Death Prophet
[wiki] rating: 1.6 (winrate: 51% pickrate: 10%)Sniper
[wiki] rating: 1.6 (winrate: 49% pickrate: 6%)Shadow Shaman
* Heroes with channeled abilities which Assassinate may cancel at long range: Witch Doctor,
Crystal Maiden,
Shadow Shaman,
Pugna
Earthshaker
* Shrapnel can be used to disable Earthshaker's
Blink Dagger from long range.
* Take Aim allows Sniper to harass Earthshaker in lane, and stay out of Echo Slam initiation radius.
Additional:
* Sniper is able to kite Earthshaker with his very long range.
* Sniper can dodge Earthshaker's stuns like Fissure and
Enchant Totem with mobility items such as
Blink Dagger and
Shadow Blade/
Silver Edge.
* Sharpnel can be used to cancel Earthshaker's Blink Dagger and preventing effective use of his Echo Slam in a majority of situations.
Riki
[wiki] rating: 1.6 (winrate: 48% pickrate: 5%)Earthshaker
* Careful not to blink into Riki's
Smoke Screen or
Night Stalker's
Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Shadow Shaman
* Riki is known for being a successful support killer, and not just for show. He can give you one hell of a time by constantly picking you off and/or forcing you to stick close to the rest of the team.
* Smoke Screen is particularly devastating to Shadow Shaman. With neither his various disables nor a solid health pool Shadow Shaman is usually dead. Consider a force staff if you find yourself in this scenario (to force yourself out of the cloud before shackling Riki) and buy sentry wards if you have the money.
Silencer
[wiki] rating: 1.2 (winrate: 49% pickrate: 5%)Shadow Shaman
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as silencer,
Drow Ranger and
Death Prophet.
Earthshaker
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Razor
[wiki] rating: 1.0 (winrate: 54% pickrate: 6%)Earthshaker
* Static Link drains the damage bonus from Enchant Totem, until he purchase
Aghanim's Scepter or
Force Staff to break it.
* Storm Surge with Razor's high mobility items can easily avoid all of Earthshaker abilities.
* Plasma Field &
Eye of the Storm prevents Earthshaker escaping from
Blink Dagger.
Additional:
* Static Link drains Earthshaker's bonus damage from Enchant Totem until he purchases an
Aghanim's Scepter or
Force Staff to break it.
* Eye of the Storm and Plasma Field can disable Earthshaker's Blink Dagger, preventing him from initiating or re-initiating.
Visage
[wiki] rating: 1.0 (winrate: 54% pickrate: 1%)Shadow Shaman
* Due to their high attack speed, Summon Familiars will destroy Mass Serpent Ward quickly, granting Visage a massive amount of gold.
Additional:
* Due to their high attack speed, Visage's Summon Familiars will destroy Mass Serpent Ward quickly, granting Visage massive amount of gold.
Clockwerk
[wiki] rating: 1.0 (winrate: 52% pickrate: 7%)Earthshaker
* Battery Assault interrupts Earthshaker's long cast animations, preventing him from using any abilities apart from Echo Slam.
* Power Cogs often separate the battlefield so that both enemies and allies are unlikely to cluster.
* Rocket Flare allows Clockwerk to scout Earthshaker before a fight starts and potentially cancel his
Blink Dagger.
* Hookshot enables Clockwerk to catch Earthshaker before he gets a chance to initiate a fight.
Additional:
* Battery Assault will continuously interrupt Earthshaker's long cast animations.
* Power Cogs can also trap Earthshaker after he initiates.
Puck
[wiki] rating: 1.0 (winrate: 52% pickrate: 17%)Earthshaker
* Phase Shift allows Puck to dodge all of Earthshaker's abilites.
* Waning Rift disables Earthshaker's stuns, leaving him and his team vulnerable.
* Dream Coil takes a stun from Earthshaker if he tries to escape from
Blink Dagger or Enchant Totem upgraded from
Aghanim's Scepter.
Mirana
[wiki] rating: 1.0 (winrate: 51% pickrate: 16%)Shadow Shaman
* Mirana can disturb your channeling even if you are under the effect of invisibility thanks to Sacred Arrow.
