Nyx Assassin
[wiki] rating: 2.0 (winrate: 54% pickrate: 7%)Treant Protector
[wiki] rating: 2.0 (winrate: 49% pickrate: 5%)Storm Spirit
* If Storm Spirit is caught in an Overgrowth, he is shut down.
* With the exception of Electric Vortex, he won't be able to cast any relevant skill.
Drow Ranger
* Another hero heavily based on attacks and no mobility, being an easy prey for Treant strong disarms and motion reduction skills.
Riki
[wiki] rating: 2.0 (winrate: 48% pickrate: 5%)Drow Ranger
* Blink Strike gets Riki close to Drow Ranger and disable Marksmanship.
* Smoke Screen makes Drow Ranger miss her attacks.
* Cloak and Dagger lets Riki stay close to Drow Ranger without her noticing, disabling Marksmanship.
Additional:
* With Blink Strike, Riki can get close to Drow Ranger and disable her Marksmanship, and Smoke Screen will prevent her from using
Gust.
Storm Spirit
* Smoke Screen prevents Storm Spirit from using his abilities once inside the radius. Riki can utilize this ability to allow his team to fight around Smoke Screen so that Storm Spirit cannot spam his spells to proc Overload.
Additional:
* Smoke Cloud prevents Storm Spirit from using any of his offensive and defensive spells, rendering him unable to effectively react to Riki's attack.
Faceless Void
[wiki] rating: 2.0 (winrate: 41% pickrate: 3%)Storm Spirit
* Time Dilation while Static Remnant and
Electric Vortex are on cooldown will make these abilities unusable for a long time, reducing Storm Spirit's potential.
* Faceless Void can catch Storm Spirit during Ball Lightning with a well-timed Chronosphere or Time Walk.
Drow Ranger
* Time Walk could be used to close the distance within Drow Ranger, hindering her Marksmanship bonus.
* Faceless Void could lock down Drow Ranger with Chronosphere before she has the chance to retaliate due to her low health pool.
Night Stalker
[wiki] rating: 1.6 (winrate: 52% pickrate: 5%)Storm Spirit
* Crippling Fear is a silence that can last up to 8 seconds during night, rendering Storm Spirit tied limited to his items in a fight.
* Dark Ascension allows Night Stalker to initiate on Storm Spirit across the impassable terrain around the middle lane, rendering Storm vulnerable in the early game and prevent him from snowballing.
Additional:
* Storm Spirit is absolutely helpless if caught within Night Stalker's silence range.
* Common items a Storm Spirit will build will not remove the AoE silence.
Drow Ranger
* Heroes with weaker mobility will struggle to keep up with Night Stalker: Gyrocopter,
Ursa,
Drow Ranger
Lion
[wiki] rating: 1.6 (winrate: 50% pickrate: 17%)Drow Ranger
* Drow has a very low health pool, allowing Lion to burst her down.
* Drow has no innate escape mechanism, making her an easy target for Lion's disables.
* Lion should be wary of Drow's Gust however, as he has no natural means to deal with it.
Storm Spirit
* Any heroes with stuns or silences: Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
Slark
[wiki] rating: 1.4 (winrate: 48% pickrate: 13%)Storm Spirit
* Pounce's leash prevents Storm Spirit from using Ball Lightning, making it hard for Storm Spirit to escape a gank from Slark.
* Dark Pact can dispel Orchid Malevolence's Soul Burn.
Drow Ranger
* A well-timed Dark Pact can dispel Frost Arrows and Gust, letting Slark engage and escape freely.
* Shadow Dance lets Slark quickly close the gap and deal heavy damage without giving Drow Ranger a chance to retaliate.
* Pounce counteracts Frost Arrows' slow, letting Slark easily pin Drow Ranger down or flee.
Additional:
* Pounce and items like Shadow Blade makes it very difficult for Drow Ranger to keep her distance from Slark, thereby losing her
Marksmanship bonus.
* Gust is rarely enough to keep Slark at bay, as Drow Ranger has no movement abilities and will simply be chased down afterwards.
* Drow Ranger's heavy dependence on agility also makes her significantly weaker after being drained by Essence Shift.
Storm Spirit
* Heroes that rely on their high mobility such as Queen of Pain,
Slark and
Weaver can be constantly engaged against due to your excellent ability to chase over any terrain. Make sure you carry true sight items (such as
Dust of Appearance or
Gem of True Sight) for invisible heroes that could potentially escape your clutches.
Bane
[wiki] rating: 1.2 (winrate: 54% pickrate: 3%)Drow Ranger
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Storm Spirit
* Wraith King,
Medusa,
Storm Spirit and other mana dependent heroes will have diminished impact on a fight if they survive Fiend's Grip due to its mana steal.
Lycan
[wiki] rating: 1.0 (winrate: 54% pickrate: 3%)Drow Ranger
* Shapeshift allows Lycan to get close and disable Marksmanship.
* Shapeshift also makes him immune to slows like Drow Ranger's Frost Arrows.
Additional:
* The Wolves' speed causes the knockback from Gust to be ineffective.
* She lacks escapes and loses her Marksmanship when someone is near her. Lycan takes advantage of these weaknesses.
Huskar
[wiki] rating: 1.0 (winrate: 52% pickrate: 3%)Drow Ranger
* Life Break closes the distance between Huskar and Drow Ranger, dealing large amounts of damage and disabling Marksmanship.
