Rubick
[wiki] rating: 2.0 (winrate: 47% pickrate: 17%)Riki
[wiki] rating: 1.6 (winrate: 54% pickrate: 10%)Earthshaker
* Careful not to blink into Riki's
Smoke Screen or
Night Stalker's
Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Witch Doctor
* Without Dust of Appearance or Sentry Wards, Riki is able to silence Witch Doctor with Smoke Screen, and is likely to build a Diffusal Blade, leaving Witch Doctor without mana to cast Voodoo Restoration, as well as Skull Basher to interrupt Death Ward.
Puck
[wiki] rating: 1.6 (winrate: 52% pickrate: 14%)Witch Doctor
* Low health spellcasters: Lina,
Witch Doctor,
Tinker,
Keeper of the Light, all rely heavily on their spells and are fragile heroes. They all also have avoidable spells, allowing Puck to get to them and quickly burst them down.
Earthshaker
* Phase Shift allows Puck to dodge all of Earthshaker's abilites.
* Waning Rift disables Earthshaker's stuns, leaving him and his team vulnerable.
* Dream Coil takes a stun from Earthshaker if he tries to escape from
Blink Dagger or Enchant Totem upgraded from
Aghanim's Scepter.
Phoenix
[wiki] rating: 1.6 (winrate: 51% pickrate: 10%)Witch Doctor
* Heroes with slow movement speeds and small health pools (supports like Crystal Maiden or
Witch Doctor) are easy targets for Phoenix. Should they be inflicted by its DOT debuffs, they will be very quickly killed without even getting a chance to fight back.
Earthshaker
* Supernova allows Phoenix to save himself (or an ally, with Aghanim's Scepter) through
Echo Slam. Earthshaker will also have a difficult time destroying the supernova, due to his low base attack time and poor agility.
* Icarus Dive can pass through Earthshaker's Fissure.
* Most of Phoenix's abilities disable Earthshaker's Blink Dagger for a good period of time due to the damage-over-time nature of its spells.
Luna
[wiki] rating: 1.6 (winrate: 49% pickrate: 4%)Witch Doctor
* Lucent Beam interrupts Death Ward from a decent range.
* Eclipse kills Witch Doctor during Death Ward, even through
Glimmer Cape.
Earthshaker
* Luna's
Lucent Beams and
Eclipse will prevent Earthshaker from initiating or re-initiating.
Silencer
[wiki] rating: 1.6 (winrate: 49% pickrate: 8%)Witch Doctor
* Like any hero with a channeled spell, Last Word is a counter to it.
* Global Silence goes through spell immunity and prevents Witch Doctor from casting his spells.
Earthshaker
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Necrophos
[wiki] rating: 1.6 (winrate: 49% pickrate: 4%)Earthshaker
* Frequent healing from Death Pulse and
Mekansm/
Guardian Greaves or
Pipe of Insight makes it difficult for Earthshaker to execute his combo with Echo Slam.
* Necrophos usually buys Radiance to improve their burning aura damage from
Heartstopper Aura will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating or re-initiating.
* Reaper's Scythe allows to kill Earthshaker while he blinks in, preventing him from executing his combo (although Earthshaker is rarely a primary target).
Witch Doctor
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include Crystal Maiden,
Witch Doctor,
Warlock or
Shadow Fiend.
Windranger
[wiki] rating: 1.6 (winrate: 49% pickrate: 16%)Earthshaker
* Windrun can be used to dodge Earthshaker's abilities if Windranger has a quick reaction time.
* Focus Fire and Windrun allows Windranger to kite Earthshaker.
* A Windranger with fast fingers can prevent Earthshaker from using Fissure with Shackleshot.
Witch Doctor
* Death Ward's first target (before it bounces) can evade it, therefore Windranger and
Phantom Assassin are poor choices to use it on.
* However, once the first hit landed, the bounces can no longer miss. Don't forget to manually aim for a target with no evasion !
Sniper
[wiki] rating: 1.6 (winrate: 48% pickrate: 5%)Earthshaker
* Shrapnel can be used to disable Earthshaker's
Blink Dagger from long range.
* Take Aim allows Sniper to harass Earthshaker in lane, and stay out of Echo Slam initiation radius.
