Chaos Knight
[wiki] rating: 1.6 (winrate: 50% pickrate: 3%)Io
[wiki] rating: 1.6 (winrate: 48% pickrate: 4%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Drow Ranger
* Drow Ranger's lack of escape abilities makes her an easy target for Relocate ganks.
Sniper
[wiki] rating: 1.6 (winrate: 48% pickrate: 6%)Doom
* Heroes who Sniper can kite: Sven,
Wraith King,
Kunkka,
Doom,
Tidehunter,
Underlord,
Troll Warlord, and etc.
Additional:
* Due to the nature of the hero, Sniper is typically situated in the back of the fight, potentially making him a difficult target to initiate on and fight.
* Sniper is largely a right-click hero, and as such isn't as an effective of a Doom target as other heroes.
* Thanks to Shrapnel and
Headshot, Sniper is able to effectively 'kite' Doom, preventing him from closing the distance between the two.
Drow Ranger
* Take Aim allows Sniper to outrange Drow Ranger and deal damage at her without much fear of retaliation
* Sniper can slow down Drow Ranger with Shrapnel, and both Shrapnel and
Assassinate makes it easier for Sniper's team to track and take her down
Additional:
* Somewhat like Medusa, Drow Ranger is a fairly immobile hero that hopes to be able to attack without dying. Sniper should outrange her.
* Shrapnel and Assassinate provides vision over her, and slows her down, making it easier for you team to focus on taking her down
* Be careful however that if she starts attacking you, she packs a bigger punch than you thanks to Marksmanship.
Morphling
[wiki] rating: 1.6 (winrate: 47% pickrate: 13%)Doom
* Heroes who often build Linken's Sphere:
Weaver,
Morphling,
Medusa.
Drow Ranger
* Morphling can use Waveform to close the gap between him and Drow Ranger, but should be careful of Gust and
Frost Arrows.
* Morphling is a natural Manta Style carrier, which dispels the silence from Gust.
Phantom Lancer
[wiki] rating: 1.4 (winrate: 50% pickrate: 9%)Doom
* Phantom Lancer's illusions can make it difficult to Doom the original. Should Doom figure out the original hero, the illusions can make it difficult to cast any abilities, as their hitboxes can be used to body-block the Phantom Lancer.
* Phantom Lancer is an ideal Diffusal Blade carrier. With it, he can quite easily deplete Doom's already poor mana pool, potentially making him unable to cast his abilities to escape, retaliate or heal.
* Doom lacks any effective ability to clear waves of creeps and illusions, as the vast majority of his abilities are single-target. Without an answer, Doom may find it difficult to deal with Phantom Lancer's presence.
Drow Ranger
* Phantom Rush lets Phantom Lancer get close quickly and disable Marksmanship.
* Juxtapose's illusions are hard for Drow Ranger to deal with as she has no AoE damage naturally.
Doom
* Doom's
Doom marks Phantom Lancer with a highly visible effect, and also silences him.
* Heroes with undispellable debuffs will help identify the real Phantom Lancer through visual effects or debuff indicators, provided that it was cast on the real Phantom Lancer to begin with:
* Doom's
Doom marks Phantom Lancer with a highly visible effect, and also silences him.
* Bloodseeker's
Rupture shows a clear red trail effect on the real Phantom Lancer.
* Ancient Apparition's
Ice Blast will only debuff Phantom Lancer and not his illusions.
* Grimstroke's
Soulbind is undispellable.
* Shadow Demon's
Demonic Purge is undispellable.
* Monkey King's
Jingu Mastery is undispellable and puts a big yellow Mark over his head.
Mars
[wiki] rating: 1.2 (winrate: 48% pickrate: 15%)Drow Ranger
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Doom
* Heroes who can disable Mars but cannot do any damage to him, meaning he just tanks their abilities: Doom,
Magnus.
Broodmother
[wiki] rating: 1.0 (winrate: 56% pickrate: 2%)Drow Ranger
* Drow Ranger's lack of mobility makes her easy prey for Broodmother and her Spiderlings.
Lycan
[wiki] rating: 1.0 (winrate: 55% pickrate: 4%)Drow Ranger
* Shapeshift allows Lycan to get close and disable Marksmanship.
* Shapeshift also makes him immune to slows like Drow Ranger's Frost Arrows.
Additional:
* The Wolves' speed causes the knockback from Gust to be ineffective.
* She lacks escapes and loses her Marksmanship when someone is near her. Lycan takes advantage of these weaknesses.
Razor
[wiki] rating: 1.0 (winrate: 55% pickrate: 4%)Drow Ranger
* Static Link zaps Drow Ranger high attack damage.
* Plasma Field &
Storm Surge keeps Razor close to Drow Ranger, continuously disabling Marksmanship.
Alchemist
[wiki] rating: 1.0 (winrate: 53% pickrate: 8%)Doom
* Chemical Rage out-heals Doom to a large degree throughout all stages of the game. Should Alchemist be chemically enraged before being Doomed, Alchemist can become a difficult target to effectively lockdown and kill, thanks to the health regeneration and movement speed bonuses granted by his ultimate.
* Alchemist is an ineffective target for Doom. Alchemist isn't totally reliant on his skills to be effective during a teamfight, due to the right-click nature of the hero.
Wraith King
[wiki] rating: 1.0 (winrate: 52% pickrate: 18%)Doom
* Even if he is Doomed, Wraith King can tear down Doom with physical attacks, and can still reincarnate as long as it is off-cooldown.
