Abaddon
[wiki] rating: 2.0 (winrate: 53% pickrate: 4%)Legion Commander
[wiki] rating: 1.6 (winrate: 47% pickrate: 12%)Death Prophet
* Duel is a great initiation to kill Death Prophet before she can cast Exorcism. Furthermore, Legion Commander often builds
Blade Mail and can reflect Exorcism's damage to kill Death Prophet easily.
Techies
* Heroes with low health will die easily during Duels, and can be farmed for damage in the early game: Crystal Maiden,
Lich,
Techies,
Rubick
Sven
[wiki] rating: 1.6 (winrate: 43% pickrate: 1%)Techies
* In general, heroes such as Lion,
Silencer,
Skywrath Mage,
Sven,
Ogre Magi and others with reliable disables are crucial to killing Techies before they can suicide.
Death Prophet
* God's Strength allows Sven to take down Death Prophet quickly, reducing the damage dealt over time from Exorcism.
* Warcry's shield is very useful for Sven and his teammates against Exorcism, which deals physical damage.
Anti-Mage
[wiki] rating: 1.4 (winrate: 47% pickrate: 14%)Death Prophet
* Death Prophet has a high mana pool and due to her heavy reliance on her spells, she will be a prime target for Mana Void.
* Death Prophet has less mobility than Anti-Mage due to Blink.
Techies
* Thanks to Counterspell Anti-Mage can fight Techies head on and trip multiple mines once the late game hits.
Death Prophet
* In early to mid stage, Silence is also a great way to counter escape oriented heroes such as Anti-Mage,
Queen of Pain, and
Phantom Assassin to prevent them from escaping, provided that they don't have any basic dispels.
Lion
[wiki] rating: 1.2 (winrate: 50% pickrate: 16%)Death Prophet
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina,
Lion,
Puck,
Morphling.
Techies
* In general, heroes such as Lion,
Silencer,
Skywrath Mage,
Sven,
Ogre Magi and others with reliable disables are crucial to killing Techies before they can suicide.
Beastmaster
[wiki] rating: 1.0 (winrate: 56% pickrate: 7%)Techies
* Call of the Wild Hawk can scout Techies as they are placing mines.
* Call of the Wild Boar can clear Proximity Mines.
* The stun of Primal Roar will usually be enough to deal with the squishy Techies before they can try to suicide with Blast Off!.
Wraith King
[wiki] rating: 1.0 (winrate: 52% pickrate: 18%)Techies
* Due to Reincarnation and his general tankiness he can live through at least one major Remote Mines stack or Blast Off!.
* Special mention for a bug with his Aghanim's Scepter. If enemies get killed from your mines under the effect of "Wraith Delay", they get denied instead of crediting the kill to you.
Additional:
* Wraith King is not afraid to walk into mines, whenever he goes with his Reincarnation ready.
Ancient Apparition
[wiki] rating: 1.0 (winrate: 52% pickrate: 9%)Death Prophet
* Cold Feet's debuff affects Death Prophet even while she's affected by
Eul's Scepter of Divinity.
* Ice Vortex lowers her magic resistance and her kiting potential.
* Ice Blast prevents Death Prophet from gaining health from Spirit Siphon and Exorcism.
Additional:
* Ice Blast prevents Death Prophet from gaining health from Spirit Siphon and
Exorcism.
Juggernaut
[wiki] rating: 1.0 (winrate: 52% pickrate: 18%)Techies
* Juggernaut can attack Remote Mines and trigger Proximity Mines while in Blade Fury.
Visage
[wiki] rating: 1.0 (winrate: 51% pickrate: 1%)Techies
* Summon Familiars can scout Techies as they are placing mines. They even trigger Stasis Trap.
Mirana
[wiki] rating: 1.0 (winrate: 51% pickrate: 16%)Techies
* Techies spends lots of time standing still planting stacks of Land Mines away from creep waves.
* Sacred Arrow can be used to scout hidden Land Mines among trees and at uphill places. It can also be used to catch Techies while he's planting them.
* If Techies is hit with a Sacred Arrow, he can be killed before he has a chance to use Blast Off!.
* Mirana has a high attack range to destroy his traps from a safe distance.
Templar Assassin
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Techies
* Refraction can be very useful in safely navigating potentially mined choke points and rune spawns.
Omniknight
[wiki] rating: 1.0 (winrate: 51% pickrate: 1%)Death Prophet
* Exorcism's damage is blocked by Guardian Angel.