Additional:
* Sniper is able to kite Earthshaker with his very long range.
* Sniper can dodge Earthshaker's stuns like Fissure and
Enchant Totem with mobility items such as
Blink Dagger and
Shadow Blade/
Silver Edge.
* Sharpnel can be used to cancel Earthshaker's Blink Dagger and preventing effective use of his Echo Slam in a majority of situations.
Witch Doctor
* Heroes with channeled abilities which Assassinate may cancel at long range: Witch Doctor,
Crystal Maiden,
Shadow Shaman,
Pugna
Wraith King
[wiki] rating: 1.0 (winrate: 53% pickrate: 21%)Witch Doctor
* Wraithfire Blast cancels Death Ward in decent range.
* Death Ward is meaningless while Reincarnation is off cooldown.
* Vampiric Aura can out-heal the {tooltip:DoT|Damage over Time} from Maledict.
Ogre Magi
[wiki] rating: 1.0 (winrate: 53% pickrate: 17%)Earthshaker
* Damage-over-time Ignite can prevent Earthshaker from escaping with Blink Dagger.
* Fireblast and Unrefined Fireblast are the good setup while Earthshaker after blinking in (although Earthshaker is a primary target).
Razor
[wiki] rating: 1.0 (winrate: 53% pickrate: 2%)Earthshaker
* Static Link drains the damage bonus from Enchant Totem, until he purchase
Aghanim's Scepter or
Force Staff to break it.
* Storm Surge with Razor's high mobility items can easily avoid all of Earthshaker abilities.
* Plasma Field &
Eye of the Storm prevents Earthshaker escaping from
Blink Dagger.
Additional:
* Static Link drains Earthshaker's bonus damage from Enchant Totem until he purchases an
Aghanim's Scepter or
Force Staff to break it.
* Eye of the Storm and Plasma Field can disable Earthshaker's Blink Dagger, preventing him from initiating or re-initiating.
Tidehunter
[wiki] rating: 1.0 (winrate: 52% pickrate: 7%)Witch Doctor
* Kraken Shell dispels the stun from Paralyzing Cask. However, it does not dispel the damage from Maledict.
* Once Witch Doctor first uses his Death Ward in team fights, Tidehunter can simply cancel it with Ravage, turning the tables against him, especially if Witch Doctor does not have a
Black King Bar.
* As a precaution, let Tidehunter use Ravage first before channeling Death Ward to turn a team fight in your favor.
Mirana
[wiki] rating: 1.0 (winrate: 51% pickrate: 16%)Witch Doctor
* Sacred Arrow can be used to interrupt Death Ward from a safe distance, forcing him to cancel it to dodge or get hit.
* Paralyzing Cask is a slow-moving stun, and Mirana can Leap away from her allies to keep it from bouncing.
* Witch Doctor has low health and can easily be killed with an Aghanim's Scepter combo or just when hit with an arrow.
Oracle
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Witch Doctor
* It is especially easy for Oracle to negate the damage from Maledict, and even heal through it with Fate's Edict and
Purifying Flames.
* If by some miracle an enemy is still about to die because of Maledict, he can still save him with False Promise.
Death Prophet
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Earthshaker
* Death Prophet abilities disables Earthshaker's Blink Dagger.
* Silence can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
Omniknight
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Witch Doctor
* Guardian Angel protects allies from Death Ward's physical damage.
* Purification and
Heavenly Grace will most likely save teammates from dying to Maledict.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 6%)Earthshaker
* Arcane Bolt allows Skywrath Mage to harass Earthshaker out of lane.
* Ancient Seal is an instant silence that can be pre-cast onto Earthshaker to disrupt his combo, before he uses
Blink Dagger to initiate.
* Mystic Flare will nuke Earthshaker down while he stands in place during his long cast animations.
Clockwerk
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Earthshaker
* Battery Assault interrupts Earthshaker's long cast animations, preventing him from using any abilities apart from Echo Slam.
* Power Cogs often separate the battlefield so that both enemies and allies are unlikely to cluster.
* Rocket Flare allows Clockwerk to scout Earthshaker before a fight starts and potentially cancel his
Blink Dagger.
