Phantom Lancer
[wiki] rating: 2.0 (winrate: 51% pickrate: 10%)Anti-Mage
[wiki] rating: 2.0 (winrate: 49% pickrate: 13%)Medusa
* Anti-Mage easily destroys Mana Shield with Mana Break, especially once he has
Manta Style.
* Anti-Mage effectively avoids Stone Gaze with Blink, and can reinitiate after its duration is over.
Additional:
* Anti-Mage's Mana Break burns Medusa's mana easily, especially when coupled with a
Manta Style.
* Can easily initiate on Medusa with Blink, burning her mana or forcing her to use Stone Gaze.
* Mana Void is effective against Medusa's big mana pool and mana usage, presenting a huge hazard to Medusa's allies around her since her Mana Shield still gives her some protection if she has mana.
Clockwerk
* Anti-Mage can Blink into or out of Power Cogs, negating Clockwerk's initiation and bypassing his defenses.
Additional:
* Anti-Mage can easily Blink out of Power Cogs, escaping any ganking or initiation attempts.
* Mana Break depletes Clockwerk's much-needed mana.
Juggernaut
[wiki] rating: 1.6 (winrate: 52% pickrate: 19%)Clockwerk
* Juggernaut is invulnerable while using Omnislash, meaning that neither
Blade Mail or Power Cogs will save Clockwerk, this is especially common during the early laning phase.
* Blade Fury will also ignore any damage dealt by Battery Assault, as well as dealing heavy damage. As long as Juggernaut has mana to cast it, any engagement with Power Cogs will hurt Clockwerk a lot more than Juggernaut.
Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Terrorblade
[wiki] rating: 1.6 (winrate: 46% pickrate: 4%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Clockwerk
* Conjure Image and
Reflection illusions may give Clockwerk a hard time to find an angle for Hookshot.
* A trapped Terrorblade can turn the tables with Sunder, leaving Clockwerk nowhere to run.
Ursa
[wiki] rating: 1.4 (winrate: 51% pickrate: 16%)Medusa
* Medusa's tankiness doesn't help her very much against Fury Swipes in long teamfights.
* With no escape mechanism and a slow movement speed, getting jumped on by Ursa usually spells a quick end for Medusa in the early game.
Additional:
* Ursa's status resistance from Enrage will ignore Medusa's gaze.
* Ursa can stack damage with Fury Swipes easily against her Mana Shield in a prolonged team match.
Clockwerk
* Ursa's high physical burst damage makes him a very bad target for Power Cogs.
* Even with Blade Mail, Ursa's
Enrage will negate most of the reflected damage.
Clockwerk
* Heroes who can provide constant vision inside the Roshan Pit can negate one of the strongest advantages of Ursa, which is the possibility of quickly killing Roshan at the early game, with minimum itemization needed (Clockwerk,
Beastmaster, etc).
Bane
[wiki] rating: 1.0 (winrate: 54% pickrate: 3%)Medusa
* Fiend's Grip provides mana drain, which can heavily damage Mana Shield and prevent Medusa from using
Stone Gaze.
* Even if she does use Stone Gaze, Nightmare can buy enough time to protect allies and reset the fight.
Additional:
* His Fiend's Grip will leave Medusa defenseless after he's done, if his teammates can provide cover for him or he initiates at the right time by Spell immunity.
Nyx Assassin
[wiki] rating: 1.0 (winrate: 54% pickrate: 7%)Medusa
* With her passive Split Shot, Medusa can be easily interrupted by Spiked Carapace during combat, especially during her precious
Stone Gaze.
* Mana Burn quickly destroys Mana Shield, especially if Medusa only increases her mana pool by bolstering intelligence (which has the added bonus of increasing Mana Burn's damage).
* Uncontrollable damage from Mystic Snake and
Split Shot can trigger Spiked Carapace.
* Medusa lacks single target damage, making a Burrowed Nyx Assassin hard to kill.
Additional:
* Level 4 Mana Burn burns 38,5% of Medusa's mana every 4 seconds if Medusa only increases her mana pool with intelligence. Additionally, 60% of the
Mana Burn damage gets mitigated by Mana Shield, burning even more mana.
