Sniper
[wiki] rating: 2.0 (winrate: 49% pickrate: 6%)Disruptor
[wiki] rating: 1.6 (winrate: 49% pickrate: 9%)Dark Seer
* Dark Seer relies on Surge for most of his mobility, so he's not very vulnerable to slows, but much more to root effects and walls or pseudo-walls such as Disruptor's
Kinetic Field or
Slark's
Pounce.
Earthshaker
* Thunder Strike can be used to cancel Earthshaker's
Blink Dagger.
* Glimpse brings Earthshaker back after he jumps on
Aghanim's Scepter upgraded Enchant Totem.
* Static Storm if used on a fight can prevent Earthshaker from executing his combo after blinking in.
Huskar
[wiki] rating: 1.0 (winrate: 52% pickrate: 3%)Earthshaker
* Earthshaker's stuns will rarely save him once Huskar has initiated on him with Life Break.
* A full initiation combo will not kill Huskar, only lower his health and increase his attack speed.
Clockwerk
[wiki] rating: 1.0 (winrate: 52% pickrate: 7%)Earthshaker
* Battery Assault interrupts Earthshaker's long cast animations, preventing him from using any abilities apart from Echo Slam.
* Power Cogs often separate the battlefield so that both enemies and allies are unlikely to cluster.
* Rocket Flare allows Clockwerk to scout Earthshaker before a fight starts and potentially cancel his
Blink Dagger.
* Hookshot enables Clockwerk to catch Earthshaker before he gets a chance to initiate a fight.
Additional:
* Battery Assault will continuously interrupt Earthshaker's long cast animations.
* Power Cogs can also trap Earthshaker after he initiates.
Puck
[wiki] rating: 1.0 (winrate: 52% pickrate: 17%)Earthshaker
* Phase Shift allows Puck to dodge all of Earthshaker's abilites.
* Waning Rift disables Earthshaker's stuns, leaving him and his team vulnerable.
* Dream Coil takes a stun from Earthshaker if he tries to escape from
Blink Dagger or Enchant Totem upgraded from
Aghanim's Scepter.
Death Prophet
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Earthshaker
* Death Prophet abilities disables Earthshaker's Blink Dagger.
* Silence can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 51% pickrate: 13%)Earthshaker
* Outworld Destroyer's pure and magical damage is particularly effective against Earthshaker.
* Astral Imprisonment catches Earthshaker while he blinks in, preventing him from executing his combo.
* Earthshaker has mana troubles, and Outworld Destroyer's abilities can press this by stealing intelligence comes from Arcane Orb, therefore depleting his mana pool and mana regeneration.
* Sanity's Eclipse deals high damage to Earthshaker, due to his low intelligence and mana pool.
Windranger
[wiki] rating: 1.0 (winrate: 51% pickrate: 16%)Earthshaker
* Windrun can be used to dodge Earthshaker's abilities if Windranger has a quick reaction time.
* Focus Fire and Windrun allows Windranger to kite Earthshaker.
* A Windranger with fast fingers can prevent Earthshaker from using Fissure with Shackleshot.
Ogre Magi
[wiki] rating: 1.0 (winrate: 51% pickrate: 14%)Earthshaker
* Damage-over-time Ignite can prevent Earthshaker from escaping with Blink Dagger.
* Fireblast and Unrefined Fireblast are the good setup while Earthshaker after blinking in (although Earthshaker is a primary target).
Oracle
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Dark Seer
* Fortune's End can dispel Ion Shell, which cripples Dark Seer economy since it's his most efficient tool for farming.
* Fortune's End can dispel Surge, effectively slowing his movement speed making him vulnerable to ganks or skirmishes.
Additional:
* Fortune's End dispels Ion Shell and Surge, making any gank attempt on Dark Seer in the laning phase likely to succeed.
* Fate's Edict prevents all magical damage that comes from Dark Seer's abilities.
* Fortune's End dispels Ion Shell on creeps, which Dark Seer relies on to farm and zone.
