents Bloodseeker from gaining his Thirst bonuses.
Additional:
* If Rupture is used on Abaddon, Abaddon can use Borrowed Time and easily heal for the duration of Borrowed Time by simply moving.
Terrorblade
* Heroes who can negate effects of Sunder: Abaddon,
Faceless Void,
Weaver.
Necrophos
[wiki] rating: 1.6 (winrate: 50% pickrate: 3%)Terrorblade
* Reaper's Scythe can kill Terrorblade quickly before he has chance to use Sunder.
* Ghost Shroud protects Necrophos against Terrorblade's high attack damage.
Bloodseeker
* Heroes with area heals prevents Bloodseeker from bringing enemies low, and therefore deny him his Thirst bonuses and health return: Necrophos,
Dazzle
Axe
[wiki] rating: 1.6 (winrate: 47% pickrate: 8%)Bloodseeker
* Heroes with high armor and durability can be exceptionally hard for Bloodseeker to bring down: Dragon Knight,
Axe
Terrorblade
* Terrorblade's low base health and lack of mobility make him an easy target for Axe to initiate on, and kill.
* Counter Helix will trigger from, and destroy many of Terrorblade illusions.
Additional:
* Berserker's Call and
Counter Helix together can be devastating to Terrorblade, especially if Terrorblade has a lot of illusions. Their high attack speed will trigger Counter Helix a lot, and the pure damage will quickly slice through Terrorblade's low health and kill his illusions.
* Culling Blade finishes off Terrorblade before he has the chance to Sunder due to his low health in the early to mid game.
Faceless Void
[wiki] rating: 1.6 (winrate: 41% pickrate: 3%)Bloodseeker
* Time Walk negates Rupture's damage.
* Chronosphere prevents Bloodseeker from running down and picking off weak enemies during teamfights.
Additional:
* Time Walk will not make Rupture deal damage for the distance jumped and can be used to quickly escape from
Blood Rite.
Terrorblade
* Frail heroes who lack mobility can also be an easy target to lock down with Chronosphere, such as Drow Ranger,
Luna,
Sniper,
Terrorblade.
Tinker
[wiki] rating: 1.4 (winrate: 54% pickrate: 12%)Terrorblade
* Tinker can single-handedly stop Terrorblade's early-push and quickly clear his illusions with Laser (especially with Aghanim's Scepter) and March of Machines.
* Tinker has perfect tools to reveal Terrorblade from his illusions as well as to burst him down if he is low-health before he will be able Sunder.
Additional:
* An Aghanim's Scepter upgraded
Laser allows Tinker to blind Terrorblade and illusions.
* Tinker can also clear Terrorblade's illusions and stall his pushing attempts with March of the Machines .
Bloodseeker
* Laser can be very effective against Bloodrage as the damage will be amplified while the blind prevents Bloodseeker from landing hits.
* Tinker is a natural Boots of Travel carrier and Rearm guarantees him escape from Rupture.
Additional:
* Laser blinds Bloodseeker, preventing him from getting last hits and denies during the laning stage and preventing him from finishing off enemies.
* Tinker always buys Boots of Travel, helping him escape Bloodseeker's early ganks.
* Tinker's heavy magical damage will burst down Bloodseeker during the early to mid game, as he has little health.
Terrorblade
* Illusion heroes, such as Naga Siren,
Phantom Lancer,
Chaos Knight,
Terrorblade will become strong against Tinker in the late game when Tinker's only area of effect damage, March of the Machines, ceases to kill illusions quickly. Without
Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. In addition,
Mjollnir or
Battle Fury, two common pickups against illusion heroes, don't work well on Tinker at all.
Dazzle
[wiki] rating: 1.4 (winrate: 48% pickrate: 5%)Bloodseeker
* Shallow Grave prevents Bloodseeker from replenishing his health by finishing off enemies.
Terrorblade
* Shallow Grave saves an ally whom Terrorblade has used Sunder on.
Bloodseeker
* Bloodseeker's
Thirst,
Rupture, and huge AoE silence
Blood Rite can fare well against Dazzle.
Morphling
[wiki] rating: 1.4 (winrate: 46% pickrate: 12%)Bloodseeker
* Morphling can escape from Rupture using Waveform.
* Morphling is a typical Manta Style carrier, which can be used to dispel the silence from
Blood Rite.
Additional:
* Waveform ignores Rupture's damage, letting Morphling escape unharmed.
* Attribute Shift (Strength Gain) makes it very hard for Bloodseeker to kill Morphling or gain his Thirst bonuses, since Morphling can use it to sustain damage while trading attacks when Ruptured.
* Morphling usually builds Linken's Sphere, which blocks Rupture.
* Morphling usually builds Ethereal Blade, which can be used to turn himself or an ally ethereal, and avoid Bloodseeker's attacks.
Terrorblade
* Morphling common combo Ethereal Blade and
Adaptive Strike (Agility) can easily burst down Terroblade, bypassing his high armor.
* Morphling is likely to burst down Terrorblade due to his high armor, Attribute Shift.