* Due to the passive nature of Mystic Snake and Split Shot, it can possibly proc Nyx's Spiked Carapace if he's within range of Medusa's abilities and isn't invisible.
* Medusa lacks single target damage, making Nyx with Aghanim's Scepter extremely hard to deal with if Medusa is the team's main damage source.
Arc Warden
[wiki] rating: 1.0 (winrate: 54% pickrate: 4%)Medusa
* Unlike other illusion heroes, Tempest Double won't be instantly destroyed by Stone Gaze since it is considered a clone and not an illusion.
* He can use either his own or his double's Flux to bypass the spellblock from Linken's Sphere, using the leftover Flux +
Spark Wraith to slow Medusa's move speed to a crawl.
* Arc Warden has a farming advantage with double Hand of Midas, and can generally bully Medusa with other items that benefit from duplication.
Broodmother
[wiki] rating: 1.0 (winrate: 53% pickrate: 2%)Medusa
* Webbed areas can be used to hit and run, covering distance hastily weakening her on the way and initiating ganks.
* Even though Medusa can hunt down Spiderlings easily when given enough range, after an Incapacitating Bite she will get her swarmed in no time.
* Medusa usual do not build a BKB to benefit from Mana Shield fully while Broodmother can fit a Diffusal Blade to burn away mana.
Additional:
* Incapacitating Bite will give Medusa a dire time to clear horde of small spiderlings or retaliate Broodmother herself.
* Spin Web will allow broodmother to pick her own fights and sometimes slip away to ambush Medusa.
Clinkz
[wiki] rating: 1.0 (winrate: 53% pickrate: 4%)Clockwerk
* Searing Arrows makes Clinkz one of the hardest heroes for Clockwerk to lane against.
Huskar
[wiki] rating: 1.0 (winrate: 52% pickrate: 3%)Clockwerk
* Clockwerk cannot go head-to-head with Huskar in Power Cogs, as Berserker's Blood and
Life Break will destroy him faster than the other way around.
Additional:
* Clockwerk's abilities cannot handle Huskar in a one-on-one fight, even if he gets the jump on him.
Invoker
[wiki] rating: 1.0 (winrate: 50% pickrate: 16%)Medusa
* EMP is a large mana burn nuke which can hit Medusa's Mana shield with enough damage to lose even more mana.
* Deafening Blast disarms Medusa's ability to deal pseudo-AOE damage during teamfights.
* Cold Snap allows the opposing team to repeatedly stun Medusa in short succession, preventing her from successfully casting her ultimate due to its long cast time.
Additional:
* EMP allows Invoker to burn Medusa's mana to weaken Mana Shield.
* Medusa's lack of mobility makes her easy to kite with Invoker's spells.
Lion
[wiki] rating: 1.0 (winrate: 50% pickrate: 17%)Medusa
* Medusa lacks mobility or escape mechanisms. Earth Spike and Hex can neutralize her strong damage potential and allow for Lion's team to focus her down.
* In addition to easily breaking her commonly bought Linken's Sphere with its low cooldown, Mana Drain can quickly drain her
Mana Shield, making her far less tanky.
Phoenix
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Clockwerk
* Clockwerk being confined in his own Power Cogs means Clockwerk is unable to quickly escape from Phoenix's Sun Ray and
Supernova.
* Sun Ray will also heal the enemy Clockwerk is fighting, making it unlikely for Clockwerk to take an enemy down with him.
* For the same reasons, Phoenix also makes a powerful ally for Clockwerk when the situation is reversed.
Disruptor
[wiki] rating: 1.0 (winrate: 49% pickrate: 9%)Clockwerk
* Glimpse moves Clockwerk away from allies struck by Hookshot, or under attack by Battery Assault.
* Static Storm can turn Power Cogs into Clockwerk's own grave, but
Blade Mail will also return the damage to Disruptor.
Silencer
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Medusa
* Silencer burns easily through her effective hp from Mana Shield, by taking away her int.
* Arcane Curse punishes her repeatedly casting
Mystic Snake to keep her mana pool high. Can force her to use
Manta Style before he has cast
Global Silence and
Medusa usually does not want to build
Black King Bar.