* Mirana armed with an Aghanim's Scepter is known to be able to quickly burst down heroes - especially supports. Together with
Ethereal Blade the bullying can continue for the whole match.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 51% pickrate: 13%)Earthshaker
* Outworld Destroyer's pure and magical damage is particularly effective against Earthshaker.
* Astral Imprisonment catches Earthshaker while he blinks in, preventing him from executing his combo.
* Earthshaker has mana troubles, and Outworld Destroyer's abilities can press this by stealing intelligence comes from Arcane Orb, therefore depleting his mana pool and mana regeneration.
* Sanity's Eclipse deals high damage to Earthshaker, due to his low intelligence and mana pool.
Windranger
[wiki] rating: 1.0 (winrate: 51% pickrate: 16%)Earthshaker
* Windrun can be used to dodge Earthshaker's abilities if Windranger has a quick reaction time.
* Focus Fire and Windrun allows Windranger to kite Earthshaker.
* A Windranger with fast fingers can prevent Earthshaker from using Fissure with Shackleshot.
Wraith King
[wiki] rating: 1.0 (winrate: 51% pickrate: 17%)Shadow Shaman
* Reincarnation allows Wraith King to survive Shadow Shaman's initial chain of disables and Serpent Ward attacks.
* Short cooldown of Wraithfire Blast is ideal for interrupting Shackles.
Ogre Magi
[wiki] rating: 1.0 (winrate: 51% pickrate: 14%)Earthshaker
* Damage-over-time Ignite can prevent Earthshaker from escaping with Blink Dagger.
* Fireblast and Unrefined Fireblast are the good setup while Earthshaker after blinking in (although Earthshaker is a primary target).
Jakiro
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Earthshaker
* Both Ice Path and
Macropyre are the good setup while Earthshaker after blinking in and stay out of Echo Slam initiation radius.
* Liquid Fire damage over time potentially disable Earthshaker's
Blink Dagger.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 6%)Earthshaker
* Arcane Bolt allows Skywrath Mage to harass Earthshaker out of lane.
* Ancient Seal is an instant silence that can be pre-cast onto Earthshaker to disrupt his combo, before he uses
Blink Dagger to initiate.
* Mystic Flare will nuke Earthshaker down while he stands in place during his long cast animations.
Necrophos
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Earthshaker
* Frequent healing from Death Pulse and
Mekansm/
Guardian Greaves or
Pipe of Insight makes it difficult for Earthshaker to execute his combo with Echo Slam.
* Necrophos usually buys Radiance to improve their burning aura damage from
Heartstopper Aura will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating or re-initiating.
* Reaper's Scythe allows to kill Earthshaker while he blinks in, preventing him from executing his combo (although Earthshaker is rarely a primary target).
Phoenix
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Earthshaker
* Supernova allows Phoenix to save himself (or an ally, with Aghanim's Scepter) through
Echo Slam. Earthshaker will also have a difficult time destroying the supernova, due to his low base attack time and poor agility.
* Icarus Dive can pass through Earthshaker's Fissure.
* Most of Phoenix's abilities disable Earthshaker's Blink Dagger for a good period of time due to the damage-over-time nature of its spells.
Venomancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Earthshaker
* Venomancer's slows and magical damage-over-time works well against Earthshaker's which completes lack of mobility.
* Plague Wards is useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his
Blink Dagger on cooldown if Venomancer has vision over Earthshaker.
Additional:
* Earthshaker can be kited by Venomancer's slows, which is lack of mobility.
* Plague Wards is very useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his Blink Dagger on cooldown.
Disruptor
[wiki] rating: 1.0 (winrate: 49% pickrate: 9%)Earthshaker
* Thunder Strike can be used to cancel Earthshaker's
Blink Dagger.
* Glimpse brings Earthshaker back after he jumps on
Aghanim's Scepter upgraded Enchant Totem.
* Static Storm if used on a fight can prevent Earthshaker from executing his combo after blinking in.
Earth Spirit
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Earthshaker
* Geomagnetic Grip can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
* Magnetize does damage over time and thus disables Earthshaker's
Blink Dagger for a long time.
Lifestealer
[wiki] rating: 1.0 (winrate: 48% pickrate: 5%)Earthshaker
* Rage prevents Earthshaker from damaging and stunning Lifestealer.
