Underlord
[wiki] rating: 1.6 (winrate: 51% pickrate: 7%)Tinker
[wiki] rating: 1.0 (winrate: 54% pickrate: 12%)Lone Druid
* Laser blinds Lone Druid, making his attacks miss. Furthermore, a Tinker with Aghanim's Scepter is sure to blind both Lone Druid and his bear, negating his ability to root or deal physical damage.
Death Prophet
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Lone Druid
* Lone Druid during True Form and the Spirit bear has high HP, meaning Spirit Siphon can be very effective against them since they deal percentage damage
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 51% pickrate: 13%)Lone Druid
* Arcane Orb deals heavy damage to both Lone Druid and the Spirit Bear.
* Astral Imprisonment can prevent the Spirit Bear from attacking, which is Lone Druid's main damage output.
* Sanity's Eclipse deals heavy damage to Lone Druid.
Oracle
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Dark Seer
* Fortune's End can dispel Ion Shell, which cripples Dark Seer economy since it's his most efficient tool for farming.
* Fortune's End can dispel Surge, effectively slowing his movement speed making him vulnerable to ganks or skirmishes.
Additional:
* Fortune's End dispels Ion Shell and Surge, making any gank attempt on Dark Seer in the laning phase likely to succeed.
* Fate's Edict prevents all magical damage that comes from Dark Seer's abilities.
* Fortune's End dispels Ion Shell on creeps, which Dark Seer relies on to farm and zone.
Necrophos
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Lone Druid
* Ghost Shroud can be use both offensively to slow Lone Druid or Defensively to prevent Lone Druid and The Spirit Bear from attacking him.
* Heartstopper aura burns the Spirit bear High HP over time. Additionally, it can deal decent damage to Lone Druid during his True Form.
Phoenix
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Lone Druid
* Lone druid's bear attacks on Phoenix's Supernova Egg don't increase the hit count. Given that Lone Druid's main hero often doesn't have much farm, the
Supernova Egg is less likely to get killed.
Brewmaster
[wiki] rating: 1.0 (winrate: 50% pickrate: 1%)Lone Druid
* Brewmaster can make the Spirit Bear a much smaller threat with Cinder Brew.
* Cyclone removes the bear from a fight so that his team can easily focus on the hero.
* While most heroes would be worn down by a Spirit Bear Radiance in the time it takes to kill Lone Druid, Brewmaster is protected in Primal Split.
Winter Wyvern
[wiki] rating: 1.0 (winrate: 49% pickrate: 7%)Lone Druid
* Cold Embrace can protect allies from Lone Druid and the Spirit bear, who mainly deal physical damage
* Winter's Curse can turn Lone Druid and the Spirit Bear against his teammates.
Sniper
[wiki] rating: 1.0 (winrate: 49% pickrate: 6%)Dark Seer
* A Sniper who is somewhat competent at positioning is hardly going to be affected by any of Dark Seer's spells thanks to Take Aim.
* However, an illusion of Sniper made with Wall of Replica is extremely powerful, and hard to deal with.
Anti-Mage
[wiki] rating: 1.0 (winrate: 49% pickrate: 13%)Dark Seer
* Dark Seer's strength lies in his high-mana cost skills. So Mana Break can be a great nuisance for him, since it can reduce his mana and prevent him from casting his spells.
* Mana Void can deal a lot of damage if Dark Seer spent a lot of mana on his abilities.
Grimstroke
[wiki] rating: 1.0 (winrate: 47% pickrate: 12%)Lone Druid
* Grimstroke's Soulbind will always reliably connect onto both of them if they are close together.
Witch Doctor
[wiki] rating: 1.0 (winrate: 47% pickrate: 13%)Lone Druid
* Paralyzing Cask is likely to bounce between him and his bear every single time.
* Lone Druid's lack of mobility makes him vulnerable to Death Ward and Maledict.
Ember Spirit
[wiki] rating: 1.0 (winrate: 47% pickrate: 9%)Dark Seer
* Flame Guard makes Dark Seer not deal any damage with his skills to Ember Spirit.
Morphling
[wiki] rating: 1.0 (winrate: 46% pickrate: 12%)Lone Druid
* Morphling can ignore Spirit Bear and shorten the distance to Lone Druid with Waveform.
