Razor
[wiki] rating: 2.0 (winrate: 54% pickrate: 6%)Windranger
[wiki] rating: 2.0 (winrate: 51% pickrate: 16%)Lifestealer
* Lifestealer relies on Open Wounds to slow enemies to burst them, but Windranger can use Windrun to escape through Open Wounds duration.
* Windrun and
Focus Fire can easily allow Windranger to kite Lifestealer and do good amounts of damage in the process.
Earthshaker
* Windrun can be used to dodge Earthshaker's abilities if Windranger has a quick reaction time.
* Focus Fire and Windrun allows Windranger to kite Earthshaker.
* A Windranger with fast fingers can prevent Earthshaker from using Fissure with Shackleshot.
Clinkz
[wiki] rating: 1.6 (winrate: 53% pickrate: 4%)Lifestealer
* Clinkz relies heavily on the physical damage provided by Searing Arrows, which completely overrides the capabilities of Rage.
* Open Wounds is near worthless against Clinkz as he can instantly run away with Skeleton Walk before returning later on.
* Clinkz, by nature will often build items that Lifestealer hates dealing with such as physical damage items like Desolator or
Daedalus and instant silences or hexes from
Bloodthorn and
Scythe of Vyse.
Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Luna
[wiki] rating: 1.6 (winrate: 51% pickrate: 7%)Lifestealer
* Although he can avoid Eclipse with Rage and
Infest, Luna's physical damage can be enough to deal with him.
* Manta Style is a common pick on Luna, which can help her dispel
Open Wounds. In addition, Lifestealer is not good against illusions created by
Manta Style.
Earthshaker
* Luna's
Lucent Beams and
Eclipse will prevent Earthshaker from initiating or re-initiating.
Templar Assassin
[wiki] rating: 1.6 (winrate: 51% pickrate: 5%)Lifestealer
* Heroes who can delivers a big chunk of damage in few hits will find themselves struggle against Templar Assassin's Refraction: Sven,
Phantom Assassin,
Ursa,
Wraith King,
Lifestealer
Earthshaker
* Her Psionic Traps will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* Refraction blocks all of Earthshaker's abilities.
Riki
[wiki] rating: 1.6 (winrate: 48% pickrate: 5%)Earthshaker
* Careful not to blink into Riki's
Smoke Screen or
Night Stalker's
Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Lifestealer
* Lifestealer cannot use Rage,
Infest or
Open Wounds when affected by Smoke Cloud's silence, and
Feast cannot heal him effectively because of the blind, leaving him very weak both offensively and defensively.
* Infest ganks are harder when the enemy team has a Riki, as there are often only four heroes on the map that you can initiate on.
Ancient Apparition
[wiki] rating: 1.0 (winrate: 52% pickrate: 10%)Lifestealer
* Ice Blast prevents Lifestealer from lifestealing and healing with Infest in fights.
Troll Warlord
[wiki] rating: 1.0 (winrate: 52% pickrate: 12%)Lifestealer
* The passive armor provided by Berserker's Rage makes Troll Warlord resilient to Feast in early game.
* The 60% miss chance given by Whirling Axes (Melee) is useful when Rage is not active.
* Battle Trance can purge Open Wounds, negating a large amount of Lifestealer's sustain in fights.
Puck
[wiki] rating: 1.0 (winrate: 52% pickrate: 17%)Lifestealer
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
Earthshaker
* Phase Shift allows Puck to dodge all of Earthshaker's abilites.
* Waning Rift disables Earthshaker's stuns, leaving him and his team vulnerable.
* Dream Coil takes a stun from Earthshaker if he tries to escape from
Blink Dagger or Enchant Totem upgraded from
Aghanim's Scepter.
Lifestealer
* Heroes with spell immunity or pseudo-blinks which provide invulnerability: Lifestealer,
Juggernaut,
Omniknight,
Huskar , and
Tusk have spells which allow them to easily escape Dream Coil.
Ursa
[wiki] rating: 1.0 (winrate: 51% pickrate: 16%)Lifestealer
* Lifestealer's Feast will most likely not out-heal the damage from Fury Swipes and Overpower in the early to mid game.
Additional:
* Lifestealer can't fight Ursa in any stage of the game because of his high physical damage with Fury Swipes and
Overpower.
Death Prophet
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Earthshaker
* Death Prophet abilities disables Earthshaker's Blink Dagger.
* Silence can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 6%)Earthshaker
* Arcane Bolt allows Skywrath Mage to harass Earthshaker out of lane.
* Ancient Seal is an instant silence that can be pre-cast onto Earthshaker to disrupt his combo, before he uses
Blink Dagger to initiate.
