Techies
[wiki] rating: 2.0 (winrate: 48% pickrate: 7%)Kunkka
[wiki] rating: 1.2 (winrate: 45% pickrate: 4%)Hoodwink
* Heroes that can negate Hoodwink's mobility: Kunkka,
Disruptor,
Mars.
Earth Spirit
* In general, highly mobile heroes like Earth Spirit or
Storm Spirit are at a disadvantage against X Marks the Spot.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as Tinker and
Nature's Prophet.
Lycan
[wiki] rating: 1.0 (winrate: 57% pickrate: 6%)Earth Spirit
* Shapeshift allows Lycan to chase down Earth Spirit.
Abaddon
[wiki] rating: 1.0 (winrate: 52% pickrate: 3%)Earth Spirit
* Aphotic Shield is a strong dispel, meaning it can save allies from Earth Spirit's stun, slow, silence, and Magnetize.
* Borrowed Time makes it nearly impossible for Earth Spirit to kill Abaddon.
Clinkz
[wiki] rating: 1.0 (winrate: 52% pickrate: 5%)Hoodwink
* Clinkz's item build often counters Hoodwink, including Black King Bar,
Monkey King Bar,
Heaven's Halberd, and
Scythe of Vyse.
* Skeleton Walk can quickly escape Hoodwink abilities.
Treant Protector
[wiki] rating: 1.0 (winrate: 52% pickrate: 6%)Hoodwink
* Treant can give chase should Hoodwink attempt to Scurry away, and Nature's Grasp can slow her down so Treant Protector's teammates can pin Hoodwink down.
Warlock
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Hoodwink
* Chaotic Offering's vast area-effect can destroy trees and stun Hoodwink.
* Upheaval makes retreating with Scurry difficult.
Storm Spirit
[wiki] rating: 1.0 (winrate: 50% pickrate: 10%)Hoodwink
* Storm Spirit can easily make his way to hoodwink with his ultimate Ball lightning. Due to Hoodwink's low HP and magic resistance, she can be nuked easily by him.
Timbersaw
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Hoodwink
* Timbersaw’s reliance on nearby trees means he’ll usually be close to Hoodwink.
* More significantly, Timbersaw's tree destroying abilities cut off Hoodwink's escape options, passive and easily foil Acorn Shot/Bushwhack combos.
* While channeling her ultimate, Timbersaw can simply sit his Chakram on top of her and unleash his full combo, forcing her to cancel and disengage.
* Timber Chain can be used to dodge Hoodwink’s ultimate.
Zeus
[wiki] rating: 1.0 (winrate: 49% pickrate: 11%)Hoodwink
* due to Hoodwink got a pretty low hp the nuked combo of Zeus abilities of Thundergod's Wrath and
Nimbus can easily killed her most of the time
* Lightning Bolt can reveal or grant sight of where Hoodwink hiding or invisible in the trees
Slark
[wiki] rating: 1.0 (winrate: 48% pickrate: 13%)Earth Spirit
* Pounce's root prevents Earth Spirit from using Rolling Boulder to escape, making it easier for Slark to shut him down especially in the laning phase.
Vengeful Spirit
[wiki] rating: 1.0 (winrate: 47% pickrate: 7%)Hoodwink
* Nether Swap can forcibly reposition Hoodwink's ultimate ability.
Puck
[wiki] rating: 0.6 (winrate: 52% pickrate: 15%)Earth Spirit
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Bloodseeker
[wiki] rating: 0.6 (winrate: 50% pickrate: 2%)Earth Spirit
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Weaver
[wiki] rating: 0.6 (winrate: 50% pickrate: 7%)Earth Spirit
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Disruptor
[wiki] rating: 0.6 (winrate: 49% pickrate: 8%)Hoodwink
* Heroes that can negate Hoodwink's mobility: Kunkka,
Disruptor,
Mars.
Legion Commander
[wiki] rating: 0.6 (winrate: 48% pickrate: 13%)Earth Spirit
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack: Venomancer,
Earth Spirit,
Ogre Magi
Meepo
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Earth Spirit
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Mars
[wiki] rating: 0.6 (winrate: 47% pickrate: 16%)Hoodwink
* Heroes that can negate Hoodwink's mobility: Kunkka,
Disruptor,
Mars.
Ember Spirit
[wiki] rating: 0.6 (winrate: 46% pickrate: 9%)Earth Spirit
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Windranger
[wiki] rating: 0.4 (winrate: 50% pickrate: 16%)Hoodwink
* Powershot can destroy the trees to prevent Scurry's passive as well as end
Bushwhack prematurely.
* Shackleshot stuns Hoodwink for a lengthy duration due to her often reliance on positioning with trees.
Additional:
* Powershot can destroy the trees to prevent Scurry's passive as well as end Bushwhack prematurely.
* Shackleshot stuns Hoodwink for a lengthy duration due to her often reliance on positioning with trees.