* Feast is very effective against Earthshaker, because of him being a strength hero, allowing Lifestealer to heavily harass and kill him.
* Open Wounds prevents Earthshaker from escaping after he initiated.
* Infest gives Lifestealer an easy way to escape should he get caught out by Earthshaker.
Dragon Knight
[wiki] rating: 1.0 (winrate: 48% pickrate: 4%)Shadow Shaman
* Dragon Knight can simply tank and destroy all Shadow Shaman's Serpent Wards.
Zeus
[wiki] rating: 1.0 (winrate: 46% pickrate: 8%)Earthshaker
* Thundergod's Wrath will often disable Earthshaker's
Blink Dagger before a fight starts.
Morphling
[wiki] rating: 1.0 (winrate: 46% pickrate: 12%)Shadow Shaman
* Waveform allows Morphling to escape from Mass Serpent Ward
* Morphling can interrupt Shadow Shaman while he is shackling an ally with Adaptive Strike (Strength).
* With Ethereal Blade Morphling can quickly burst him down before he even has a chance to react.
Rubick
[wiki] rating: 1.0 (winrate: 46% pickrate: 16%)Earthshaker
* Fissure has a shorter cast time in Rubick's hands, making it a nice ability to either initiate or interrupt enemy ganks from a long distance.
* Though Echo Slam isn't as powerful for the lack of
Aftershock on Rubick, the damage can still be massive on enemies.
Bounty Hunter
[wiki] rating: 0.6 (winrate: 54% pickrate: 10%)Shadow Shaman
* Nyx Assassin,
Bounty Hunter and
Slark can all sneak up and kill you, Nyx being particularly deadly. Watch Slark carefully, as he can break either (but not both unless you are making a mistake) of your disables, with
Dark Pact and leap out of a serpent ward ring. These heroes, however, rely heavily on escape and are themselves not very durable and none of them can survive a full lockdown with Mass Serpent Ward. Having Sentry Wards can turn you from prey to predator.
Tinker
[wiki] rating: 0.6 (winrate: 54% pickrate: 12%)Earthshaker
* Tinker's
March of the Machines will disable
Blink Dagger over a large area.
Nyx Assassin
[wiki] rating: 0.6 (winrate: 54% pickrate: 7%)Shadow Shaman
* Nyx Assassin,
Bounty Hunter and
Slark can all sneak up and kill you, Nyx being particularly deadly. Watch Slark carefully, as he can break either (but not both unless you are making a mistake) of your disables, with
Dark Pact and leap out of a serpent ward ring. These heroes, however, rely heavily on escape and are themselves not very durable and none of them can survive a full lockdown with Mass Serpent Ward. Having Sentry Wards can turn you from prey to predator.
Arc Warden
[wiki] rating: 0.6 (winrate: 54% pickrate: 4%)Shadow Shaman
* Arc Warden with his Magnetic Field will protect allies from Mass Serpent Ward.
Clinkz
[wiki] rating: 0.6 (winrate: 53% pickrate: 4%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Night Stalker
[wiki] rating: 0.6 (winrate: 52% pickrate: 5%)Earthshaker
* Careful not to blink into Riki's
Smoke Screen or
Night Stalker's
Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Additional:
* Fissure has a short stun and creates an impassable ridge. However, Night Stalker can fly over it during Dark Ascension.
* Night Stalker can find Earthshaker, disable his Blink Dagger with Void, and then take him out with Crippling Fear.
* Earthshaker may fail his blink combo against Night Stalker's team if he is not careful, as he can blink into the silence.
Abaddon
[wiki] rating: 0.6 (winrate: 52% pickrate: 5%)Shadow Shaman
* Omniknight can dispel Hex or Shackles with
Heavenly Grace. He can also heal teammates which you disabled. The same goes to
Abaddon's
Aphotic Shield .
Sand King
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Earthshaker
* Heroes with no mobility will take some good damage from Sand King's spells: Dragon Knight,
Jakiro,
Pugna,
Earthshaker,...
Warlock
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Earthshaker
* Warlock often stays back and counter-initiates by dropping his
Chaotic Offering on Earthshaker and his allies.