* Mystic Flare will nuke Earthshaker down while he stands in place during his long cast animations.
Necrophos
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Earthshaker
* Frequent healing from Death Pulse and
Mekansm/
Guardian Greaves or
Pipe of Insight makes it difficult for Earthshaker to execute his combo with Echo Slam.
* Necrophos usually buys Radiance to improve their burning aura damage from
Heartstopper Aura will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating or re-initiating.
* Reaper's Scythe allows to kill Earthshaker while he blinks in, preventing him from executing his combo (although Earthshaker is rarely a primary target).
Venomancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Earthshaker
* Venomancer's slows and magical damage-over-time works well against Earthshaker's which completes lack of mobility.
* Plague Wards is useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his
Blink Dagger on cooldown if Venomancer has vision over Earthshaker.
Additional:
* Earthshaker can be kited by Venomancer's slows, which is lack of mobility.
* Plague Wards is very useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his Blink Dagger on cooldown.
Earth Spirit
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Earthshaker
* Geomagnetic Grip can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
* Magnetize does damage over time and thus disables Earthshaker's
Blink Dagger for a long time.
Slark
[wiki] rating: 1.0 (winrate: 48% pickrate: 13%)Lifestealer
* Dark Pact can be used to remove Open Wounds.
* Shadow Dance allows Slark to attack Lifestealer for its duration without any way for Lifestealer to fight back.
* Slark commonly buys a Silver Edge, which can break Lifestealer's Feast, severely diminishing his damage output and lifesteal.
Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Earthshaker
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
Additional:
* Earthshaker's many AoE stuns help lock down Slark, and will often waste the duration of Shadow Dance.
Spectre
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Earthshaker
* Spectral Dagger can be used to traverse past Fissure.
* Haunt will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* On the other hand, Haunt will amplify damage done from Echo Slam. Use this to your advantage.
Additional:
* Spectre can use Haunt to intercept and disrupt Earthshaker's initiation attempts.
* Spectral Dagger can be used to traverse past
Fissure.
* Earthshaker often travels alone when he is trying to initiate, so Desolate can be very effective against him.
* Beware that the Haunt illusions amplify the damage done from
Echo Slam, which can prove fatal for Spectre's own team.
Morphling
[wiki] rating: 1.0 (winrate: 46% pickrate: 12%)Lifestealer
* Lifestealer is a great target for Morphling to use Morph, as he can use Rage to gain spell immunity and a movement speed boost.
* Morphling's high armor also makes Lifestealer's attacks do less damage.
Rubick
[wiki] rating: 1.0 (winrate: 46% pickrate: 16%)Earthshaker
* Fissure has a shorter cast time in Rubick's hands, making it a nice ability to either initiate or interrupt enemy ganks from a long distance.
* Though Echo Slam isn't as powerful for the lack of
Aftershock on Rubick, the damage can still be massive on enemies.
Enchantress
[wiki] rating: 1.0 (winrate: 46% pickrate: 1%)Lifestealer
* Since Untouchable pierce Spell immunity, Lifestealer cannot burst her down even with
Rage ; meaning she can heal herself back to full HP.
Medusa
[wiki] rating: 1.0 (winrate: 45% pickrate: 2%)Lifestealer
* Lifestealer's low mobility makes him easy to kite.
* Stone Gaze pierces Rage, wasting its cooldown and making Lifestealer unable to fight.
Magnus
[wiki] rating: 1.0 (winrate: 44% pickrate: 4%)Lifestealer
* Reverse Polarity pierces through Rage, wasting part of it's duration.
* Magnus is tanky and mobile hero and hard for Lifestealer to focus and kill in all stages of a game.
Faceless Void
[wiki] rating: 1.0 (winrate: 41% pickrate: 3%)Lifestealer
* Chronosphere provides excellent lockdown against Rage.
* Faceless Void's Time Lock stops Lifestealer from getting health regeneration from auto-attacks
Night Stalker
[wiki] rating: 0.6 (winrate: 52% pickrate: 5%)Earthshaker
* Careful not to blink into Riki's
Smoke Screen or
Night Stalker's
Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Additional:
* Fissure has a short stun and creates an impassable ridge. However, Night Stalker can fly over it during Dark Ascension.
* Night Stalker can find Earthshaker, disable his Blink Dagger with Void, and then take him out with Crippling Fear.
* Earthshaker may fail his blink combo against Night Stalker's team if he is not careful, as he can blink into the silence.
Sand King
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Earthshaker
* Heroes with no mobility will take some good damage from Sand King's spells: Dragon Knight,
Jakiro,
Pugna,
Earthshaker,...