* Hookshot enables Clockwerk to catch Earthshaker before he gets a chance to initiate a fight.
Additional:
* Battery Assault will continuously interrupt Earthshaker's long cast animations.
* Power Cogs can also trap Earthshaker after he initiates.
Dragon Knight
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Witch Doctor
* Death Ward does little damage against Dragon Knight's armor, and Dragon Knight's high health regeneration minimizes damage from
Maledict.
Templar Assassin
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Witch Doctor
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables: Silencer,
Crystal Maiden,
Warlock,
Ancient Apparition,
Grimstroke,
Witch Doctor
Earthshaker
* Her Psionic Traps will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* Refraction blocks all of Earthshaker's abilities.
Witch Doctor
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions: Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time: Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Pugna
Earth Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 9%)Earthshaker
* Geomagnetic Grip can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
* Magnetize does damage over time and thus disables Earthshaker's
Blink Dagger for a long time.
Jakiro
[wiki] rating: 1.0 (winrate: 49% pickrate: 11%)Earthshaker
* Both Ice Path and
Macropyre are the good setup while Earthshaker after blinking in and stay out of Echo Slam initiation radius.
* Liquid Fire damage over time potentially disable Earthshaker's
Blink Dagger.
Disruptor
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Earthshaker
* Thunder Strike can be used to cancel Earthshaker's
Blink Dagger.
* Glimpse brings Earthshaker back after he jumps on
Aghanim's Scepter upgraded Enchant Totem.
* Static Storm if used on a fight can prevent Earthshaker from executing his combo after blinking in.
Huskar
[wiki] rating: 1.0 (winrate: 49% pickrate: 2%)Earthshaker
* Earthshaker's stuns will rarely save him once Huskar has initiated on him with Life Break.
* A full initiation combo will not kill Huskar, only lower his health and increase his attack speed.
Zeus
[wiki] rating: 1.0 (winrate: 49% pickrate: 11%)Earthshaker
* Thundergod's Wrath will often disable Earthshaker's
Blink Dagger before a fight starts.
Morphling
[wiki] rating: 1.0 (winrate: 48% pickrate: 12%)Witch Doctor
* Morphling can Attribute Shift to strength after being hit by Maledict. Since Maledict deals its damage based on the difference between HP on cast and HP after two seconds, odds are Morphling will have more HP than when Maledict was cast, thus resulting in no damage.
* On the upside, players prone to panicked reactions may Morph to agility, making Maledict even more efficient than intended.
* Adaptive Strike (Strength) can interrupt Death Ward at a decent range.
Vengeful Spirit
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Witch Doctor
* Vengeful Spirit has two abilities to interrupt Death Ward, even through Black King Bar.
Spectre
[wiki] rating: 1.0 (winrate: 46% pickrate: 7%)Earthshaker
* Spectral Dagger can be used to traverse past Fissure.
* Haunt will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* On the other hand, Haunt will amplify damage done from Echo Slam. Use this to your advantage.
Additional:
* Spectre can use Haunt to intercept and disrupt Earthshaker's initiation attempts.
* Spectral Dagger can be used to traverse past Fissure.
* Earthshaker often travels alone when he is trying to initiate, so Desolate can be very effective against him.
* Beware that the Haunt illusions amplify the damage done from Echo Slam, which can prove fatal for Spectre's own team.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 45% pickrate: 2%)Earthshaker
* Outworld Destroyer's pure and magical damage is particularly effective against Earthshaker.
* Astral Imprisonment catches Earthshaker while he blinks in, preventing him from executing his combo.
* Earthshaker has mana troubles, and Outworld Destroyer's abilities can press this by stealing intelligence comes from Arcane Orb, therefore depleting his mana pool and mana regeneration.
* Sanity's Eclipse deals high damage to Earthshaker, due to his low intelligence and mana pool.
Lifestealer
[wiki] rating: 1.0 (winrate: 45% pickrate: 5%)Earthshaker
* Rage prevents Earthshaker from damaging and stunning Lifestealer.
* Feast is very effective against Earthshaker, because of him being a strength hero, allowing Lifestealer to heavily harass and kill him.
* Open Wounds prevents Earthshaker from escaping after he initiated.
* Infest gives Lifestealer an easy way to escape should he get caught out by Earthshaker.