Techies
[wiki] rating: 0.6 (winrate: 48% pickrate: 8%)Earthshaker
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Slark
[wiki] rating: 0.6 (winrate: 48% pickrate: 13%)Shadow Shaman
* Nyx Assassin,
Bounty Hunter and
Slark can all sneak up and kill you, Nyx being particularly deadly. Watch Slark carefully, as he can break either (but not both unless you are making a mistake) of your disables, with
Dark Pact and leap out of a serpent ward ring. These heroes, however, rely heavily on escape and are themselves not very durable and none of them can survive a full lockdown with Mass Serpent Ward. Having Sentry Wards can turn you from prey to predator.
Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Earthshaker
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
Additional:
* Earthshaker's many AoE stuns help lock down Slark, and will often waste the duration of Shadow Dance.
Axe
[wiki] rating: 0.6 (winrate: 47% pickrate: 8%)Shadow Shaman
* Pudge,
Legion Commander and
Axe will make the match a living hell for you, since they are known for surprise attacks from the fog and quickly killing low HP heroes. They can also interrupt your channeling, Legion being especially problematic, as she can use
Press the Attack on an ally who is hexed as well.
Omniknight
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Shadow Shaman
* Omniknight can dispel Hex or Shackles with
Heavenly Grace. He can also heal teammates which you disabled. The same goes to
Abaddon's
Aphotic Shield .
Drow Ranger
[wiki] rating: 0.6 (winrate: 47% pickrate: 4%)Shadow Shaman
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as silencer,
Drow Ranger and
Death Prophet.
Spectre
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Earthshaker
* Spectral Dagger can be used to traverse past Fissure.
* Haunt will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* On the other hand, Haunt will amplify damage done from Echo Slam. Use this to your advantage.
Additional:
* Spectre can use Haunt to intercept and disrupt Earthshaker's initiation attempts.
* Spectral Dagger can be used to traverse past
Fissure.
* Earthshaker often travels alone when he is trying to initiate, so Desolate can be very effective against him.
* Beware that the Haunt illusions amplify the damage done from
Echo Slam, which can prove fatal for Spectre's own team.
Shadow Shaman
* Spectre's entire ability set is designed to get to and destroy heroes that stay in the backlines, both carries (like the aforementioned Drow Ranger and
Sniper) and supports (like
Dazzle and
Shadow Shaman).
Shadow Shaman
* Hex can be used immediately to destroy Spectre's illusion when she
Haunts.
* Shadow Shaman can use Shackles to lock down Spectre for his team.
* Shadow Shaman's Mass Serpent Ward and
Ether Shock help him push lanes and end the game early before Spectre can come online and take over the late game.
Lone Druid
[wiki] rating: 0.6 (winrate: 46% pickrate: 1%)Shadow Shaman
* Lone Druid's early game is good against slow, squishy supports since his bear is very strong early game and an Entangling Claws proc almost always guarantees a kill: Ancient Apparition,
Crystal Maiden,
Shadow Shaman,
Skywrath Mage etc.
Doom
[wiki] rating: 0.6 (winrate: 44% pickrate: 2%)Earthshaker
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Viper
[wiki] rating: 0.4 (winrate: 47% pickrate: 6%)Earthshaker
* Poison Attack and
Viper Strike allowing to kite and slow Earthshaker significally, putting
Blink Dagger on cooldown and preventing him from initiating or re-initiating.
* Nethertoxin breaks Aftershock. The silence from Level 25 talent also prevents Earthshaker from initiating or re-initiating.
Additional:
* Being a melee hero, Earthshaker's movement is liable to suppression by Poison Attack and Viper Strike.
* Earthshaker's kit, with the exception of Enchant Totem, deals magic damage. Corrosive Skin effectively blunts his killing potential with a standard Blink combo among other things.
* Nethertoxin disables Aftershock, which removes the stun and bonus damage from
Enchant Totem and
Echo Slam. Additionally the level 25 talent will silence Earthshaker, making him vulnerable to Viper's teammates without stuns.
Shadow Shaman
* Viper cannot interrupt heroes with powerful channeling abilities: Bane,
Enigma,
Shadow Shaman,
Warlock
Nature's Prophet
[wiki] rating: -2.0 (winrate: 44% pickrate: 5%)Earthshaker
* Treants increase Echo Slam's damage.
