Naga Siren
[wiki] rating: 2.0 (winrate: 51% pickrate: 2%)Phantom Assassin
[wiki] rating: 2.0 (winrate: 46% pickrate: 15%)Dazzle
* Dazzle's lack of a true disable makes him a relatively vulnerable target for Phantom Assassin.
* Coup de Grace will often kill Dazzle's teammates before he has a chance to use Shallow Grave.
Nature's Prophet
* Nature's Prophet's low mobility and health pool allows Phantom Assassin to destroy him in the early game.
* Phantom Strike allows Phantom Assassin to jump in and out of Sprout, provided she has vision.
Broodmother
[wiki] rating: 1.6 (winrate: 56% pickrate: 2%)Nature's Prophet
* Broodmother can destroy Nature's Prophet's treants with Spawn Spiderlings and summon spiderlings in their place.
* Broodmother loves buying Orchid Malevolence, which can prevent Nature's Prophet from escaping with Sprout and Teleportation.
Additional:
* Sprout cannot protect Nature's Prophet if Broodmother puts down a web.
* Nature's Prophet's low mobility means he is defenseless against Incapacitating Bite.
* Spiderlings absorb much of the damage from Wrath of Nature.
Dazzle
* Support heroes with low mobility can be slowed further by Incapacitating Bite, and swarmed by Spiderlings for an easy kill: Shadow Shaman,
Visage,
Dazzle,
Rubick,
Lich.
Axe
[wiki] rating: 1.6 (winrate: 47% pickrate: 9%)Dazzle
* Culling Blade ignores the protection from Shallow Grave, and will kill any target whose health is low enough. This makes Axe one of the hardest counters to Dazzle, and he neutralizes one of Dazzle's most important abilities.
Additional:
* Culling Blade kills any target under the health threshold, even through Shallow Grave.
Nature's Prophet
* Heroes that have AoE damage: Lina,
Keeper of the Light,
Timbersaw,
Leshrac,
Bristleback,
Axe
Additional:
* Berserker's Call and Counter Helix will still hit targets inside of a defensive Sprout.
* Counter Helix clears treants in no time.
* Nature's Prophet's low damage is unlikely to hurt Axe until the very late game.
* Nature's Prophet's low mobility makes him very easy for Axe to chase down or initiate on, especially when affected by Battle Hunger.
Spectre
[wiki] rating: 1.6 (winrate: 46% pickrate: 3%)Dazzle
* Spectre's entire ability set is designed to get to and destroy heroes that stay in the backlines, both carries (like the aforementioned Drow Ranger and
Sniper) and supports (like
Dazzle and
Shadow Shaman).
Nature's Prophet
* Nature's Prophet can literally do nothing against Spectre, because she can chase him from anywhere with Haunt.
* Spectre, just like Naga Siren loves buying Radiance, which can kill Nature's Prophet's treants, and grant her farm simultaneously.
Additional:
* Spectre can get to him anywhere on the map with Haunt.
* Spectre can pass through his trees with Spectral Dagger.
* Desolate's damage will melt him quickly, as he's alone most of the time.
Lina
[wiki] rating: 1.6 (winrate: 45% pickrate: 10%)Dazzle
* Laguna Blade can kill Dazzle quickly before he casts Shallow Grave.
Nature's Prophet
* Heroes with summons can find their summons eliminated easily by Lina, like Broodmother,
Nature's Prophet, and
Chen.
Additional:
* Lina can easily prevent Nature's Prophet Teleportation escape attempts with Light Strike Array.
* Lina's Dragon Slave and
Light Strike Array can kill Nature's Prophet's treants and grant her lot of farm.
* Nature's Prophet doesn't like buying Black King Bar, which is only item that can help him against Lina.
Underlord
[wiki] rating: 1.0 (winrate: 53% pickrate: 8%)Nature's Prophet
* Firestorm quickly kills all the treants and increases the
Atrophy Aura passive.
* Pit of Malice can stop Teleportation channeling.
* Atrophy Aura greatly reduces Nature's Prophet's damage and he has no other ways of dealing damage.