* Morphling can use his nukes to burst Lone Druid down, provided he is not rooted/disabled by Spirit Bear beforehand.
Bristleback
[wiki] rating: 1.0 (winrate: 46% pickrate: 8%)Lone Druid
* Lone Druid and The Spirit Bear cannot burst down Bristleback due to Bristleback
* Bristleback can easily run to Lone Druid without any hesitation, with Viscous Nasal Goo to reduce armor and slow the Spirit Bear or Lone Druid and
Quill Spray can deal damage to both Lone Druid and the Spirit Bear at the same time
Phantom Assassin
[wiki] rating: 1.0 (winrate: 45% pickrate: 16%)Lone Druid
* Blur allows Phantom Assassin to escape from Lone Druid and the spirit bear. Additionally, it provides evasion which effectively reduce the damage output from the Spirit Bear and reduce the chances to root her, forcing him to invest in
Monkey King Bar
* At late game, Phantom Assassin will out carry Lone Druid.
Kunkka
[wiki] rating: 1.0 (winrate: 44% pickrate: 3%)Dark Seer
* X Marks the Spot prevents Dark Seer or his allies from escaping with Surge.
Nyx Assassin
[wiki] rating: 0.6 (winrate: 54% pickrate: 7%)Dark Seer
* Deals damage over time: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom
* The nature of some abilities turn them into an easy target for a turnover from Spiked Carapace:
* Slow-moving projectiles: Skywrath Mage,
Tinker,
Necrophos
* Large area-of-effect with delay or require channeling: Enigma,
Crystal Maiden,
Invoker,
Shadow Fiend,
Pugna,
Keeper of the Light
* Deals damage over time: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom
Pugna
[wiki] rating: 0.6 (winrate: 53% pickrate: 4%)Lone Druid
* Pugna:
Decrepify prevent the Spirit bear from attacking or protect allies from it.
Weaver
[wiki] rating: 0.6 (winrate: 51% pickrate: 13%)Dark Seer
* A well-timed use of The Swarm provides vision over heroes with high mobility: Anti-Mage,
Arc Warden,
Dark Seer.
Bloodseeker
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Dark Seer
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Additional:
* Rupture can deal a lot of damage to either a surged Dark Seer or his allies and prevent the target to get into position.
Monkey King
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Dark Seer
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks: Dark Seer,
Riki,
Rubick.
Disruptor
[wiki] rating: 0.6 (winrate: 49% pickrate: 9%)Dark Seer
* Dark Seer relies on Surge for most of his mobility, so he's not very vulnerable to slows, but much more to root effects and walls or pseudo-walls such as Disruptor's
Kinetic Field or
Slark's
Pounce.
Timbersaw
[wiki] rating: 0.6 (winrate: 48% pickrate: 8%)Lone Druid
* Timbersaw: Lone Druid will have a hard time dealing with Timbersaw due to his tankiness and high Armor from
Reactive Armor
Riki
[wiki] rating: 0.6 (winrate: 48% pickrate: 5%)Lone Druid
* Riki:
Smoke Screen can prevent Lone Druid from using True Form and Savage Roar, additionally it cause the spirit bear to miss on attacks which reduce the chances of getting rooted from it, with diffusal Blade, he can keep Lone Druid or the Spirit Bear inside the Smoke.
Queen of Pain
[wiki] rating: 0.6 (winrate: 47% pickrate: 9%)Dark Seer
* Dark Seer's only disable is Vacuum. Though he starts off with high armor and health, he'll eventually have a hard time dealing with high mobility heroes such as Weaver or
Queen of Pain.
Naga Siren
[wiki] rating: 0.4 (winrate: 54% pickrate: 2%)Lone Druid
* Unless Lone Druid purchases a Black King Bar for his Spirit Bear, Ensnare will easily kite the Bear.
* Song of the Siren allows Naga Siren and her team to completely bypass the Spirit Bear and hunt for the Druid himself when starting a fight.
* Lone Druid's lack of innate AoE capabilities mean that Naga Siren's illusions have no problem against him.
Dark Seer
* Heroes that rely on illusions will suffer against Ion Shell, which kills them very quickly: Phantom Lancer,
Chaos Knight,
Naga Siren,
Meepo.
* Heroes that rely on illusions typically spawn very strong illusions inside your Wall of Replica that you should use against them or their team.