Additional:
* Wraith King has three passive abilities and only a single active ability, so Doom does not hinder him significantly.
* Doom expires upon death, so it is effectively removed after Reincarnation activates.
Treant Protector
[wiki] rating: 1.0 (winrate: 52% pickrate: 5%)Drow Ranger
* Another hero heavily based on attacks and no mobility, being an easy prey for Treant strong disarms and motion reduction skills.
Clockwerk
[wiki] rating: 1.0 (winrate: 51% pickrate: 7%)Drow Ranger
* Hookshot lets Clockwerk close the gap to Drow Ranger, disabling her Marksmanship bonus.
* Power Cogs and
Battery Assault keep Drow Ranger from escaping.
* Power Cogs and Battery Assault also keep Drow Ranger close, nullifying Marksmanship.
Additional:
* Getting trapped in Power Cogs usually means the end for Drow Ranger.
Necrophos
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Doom
* Due to Doom's naturally high health, strength gain and common itemization for durability, Heartstopper Aura is particularly effective. The health loss is also large enough that, throughout all stages of the game, the aura effectively neuters the health regeneration granted by Devour.
* Necrophos can help to keep both himself and his allies alive during Doom through his natural regeneration granted by Heartstopper Aura (which is not disabled by Doom), or in the case of an ally, through his
Death Pulse. Additionally, Necrophos is an ideal
Mekansm carrier. Should one be bought, kills against Necrophos' team can be difficult to secure due to the damage-over-time nature of Doom and his abilities.
* Doom typically wants to be a hero that soaks attention from the enemy team and takes the role of an initiator and disabler. As such, Doom is an ideal target for Reaper's Scythe, as it is likely Doom will be at the fore-front of any fight.
Lion
[wiki] rating: 1.0 (winrate: 50% pickrate: 17%)Drow Ranger
* Drow has a very low health pool, allowing Lion to burst her down.
* Drow has no innate escape mechanism, making her an easy target for Lion's disables.
* Lion should be wary of Drow's Gust however, as he has no natural means to deal with it.
Riki
[wiki] rating: 1.0 (winrate: 49% pickrate: 13%)Drow Ranger
* Blink Strike gets Riki close to Drow Ranger and disable Marksmanship.
* Smoke Screen makes Drow Ranger miss her attacks.
* Cloak and Dagger lets Riki stay close to Drow Ranger without her noticing, disabling Marksmanship.
Additional:
* With Blink Strike, Riki can get close to Drow Ranger and disable her Marksmanship, and Smoke Screen will prevent her from using
Gust.
Lifestealer
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Doom
* Feast deals damage and heals Lifestealer based on the target's maximum HP, which is greatly effective against naturally high HP heroes such as Doom.
* Rage allows Lifestealer to become spell immune to negate the magical damage of Infernal Blade and Scorched Earth.
* Doom has no effective means of escape from Open Wounds. This is particularly devastating in lane, where Doom may have to play a much more passive, conservative play style as a result.
Centaur Warrunner
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Doom
* Whenever Doom casts his ultimate, Centaur Warrunner can cast Stampede and allow the Doomed hero to run away, wasting Doom's ultimate.
Additional:
* Stampede can be used to free an ally from the grasp of Doom. Without any means of effective lockdown, kills can be difficult to secure when against an enemy Centaur Warrunner.
Tusk
[wiki] rating: 1.0 (winrate: 49% pickrate: 7%)Drow Ranger
* Snowball and
Ice Shards keep Drow Ranger down and preventing her from running away.
* Snowball also lets Tusk get to Drow Ranger and stop her Marksmanship bonus. It can also be to save allies affected by Gust.
* Tag Team allows Tusk to slow her down and land a killing blow on her.
* Walrus PUNCH! slows Drow Ranger and deals a huge amount of damage to her.
Viper
[wiki] rating: 1.0 (winrate: 48% pickrate: 5%)Doom
* The slow applied from Corrosive Skin offsets the movement speed bonus granted by Scorched Earth and the tick-based damage from Infernal Blade and Doom will continually slow Doom down. This allows Viper, much like Sniper, to 'kite' Doom and keep him at a safe distance between the two. Additionally,
Corrosive Skin applies an attack-speed slow which is fairly crippling to a hero such as Doom that, naturally, has a high base attack-time, poor agility gain and builds little attack-speed items.
* Since Doom does not disable auto-cast abilities, Viper's Poison Attack will continue to work. Doom may find it hard to close the distance between himself and Viper, and thusly difficult to effectively lockdown and continually deal damage through his abilities.
Queen of Pain
[wiki] rating: 1.0 (winrate: 47% pickrate: 9%)Drow Ranger
* Often you can burst Drow Ranger down before she has a chance to try and Gust you away. Try to have a teammate bait her
Gust out before you Blink and get the drop on her.
Legion Commander
[wiki] rating: 1.0 (winrate: 47% pickrate: 12%)Drow Ranger
* Drow Ranger's low mobility and lack of defensive abilities makes her an easy gank target in the early to mid-game.
* A Dueling Drow Ranger will lose her precious Marksmanship, reduce her damage output significantly and will more likely lose that Duel.
Sven
[wiki] rating: 1.0 (winrate: 44% pickrate: 1%)Doom
* Doom generally does not impede Sven in any way, provided he has activated God's Strength beforehand.