Lifestealer
* Heroes that rely on slows to get kills: Lifestealer,
Night Stalker,
Ursa,...
Lifestealer
* Lifestealer's Rage negates Sand King's spells which do magical damage.
Warlock
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Earthshaker
* Warlock often stays back and counter-initiates by dropping his
Chaotic Offering on Earthshaker and his allies.
Slardar
[wiki] rating: 0.6 (winrate: 50% pickrate: 5%)Lifestealer
* Heroes with high physical damage can damage Lifestealer more than he can heal: Bristleback,
Clinkz,
Luna,
Shadow Fiend,
Slardar
Winter Wyvern
[wiki] rating: 0.6 (winrate: 49% pickrate: 7%)Lifestealer
* Many physical-only single-target heroes like Lifestealer,
Sven,
Wraith King,
Phantom Assassin etc.
Silencer
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Earthshaker
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Storm Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 12%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Dragon Knight
[wiki] rating: 0.6 (winrate: 48% pickrate: 4%)Lifestealer
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor: Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 2%)Lifestealer
* Melee carries such as Sven,
Ursa or
Lifestealer can be slowed and easily kited with Demonic Purge.
Shadow Fiend
[wiki] rating: 0.6 (winrate: 46% pickrate: 18%)Lifestealer
* Heroes with high physical damage can damage Lifestealer more than he can heal: Bristleback,
Clinkz,
Luna,
Shadow Fiend,
Slardar
Bristleback
[wiki] rating: 0.6 (winrate: 46% pickrate: 8%)Lifestealer
* Heroes with high physical damage can damage Lifestealer more than he can heal: Bristleback,
Clinkz,
Luna,
Shadow Fiend,
Slardar
Vengeful Spirit
[wiki] rating: 0.6 (winrate: 45% pickrate: 3%)Lifestealer
* With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like Lifestealer or
Juggernaut or heroes that tend to pick up
Black King Bar, like
Sven.
Outworld Destroyer
[wiki] rating: 0.4 (winrate: 51% pickrate: 13%)Earthshaker
* Outworld Destroyer's pure and magical damage is particularly effective against Earthshaker.
* Astral Imprisonment catches Earthshaker while he blinks in, preventing him from executing his combo.
* Earthshaker has mana troubles, and Outworld Destroyer's abilities can press this by stealing intelligence comes from Arcane Orb, therefore depleting his mana pool and mana regeneration.
* Sanity's Eclipse deals high damage to Earthshaker, due to his low intelligence and mana pool.
Lifestealer
* Heroes with built-in spell immunity can become immune to all of Outworld Devourer's spells: Lifestealer's
Rage and
Juggernaut's
Blade Fury.
Weaver
[wiki] rating: 0.4 (winrate: 51% pickrate: 13%)Lifestealer
* The Swarm is not blocked by Rage and can be used to lower Lifestealer's already low armor, making him even more vulnerable to physical damage.
* Shukuchi renders the Open Wounds slow pretty useless, as it gives Weaver maximum movement speed, allowing him to escape or kite around Lifestealer.
* However, Weaver is a common Linken's Sphere carrier to block and
Time Lapse to dispel Open Wounds.
Additional:
* Open Wounds's slow is ignored by Shukuchi.
* Lifestealer has no other lockdown and relies on being on top of enemies; Weaver can kite him with ease.
Earthshaker
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
Phoenix
[wiki] rating: 0.4 (winrate: 50% pickrate: 9%)Earthshaker
* Supernova allows Phoenix to save himself (or an ally, with Aghanim's Scepter) through
Echo Slam. Earthshaker will also have a difficult time destroying the supernova, due to his low base attack time and poor agility.
* Icarus Dive can pass through Earthshaker's Fissure.
* Most of Phoenix's abilities disable Earthshaker's Blink Dagger for a good period of time due to the damage-over-time nature of its spells.
Lifestealer
* Heroes with spell immunity-granting spells will render Phoenix useless against them, as Phoenix has almost no spell immunity-piercing ability, other than the stun at the end of Supernova: Lifestealer,
Juggernaut.
Terrorblade
[wiki] rating: 0.4 (winrate: 46% pickrate: 4%)Lifestealer
* Terrorblade's illusions and ranged attacks in Metamorphosis can burst down Lifestealer very quickly.
* Terrorblade has low health due to his low strength gain, which reduces Feast's lifesteal and damage.
* Terrorblade's high armor makes Lifestealer's Desolator useless.
* Because Lifestealer usually walks around with high HP in fights due to his lifesteal (and sometimes Armlet of Mordiggian), he is a great target for Terrorblade's
Sunder.