* Dark Rift can counter split-pushing, which is something that Nature's Prophet relies a lot, and Nature's Prophet has very little solutions to intercept
Dark Rift.
Ancient Apparition
[wiki] rating: 1.0 (winrate: 52% pickrate: 10%)Dazzle
* Ice Blast negates healing from Shadow Wave, and lasts longer than Shallow Grave.
Additional:
* Shallow Grave prevents Ice Blast's shatter for up to 5 seconds, but can mostly only delay it as Ice Blast's debuff lasts 10 seconds and prevents
Shadow Wave from healing them.
Shadow Shaman
[wiki] rating: 1.0 (winrate: 52% pickrate: 17%)Nature's Prophet
* Mass Serpent Ward can kill lots of treants if played defensively.
* Mass Serpent Ward, Hex and Shackles can catch and kill a Nature's Prophet trying to use Teleportation.
Additional:
* Shadow Shaman's Mass Serpent Ward together with
Ether Shock can easily kill lots of Treant if played defensively.
* Mass Serpent Ward,
Hex and
Shackles can disrupt Nature's Prophet's escape attempt with Teleportation. Though he can Sprout himself.
* Nature's Prophet also has no ways of canceling Shackles.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 52% pickrate: 17%)Dazzle
* Astral Imprisonment is a versatile nuisance:
* If it is cast on a low-enough-health unit at least 1 second into Shallow Grave's duration, the Shallow Grave will end during the imprisonment, and the target will take lethal damage when released.
* It can be used remove Dazzle from the fight at a time he could have saved someone.
* It lets himself or an ally dodge all of Poison Touch's effects, for long enough to recover their Blink Dagger.
Sand King
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Nature's Prophet
* Sand King has many tools to deal with Nature's Prophet's treants.
* Sand King also can interrupt Teleportation with Burrowstrike.
Additional:
* With Caustic Finale, Sand King can easily kill the treants from Nature's Call.
* Burrowstrike allows Sand King to prevent Nature's Prophet from using Teleportation inside of his
Sprout.
Elder Titan
[wiki] rating: 1.0 (winrate: 51% pickrate: 1%)Nature's Prophet
* Astral Spirit can give Elder Titan a lot of damage and movement speed if Nature's Prophet stands close to his treants.
* Not only Echo Stomp can also prevent Nature's Prophet to escape Teleportation, but also, Elder Titan can also use
Astral Spirit to bypass Sprout and use its own
Echo Stomp.
* Aghanim's Scepter upgraded
Earth Splitter can clear Nature's Prophet's treants and disarm him simultaneously, which can shutdown his pushing.
Jakiro
[wiki] rating: 1.0 (winrate: 51% pickrate: 9%)Nature's Prophet
* Jakiro's Macropyre can help him to escape from Sprout and can disrupt Nature's Prophet's jungling.
* Jakiro can disrupt Nature's Prophet's escape attempt with Teleportation with Ice Path.
Additional:
* Jakiro's skill arsenal can ruin Nature's Prophet's gameplay: Dual Breath and Liquid Fire can clear treants from Nature's Call while simultaneously slowing Nature's Prophet, Ice Path can disrupt Nature's Prophet's escaping attempt with
Teleportation and Macropyre can not only clear treants from
Nature's Call, but also can free Jakiro from
Sprout.
Death Prophet
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Nature's Prophet
* Crypt Swarm helps clear treant pushes.
* Silence prevents Nature's Prophet from using Sprout or Teleportation.
* Exorcism kills all treants.
Additional:
* Exorcism can quickly kill any Treants or Necronomicon units. Silence also prevents him from using Teleportation to escape or
Sprout to lock you down.
Ogre Magi
[wiki] rating: 1.0 (winrate: 50% pickrate: 15%)Nature's Prophet
* Nature's Prophet treants can easily cleared by damage-over-time Ignite or Multicast Hand of Midas earning lots of gold.
* Fireblast and Unrefined Fireblast prevents or cancels out Nature Prophet from escaping with Teleportation.