Nyx Assassin
[wiki] rating: 0.6 (winrate: 53% pickrate: 12%)Drow Ranger
* Nyx Assassin has a lot of burst damage from his Impale,
Mana Burn,
Dagon, and the bonus damage from
Vendetta. All of this damage is enough to kill Drow Ranger.
* Nyx Assassin is usually invisible most of the time thanks to his ability Vendetta, which allows him to gank Drow Ranger easily.
Doom
* Deals damage over time: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom
* The nature of some abilities turn them into an easy target for a turnover from Spiked Carapace:
* Slow-moving projectiles: Skywrath Mage,
Tinker,
Necrophos
* Large area-of-effect with delay or require channeling: Enigma,
Crystal Maiden,
Invoker,
Shadow Fiend,
Pugna,
Keeper of the Light
* Deals damage over time: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom
Doom
* A well-timed Doom prevents Nyx Assassin escaping with Vendetta and does not allow him to disengage with Spiked Carapace.
* Doom's high HP easily shrug off Nyx Assassin's burst damage and fend him off.
Night Stalker
[wiki] rating: 0.6 (winrate: 53% pickrate: 5%)Drow Ranger
* Heroes with weaker mobility will struggle to keep up with Night Stalker: Gyrocopter,
Ursa,
Drow Ranger
Underlord
[wiki] rating: 0.6 (winrate: 53% pickrate: 8%)Drow Ranger
* Underlord can not only cancel Marksmanship's aura, but his Atrophy Aura also decreases Drow Ranger's attack damage.
Additional:
* Atrophy Aura reduces Drow Ranger's damage significantly, as she relies on agility.
Doom
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Doom
* An Aghanim's Scepter-upgraded Infernal Blade can be useful against heroes with troublesome passive skills:
Phantom Assassin,
Enchantress,
Huskar,
Underlord.
Additional:
* Infernal Blade does damage based on percentage health, and is useful against high health pool hero like Underlord
* Doom can prevent Underlord from spamming his abilities and most important is prevent him from using Dark Rift to escape
Bane
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Drow Ranger
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Templar Assassin
[wiki] rating: 0.6 (winrate: 51% pickrate: 5%)Drow Ranger
* Fragile carries with no reliable escaping mechanism can be bursted down in no time: Sniper,
Drow Ranger,
Clinkz
Phoenix
[wiki] rating: 0.6 (winrate: 50% pickrate: 9%)Drow Ranger
* Heroes who depend on attacks (such as Shadow Fiend or
Drow Ranger) can be nullified by Fire Spirits' attack speed slow.
Spirit Breaker
[wiki] rating: 0.6 (winrate: 50% pickrate: 8%)Drow Ranger
* Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as Phantom Assassin,
Spirit Breaker, and
Tusk are effective at limiting her power and bursting her down.
Omniknight
[wiki] rating: 0.6 (winrate: 50% pickrate: 1%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Drow Ranger
* In team fights, Guardian Angel renders Drow Ranger's physical damage useless.
Doom
* Doom turns Omniknight into a walking creep, or completely takes out his buffed cores, also removing Guardian Angel in the process.
* Doom has access to Satyr Banisher's Purge, which allows him to remove Guardian Angel.
Additional:
* Doom applies a basic dispel upon cast, so it can remove Guardian Angel.
* Casting Doom on Omniknight will prevent him from healing allies with Purification, or casting buffs like
Heavenly Grace and
Guardian Angel.
Winter Wyvern
[wiki] rating: 0.6 (winrate: 50% pickrate: 5%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Undying
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Doom
* Heroes with a slow attack rate will find themselves struggling to take out Tombstone, like Doom.
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 2%)Drow Ranger
* Heroes with high physical damage output but lack of reliable escape mechanisms are always a good target for a solo gank: Sniper,
Shadow Fiend,
Troll Warlord,
Drow Ranger. Those heroes, however, are dangerous if they manage to close the gap, so take caution.
Witch Doctor
[wiki] rating: 0.6 (winrate: 47% pickrate: 13%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Huskar
[wiki] rating: 0.4 (winrate: 50% pickrate: 3%)Drow Ranger
* Life Break closes the distance between Huskar and Drow Ranger, dealing large amounts of damage and disabling Marksmanship.
* Berserker's Blood and
Burning Spear allow Huskar to beat Drow Ranger directly and pile on damage.
Doom
* Heroes with abilities that break Berserker's Blood, lowering Huskar's attack speed and health regeneration: Doom,
Shadow Demon,
Viper.
Slark
[wiki] rating: 0.4 (winrate: 47% pickrate: 13%)Drow Ranger
* A well-timed Dark Pact can dispel Frost Arrows and Gust, letting Slark engage and escape freely.
* Shadow Dance lets Slark quickly close the gap and deal heavy damage without giving Drow Ranger a chance to retaliate.
* Pounce counteracts Frost Arrows' slow, letting Slark easily pin Drow Ranger down or flee.
Additional:
* Pounce and items like Shadow Blade makes it very difficult for Drow Ranger to keep her distance from Slark, thereby losing her
Marksmanship bonus.
* Gust is rarely enough to keep Slark at bay, as Drow Ranger has no movement abilities and will simply be chased down afterwards.
* Drow Ranger's heavy dependence on agility also makes her significantly weaker after being drained by Essence Shift.
Doom
* Heroes with silencing abilities can be particularly deadly when Slark is trying to escape: Silencer,
Death Prophet,
Puck,
Doom
Lone Druid
[wiki] rating: 0.4 (winrate: 47% pickrate: 1%)Doom
* Lone Druid is essentially two heroes. Dooming one over the other still leaves Lone Druid or his bear able to do their job during a fight. Additionally, Lone Druid is not hindered as much as other heroes by the silence and mute of Doom since the hero relies more on attacks than abilities.