Additional:
* Reflection's illusion carries Feast as well, making it useful in fights.
* Feast cannot compensate for Terrorblade's incoming high damage, due to his low Strength gain.
* Open Wounds is a lot harder to land on the real Terrorblade if he has illusions around him.
* Lifestealer relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage by quite a bit.
Earthshaker
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder: Earthshaker,
Faceless Void,
Legion Commander.
Pudge
[wiki] rating: -1.6 (winrate: 46% pickrate: 19%)Lifestealer
* The lifesteal of Feast scales accordingly to the health of its target, which is effective against Pudge due to his high health and further health granted by stacks of Flesh Heap.
* Lifestealer can activate Rage to completely negate magic damage, therefore rendering the damage of Rot and Dismember null.
* Pudge's plentiful health makes him an ideal target for Open Wounds.
Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Chen
[wiki] rating: -1.6 (winrate: 52% pickrate: 0%)Lifestealer
* Heroes that can instantly kill creeps greatly reduce the effectiveness of Chen's converted army: Lifestealer,
Doom,
Mirana,
Clinkz.
Earthshaker
* Echo Slam will deal immense damage due to the amount of creeps Chen will have.
* Fissure and
Enchant Totem deal large amounts of AOE damage, wearing down non-ancient creeps that Chen converts.
Crystal Maiden
[wiki] rating: -1.2 (winrate: 49% pickrate: 14%)Lifestealer
* Juggernaut and
Lifestealer have abilities (
Blade Fury and
Rage respectively) that prevent Crystal Maiden from using her spells on them in the early game, before
Black King Bar and other magical reduction is even an issue.
Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Sven
[wiki] rating: -1.0 (winrate: 43% pickrate: 1%)Lifestealer
* Lifestealer excels at killing high health heroes with Feast, and Sven is no exception.
* Rage stops Storm Hammer from hitting Lifestealer.
* Rage and
Open Wounds helps Lifestealer survive against Sven's high physical damage.
Kunkka
[wiki] rating: -1.0 (winrate: 44% pickrate: 3%)Lifestealer
* Rage negates Kunkka's X Marks the Spot.
* As a strength hero with high strength gain and very little armor, as well as low agility gain, Kunkka is vulnerable to Lifestealer's Feast and
Open Wounds.
Tiny
[wiki] rating: -1.0 (winrate: 45% pickrate: 5%)Lifestealer
* Feast will deal a large amount of damage to Tiny's large health pool.
* Rage protects Lifestealer from Tiny's magical burst damage.
Keeper of the Light
[wiki] rating: -1.0 (winrate: 45% pickrate: 4%)Lifestealer
* Rage allows him to dispel Blinding Light from himself.
* Open Wounds allows him to slow and kill Keeper of the Light.
Meepo
[wiki] rating: -1.0 (winrate: 45% pickrate: 1%)Lifestealer
* Lifestealer's Rage and Open wounds become useless when Meepo has 4 or more clones, as Ransack will heal Meepo too quickly for Lifestealer to take down.
Lifestealer
* Lifestealer is not affected by Earthbind or Poof during
Rage, making him a difficult target to work around.
Earthshaker
* Echo Slam's damage potential increases due to Meepo's clones.
* Eathshaker's AoE stuns can interrupt Meepo's Poof cast animation.
Additional:
* Echo Slam deals catastrophic damage against a cluster of Meepos and anyone nearby.
* He can potentially stunlock any number of Meepos for a fairly long duration, often enough to finish one off.
Lina
[wiki] rating: -1.0 (winrate: 46% pickrate: 9%)Lifestealer
* Rage protects Lifestealer from all of Lina's abilities (except an upgraded Laguna Blade).
* Open Wounds is great to keep Lina in place because she has no abilities to help her escape.
Legion Commander
[wiki] rating: -1.0 (winrate: 47% pickrate: 11%)Earthshaker
* Earthshaker's AoE stuns can save ally against Duel, forcing Legion Commander to spend
Aghanim's Scepter or
Black King Bar.
Axe
[wiki] rating: -1.0 (winrate: 47% pickrate: 8%)Lifestealer
* Feast's lifesteal makes it nearly impossible for Axe to initiate and bring Lifestealer's health low enough for Culling Blade, even with many procs of Counter Helix.
* Feast's healing is calculated as a percentage of a target's max health, turning Axe's high health against him. This allows Lifestealer to trade against Axe much better than most other heroes.
Additional:
* Feast makes it impossible to put Lifestealer's health for a Culling Blade and also deals high damage to Axe due to his naturally high health.
* However, Lifestealer's Rage can be pierced by Berserker's Call.