Terrorblade
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Dark Willow
[wiki] rating: 1.0 (winrate: 52% pickrate: 7%)Bloodseeker
* Bramble Maze greatly hinders Bloodseeker's ability to run around in teamfights and pick off dying allies.
* Shadow Realm prevents Bloodseeker from attacking dark Willow, allowing her to safely teleport away.
Shadow Shaman
[wiki] rating: 1.0 (winrate: 52% pickrate: 16%)Terrorblade
* All of Shadow Shaman's abilities totally ruin Terrorblade: Ether Shock destroys his illusions, Hex prevents him from using Sunder or
Manta Style in bad situations, Shackles not only that prevent him from using
Sunder, but he has no way to cancel it and Mass Serpent Ward can help Shadow Shaman push faster than Terrorblade even in
Metamorphosis.
Additional:
* Ether Shock can destroy Terrorblade's illusions.
* Hex prevents Terrorblade from using Sunder or
Manta Style in bad situations.
Hex can also destroy one of his illusions.
* Shackles prevents Terrorblade from using his skills and items, whether to fight, survive, or dispel it in any way. In addition, Terrorblade has no solutions to cancel it.
Ursa
[wiki] rating: 1.0 (winrate: 51% pickrate: 16%)Terrorblade
* Ursa deals lots of damage during the laning phase before Terrorblade has Sunder available.
* Enrage's damage reduction helps Ursa survive after Terrorblade has used Sunder.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 51% pickrate: 13%)Terrorblade
* Arcane Orb deals pure damage against the real Terrorblade, bypassing his high base armor.
* Arcane Orb and
Sanity's Eclipse will make very short work of Terrorblade and his illusions.
Underlord
[wiki] rating: 1.0 (winrate: 51% pickrate: 7%)Bloodseeker
* Damage reduction from Atrophy Aura prevents Bloodseeker from killing targets and gaining his Thirst bonuses.
* Pit of Malice's area of effect catches Bloodseeker easily, negating his speed bonus during teamfights.
* Dark Rift allows Underlord to transport Ruptured allies to the fountain, rendering it useless.
Gyrocopter
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Terrorblade
* Flak Cannon destroys Terrorblade's illusions very quickly.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 6%)Terrorblade
* Arcane Bolt can target Terrorblade's low health pool in the laning phase.
* Ancient Seal can prevent Terrorblade from casting sunder.
Tusk
[wiki] rating: 1.0 (winrate: 50% pickrate: 13%)Bloodseeker
* Snowball negates Rupture and protects Tusk allies when Ruptured.
Elder Titan
[wiki] rating: 1.0 (winrate: 49% pickrate: 1%)Terrorblade
* Terrorblade has a high base armor, and relies on many ultimate orb-based items (Manta Style and
Eye of Skadi). Natural Order affects armor gained from agility, essentially reducing armor to zero if all armor is gained from agility. That effect combined with Terrorblade's low health can make a Elder Titan with an early value point in Natural Order a dangerous foe.
* Terrorblade's illusions are often grouped up in teamfight, making them more vulnerable to Echo Stomp.
Additional:
* Echo Stomp and
Astral Spirit allow the enemy team to coordinate a kill on Terrorblade before he can Sunder.
* Natural Order cripples Terrorblade's armor that he crucially needs to survive due to his low strength gain.
Dragon Knight
[wiki] rating: 1.0 (winrate: 48% pickrate: 4%)Bloodseeker
* Bloodseeker's physical damage is unlikely to kill Dragon Knight, and therefore rarely get a chance to recover the large amount of HP from Bloodrage.
Omniknight
[wiki] rating: 1.0 (winrate: 47% pickrate: 1%)Bloodseeker
* Guardian Angel's near invulnerability denies Bloodseeker the bonuses from Thirst, preventing him from gaining the upper hand in teamfights.
* Purification's pure damage makes it hard for Bloodseeker to pursue enemies, and prevents him from replenishing his health by finishing off enemies.
Legion Commander
[wiki] rating: 1.0 (winrate: 47% pickrate: 11%)Terrorblade
* Duel's long duration prevents Terrorblade from swapping his health with Sunder.
* Overwhelming Odds deals high damage to Terrorblade's illusions.
Grimstroke
[wiki] rating: 1.0 (winrate: 47% pickrate: 12%)Terrorblade
* Terrorblade's lack of escape mechanisms makes it hard for him to escape both Ink Swell and Stroke of Fate.
* Phantom's Embrace's silence will also prevent him from casting Sunder to save himself.
Broodmother
[wiki] rating: 0.6 (winrate: 53% pickrate: 2%)Terrorblade
* Broodmother's
Insatiable Hunger and
Troll Warlord's
Battle Trance can nullify Sunder.
Beastmaster
[wiki] rating: 0.6 (winrate: 53% pickrate: 6%)Bloodseeker
* Heroes with disables that go through spell immunity can end Bloodseeker before he has the chance to do anything: Batrider,
Beastmaster
Pugna
[wiki] rating: 0.6 (winrate: 53% pickrate: 4%)Terrorblade
* Since Life drain takes out illusions instantly, Pugna with a scepter is decent versus plenty of illusion heroes, most notably Naga Siren and
Terrorblade and the aforementioned
Chaos Knight.