Doom
* Besides Lone Druid and
Meepo, Doom is potentially good versus every hero since Doom will render any hero helpless for a prolonged 15 seconds. This is particularly true for fragile heroes that heavily rely on mobility to stay alive.
Medusa
[wiki] rating: 0.4 (winrate: 45% pickrate: 3%)Doom
* Doom does not disable Mana Shield. As such, Doom's damage is largely mitigated by her mana shield. Additionally, Medusa is not reliant on her abilities to be effective during a teamfight, making Medusa an unproductive hero to target.
* Medusa is an ideal Linken's Sphere carrier. Should one be purchased, and without any additional disables, Doom may find that few opportunities exist to effectively lockdown, disable, and kill Medusa.
Drow Ranger
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Terrorblade
[wiki] rating: 0.2 (winrate: 48% pickrate: 4%)Doom
* Terrorblade can use
Sunder to save his allies who are Doomed.
Drow Ranger
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Drow Ranger
* Marksmanship allows Drow Ranger to pierce Terrorblade's high natural base armor. Since Terrorblade doesn't like to buy armor items like
Assault Cuirass, that makes him very vulnerable to Drow.
Anti-Mage
[wiki] rating: -2.0 (winrate: 48% pickrate: 13%)Drow Ranger
* None of Anti-Mage's skills are that effective against Drow Ranger. Gust prevents him from Blinking in or out,
Counterspell is totally useless against Drow's physical damage, and as she usually doesn't have a high mana pool,
Mana Break and
Mana Void don't do much either.
* If Anti-Mage is going for Heart of Tarrasque and
Black King Bar, heroes that do heavy damage-per-second are needed.
* Be careful however that Anti-Mage may eventually farm enough to Blink on top of you and kill you straight away, considering you have no natural tools to escape from him.
Doom
* Doom shuts down Anti-Mage's escape capabilities with Blink. The ability also deals pure damage, which ignores the protection from Counterspell.
* If Doom has Aghanim's Scepter,
Infernal Blade can hit Anti-Mage loses his Mana Break and Counterspell, weakening both his offense and defense.
* Doom's low mana pool causes him to take little damage from Mana Void.
Additional:
* Doom prevents Anti-Mage from maneuvering around a fight or escaping from an initiation using Blink. Additionally, Doom deals pure damage, which is not affected by
Counterspell. This can quickly whittle away Anti-Mage's naturally poor health pool.
* Be careful when using Doom as a well-timed Counterspell can block and reflect it back against Doom himself.
* An Aghanim's Scepter upgraded Infernal Blade will also disable Mana Break and
Counterspell, which makes Anti-Mage significantly less effective in fights and more susceptible to the high magical damage of Doom's abilities and any allies'.
Ember Spirit
[wiki] rating: -1.6 (winrate: 47% pickrate: 9%)Drow Ranger
* Ember Spirit greatly relies on his spells to engage in battle. Drow Ranger can simply silence him with Gust and make him useless for a few seconds, which Ember Spirit cannot afford during a teamfight.
Doom
* The general opinion that Doom can counter Ember Spirit with his
Doom is a misconception, as
Doom has a long cast animation, so an attentive Ember Spirit can easily dodge it if he has a Fire Remnant nearby. Doom is still an extremely effective early ganker however, as his
Scorched Earth and
Infernal Blade damage can quickly overwhelm Flame Guard's magic damage absorption, leaving Ember Spirit with no protection against them. Additional skills that Doom can get from Neutral creeps can also help bully Ember Spirit early.
Shadow Blade or
Blink Dagger on Doom can also help, providing a good way to apply
Doom on Ember Spirit.
Additional:
* Ember Spirit cannot use his Activate Fire Remnant while Doomed to escape from Doom.
Invoker
[wiki] rating: -1.6 (winrate: 49% pickrate: 16%)Drow Ranger
* Heroes with silence: Death Prophet,
Riki,
Drow Ranger.
Doom
* Doom completely takes Invoker out of a team fight, a hero who relies on using abilities and items to contribute.
Additional:
* Doom is a good way to shut down Invoker, preventing from casting spells and using items for a lengthy time, thus forcing him to invest on
Linken's Sphere.
Crystal Maiden
[wiki] rating: -1.6 (winrate: 50% pickrate: 14%)Doom
* Doom alone can easily pick off Crystal Maiden since she is fairly fragile, even with using only basic attacks, Infernal Blade, and
Scorched Earth.
* Doom prevents her from using any abilities in a fight, making her impact negligible.
* Devour allows Doom to acquire a stun, allowing him to cancel Freezing Field without having to use
Doom.
Drow Ranger
* Heroes with low health and low armor: Clinkz,
Crystal Maiden.
Visage
[wiki] rating: -1.6 (winrate: 53% pickrate: 1%)Drow Ranger
* This is especially true against Visage's
Summon Familiars.
* Armed with an Aghanim's Scepter and a
Maelstrom or its upgrade
Mjollnir, Drow Ranger becomes quite potent against summons and illusions.
* This is especially true against Visage's
Summon Familiars.
Doom
* Scorched Earth can be used to engage Visage while removing Gravekeeper's Cloak charges.
* Infernal Blade will deal tremendous amounts of damage over time due to Visage's high health pool.