Additional:
* Degen Aura reduces Death Prophet's movement speed, keeping her in range.
* Guardian Angel nullifies the physical damage from Exorcism.
Venomancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Techies
* Plague Wards may reveal a hiding Techies. If there's a sentry nearby, they may also reveal a stack of mines hidden in a juking spot.
Oracle
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Techies
* Since Techies' skills are all magical damage, casting Fate's Edict immediately upon hearing the warning sound from Proximity Mines and
Blast Off! can render Oracle or an ally immune to the burst damage from these skills.
* If timed correctly, Remote Mines can also be countered using the same technique.
Additional:
* Fate's Edict gives 100% magic resistance, which prevents most of Techies' damage and his
Fortune's End dispels Stasis Trap root.
Chaos Knight
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Techies
* Phantasm's illusions can be used to push towers and force Techies to detonate Remote Mines.
* Phantasm's illusions can be used to sweep Proximity Mines and
Stasis Traps.
* Chaos Knight can easily kill a lone Techies before they Blast Off!.
Lifestealer
[wiki] rating: 1.0 (winrate: 48% pickrate: 5%)Techies
* Lifestealer's Rage lets him clear Remote Mines and Proximity Mines with proper vision.
Additional:
* Rage protects Lifestealer from all of Techies' magic damage and disables and dispels Stasis Trap's debuff .
* Usually teams will have a hard time pushing high-ground against Techies, but Lifestealer can just pop Rage and walk uphill without fear of Techies.
Shadow Demon
[wiki] rating: 1.0 (winrate: 48% pickrate: 2%)Techies
* Shadow Demon's spammable illusions can be used to scout Techies' Proximity Mines. The illusion of your carries can be even used to trick Techies into detonating his precious
Remote Mines.
Doom
[wiki] rating: 1.0 (winrate: 46% pickrate: 3%)Death Prophet
* Doom can stop Death Prophet from casting spells, which makes her useless during team fights if she didn't cast Exorcism before the fight. Furthermore, Doom can use
Scorched Earth to chase after her.
Shadow Fiend
[wiki] rating: 1.0 (winrate: 46% pickrate: 18%)Death Prophet
* Shadowraze (Near),
Shadowraze (Medium), and
Shadowraze (Far) can hit hard in the early stages of the game, and due to Shadow Fiend's high attack damage, most of Death Prophet's last hits will be denied in the laning phase. Additionally,
Requiem of Souls can deal massive damage or kill Death Prophet at the start of team fights in combination with
Eul's Scepter of Divinity or
Shadow Blade.
Broodmother
[wiki] rating: 0.6 (winrate: 56% pickrate: 2%)Techies
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Lycan
[wiki] rating: 0.6 (winrate: 55% pickrate: 4%)Techies
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Additional:
* He can send wolves to defuse Proximity Mines, and he can catch up Techies and kill him before they can deny themselves. Even if the suicide is successful, Lycan can still survive because of his tankiness.
Enigma
[wiki] rating: 0.6 (winrate: 55% pickrate: 6%)Techies
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Puck
[wiki] rating: 0.6 (winrate: 53% pickrate: 18%)Death Prophet
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina,
Lion,
Puck,
Morphling.
Elder Titan
[wiki] rating: 0.6 (winrate: 52% pickrate: 1%)Techies
* Slow heroes that have a hard time escaping the Echo Stomp radius: Crystal Maiden,
Pudge,
Techies.
Bane
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Death Prophet
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Naga Siren
[wiki] rating: 0.6 (winrate: 51% pickrate: 2%)Techies
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Ogre Magi
[wiki] rating: 0.6 (winrate: 50% pickrate: 15%)Techies
* Techies struggles early game against heroes with naturally large strength and health regeneration such as Pudge,
Axe or
Ogre Magi, as the player is forced to lay down more mines than usual to kill these bulkier heroes.
Skywrath Mage
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Techies
* In general, heroes such as Lion,
Silencer,
Skywrath Mage,
Sven,
Ogre Magi and others with reliable disables are crucial to killing Techies before they can suicide.
Phantom Lancer
[wiki] rating: 0.6 (winrate: 50% pickrate: 9%)Techies
* Illusions can be sent out to destroy Techies' mines.
Terrorblade
[wiki] rating: 0.6 (winrate: 48% pickrate: 4%)Techies
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Additional:
* Techies' mines can be destroyed by Terrorblade's spammable illusions.
