Warlock
[wiki] rating: 2.0 (winrate: 51% pickrate: 5%)Clockwerk
[wiki] rating: 2.0 (winrate: 50% pickrate: 7%)Monkey King
* Power Cogs pushes Monkey King out of Wukong's Command, ending his ultimate.
* Rocket Flare allows Clockwerk to scout Monkey King in the trees, and chase him with Hookshot.
Additional:
* Rocket Flare ends Mischief, and reveals Monkey King on the treetops.
* Hookshot can catch Monkey King when he retreats to the treeline.
Enigma
* Black Hole requires channelling, making it easy to be interrupted with Hookshot.
* Enigma lacks mobility without a Blink Dagger and also is squishy, making him fall easily when ganked by Clockwerk.
Additional:
* Hookshot's stun pierces through spell immunity and Enigma's channeling can be easily cancelled from a safe distance, assuming none of his allies are in the way.
* Enigma lacks mobility without Blink Dagger or Force Staff. Clockwerk can stay atop Enigma using Battery Assault and isolate him with
Power Cogs, and potentially track him down with
Rocket Flare.
Tusk
[wiki] rating: 2.0 (winrate: 49% pickrate: 7%)Monkey King
* Tusk can Walrus Kick Monkey King from
Wukong's Command, making his ultimate useless.
Enigma
* Walrus PUNCH! can interrupt Black Hole and it can pierce spell immunity.
* In pretty much any phase of the game, Tusk's abilities can easily cancel Black Hole and disrupt Enigma's positioning.
Earth Spirit
[wiki] rating: 2.0 (winrate: 49% pickrate: 8%)Enigma
* Black Hole is a channeling ability and Earth Spirit has at least two possibilities which can interrupt these kind of spells. Enigma is exposed and cannot move while using Black Hole, thus making it easy for Earth Spirit to stop the feared ability with the huge range of Rolling Boulder and forcing Enigma to quickly rush a
Black King Bar to prevent this.
* Enigma is level dependant, squishy and relativly defenseless in the early game and therefore vulnerable to aggressive roam maneuvers in this stage of the game. Earth Spirit excels at ganking, shutting down a jungling or otherwise solo farming Enigma.
Monkey King
* Boulder Smash can smash Monkey King out of the Wukong's Command radius.
* Rolling Boulder destroys trees and helps Earth Spirit close the gap between him and Monkey King.
Storm Spirit
[wiki] rating: 2.0 (winrate: 48% pickrate: 11%)Monkey King
* Ball Lightning allows Storm Spirit to destroy a large amount of trees, negating Tree Dance. It also makes it easy to avoid
Wukong's Command and
Boundless Strike.
Additional:
* Ball Lightning allows Storm Spirit to easily catch up to Monkey King, destroying a large number of trees, cancelling Tree Dance, and causing Monkey King to be stunned in the process.
Enigma
* Using Ball Lightning with proper timing, Storm Spirit can protect himself from Malefice's instances, disjoint Demonic Conversion's attack projectiles, get out of Midnight Pulse's radius or even dodge a Black Hole.
* An isolated Enigma in the early game can be easily killed by Storm Spirit thanks his higher mobility and dueling potential. However, Storm Spirit can be killed when caught by Enigma's full combo, especially if Enigma has Black King Bar.
* Storm can kill all of Enigma's Eidolons relatively quickly without much risk, slowing down Enigma's farming speed, preventing him from split pushing, and giving Storm its considerable bounty, especially if Enigma chooses the Level 25 Talent that gives him more Eidelons.
Keeper of the Light
[wiki] rating: 2.0 (winrate: 46% pickrate: 6%)Enigma
* Ezalor's Chakra Magic will drain Enigma's mana pool rather quickly and won't let him chase or initiate with Black Hole properly.
* Will-O-Wisp will disable any close caster like Enigma, forcing him have to keep his Eidolons at maximum count and keep a safe distance.