Faceless Void
[wiki] rating: 1.0 (winrate: 44% pickrate: 8%)Witch Doctor
* Beware of placing the Death Ward if Chronosphere is off cooldown, as it will cancel the effect and leave Witch Doctor vulnerable if he does not react in time.
Night Stalker
[wiki] rating: 0.6 (winrate: 53% pickrate: 5%)Earthshaker
* Careful not to blink into Riki's
Smoke Screen or
Night Stalker's
Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Additional:
* Fissure has a short stun and creates an impassable ridge. However, Night Stalker can fly over it during Dark Ascension.
* Night Stalker can find Earthshaker, disable his Blink Dagger with Void, and then take him out with Crippling Fear.
* Earthshaker may fail his blink combo against Night Stalker's team if he is not careful, as he can blink into the silence.
Clinkz
[wiki] rating: 0.6 (winrate: 53% pickrate: 6%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Bounty Hunter
[wiki] rating: 0.6 (winrate: 52% pickrate: 8%)Witch Doctor
* Low mobility heroes: Heroes with no/little means of traveling fast have difficulty getting to/away from Bounty Hunter due to his slowing Jinada and hastening Track. Few examples of such heroes are: Crystal Maiden,
Sniper,
Ursa,
Witch Doctor, etc.
Ancient Apparition
[wiki] rating: 0.6 (winrate: 52% pickrate: 8%)Witch Doctor
* Heroes like Slark,
Witch Doctor and others also tend to suffer in Ice Blast's heal denial.
Sand King
[wiki] rating: 0.6 (winrate: 52% pickrate: 10%)Earthshaker
* Heroes with no mobility will take some good damage from Sand King's spells: Dragon Knight,
Jakiro,
Pugna,
Earthshaker,...
Arc Warden
[wiki] rating: 0.6 (winrate: 51% pickrate: 5%)Witch Doctor
* Arc Warden's
Magnetic Field dodges all damage from Death Ward. Should he choose to buy a
Necronomicon, they are quite effective to absorb some shots from your cask, and attack you during Death Ward.
Visage
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Witch Doctor
* Stone Form can easily interrupt heroes with long channeling spells, like Crystal Maiden,
Bane,
Witch Doctor, or
Enigma.
Warlock
[wiki] rating: 0.6 (winrate: 51% pickrate: 5%)Earthshaker
* Warlock often stays back and counter-initiates by dropping his
Chaotic Offering on Earthshaker and his allies.
Pangolier
[wiki] rating: 0.6 (winrate: 51% pickrate: 7%)Witch Doctor
* Heroes who rely on channeling abilities can be interrupted in teamfights by Rolling Thunder: Crystal Maiden,
Pugna,
Witch Doctor
Invoker
[wiki] rating: 0.6 (winrate: 50% pickrate: 18%)Earthshaker
* Invoker's
EMP is extremely effective against Earthshaker due to his low natural mana.
Storm Spirit
[wiki] rating: 0.6 (winrate: 50% pickrate: 10%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Tinker
[wiki] rating: 0.6 (winrate: 49% pickrate: 8%)Earthshaker
* Tinker's
March of the Machines will disable
Blink Dagger over a large area.
Techies
[wiki] rating: 0.6 (winrate: 48% pickrate: 6%)Earthshaker
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Grimstroke
[wiki] rating: 0.6 (winrate: 47% pickrate: 8%)Witch Doctor
* Heroes with powerful channeling abilities are easily interrupted by Phantom's Embrace: Bane,
Pudge,
Witch Doctor,
Crystal Maiden,
Enigma.
Lina
[wiki] rating: 0.6 (winrate: 47% pickrate: 14%)Witch Doctor
* Heroes who have channeled abilities can be stunned by Light Strike Array, like Witch Doctor with
Death Ward and
Bane's
Fiend's Grip.
Additional:
* Light Strike Array cancels out Death Ward from a long distance.
Phantom Assassin
[wiki] rating: 0.6 (winrate: 46% pickrate: 17%)Witch Doctor
* Death Ward's first target (before it bounces) can evade it, therefore Windranger and
Phantom Assassin are poor choices to use it on.