Slark
[wiki] rating: 1.0 (winrate: 48% pickrate: 13%)Medusa
* Medusa cannot chase Slark in any way and has no disable beyond her ultimate, making her unable to stop him getting away and regenerating before coming back to finish her off.
* Essence Shift removes 1 of every attribute, lowering Medusa's mana pool's cap and leaving her much more vulnerable in prolonged fights.
Additional:
* Medusa is especially vulnerable to Essence Shift, as both strength and intelligence contribute to her effective HP, while agility contributes to her damage.
* Dark Pact when timed right can be used to dispel Stone Gaze right after it petrifies Slark, allowing him to keep attacking Medusa throughout the duration.
Riki
[wiki] rating: 1.0 (winrate: 48% pickrate: 5%)Medusa
* He won't be around waiting for Medusa to Stone Gaze and pin him until she bears a true sight.
* With Smoke Screen, Riki will silence and catch Medusa in a surprise with high miss chance flushing her from positions easily in team fights.
* He can still deal huge amount of damage through Cloak and Dagger via backstabs, drying out Medusa's protection in a whim at random occassions.
Omniknight
[wiki] rating: 1.0 (winrate: 47% pickrate: 1%)Clockwerk
* Purification does great damage to Clockwerk when fighting an enemy inside Power Cogs.
* For the same reasons, Omniknight also makes a powerful ally for Clockwerk when the situation is reversed.
Queen of Pain
[wiki] rating: 1.0 (winrate: 47% pickrate: 9%)Clockwerk
* Blink allows Quen of Pain to easily escape ganking or initiating attempts with Hookshot and Power Cogs.
Ember Spirit
[wiki] rating: 1.0 (winrate: 47% pickrate: 9%)Clockwerk
* Ember Spirit's Fire Remnant is an easy way to escape from Clockwerk's Power Cogs.
* Flame Guard blocks most of the magical damage Clockwerk does.
Shadow Fiend
[wiki] rating: 1.0 (winrate: 46% pickrate: 18%)Clockwerk
* Shadow Fiend usually buys a Hurricane Pike allowing him to easily escape from
Power Cogs.
* Shadow Fiend can farm Clockwerk's Power Cogs to gain Necromastery stacks.
Morphling
[wiki] rating: 1.0 (winrate: 46% pickrate: 12%)Clockwerk
* Waveform allows Morphling to easily escape Power Cogs.
* Clockwerk's lack of burst damage makes it nearly impossible for him to kill a Morphling using Attribute Shift (Strength Gain).
Additional:
* Morphling can escape from Power Cogs with Waveform.
* Even if Morphling is trapped in Power Cogs, Morphling can use Attribute Shift (Strength Gain) to survive the duration.
* However, Morphling should be wary of using his Ethereal Blade combo on a Clockwerk with
Blade Mail.
Rubick
[wiki] rating: 1.0 (winrate: 46% pickrate: 16%)Medusa
* Because of her need to get status items early to tank it up, Rubick can greatly reduce her damage early with Fade Bolt
* Her stationary nature and the slow cast time of her spells makes it easier for Rubick to steal Stone Gaze or
Mystic Snake
* Aghanim's Scepter's Mystic Snake is often better used by Rubick than by Medusa
Keeper of the Light
[wiki] rating: 1.0 (winrate: 45% pickrate: 4%)Medusa
* Chakra Magic can drain her current mana, draining away her effective health in a sneaky way.
* Will-O-Wisp will keep Medusa busy after she got hit by
Blinding Light.
Night Stalker
[wiki] rating: 0.6 (winrate: 52% pickrate: 5%)Clockwerk
* Heroes that have a weak laning stage: Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
Ancient Apparition
[wiki] rating: 0.6 (winrate: 52% pickrate: 10%)Clockwerk
* Ancient Apparition's
Cold Feet will freeze Clockwerk in place if he stays inside his Power Cogs. His immobility while in his cogs also makes him a very easy target to
Ice Vortex and
Ice Blast.