* Illuminate can wipe the pushing Eidolons in a lane with ease, diminishing Enigma's laning presence by a lot.
Monkey King
* Blinding Light can easily push Monkey King out of Wukong's Command, as well as blinding him.
* Will-O-Wisp destroys trees in a massive area, damaging Monkey King's mobility
* However, Keeper of the Light can be easily ganked by Monkey King during early-mid game stage.
Additional:
* Blinding Light can knock Monkey King outside of his ultimate, Wukong's Command or can generally blind him effectively.
* Will-O-Wisp stun Monkey King from Tree Dance by destroying his tree.
Visage
[wiki] rating: 1.6 (winrate: 51% pickrate: 1%)Enigma
* Stone Form can easily interrupt heroes with long channeling spells, like Crystal Maiden,
Bane,
Witch Doctor, or
Enigma.
Monkey King
* {U:Familiar}s have flying vision. They can be used to scout Monkey King when he is in the tree.
* Stone Form can destroy the tree Monkey King is standing on.
Bloodseeker
[wiki] rating: 1.6 (winrate: 51% pickrate: 4%)Enigma
* Blood Rite can flush Enigma out of position and potentially force him to activate his spell immunity prematurely, before pulling off a Black Hole combo.
* Bloodseeker can find an Enigma out of position and Rupture him, making it difficult to initiate properly in a team fight, as it pierces through
Black King Bar
Monkey King
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance: Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
Earthshaker
[wiki] rating: 1.6 (winrate: 50% pickrate: 15%)Enigma
* Fissure does a great job at interrupting Black Hole immediately, especially with
Blink Dagger and
Aether Lens.
* Echo Slam's damage potential increases due to the eidolons created by Demonic Conversion.
Monkey King
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Zeus
[wiki] rating: 1.6 (winrate: 48% pickrate: 9%)Monkey King
* Zeus is good against heroes that juke in trees or up cliffs, like Batrider,
Monkey King,
Spectre, and
Tinker, by providing vision in any area with Lightning Bolt, or guaranteeing vision on enemies with Thundergod's Wrath.
Enigma
* Zeus can break Blink Dagger with his long range abilities and global range ultimate,
Thundergod's Wrath.
* Lightning Bolt has a long range and a mini-stun, providing a way for him to cancel Black Hole from safe distances, assuming Enigma doesn't have his
Black King Bar.
* Zeus' Aghanim's Scepter upgraded ability
Nimbus has a global range and mini-stun, making it an even more effective way to cancel Black Hole before Enigma initiates with
Black King Bar.
* Zeus is typically able to position himself at a safe distance from the fight, making him a difficult target to capture in a Black Hole.
Sniper
[wiki] rating: 1.6 (winrate: 48% pickrate: 6%)Monkey King
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance: Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
Enigma
* Sniper has a very long range, so it is rare that Enigma can catch him in a Black Hole.
* Assassinate can easily cancel Black Hole if he is not caught, especially with the level 20 talent.
* Enigma's Eidolons from Demonic Conversion are useless to push against a Sniper as he will easily kill them, especially with
Maelstrom/
Mjollnir.
Additional:
* Take Aim extends Sniper's attack range, allowing him to position himself safely behind his team, making it difficult to catch him in Enigma's relatively small Black Hole AoE. When left unattended, he can quickly kill a channeling Enigma (often from the high ground) to rout an otherwise strong initiation, assuming Enigma does not have Aeon Disk.
Vengeful Spirit
[wiki] rating: 1.6 (winrate: 48% pickrate: 4%)Enigma
* Heroes with strong channeling spells like Crystal Maiden's
Freezing Field,
Bane's
Fiend's Grip, and
Enigma's
Black Hole can easily be interrupted from a long range by Nether Swap, assuming they don't have a
Linken's Sphere.
Additional:
* Vengeful Spirit can interrupt Black Hole's channeling through Black King Bar by using Nether Swap from a safe distance.