* Berserker's Blood and
Burning Spear allow Huskar to beat Drow Ranger directly and pile on damage.
Clockwerk
[wiki] rating: 1.0 (winrate: 52% pickrate: 7%)Drow Ranger
* Hookshot lets Clockwerk close the gap to Drow Ranger, disabling her Marksmanship bonus.
* Power Cogs and
Battery Assault keep Drow Ranger from escaping.
* Power Cogs and Battery Assault also keep Drow Ranger close, nullifying Marksmanship.
Additional:
* Getting trapped in Power Cogs usually means the end for Drow Ranger.
Chaos Knight
[wiki] rating: 1.0 (winrate: 52% pickrate: 3%)Drow Ranger
* Reality Rift will disable Drow Ranger's Marksmanship, along with
Chaos Bolt he can keep her locked for enough time to be killed.
* Phantasm's illusions are hard for Drow Ranger to deal with as she lacks of AoE damage.
Io
[wiki] rating: 1.0 (winrate: 51% pickrate: 7%)Drow Ranger
* Drow Ranger's lack of escape abilities makes her an easy target for Relocate ganks.
Tusk
[wiki] rating: 1.0 (winrate: 50% pickrate: 13%)Drow Ranger
* Snowball and
Ice Shards keep Drow Ranger down and preventing her from running away.
* Snowball also lets Tusk get to Drow Ranger and stop her Marksmanship bonus. It can also be to save allies affected by Gust.
* Tag Team allows Tusk to slow her down and land a killing blow on her.
* Walrus PUNCH! slows Drow Ranger and deals a huge amount of damage to her.
Disruptor
[wiki] rating: 1.0 (winrate: 49% pickrate: 9%)Storm Spirit
* At around the 10-minute mark, Disruptor would normally be level 6 or 7. This means you can have a level 3/4 glimpse along with Static Storm. A high level glimpse is enough to pull Storm back to a Static Storm even after he used Ball Lightning due to his limited mana pool at that time.
* Be careful in the late game however, as there is a good chance he will kill you straight-out before Glimpse has finished bringing him back. Therefore Glimpse would simply bring him back to safety after he's murdered you or a teammate. Of course, this is assuming he hasn't silenced you with an item.
Techies
[wiki] rating: 1.0 (winrate: 48% pickrate: 8%)Storm Spirit
* If Storm Spirit isn't careful, he could fall into a trap set by Techies and another hero acting as bait.
* Stasis Trap roots Storm Spirit for 2/3/4/5 seconds, which could be the end of Storm Spirit since he can't use Ball Lightning to escape.
Omniknight
[wiki] rating: 1.0 (winrate: 47% pickrate: 1%)Drow Ranger
* In team fights, Guardian Angel renders Drow Ranger's physical damage useless.
Legion Commander
[wiki] rating: 1.0 (winrate: 47% pickrate: 11%)Drow Ranger
* Drow Ranger's low mobility and lack of defensive abilities makes her an easy gank target in the early to mid-game.
* A Dueling Drow Ranger will lose her precious Marksmanship, reduce her damage output significantly and will more likely lose that Duel.
Queen of Pain
[wiki] rating: 1.0 (winrate: 47% pickrate: 9%)Drow Ranger
* Often you can burst Drow Ranger down before she has a chance to try and Gust you away. Try to have a teammate bait her
Gust out before you Blink and get the drop on her.
Storm Spirit
* Once you farm up an Orchid Malevolence or a
Scythe of Vyse, you're suddenly a lot more fearsome to elusive heroes like
Storm Spirit or even that pesky
Puck.
Storm Spirit
* Heroes that rely on their high mobility such as Queen of Pain,
Slark and
Weaver can be constantly engaged against due to your excellent ability to chase over any terrain. Make sure you carry true sight items (such as
Dust of Appearance or
Gem of True Sight) for invisible heroes that could potentially escape your clutches.
Pudge
[wiki] rating: 1.0 (winrate: 46% pickrate: 19%)Drow Ranger
* Meat Hook brings Drow Ranger to Pudge, disabling Marksmanship and dealing a huge amount of damage.
* Rot keeps Pudge close to Drow Ranger, continuously disabling Marksmanship.
Additional:
* Meat Hook can pull Drow Ranger to Pudge, disabling her Marksmanship.
* Following up with Dismember will prevent Drow Ranger from using Gust or
Shadow Blade.
Morphling
[wiki] rating: 1.0 (winrate: 46% pickrate: 12%)Drow Ranger
* Morphling can use Waveform to close the gap between him and Drow Ranger, but should be careful of Gust and
Frost Arrows.
* Morphling is a natural Manta Style carrier, which dispels the silence from Gust.
Meepo
[wiki] rating: 1.0 (winrate: 45% pickrate: 1%)Storm Spirit
* Earthbind, like any root, inhibits usage of Ball Lightning, eliminating Storm Spirit's mobility.
Naga Siren
[wiki] rating: 0.6 (winrate: 54% pickrate: 2%)Storm Spirit
* Any hero reliant of mobility, like Storm Spirit.
Troll Warlord
[wiki] rating: 0.6 (winrate: 52% pickrate: 12%)Storm Spirit
* Mobility heroes will often be rooted by Troll Warlord and unable to escape, like Storm Spirit.