Centaur Warrunner
[wiki] rating: -1.0 (winrate: 48% pickrate: 3%)Lifestealer
* Feast is an effective tool against Centaur Warrunner, who generally has high health and low armor, and compensates the reflected damage of Retaliate.
* If activated, Rage protects Lifestealer from Hoof Stomp, Double Edge, and Stampede.
Elder Titan
[wiki] rating: -1.0 (winrate: 49% pickrate: 1%)Earthshaker
* All of his spells can stun Elder Titan and interrupt Echo Stomp's channeling thanks to Aftershock.
* Fissure is particularly good for that purpose thanks to its long range.
* Elder Titan relies heavily on his spells and a chain-stun combo will usually be followed by certain death.
Tusk
[wiki] rating: -1.0 (winrate: 50% pickrate: 13%)Earthshaker
* Echo Slam is good against Snowball since it bunches everyone up. This can set up some prime opportunities for Blink Echo Slams.
Undying
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Earthshaker
* Zombies summoned from Tombstone will amplify the damage of Echo Slam due to them increasing the echo damage.
Lion
[wiki] rating: -1.0 (winrate: 50% pickrate: 17%)Lifestealer
* Rage provides spell immunity to Lifestealer and thus nullifies all of Lion's abilities.
* Open Wounds allows Lifestealer to easily catch Lion out and prevent him from escaping.
Gyrocopter
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Lifestealer
* Rage ignores all of Gyrocopter's magical attacks.
* Feast helps Lifestealer out-damage Gyrocopter at close range.
Spirit Breaker
[wiki] rating: -1.0 (winrate: 51% pickrate: 8%)Earthshaker
* Fissure interrupts Spirit Breaker during Charge of Darkness.
Leshrac
[wiki] rating: -1.0 (winrate: 51% pickrate: 3%)Lifestealer
* Leshrac's high magic damage is ignored by Rage.
* Lifestealer can get in Leshrac's face with Rage and mitigate any other damage taken by Leshrac with
Open Wounds.
Dark Willow
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Lifestealer
* Rage protects and dispels all of Dark Willow's abilities.
Additional:
* Rage protects Lifestealer from all of Dark Willow's abilities.
Alchemist
[wiki] rating: -1.0 (winrate: 53% pickrate: 14%)Lifestealer
* Feast is good against high health strength heroes such as Alchemist.
* Rage allows Lifestealer to not be targetable by Unstable Concoction, possibly making Alchemist stun himself.
Nyx Assassin
[wiki] rating: -1.0 (winrate: 54% pickrate: 7%)Lifestealer
* Rage completely negates all of Nyx Assassin's abilities except Vendetta, while
Open Wounds allow him to quickly close the gap.
* Infest combined with an ancient creep makes Nyx Assassin an easy target with
Dust of Appearance or a
Gem of True Sight.
Witch Doctor
[wiki] rating: -0.6 (winrate: 47% pickrate: 13%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Void Spirit
[wiki] rating: -0.6 (winrate: 50% pickrate: 13%)Lifestealer
* Heroes with burst damage of their own won't be afraid to go toe to toe with Void Spirit, like Ursa,
Lifestealer, or
Axe.
Underlord
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Lifestealer
* In general, heroes with spell immunity abilities won't be caught inside by Pit of Malice: Juggernaut,
Lifestealer.
Pugna
[wiki] rating: -0.6 (winrate: 53% pickrate: 4%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Arc Warden
[wiki] rating: -0.6 (winrate: 54% pickrate: 4%)Lifestealer
* Slark,
Lifestealer,
Morphling and such with a good escape mechanism are a nuisance to deal with in the early-game.
Bounty Hunter
[wiki] rating: -0.6 (winrate: 54% pickrate: 10%)Lifestealer
* Lifestealer with
Rage and
Infest
* Heroes that can remove the Track debuff with their skills:
* Abaddon with
Aphotic Shield and
Borrowed Time
* Huskar with
Life Break
* Juggernaut with
Blade Fury
* Legion Commander with
Press the Attack
* Lifestealer with
Rage and
Infest
* Naga Siren with
Mirror Image
* Omniknight with
Heavenly Grace
* Oracle with
Fortune's End and
False Promise
* Phantom Lancer with
Doppelganger
* Slark with
Dark Pact
* Ursa with
Enrage
* Weaver with
Time Lapse
* Tidehunter with
Kraken Shell when damage received reaches the threshold.
Doom
[wiki] rating: -0.4 (winrate: 44% pickrate: 2%)Earthshaker
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Lifestealer
* Feast deals damage and heals Lifestealer based on the target's maximum HP, which is greatly effective against naturally high HP heroes such as Doom.