Earthshaker
[wiki] rating: 1.0 (winrate: 50% pickrate: 15%)Nature's Prophet
* Treants increase Echo Slam's damage.
* Earthshaker's AoE stuns can hit Nature's Prophet through Sprout, without having direct line of sight, in order to interrupt
Teleportation.
Additional:
* Echo Slam can do a lot of damage if Nature's Prophet stands close to his treants.
Phantom Lancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Dazzle
* Juxtapose and
Doppelganger conjures too many illusions for Dazzle to deal with, given he has no inherent movement- or AoE-abilities.
* Phantom Rush and
Spirit Lance allow Phantom Lancer to trivially catch Dazzle even in the back line of a fight.
* Phantom Lancer has high base armor which counters Dazzle's physcial damage based spells in lane.
Undying
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Nature's Prophet
* Undying's Tombstone will cheerfully chew through treants, incidentally netting you some extra income during fights.
* The above interaction tends to ensure that skirmishes are heavily populated with units, thereby buffing Soul Rip
Storm Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 11%)Nature's Prophet
* Just like Batrider, his Ball Lightning can be used clear Nature's Prophet's treants and easily destroys Sprout.
* Electric Vortex prevents Nature's Prophet's escaping from Teleportation.
Batrider
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Nature's Prophet
* Firefly can be used to clear Nature's Prophet's treants and allowing to jump on Sprout.
* Flaming Lasso prevents Nature's Prophet escaping using Teleportation.
Timbersaw
[wiki] rating: 1.0 (winrate: 49% pickrate: 7%)Nature's Prophet
* All three of Timbersaw’s spells give him an easy way out of Sprout, and can also destroy nearby trees so Prophet can’t spawn Treants.
* If Prophet tries to escape with a self Sprout/Teleport, Timbersaw can easily cut down any and all trees to get to him and deal increased Whirling Death damage as well. Chakram heavily discourages teleports.
* Timbersaw is quite well suited to clearing massive waves of Treants almost instantly with all of his AoE pure damage spells, giving immense amounts of farm. In addition, the Treants can max out Reactive Armor quite quickly.
* Prophet’s usual heavy autoattack build doesn’t do much against Reactive Armor.
Additional:
* Timbersaw can easily cut down trees from Sprout, making it very difficult for Nature's Prophet to teleport away or trap enemies.
* Timbersaw's abilities quickly clear out treants.
* Reactive Armor negates most of the damage of Nature's Prophet's treants, and Timbersaw can often allow himself to be attacked in order to heal himself.
Silencer
[wiki] rating: 1.0 (winrate: 47% pickrate: 6%)Dazzle
* A well-timed Global Silence prevents Dazzle from saving allies with Shallow Grave or Shadow Wave. Items that could dispel the silence are expensive, and difficult for Dazzle to farm from a support role.
* Arcane Curse and
Last Word cause long damage over time, which may outlast Shallow Grave.
Ember Spirit
[wiki] rating: 1.0 (winrate: 47% pickrate: 9%)Nature's Prophet
* Sleight of Fist with
Battle Fury deals a lot of damage to Nature's Prophet's team if they stand close to his Treants, as well as killing all of his Treants and getting lots of gold.
* Ember Spirit with Fire Remnant and
Boots of Travel can teleport and defend tower whenever Nature's Prophet tries to push.
Additional:
* Ember Spirit can easily deal with Nature's Call by using his Flame Guard and with
Battle Fury. He also has multiple ways of escaping
Sprout. Additionally, Ember Spirit can break
Sprout's trees with Activate Fire Remnant and interrupt
Teleportation with Searing Chains.
Lone Druid
[wiki] rating: 1.0 (winrate: 47% pickrate: 1%)Nature's Prophet
* Once caught in Bear's Entangle, Nature's Prophet cannot escape with Teleportation.
Shadow Fiend
[wiki] rating: 1.0 (winrate: 46% pickrate: 18%)Nature's Prophet
* Shadow Fiend can easily farm his treants and get easy Necromastery Stacks.