* Terrorblade can push without the fear of dying to mines; he can instead use his illusions to push.
Silencer
[wiki] rating: 0.6 (winrate: 48% pickrate: 7%)Techies
* In general, heroes such as Lion,
Silencer,
Skywrath Mage,
Sven,
Ogre Magi and others with reliable disables are crucial to killing Techies before they can suicide.
Axe
[wiki] rating: 0.6 (winrate: 47% pickrate: 9%)Techies
* Techies struggles early game against heroes with naturally large strength and health regeneration such as Pudge,
Axe or
Ogre Magi, as the player is forced to lay down more mines than usual to kill these bulkier heroes.
Rubick
[wiki] rating: 0.6 (winrate: 47% pickrate: 17%)Death Prophet
* Heroes with strong team-fight abilities (especially ultimates) like Tidehunter,
Brewmaster,
Death Prophet, etc.
Keeper of the Light
[wiki] rating: 0.6 (winrate: 46% pickrate: 6%)Techies
* Heroes with flying vision such as Visage,
Beastmaster,
Keeper of the Light, or
Night Stalker can scout your mines from outside their trigger radius.
Lina
[wiki] rating: 0.6 (winrate: 45% pickrate: 10%)Death Prophet
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina,
Lion,
Puck,
Morphling.
Faceless Void
[wiki] rating: 0.6 (winrate: 41% pickrate: 4%)Techies
* Faceless Void's Timewalk allows him to backtrack any damage taken from Techies' mines. Also, he can kill Techies easily with his
Chronosphere and
Time Lock, preventing them from suicide.
Chronosphere also reveals Remote Mines and Stasis Traps in its radius.
Night Stalker
[wiki] rating: 0.4 (winrate: 53% pickrate: 5%)Techies
* With Dark Ascension Night Stalker gains unobstructed vision during night-time allowing him to easily detect mines if he has a
Gem of True Sight, but Night Stalker is a melee hero so he has to use
Quelling Blade to safely defuse Remote Mines and Stasis Trap.
* Dark Ascension also allows Night Stalker to fly over Proximity Mines without triggering them.
* Crippling Fear is effective in stopping Techies from using Blast Off! and
Void is effective in stopping them from running to the safety of their mines.
Death Prophet
* Heroes that can punish aggressive heroes, such as: Leshrac,
Shadow Demon,
Pugna,
Death Prophet.
Batrider
[wiki] rating: 0.4 (winrate: 49% pickrate: 5%)Techies
* As long as Batrider is under the effects of Firefly, he can safely fly over mines.
* Sticky Napalm also punishes low mobility heroes that like to kite, such as Techies, by lowering their turn rate dramatically. This can also potentially delay Techies' Blast Off! if Techies tries to cast Blast Off! in a direction he's not currently facing.
Additional:
* As long as Batrider is under the effect of Firefly, he can safely fly over Proximity Miness (He does not receive vision over the mines).
Death Prophet
* Death Prophet is a terrible Flaming Lasso target if
Exorcism has already been used, since it can still damage Batrider and his teammates, but if Batrider manages to Lasso her before that, it can lead to
Death Prophet being quickly burst down.
Zeus
[wiki] rating: 0.4 (winrate: 48% pickrate: 9%)Techies
* Due to the fact that Lightning Bolt gives True Sight, Zeus is able to reveal where Techies' remote mines are. He can also cancel Blast Off! due to the mini-stun on the Lightning Bolt.
Death Prophet
* As a spellcaster, silences will nullify him entirely. Some notable examples are Death Prophet,
Drow Ranger,
Bloodseeker,
Disruptor and many others.
* Doom, as usual, fits this description nicely.
Additional:
* His low mobility tends to make him an easy target for Spirit Siphon and the ghosts from Exorcism.
* His magical nukes can also be healed with Spirit Siphon.
* Silence is great against any spellcaster, and Zeus is no exception to this.
Storm Spirit
[wiki] rating: -1.6 (winrate: 48% pickrate: 11%)Death Prophet
* Any heroes with stuns or silences: Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
Techies
* If Storm Spirit isn't careful, he could fall into a trap set by Techies and another hero acting as bait.
* Stasis Trap roots Storm Spirit for 2/3/4/5 seconds, which could be the end of Storm Spirit since he can't use Ball Lightning to escape.