* Doom completely nullifies Gravekeeper's Cloak and prevents Visage from casting spells.
Clinkz
[wiki] rating: -1.6 (winrate: 53% pickrate: 5%)Doom
* Scorched Earth deals damage to Clinkz during Skeleton Walk.
* Doom shuts down Clinkz entirely, as it prevents him from casting any of his spells and contributing a large amount of damage in teamfights.
Drow Ranger
* Heroes with low health and low armor: Clinkz,
Crystal Maiden.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 46% pickrate: 7%)Doom
* Doom can eats Nature's Prophet's treants with Devour and gains lots of gold.
* Doom usually buys Radiance or using his
Scorched Earth deals a lot of damage to Nature's Prophet if they stand close to his Treants, as well as killing all of his Treants and getting lots of gold.
* Doom can pick up several different abilities from neutral creeps using Devour, some of which can be annoying to Nature's Prophet:
* Mud Golem, Dark Troll Summoner, Harpy Stormcrafter, Satyr Mindstealer, Satyr Tormenter and etc. are good examples.
* Doom and a ministun from
Infernal Blade's prevents Nature's Prophet from escaping with Sprout and Teleportation.
Shadow Fiend
[wiki] rating: -1.0 (winrate: 46% pickrate: 18%)Doom
* Doom has several disable abilities to choose from jungle creeps (e.g. War Stomp,
Ensnare) to deal with Shadow Fiend who lacks escape abilities.
* When Doom combines creep abilities with Scorched Earth,
Infernal Blade, and
Doom, Shadow Fiend most likely will die as he cannot use Shadowraze and Requiem of Souls to protect himself, and also cannot even flee by using
Shadow Blade or
Blink Dagger.
* Although Shadow Fiend has a high physical damage output, Doom has a large health pool to survive it, meaning Doom's combo with high magical damage output will shutdown Shadow Fiend first.
* Doom usually buys Radiance to improve his damage, making his nuke combo more deadly to Shadow Fiend. The blind also prevents Shadow Fiend from landing his attacks often.
Bristleback
[wiki] rating: -1.0 (winrate: 47% pickrate: 8%)Doom
* Infernal Blade deals scaling damage and is useful against high health targets such as Bristleback.
* Doom disables Bristleback's low cooldown abilities, preventing him from triggering Warpath. With
Aghanim's Scepter, it also breaks Bristleback's passive, rendering him more vulnerable.
Additional:
* Infernal Blade deals scaling damage and is useful against high HP targets such as Bristleback.
* If Doom gets an Aghanim's Scepter, he can disable
Bristleback, taking away much of his durability.
* Doom prevents Bristleback from casting his two low cooldown abilities, which then prevents him from utilizing Warpath.
Rubick
[wiki] rating: -1.0 (winrate: 47% pickrate: 17%)Drow Ranger
* A well-timed Gust will prevent Rubick from casting abilities from Spell Steal, and his lack of capabilities and low health pool usually dies very quickly.
* Drow Ranger can dispel Fade Bolt's reduction debuff with
Manta Style.
Dragon Knight
[wiki] rating: -1.0 (winrate: 48% pickrate: 4%)Drow Ranger
* Dragon Knight has no built in disengage from Frost Arrows, and
Marksmanship procs ignore base armor, bypassing Dragon Knight’s tankiness for the most part, making Drow one of the few heroes that can deal enough sustained damage to solo kill Dragon Knight.
* With Aghanim's Shard, Frost Arrows also apply hypothermia stacks, reducing her target’s regen, which is especially potent against tanks like Dragon Knight. (A similar effect can also be achieved with an
Eye of Skadi)
Additional:
* Dragon Knight has no built in disengage from Frost Arrows, and
Marksmanship procs ignore base armor, bypassing Dragon Knight’s tankiness for the most part, making Drow one of the few heroes that can deal enough sustained damage to solo kill Dragon Knight.
* With Aghanim's Shard, Frost Arrows also apply hypothermia stacks, reducing her target’s regen, which is especially potent against tanks like Dragon Knight. (A similar effect can also be achieved with an
Eye of Skadi)
Timbersaw
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Doom
* Doom shuts down Timbersaw completely, negating his mobility and preventing him from doing any damage.
* Infernal Blade can stun Timbersaw several times in a fight, potentially interrupting Timber Chain. It also breaks Reactive Armor's passive bonuses from
Aghanim's Scepter.
Additional:
* Infernal Blade deals scaling damage and is useful against high HP targets such as Timbersaw.
* Timbersaw is extremely reliant on his abilities to be effective during a teamfight - both for mobility, damage and crowd control. Timbersaw offers very little impactful right-click damage, and thus Doom is particularly crippling against this hero.
* Additionally, when upgraded with Aghanim's Scepter, Infernal Blade breaks
Reactive Armor, which effectively removes the durability which Timbersaw is commonly known for.
Storm Spirit
[wiki] rating: -1.0 (winrate: 49% pickrate: 11%)Doom
* Doom prevents Storm Spirit from using all of his abilities and items, rendering Storm Spirit useless in a fight.
Ogre Magi
[wiki] rating: -1.0 (winrate: 50% pickrate: 15%)Doom
* Doom makes Ogre Magi less disruptive.
* Infernal Blade effectively negates Ogre Magi's tankiness.
* With Aghanim's Scepter he can disable Multicast.