Chaos Knight
[wiki] rating: 0.6 (winrate: 52% pickrate: 3%)Clockwerk
* Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active: Bane,
Beastmaster,
Bloodseeker,
Clockwerk,
Doom,
Shadow Shaman.
Mirana
[wiki] rating: 0.6 (winrate: 51% pickrate: 16%)Medusa
* Other heroes with mana burning or manipulating abilities will make Medusa much less tanky: Lion,
Mirana,
Weaver.
Weaver
[wiki] rating: 0.6 (winrate: 51% pickrate: 13%)Medusa
* Other heroes with mana burning or manipulating abilities will make Medusa much less tanky: Lion,
Mirana,
Weaver.
Tidehunter
[wiki] rating: 0.6 (winrate: 50% pickrate: 10%)Medusa
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat: Tidehunter,
Bristleback,
Slardar.
Skywrath Mage
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Clockwerk
* Skywrath Mage's
Mystic Flare can deal huge damage to Clockwerk inside his Power Cogs.
Void Spirit
[wiki] rating: 0.6 (winrate: 50% pickrate: 13%)Medusa
* Heroes who take a long time to become strong are in for a rough mid game, such as Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
Bristleback
[wiki] rating: 0.6 (winrate: 46% pickrate: 8%)Medusa
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat: Tidehunter,
Bristleback,
Slardar.
Vengeful Spirit
[wiki] rating: 0.6 (winrate: 45% pickrate: 3%)Clockwerk
* Vengeful Spirit can
Nether Swap enemies out of Power Cogs.
Additional:
* Nether Swap gives Vengeful Spirit a way to save an ally from Clockwerk's Power Cogs.
* Magic Missile will interrupt Clockwerk trying to run down Vengeful Spirit's allies with Battery Assault.
Chen
[wiki] rating: 0.4 (winrate: 52% pickrate: 0%)Clockwerk
* Due to Clockwerk's slow damage output, Chen can often save a trapped enemy with Hand of God.
* Penitence's damage amplification may allow Chen and his allies to kill Clockwerk quickly after his initiation.
* Chen's creeps can be used to block Hookshot initiation from all sides, as well as distribute Battery Assault's damage.
Additional:
* Due to Clockwerk's slow damage output, Chen can often save a trapped ally with Hand of God.
* Clockwerk does not have any source of damage to deal with Chen Creeps.
* Chen can use his creeps to block Clockwerk's attempts to use Hookshot.
Medusa
* Heroes with cleave abilities and area of effect damage can make quick work of Chen's converted creeps and at same time gain farm: Magnus,
Jakiro,
Shadow Fiend,
Kunkka,
Luna,
Dragon Knight,
Medusa,
Alchemist.
Dazzle
[wiki] rating: 0.4 (winrate: 48% pickrate: 5%)Clockwerk
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's slow damage output, Dazzle will have more than enough time to Shallow Grave any enemy Clockwerk initiates on.
Additional:
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's steady damage output, Dazzle has plenty of time to Shallow Grave anyone Clockwerk initiates on.
Clockwerk
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Snapfire
[wiki] rating: 0.4 (winrate: 46% pickrate: 5%)Clockwerk
* Firesnap Cookie can be fed to Snapfire herself or to an ally caught inside
Power Cogs.
* A badly placed Power Cog makes it easier for Snapfire to aim Mortimer Kisses on Clockwerk
Clockwerk
* Heroes with mobility spells (such as Queen of Pain's
Blink and
Clockwerk with
Hookshot) can easily avoid
Lil' Shredder and
Mortimer Kisses.
* Heroes with high movement speeds like Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
Sven
[wiki] rating: -2.0 (winrate: 43% pickrate: 1%)Medusa
* Stone Gaze allows Medusa to easily kite and kill Sven.
* Mystic Snake eats away at Sven's small mana pool.
* Mana Shield negates much of Sven's burst damage.
Clockwerk
* Power Cogs greatly limits Sven's positioning, potentially wasting the duration of
Black King Bar in a teamfight.
* Battery Assault makes it hard for Sven to fight Clockwerk in his
Power Cogs.
* Clockwerk's Blade Mail forces Sven to avoid attacking while inside
Power Cogs, effectively rendering him useless for a few seconds.