* However, once the first hit landed, the bounces can no longer miss. Don't forget to manually aim for a target with no evasion !
Kunkka
[wiki] rating: 0.6 (winrate: 46% pickrate: 4%)Witch Doctor
* Heroes with long channeling abilities like Witch Doctor are easy targets for Kunkka to interrupt in team fights.
Additional:
* Torrent can cancel Death Ward from a far distance.
Terrorblade
[wiki] rating: 0.4 (winrate: 46% pickrate: 6%)Witch Doctor
* Witch Doctor's Maledict burst damage can be prevented by Sunder, if timed correctly.
* Death Ward deals physical damage, and Terrorblade's high armor can help him survive against Death Ward.
* However, be careful that Paralyzing Cask is commonly tricky to dodge as Terrorblade, due to his reliance of illusions, and
Maledict can kill Terrorblade if he has no target to be Sundered with, especially in the early game.
Earthshaker
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder: Earthshaker,
Faceless Void,
Legion Commander.
Chaos Knight
[wiki] rating: -2.0 (winrate: 51% pickrate: 4%)Witch Doctor
* Maledict cannot be dispelled by Phantasm, and can be used to tag the real Chaos Knight hiding within his illusions.
* If Witch Doctor has an Aghanim's Scepter,
Death Ward will bounce between Chaos Knight's illusions, destroying them quickly.
* However, Death Ward is easily interrupted by Chaos Bolt until Witch Doctor buys
Glimmer Cape or
Black King Bar.
Earthshaker
* Echo Slam's damage potential increases due to Chaos Knight's Phantasm illusions.
Additional:
* Echo Slam will deal a colossal amount of damage to your army, as will
Fissure at lower levels.
* The area stuns from Aftershock will always slow down your illusions, since they can't have spell immunity.
Lycan
[wiki] rating: -2.0 (winrate: 57% pickrate: 6%)Witch Doctor
* Paralyzing cask bounces between him and his wolves, keeping him stunned for long amounts of time.
Earthshaker
* A well landed Fissure can potentially take Lycan out of the fight for several seconds, who heavily relies on precious seconds from Black king bar and Shapeshift to fight.
* Aftershock reduces the effectiveness of his summons and can prove quite irritating for Lycan.
* Echo Slam is very powerful with the sheer amount of Lycan's units and will cause him to think twice when pushing towers.
Shadow Demon
[wiki] rating: -1.0 (winrate: 46% pickrate: 3%)Witch Doctor
* Death Ward with
Aghanim's Scepter makes quick work of the spawned illusions from Disruption.
* However, it can be cancelled by Disruption until Witch Doctor buys Linken's Sphere or
Black King Bar.
* All of Witch Doctor's abilities are active, making Demonic Purge break from Aghanim's Scepter useless.
* Voodoo Restoration can out-heal the damage from Shadow Demon's abilities.
* An attempt to save an ally using Disruption can easily become a perfect setup for a Maledict or
Paralyzing Cask for the enemy.
Meepo
[wiki] rating: -1.0 (winrate: 47% pickrate: 1%)Earthshaker
* Echo Slam's damage potential increases due to Meepo's clones.
* Eathshaker's AoE stuns can interrupt Meepo's Poof cast animation.
Additional:
* Echo Slam deals catastrophic damage against a cluster of Meepos and anyone nearby.
* He can potentially stunlock any number of Meepos for a fairly long duration, often enough to finish one off.
Phantom Lancer
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Earthshaker
* Phantom Lancer's many illusions increase Echo Slam's damage.
Additional:
* Echo Slam deals tremendous damage when multiplied by Phantom Lancer's illusions.
Legion Commander
[wiki] rating: -1.0 (winrate: 49% pickrate: 13%)Earthshaker
* Earthshaker's AoE stuns can save ally against Duel, forcing Legion Commander to spend
Aghanim's Scepter or
Black King Bar.
Tusk
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Earthshaker
* Echo Slam is good against Snowball since it bunches everyone up. This can set up some prime opportunities for blink echo slams.
Elder Titan
[wiki] rating: -1.0 (winrate: 49% pickrate: 1%)Earthshaker
* All of his spells can stun Elder Titan and interrupt Echo Stomp's channeling thanks to Aftershock.