Death Prophet
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Doom
* Doom can stop Death Prophet from casting spells, which makes her useless during team fights if she didn't cast Exorcism before the fight. Furthermore, Doom can use
Scorched Earth to chase after her.
Elder Titan
[wiki] rating: -1.0 (winrate: 51% pickrate: 1%)Doom
* Infernal Blade deals scaling damage and is useful against high HP targets such as Elder Titan.
* Doom has very low base armor and naturally high HP, so he isn't significantly affected by Natural Order.
Ursa
[wiki] rating: -1.0 (winrate: 51% pickrate: 16%)Doom
* Doom makes Ursa less disruptive, and it cannot be dispelled with Enrage upgraded with
Aghanim's Scepter.
* Aghanim's Scepter upgraded
Infernal Blade can break Fury Swipes, negating much of his damage output.
Void Spirit
[wiki] rating: -1.0 (winrate: 51% pickrate: 13%)Doom
* Doom is effective against every hero, and Void Spirit is no exception. Being unable to cast spells or items during fights for 16 seconds nullifies his impact entirely.
* Doom has a very versatile build and can consume creeps which has abilities that can stun or provide additional magic resistance.
* Doom's high strength gain and versatility in items can be effective against Void Spirit's magical damage.
Dark Willow
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Drow Ranger
* Gust can hit Dark Willow beyond a defensive Bramble Maze, and before she gets close enough to hit Drow Ranger with Bedlam.
* Drow Ranger's long range allows her to hit Dark Willow's team without venturing into her Bramble Maze.
Monkey King
[wiki] rating: -1.0 (winrate: 51% pickrate: 17%)Drow Ranger
* A well timed Gust will push Monkey King off a tree while also silencing him.
* A well placed Multishot will hit Monkey King in the trees, perhaps making it possible to finish a kill after he jumps into the trees.
* Marksmanship procs ignore the extra armor granted by
Wukong's Command, and with a
Dragon Lance, Drow can usually hit Monkey King without entering the field of clones, even disregarding any
Black King Bar he may have bought.
* A well placed Gust can push Monkey King out of
Wukong's Command, ending it prematurely.
Additional:
* A well timed Gust will push Monkey King off a tree while also silencing him.
* A well placed Multishot will hit Monkey King in the trees, perhaps making it possible to finish a kill after he jumps into the trees.
* Marksmanship procs ignore the extra armor granted by
Wukong's Command, and with a
Dragon Lance, Drow can usually hit Monkey King without entering the field of clones, even disregarding any
Black King Bar he may have bought.
* A well placed Gust can push Monkey King out of
Wukong's Command, ending it prematurely.
Juggernaut
[wiki] rating: -1.0 (winrate: 52% pickrate: 18%)Drow Ranger
* Drow Ranger can use Gust to push back Juggernaut before he can get in range to use Omnislash or
Blade Fury.
Enigma
[wiki] rating: -1.0 (winrate: 54% pickrate: 7%)Doom
* Doom pierces spell immunity and can prevent Enigma from casting any spells or using items until the duration of the spell depletes, as well as damaging him over time. This can however, be blocked by a Linken's Sphere.
* An Enigma with a Helm of the Dominator can potentially feed his dominated creeps to Doom's Devour, giving Doom the abilities and benefits instead.
Tiny
[wiki] rating: -0.6 (winrate: 46% pickrate: 6%)Drow Ranger
* Long ranged heroes like Sniper or
Drow Ranger can kite Tiny effectively if he doesn't get the jump on them first.
Meepo
[wiki] rating: -0.6 (winrate: 46% pickrate: 1%)Doom
* Besides Lone Druid and
Meepo, Doom is potentially good versus every hero since Doom will render any hero helpless for a prolonged 15 seconds. This is particularly true for fragile heroes that heavily rely on mobility to stay alive.
Silencer
[wiki] rating: -0.6 (winrate: 47% pickrate: 6%)Drow Ranger
* Heroes who rely on passive abilities and attacks, such as Drow Ranger,
Wraith King, and
Lone Druid, can render Silencer useless. In addition, he doesn't like going for neither break nor disarm items.
Axe
[wiki] rating: -0.6 (winrate: 47% pickrate: 9%)Drow Ranger
* Berserker's Call forces Drow Ranger to attack Axe up close, disabling her Marksmanship bonus.
* Counter Helix occurs more often with Drow Ranger's high attack speed.
* Culling Blade is a dangerous ability against a low health hero like Drow Ranger.
Drow Ranger
* Ranged heroes that can easily harass Axe: Drow Ranger,
Sniper,
Lion.
Doom
* Infernal Blade's damage is calculated by percentage of maximum health, meaning that it will hurt Axe more than most normal attacks, negating some of his durability.
* Doom can pick up several different abilities from neutral creeps using Devour, some of which can be annoying to Axe.
* Mud Golem, Dark Troll Summoner, Harpy Stormcrafter, Satyr Mindstealer or Satyr Tormenter are good examples.
* Doom's naturally low attack speed makes Counter Helix less likely to proc, and his high base health allows him to take a few Helixes with no danger.
* Doom makes Axe less disruptive, preventing him from using his skills or items. With
Aghanim's Scepter, Counter Helix is also disabled, making him effectively useless for a lengthy duration.
Additional:
* Infernal Blade deals scaling damage and is useful against high HP targets such as Axe.
* Doom has low attack speed because of his high Base-Attack-Time, poor agility gain and limited attack-speed granting items which are commonly built. This means Doom will trigger Counter Helix less often and thus is an unideal target for initiation.