Chaos Knight
[wiki] rating: 0.4 (winrate: 52% pickrate: 3%)Lone Druid
* Reality Rift lets Chaos Knight bypass the Spirit Bear and jump onto Lone Druid.
* The Spirit Bear's lack of scaling means it dies quickly to Chaos Knight during the late-game.
Dark Seer
* Heroes that rely on illusions will suffer against Ion Shell, which kills them very quickly: Phantom Lancer,
Chaos Knight,
Naga Siren,
Meepo.
* Heroes that rely on illusions typically spawn very strong illusions inside your Wall of Replica that you should use against them or their team.
Phantom Lancer
[wiki] rating: 0.4 (winrate: 51% pickrate: 10%)Lone Druid
* Lone Druid and his Spirit Bear lack mobility, and are easy overwhelmed after being slowed by Diffusal Blade.
* Savage Roar is useless since Phantom Lancer can return to fight him again with his
Phantom Rush.
Dark Seer
* Heroes that rely on illusions will suffer against Ion Shell, which kills them very quickly: Phantom Lancer,
Chaos Knight,
Naga Siren,
Meepo.
* Heroes that rely on illusions typically spawn very strong illusions inside your Wall of Replica that you should use against them or their team.
Lich
[wiki] rating: 0.4 (winrate: 48% pickrate: 10%)Lone Druid
* Chain Frost will bounce between Lone Druid and his bear, forcing them to separate or suffer high amounts of damage.
Additional:
* Chain Frost can deliver high amounts of damage to Lone itself and his bear if they do not separate fast from each other.
Dark Seer
* The haste provided by Dark Seer's
Surge or a {Rune:Haste} renders your slows ineffective.
Shadow Demon
[wiki] rating: 0.4 (winrate: 47% pickrate: 2%)Dark Seer
* The constant dispel from Demonic Purge will make any attempt to save the victim or himself by Surge become futile. For what it's worth, Demonic Purge will also dispel
Ion Shell.
Lone Druid
* Chaos Knight,
Lone Druid,
Meepo and
Arc Warden can be hard targets since Shadow Demon's spells are ill-suited to fight many enemies at once.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 44% pickrate: 5%)Lone Druid
* Once caught in Bear's Entangle, Nature's Prophet cannot escape with Teleportation.
Meepo
[wiki] rating: -1.0 (winrate: 45% pickrate: 1%)Dark Seer
* Dark Seer can take great advantage of Divided We Stand by putting an Ion Shell on a clone in order to harass them effectively.
* Vacuum can take a single Meepo and disable them for him and his teammates to take out.
Terrorblade
[wiki] rating: -1.0 (winrate: 46% pickrate: 4%)Dark Seer
* Dark Seer's Vacuum and
Ion Shell allows him to clear a wave of Terrorblade's illusions.
* Wall of Replica can create stronger illusions of Terrorblade.
* If Dark Seer can use Vacuum to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use Sunder.
Additional:
* Dark Seer's Vacuum and
Ion Shell allows him to clear the wave of Terrorblade's illusions.
* Wall of Replica can create stronger illusions of Terrorblade.
* If Dark Seer can use Vacuum to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use
Sunder.
Silencer
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Lone Druid
* Silencer's disables are useless on Lone Druid since he is more reliant on physical attacks rather than spells.
Venomancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Dark Seer
* Venomancer is a low health hero and low range distance attack hero easily to harass putting Ion Shell in a distance creep enemy in early game .
* Venomancer depends entirely on all his slows poison skills to keep distance or chasing enemy heroes, but Surge ignores slows, so is nearly impossible hunt or run away of Dark Seer or his surged teammates.
Warlock
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Dark Seer
* Surge allows for Dark Seer and his allies to escape from
Upheaval due to it ignoring any slow.
Templar Assassin
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Dark Seer
* Ion Shell destroys Refraction's protection stacks in short time.
* Surge ignores the massive slow from Psionic Trap.
Chen
[wiki] rating: -1.0 (winrate: 52% pickrate: 0%)Dark Seer
* Dark Seer's Vacuum and
Ion Shell can clear a wave of Chen's Creeps effectively.
Broodmother
[wiki] rating: -1.0 (winrate: 53% pickrate: 2%)Dark Seer
* Ion Shell zones out Broodmother in the laning phase, and can kill her spiderlings if used on one Spiderling in a group.