Phantom Lancer is an exception.
Chaos Knight
[wiki] rating: 0.6 (winrate: 52% pickrate: 3%)Bloodseeker
* Heroes with illusion and clone abilities may confuse Bloodseeker, causing him to waste time in fights: Phantom Lancer,
Chaos Knight,
Arc Warden
Phantom Lancer
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Terrorblade
* Heroes with single-target abilities and low-mobility are all an exceptionally easy targets for Phantom Rush:
Terrorblade,
Chaos Knight,
Wraith King
Bloodseeker
* Heroes with illusion and clone abilities may confuse Bloodseeker, causing him to waste time in fights: Phantom Lancer,
Chaos Knight,
Arc Warden
Bloodseeker
* Bloodseeker's
Rupture shows a clear red trail effect on the real Phantom Lancer.
* Heroes with undispellable debuffs will help identify the real Phantom Lancer through visual effects or debuff indicators, provided that it was cast on the real Phantom Lancer to begin with:
* Doom's
Doom marks Phantom Lancer with a highly visible effect, and also silences him.
* Bloodseeker's
Rupture shows a clear red trail effect on the real Phantom Lancer.
* Ancient Apparition's
Ice Blast will only debuff Phantom Lancer and not his illusions.
* Grimstroke's
Soulbind is undispellable.
* Shadow Demon's
Demonic Purge is undispellable.
* Monkey King's
Jingu Mastery is undispellable and puts a big yellow Mark over his head.
Sand King
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Terrorblade
* Because of his massive AoE damage, Sand King is very effective against illusion heroes: Chaos Knight,
Phantom Lancer,
Terrorblade,...
Invoker
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Terrorblade
* Heroes that can stall pushes: Invoker,
Keeper of the Light,
Lina,
Luna.
Lion
[wiki] rating: 0.6 (winrate: 50% pickrate: 17%)Terrorblade
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
* Mana Drain and Hex instantly kill any illusions. Finger of Death upgraded with Aghanim's Scepter also shreds most illusions.
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
Winter Wyvern
[wiki] rating: 0.6 (winrate: 49% pickrate: 7%)Terrorblade
* Terrorblade and his illusions deal huge damage, which might used against him and his team with Winter's Curse.
Earthshaker
[wiki] rating: 0.6 (winrate: 49% pickrate: 12%)Terrorblade
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder: Earthshaker,
Faceless Void,
Legion Commander.
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 2%)Terrorblade
* Heroes that can dominate his illusions or create their own illusions of him: Dark Seer,
Morphling,
Enchantress,
Shadow Demon.
Batrider
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Bloodseeker
* Heroes with disables that go through spell immunity can end Bloodseeker before he has the chance to do anything: Batrider,
Beastmaster
Lina
[wiki] rating: 0.6 (winrate: 46% pickrate: 9%)Terrorblade
* Heroes with low health or rely on evasion can easily be bursted down, like Phantom Assassin or
Terrorblade.
Additional:
* Laguna Blade is one of the best tools to kill Terrorblade before he can use Sunder due to its high magical (pure with
Aghanim's Scepter) burst damage.
* Dragon Slave allows Lina to clear Terrorblade's illusions from Conjure Image and
Manta Style.
Enchantress
[wiki] rating: 0.6 (winrate: 46% pickrate: 1%)Terrorblade
* Heroes that can dominate his illusions or create their own illusions of him: Dark Seer,
Morphling,
Enchantress,
Shadow Demon.
Keeper of the Light
[wiki] rating: 0.6 (winrate: 45% pickrate: 4%)Terrorblade
* Keeper of the Light can stall pushes with {Ability ID:Illuminate|Keeper of the Light} this makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Dark Seer
[wiki] rating: 0.4 (winrate: 51% pickrate: 3%)Terrorblade
* Dark Seer's Vacuum and
Ion Shell allows him to clear a wave of Terrorblade's illusions.
* Wall of Replica can create stronger illusions of Terrorblade.
* If Dark Seer can use Vacuum to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use Sunder.
Additional:
* Dark Seer's Vacuum and
Ion Shell allows him to clear the wave of Terrorblade's illusions.
* Wall of Replica can create stronger illusions of Terrorblade.
* If Dark Seer can use Vacuum to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use
Sunder.
Bloodseeker
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Additional:
* Rupture can deal a lot of damage to either a surged Dark Seer or his allies and prevent the target to get into position.
Earth Spirit
[wiki] rating: 0.4 (winrate: 48% pickrate: 10%)Terrorblade
* Rolling Boulder and
Geomagnetic Grip prevent Terrorblade from using Sunder.
Bloodseeker
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Techies
[wiki] rating: 0.4 (winrate: 48% pickrate: 8%)Bloodseeker
* Well planted Proximity Mines can lure Bloodseeker to his death during ganking attempts.
Terrorblade
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Additional:
* Techies' mines can be destroyed by Terrorblade's spammable illusions.
* Terrorblade can push without the fear of dying to mines; he can instead use his illusions to push.