* Fissure is particularly good for that purpose thanks to its long range.
* Elder Titan relies heavily on his spells and a chain-stun combo will usually be followed by certain death.
Chen
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Earthshaker
* Echo Slam will deal immense damage due to the amount of creeps Chen will have.
* Fissure and
Enchant Totem deal large amounts of AOE damage, wearing down non-ancient creeps that Chen converts.
Bloodseeker
[wiki] rating: -1.0 (winrate: 51% pickrate: 2%)Witch Doctor
* Voodoo Restoration heals to counter Bloodseeker's Thirst.
* Rupture is generally useless against Witch Doctor while he is staying on Death Ward.
* Although Witch Doctor needs to be careful as Blood Rite can interrupt Death Ward.
Naga Siren
[wiki] rating: -1.0 (winrate: 51% pickrate: 2%)Earthshaker
* Mirror Image's illusions increase Echo Slam's damage.
Additional:
* Strong AoE abilities can clear Naga Siren's illusions, or at least make it easier to distinguish the real one by the damage they take.
* Echo Slam deals more damage against more enemies, which can be devestating against Naga Siren and her illusions.
Spirit Breaker
[wiki] rating: -1.0 (winrate: 51% pickrate: 8%)Earthshaker
* Fissure interrupts Spirit Breaker during Charge of Darkness.
Lone Druid
[wiki] rating: -1.0 (winrate: 52% pickrate: 1%)Witch Doctor
* Paralyzing Cask is likely to bounce between him and his bear every single time.
* Lone Druid's lack of mobility makes him vulnerable to Death Ward and Maledict.
Enigma
[wiki] rating: -1.0 (winrate: 53% pickrate: 4%)Earthshaker
* Fissure does a great job at interrupting Black Hole immediately, especially with
Blink Dagger and
Aether Lens.
* Echo Slam's damage potential increases due to the eidolons created by Demonic Conversion.
Beastmaster
[wiki] rating: -1.0 (winrate: 55% pickrate: 4%)Earthshaker
* Having many summons out will cause Echo Slam to deal extra damage.
Weaver
[wiki] rating: -0.6 (winrate: 50% pickrate: 6%)Earthshaker
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
Crystal Maiden
[wiki] rating: -0.6 (winrate: 50% pickrate: 13%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Pugna
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Monkey King
[wiki] rating: -0.6 (winrate: 54% pickrate: 18%)Witch Doctor
* Paralyzing Cask's short stun rarely prevents Monkey King from ambushing Witch Doctor.
* Death Ward's long channel is easily interrupted by Boundless Strike.
Witch Doctor
* Another hero that should not leave a special circle for his ultimate. The only thing to be afraid is Boundless Strike.
Earthshaker
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Nature's Prophet
[wiki] rating: -0.4 (winrate: 47% pickrate: 4%)Witch Doctor
* Heroes with plenty of summons, such as Broodmother or
Nature's Prophet can have their minions soak up most of your Paralyzing Cask.
Earthshaker
* Treants increase Echo Slam's damage.
* Earthshaker's AoE stuns can hit Nature's Prophet through Sprout, without having direct line of sight, in order to interrupt
Teleportation.
Additional:
* Echo Slam can do a lot of damage if Nature's Prophet stands close to his treants.
Undying
[wiki] rating: -0.4 (winrate: 50% pickrate: 7%)Witch Doctor
* Generally, any fragile heroes will have a hard time dealing with Undying's tankiness, and even more so if Decay is used on them. Some examples are Crystal Maiden and
Witch Doctor.
Earthshaker
* Zombies summoned from Tombstone will amplify the damage of Echo Slam due to them increasing the echo damage.
Broodmother
[wiki] rating: -0.4 (winrate: 56% pickrate: 2%)Witch Doctor
* Heroes with plenty of summons, such as Broodmother or
Nature's Prophet can have their minions soak up most of your Paralyzing Cask.
Earthshaker
* Echo Slam's damage potential increases phenomenally due to Broodmother's hordes of spiderlings and spiderites.
* Long ranged Fissures can hit Broodmother if she runs into the treeline at the edges of the map.