Puck
[wiki] rating: 0.6 (winrate: 52% pickrate: 17%)Storm Spirit
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Death Prophet
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Storm Spirit
* Any heroes with stuns or silences: Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
Underlord
[wiki] rating: 0.6 (winrate: 51% pickrate: 7%)Drow Ranger
* Underlord can not only cancel Marksmanship's aura, but his Atrophy Aura also decreases Drow Ranger's attack damage.
Additional:
* Atrophy Aura reduces Drow Ranger's damage significantly, as she relies on agility.
Templar Assassin
[wiki] rating: 0.6 (winrate: 51% pickrate: 5%)Drow Ranger
* Fragile carries with no reliable escaping mechanism can be bursted down in no time: Sniper,
Drow Ranger,
Clinkz
Tidehunter
[wiki] rating: 0.6 (winrate: 50% pickrate: 10%)Drow Ranger
* Tidehunter's Anchor Smash decreases Drow Ranger's attack damage.
Warlock
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Drow Ranger
* While heroes with strong mobility able to get close/flee or long range disables do well against him, heroes with no escaping abilities/lacking long disables will perish against Warlock. Once the {U:Warlock Golem} lands with its stun, its hardly possible to escape when he casts Upheaval. Just watch your pet burn the enemies as they try running away or blow their strongest abilities to stop your {U:Warlock Golem}. Notable examples:
Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
Skywrath Mage
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Storm Spirit
* Any heroes with stuns or silences: Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
Additional:
* Similar to Timbersaw, Storm Spirit builds items that don't help against silences.
* An Orchid Malevolence will most likely silence you first. However, if you grab a
Eul's Scepter of Divinity, you might dispel his silence and turn the tides to your favor.
* Root and silence are Storm Spirit's ultimate counters. Skywrath Mage has a silence in his kit, and has
Rod of Atos as his core item. If he dispels one, you cast the other, both leaving him vulnerable.
* If he builds Black King Bar, he spends 4050 gold that doesn't help him snowball effectively.
Necrophos
[wiki] rating: 0.6 (winrate: 50% pickrate: 3%)Storm Spirit
* Heroes that have escape abilities (such as Queen of Pain,
Storm Spirit or
Timbersaw) can be either nullified by Reaper's Scythe or a complimentary item for Necrophos (like
Rod of Atos or
Scythe of Vyse). If Necrophos is quick enough and enters range, they can quickly, if not instantly, die if they are not quick enough.
Phoenix
[wiki] rating: 0.6 (winrate: 50% pickrate: 9%)Drow Ranger
* Heroes who depend on attacks (such as Shadow Fiend or
Drow Ranger) can be nullified by Fire Spirits' attack speed slow.
Enchantress
[wiki] rating: 0.6 (winrate: 46% pickrate: 1%)Drow Ranger
* Range-reliant heroes: Sniper,
Drow Ranger
Phantom Assassin
[wiki] rating: 0.6 (winrate: 45% pickrate: 16%)Drow Ranger
* Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as Phantom Assassin,
Spirit Breaker, and
Tusk are effective at limiting her power and bursting her down.
Kunkka
[wiki] rating: 0.6 (winrate: 44% pickrate: 3%)Storm Spirit
* In general, highly mobile heroes like Earth Spirit or
Storm Spirit are at a disadvantage against X Marks the Spot.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as Tinker and
Nature's Prophet.
Silencer
[wiki] rating: 0.4 (winrate: 49% pickrate: 5%)Storm Spirit
* Silencer's Intelligence Steal can reduce Storm Spirit's damage output if he gets some kills on laning phase.
* Last Word and
Global Silence will make Storm Spirit an easy target.
* Global Silence can be used to block Storm Spirit from connecting abilities after a Ball Lightning on his targets.
Drow Ranger
* Heroes who rely on passive abilities and attacks, such as Drow Ranger,
Wraith King, and
Lone Druid, can render Silencer useless. In addition, he doesn't like going for neither break nor disarm items.
Axe
[wiki] rating: 0.4 (winrate: 47% pickrate: 8%)Drow Ranger
* Berserker's Call forces Drow Ranger to attack Axe up close, disabling her Marksmanship bonus.
* Counter Helix occurs more often with Drow Ranger's high attack speed.
* Culling Blade is a dangerous ability against a low health hero like Drow Ranger.
Drow Ranger
* Ranged heroes that can easily harass Axe: Drow Ranger,
Sniper,
Lion.
Monkey King
[wiki] rating: -2.0 (winrate: 50% pickrate: 16%)Drow Ranger
* A well timed Gust will push Monkey King off a tree while also silencing him.
* A well placed Multishot will hit Monkey King in the trees, perhaps making it possible to finish a kill after he jumps into the trees.
* Marksmanship procs ignore the extra armor granted by
Wukong's Command, and with a
Dragon Lance, Drow can usually hit Monkey King without entering the field of clones, even disregarding any
Black King Bar he may have bought.
* A well placed Gust can push Monkey King out of
Wukong's Command, ending it prematurely.
Additional:
* A well timed Gust will push Monkey King off a tree while also silencing him.
* A well placed Multishot will hit Monkey King in the trees, perhaps making it possible to finish a kill after he jumps into the trees.