Legion Commander
[wiki] rating: -2.0 (winrate: 47% pickrate: 11%)Medusa
* Mana Shield makes Medusa very hard to take down in Duels.
* Stone Gaze stops Legion Commander from Dueling altogether, regardless of who she targets.
Clockwerk
* Battery Assault's mini-stuns can severely disrupt Legion Commander's attack animation when she enters a Duel, potentially saving Clockwerk (or his allies) and possibly even giving him an edge in securing a win himself.
* Power Cogs pushes Legion Commander away from Clockwerk's allies when she enters a Duel.
Spirit Breaker
[wiki] rating: -2.0 (winrate: 51% pickrate: 8%)Medusa
* If Medusa activates Stone Gaze, the charge will inevitably fail.
* Mana Shield and overall tankiness allows Medusa to easily survive Spirit Breaker's initiation.
Clockwerk
* Clockwerk can use Power Cogs to repel Spirit Breaker when he charges in with Charge of Darkness.
* Spirit Breaker's slow 0.6 second attack animation attacks do little damage against Clockwerk. It can also constantly be interrupted by Battery Assault.
* Nether Strike's 1.2 second charge time gives Clockwerk plenty of time to activate
Blade Mail and for Battery Assault to cancel it.
Additional:
* Battery Assault will continuously prevent Spirit Breaker from using Nether Strike, Charge of Darkness and even right clicking because of his long attack animation.
* Charge of Darkness can be cancelled by a correctly timed Hookshot.
* Should Clockwerk or his allies be targeted by Charge of Darkness, he can stop it by casting Power Cogs in Spirit Breaker's path or around the target.
Enigma
[wiki] rating: -2.0 (winrate: 55% pickrate: 8%)Medusa
* Medusa's Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* If Medusa activates Stone Gaze at the start of a fight, it can make initiating — and landing an effective Black Hole exceedingly difficult.
* Mystic Snake can be potentially detrimental to Enigma's initiation. Getting hit by the latter high-damage bounces (from standing behind his Eidolons or his teammates) can hinder his mana pool, preventing him from executing a strong initiation.
Additional:
* Mana Shield makes Medusa harder to kill with Enigma's Black Hole and Pulse combo.
* Medusa's Split Shot can kill Demonic Conversion creeps easier and Mystic Snake bounces off from them.
* Stone Gaze makes it hard for Enigma to approach Medusa for a Black Hole.
Clockwerk
* Black Hole requires channelling, making it easy to be interrupted with Hookshot.
* Enigma lacks mobility without a Blink Dagger and also is squishy, making him fall easily when ganked by Clockwerk.
Additional:
* Hookshot's stun pierces through spell immunity and Enigma's channeling can be easily cancelled from a safe distance, assuming none of his allies are in the way.
* Enigma lacks mobility without Blink Dagger or Force Staff. Clockwerk can stay atop Enigma using Battery Assault and isolate him with
Power Cogs, and potentially track him down with
Rocket Flare.
Meepo
[wiki] rating: -1.6 (winrate: 45% pickrate: 1%)Medusa
* Poof won't damage Medusa and he can Gaze an entire flock of Meepos.
* Mystic Snake will easily become the bane of Meepo early game.
Clockwerk
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
Enchantress
[wiki] rating: -1.6 (winrate: 46% pickrate: 1%)Medusa
* Enchantress often has a small army of neutral creeps, allowing Medusa to hit her with a later bounce of her Mystic Snake.
* Untouchable is ignored by secondary attacks from Split Shot.
Clockwerk
* Heroes with nukes that can jump her: Clockwerk,
Snapfire,
Spirit Breaker
Axe
[wiki] rating: -1.6 (winrate: 47% pickrate: 8%)Clockwerk
* Heroes who can slow and kite Axe will severely inhibit his presence in fights: Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
Medusa
* Mystic Snake can harass Axe in lane and drain his small mana pool.
* Mana Shield reduces the effectiveness of Counter Helix.
* Stone Gaze makes it very difficult for Axe to pursue.