* Doom has naturally high HP so it takes longer for Doom to be brought down to the killing threshold of Culling Blade.
* Axe is highly reliant on his abilities and items to be effective during a fight. Without the usage of Berserker's Call and
Blink Dagger, Axe offers very little in the way of damage.
Zeus
[wiki] rating: -0.6 (winrate: 48% pickrate: 8%)Drow Ranger
* As a spellcaster, silences will nullify him entirely. Some notable examples are Death Prophet,
Drow Ranger,
Bloodseeker,
Disruptor and many others.
* Doom, as usual, fits this description nicely.
Venomancer
[wiki] rating: -0.6 (winrate: 50% pickrate: 5%)Drow Ranger
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes has attack range talent can also outrange Plague Ward.
Pangolier
[wiki] rating: -0.6 (winrate: 50% pickrate: 10%)Drow Ranger
* Powerful physical hitters that can destroy Pangolier during his rolling from afar: Drow Ranger,
Sniper,
Templar Assassin,
Arc Warden
Earthshaker
[wiki] rating: -0.6 (winrate: 50% pickrate: 15%)Doom
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Luna
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Drow Ranger
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Windranger
[wiki] rating: -0.6 (winrate: 51% pickrate: 17%)Drow Ranger
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
Mirana
[wiki] rating: -0.6 (winrate: 51% pickrate: 16%)Drow Ranger
* Mirana can use Leap to jump right next to Drow Ranger or can approach her while under cover of the invisibility granted by Moonlight Shadow, which cancels the bonus granted to Drow Ranger by Marksmanship.
* Her low health makes her easy to burst down with Mirana's spells, especially with Aghanim's Scepter.
* Mirana can dodge Gust with good reaction time, or Leap away if Drow tries to slow her without Gust.
Doom
* Heroes with silences and hard stuns such as Doom,
Silencer, and
Lion can keep Mirana from Leaping away.
Drow Ranger
* Gust prevents Mirana from escaping away from Leap and
Moonlight Shadow before she builds defensive items.
* On the other hand, Mirana can Leap or close the gap with Moonlight Shadow to disable Drow Ranger's Marksmanship bonus.
Outworld Destroyer
[wiki] rating: -0.6 (winrate: 52% pickrate: 17%)Doom
* Any heroes with low mana pools will die quickly or even instantly to Sanity's Eclipse: Doom,
Phantom Assassin,
Troll Warlord.
Doom
* Any heroes with silences can negate the majority of Outworld Devourer's damage output: Death Prophet,
Night Stalker,
Drow Ranger,
Doom .
Drow Ranger
* Any heroes with silences can negate the majority of Outworld Devourer's damage output: Death Prophet,
Night Stalker,
Drow Ranger,
Doom .
Shadow Shaman
[wiki] rating: -0.6 (winrate: 52% pickrate: 17%)Drow Ranger
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as silencer,
Drow Ranger and
Death Prophet.
Weaver
[wiki] rating: -0.4 (winrate: 50% pickrate: 9%)Doom
* Heroes who often build Linken's Sphere:
Weaver,
Morphling,
Medusa.
Drow Ranger
* A well-timed Gust will prevent Weaver from escaping, and a silenced Weaver usually dies very quickly.
* Precision Aura easily removes The Swarm beetles or counteracted by
Shadow Blade/
Silver Edge.
Additional:
* A well-timed Gust followed by
Frost Arrows will prevent Weaver from escaping with Shukuchi. A Weaver silenced for more than 3 seconds usually dies very quickly.
* Due to her high attack speed, Drow Ranger can easily kill The Swarm beetles.
Tidehunter
[wiki] rating: -0.4 (winrate: 51% pickrate: 9%)Drow Ranger
* Tidehunter's Anchor Smash decreases Drow Ranger's attack damage.
Doom
* Infernal Blade deals scaling damage and is useful against high HP targets such as Tidehunter.
* If Doom gets an Aghanim's Scepter, he can also disable
Kraken Shell, reducing his survivability and tankiness.
* Doom prevents Tidehunter from casting his Gush,
Anchor Smash and
Ravage, making him useless in team fights.
Abaddon
[wiki] rating: -0.4 (winrate: 52% pickrate: 4%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Doom
* Doom will make Abaddon unable to use Mist Coil, Aphotic Shield, and the active component of Borrowed Time, which means his allies could be easily disabled or killed.
* Infernal Blade upgraded with
Aghanim's Scepter can break Curse of Avernus and the passive component of Borrowed Time. It also deals high damage due to Abaddon's high health.
Faceless Void
[wiki] rating: 0.0 (winrate: 41% pickrate: 3%)Drow Ranger
* Time Walk could be used to close the distance within Drow Ranger, hindering her Marksmanship bonus.
* Faceless Void could lock down Drow Ranger with Chronosphere before she has the chance to retaliate due to her low health pool.
Doom
* Faceless Void relies on
Time Walk for mobility and survivability but he can be prevented from utilizing it through Doom.
* Doom has a high cooldown duration for every ability except Infernal Blade, so he is not significantly affected by Time Dilation.
Enchantress
[wiki] rating: 0.0 (winrate: 42% pickrate: 1%)Drow Ranger
* Range-reliant heroes: Sniper,
Drow Ranger
Doom
* Heroes with break can disable Untouchable for a while: Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper
Chen
[wiki] rating: 0.0 (winrate: 45% pickrate: 0%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Doom
* Heroes that can instantly kill creeps greatly reduce the effectiveness of Chen's converted army: Lifestealer,
Doom,
Mirana,
Clinkz.