Jakiro
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Earthshaker
* Both Ice Path and
Macropyre are the good setup while Earthshaker after blinking in and stay out of Echo Slam initiation radius.
* Liquid Fire damage over time potentially disable Earthshaker's
Blink Dagger.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 6%)Earthshaker
* Arcane Bolt allows Skywrath Mage to harass Earthshaker out of lane.
* Ancient Seal is an instant silence that can be pre-cast onto Earthshaker to disrupt his combo, before he uses
Blink Dagger to initiate.
* Mystic Flare will nuke Earthshaker down while he stands in place during his long cast animations.
Necrophos
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Earthshaker
* Frequent healing from Death Pulse and
Mekansm/
Guardian Greaves or
Pipe of Insight makes it difficult for Earthshaker to execute his combo with Echo Slam.
* Necrophos usually buys Radiance to improve their burning aura damage from
Heartstopper Aura will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating or re-initiating.
* Reaper's Scythe allows to kill Earthshaker while he blinks in, preventing him from executing his combo (although Earthshaker is rarely a primary target).
Phoenix
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Earthshaker
* Supernova allows Phoenix to save himself (or an ally, with Aghanim's Scepter) through
Echo Slam. Earthshaker will also have a difficult time destroying the supernova, due to his low base attack time and poor agility.
* Icarus Dive can pass through Earthshaker's Fissure.
* Most of Phoenix's abilities disable Earthshaker's Blink Dagger for a good period of time due to the damage-over-time nature of its spells.
Anti-Mage
[wiki] rating: 1.0 (winrate: 49% pickrate: 13%)Dark Seer
* Dark Seer's strength lies in his high-mana cost skills. So Mana Break can be a great nuisance for him, since it can reduce his mana and prevent him from casting his spells.
* Mana Void can deal a lot of damage if Dark Seer spent a lot of mana on his abilities.
Earth Spirit
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Earthshaker
* Geomagnetic Grip can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
* Magnetize does damage over time and thus disables Earthshaker's
Blink Dagger for a long time.
Lifestealer
[wiki] rating: 1.0 (winrate: 48% pickrate: 5%)Earthshaker
* Rage prevents Earthshaker from damaging and stunning Lifestealer.
* Feast is very effective against Earthshaker, because of him being a strength hero, allowing Lifestealer to heavily harass and kill him.
* Open Wounds prevents Earthshaker from escaping after he initiated.
* Infest gives Lifestealer an easy way to escape should he get caught out by Earthshaker.
Shadow Demon
[wiki] rating: 1.0 (winrate: 47% pickrate: 2%)Dark Seer
* The constant dispel from Demonic Purge will make any attempt to save the victim or himself by Surge become futile. For what it's worth, Demonic Purge will also dispel
Ion Shell.
Ember Spirit
[wiki] rating: 1.0 (winrate: 47% pickrate: 9%)Dark Seer
* Flame Guard makes Dark Seer not deal any damage with his skills to Ember Spirit.
Zeus
[wiki] rating: 1.0 (winrate: 46% pickrate: 8%)Earthshaker
* Thundergod's Wrath will often disable Earthshaker's
Blink Dagger before a fight starts.
Rubick
[wiki] rating: 1.0 (winrate: 46% pickrate: 16%)Earthshaker
* Fissure has a shorter cast time in Rubick's hands, making it a nice ability to either initiate or interrupt enemy ganks from a long distance.
* Though Echo Slam isn't as powerful for the lack of
Aftershock on Rubick, the damage can still be massive on enemies.
Kunkka
[wiki] rating: 1.0 (winrate: 44% pickrate: 3%)Dark Seer
* X Marks the Spot prevents Dark Seer or his allies from escaping with Surge.
Tinker
[wiki] rating: 0.6 (winrate: 54% pickrate: 12%)Earthshaker
* Tinker's
March of the Machines will disable
Blink Dagger over a large area.