Doom
[wiki] rating: -1.0 (winrate: 44% pickrate: 2%)Medusa
* Doom does not disable Mana Shield. As such, Doom's damage is largely mitigated by her mana shield. Additionally, Medusa is not reliant on her abilities to be effective during a teamfight, making Medusa an unproductive hero to target.
* Medusa is an ideal Linken's Sphere carrier. Should one be purchased, and without any additional disables, Doom may find that few opportunities exist to effectively lockdown, disable, and kill Medusa.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 44% pickrate: 5%)Clockwerk
* Clockwerk's long range initiation and catch makes it incredibly difficult for Nature's Prophet to split push and show on the map alone.
Pudge
[wiki] rating: -1.0 (winrate: 46% pickrate: 19%)Clockwerk
* Meat Hooking a Clockwerk can backfire for Pudge, as Battery Assault and
Blade Mail will hurt Pudge more than he hurts Clockwerk.
Earthshaker
[wiki] rating: -1.0 (winrate: 49% pickrate: 12%)Clockwerk
* Battery Assault interrupts Earthshaker's long cast animations, preventing him from using any abilities apart from Echo Slam.
* Power Cogs often separate the battlefield so that both enemies and allies are unlikely to cluster.
* Rocket Flare allows Clockwerk to scout Earthshaker before a fight starts and potentially cancel his
Blink Dagger.
* Hookshot enables Clockwerk to catch Earthshaker before he gets a chance to initiate a fight.
Additional:
* Battery Assault will continuously interrupt Earthshaker's long cast animations.
* Power Cogs can also trap Earthshaker after he initiates.
Pangolier
[wiki] rating: -1.0 (winrate: 49% pickrate: 12%)Medusa
* Split Shot will keep attacking Pangolier even when he is rolling around.
* Stone Gaze stuns Pangolier during Rolling Thunder, or forces him to roll away.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 49% pickrate: 14%)Clockwerk
* Battery Assault,
Power Cogs, and
Hookshot can interrupt Freezing Field, the latter two being able to go through invisibility should Crystal Maiden use
Glimmer Cape.
* Rocket Flare can be used to find Crystal Maiden should she try to hide in the trees to try to safely cast Freezing Field.
* Hookshot allows
Clockwerk to easily close in on Crystal Maiden and kill her.
Elder Titan
[wiki] rating: -1.0 (winrate: 49% pickrate: 1%)Clockwerk
* Battery Assault's continuous mini-stun makes it hard for Elder Titan to cast his spells due to his poor cast animation.
* Elder Titan's channelling with Echo Stomp makes a good setup for Hookshot if timed correctly.
Necrophos
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Medusa
* Mana Shield tanks most of the damage from Reaper's Scythe; with sufficient mana, the kill threshold drops to 15%/17%/19% health (before reductions).
* Heartstopper Aura does not chip away at Medusa's mana, this makes it not a threat as it deals damage based on current health.
* Necrophos has a movement speed equal to Medusa, and is easy to chase down with a slowing item in Medusa's inventory.
Undying
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Medusa
* Split Shot can destroy Tombstone Zombies and Tombstone itself while still damaging heroes.
* Mana Shield reduces the impact of Decay and Flesh Golem's Plague Aura.
Monkey King
[wiki] rating: -1.0 (winrate: 50% pickrate: 16%)Clockwerk
* Power Cogs pushes Monkey King out of Wukong's Command, ending his ultimate.
* Rocket Flare allows Clockwerk to scout Monkey King in the trees, and chase him with Hookshot.
Additional:
* Rocket Flare ends Mischief, and reveals Monkey King on the treetops.
* Hookshot can catch Monkey King when he retreats to the treeline.
Bloodseeker
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Medusa
* Mana Shield makes it very difficult for Bloodseeker to gain his Thirst bonuses.
* Rupture rarely kills Medusa through Mana Shield.
Windranger
[wiki] rating: -1.0 (winrate: 51% pickrate: 16%)Clockwerk
* Power Cogs prevent Windranger from fleeing with Windrun.
* Battery Assault repeatedly interrupts Focus Fire, disrupting Windranger's damage output.