* Marksmanship procs ignore the extra armor granted by
Wukong's Command, and with a
Dragon Lance, Drow can usually hit Monkey King without entering the field of clones, even disregarding any
Black King Bar he may have bought.
* A well placed Gust can push Monkey King out of
Wukong's Command, ending it prematurely.
Storm Spirit
* Ball Lightning allows Storm Spirit to destroy a large amount of trees, negating Tree Dance. It also makes it easy to avoid
Wukong's Command and
Boundless Strike.
Additional:
* Ball Lightning allows Storm Spirit to easily catch up to Monkey King, destroying a large number of trees, cancelling Tree Dance, and causing Monkey King to be stunned in the process.
Weaver
[wiki] rating: -2.0 (winrate: 51% pickrate: 13%)Drow Ranger
* A well-timed Gust will prevent Weaver from escaping, and a silenced Weaver usually dies very quickly.
* Precision Aura easily removes The Swarm beetles or counteracted by
Shadow Blade/
Silver Edge.
Additional:
* A well-timed Gust followed by
Frost Arrows will prevent Weaver from escaping with Shukuchi. A Weaver silenced for more than 3 seconds usually dies very quickly.
* Due to her high attack speed, Drow Ranger can easily kill The Swarm beetles.
Storm Spirit
* Ball Lightning allows Storm Spirit to close the gap between him and Weaver in no time. Once locked down with certain items, Weaver is extremely fragile to Storm Spirit and his teammates.
Dark Willow
[wiki] rating: -2.0 (winrate: 52% pickrate: 7%)Storm Spirit
* Ball Lightning allow Storm Spirit to bypass Bramble Maze, and zip back into battle if he gets hit by Terrorize.
Drow Ranger
* Gust can hit Dark Willow beyond a defensive Bramble Maze, and before she gets close enough to hit Drow Ranger with Bedlam.
* Drow Ranger's long range allows her to hit Dark Willow's team without venturing into her Bramble Maze.
Juggernaut
[wiki] rating: -1.6 (winrate: 52% pickrate: 19%)Drow Ranger
* Drow Ranger can use Gust to push back Juggernaut before he can get in range to use Omnislash or
Blade Fury.
Storm Spirit
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Terrorblade
[wiki] rating: -1.4 (winrate: 46% pickrate: 4%)Drow Ranger
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Drow Ranger
* Marksmanship allows Drow Ranger to pierce Terrorblade's high natural base armor. Since Terrorblade doesn't like to buy armor items like
Assault Cuirass, that makes him very vulnerable to Drow.
Storm Spirit
* Terrorblade has low mobility, which makes it easy for Storm Spirit to kite him.
* Terrorblade gains a lot of agility and gains very low strength, which makes it easy to burst him down with Storm's magical damage.
* All of Terrorblade's abilities are easily avoided by Storm Spirit as he can simply use Ball Lightning, wasting the duration of Metamorphosis,
Conjure Image, and
Reflection.
* However, if Storm Spirit's Orchid Malevolence is on cooldown or if he doesn't have it, Terrorblade can easily use
Sunder and kill a careless Storm Spirit.
Additional:
* Storm Spirit heavy magic damage bypass Terroblade high armor.
* Ball Lightning can either use to initiates Terroblade from distance or kite Terroblade from using Sunder as he has no source of disable to deal with Storm Spirit.
Zeus
[wiki] rating: -1.2 (winrate: 46% pickrate: 8%)Drow Ranger
* As a spellcaster, silences will nullify him entirely. Some notable examples are Death Prophet,
Drow Ranger,
Bloodseeker,
Disruptor and many others.
* Doom, as usual, fits this description nicely.
Storm Spirit
* Zeus can deal a huge amount of damage, but he lacks defensive abilities, such as good mobility or resistance. Due to that, he doesn't like to be touched by any means. Heroes with higher damage output and good mobility will often get easily near Zeus and trade damage (eventually causing Zeus's downfall). Such Heroes include: Lycan,
Slark,
Storm Spirit,
Spectre and others.
Pangolier
[wiki] rating: -1.2 (winrate: 49% pickrate: 12%)Drow Ranger
* Powerful physical hitters that can destroy Pangolier during his rolling from afar: Drow Ranger,
Sniper,
Templar Assassin,
Arc Warden
Storm Spirit
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder work, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Venomancer
[wiki] rating: -1.2 (winrate: 50% pickrate: 5%)Drow Ranger
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes has attack range talent can also outrange Plague Ward.
Storm Spirit
* Squishy heroes or heroes without hard disables or silences: Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
Luna
[wiki] rating: -1.2 (winrate: 51% pickrate: 7%)Storm Spirit
* Escape-type carries: Slark,
Storm Spirit,
Weaver.
Drow Ranger
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 44% pickrate: 5%)Storm Spirit
* Just like Batrider, his Ball Lightning can be used to clear Nature's Prophet's treants and easily destroys Sprout.
* Electric Vortex prevents Nature's Prophet's escaping from Teleportation.
Vengeful Spirit
[wiki] rating: -1.0 (winrate: 45% pickrate: 3%)Storm Spirit
* Ball Lightning disjoints an incoming Magic Missile, avoids
Wave Of Terror, and allows Storm Spirit to easily escape if he ever gets
Nether Swapped.