Luna
[wiki] rating: -1.6 (winrate: 50% pickrate: 4%)Death Prophet
* A couple of long-range heroes with excellent laning like Mirana,
Lina,
Necrophos,
Death Prophet. The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
Techies
* Luna has low HP, low range and often stalks through jungle. She cannot properly disarm Proximity Mines and could fall victim to their traps.
* Of course, if Luna happens to catch Techies off-guard, they won't be able to survive for long against Eclipse, Lucent Beam, and right-clicks.
Earthshaker
[wiki] rating: -1.6 (winrate: 50% pickrate: 15%)Death Prophet
* Death Prophet abilities disables Earthshaker's Blink Dagger.
* Silence can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
Techies
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Bounty Hunter
[wiki] rating: -1.6 (winrate: 54% pickrate: 9%)Death Prophet
* Death Prophet's Silence allows her to prevent Bounty Hunter from escaping with Shadow Walk.
* If Bounty Hunter cannot escape with Shadow Walk while affected by Silence, she will be able to burst him down with
Crypt Swarm and
Spirit Siphon.
Techies
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Ember Spirit
[wiki] rating: -1.0 (winrate: 46% pickrate: 9%)Techies
* Ember Spirit relies on his Fire Remnant to keep a steady push and then retreat to a safe distance. Keeping two or three patches of Remote Mines on a lane will severely impair him from pushing that lane without risking his life.
Morphling
[wiki] rating: -1.0 (winrate: 46% pickrate: 13%)Death Prophet
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina,
Lion,
Puck,
Morphling.
Techies
* Morphling usually has low max health due to shifting strength into agility, making him an easy target to blow up.
Death Prophet
* Heroes with silencing abilities that are not blocked by Linken's Sphere, like Puck's
Waning Rift,
Death Prophet's
Silence or
Silencer's
Global Silence.
Additional:
* While Morphling can burst her down with Adaptive Strike (Agility), Death Prophet does have tools to disrupt him. A Morphling affected by
Silence makes it unable to use
Attribute Shift (Strength Gain) to increase its health pool or use
Waveform to escape.
Meepo
[wiki] rating: -1.0 (winrate: 46% pickrate: 1%)Techies
* Due to the nature of Divided We Stand and the playstyle of splitting up multiple Meepos across the map, Techies can limit Meepo's movement with mines forcing the Meepo player to either keep all Meepos together or be extra careful when moving each individual Meepo because clones cannot carry any True Sight-providing item.
* However, if a mine blast isn't enough to kill a Meepo, he can Poof to safety of another Meepo.
Additional:
* Stasis Trap can lock multiple Meepos in place and prevent them from Poofing.
* Proximity Mines,
Remote Mines and
Blast Off! can deal heavy magic damage to multiple Meepos.
Brewmaster
[wiki] rating: -1.0 (winrate: 47% pickrate: 1%)Death Prophet
* Exorcism kills Primal Split's units very quickly.
Queen of Pain
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Death Prophet
* Silence will prevent Queen of Pain from using Blink to escape or chase.
* If Queen of Pain uses Blink to close the gap to Death Prophet, Death Prophet will be in range for Spirit Siphon and typically gain an advantage over Queen of Pain.
Timbersaw
[wiki] rating: -1.0 (winrate: 48% pickrate: 7%)Death Prophet
* Because Timbersaw relies heavily on his spells to deal damage, Silence can easily disable him in a team fight.
* Exorcism's spirits do not count as regular attacks, and will not add stacks of Reactive Armor.
Lone Druid
[wiki] rating: -1.0 (winrate: 48% pickrate: 1%)Death Prophet
* Lone Druid during True Form and the Spirit bear has high HP, meaning Spirit Siphon can be very effective against them since they deal percentage damage
Earth Spirit
[wiki] rating: -1.0 (winrate: 49% pickrate: 8%)Techies
* Stasis Trap's root prevents Earth Spirit from using Rolling Boulder to escape.
Tusk
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Techies
* After using Snowball, Tusk can't control where he's going, allowing Techies to make him roll onto mines.
Hoodwink
[wiki] rating: -1.0 (winrate: 50% pickrate: 16%)Techies
* remote mines are frequently placed in trees, and can thus kill an unwary Hoodwink should she
Scurry away due to her low HP pool.
* Blast Off! can clear out trees, denying the tactical advantages from Scurry.