Phantom Assassin
[wiki] rating: 0.0 (winrate: 46% pickrate: 15%)Drow Ranger
* Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as Phantom Assassin,
Spirit Breaker, and
Tusk are effective at limiting her power and bursting her down.
Doom
* Doom,
Disruptor with
Aghanim's Scepter, and hex abilities all prevent item usage, which is a severe problem for Phantom Assassin as it prevents her from using
Black King Bar, the one item that helps protect her against the aforementioned dangers.
Doom and
Shadow Demon with
Aghanim's Scepter also disables Phantom Assassin's Evasion and Critical Strike, removing much of her damage and survivabaility.
Spectre
[wiki] rating: 0.0 (winrate: 46% pickrate: 3%)Drow Ranger
* Spectre can easily close the distance on Drow Ranger with Haunt and stick on her with Spectral Dagger, negating the bonus agility from Marksmanship.
Doom
* Infernal Blade's damage is calculated by percentage of maximum health, meaning that it will hurt Spectre more than most normal attacks, negating some of her tankiness.
* Doom can pick up several different abilities from neutral creeps using Devour, some of which can be annoying to Spectre.
* Mud Golem, Dark Troll Summoner, Harpy Stormcrafter, Satyr Mindstealer or Satyr Tormenter are good examples.
* Doom makes Spectre less disruptive. Combined with
Aghanim's Scepter, it will break Spectre passive skills, reducing her potential in teamfights.
Pudge
[wiki] rating: 0.0 (winrate: 47% pickrate: 19%)Drow Ranger
* Meat Hook brings Drow Ranger to Pudge, disabling Marksmanship and dealing a huge amount of damage.
* Rot keeps Pudge close to Drow Ranger, continuously disabling Marksmanship.
Additional:
* Meat Hook can pull Drow Ranger to Pudge, disabling her Marksmanship.
* Following up with Dismember will prevent Drow Ranger from using Gust or
Shadow Blade.
Doom
* Doom disables the toggling of Rot and, if cast at the right time, may leave Pudge with a potentially lethal health drain.
* Doom's naturally high health, strength gain and damage output makes him a poor target for Pudge.
* The damage of Doom's Infernal Blade scales with the target's maximum health, which is particularly effective against Pudge due to his naturally high health and further health granted by stacks of Flesh Heap.
Additional:
* Infernal Blade deals high damage to Pudge due to his high strength grow with Flesh Heap.
* Using Doom with timing against Pudge who had just activated Rot would usually kill him.
Dazzle
[wiki] rating: 0.0 (winrate: 48% pickrate: 5%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Doom
* Supports with useful teamfight or contribution spells will be helpless against Doom: Dazzle,
Oracle,
Warlock.
Additional:
* Doom can completely shut down Dazzle through Doom, as it prevents him from casting his abilities and, by extension, gaining Bad Juju stacks.
Tinker
[wiki] rating: 0.0 (winrate: 49% pickrate: 7%)Drow Ranger
* Laser applies a blind debuff, making Drow Ranger miss her high damage attacks.
* Heat-Seeking Missile lets Tinker out-range Drow Ranger and hit her in the backline of a teamfight.
Doom
* Tinker is heavily reliant on casting his spells and Doom can disable all of his abilities and items. An
Aghanim's Scepter only makes it harder for Tinker to survive.
Additional:
* Tinker is heavily dependent on active abilities and Doom prevents him from using any of them.
Oracle
[wiki] rating: 0.0 (winrate: 50% pickrate: 9%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Doom
* Supports with useful teamfight or contribution spells will be helpless against Doom: Dazzle,
Oracle,
Warlock.
Warlock
[wiki] rating: 0.0 (winrate: 52% pickrate: 5%)Drow Ranger
* While heroes with strong mobility able to get close/flee or long range disables do well against him, heroes with no escaping abilities/lacking long disables will perish against Warlock. Once the {U:Warlock Golem} lands with its stun, its hardly possible to escape when he casts Upheaval. Just watch your pet burn the enemies as they try running away or blow their strongest abilities to stop your {U:Warlock Golem}. Notable examples:
Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
Doom
* Supports with useful teamfight or contribution spells will be helpless against Doom: Dazzle,
Oracle,
Warlock.
Arc Warden
[wiki] rating: 0.0 (winrate: 54% pickrate: 5%)Drow Ranger
* Magnetic Field cause attacks from Drow Ranger outside to miss, forcing Drow Ranger to go inside the field, nullifying marksmanship.
Additional:
* Magnetic Field protects Arc Warden and allies from Drow Ranger's ranged attacks. She most likely will not enter the field since she will lose Marksmanship's bonus agility.
* Beware however, as Marksmanship procs will still hit since they have True Strike, so the most damaging arrows will still hit you inside Magnetic Field.
Doom
* Arc Warden relies on items and abilities, as well as his {U:Tempest Double}, to deal damage to enemies. Doom effectively denies that and makes Arc Warden useless in fights.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Doom
* Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active:
Bane,
Beastmaster,
Bloodseeker,
Clockwerk,
Doom,
Shadow Shaman.
Drow Ranger
*
Reality Rift will disable Drow Ranger's Marksmanship, along with
Chaos Bolt he can keep her locked for enough time to be killed.
Phantasm's illusions are hard for Drow Ranger to deal with as she lacks of AoE damage.
*