Additional:
* Aftershock in combination with
Enchant Totem prevents Broodmother from continuing to attack Earthshaker without being repeatedly stunned.
* Echo Slam is greatly amplified by Spiderlings, often instantly killing Broodmother, her swarm, and anyone else unfortunate enough to be nearby.
* Earthshakers vast amount of stuns makes it difficult for Broodmother to continue attacking enemies (to continue lifestealing with Insatiable Hunger) without Black King Bar.
Doom
[wiki] rating: 0.0 (winrate: 44% pickrate: 3%)Earthshaker
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Witch Doctor
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Pudge
[wiki] rating: 0.0 (winrate: 47% pickrate: 22%)Witch Doctor
* Heroes that have a channeled ability can be interrupted by Meat Hook: Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
Additional:
* Meat Hook interrupts Death Ward from a decent range, even through
Black King Bar &
Glimmer Cape.
* Pudge can survive the damage from Maledict because of his Flesh Heap stacks.
* However the damage-over-time from Rot is counteracted by Voodoo Restoration.
Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Viper
[wiki] rating: 0.0 (winrate: 48% pickrate: 7%)Earthshaker
* Poison Attack and
Viper Strike allowing to kite and slow Earthshaker significally, putting
Blink Dagger on cooldown and preventing him from initiating or re-initiating.
* Nethertoxin breaks Aftershock. The silence from Level 25 talent also prevents Earthshaker from initiating or re-initiating.
Additional:
* Being a melee hero, Earthshaker's movement is liable to suppression by Poison Attack and Viper Strike.
* Earthshaker's kit, with the exception of Enchant Totem, deals magic damage. Corrosive Skin effectively blunts his killing potential with a standard Blink combo among other things.
* Nethertoxin disables Aftershock, which removes the stun and bonus damage from
Enchant Totem and
Echo Slam. Additionally the level 25 talent will silence Earthshaker, making him vulnerable to Viper's teammates without stuns.
Witch Doctor
* Voodoo Restoration heals to counter damage over time of Viper abilities.
* Viper has no way to cancel Death Ward, even through Rod of Atos.
Slark
[wiki] rating: 0.0 (winrate: 48% pickrate: 12%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Earthshaker
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
Additional:
* Earthshaker's many AoE stuns help lock down Slark, and will often waste the duration of Shadow Dance.
Venomancer
[wiki] rating: 0.0 (winrate: 51% pickrate: 5%)Earthshaker
* Venomancer's slows and magical damage-over-time works well against Earthshaker's which completes lack of mobility.
* Plague Wards is useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his
Blink Dagger on cooldown if Venomancer has vision over Earthshaker.
Additional:
* Earthshaker can be kited by Venomancer's slows, which is lack of mobility.
* Plague Wards is very useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his Blink Dagger on cooldown.
Witch Doctor
* Voodoo Restoration heals to counter damage over time of Poison Nova and
Poison Sting.
Bane
[wiki] rating: 0.0 (winrate: 51% pickrate: 5%)Witch Doctor
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Most popular searches list
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Witch Doctor
* Every ability Witch Doctor has is useful when Rubick manages to steal any of them:
Paralyzing Cask provides an additional disable apart from Telekinesis and also helps Rubick to farm.
Voodoo Restoration provides utility by healing Rubick and his team, since he has no heal of his own.
Maledict is a solid damage-over-time nuke, which can be devastating to the enemy team.
Death Ward is one of the best teamfight spells in the game. It also requires channeling, which makes it easy for Rubick to steal. And when combined with
Aghanim's Scepter, this can prove deadly to the enemy team.
Voodoo Restoration while channeling
Death Ward to prevent that.
Death Ward easily as it is a channeled ability and then use it to turn teamfight to his advantage.
*
*
*
* And most importantly,
* However, a skilled Witch Doctor will always toggle
Additional:
* Rubick can steal
* However, a skilled Witch Doctor will toggle Voodoo Restoration immediately after placing his Death Ward to prevent that.
Earthshaker
*
Fissure has a shorter cast time in Rubick's hands, making it a nice ability to either initiate or interrupt enemy ganks from a long distance.
Echo Slam isn't as powerful for the lack of
Aftershock on Rubick, the damage can still be massive on enemies.
* Though