Rubick
[wiki] rating: -1.0 (winrate: 46% pickrate: 16%)Drow Ranger
* A well-timed Gust will prevent Rubick from casting abilities from Spell Steal, and his lack of capabilities and low health pool usually dies very quickly.
* Drow Ranger can dispel Fade Bolt's reduction debuff with
Manta Style.
Ember Spirit
[wiki] rating: -1.0 (winrate: 47% pickrate: 9%)Storm Spirit
* Flame Guard absorbs up to 500 magical damage (700 with Level 10 talents), which helps Ember Spirit survive and react to Storm Spirit's high magical damage.
* Searing Chains can root enemies up to 3 seconds, making Storm Spirit unable to escape with Ball Lightning.
* Fire Remnant deals high magical damage when casting multiple instances at once, granting Ember Spirit the damage to burst Storm Spirit down in the early to mid game.
Storm Spirit
* Storm Spirit is not only a potent Orchid Malevolence carrier, his
Electric Vortex provides an additional disable and
Overload provides a great slow. When paired with
Static Remnant, they can cut through Flame Guard fast.
* Ball Lightning not only provides great initiation upon Ember Spirit from any position anytime, but also helps dodge Sleight of Fist.
Drow Ranger
* Ember Spirit greatly relies on his spells to engage in battle. Drow Ranger can simply silence him with Gust and make him useless for a few seconds, which Ember Spirit cannot afford during a teamfight.
Viper
[wiki] rating: -1.0 (winrate: 47% pickrate: 6%)Storm Spirit
* Ball Lightning allows Storm Spirit to escape through Viper Strike, wasting Viper's mana.
* It's also very easy to wait out the duration of Nethertoxin's break.
Dragon Knight
[wiki] rating: -1.0 (winrate: 48% pickrate: 4%)Drow Ranger
* Dragon Knight has no built in disengage from Frost Arrows, and
Marksmanship procs ignore base armor, bypassing Dragon Knight’s tankiness for the most part, making Drow one of the few heroes that can deal enough sustained damage to solo kill Dragon Knight.
* With Aghanim's Shard, Frost Arrows also apply hypothermia stacks, reducing her target’s regen, which is especially potent against tanks like Dragon Knight. (A similar effect can also be achieved with an
Eye of Skadi)
Additional:
* Dragon Knight has no built in disengage from Frost Arrows, and
Marksmanship procs ignore base armor, bypassing Dragon Knight’s tankiness for the most part, making Drow one of the few heroes that can deal enough sustained damage to solo kill Dragon Knight.
* With Aghanim's Shard, Frost Arrows also apply hypothermia stacks, reducing her target’s regen, which is especially potent against tanks like Dragon Knight. (A similar effect can also be achieved with an
Eye of Skadi)
Timbersaw
[wiki] rating: -1.0 (winrate: 48% pickrate: 8%)Storm Spirit
* Ball Lightning makes Storm Spirit a target difficult to chase, even for a hero as mobile as Timbersaw.
* The magical damage from Static Remnant and
Overload together with Storm Spirit's high mobility allows Storm Spirit to jump on Timbersaw and burst him down, even if he tries to escape.
Invoker
[wiki] rating: -1.0 (winrate: 50% pickrate: 16%)Storm Spirit
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna
Drow Ranger
* Heroes with silence: Death Prophet,
Riki,
Drow Ranger.
Storm Spirit
* In the early to mid game, Invoker is defenseless against Storm Spirit's ganking with Ball Lightning and
Orchid Malevolence.
Bloodseeker
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Storm Spirit
* Storm Spirit is invulnerable during Ball Lightning, rendering Rupture ineffective against him.
Additional:
* Storm Spirit is invulnerable during Ball Lightning, allowing him to zip away from any ganking attempts with Rupture.
* Ball Lightning also prevents Bloodseeker from chasing down an injured Storm Spirit, or catching him in Blood Rite.
Ursa
[wiki] rating: -1.0 (winrate: 51% pickrate: 16%)Storm Spirit
* Storm Spirit can steal Aegis of the Immortal during Roshan attempts through the Pit, because of his
Ball Lightning.
* Ursa has no way to catch a slippery Storm Spirit, as Earthshock's slow will do nothing to stop Storm Spirit from using Ball Lightning.
Hoodwink
[wiki] rating: -1.0 (winrate: 52% pickrate: 15%)Storm Spirit
* Storm Spirit can easily make his way to hoodwink with his ultimate Ball lightning. coupled with Hoodwink's low health and magic resistance, she can be nuked easily.
Ancient Apparition
[wiki] rating: -1.0 (winrate: 52% pickrate: 10%)Storm Spirit
* Ancient Apparition's only skill to stop Storm Spirit is Cold Feet, which is bad in general when trying to stop a Storm Spirit without any other disable.
* As a fragile support with low Strength gain and no magic resistance, Ancient Apparition is vulnerable to Storm Spirit's combos.
Enigma
[wiki] rating: -1.0 (winrate: 55% pickrate: 8%)Storm Spirit
* Using Ball Lightning with proper timing, Storm Spirit can protect himself from Malefice's instances, disjoint Demonic Conversion's attack projectiles, get out of Midnight Pulse's radius or even dodge a Black Hole.