Nyx Assassin
[wiki] rating: 0.6 (winrate: 54% pickrate: 7%)Dark Seer
* Deals damage over time: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom
* The nature of some abilities turn them into an easy target for a turnover from Spiked Carapace:
* Slow-moving projectiles: Skywrath Mage,
Tinker,
Necrophos
* Large area-of-effect with delay or require channeling: Enigma,
Crystal Maiden,
Invoker,
Shadow Fiend,
Pugna,
Keeper of the Light
* Deals damage over time: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom
Clinkz
[wiki] rating: 0.6 (winrate: 53% pickrate: 4%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Night Stalker
[wiki] rating: 0.6 (winrate: 52% pickrate: 5%)Earthshaker
* Careful not to blink into Riki's
Smoke Screen or
Night Stalker's
Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Additional:
* Fissure has a short stun and creates an impassable ridge. However, Night Stalker can fly over it during Dark Ascension.
* Night Stalker can find Earthshaker, disable his Blink Dagger with Void, and then take him out with Crippling Fear.
* Earthshaker may fail his blink combo against Night Stalker's team if he is not careful, as he can blink into the silence.
Underlord
[wiki] rating: 0.6 (winrate: 51% pickrate: 7%)Dark Seer
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Sand King
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Earthshaker
* Heroes with no mobility will take some good damage from Sand King's spells: Dragon Knight,
Jakiro,
Pugna,
Earthshaker,...
Luna
[wiki] rating: 0.6 (winrate: 51% pickrate: 7%)Earthshaker
* Luna's
Lucent Beams and
Eclipse will prevent Earthshaker from initiating or re-initiating.
Bloodseeker
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Dark Seer
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Additional:
* Rupture can deal a lot of damage to either a surged Dark Seer or his allies and prevent the target to get into position.
Invoker
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Earthshaker
* Invoker's
EMP is extremely effective against Earthshaker due to his low natural mana.
Silencer
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Earthshaker
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Storm Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 12%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Techies
[wiki] rating: 0.6 (winrate: 48% pickrate: 8%)Earthshaker
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Riki
[wiki] rating: 0.6 (winrate: 48% pickrate: 5%)Earthshaker
* Careful not to blink into Riki's
Smoke Screen or
Night Stalker's
Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Queen of Pain
[wiki] rating: 0.6 (winrate: 47% pickrate: 9%)Dark Seer
* Dark Seer's only disable is Vacuum. Though he starts off with high armor and health, he'll eventually have a hard time dealing with high mobility heroes such as Weaver or
Queen of Pain.
Doom
[wiki] rating: 0.6 (winrate: 44% pickrate: 2%)Earthshaker
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Razor
[wiki] rating: 0.4 (winrate: 54% pickrate: 6%)Earthshaker
* Static Link drains the damage bonus from Enchant Totem, until he purchase
Aghanim's Scepter or
Force Staff to break it.
* Storm Surge with Razor's high mobility items can easily avoid all of Earthshaker abilities.
* Plasma Field &
Eye of the Storm prevents Earthshaker escaping from
Blink Dagger.
Additional:
* Static Link drains Earthshaker's bonus damage from Enchant Totem until he purchases an
Aghanim's Scepter or
Force Staff to break it.
* Eye of the Storm and Plasma Field can disable Earthshaker's Blink Dagger, preventing him from initiating or re-initiating.
Dark Seer
* Dark Seer can increase the movement speed of allies with
Surge, breaking Static Link.
Viper
[wiki] rating: 0.4 (winrate: 47% pickrate: 6%)Earthshaker
* Poison Attack and
Viper Strike allowing to kite and slow Earthshaker significally, putting
Blink Dagger on cooldown and preventing him from initiating or re-initiating.
* Nethertoxin breaks Aftershock. The silence from Level 25 talent also prevents Earthshaker from initiating or re-initiating.
Additional:
* Being a melee hero, Earthshaker's movement is liable to suppression by Poison Attack and Viper Strike.
* Earthshaker's kit, with the exception of Enchant Totem, deals magic damage. Corrosive Skin effectively blunts his killing potential with a standard Blink combo among other things.