Tinker
[wiki] rating: -1.0 (winrate: 54% pickrate: 12%)Clockwerk
* Rocket Flare can find Tinker if he blinks into the treeline, and Hookshot will prevent him from teleporting out.
* Battery Assault makes Tinker unable to Rearm by stunning him repeatedly.
Additional:
* Clockwerk can easily catch a split pushing Tinker with his Hookshot and prevent him from escaping with
Power Cogs and
Battery Assault.
* He can find a Tinker hiding in trees with his Rocket Flare.
* Clockwerk usually buys a Blade Mail, which does lots of damage to Tinker if he gets hit by his abilities (especially March of the Machines).
Lycan
[wiki] rating: -1.0 (winrate: 54% pickrate: 3%)Medusa
* Her Mana Shield is too tough for Lycan to break in.
* Mystic Snake can hit for a massive damage once it spread between his summons.
Additional:
* Can be easily petrified despite his speed.
* Summoned wolves will be targeted by Split Shot or Mystic Snake
Zeus
[wiki] rating: -0.6 (winrate: 46% pickrate: 8%)Clockwerk
* Heroes with long range abilities are also able to touch Zeus, such as Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
Mars
[wiki] rating: -0.6 (winrate: 48% pickrate: 16%)Medusa
* Medusa's
Stone Gaze forces Mars to choose between getting petrified, or turning his vulnerable back on Medusa.
Centaur Warrunner
[wiki] rating: -0.6 (winrate: 48% pickrate: 3%)Clockwerk
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Additional:
* Battery Assault easily interrupts Centaur Warrunner due to his poor cast animation.
* Power Cogs can negate Stampede.
Jakiro
[wiki] rating: -0.6 (winrate: 50% pickrate: 9%)Clockwerk
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Additional:
* Battery Assault prevents Jakiro from casting spells as all his spells have very long cast times.
* Jakiro is also an easy target for Clockwerk's Hookshot + Power Cogs combo, as he has little mobility and no escape.
* Alternatively, if the enemy Clockwerk traps one of his own allies or Jakiro's allies in the cogs, it gives Jakiro an ideal setup to punish Clockwerk and his ally or to save Jakiro's ally, respectively.
Leshrac
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Clockwerk
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Additional:
* Clockwerk naturally builds Blade Mail, reflecting Leshrac's high magic damage output back at him.
* Power Cogs will prevent Leshrac from reaching Clockwerk's team and dealing large AOE damage to them.
* Power Cogs will also keep Leshrac close, wasting his Diabolic Edict on just Clockwerk.
* Battery Assault interrupts Leshrac's long cast times of Split Earth and Lightning Storm.
Luna
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Clockwerk
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Underlord
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Clockwerk
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Beastmaster
[wiki] rating: -0.6 (winrate: 53% pickrate: 6%)Medusa
* Heroes with Linken's Sphere as core item: Weaver,
Morphling,
Medusa.
Spectre
[wiki] rating: -0.4 (winrate: 47% pickrate: 3%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Medusa
* Stone Gaze negates Dispersion's damage reduction and allows Medusa to kite Spectre.
* Spectre's small mana pool is depleted quickly by Mystic Snake.
* Split Shot can clear Haunt illusions quickly.
Drow Ranger
[wiki] rating: -0.4 (winrate: 47% pickrate: 4%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Clockwerk
* Hookshot lets Clockwerk close the gap to Drow Ranger, disabling her Marksmanship bonus.
* Power Cogs and
Battery Assault keep Drow Ranger from escaping.
* Power Cogs and Battery Assault also keep Drow Ranger close, nullifying Marksmanship.
Additional:
* Getting trapped in Power Cogs usually means the end for Drow Ranger.
Lifestealer
[wiki] rating: 0.0 (winrate: 48% pickrate: 5%)Clockwerk
* With Feast and
Rage, Lifestealer is nearly impossible for Clockwerk to bring down, and is the last hero Clockwerk wants to be trapped with in Power Cogs.
Medusa
* Lifestealer's low mobility makes him easy to kite.
* Stone Gaze pierces Rage, wasting its cooldown and making Lifestealer unable to fight.