* Earthshaker's AoE stuns can hit Nature's Prophet through Sprout, without having direct line of sight, in order to interrupt
Teleportation.
Additional:
* Echo Slam can do a lot of damage if Nature's Prophet stands close to his treants.
Shadow Shaman
* Mass Serpent Ward can kill lots of treants if played defensively.
* Mass Serpent Ward, Hex and Shackles can catch and kill a Nature's Prophet trying to use Teleportation.
Additional:
* Shadow Shaman's Mass Serpent Ward together with
Ether Shock can easily kill lots of Treant if played defensively.
* Mass Serpent Ward,
Hex and
Shackles can disrupt Nature's Prophet's escape attempt with Teleportation, though he can Sprout himself.
* Nature's Prophet also has no way to cancel Shackles.
Terrorblade
[wiki] rating: -1.6 (winrate: 46% pickrate: 4%)Shadow Shaman
* All of Shadow Shaman's abilities totally ruin Terrorblade: Ether Shock destroys his illusions, Hex prevents him from using Sunder or
Manta Style in bad situations, Shackles not only that prevent him from using
Sunder, but he has no way to cancel it and Mass Serpent Ward can help Shadow Shaman push faster than Terrorblade even in
Metamorphosis.
Additional:
* Ether Shock can destroy Terrorblade's illusions.
* Hex prevents Terrorblade from using Sunder or
Manta Style in bad situations.
Hex can also destroy one of his illusions.
* Shackles prevents Terrorblade from using his skills and items, whether to fight, survive, or dispel it in any way. In addition, Terrorblade has no solutions to cancel it.
Earthshaker
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder: Earthshaker,
Faceless Void,
Legion Commander.
Weaver
[wiki] rating: -1.6 (winrate: 51% pickrate: 13%)Earthshaker
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
Shadow Shaman
* Shadow Shaman's many disables can lock down Weaver. Even with Linken's Sphere, Weaver might not be able to escape should Shadow Shaman uses Shackles quickly enough following Hex.
* Mass Serpent Ward can make short work of Weaver once he is locked down.
Spirit Breaker
[wiki] rating: -1.4 (winrate: 51% pickrate: 8%)Shadow Shaman
* Heroes that are squishy by nature are an easy target for Spirit Breaker: Sniper,
Drow Ranger,
Shadow Shaman
Earthshaker
* Fissure interrupts Spirit Breaker during Charge of Darkness.
Shadow Shaman
* Can easily interrupt and disable Spirit Breaker with hex if being charged.
Meepo
[wiki] rating: -1.0 (winrate: 45% pickrate: 1%)Earthshaker
* Echo Slam's damage potential increases due to Meepo's clones.
* Eathshaker's AoE stuns can interrupt Meepo's Poof cast animation.
Additional:
* Echo Slam deals catastrophic damage against a cluster of Meepos and anyone nearby.
* He can potentially stunlock any number of Meepos for a fairly long duration, often enough to finish one off.
Legion Commander
[wiki] rating: -1.0 (winrate: 47% pickrate: 11%)Shadow Shaman
* Pudge,
Legion Commander and
Axe will make the match a living hell for you, since they are known for surprise attacks from the fog and quickly killing low HP heroes. They can also interrupt your channeling, Legion being especially problematic, as she can use
Press the Attack on an ally who is hexed as well.
Earthshaker
* Earthshaker's AoE stuns can save ally against Duel, forcing Legion Commander to spend
Aghanim's Scepter or
Black King Bar.
Shadow Shaman
* Heroes with long or multiple disables will prevent Legion Commander from winning Duels: Shadow Shaman,
Lion
Timbersaw
[wiki] rating: -1.0 (winrate: 48% pickrate: 8%)Shadow Shaman
* Hex greatly reduces Timbersaw's mobility.
* The stun and damage over time from Shackles mitigates Reactive Armor's HP and armor regen.
Elder Titan
[wiki] rating: -1.0 (winrate: 49% pickrate: 1%)Earthshaker
* All of his spells can stun Elder Titan and interrupt Echo Stomp's channeling thanks to Aftershock.
* Fissure is particularly good for that purpose thanks to its long range.