* Nethertoxin disables Aftershock, which removes the stun and bonus damage from
Enchant Totem and
Echo Slam. Additionally the level 25 talent will silence Earthshaker, making him vulnerable to Viper's teammates without stuns.
Dark Seer
* Heroes who do not have nor rely on passive abilities make Nethertoxin much less effective: Clinkz,
Pugna,
Nature's Prophet,
Dark Seer,
Lycan,
Tusk
Spectre
[wiki] rating: 0.4 (winrate: 47% pickrate: 3%)Earthshaker
* Spectral Dagger can be used to traverse past Fissure.
* Haunt will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* On the other hand, Haunt will amplify damage done from Echo Slam. Use this to your advantage.
Additional:
* Spectre can use Haunt to intercept and disrupt Earthshaker's initiation attempts.
* Spectral Dagger can be used to traverse past
Fissure.
* Earthshaker often travels alone when he is trying to initiate, so Desolate can be very effective against him.
* Beware that the Haunt illusions amplify the damage done from
Echo Slam, which can prove fatal for Spectre's own team.
Dark Seer
* Dark Seer can pull together Spectre's illusions with
Vacuum, and
Wall of Replica creates an illusion of Spectre that deals massive damage.
Meepo
[wiki] rating: -2.0 (winrate: 45% pickrate: 1%)Earthshaker
* Echo Slam's damage potential increases due to Meepo's clones.
* Eathshaker's AoE stuns can interrupt Meepo's Poof cast animation.
Additional:
* Echo Slam deals catastrophic damage against a cluster of Meepos and anyone nearby.
* He can potentially stunlock any number of Meepos for a fairly long duration, often enough to finish one off.
Dark Seer
* Dark Seer can take great advantage of Divided We Stand by putting an Ion Shell on a clone in order to harass them effectively.
* Vacuum can take a single Meepo and disable them for him and his teammates to take out.
Chen
[wiki] rating: -2.0 (winrate: 52% pickrate: 0%)Dark Seer
* Dark Seer's Vacuum and
Ion Shell can clear a wave of Chen's Creeps effectively.
Earthshaker
* Echo Slam will deal immense damage due to the amount of creeps Chen will have.
* Fissure and
Enchant Totem deal large amounts of AOE damage, wearing down non-ancient creeps that Chen converts.
Broodmother
[wiki] rating: -2.0 (winrate: 53% pickrate: 2%)Earthshaker
* Echo Slam's damage potential increases phenomenally due to Broodmother's hordes of spiderlings and spiderites.
* Long ranged Fissures can hit Broodmother if she runs into the treeline at the edges of the map.
Additional:
* Aftershock in combination with
Enchant Totem prevents Broodmother from continuing to attack Earthshaker without being repeatedly stunned.
* Echo Slam is greatly amplified by Spiderlings, often instantly killing Broodmother, her swarm, and anyone else unfortunate enough to be nearby.
* Earthshakers vast amount of stuns makes it difficult for Broodmother to continue attacking enemies (to continue lifestealing with Insatiable Hunger) without Black King Bar.
Dark Seer
* Ion Shell zones out Broodmother in the laning phase, and can kill her spiderlings if used on one Spiderling in a group.
* Vacuum can pull Broodmother out of the treeline.
Additional:
* Ion Shell is a very powerful weapon against Broodmother's Spiderlings and makes her laning much harder.
Terrorblade
[wiki] rating: -1.6 (winrate: 46% pickrate: 4%)Dark Seer
* Dark Seer's Vacuum and
Ion Shell allows him to clear a wave of Terrorblade's illusions.
* Wall of Replica can create stronger illusions of Terrorblade.
* If Dark Seer can use Vacuum to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use Sunder.
Additional:
* Dark Seer's Vacuum and
Ion Shell allows him to clear the wave of Terrorblade's illusions.
* Wall of Replica can create stronger illusions of Terrorblade.
* If Dark Seer can use Vacuum to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use
Sunder.
Earthshaker
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder: Earthshaker,
Faceless Void,
Legion Commander.