* Vacuum can pull Broodmother out of the treeline.
Additional:
* Ion Shell is a very powerful weapon against Broodmother's Spiderlings and makes her laning much harder.
Enchantress
[wiki] rating: -0.6 (winrate: 46% pickrate: 1%)Dark Seer
* Heroes with haste can negate Enchant's slow: Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
Spectre
[wiki] rating: -0.6 (winrate: 47% pickrate: 3%)Dark Seer
* Dark Seer can pull together Spectre's illusions with
Vacuum, and
Wall of Replica creates an illusion of Spectre that deals massive damage.
Viper
[wiki] rating: -0.6 (winrate: 47% pickrate: 6%)Dark Seer
* Heroes who do not have nor rely on passive abilities make Nethertoxin much less effective: Clinkz,
Pugna,
Nature's Prophet,
Dark Seer,
Lycan,
Tusk
Pangolier
[wiki] rating: -0.6 (winrate: 49% pickrate: 12%)Dark Seer
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat): Vengeful Spirit,
Keeper of the Light,
Huskar,
Dark Seer
Crystal Maiden
[wiki] rating: -0.6 (winrate: 49% pickrate: 14%)Lone Druid
* Lone Druid's early game is good against slow, squishy supports since his bear is very strong early game and an Entangling Claws proc almost always guarantees a kill: Ancient Apparition,
Crystal Maiden,
Shadow Shaman,
Skywrath Mage etc.
Skywrath Mage
[wiki] rating: -0.6 (winrate: 50% pickrate: 6%)Lone Druid
* Lone Druid's early game is good against slow, squishy supports since his bear is very strong early game and an Entangling Claws proc almost always guarantees a kill: Ancient Apparition,
Crystal Maiden,
Shadow Shaman,
Skywrath Mage etc.
Luna
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Lone Druid
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Shadow Shaman
[wiki] rating: -0.6 (winrate: 52% pickrate: 16%)Lone Druid
* Lone Druid's early game is good against slow, squishy supports since his bear is very strong early game and an Entangling Claws proc almost always guarantees a kill: Ancient Apparition,
Crystal Maiden,
Shadow Shaman,
Skywrath Mage etc.
Ancient Apparition
[wiki] rating: -0.6 (winrate: 52% pickrate: 10%)Lone Druid
* Lone Druid's early game is good against slow, squishy supports since his bear is very strong early game and an Entangling Claws proc almost always guarantees a kill: Ancient Apparition,
Crystal Maiden,
Shadow Shaman,
Skywrath Mage etc.
Razor
[wiki] rating: -0.6 (winrate: 54% pickrate: 6%)Dark Seer
* Dark Seer can increase the movement speed of allies with
Surge, breaking Static Link.
Doom
[wiki] rating: -0.4 (winrate: 44% pickrate: 2%)Lone Druid
* Besides Lone Druid and
Meepo, Doom is potentially good versus every hero since Doom will render any hero helpless for a prolonged 16 seconds. This is particularly true for fragile heroes that heavily rely on mobility to stay alive.
Lone Druid
* Lone Druid is essentially two heroes. Dooming one over the other still leaves Lone Druid or his bear able to do their job during a fight. Additionally, Lone Druid is not hindered as much as other heroes by the silence and mute of Doom since the hero relies more on attacks than abilities.
Treant Protector
[wiki] rating: -0.4 (winrate: 49% pickrate: 5%)Lone Druid
* Clinkz,
Sniper,
Lone Druid,
Troll Warlord,
Legion Commander and
Wraith King are some of the Heroes that base themselves on attacks with little or no spell power, so they suffer in the grassy hands of Overgrowth.
Dark Seer
* Living Armor can be destroyed quickly with Ion Shell.
Slark
[wiki] rating: 0.0 (winrate: 48% pickrate: 13%)Dark Seer
* Dark Seer relies on Surge for most of his mobility, so he's not very vulnerable to slows, but much more to root effects and walls or pseudo-walls such as Disruptor's
Kinetic Field or
Slark's
Pounce.
Dark Seer
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Lone Druid
*
Firestorm's percentage damage can quickly demolish the Spirit Bear's high HP
Pit of Malice will allow allies to easily kite Lone Druid due to his low mobility
*
Dark Seer
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice:
Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.