* Elder Titan relies heavily on his spells and a chain-stun combo will usually be followed by certain death.
Brewmaster
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Shadow Shaman
* Hex's instant cast time will force Brewmaster into the awkward situation of needing some form of spell immunity or block to prevent being immediately hex upon blinking in, or wait until Shaman has used all his crowd control before entering a fight.
* Brewmaster also has no defense against Shadow Shaman lockdowns.
Tusk
[wiki] rating: -1.0 (winrate: 50% pickrate: 13%)Earthshaker
* Echo Slam is good against Snowball since it bunches everyone up. This can set up some prime opportunities for Blink Echo Slams.
Undying
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Earthshaker
* Zombies summoned from Tombstone will amplify the damage of Echo Slam due to them increasing the echo damage.
Phantom Lancer
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Earthshaker
* Phantom Lancer's many illusions increase Echo Slam's damage.
Additional:
* Echo Slam deals tremendous damage when multiplied by Phantom Lancer's illusions.
Beastmaster
[wiki] rating: -1.0 (winrate: 53% pickrate: 6%)Earthshaker
* Having many summons out will cause Echo Slam to deal extra damage.
Naga Siren
[wiki] rating: -1.0 (winrate: 54% pickrate: 2%)Earthshaker
* Mirror Image's illusions increase Echo Slam's damage.
Additional:
* Earthshaker's strong AoE abilities can clear Naga Siren's illusions, or at least make it easier to distinguish the real one by the damage they take.
* Echo Slam deals more damage against more enemies, which can be devestating against Naga Siren and her illusions.
Lycan
[wiki] rating: -1.0 (winrate: 54% pickrate: 3%)Earthshaker
* A well landed Fissure can potentially take Lycan out of the fight for several seconds, who heavily relies on precious seconds from Black king bar and Shapeshift to fight.
* Aftershock reduces the effectiveness of his summons and can prove quite irritating for Lycan.
* Echo Slam is very powerful with the sheer amount of Lycan's units and will cause him to think twice when pushing towers.
Enigma
[wiki] rating: -1.0 (winrate: 55% pickrate: 8%)Earthshaker
* Fissure does a great job at interrupting Black Hole immediately, especially with
Blink Dagger and
Aether Lens.
* Echo Slam's damage potential increases due to the eidolons created by Demonic Conversion.
Magnus
[wiki] rating: -0.6 (winrate: 44% pickrate: 4%)Shadow Shaman
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King.
Shadow Fiend
[wiki] rating: -0.6 (winrate: 46% pickrate: 18%)Shadow Shaman
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling: Bane,
Enigma,
Pudge,
Shadow Shaman.
Witch Doctor
[wiki] rating: -0.6 (winrate: 47% pickrate: 13%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Queen of Pain
[wiki] rating: -0.6 (winrate: 47% pickrate: 9%)Shadow Shaman
* In general, squishy heroes that rely on escape often struggles against the amount of disables Shadow Shaman can bring. Queen of Pain,
Anti-Mage and
Storm Spirit are among these.
Additional:
* Shadow Shaman has many disables to lock down Queen of Pain, preventing her from Blinking away, even through Linken's Sphere or her spell block talent.
* Mass Serpent Ward can tear through Queen of Pain's low health pool once she's locked down by
Hex &
Shackles.
Crystal Maiden
[wiki] rating: -0.6 (winrate: 49% pickrate: 14%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Monkey King
[wiki] rating: -0.6 (winrate: 50% pickrate: 16%)Earthshaker
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Ancient Apparition
[wiki] rating: -0.6 (winrate: 52% pickrate: 10%)Shadow Shaman
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Pugna
[wiki] rating: -0.6 (winrate: 53% pickrate: 4%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Bane
[wiki] rating: -0.6 (winrate: 54% pickrate: 3%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Chaos Knight
[wiki] rating: -0.4 (winrate: 52% pickrate: 3%)Shadow Shaman
* Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active: Bane,
Beastmaster,
Bloodseeker,
Clockwerk,
Doom,
Shadow Shaman.
Earthshaker
* Echo Slam's damage potential increases due to Chaos Knight's Phantasm illusions.