Phantom Lancer
[wiki] rating: -1.6 (winrate: 51% pickrate: 10%)Dark Seer
* Heroes that rely on illusions will suffer against Ion Shell, which kills them very quickly: Phantom Lancer,
Chaos Knight,
Naga Siren,
Meepo.
* Heroes that rely on illusions typically spawn very strong illusions inside your Wall of Replica that you should use against them or their team.
Earthshaker
* Phantom Lancer's many illusions increase Echo Slam's damage.
Additional:
* Echo Slam deals tremendous damage when multiplied by Phantom Lancer's illusions.
Chaos Knight
[wiki] rating: -1.6 (winrate: 52% pickrate: 3%)Earthshaker
* Echo Slam's damage potential increases due to Chaos Knight's Phantasm illusions.
Additional:
* Echo Slam will deal a colossal amount of damage to your army, as will
Fissure at lower levels.
* The area stuns from Aftershock will always slow down your illusions, since they can't have spell immunity.
Dark Seer
* Heroes that rely on illusions will suffer against Ion Shell, which kills them very quickly: Phantom Lancer,
Chaos Knight,
Naga Siren,
Meepo.
* Heroes that rely on illusions typically spawn very strong illusions inside your Wall of Replica that you should use against them or their team.
Naga Siren
[wiki] rating: -1.6 (winrate: 54% pickrate: 2%)Dark Seer
* Heroes that rely on illusions will suffer against Ion Shell, which kills them very quickly: Phantom Lancer,
Chaos Knight,
Naga Siren,
Meepo.
* Heroes that rely on illusions typically spawn very strong illusions inside your Wall of Replica that you should use against them or their team.
Earthshaker
* Mirror Image's illusions increase Echo Slam's damage.
Additional:
* Earthshaker's strong AoE abilities can clear Naga Siren's illusions, or at least make it easier to distinguish the real one by the damage they take.
* Echo Slam deals more damage against more enemies, which can be devestating against Naga Siren and her illusions.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 44% pickrate: 5%)Earthshaker
* Treants increase Echo Slam's damage.
* Earthshaker's AoE stuns can hit Nature's Prophet through Sprout, without having direct line of sight, in order to interrupt
Teleportation.
Additional:
* Echo Slam can do a lot of damage if Nature's Prophet stands close to his treants.
Legion Commander
[wiki] rating: -1.0 (winrate: 47% pickrate: 11%)Earthshaker
* Earthshaker's AoE stuns can save ally against Duel, forcing Legion Commander to spend
Aghanim's Scepter or
Black King Bar.
Treant Protector
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Dark Seer
* Living Armor can be destroyed quickly with Ion Shell.
Elder Titan
[wiki] rating: -1.0 (winrate: 49% pickrate: 1%)Earthshaker
* All of his spells can stun Elder Titan and interrupt Echo Stomp's channeling thanks to Aftershock.
* Fissure is particularly good for that purpose thanks to its long range.
* Elder Titan relies heavily on his spells and a chain-stun combo will usually be followed by certain death.
Tusk
[wiki] rating: -1.0 (winrate: 50% pickrate: 13%)Earthshaker
* Echo Slam is good against Snowball since it bunches everyone up. This can set up some prime opportunities for Blink Echo Slams.
Undying
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Earthshaker
* Zombies summoned from Tombstone will amplify the damage of Echo Slam due to them increasing the echo damage.
Spirit Breaker
[wiki] rating: -1.0 (winrate: 51% pickrate: 8%)Earthshaker
* Fissure interrupts Spirit Breaker during Charge of Darkness.
Beastmaster
[wiki] rating: -1.0 (winrate: 53% pickrate: 6%)Earthshaker
* Having many summons out will cause Echo Slam to deal extra damage.
Lycan
[wiki] rating: -1.0 (winrate: 54% pickrate: 3%)Earthshaker
* A well landed Fissure can potentially take Lycan out of the fight for several seconds, who heavily relies on precious seconds from Black king bar and Shapeshift to fight.
* Aftershock reduces the effectiveness of his summons and can prove quite irritating for Lycan.