* An isolated Enigma in the early game can be easily killed by Storm Spirit thanks his higher mobility and dueling potential. However, Storm Spirit can be killed when caught by Enigma's full combo, especially if Enigma has Black King Bar.
* Storm can kill all of Enigma's Eidolons relatively quickly without much risk, slowing down Enigma's farming speed, preventing him from split pushing, and giving Storm its considerable bounty, especially if Enigma chooses the Level 25 Talent that gives him more Eidelons.
Tiny
[wiki] rating: -0.6 (winrate: 45% pickrate: 5%)Drow Ranger
* Long ranged heroes like Sniper or
Drow Ranger can kite Tiny effectively if he doesn't get the jump on them first.
Medusa
[wiki] rating: -0.6 (winrate: 45% pickrate: 2%)Drow Ranger
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Keeper of the Light
[wiki] rating: -0.6 (winrate: 45% pickrate: 4%)Storm Spirit
* Heroes with teleports to escape Will-O-Wisp: Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
Shadow Fiend
[wiki] rating: -0.6 (winrate: 46% pickrate: 18%)Storm Spirit
* Squishy heroes or heroes without hard disables or silences: Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
Grimstroke
[wiki] rating: -0.6 (winrate: 47% pickrate: 12%)Storm Spirit
* Heroes with mobility spells can quickly escape from Stroke of Fate or break out of Soulbind: Anti-Mage,
Queen of Pain,
Morphling,
Storm Spirit
Earthshaker
[wiki] rating: -0.6 (winrate: 49% pickrate: 12%)Storm Spirit
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Crystal Maiden
[wiki] rating: -0.6 (winrate: 49% pickrate: 14%)Drow Ranger
* Heroes with low health and low armor: Clinkz,
Crystal Maiden.
Gyrocopter
[wiki] rating: -0.6 (winrate: 50% pickrate: 5%)Storm Spirit
* Heroes with high mobility will be able to avoid Gyrocopter's area attacks: Storm Spirit,
Morphling,
Ember Spirit
Windranger
[wiki] rating: -0.6 (winrate: 51% pickrate: 16%)Drow Ranger
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
Mirana
[wiki] rating: -0.6 (winrate: 51% pickrate: 16%)Drow Ranger
* Mirana can use Leap to jump right next to Drow Ranger or can approach her while under cover of the invisibility granted by Moonlight Shadow, which cancels the bonus granted to Drow Ranger by Marksmanship.
* Her low health makes her easy to burst down with Mirana's spells, especially with Aghanim's Scepter.
* Mirana can dodge Gust with good reaction time, or Leap away if Drow tries to slow her without Gust.
Storm Spirit
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
Drow Ranger
* Gust prevents Mirana from escaping away from Leap and
Moonlight Shadow before she builds defensive items.
* On the other hand, Mirana can Leap or close the gap with Moonlight Shadow to disable Drow Ranger's Marksmanship bonus.
Clinkz
[wiki] rating: -0.6 (winrate: 53% pickrate: 4%)Drow Ranger
* Heroes with low health and low armor: Clinkz,
Crystal Maiden.
Bounty Hunter
[wiki] rating: -0.6 (winrate: 54% pickrate: 10%)Storm Spirit
* Heroes that are naturally hard to gank, ranging from beefy tanks like Abaddon and
Wraith King to heroes with quick escape mechanisms like
Anti-Mage and
Storm Spirit are also undesirable targets for a lone, roaming Bounty Hunter to scout out and initiate on.
Visage
[wiki] rating: -0.6 (winrate: 54% pickrate: 1%)Drow Ranger
* This is especially true against Visage's
Summon Familiars.
* Armed with an Aghanim's Scepter and a
Maelstrom or its upgrade
Mjollnir, Drow Ranger becomes quite potent against summons and illusions.
* This is especially true against Visage's
Summon Familiars.
Mars
[wiki] rating: -0.4 (winrate: 48% pickrate: 16%)Drow Ranger
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Storm Spirit
* Storm Spirit's abilities all do magical damage, which can bypass Bulwark.
* Ball Lightning can escape through Arena of Blood and it is easy to dodge
Spear of Mars.
Additional:
* Ball Lightning makes it almost impossible to catch Storm Spirit without someone else initiating for you.
* Overload is not reduced by Bulwark and the magical damage spam can wear down Mars quickly.
Pugna
[wiki] rating: -0.4 (winrate: 53% pickrate: 4%)Storm Spirit
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna
Storm Spirit
* Pugna is a very fragile hero who can easily get caught and killed by Storm Spirit's long range initiation.
* This is especially true if he has Orchid Malevolence or
Scythe of Vyse.
* Pugna has no disables that can prevent Storm Spirit from escaping.
* Even though Ball Lightning requires high amount of mana, Nether Ward is ineffective since Storm Spirit is invulnerable while using it.
* Storm Spirit's other abilities cost very insignificant amount of mana for Nether Ward to be effective.
Doom
[wiki] rating: 0.0 (winrate: 44% pickrate: 2%)Storm Spirit
* Doom prevents Storm Spirit from using all of his abilities and items, rendering Storm Spirit useless in a fight.
Drow Ranger
* Drow Ranger can be difficult to get on top of, thanks to her Frost Arrows and
Gust. With these two abilities, Drow Ranger is able to effectively 'kite' Doom and minimize his impact during team fights and laning stage.