Timbersaw
[wiki] rating: 0.4 (winrate: 48% pickrate: 8%)Terrorblade
* Timbersaw can take down Terrorblade's illusions with his area damage burst.
* Reactive Armor plus another armor item reduce much of Terrorblade's damage.
Additional:
* Timbersaw's spell combos all deal magical and pure damage, completely ignoring Terrorblade's high base armor and clearing his illusions very quickly due to the AoE damage.
* Reactive Armor negates most of Terrorblade's damage against Timbersaw, and its high health regeneration and armor bonuses can help Timbersaw survive after being Sundered.
Bloodseeker
* Bloodseeker's
Rupture deals great damage against Timbersaw should he tried escaping with Timber Chain.
Additional:
* Rupture and Blood Rite locks down Timbersaw, preventing him from escaping with Timber Chain. However, Timbersaw may reflect a good deal of damage with
Blade Mail.
Drow Ranger
[wiki] rating: 0.4 (winrate: 47% pickrate: 4%)Terrorblade
* Marksmanship allows Drow Ranger to pierce Terrorblade's high natural base armor. Since Terrorblade doesn't like to buy armor items like
Assault Cuirass, that makes him very vulnerable to Drow.
Terrorblade
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Medusa
[wiki] rating: 0.4 (winrate: 45% pickrate: 2%)Bloodseeker
* Mana Shield makes it very difficult for Bloodseeker to gain his Thirst bonuses.
* Rupture rarely kills Medusa through Mana Shield.
Terrorblade
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Anti-Mage
[wiki] rating: -2.0 (winrate: 49% pickrate: 13%)Terrorblade
* Terrorblade with Manta Style and
Conjure Image illusions overwhelms Anti Mage.
* Reflection turns Mana Break against Anti-Mage draining his mana making it useful in fights.
* Terrorblade's low mana pool makes him a poor target for Mana Void.
Additional:
* Reflection's illusion carries Mana Break as well, making it useful in fights.
Bloodseeker
* Blood Rite prevents Anti-Mage from escaping with Blink.
* Blink will trigger the damage from Rupture.
* Both Blood Rite & Rupture are pure damage which can bypass Counterspell.
Sniper
[wiki] rating: -2.0 (winrate: 49% pickrate: 6%)Bloodseeker
* Sniper is suspectible to being ganked by Bloodseeker, who can easily kill Sniper due to his lack of mobility and escape mechanisms.
* Even if Sniper builds mobility items, Bloodseeker can prevent and even punish Sniper from/for using them with Rupture; Sniper is forced to stand still with
Shadow Blade, while
Hurricane Pike and
Blink Dagger deals damage if he attempts to use them while Ruptured.
Additional:
* Sniper's lack of mobility and escape mechanisms makes him one of the easier heroes for Bloodseeker to gank.
Terrorblade
* Sunder can save himself or his allies from Assassinate.
* Sniper relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage by quite a bit.
* Terrorblade is a far harder carry than Sniper is, so a well-farmed Terrorblade can easily defeat a Sniper.
Riki
[wiki] rating: -1.6 (winrate: 48% pickrate: 5%)Terrorblade
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Bloodseeker
* Thirst detects Riki whenever his health is low.
* Rupture does large damage when Riki uses Blink Strike.
Huskar
[wiki] rating: -1.6 (winrate: 52% pickrate: 3%)Terrorblade
* Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time spells inefficient. Heroes that rely on damage-over-time abilities like Venomancer and
Huskar will have a hard time against Sunder.
Bloodseeker
* Huskar is often at low health, providing large Thirst bonuses to Bloodseeker.
* Life Break can trigger Rupture's damage.
* A self applied Bloodrage together with Blademail means it's almost suicidal for Huskar to jump on Bloodseeker with Life Break
Additional:
* Huskar is often at low health, providing large Thirst bonuses.
* Life Break triggers Rupture's damage.
Slardar
[wiki] rating: -1.2 (winrate: 50% pickrate: 5%)Bloodseeker
* Bloodseeker's
Rupture forces Slardar to stay still during fights, preventing Slardar from using Guardian sprint to move in and out of fights. This takes away the ability to initiate and re-initiate with Slithereen Crush's low cooldown. Due to the increased move speed from Guardian Sprint, Slardar can lose health at about 160% the rate of normal heroes while under
Rupture. Bloodseeker's
Thirst also gives him enough move speed so that he's one of the few heroes who can outrun or catch up to a Slardar during Guardian Sprint.
Terrorblade
* Terrorblade starts out with and gains a lot of armor from his agility growth. His illusions also make it difficult for Slardar to focus down the real Terrorblade.
Templar Assassin
[wiki] rating: -1.2 (winrate: 51% pickrate: 5%)Terrorblade
* Terrorblade is one of the strongest carries in the late game, due to his resilience against physical damage, which can be a problem for almost every strong burst physical damage carries, such as Phantom Assassin and
Templar Assassin.
Bloodseeker
* Heroes with invisibility will be detected by Thirst when they have low enough health: Bounty Hunter,
Templar Assassin,
Riki,
Clinkz,
Weaver,
Treant Protector,
Nyx Assassin.