* Echo Slam is very powerful with the sheer amount of Lycan's units and will cause him to think twice when pushing towers.
Enigma
[wiki] rating: -1.0 (winrate: 55% pickrate: 8%)Earthshaker
* Fissure does a great job at interrupting Black Hole immediately, especially with
Blink Dagger and
Aether Lens.
* Echo Slam's damage potential increases due to the eidolons created by Demonic Conversion.
Enchantress
[wiki] rating: -0.6 (winrate: 46% pickrate: 1%)Dark Seer
* Heroes with haste can negate Enchant's slow: Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
Pudge
[wiki] rating: -0.6 (winrate: 46% pickrate: 19%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Witch Doctor
[wiki] rating: -0.6 (winrate: 47% pickrate: 13%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Lich
[wiki] rating: -0.6 (winrate: 48% pickrate: 10%)Dark Seer
* The haste provided by Dark Seer's
Surge or a {Rune:Haste} renders your slows ineffective.
Pangolier
[wiki] rating: -0.6 (winrate: 49% pickrate: 12%)Dark Seer
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat): Vengeful Spirit,
Keeper of the Light,
Huskar,
Dark Seer
Crystal Maiden
[wiki] rating: -0.6 (winrate: 49% pickrate: 14%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Pugna
[wiki] rating: -0.6 (winrate: 53% pickrate: 4%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Bane
[wiki] rating: -0.6 (winrate: 54% pickrate: 3%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Warlock
[wiki] rating: -0.4 (winrate: 50% pickrate: 4%)Earthshaker
* Warlock often stays back and counter-initiates by dropping his
Chaotic Offering on Earthshaker and his allies.
Dark Seer
* Surge allows for Dark Seer and his allies to escape from
Upheaval due to it ignoring any slow.
Slark
[wiki] rating: 0.0 (winrate: 48% pickrate: 13%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Dark Seer
* Dark Seer relies on Surge for most of his mobility, so he's not very vulnerable to slows, but much more to root effects and walls or pseudo-walls such as Disruptor's
Kinetic Field or
Slark's
Pounce.
Earthshaker
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
Additional:
* Earthshaker's many AoE stuns help lock down Slark, and will often waste the duration of Shadow Dance.
Dark Seer
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden
Venomancer
[wiki] rating: 0.0 (winrate: 50% pickrate: 5%)Earthshaker
* Venomancer's slows and magical damage-over-time works well against Earthshaker's which completes lack of mobility.
* Plague Wards is useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his
Blink Dagger on cooldown if Venomancer has vision over Earthshaker.
Additional:
* Earthshaker can be kited by Venomancer's slows, which is lack of mobility.
* Plague Wards is very useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his Blink Dagger on cooldown.
Dark Seer
* Venomancer is a low health hero and low range distance attack hero easily to harass putting Ion Shell in a distance creep enemy in early game .
* Venomancer depends entirely on all his slows poison skills to keep distance or chasing enemy heroes, but Surge ignores slows, so is nearly impossible hunt or run away of Dark Seer or his surged teammates.
Monkey King
[wiki] rating: 0.0 (winrate: 50% pickrate: 16%)Dark Seer
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks: Dark Seer,
Riki,
Rubick.
Earthshaker
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Templar Assassin
[wiki] rating: 0.0 (winrate: 51% pickrate: 5%)Earthshaker
* Her Psionic Traps will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* Refraction blocks all of Earthshaker's abilities.
Dark Seer
* Ion Shell destroys Refraction's protection stacks in short time.
* Surge ignores the massive slow from Psionic Trap.
Weaver
[wiki] rating: 0.0 (winrate: 51% pickrate: 13%)Dark Seer
* A well-timed use of The Swarm provides vision over heroes with high mobility: Anti-Mage,
Arc Warden,
Dark Seer.