* Much of Drow Ranger's effectiveness comes from her passive, which is not disabled by Doom.
Spectre
[wiki] rating: 0.0 (winrate: 47% pickrate: 3%)Drow Ranger
* Spectre can easily close the distance on Drow Ranger with Haunt and stick on her with
Spectral Dagger, negating the bonus agility from
Marksmanship.
Storm Spirit
* Ball Lightning is the ultimate counter to Spectre's entire toolkit. With this ability, he can score easy kills on Spectre without her having any means of escape early game, kite her and her Haunt illusions when it's later in the game due to her having no form of pseudo-blinks. Furthermore, it is very difficult for Spectre to deal any substantial damage against Storm Spirit with
Desolate, and without both a
Manta Style and a
Diffusal Blade he will always remain on the move. Also, Ball Lightning grants invulnerability, and as Storm Spirit likes to spam that ability, he can mitigate the damage done from
Dispersion and
Radiance.
Additional:
* Storm Spirit can exploit every one of Spectre's weaknesses, and thus is one of the best counters against her.
* Spectre has to be in melee range to deal damage, making her likely to trigger Static Remnants and susceptible to being kited by
Overload procs.
* Electric Vortex can lock Spectre down as she doesn't like to build
Black King Bar.
* Ball Lightning gives Storm Spirit multiple advantages:
* Spectre cannot evade Storm Spirit, as Ball Lightning is superior to Spectral Dagger in terms of mobility.
* Storm Spirit can kite her and her Haunt illusions when it's later in the game due to her having no form of pseudo-blinks (Reality is far inferior to Ball Lightning).
* It is very difficult for Spectre to deal any substantial damage against Storm Spirit with Desolate. Ball Lightning grants invulnerability and can mitigate damage done from
Dispersion and
Radiance.
* To mitigate this, Spectre needs a team with hard disable to take Storm Spirit out.
Shadow Demon
[wiki] rating: 0.0 (winrate: 47% pickrate: 2%)Drow Ranger
* Heroes with high physical damage output but lack of reliable escape mechanisms are always a good target for a solo gank: Sniper,
Shadow Fiend,
Troll Warlord,
Drow Ranger. Those heroes, however, are dangerous if they manage to close the gap, so take caution.
Storm Spirit
* Squishy heroes or heroes without hard disables or silences: Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
Additional:
* Shadow Demon will have a hard time catching Storm Spirit, as he can get away with Ball Lightning.
* Static Remnant will make quick work of the spawned illusions from Disruption.
* With very high mobility and usually being paired with Orchid Malevolence, he can catch Shadow Demon with ease both in ganks and in teamfights if Shadow Demon has no survivability items.
Anti-Mage
[wiki] rating: 0.0 (winrate: 49% pickrate: 13%)Storm Spirit
* Because of the high mana cost of Ball Lightning, Storm Spirit is often vulnerable to Mana Void.
* Mana Break diminishes Storm Spirit's mobility with Ball Lightning, and Anti-Mage can catch him with Blink over short distances.
* Almost all of Storm Spirit's damage is magical, which is severely reduced by Counterspell.
* Storm Sprit has a very large mana pool which means Anti-Mage can do large amounts of damage to him with Mana Break and Mana Void.
Additional:
* Mana Break can quickly burn Storm Spirit's mana, preventing him from escaping.
* Blink allows Anti-Mage to catch up to Storm Spirit when he tries to use his Ball Lightning to escape.
* Mana Void deals massive damage to Storm Spirit as well as his teammates, as Storm Spirit depletes his mana pool by using Ball Lightning.
* Counterspell's passive magic resistance reduces much of Storm Spirit's magical damage dealt to Anti-Mage, and the active aspect may even make Storm Spirit disable himself.
Drow Ranger
* None of Anti-Mage's skills are that effective against Drow Ranger. Gust prevents him from Blinking in or out,
Counterspell is totally useless against Drow's physical damage, and as she usually doesn't have a high mana pool,
Mana Break and
Mana Void don't do much either.
* If Anti-Mage is going for Heart of Tarrasque and
Black King Bar, heroes that do heavy damage-per-second are needed.
* Be careful however that Anti-Mage may eventually farm enough to Blink on top of you and kill you straight away, considering you have no natural tools to escape from him.
Sniper
[wiki] rating: 0.0 (winrate: 49% pickrate: 6%)Drow Ranger
* Take Aim allows Sniper to outrange Drow Ranger and deal damage at her without much fear of retaliation
* Sniper can slow down Drow Ranger with Shrapnel, and both Shrapnel and
Assassinate makes it easier for Sniper's team to track and take her down
Additional:
* Somewhat like Medusa, Drow Ranger is a fairly immobile hero that hopes to be able to attack without dying. Sniper should outrange her.
* Shrapnel and Assassinate provides vision over her, and slows her down, making it easier for you team to focus on taking her down
* Be careful however that if she starts attacking you, she packs a bigger punch than you thanks to Marksmanship.
Storm Spirit
* Sniper is very squishy and cannot deal with heroes that jump onto him and lock him down. Storm Spirit closes the gap in a fight against Sniper, and Sniper has no way to escape except for some items.
* Storm Spirit can dodge Assassinate with a correctly timed Ball Lightning.