Night Stalker
[wiki] rating: -1.2 (winrate: 52% pickrate: 5%)Terrorblade
* Heroes with illusions and summons can manfight Night Stalker: Terrorblade,
Beastmaster,
Broodmother.
Bloodseeker
* Bloodseeker's
Rupture turns Night Stalker mobility against him and
Thirst grants movement speed bonus and vision prevents Night Stalker from initiating and re-initiating.
Magnus
[wiki] rating: -1.0 (winrate: 44% pickrate: 4%)Bloodseeker
* Rupture deals extra damage to Magnus during Skewer or
Force Staff, preventing him from escaping or counter-initiating, forcing him to invest on a
Linken's Sphere.
Vengeful Spirit
[wiki] rating: -1.0 (winrate: 45% pickrate: 3%)Bloodseeker
* Nether Swap triggers extra damage from Rupture.
* Blood Rite sets up while Vengeful Spirit using her Nether Swap within a timed correctly.
Meepo
[wiki] rating: -1.0 (winrate: 45% pickrate: 1%)Bloodseeker
* Every Meepo clone adds to Thirst's bonuses.
* Bloodseeker can chase down retreating clones when Meepo tries to cycle weaker clones away from combat.
Shadow Fiend
[wiki] rating: -1.0 (winrate: 46% pickrate: 18%)Terrorblade
* The Reflection of Shadow Fiend cause Presence of the Dark Lord to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Shadow Fiend also doesn't have lots of survivability or control skills in order to escape.
* If Shadow Fiend chooses to go for a right-click build, he'll have a hard time against Terrorblade's high armor.
Queen of Pain
[wiki] rating: -1.0 (winrate: 47% pickrate: 9%)Bloodseeker
* Blood Rite prevents Queen of Pain from escaping with Blink.
* Blink will trigger the extra damage from Rupture.
Additional:
* Bloodrage is the best tool to pop her spell block talent or her
Linken's Sphere, following up with
Rupture.
* Blood Rite silences her, preventing her from initiating or escaping.
* With Thirst, even if she Blinks away, Bloodseeker can catch right up to her.
* Rupture will heavily damage Queen of Pain if she tries to Blink away.
* She is, however, one of the few heroes who can avoid the damage from Rupture if she does it correctly.
Spectre
[wiki] rating: -1.0 (winrate: 47% pickrate: 3%)Terrorblade
* If Terrorblade's health gets low enough, Terrorblade's Sunder can be used to completely deplete Spectre's health pool without any consequences from
Dispersion.
* Terrorblade is one of the few late game heroes that can stand toe to toe and man fight Spectre. Not all is lost if the game goes late when Terrorblade is on your team against Spectre.
Viper
[wiki] rating: -1.0 (winrate: 47% pickrate: 6%)Terrorblade
* Viper's damage over time and lack of disables makes him easy to Sunder.
* Viper's physical damage is mitigated by Terrorblade's high armor.
* Terrorblade under Metamorphosis can quickly kill Viper with heavy physical damage.
Additional:
* Almost all of Viper's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a Sunder off.
* Viper has low mobility and Corrosive Skin doesn't protect against physical damage, which means that Terrorblade under Metamorphosis can quickly kill Viper.
Slark
[wiki] rating: -1.0 (winrate: 48% pickrate: 13%)Bloodseeker
* Thirst prevents Slark from healing with Shadow Dance.
* Rupture will deal damage during Pounce.
* Dark Pact cannot dispel Rupture, preventing Slark from escaping ganks.
Additional:
* Thirst makes Slark visible while at low health, canceling out Shadow Dance's passive. For this reason, Bloodseeker is usually considered the hardest counter to Slark.
* Rupture cannot be dispelled by Dark Pact, and using Pounce while affected by it will cause Slark to take damage.
Lifestealer
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Terrorblade
* Terrorblade's illusions and ranged attacks in Metamorphosis can burst down Lifestealer very quickly.
* Terrorblade has low health due to his low strength gain, which reduces Feast's lifesteal and damage.
* Terrorblade's high armor makes Lifestealer's Desolator useless.
* Because Lifestealer usually walks around with high HP in fights due to his lifesteal (and sometimes Armlet of Mordiggian), he is a great target for Terrorblade's
Sunder.
Additional:
* Reflection's illusion carries Feast as well, making it useful in fights.
* Feast cannot compensate for Terrorblade's incoming high damage, due to his low Strength gain.
* Open Wounds is a lot harder to land on the real Terrorblade if he has illusions around him.
* Lifestealer relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage by quite a bit.
Lich
[wiki] rating: -1.0 (winrate: 48% pickrate: 10%)Bloodseeker
* If Thirst activated, Lich doesn't slow Bloodseeker.
* If he sees Chain Frost is targeting him, he can easily isolate himself with Thirst or forces Bloodseeker to build Blade Mail can cause Lich to accidentally kill himself with Chain Frost.
* Even Lich builds Glimmer Cape or
Force Staff are suicidal item against Bloodseeker when he is affected by
Rupture.
Venomancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Terrorblade
* Reflection illusion will apply Poison Sting to you if hit.
* Conjure Image and
Metamorphosis will make quick work of your Plague Wards.
* While ticking down from your poison, Terrorblade can wait until the last possible moment to Sunder a target, either friend or foe.
Phoenix
[wiki] rating: -1.0 (winrate: 50% pickrate: 9%)Bloodseeker
* Although Blood Rite can be easily avoided, if it does hit, its lengthy silence and pure damage can be a severe punishment for a slow, unobservant, or simply unfortunate Phoenix. His
Rupture can turn Icarus Dive into a suicide option, and it cannot be dispelled, meaning even if Phoenix completes a Supernova, choosing to Dive may just cut its health back down. And finally, due to Phoenix's health costs, too much careless ability spamming may just put Phoenix into Bloodseeker's vision, making it a very tempting ganking target.
Additional:
* Phoenix expends health to use its abilities, making it a good target for Thirst.
* Rupture deals heavy damage against Icarus Dive.
Warlock
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Bloodseeker
* Blood Rite can silence Warlock, which as a spellcaster is bad for him.
* Rupture prevents Warlock from moving without taking damage, which due to his general lack of escapes is bad for him, and when combined with Blood Rite can be a very lethal combo.
Io
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Bloodseeker
* Thirst allows Bloodseeker to see where Io relocated to, should either Io or the tethered hero have low health.
* Rupture forces Io to stay in place, preventing it from using the Tether bonus movement speed to escape.
Mirana
[wiki] rating: -1.0 (winrate: 51% pickrate: 16%)Bloodseeker
* Rupture can quickly kill Mirana if she tries to Leap away.
* Thirst detects Mirana and her allies during Moonlight Shadow.
Additional:
* Thirst detects Mirana or her ally at low health during Moonlight Shadow.
* Rupture deals high damage when Mirana uses Leap.
Clockwerk
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Terrorblade
* Conjure Image and
Reflection illusions may give Clockwerk a hard time to find an angle for Hookshot.
* A trapped Terrorblade can turn the tables with Sunder, leaving Clockwerk nowhere to run.
Ancient Apparition
[wiki] rating: -1.0 (winrate: 52% pickrate: 10%)Terrorblade
* Sunder is not affected by Ice Blast and will still swap health with any target as usual.
Additional:
* Sunder allows Terrorblade (or an ally) to regain HP while affected by Ice Blast.
* Terrorblade often buys Manta Style which can dispel Cold Feet
Clinkz
[wiki] rating: -1.0 (winrate: 53% pickrate: 4%)Bloodseeker
* Skeleton Walk is not enough to outrun Bloodseeker, and is detected by Thirst.
Additional:
* Thirst reveals Clinkz if he tries to escape with Skeleton Walk with low health. It also allows Bloodseeker to match or exceed Clinkz's speed.
* Rupture negates the mobility provided by Skeleton Walk in any attempt to escape or reposition in fights.
* Bloodseeker can easily build items to counter Clinkz, including Talisman of Evasion upgrades,
Blade Mail, and armor items.
Bounty Hunter
[wiki] rating: -1.0 (winrate: 54% pickrate: 10%)Bloodseeker
* Rupture can turn Bounty Hunter's mobility against him, and prevents him from escaping with Shadow Walk due to the potentially heavy damage.
* Thirst can prevent Bounty Hunter from escaping with Shadow Walk should Bounty Hunter's health become low enough, as it provides True Sight.
Lycan
[wiki] rating: -1.0 (winrate: 54% pickrate: 3%)Bloodseeker
* Rupture completely negates Lycan's high mobility.
* All of Lycan's summons are good sources of healing with Bloodrage.
Additional:
* Rupture completely negates Lycan's high mobility.
* All of Lycan's summons are good sources of healing with Bloodrage.
Enigma
[wiki] rating: -1.0 (winrate: 55% pickrate: 8%)Bloodseeker
* Blood Rite can flush Enigma out of position and potentially force him to activate his spell immunity prematurely, before pulling off a Black Hole combo.
* Bloodseeker can find an Enigma out of position and Rupture him, making it difficult to initiate properly in a team fight, as it pierces through
Black King Bar
Doom
[wiki] rating: -0.6 (winrate: 44% pickrate: 2%)Terrorblade
* Terrorblade can use
Sunder to save his allies who are Doomed.
Tiny
[wiki] rating: -0.6 (winrate: 45% pickrate: 5%)Terrorblade
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Phantom Assassin
[wiki] rating: -0.6 (winrate: 45% pickrate: 16%)Terrorblade
* Terrorblade is one of the strongest carries in the late game, due to his resilience against physical damage, which can be a problem for almost every strong burst physical damage carries, such as Phantom Assassin and
Templar Assassin.
Bristleback
[wiki] rating: -0.6 (winrate: 46% pickrate: 8%)Terrorblade
* Terrorblade's
Sunder is not affected by the Bristleback damage reduction.
Disruptor
[wiki] rating: -0.6 (winrate: 49% pickrate: 9%)Bloodseeker
* Heroes with silences : Bloodseeker,
Riki,
Silencer.