Void Spirit
[wiki] rating: -1.0 (winrate: 51% pickrate: 12%)Death Prophet
* Spirit Siphon and
Exorcism can damage through his
Resonant Pulse shields.
* Silence can prevent Void Spirit escape or contributing much in fights.
Bloodseeker
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Techies
* Well planted Proximity Mines can lure Bloodseeker to his death during ganking attempts.
Monkey King
[wiki] rating: -1.0 (winrate: 51% pickrate: 17%)Techies
* Proximity Mines and
Stasis Traps can be placed near trees to detect Monkey King.
* Follow up with Blast Off! to destroy the tree, causing Monkey King to take high damage, fall from the tree, and become stunned.
Additional:
* Techies can turn his tree jumping ability against him, by placing Proximity Mines/Stasis Traps that will detect him near trees, and then destroying the trees around him with Blast Off!, stunning him and dealing high damage, on top of him being silenced when the stun expires.
* Monkey King's mobility is also severely limited around Techies' mines as he will almost always trigger them due to the cooldown time between tree jumps. Monkey King will be forced to take mine damage or escape with Primal Spring.
Phantom Assassin
[wiki] rating: -0.6 (winrate: 46% pickrate: 15%)Death Prophet
* In early to mid stage, Silence is also a great way to counter escape oriented heroes such as Anti-Mage,
Queen of Pain, and
Phantom Assassin to prevent them from escaping, provided that they don't have any basic dispels.
Chen
[wiki] rating: -0.6 (winrate: 46% pickrate: 0%)Techies
* His creeps can trigger Proximity Mines and
Stasis Trap, wasting them.
Additional:
* Holy Persuasion creeps can be used to clear mines.
* If Chen has an Aghanim's Scepter he can send his Ancient creeps to defuse visible Remote Mines with little risk of giving up their bounties because their magic resistance is extremely high.
* Due to their high magic resistance, siege creeps are the best possible creep to persuade for scouting and killing mines.
Death Prophet
* Silence will prevent Chen from activating Hand of God.
* Crypt Swarm and
Exorcism can clear Chen's creeps and heavily damage Chen.
* Spirit Siphon heavily damages Chen and slows him, while healing Death Prophet.
Techies
* Heroes with damage burst can often kill Chen or his allies before he can use Hand of God: Lina,
Techies,
Shadow Fiend,
Pugna,
Nyx Assassin.
Slark
[wiki] rating: -0.6 (winrate: 47% pickrate: 13%)Death Prophet
* Heroes with silencing abilities can be particularly deadly when Slark is trying to escape: Silencer,
Death Prophet,
Puck,
Doom
Io
[wiki] rating: -0.6 (winrate: 48% pickrate: 4%)Death Prophet
* Heroes that are hard to gank: Axe,
Death Prophet,
Phantom Lancer
Undying
[wiki] rating: -0.6 (winrate: 50% pickrate: 5%)Death Prophet
* High health heroes like Pudge and
Undying gain strength by using abilities. Focusing them with Spirit Siphon can let you heal more health and deal more damage to them.
Crystal Maiden
[wiki] rating: -0.6 (winrate: 50% pickrate: 14%)Death Prophet
* In the same vein, heroes with silences — especially with the AoE ones like Death Prophet's
Silence — can also prevent Crystal Maiden from being able to impact a fight.
Windranger
[wiki] rating: -0.6 (winrate: 50% pickrate: 16%)Death Prophet
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
Weaver
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Techies
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Phoenix
[wiki] rating: -0.6 (winrate: 50% pickrate: 9%)Death Prophet
* Silence (and mana burns) will be a persistent problem for Phoenix, as it is heavily reliant on its abilities whether defensively or offensively, so heroes like Death Prophet,
Skywrath Mage, and even
Nyx Assassin must be closely observed to prevent being shut down by these heroes.
* Hexes are a greater threat to Phoenix as they also disable items, preventing Phoenix from dispelling the debuff on its own.
Jakiro
[wiki] rating: -0.6 (winrate: 50% pickrate: 10%)Death Prophet
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Dark Willow
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Death Prophet
* Heroes who can silence will shut down Dark Willow entirely: Death Prophet,
Silencer,
Drow Ranger
Warlock
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Death Prophet
* Because all of Warlock's abilities are active abilities, silences can make his impact in fights minimal. Be cautious of heroes that carry silences like Death Prophet,
Puck, and the aforementioned
Silencer.