Additional:
* Storm Spirit can close the distance towards Sniper very easily with his ultimate Ball Lightning.
Spirit Breaker
[wiki] rating: 0.0 (winrate: 51% pickrate: 8%)Drow Ranger
* Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as Phantom Assassin,
Spirit Breaker, and
Tusk are effective at limiting her power and bursting her down.
Storm Spirit
* Heroes that usually builds Linken's Sphere as a core item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit
Outworld Destroyer
[wiki] rating: 0.0 (winrate: 51% pickrate: 13%)Storm Spirit
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna
Drow Ranger
* Any heroes with silences can negate the majority of Outworld Devourer's damage output: Death Prophet,
Night Stalker,
Drow Ranger,
Doom .
Phantom Lancer
[wiki] rating: 0.0 (winrate: 51% pickrate: 10%)Drow Ranger
* Phantom Rush lets Phantom Lancer get close quickly and disable Marksmanship.
* Juxtapose's illusions are hard for Drow Ranger to deal with as she has no AoE damage naturally.
Storm Spirit
* Ball Lightning with or without the Static Remnant talent allows Storm Spirit to destroy Phantom Lancer's illusions quickly. It is also easy to dodge Spirit Lance with Ball Lightning and makes Spirit Storm very hard to catch even with
Phantom Rush.
Additional:
* Ball Lightning destroys illusions, avoids Spirit Lance, and makes Storm Spirit very hard to catch, even with Phantom Rush.
Shadow Shaman
[wiki] rating: 0.0 (winrate: 52% pickrate: 16%)Storm Spirit
* Any heroes with stuns or silences: Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
Drow Ranger
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as silencer,
Drow Ranger and
Death Prophet.
Beastmaster
[wiki] rating: 0.0 (winrate: 53% pickrate: 6%)Storm Spirit
* Heroes who rely on high mobility are especially vulnerable to Primal Roar: Storm Spirit,
Ember Spirit,
Queen of Pain.
Storm Spirit
* Heroes with AoE abilities are a bane to Beastmaster's summons: Storm Spirit,
Magnus,
Pangolier.
Broodmother
[wiki] rating: 0.0 (winrate: 53% pickrate: 2%)Drow Ranger
* Drow Ranger's lack of mobility makes her easy prey for Broodmother and her Spiderlings.
Storm Spirit
* Ball Lightning and
Electric Vortex will catch Broodmother before she has a chance to retreat, and is able to catch her through the trees.
* Conversely, Ball Lightning also allows him to easily escape Broodmother, as she has no way to prevent him from using it before getting Orchid Malevolence.
Arc Warden
[wiki] rating: 0.0 (winrate: 54% pickrate: 4%)Drow Ranger
* Magnetic Field cause attacks from Drow Ranger outside to miss, forcing Drow Ranger to go inside the field, nullifying marksmanship.
Additional:
* Magnetic Field protects Arc Warden and allies from Drow Ranger's ranged attacks. She most likely will not enter the field since she will lose Marksmanship's bonus agility.
* Beware however, as Marksmanship procs will still hit since they have True Strike, so the most damaging arrows will still hit you inside Magnetic Field.
Storm Spirit
* Storm Spirit can hunt down Arc Warden with his Ball Lightning and kill him quickly due to his lack of escape abilities.
* None of his abilities are effective against Storm Spirit, as they can be evaded with Ball Lightning.
Tinker
[wiki] rating: 0.0 (winrate: 54% pickrate: 12%)Drow Ranger
* Laser applies a blind debuff, making Drow Ranger miss her high damage attacks.
* Heat-Seeking Missile lets Tinker out-range Drow Ranger and hit her in the backline of a teamfight.
Storm Spirit
* Storm Spirit destroys trees and ignores impassable terrains with Ball Lightning, rendering them dangerous places for Tinker to hide within.
* Ball Lightning disjoints projectile from Heat-Seeking Missile and damage from
March of the Machines.
* Electric Vortex prevents Tinker from teleporting away, and Static Remnant and Overload can easily burst him down.
Additional:
* He can easily catch Tinker in the trees with Ball Lightning and kill him with
Orchid Malevolence and his abilities, which deal both physical and magical damage, making them difficult for Tinker to itemize against.
Razor
[wiki] rating: 0.0 (winrate: 54% pickrate: 6%)Drow Ranger
* Static Link zaps Drow Ranger high attack damage.
* Plasma Field &
Storm Surge keeps Razor close to Drow Ranger, continuously disabling Marksmanship.
Storm Spirit
* Ball Lightning breaks Static Link.
* Razor has no way to catch a slippery Storm Spirit.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Storm Spirit
*
Mana Burn is capable of removing most of Storm Spirit's large mana pool, along with dealing heavy damage and quickly depleting his chances of escaping a gank or fight.
Ball Lightning.
Static Remnant for an easy stun.
Additional:
* Mana Burn removes much-needed mana for
* Spiked Carapace triggers on
Drow Ranger
* Nyx Assassin has a lot of burst damage from his
Impale,
Mana Burn,
Dagon, and the bonus damage from
Vendetta. All of this damage is enough to kill Drow Ranger.
Vendetta, which allows him to gank Drow Ranger easily.
* Nyx Assassin is usually invisible most of the time thanks to his ability