Treant Protector
[wiki] rating: -0.6 (winrate: 49% pickrate: 5%)Bloodseeker
* Heroes with invisibility will be detected by Thirst when they have low enough health: Bounty Hunter,
Templar Assassin,
Riki,
Clinkz,
Weaver,
Treant Protector,
Nyx Assassin.
Undying
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Terrorblade
* Terrorblade can destroy Tombstone with his
Conjure Image and
Metamorphosis.
Monkey King
[wiki] rating: -0.6 (winrate: 50% pickrate: 16%)Bloodseeker
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance: Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
Jakiro
[wiki] rating: -0.6 (winrate: 50% pickrate: 9%)Bloodseeker
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Spirit Breaker
[wiki] rating: -0.6 (winrate: 51% pickrate: 8%)Bloodseeker
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Chen
[wiki] rating: -0.6 (winrate: 52% pickrate: 0%)Terrorblade
* Illusion and heroes with summons are difficult to kill with Chen's single-target offensive spells: Terrorblade,
Phantom Lancer,
Chaos Knight,
Broodmother,
Naga Siren,
Lycan,
Visage. However, Chen can convert enemy summons with Holy Persuasion, as long as they don't bunch up.
Naga Siren
[wiki] rating: -0.6 (winrate: 54% pickrate: 2%)Bloodseeker
* Heroes with long-lasting, undispellable debuffs will pinpoint the true Naga Siren: Spirit Breaker,
Bloodseeker.
Nyx Assassin
[wiki] rating: -0.6 (winrate: 54% pickrate: 7%)Bloodseeker
* Heroes with invisibility will be detected by Thirst when they have low enough health: Bounty Hunter,
Templar Assassin,
Riki,
Clinkz,
Weaver,
Treant Protector,
Nyx Assassin.
Additional:
* While Burrowing, Nyx is an easy target for a Blood Rite, although he can at least partially counter it with a well-timed Spiked Carapace.
* Thirst is always a threat to Nyx Assassin, hindering his attempt of escape using Vendetta.
* Rupture also prevents Nyx Assassin from escaping with Vendetta, as it forces him to stay still.
Visage
[wiki] rating: -0.6 (winrate: 54% pickrate: 1%)Terrorblade
* Heroes that can overwhelm Visage by sheer number like Chaos Knight,
Meepo,
Terrorblade and
Phantom Lancer.
Sven
[wiki] rating: -0.4 (winrate: 43% pickrate: 1%)Terrorblade
* Heroes who depends on illusions and summons: Naga Siren,
Terrorblade,
Arc Warden,
Broodmother.
Additional:
* Great Cleave with
God's Strength clears Terrorblade's illusions quickly.
* Storm Hammer's AoE stuns Terrorblade and his illusions.
Terrorblade
* Sunder will make Sven a very easy kill if he gets it of on him.
* Terrorblade likes to go late game with his high attack damage, range and agility items.
Pangolier
[wiki] rating: -0.4 (winrate: 49% pickrate: 12%)Terrorblade
* Heroes who rely on skills to become a heavy hitter in a certain amount of time can waste their timing because of a lucky Lucky Shot's disarm: Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
Bloodseeker
* Thirst provides constant sight and speed to Bloodseeker, allows him to catch up a fleeing Pangolier through all of his mobility.
* Rupture is a great threat to Pangolier, causes him to take heavy damage if he uses Swashbuckle and especially Rolling Thunder, forcing him to stop his ultimate prematurely, or keep rolling to his death.
Additional:
* Rupture works through Rolling Thunder and
Swashbuckle, greatly reducing Pangolier's mobility.
Weaver
[wiki] rating: -0.4 (winrate: 51% pickrate: 13%)Terrorblade
* Heroes, whose core item builds includes Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
Bloodseeker
* Shukuchi will trigger extra damage from Rupture.
* Shukuchi's invisibility is detected by Thirst.
* Time Lapse cannot dispel Rupture, preventing Weaver from escaping ganks.
Additional:
* Rupture is particularly crippling against Weaver, who relies on high movement speed from Shukuchi to fight and escape, and it cannot be dispelled by Time Lapse.
* Thirst detects Weaver through Shukuchi whenever his health is low.
* Blood Rite combined with Rupture forces Weaver to either take damage from the latter, or to get silenced for a long duration.
Windranger
[wiki] rating: -0.4 (winrate: 51% pickrate: 16%)Terrorblade
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire: Chaos Knight,
Terrorblade,
Phantom Lancer,
Naga Siren.
Bloodseeker
* Rupture turns Windranger's mobility against her.
Additional:
* Windrun triggers the damage from Rupture.
Pudge
[wiki] rating: 0.0 (winrate: 46% pickrate: 19%)Bloodseeker
* Pudge's high health pool will make him have possibilities of escaping Rupture.
Terrorblade
* Pudge has low armor and low mobility, making him a prime target for Terrorblade's right-clicks.
* Meat Hook is a lot harder to land on the real Terrorblade if he has illusions around him.