* Rage allows Lifestealer to become spell immune to negate the magical damage of Infernal Blade and Scorched Earth.
* Doom has no effective means of escape from Open Wounds. This is particularly devastating in lane, where Doom may have to play a much more passive, conservative play style as a result.
Nature's Prophet
[wiki] rating: -0.4 (winrate: 44% pickrate: 5%)Lifestealer
* Sprout is good for trapping melee carries with no escape abilities: Sven,
Ursa,
Alchemist,
Lifestealer etc.
Earthshaker
* Treants increase Echo Slam's damage.
* Earthshaker's AoE stuns can hit Nature's Prophet through Sprout, without having direct line of sight, in order to interrupt
Teleportation.
Additional:
* Echo Slam can do a lot of damage if Nature's Prophet stands close to his treants.
Techies
[wiki] rating: -0.4 (winrate: 48% pickrate: 8%)Earthshaker
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Lifestealer
* Lifestealer's Rage lets him clear Remote Mines and Proximity Mines with proper vision.
Additional:
* Rage protects Lifestealer from all of Techies' magic damage and disables and dispels Stasis Trap's debuff .
* Usually teams will have a hard time pushing high-ground against Techies, but Lifestealer can just pop Rage and walk uphill without fear of Techies.
Invoker
[wiki] rating: -0.4 (winrate: 50% pickrate: 16%)Earthshaker
* Invoker's
EMP is extremely effective against Earthshaker due to his low natural mana.
Lifestealer
* Rage protects Lifestealer nearly from all of Invoker's spells.
Additional:
* Rage grants immunity from Invoker's spells and can dispel most of the disables such as the armor loss from Forge Spirit and the constant stuns of Cold Snap.
Broodmother
[wiki] rating: -0.4 (winrate: 53% pickrate: 2%)Lifestealer
* Heroes with summons: Lycan,
Broodmother,
Visage.
Earthshaker
* Echo Slam's damage potential increases phenomenally due to Broodmother's hordes of spiderlings and spiderites.
* Long ranged Fissures can hit Broodmother if she runs into the treeline at the edges of the map.
Additional:
* Aftershock in combination with
Enchant Totem prevents Broodmother from continuing to attack Earthshaker without being repeatedly stunned.
* Echo Slam is greatly amplified by Spiderlings, often instantly killing Broodmother, her swarm, and anyone else unfortunate enough to be nearby.
* Earthshakers vast amount of stuns makes it difficult for Broodmother to continue attacking enemies (to continue lifestealing with Insatiable Hunger) without Black King Bar.
Naga Siren
[wiki] rating: -0.4 (winrate: 54% pickrate: 2%)Lifestealer
* Heroes with illusions: Chaos Knight,
Naga Siren,
Phantom Lancer
Earthshaker
* Mirror Image's illusions increase Echo Slam's damage.
Additional:
* Earthshaker's strong AoE abilities can clear Naga Siren's illusions, or at least make it easier to distinguish the real one by the damage they take.
* Echo Slam deals more damage against more enemies, which can be devestating against Naga Siren and her illusions.
Tinker
[wiki] rating: -0.4 (winrate: 54% pickrate: 12%)Earthshaker
* Tinker's
March of the Machines will disable
Blink Dagger over a large area.
Lifestealer
* Rage will dispel Laser's blind and turns him spell immune for the duration so Tinker cannot damage him.
* Feast will quickly bring down Tinker due to being so fragile.
Additional:
* Lifestealer's Rage makes him immune to all of Tinker's damage and debuffs.
* Lifestealer can infest any mobile hero (teams usually pick one against Tinker), which ensures that Tinker will die if he is caught.
Lycan
[wiki] rating: -0.4 (winrate: 54% pickrate: 3%)Lifestealer
* Heroes with summons: Lycan,
Broodmother,
Visage.
Earthshaker
* A well landed Fissure can potentially take Lycan out of the fight for several seconds, who heavily relies on precious seconds from Black king bar and Shapeshift to fight.
* Aftershock reduces the effectiveness of his summons and can prove quite irritating for Lycan.
* Echo Slam is very powerful with the sheer amount of Lycan's units and will cause him to think twice when pushing towers.
Zeus
[wiki] rating: 0.0 (winrate: 46% pickrate: 8%)Earthshaker
* Thundergod's Wrath will often disable Earthshaker's
Blink Dagger before a fight starts.
Lifestealer
* Rage is very useful against Zeus, as it negates magic damage and provides spell immunity. In addition, the increased attack speed can tear Zeus apart in combination with
Open Wounds.
* Lifestealer can avoid Thundergod's Wrath with Infest.