* If Shadow Fiend buys Boots of Travel and
Shadow Blade, he can counteract Nature's Prophet's split-push.
Meepo
[wiki] rating: 1.0 (winrate: 46% pickrate: 1%)Nature's Prophet
* Meepo can net Nature's Prophet's treants with Earthbind and then he
Poofs them. Putting an end to his pushing.
* Skilled Meepo can rival and even exceed Nature's Prophet's global presence by combining
Poof with
Boots of Travel, meaning that he can not only stop his push, but also can kill him if he is not careful.
Doom
[wiki] rating: 1.0 (winrate: 46% pickrate: 2%)Dazzle
* Supports with useful teamfight or contribution spells will be helpless against Doom: Dazzle,
Oracle,
Warlock.
Additional:
* Doom can completely shut down Dazzle through Doom, as it prevents him from casting his abilities and, by extension, gaining Bad Juju stacks.
Nature's Prophet
* Doom can eats Nature's Prophet's treants with Devour and gains lots of gold.
* Doom usually buys Radiance or using his
Scorched Earth deals a lot of damage to Nature's Prophet if they stand close to his Treants, as well as killing all of his Treants and getting lots of gold.
* Doom can pick up several different abilities from neutral creeps using Devour, some of which can be annoying to Nature's Prophet:
* Mud Golem, Dark Troll Summoner, Harpy Stormcrafter, Satyr Mindstealer, Satyr Tormenter and etc. are good examples.
* Doom and a ministun from
Infernal Blade's prevents Nature's Prophet from escaping with Sprout and Teleportation.
Dazzle
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Razor
[wiki] rating: 0.6 (winrate: 55% pickrate: 4%)Nature's Prophet
* Heroes with detection: Bounty Hunter,
Disruptor,
Razor,
Slardar,
Spectre,
Spirit Breaker
Bounty Hunter
[wiki] rating: 0.6 (winrate: 54% pickrate: 10%)Nature's Prophet
* Heroes with detection: Bounty Hunter,
Disruptor,
Razor,
Slardar,
Spectre,
Spirit Breaker
Nyx Assassin
[wiki] rating: 0.6 (winrate: 53% pickrate: 12%)Nature's Prophet
* Heroes with invisibility: (Riki,
Clinkz,
Nyx Assassin
Puck
[wiki] rating: 0.6 (winrate: 52% pickrate: 17%)Nature's Prophet
* Mass summoning heroes: Broodmother,
Nature's Prophet and
Enigma are all able to mass-summon units, which Puck is able to clear with Illusory Orb and Waning Rift instantly, due to their summons having low health.
Tidehunter
[wiki] rating: 0.6 (winrate: 51% pickrate: 9%)Nature's Prophet
* Most summons and illusions can barely hurt Tidehunter at all, after their attacks get reduced by Anchor Smash and blocked by Kraken Shell: Nature's Prophet,
Enigma
* Also Ravage's large area of effect and damage can easily damage all those units at once, or just straight up clear them.
Clockwerk
[wiki] rating: 0.6 (winrate: 51% pickrate: 7%)Nature's Prophet
* Clockwerk's long range initiation and catch makes it incredibly difficult for Nature's Prophet to split push and show on the map alone.
Dazzle
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Dazzle
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's slow damage output, Dazzle will have more than enough time to Shallow Grave any enemy Clockwerk initiates on.
Additional:
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's steady damage output, Dazzle has plenty of time to Shallow Grave anyone Clockwerk initiates on.
Lion
[wiki] rating: 0.6 (winrate: 50% pickrate: 17%)Dazzle
* Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave. (Lina,
Lion, etc.)
Pangolier
[wiki] rating: 0.6 (winrate: 50% pickrate: 10%)Nature's Prophet
* Heroes who have summons, which can be quickly cleared by his powerful area of effect skill: Nature's Prophet,
Enigma,
Lycan
Winter Wyvern
[wiki] rating: 0.6 (winrate: 50% pickrate: 5%)Nature's Prophet
* Broodmother,
Nature's Prophet,
Phantom Lancer by their nature offer very good target for Splinter Blast and Winter's Curse.