* Because Dismember targets only one hero, Terrorblade's illusions can potentially save the real Terrorblade if he's caught in it.
Zeus
[wiki] rating: 0.0 (winrate: 46% pickrate: 8%)Terrorblade
* Heroes with mediocre health pools who rely on armor or evasion to survive fights such as Troll Warlord,
Windranger, and
Terrorblade can be killed by Zeus if caught off guard.
Additional:
* Arc Lightning and
Lightning Bolt can easily burst Terrorblade and his illusions.
* Static Field automatically hits everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless of how much health they have.
Bloodseeker
* As a spellcaster, silences will nullify him entirely. Some notable examples are Death Prophet,
Drow Ranger,
Bloodseeker,
Disruptor and many others.
* Doom, as usual, fits this description nicely.
Witch Doctor
[wiki] rating: 0.0 (winrate: 47% pickrate: 13%)Bloodseeker
* Voodoo Restoration heals to counter Bloodseeker's Thirst.
* Rupture is generally useless against Witch Doctor while he is staying on Death Ward.
* Although Witch Doctor needs to be careful as Blood Rite can interrupt Death Ward.
Terrorblade
* Witch Doctor's Maledict burst damage can be prevented by Sunder, if timed correctly.
* Death Ward deals physical damage, and Terrorblade's high armor can help him survive against Death Ward.
* However, be careful that Paralyzing Cask is commonly tricky to dodge as Terrorblade, due to his reliance of illusions, and
Maledict can kill Terrorblade if he has no target to be Sundered with, especially in the early game.
Void Spirit
[wiki] rating: 0.0 (winrate: 50% pickrate: 13%)Terrorblade
* Void Spirit's high mobility becomes a nuisance to Terrorblade.
* Void Spirit's arsenal of magic damage is effective against Terrorblade's low strength.
* Terrorblade has no disables to prevent Void Spirit from escaping.
Bloodseeker
* Rupture will fully damage Void Spirit during his ultimate, removing his main escape mechanic during fights and his way to disrupt them heavily.
* Blood Rite will force Void Spirit to use Dissimilate or Astral Step or be silenced. In the latter's case, it can be dangerous when combined with Rupture.
Wraith King
[wiki] rating: 0.0 (winrate: 51% pickrate: 17%)Bloodseeker
* Reincarnation makes Wraith King nearly impossible to gank with Rupture.
* Vampiric Spirit restores Wraith King's health, reducing the effect of Thirst.
Additional:
* Rupture is meaningless while Reincarnation is off cooldown.
* Vampiric Spirit and Mortal Strike prevent Bloodseeker from achieving Thirst bonuses.
Terrorblade
* Wraith King has no form of AoE to clear Terrorblade's illusions.
* Terrorblade is a common Manta Style and
Diffusal Blade carrier.
* Terrorblade has very high armor, which helps against Wraith King's physical-only damage.
* A reincarnated Wraith King is an ideal target for Sunder if Terrorblade's health is low.
Luna
[wiki] rating: 0.0 (winrate: 51% pickrate: 7%)Terrorblade
* Heroes that can stall pushes: Invoker,
Keeper of the Light,
Lina,
Luna.
Terrorblade
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Juggernaut
[wiki] rating: 0.0 (winrate: 52% pickrate: 19%)Terrorblade
* Heroes, whose core item builds includes Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
Terrorblade
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage: Naga Siren,
Chaos Knight,
Terrorblade,
Phantom Lancer.
Bane
[wiki] rating: 0.0 (winrate: 54% pickrate: 3%)Terrorblade
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Terrorblade
* Heroes with illusions and summons can swarm Bane, who has no area abilities: Broodmother,
Chaos Knight,
Nature's Prophet,
Phantom Lancer,
Terrorblade
Additional:
* Nightmare can easily cleared by Terrorblade's spammable illusions.
* Almost all of Bane's damage revolves exclusively around single-target effects. Terrorblade can almost always get a Sunder off.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Terrorblade
* Terrorblade has low mobility, which makes it easy for Storm Spirit to kite him.
Metamorphosis,
Conjure Image, and
Reflection.
Orchid Malevolence is on cooldown or if he doesn't have it, Terrorblade can easily use
Sunder and kill a careless Storm Spirit.
Ball Lightning can either use to initiates Terroblade from distance or kite Terroblade from using Sunder as he has no source of disable to deal with Storm Spirit.
* Terrorblade gains a lot of agility and gains very low strength, which makes it easy to burst him down with Storm's magical damage.
* All of Terrorblade's abilities are easily avoided by Storm Spirit as he can simply use Ball Lightning, wasting the duration of
* However, if Storm Spirit's
Additional:
* Storm Spirit heavy magic damage bypass Terroblade high armor.
*
Bloodseeker
* Storm Spirit is invulnerable during Ball Lightning, rendering
Rupture ineffective against him.
Ball Lightning, allowing him to zip away from any ganking attempts with Rupture.
Ball Lightning also prevents Bloodseeker from chasing down an injured Storm Spirit, or catching him in Blood Rite.
Additional:
* Storm Spirit is invulnerable during
*