Earth Spirit
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
Morphling
[wiki] rating: -2.0 (winrate: 47% pickrate: 12%)Earth Spirit
* Geomagnetic Grip is not blocked by
Linken's Sphere and can silence Morphling, preventing Morphling from using Waveform or Attribute Shift to escape from ganks.
* In addition, Boulder Smash and
Rolling Boulder provide a solid lockdown if used together.
Hoodwink
* Sharpshooter can kill easy when Morphling is going on full agility strategy (Only in early and mid game).
* Scurry can help to catch up Morphling when using Waveform or for escape.
Monkey King
[wiki] rating: -2.0 (winrate: 53% pickrate: 18%)Earth Spirit
* Boulder Smash can smash Monkey King out of the Wukong's Command radius.
* Rolling Boulder destroys trees and helps Earth Spirit close the gap between him and Monkey King.
Hoodwink
* Monkey King often hides in trees, where he can be easily caught with Bushwhack.
* Acorn Shot can target enemies in the fog, including Monkey King when he is on a tree.
* Sharpshooter provides flying vision along the cast indicator while charging, which can be used to scout the trees for Monkey King.
Faceless Void
[wiki] rating: -1.0 (winrate: 43% pickrate: 7%)Earth Spirit
* Rolling Boulder and
Geomagnetic Grip disable Faceless Void so he cannot escape with Time Walk.
* Rolling Boulder will allow Earth Spirit to get on top of Faceless Void at all stages of the game.
Bristleback
[wiki] rating: -1.0 (winrate: 45% pickrate: 8%)Hoodwink
* Bristleback's passive Bristleback can be disabled by Hoodwink's
Sharpshooter ability for a long period of time
Phantom Assassin
[wiki] rating: -1.0 (winrate: 46% pickrate: 16%)Hoodwink
* Sharpshooter breaks Blur and Coup de Grace especially with the level 25 talent.
* Because Phantom Assassin is often reliant on critical strikes, Hoodwink can have enough time to simply move near a tree and escape.
Terrorblade
[wiki] rating: -1.0 (winrate: 46% pickrate: 5%)Earth Spirit
* Rolling Boulder and
Geomagnetic Grip prevent Terrorblade from using Sunder.
Pudge
[wiki] rating: -1.0 (winrate: 47% pickrate: 21%)Earth Spirit
* Earth Spirit can easily disrupt Dismember because he can disable from a long distance with a Stone Remnant and Rolling Boulder. With talent he can even pull his teammates out of Dismember and also silencing Pudge with Geomagnetic Grip.
Earthshaker
[wiki] rating: -1.0 (winrate: 48% pickrate: 10%)Earth Spirit
* Geomagnetic Grip can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
* Magnetize does damage over time and thus disables Earthshaker's
Blink Dagger for a long time.
Lion
[wiki] rating: -1.0 (winrate: 49% pickrate: 16%)Hoodwink
* Hex and
Earth Spike do not cancel Hoodwink's ultimate, making those two abilities ineffective against her.
Phantom Lancer
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Hoodwink
* Acorn Shot combined with attack modifiers such as
Maelstrom or
Daedalus makes a quick work of Phantom Lancer's illusions.
* Bushwhack will stun Phantom Lancer and his illusions if they're near a tree.
Additional:
* Bushwhack will stun and make a quick work of Phantom Lancer and his illusion when he's near a tree.
* Sharpshooter breaks Juxtapose and deals hefty damage.
Tinker
[wiki] rating: -1.0 (winrate: 49% pickrate: 8%)Earth Spirit
* Tinker is an easy target for Earth Spirit to initiate on. He likes to split push lanes once he acquieres Boots of Travel and Earth Spirit can jump him with his Rolling Boulder and disable him to buy enough time for his teammates to come and assist Earth Spirit.
* The huge range of Stone Remnant and Rolling Boulder enables Earth Spirit to stop Tinker from teleporting to his fountain since Tinker tends to buy Blink Dagger most of the time to escape.
Huskar
[wiki] rating: -1.0 (winrate: 50% pickrate: 2%)Hoodwink
* Huskar’s low health play style put him at extreme risk to Sharpshooter's extreme damage. In addition, it breaks
Berserker's Blood, nullifying Huskar's power source.
Tusk
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Earth Spirit
* Boulder Smash can return Tusk after his initiation.
* Geomagnetic Grip prevents Tusk from using Snowball to escape.
Invoker
[wiki] rating: -1.0 (winrate: 50% pickrate: 17%)Earth Spirit
* Earth Spirit is a dangerous foe to encounter for Invoker in the early stages of the game. Since Invoker needs to gain levels as fast as possible and is not very strong in the early game, Earth Spirit can use his incredible early game power to gank Invoker and ruin his game plan.
* Earth Spirit combines stuns and silences with his spells and can apply them from a great distance. This is bad for Invoker as he is dependent on a smart usage of his spells with Invoke and Earth Spirit can disrupt his combos easily.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 50% pickrate: 14%)Earth Spirit
* Boulder Smash and
Geomagnetic Grip allow
Earth Spirit to easily disrupt Freezing Field, regardless of where Crystal Maiden is due to their incredible range.