Leshrac
[wiki] rating: 0.6 (winrate: 49% pickrate: 2%)Nature's Prophet
* Heroes that have AoE damage: Lina,
Keeper of the Light,
Timbersaw,
Leshrac,
Bristleback,
Axe
Disruptor
[wiki] rating: 0.6 (winrate: 49% pickrate: 9%)Nature's Prophet
* Heroes with detection: Bounty Hunter,
Disruptor,
Razor,
Slardar,
Spectre,
Spirit Breaker
Riki
[wiki] rating: 0.6 (winrate: 49% pickrate: 13%)Nature's Prophet
* Heroes with invisibility: (Riki,
Clinkz,
Nyx Assassin
Invoker
[wiki] rating: 0.6 (winrate: 49% pickrate: 16%)Dazzle
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Io
[wiki] rating: 0.6 (winrate: 48% pickrate: 4%)Nature's Prophet
* Io can
Relocate with an ally to gank Nature's Prophet when he tries to push. Underlord can use his
Dark Rift as well.
Additional:
* Nature's Prophet is extremely easy to gank with Relocate while he's split pushing.
* Tether on a friendly unit can destroy Nature Prophet's trees should he surround himself with Sprout as a defense.
Slardar
[wiki] rating: 0.6 (winrate: 48% pickrate: 6%)Nature's Prophet
* Heroes with detection: Bounty Hunter,
Disruptor,
Razor,
Slardar,
Spectre,
Spirit Breaker
Zeus
[wiki] rating: 0.6 (winrate: 48% pickrate: 8%)Dazzle
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Anti-Mage
[wiki] rating: 0.6 (winrate: 48% pickrate: 13%)Nature's Prophet
* Anti-Mage's high mobility from Blink and tendency to build Battle Fury makes him strong against split-pushing heroes:
Nature's Prophet,
Tinker, and
Arc Warden.
Bristleback
[wiki] rating: 0.6 (winrate: 47% pickrate: 8%)Nature's Prophet
* Heroes that have AoE damage: Lina,
Keeper of the Light,
Timbersaw,
Leshrac,
Bristleback,
Axe
Brewmaster
[wiki] rating: 0.6 (winrate: 46% pickrate: 1%)Nature's Prophet
* Heroes who produce many summons will have a hard time against Storm's Dispel Magic during teamfight: Broodmother,
Enigma,
Nature's Prophet.
Magnus
[wiki] rating: 0.6 (winrate: 45% pickrate: 4%)Nature's Prophet
* Heroes with cleave damage: Sven,
Magnus,
Kunkka
Keeper of the Light
[wiki] rating: 0.6 (winrate: 45% pickrate: 5%)Nature's Prophet
* Heroes that have AoE damage: Lina,
Keeper of the Light,
Timbersaw,
Leshrac,
Bristleback,
Axe
Kunkka
[wiki] rating: 0.6 (winrate: 44% pickrate: 4%)Nature's Prophet
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as Tinker and
Nature's Prophet.
* In general, highly mobile heroes like Earth Spirit or
Storm Spirit are at a disadvantage against X Marks the Spot.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as Tinker and
Nature's Prophet.
Visage
[wiki] rating: 0.4 (winrate: 53% pickrate: 1%)Nature's Prophet
* Nature's Prophet has no innate way to deal with Gravekeeper's Cloak or kill {U:Familiar}s effectively.
* Familiars can fly over the trees created by Sprout. They can also use Stone Form when the Prophet is trying to use Teleportation.
Additional:
* Nature's Prophet has no natural method of dealing with Gravekeeper's Cloak and Familiars.
* Familiar's low base attack time can chip away Nature Prophet's health.
* Familiar's Stone Form destroys trees created by Sprout.
* Familiars can scout woods and foggy areas where Nature's Prophet is trying to use Teleportation.
Dazzle
* Heroes with armor reducing abilities greatly hinder Visage's defense like Slardar and
Dazzle.