Shadow Shaman
[wiki] rating: -0.6 (winrate: 52% pickrate: 16%)Death Prophet
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as silencer,
Drow Ranger and
Death Prophet.
Underlord
[wiki] rating: -0.6 (winrate: 53% pickrate: 8%)Techies
* In general, heroes that provide vision will see Dark Rift coming: Techies,
Templar Assassin,
Treant Protector
Outworld Destroyer
[wiki] rating: -0.6 (winrate: 53% pickrate: 17%)Death Prophet
* Any heroes with silences can negate the majority of Outworld Devourer's damage output: Death Prophet,
Night Stalker,
Drow Ranger,
Doom .
Nyx Assassin
[wiki] rating: -0.6 (winrate: 54% pickrate: 14%)Techies
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Invoker
[wiki] rating: -0.4 (winrate: 49% pickrate: 16%)Techies
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Death Prophet
* Quas-Exort Invoker is also a good matchup due to the fact he has no Wex to run faster due to the movement impairment on his stealth. The
Forge Spirit and
Cold Snap combo doesn't harm her as well since you can drain Invoker's HP with Spirit Siphon which forces him to retreat.
* Silence also prevents Invoker from using Invoke or casting his main spells temporarily. There is no way Invoker can block it unless he has
Eul's Scepter of Divinity to cyclone himself or has help from allies.
Tinker
[wiki] rating: -0.4 (winrate: 49% pickrate: 7%)Techies
* Any hero with a low HP pool is easy for Tinker to nuke down: Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
Techies
* A common playstyle among Tinkers is to teleport to a lane creep using Boots of Travel and immediately blink into the trees to cast
March of the Machines. If Techies can predict where said Tinker would blink after teleporting, he could place strategic Proximity Mines or even Remote Mines in those places. Stasis Traps also prevent Tinker from blinking or teleporting away.
Nature's Prophet
[wiki] rating: 0.0 (winrate: 45% pickrate: 7%)Techies
* Equipped with Necronomicon 3,
Sentry Ward or a
Gem of True Sight, Nature's Prophet can use Teleportation to position himself outside the reach of Techies'
Remote Mines to clear them.
* Treants are useful in clearing Land Mines and
Remote Mines.
Death Prophet
* Crypt Swarm helps clear treant pushes.
* Silence prevents Nature's Prophet from using Sprout or Teleportation.
* Exorcism kills all treants.
Additional:
* Exorcism can quickly kill any Treants or Necronomicon units. Silence also prevents him from using Teleportation to escape or
Sprout to lock you down.
Pudge
[wiki] rating: 0.0 (winrate: 46% pickrate: 19%)Techies
* Techies struggles early game against heroes with naturally large strength and health regeneration such as Pudge,
Axe or
Ogre Magi, as the player is forced to lay down more mines than usual to kill these bulkier heroes.
Additional:
* Pudge is the perfect hero for tanking mines, as Flesh Heap grants him lots of strength.
* Techies' high ground defense can be bypassed by Pudge hooking his enemies to him.
* Techies usually sits in the trees during the laning stage, setting up Proximity Mines. Meat Hook can easily pull them out and set them up for a kill.
Death Prophet
* High health heroes like Pudge and
Undying gain strength by using abilities. Focusing them with Spirit Siphon can let you heal more health and deal more damage to them.
Riki
[wiki] rating: 0.0 (winrate: 50% pickrate: 15%)Death Prophet
* Riki is another good hero to shutdown Death Prophet with
Diffusal Blade as his core item. His
Smoke Screen stops her from initiating and casting spells.
Techies
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Most popular searches list
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Techies
*
Borrowed Time's automatic activation will help Abaddon survive a massive Remote Mines explosion; however, the damage from a single one can kill him if his HP is low enough.
Remote Mines will always trigger Borrowed Time, making them impossible to kill Abaddon unless his resistances are lowered enough or Abaddon is affected by Break.
Stasis Trap on himself and on an ally, while at the same also providing protection against the other mines' damage.
Additional:
* Aphotic Shield makes it less likely for allies to be killed by mines.
* Because they explode in very short intervals, a stack of
* Abaddon can easily dispel the long-lasting root of
Death Prophet
*
Exorcism will continuously heal Abaddon under Borrowed Time, and cannot be turned off.
* {Ability ID:Spirit Siphon|Death Prophet} will continuously heal Abaddon under Borrowed Time, for a percentage of his maximum health.