Additional:
* Echo Slam will deal a colossal amount of damage to your army, as will
Fissure at lower levels.
* The area stuns from Aftershock will always slow down your illusions, since they can't have spell immunity.
Broodmother
[wiki] rating: -0.4 (winrate: 53% pickrate: 2%)Shadow Shaman
* Support heroes with low mobility can be slowed further by Incapacitating Bite, and swarmed by Spiderlings for an easy kill: Shadow Shaman,
Visage,
Dazzle,
Rubick,
Lich.
Earthshaker
* Echo Slam's damage potential increases phenomenally due to Broodmother's hordes of spiderlings and spiderites.
* Long ranged Fissures can hit Broodmother if she runs into the treeline at the edges of the map.
Additional:
* Aftershock in combination with
Enchant Totem prevents Broodmother from continuing to attack Earthshaker without being repeatedly stunned.
* Echo Slam is greatly amplified by Spiderlings, often instantly killing Broodmother, her swarm, and anyone else unfortunate enough to be nearby.
* Earthshakers vast amount of stuns makes it difficult for Broodmother to continue attacking enemies (to continue lifestealing with Insatiable Hunger) without Black King Bar.
Pudge
[wiki] rating: 0.0 (winrate: 46% pickrate: 19%)Shadow Shaman
* Pudge,
Legion Commander and
Axe will make the match a living hell for you, since they are known for surprise attacks from the fog and quickly killing low HP heroes. They can also interrupt your channeling, Legion being especially problematic, as she can use
Press the Attack on an ally who is hexed as well.
Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Storm Spirit
[wiki] rating: 0.0 (winrate: 49% pickrate: 12%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Shadow Shaman
* Any heroes with stuns or silences: Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
Anti-Mage
[wiki] rating: 0.0 (winrate: 49% pickrate: 13%)Shadow Shaman
* As a caster, Anti-Mage's
Mana Break and
Mana Void are highly effective against him.
Shadow Shaman
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Invoker
[wiki] rating: 0.0 (winrate: 50% pickrate: 16%)Earthshaker
* Invoker's
EMP is extremely effective against Earthshaker due to his low natural mana.
Shadow Shaman
* Heroes with long lockdowns: Shadow Shaman,
Legion Commander.
Templar Assassin
[wiki] rating: 0.0 (winrate: 51% pickrate: 5%)Earthshaker
* Her Psionic Traps will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* Refraction blocks all of Earthshaker's abilities.
Shadow Shaman
* Shackles and Mass Serpent Ward instantly destroy Refraction
Luna
[wiki] rating: 0.0 (winrate: 51% pickrate: 7%)Earthshaker
* Luna's
Lucent Beams and
Eclipse will prevent Earthshaker from initiating or re-initiating.
Shadow Shaman
* A couple of nukers and disablers on the same lane can finish a squishy Luna efficiently despite a teammate's assistance: Sven +
Shadow Shaman.
Chen
[wiki] rating: 0.0 (winrate: 52% pickrate: 0%)Shadow Shaman
* Shadow Shaman has no effective burst damage, thus Chen has a lot of time to save an ally with his creeps or Hand of God from a gank.
* Chen can use {U:Centaur Conqueror} or {U:Mud Golem} to interrupt Shadow shaman's Shackles channeling
* Mass Serpent Ward can be easily teared down by Chen's creep army
Earthshaker
* Echo Slam will deal immense damage due to the amount of creeps Chen will have.
* Fissure and
Enchant Totem deal large amounts of AOE damage, wearing down non-ancient creeps that Chen converts.
Huskar
[wiki] rating: 0.0 (winrate: 52% pickrate: 3%)Earthshaker
* Earthshaker's stuns will rarely save him once Huskar has initiated on him with Life Break.
* A full initiation combo will not kill Huskar, only lower his health and increase his attack speed.
Shadow Shaman
* Mass Serpent Ward rips apart Huskar quickly due to his poor armor.
* As soon as Huskar jumps in, he will be vulnerable to Shadow Shaman's disables if he does not have Black King Bar.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Shadow Shaman
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as
silencer,
Drow Ranger and
Death Prophet.
Earthshaker
* Death Prophet abilities disables Earthshaker's
Blink Dagger.
Silence can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
*