Alchemist
[wiki] rating: 0.4 (winrate: 53% pickrate: 8%)Nature's Prophet
* Acid Spray and Greevil's Greed will quickly destroy pushes with treants.
Nature's Prophet
* Sprout is good for trapping melee carries with no escape abilities: Sven,
Ursa,
Alchemist,
Lifestealer etc.
Spirit Breaker
[wiki] rating: 0.4 (winrate: 50% pickrate: 8%)Nature's Prophet
* Spirit Breaker can chase Nature's Prophet from anywhere on the map with Charge of Darkness, making it hard for Nature's Prophet to split-push.
* Charge of Darkness and
Nether Strike gives vision of Nature's Prophet when he tries to Sprout himself and teleport away.
Additional:
* Charge of Darkness allows Spirit Breaker to catch Nature's Prophet out when he tries to split push.
* Nature's Prophet can't hide in his Sprout against Spirit Breaker, as his Charge of Darkness provides vision on its target.
* Spirit Breaker can easily cancel Nature's Prophet's Teleportation.
Dazzle
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc Warden
Huskar
[wiki] rating: 0.4 (winrate: 50% pickrate: 3%)Nature's Prophet
* Sprout will not protect Nature's Prophet from Huskar if he has already locked on with Life Break.
* Even a farmed Nature's Prophet is usually not durable enough to fight Huskar alone.
Dazzle
* Heroes with abilities that reduce armor will make Huskar very vulnerable: Weaver,
Dazzle,
Bristleback,
Vengeful Spirit.
Luna
[wiki] rating: 0.4 (winrate: 50% pickrate: 4%)Nature's Prophet
* Moon Glaives and
Lunar Blessing help Luna to tear off Nature's Prophet's treants.
* Luna can easily cancel Teleportation with her Lucent Beam.
Nature's Prophet
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Venomancer
[wiki] rating: -2.0 (winrate: 50% pickrate: 5%)Nature's Prophet
* Teleportation allows Natures Prophet to save himself from the damage over time of Venomous Gale,
Poison Sting and
Poison Nova.
* Plague Wards can be destroyed with Nature's Prophet's treants or
Necronomicon.
Dazzle
* Venomancer's damage-over-time abilities are easier to heal through with numerous Shadow Waves than other types of damage, and it's simple to time a Shallow Grave until the last possible second to save a teammate from them.
Pudge
[wiki] rating: -1.6 (winrate: 47% pickrate: 19%)Nature's Prophet
* Heroes with many summons or illusions are much harder to catch with Meat Hook: Nature's Prophet,
Phantom Lancer,
Chen.
Dazzle
* Shallow Grave can be used to save an ally during Dismember and Rot.
* A combination of Bad Juju,
Poison Touch, and items like
Desolator or
Solar Crest can tear off Pudge's low armor, making him even more vulnerable to physical damage.
Legion Commander
[wiki] rating: -1.0 (winrate: 47% pickrate: 12%)Nature's Prophet
* Legion Commander's
Overwhelming Odds works similar to
Echo Slam but with less damage.
Dazzle
* Shallow Grave prevents Legion Commander from killing her opponents in Duels.
* Shadow Wave will heal an ally caught in a Duel, as well as dealing damage to Legion Commander.
Nature's Prophet
* Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map: Nature's Prophet,
Ancient Apparition,
Zeus,
Invoker,
Treant Protector
Techies
[wiki] rating: -1.0 (winrate: 48% pickrate: 7%)Nature's Prophet
* Equipped with Necronomicon 3,
Sentry Ward or a
Gem of True Sight, Nature's Prophet can use Teleportation to position himself outside the reach of Techies'
Remote Mines to clear them.
* Treants are useful in clearing Land Mines and
Remote Mines.
Terrorblade
[wiki] rating: -1.0 (winrate: 48% pickrate: 4%)Dazzle
* Shallow Grave saves an ally whom Terrorblade has used Sunder on.
Lich
[wiki] rating: -1.0 (winrate: 49% pickrate: 11%)Nature's Prophet
* His treants can prevent Chain Frost from jumping to Nature's Prophet or his allies.