Viper
[wiki] rating: 0.0 (winrate: 47% pickrate: 6%)Earthshaker
* Poison Attack and
Viper Strike allowing to kite and slow Earthshaker significally, putting
Blink Dagger on cooldown and preventing him from initiating or re-initiating.
* Nethertoxin breaks Aftershock. The silence from Level 25 talent also prevents Earthshaker from initiating or re-initiating.
Additional:
* Being a melee hero, Earthshaker's movement is liable to suppression by Poison Attack and Viper Strike.
* Earthshaker's kit, with the exception of Enchant Totem, deals magic damage. Corrosive Skin effectively blunts his killing potential with a standard Blink combo among other things.
* Nethertoxin disables Aftershock, which removes the stun and bonus damage from
Enchant Totem and
Echo Slam. Additionally the level 25 talent will silence Earthshaker, making him vulnerable to Viper's teammates without stuns.
Lifestealer
* Rage ignores all of Viper's magical damage.
* Feast and
Open Wounds combine to heal through Viper's physical damage.
Sniper
[wiki] rating: 0.0 (winrate: 49% pickrate: 6%)Earthshaker
* Shrapnel can be used to disable Earthshaker's
Blink Dagger from long range.
* Take Aim allows Sniper to harass Earthshaker in lane, and stay out of Echo Slam initiation radius.
Additional:
* Sniper is able to kite Earthshaker with his very long range.
* Sniper can dodge Earthshaker's stuns like Fissure and
Enchant Totem with mobility items such as
Blink Dagger and
Shadow Blade/
Silver Edge.
* Sharpnel can be used to cancel Earthshaker's Blink Dagger and preventing effective use of his Echo Slam in a majority of situations.
Lifestealer
* Lifestealer can close the distance to Sniper by using Infest on a fast or durable creep to tank Sniper's damage.
* Open Wounds will reduce Sniper's mobility heavily, and
Rage's attack speed bonus helps in taking down Sniper.
Disruptor
[wiki] rating: 0.0 (winrate: 49% pickrate: 9%)Earthshaker
* Thunder Strike can be used to cancel Earthshaker's
Blink Dagger.
* Glimpse brings Earthshaker back after he jumps on
Aghanim's Scepter upgraded Enchant Totem.
* Static Storm if used on a fight can prevent Earthshaker from executing his combo after blinking in.
Lifestealer
* Rage can be used to escape from a Glimpse and to move out of Kinetic Field.
* Infest allows Lifestealer to dodge Glimpse.
Monkey King
[wiki] rating: 0.0 (winrate: 50% pickrate: 16%)Lifestealer
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery: Legion Commander,
Lifestealer,
Weaver,
Wraith King
Earthshaker
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Jakiro
[wiki] rating: 0.0 (winrate: 50% pickrate: 9%)Earthshaker
* Both Ice Path and
Macropyre are the good setup while Earthshaker after blinking in and stay out of Echo Slam initiation radius.
* Liquid Fire damage over time potentially disable Earthshaker's
Blink Dagger.
Lifestealer
* Rage grants Lifestealer immunity to all of Jakiro's spells. Note: magic resistance will not dispel the attack speed slow effects from Dual Breath and Liquid Fire.
Ogre Magi
[wiki] rating: 0.0 (winrate: 51% pickrate: 14%)Earthshaker
* Damage-over-time Ignite can prevent Earthshaker from escaping with Blink Dagger.
* Fireblast and Unrefined Fireblast are the good setup while Earthshaker after blinking in (although Earthshaker is a primary target).
Lifestealer
* Ogre Magi has nothing against Rage and his high health pool amplifies
Feast.
Additional:
* Lifestealer's Rage makes him immune to all of Ogre's magical debuffs and also dispels them.
* Ogre's as hero with great durability and high health is great target for Lifestealer in any stage of the game, thanks to Feast.
Phantom Lancer
[wiki] rating: 0.0 (winrate: 51% pickrate: 10%)Lifestealer
* Aside from his ultimate, Lifestealer has no AoE abilities to deal with Phantom Lancer's illusions, nor does he have the mobility to escape Phantom Rush.
* Doppelganger dispels
Open Wounds.
* Phantom Lancer usually builds Diffusal Blade, which a problem for a low already mana hero like Lifestealer.
Additional:
* Doppelganger dispels Open Wounds.
* Lifestealer has no way of dealing with Phantom Lancer's illusions.
* Phantom Lancer also commonly builds Diffusal Blade, which poses a large problem to Lifestealer and his low mana pool.
Earthshaker
* Phantom Lancer's many illusions increase Echo Slam's damage.