Earth Spirit is quite possibly the best hero for stopping long channeling abilities, and Crystal Maiden is vulnerable to him without a
Black King Bar.
* All of Earth Spirit's spells allow him to easily close in on Crystal Maiden and kill her. Since she is a low health support, she generally stays behind in teamfights, but Earth Spirit can easily close the distance.
* Crystal Maiden has low movement speed and no other escape mechanism, rendering her extremely vulnerable to Earth Spirit's arsenal of long-range, damaging spells.
Sand King
[wiki] rating: -1.0 (winrate: 52% pickrate: 10%)Earth Spirit
* Boulder Smash will push Sand King out of Sand Storm to reveal his position or an activated Epicenter off of Earth Spirit's allies, potentially wasting his combo
* Rolling Boulder and
Geomagnetic Grip allow Earth Spirit to easily stun and silence Sand King and interrupt the channeling of Epicenter, completely ruining his initiation.
Enigma
[wiki] rating: -1.0 (winrate: 53% pickrate: 4%)Earth Spirit
* Black Hole is a channeling ability and Earth Spirit has at least two possibilities which can interrupt these kind of spells. Enigma is exposed and cannot move while using Black Hole, thus making it easy for Earth Spirit to stop the feared ability with the huge range of Rolling Boulder and forcing Enigma to quickly rush a
Black King Bar to prevent this.
* Enigma is level dependant, squishy and relativly defenseless in the early game and therefore vulnerable to aggressive roam maneuvers in this stage of the game. Earth Spirit excels at ganking, shutting down a jungling or otherwise solo farming Enigma.
Razor
[wiki] rating: -1.0 (winrate: 54% pickrate: 2%)Earth Spirit
* Boulder Smash's and
Geomagnetic Grip's (upgraded with
Aghanim's Scepter) repositioning and disables make it very difficult for Razor to keep enemies within range of Static Link and Eye of the Storm.
Shadow Fiend
[wiki] rating: -0.6 (winrate: 46% pickrate: 18%)Earth Spirit
* Heroes that can gank Shadow Fiend in the early game: Earth Spirit,
Nyx Assassin,
Riki,
Spirit Breaker.
Lina
[wiki] rating: -0.6 (winrate: 47% pickrate: 13%)Earth Spirit
* Squishy heroes (Io,
Crystal Maiden,
Lina...), as Earth Spirit can deal tons of damage with Magnetize.
Io
[wiki] rating: -0.6 (winrate: 47% pickrate: 4%)Earth Spirit
* Squishy heroes (Io,
Crystal Maiden,
Lina...), as Earth Spirit can deal tons of damage with Magnetize.
Sniper
[wiki] rating: -0.6 (winrate: 48% pickrate: 5%)Earth Spirit
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Ursa
[wiki] rating: -0.6 (winrate: 49% pickrate: 13%)Earth Spirit
* Positioning-reliant heroes (Windranger,
Tidehunter,
Ursa...), since Earth Spirit can disrupt positioning with his Boulder Smash.
Templar Assassin
[wiki] rating: -0.6 (winrate: 50% pickrate: 5%)Earth Spirit
* Because Templar Assassin does not have escape potential in lane, any support hero with roaming potential and a Dust of Appearance can be great at shutting her down early game:
Earth Spirit,
Spirit Breaker,
Tusk,
Bounty Hunter,
Riki,
Warlock.
Additional:
* Templar Assassin is dependant on Refraction in teamfights. Because Magnetize deals damage per second and Earth Spirit is even able to refresh the duration of his ultimate he is suitable for wasting Refraction and allowing his team to take her down.
Pangolier
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Earth Spirit
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder work, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Dragon Knight
[wiki] rating: -0.6 (winrate: 51% pickrate: 2%)Hoodwink
* Durable heros relied a lot on their main passive effects and items' effects such as Bristleback,
Underlord and
Dragon Knight can be removed their effects easily with
Sharpshooter's break.
Ogre Magi
[wiki] rating: -0.6 (winrate: 52% pickrate: 16%)Earth Spirit
* Earth Spirit's useful kit of Slows, Stuns, and Silences can set up kills on Ogre Magi and the silence can stop him from using his abilities.
Tidehunter
[wiki] rating: -0.6 (winrate: 53% pickrate: 8%)Earth Spirit
* Positioning-reliant heroes (Windranger,
Tidehunter,
Ursa...), since Earth Spirit can disrupt positioning with his Boulder Smash.
Underlord
[wiki] rating: -0.6 (winrate: 54% pickrate: 8%)Hoodwink
* Durable heros relied a lot on their main passive effects and items' effects such as Bristleback,
Underlord and
Dragon Knight can be removed their effects easily with
Sharpshooter's break.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
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Earth Spirit
*
Stasis Trap's root prevents Earth Spirit from using Rolling Boulder to escape.
Hoodwink
*
remote mines are frequently placed in trees, and can thus kill an unwary Hoodwink should she
Scurry away due to her low HP pool.
Blast Off! can clear out trees, denying the tactical advantages from Scurry.
*