Additional:
* Chain Frost can bounce to the treants that Nature's Prophet summons.
* Nature's Prophet's Sprout can be used to isolate and burst down the squishy Lich.
Necrophos
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Dazzle
* Dazzle's Shadow Wave is a spammable healing ability that spreads around his entire team, slowing the death of his teammates as effectively as Necrophos spreads damage to them.
* If not immediately, Shallow Grave delays his ally from gradually dying to Necrophos' abilities, especially Reaper's Scythe.
Additional:
* Reaper's Scythe is very predictable and gives you plenty of time to react with Shallow Grave: just keep a close eye on allies below 50% health.
* However, be sure to use Shadow Wave on that ally immediately after, or they will die from Heartstopper Aura when the Shallow Grave ends!
Weaver
[wiki] rating: -1.0 (winrate: 50% pickrate: 9%)Nature's Prophet
* Sprout with True Sight items like (Necronomicon 3,
Sentry Ward or a
Gem of True Sight) allowing to trap Weaver in lane and Weaver doesn't buy
Quelling Blade or until he uses
Time Lapse.
* The Swarm beetles can be destroyed with Nature's Prophet's treants or
Necronomicon.
* Nature's Prophet allows to use Purge on
Necronomicon 3 can be used to pop his spell block following up with items like (
Nullifier,
Scythe of Vyse or
Bloodthorn) or Wrath of Nature.
Faceless Void
[wiki] rating: -0.6 (winrate: 41% pickrate: 3%)Dazzle
* Any hero that can nullify effects of Chronosphere: (Omniknight,
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
Chen
[wiki] rating: -0.6 (winrate: 45% pickrate: 0%)Dazzle
* Hand of God has a long cooldown, so damage over time spells can be hazardous for Chen, forcing him to use it prematurely: Jakiro,
Venomancer,
Viper,
Dazzle,
Phoenix.
Witch Doctor
[wiki] rating: -0.6 (winrate: 47% pickrate: 13%)Nature's Prophet
* Heroes with plenty of summons, such as Broodmother or
Nature's Prophet can have their minions soak up most of your Paralyzing Cask.
Viper
[wiki] rating: -0.6 (winrate: 48% pickrate: 5%)Nature's Prophet
* Heroes who do not have nor rely on passive abilities make Nethertoxin much less effective: Clinkz,
Pugna,
Nature's Prophet,
Dark Seer,
Lycan,
Tusk
Sniper
[wiki] rating: -0.6 (winrate: 48% pickrate: 6%)Nature's Prophet
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Lifestealer
[wiki] rating: -0.6 (winrate: 49% pickrate: 5%)Nature's Prophet
* Sprout is good for trapping melee carries with no escape abilities: Sven,
Ursa,
Alchemist,
Lifestealer etc.
Bane
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Nature's Prophet
* Heroes with illusions and summons can swarm Bane, who has no area abilities: Broodmother,
Chaos Knight,
Nature's Prophet,
Phantom Lancer,
Terrorblade
Ursa
[wiki] rating: -0.6 (winrate: 51% pickrate: 16%)Nature's Prophet
* Sprout is good for trapping melee carries with no escape abilities: Sven,
Ursa,
Alchemist,
Lifestealer etc.
Mirana
[wiki] rating: -0.6 (winrate: 51% pickrate: 16%)Nature's Prophet
* Heroes with summons or illusions makes Sacred Arrow harder to land: Shadow Demon,
Phantom Lancer,
Nature's Prophet.
Treant Protector
[wiki] rating: -0.6 (winrate: 52% pickrate: 5%)Nature's Prophet
* Heroes with the capability of removing or destroying trees greatly hinders the effectiveness of Treant Protector's abilities: Batrider,
Nature's Prophet,
Lina,
Enigma,
Mars
Additional:
* Nature's Prophet's treants can destroy trees to reveal Treant Protector is hiding on.