Earthshaker
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
Most popular searches list
Slark, PudgeDazzle, Pudge
Techies, Spectre
Tusk, Elder Titan
Bounty Hunter, Huskar
Axe, Legion Commander
Ancient Apparition, Abaddon
Ancient Apparition, Anti-Mage
Axe, Techies, Spectre
Alchemist, Ancient Apparition
Kunkka, Axe, Grimstroke
Phantom Assassin, Crystal Maiden
Phantom Assassin, Pudge, Pugna
Slark, Pudge, Ancient Apparition
Faceless Void, Drow Ranger, Slark
Ancient Apparition, Anti-Mage, Bane
Abaddon, Alchemist, Ancient Apparition
Alchemist, Ancient Apparition, Anti-Mage
Pudge, Invoker, Drow Ranger, Weaver
Abaddon, Alchemist, Arc Warden, Bane
Anti-Mage, Arc Warden, Axe, Dark Willow
Dazzle, Witch Doctor, Bristleback, Spectre
Riki, Crystal Maiden, Visage, Treant Protector
Anti-Mage, Abaddon, Axe, Bane, Batrider
Riki, Invoker, Bristleback, Sniper, Lion
Crystal Maiden, Magnus, Enigma, Sven, Luna
Weaver, Invoker, Pudge, Lich, Ember Spirit
Sniper, Slark, Troll Warlord, Visage, Ursa
Ogre Magi, Ursa, Troll Warlord, Meepo, Lich
Ogre Magi, Treant Protector, Necrophos, Chaos Knight
Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Gyrocopter, Riki, Slardar, Bloodseeker, Meepo
Faceless Void, Tinker, Lion, Brewmaster, Pudge
Riki, Legion Commander, Tiny, Invoker, Spectre
Alchemist, Lina, Lycan, Luna, Nature's Prophet
Pudge, Zeus, Lich, Juggernaut, Centaur Warrunner
Clockwerk, Pudge, Invoker, Shadow Shaman, Sniper
Silencer, Zeus, Faceless Void, Sniper, Sand King
Huskar, Pudge, Alchemist, Luna, Phantom Assassin
Centaur Warrunner, Spirit Breaker, Tusk, Axe, Tiny
Drow Ranger, Sniper, Earthshaker, Bristleback, Riki
Tinker, Pudge, Earthshaker, Elder Titan, Gyrocopter
Phantom Assassin, Pudge, Riki, Invoker, Chaos Knight
Dazzle, Ogre Magi, Invoker, Rubick, Phantom Assassin
Spirit Breaker, Outworld Devourer, Axe, Warlock, Ursa
Winter Wyvern, Lich, Ember Spirit, Underlord, Leshrac
Leshrac, Shadow Shaman, Sniper, Necrophos, Terrorblade
Abaddon, Bane, Storm Spirit, Grimstroke, Phantom Lancer
Abaddon, Anti-Mage, Arc Warden, Ancient Apparition, Axe
Windranger, Storm Spirit, Ember Spirit, Riki, Alchemist
Brewmaster, Pudge, Storm Spirit, Phantom Lancer, Oracle
Alchemist, Ancient Apparition, Anti-Mage, Axe, Arc Warden
Ancient Apparition, Anti-Mage, Arc Warden, Axe, Alchemist
Luna, Vengeful Spirit, Storm Spirit, Undying, Beastmaster
Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
Phantom Assassin, Pudge, Huskar, Queen of Pain, Earthshaker
Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Dark Seer
* A Sniper who is somewhat competent at positioning is hardly going to be affected by any of Dark Seer's spells thanks to
Take Aim.
* However, an illusion of Sniper made with Wall of Replica is extremely powerful, and hard to deal with.
Earthshaker
*
Shrapnel can be used to disable Earthshaker's
Blink Dagger from long range.
Take Aim allows Sniper to harass Earthshaker in lane, and stay out of Echo Slam initiation radius.
Fissure and
Enchant Totem with mobility items such as
Blink Dagger and
Shadow Blade/
Silver Edge.
Echo Slam in a majority of situations.
*
Additional:
* Sniper is able to kite Earthshaker with his very long range.
* Sniper can dodge Earthshaker's stuns like
* Sharpnel can be used to cancel Earthshaker's Blink Dagger and preventing effective use of his