Additional:
* Echo Slam deals tremendous damage when multiplied by Phantom Lancer's illusions.
Chaos Knight
[wiki] rating: 0.0 (winrate: 52% pickrate: 3%)Lifestealer
* Chaos Knight's Level 20 Talent: Reality Rift Pierces Spell Immunity allows for quick bursting down of Lifestealer during his Rage.
* Phantasm dispels Open Wounds.
* Lifestealer has no way of dealing with Chaos Knight's illusions.
Earthshaker
* Echo Slam's damage potential increases due to Chaos Knight's Phantasm illusions.
Additional:
* Echo Slam will deal a colossal amount of damage to your army, as will
Fissure at lower levels.
* The area stuns from Aftershock will always slow down your illusions, since they can't have spell immunity.
Clockwerk
[wiki] rating: 0.0 (winrate: 52% pickrate: 7%)Earthshaker
* Battery Assault interrupts Earthshaker's long cast animations, preventing him from using any abilities apart from Echo Slam.
* Power Cogs often separate the battlefield so that both enemies and allies are unlikely to cluster.
* Rocket Flare allows Clockwerk to scout Earthshaker before a fight starts and potentially cancel his
Blink Dagger.
* Hookshot enables Clockwerk to catch Earthshaker before he gets a chance to initiate a fight.
Additional:
* Battery Assault will continuously interrupt Earthshaker's long cast animations.
* Power Cogs can also trap Earthshaker after he initiates.
Lifestealer
* With Feast and
Rage, Lifestealer is nearly impossible for Clockwerk to bring down, and is the last hero Clockwerk wants to be trapped with in Power Cogs.
Huskar
[wiki] rating: 0.0 (winrate: 52% pickrate: 3%)Earthshaker
* Earthshaker's stuns will rarely save him once Huskar has initiated on him with Life Break.
* A full initiation combo will not kill Huskar, only lower his health and increase his attack speed.
Lifestealer
* Rage renders Lifestealer immune to the damage from Burning Spears.
* Feast makes Lifestealer one of few heroes that can outlast Huskar in a one-on-one fight.
Beastmaster
[wiki] rating: 0.0 (winrate: 53% pickrate: 6%)Lifestealer
* Primal Roar pierces Rage and can disable Lifestealer in fights.
Earthshaker
* Having many summons out will cause Echo Slam to deal extra damage.
Bane
[wiki] rating: 0.0 (winrate: 54% pickrate: 3%)Lifestealer
* Heroes with spell immunity can still be disabled by Fiend's Grip: Juggernaut,
Lifestealer,
Pangolier.
Additional:
* Fiend's Grip can disable Lifestealer through Rage.
Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Visage
[wiki] rating: 0.0 (winrate: 54% pickrate: 1%)Lifestealer
* Heroes with summons: Lycan,
Broodmother,
Visage.
Lifestealer
* Heroes with magic immune abilities can negate most of Visage's attacks like Pangolier and
Lifestealer.
Enigma
[wiki] rating: 0.0 (winrate: 55% pickrate: 8%)Lifestealer
* Lacking any stun and being heavily dependent on his physical attacks and spell immunity, Lifestealer has no way to stop Black Hole, assuming he does not initiate Enigma first with Abyssal Blade.
* Enigma's abilities, with exception of Malefice, can pierce spell immunity and deal pure damage (and percentage-based damage in Midnight Pulse's case), putting Lifestealer in potentially adverse situations.
Earthshaker
* Fissure does a great job at interrupting Black Hole immediately, especially with
Blink Dagger and
Aether Lens.
* Echo Slam's damage potential increases due to the eidolons created by Demonic Conversion.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Lifestealer
* Static Link cannot be dispelled by
Rage or
Infest, so Razor will be able to track Lifestealer down during an attempted escape.
Open Wounds from getting any additional lifesteal, but keep in mind Lifestealer can still utilize
Feast.
Rage.
* Storm Surge makes it hard for Lifestealer to catch Razor.
* Static Link can stop
* Eye of the Storm penetrates the spell immunity of
Earthshaker
*
Static Link drains the damage bonus from Enchant Totem, until he purchase
Aghanim's Scepter or
Force Staff to break it.
Storm Surge with Razor's high mobility items can easily avoid all of Earthshaker abilities.
Plasma Field &
Eye of the Storm prevents Earthshaker escaping from
Blink Dagger.
Enchant Totem until he purchases an
Aghanim's Scepter or
Force Staff to break it.
Blink Dagger, preventing him from initiating or re-initiating.
*
*
Additional:
* Static Link drains Earthshaker's bonus damage from
* Eye of the Storm and Plasma Field can disable Earthshaker's