Juggernaut
[wiki] rating: -0.6 (winrate: 52% pickrate: 18%)Dazzle
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Bloodseeker
[wiki] rating: -0.4 (winrate: 52% pickrate: 5%)Dazzle
* Bloodseeker's
Thirst,
Rupture, and huge AoE silence
Blood Rite can fare well against Dazzle.
Dazzle
* Shallow Grave prevents Bloodseeker from replenishing his health by finishing off enemies.
Sven
[wiki] rating: 0.0 (winrate: 44% pickrate: 1%)Nature's Prophet
* Heroes with cleave damage: Sven,
Magnus,
Kunkka
Nature's Prophet
* Sprout is good for trapping melee carries with no escape abilities: Sven,
Ursa,
Alchemist,
Lifestealer etc.
Slark
[wiki] rating: 0.0 (winrate: 47% pickrate: 13%)Nature's Prophet
* Pounce also stops Nature's Prophet's
Teleportation.
Dazzle
* Heroes that can deny Slark early kills will prevent him from snowballing: Dazzle,
Abaddon
Mars
[wiki] rating: 0.0 (winrate: 48% pickrate: 15%)Nature's Prophet
* Heroes who lack burst damage will have a hard time against Mars: Phantom Lancer,
Nature's Prophet,
Lich.
Dazzle
* Heroes that can save their allies can be a big problem for Mars: Dazzle,
Omniknight.
Tinker
[wiki] rating: 0.0 (winrate: 49% pickrate: 7%)Nature's Prophet
* Tinker with Rearm and
Boots of Travel can teleport and defend towers whenever Nature's Prophet tries to push.
* Laser prevents Nature's Prophet from attacking. Additionally, even with
Monkey King Bar, Nature's Prophet cannot hit towers and buildings.
* March of the Machines can easily kill an entire wave of Treants, giving Tinker lots of gold.
Dazzle
* Shadow Wave provides good sustain against Tinker's spammable abilities.
* Shallow Grave can stop Tinker from bursting down a target.
Monkey King
[wiki] rating: 0.0 (winrate: 51% pickrate: 17%)Nature's Prophet
* Sprout will not protect Nature's Prophet from Tree Dance.
* Boundless Strike will interrupt attempts at Teleportation, and can reach Nature's Prophet inside the tree line.
Nature's Prophet
* Nature's Prophet's treants can destroy trees while Monkey King is standing on Tree Dance.
Clinkz
[wiki] rating: 0.0 (winrate: 53% pickrate: 5%)Nature's Prophet
* Heroes with invisibility: (Riki,
Clinkz,
Nyx Assassin
Additional:
* Nature's Prophet is often by himself. Clinkz can use invisibility to hunt him down and kill him, although a Quelling Blade may be needed to cut through his Sprout. Orchid Malevolence may also be needed if 3-4 seconds are not enough time to kill him, as he can teleport away.
* Clinkz can match Nature's Prophet's ability to split push.
Dazzle
* Heroes that excel at grouping up with their team very early will be able to take advantage of a Clinkz that tries to pick off heroes that are alone: Brewmaster,
Dazzle,
Tidehunter.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Nature's Prophet
* Naga Siren is a natural split-pusher. With a
Radiance equipped, she will easily out-push Nature's Prophet, farming his treants in the process.
Teleportation. Even if he hides inside
Sprout, Song of the Siren lasts long enough to prevent him from escaping.
* Ensnare prevents Teleportation. Even if he hid inside Sprout, Song of the Siren lasts long enough to prevent him from escaping.
Additional:
* Naga Siren is a natural split-pusher. With Rip Tide, she will easily out-push Nature's Prophet, farming his treants in the process.
* Ensnare prevents
Dazzle
*
Mirror Image's illusions can easily walk straight at Dazzle and attack him, due to Dazzle's lack of reliable AoE nukes or disables.
Ensnare roots Dazzle or his allies, making it harder to stay in range of Dazzle's saving abilities.
Song of the Siren can be used to initiate a fight with superior positioning, potentially zoning Dazzle's high-impact spells out of the fight.
*
*