Sniper
[wiki] rating: 0.0 (winrate: 49% pickrate: 6%)Medusa
* Medusa is a fairly immobile hero that deals damage around her with Split Shot. Sniper should outrange her and should stay out of harm's way from Split Shot.
* More importantly, Sniper should have enough attack range to fire at Medusa during her Stone Gaze without turning to stone, so the ultimate is mostly wasted against him.
Additional:
* Sniper can outrange both Medusa's arrows and Stone Gaze, allowing him to focus her down during a teamfight.
Clockwerk
* Clockwerk is also the least optimal target for Sniper to attack in a teamfight, although more experienced players will rarely make this mistake.
* With no mobility or disable skills, getting trapped in Power Cogs is a death sentence for Sniper.
Additional:
* Clockwerk can easily close the distance to Sniper using Hookshot and trap him with
Power Cogs.
* Even though Sniper is a natural Hurricane Pike carrier, Sniper's low health usually means Clockwerk can finish him off with
Battery Assault and
Rocket Flare.
Slardar
[wiki] rating: 0.0 (winrate: 50% pickrate: 5%)Medusa
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat: Tidehunter,
Bristleback,
Slardar.
Medusa
* Medusa cares less than other heroes about armor reduction, since
Mana Shield blocks 70% of all damage without taking armor/magic resistance into consideration. This makes 60% of your Corrosive Haze ineffective until Medusa's mana is drained.
Pugna
[wiki] rating: 0.0 (winrate: 53% pickrate: 4%)Medusa
* Nether Ward will cause an unfriendly area for Medusa, draining her mana.
Clockwerk
* Pugna's squishiness and lack of mobility make him easy prey for a Hookshot initiation.
* Clockwerk's high health, low mana costs, and lack of reliance on Blink Dagger make Nether Ward ineffective.
* Battery Assault shuts down Aghanim's Scepter upgraded
Life Drain, as the repeated ministuns prevent Pugna from channeling for an extended length of time.
Additional:
* Clockwerk loves to Hookshot low health, immobile targets like Pugna.
* Pugna's Life Drain gets immediately and repeatedly (if an Aghanim's Scepter was purchased) cancelled due to
Battery Assault, especially if Pugna is trapped inside
Power Cogs.
* Clockwerk also loves to build Blade Mail, which will deal more damage to Pugna than Clockwork due to Pugna's low health pool.
* Finally, both Hookshot and
Rocket Flare can allow him to finish off Pugna out of range of his Nether Ward.
Naga Siren
[wiki] rating: 0.0 (winrate: 54% pickrate: 2%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Clockwerk
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Visage
[wiki] rating: 0.0 (winrate: 54% pickrate: 1%)Clockwerk
* {U:Familiar} can spot Clockwerk, allowing Visage's allies to dodge or block Hookshot attempts.
* Familiars will not be damaged by Blade Mail or Clockwerk's abilities, dealing dangerous amounts of damage to him.
Additional:
* Familiars can scout for Clockwerk's location allowing Visage to dodge or block Hookshot attempts.
* Gravekeeper's Cloak greatly absorbs damage from Hookshot.
Medusa
* Summoned gargoyles will give Medusa free target practice.
* Mana Shield will resist Soul Assumption instances without effort.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Clockwerk
* Battery Assault's damage is dispersed against Phantom Lancer's illusions.
Doppelganger.
Phantom Rush and burn down Clockwerk's mana with
Diffusal Blade, rendering him helpless before he has a chance to erect a defensive Power Cogs.
Doppelganger. lets Phantom Lancer jump in and out of
Power Cogs.
* Phantom Lancer can blink out of Power Cogs with
* When chasing, a Phantom Lancer can close in with
Additional:
*
* Clockwerk's low mobility makes him an easy target for Phantom Lancer to rush on, and overwhelm with clones.
Medusa
* Phantom Lancer with
Diffusal Blade will very quickly burn Medusa's mana, making Mana Shield significantly less effective.
Doppelganger's 1 second invulnerability can be used to dodge Medusa's petrification from Stone Gaze, as well as Mystic Snake.
*
* Phantom Lancer's illusions outnumber Medusa's targets from Split Shot, likely shielding your team in the process.