* Vengeful Spirit's Level 25 Talent can make her Magic Missile pierce spell immunity, giving her another option to use in conjunction with
Nether Swap to cancel Enigma's Black Hole channeling through Black King Bar.
Monkey King
* She can easily cancel Wukong's Command with Nether Swap.
* Wave of Terror can also detect him while he's on the trees.
Additional:
* Wave of Terror grants flying vision over trees, and its wide effect can hit Monkey King and end Mischief.
* Nether Swap can easily cancel Wukong's Command by swapping him out of the circle.
Brewmaster
[wiki] rating: 1.6 (winrate: 47% pickrate: 1%)Monkey King
* Cinder Brew and
Drunken Brawler makes it hard for Monkey King to stack Jingu Mastery.
* Cyclone can remove Monkey king for 6 seconds if his allies lack dispels.
* Dispel Magic can dispel Jingu Mastery's bonuses.
Enigma
* Heroes who produce many summons will have a hard time against Storm's Dispel Magic during teamfight: Broodmother,
Enigma,
Nature's Prophet.
Lina
[wiki] rating: 1.6 (winrate: 45% pickrate: 10%)Enigma
* Enigma is fragile, and lacks escapes, being dependent on Blink Dagger for mobility. Ganking Heroes or Heroes with burst damage will likely kill him before he can do anything. Such Heroes include:
Lina,
Lion,
Puck,
Slark,
Nyx Assassin, etc.
Monkey King
* Light Strike Array destroys the tree Monkey King is standing on.
* Lina's Laguna Blade high damage burst can kill Monkey King before he has Jingu Mastery bonuses.
Bane
[wiki] rating: 1.2 (winrate: 51% pickrate: 3%)Enigma
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Monkey King
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Slark
[wiki] rating: 1.2 (winrate: 47% pickrate: 13%)Monkey King
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Enigma
* Enigma is fragile, and lacks escapes, being dependent on Blink Dagger for mobility. Ganking Heroes or Heroes with burst damage will likely kill him before he can do anything. Such Heroes include:
Lina,
Lion,
Puck,
Slark,
Nyx Assassin, etc.
Beastmaster
[wiki] rating: 1.0 (winrate: 56% pickrate: 7%)Monkey King
* The Hawk can easily find Monkey King while he is sitting on a tree.
* Wild Axes can knock out Monkey King from tree.
* Boars drastically reduce Monkey King's attack speed, making it harder for him to gain Jingu Mastery stacks.
Additional:
* Wild Axes can chop down trees, making it difficult for Monkey King to utilize Tree Dance well.
* Call of the Wild Hawk can scout Monkey King when he is perched on top of trees.
Abaddon
[wiki] rating: 1.0 (winrate: 53% pickrate: 4%)Enigma
* Borrowed Time can give Abaddon a second chance after a Black Hole combo.
* Aphotic Shield can be used to save allies from a potential onslaught and dispel most negative debuffs.
* Abaddon can easily heal himself as well as his allies during a team fight.
Pugna
[wiki] rating: 1.0 (winrate: 53% pickrate: 4%)Enigma
* Enigma's abilities have a huge mana cost, meaning that Nether Ward will deal a lot of damage to Enigma.
* Channeling Black Hole will render Enigma immobile, making him easy target for all of Pugna's abilities, especially Nether Blast, and
Life Drain.
Clinkz
[wiki] rating: 1.0 (winrate: 52% pickrate: 5%)Enigma
* Despite Clinkz's fragility, his harassment in the early game can be devastating; as he can kite Enigma and his Eidolons and claim their bounty.
Void Spirit
[wiki] rating: 1.0 (winrate: 51% pickrate: 12%)Monkey King
* Keeping Void Spirit inside Wukong's Command is a very tricky task, especially in the early and mid game. In addition, if Monkey King is in a bad position, a well placed Aether Remnant can easily pull him out of the ring.
* Getting stacks of Jingu Mastery can be difficult when attacking Void Spirit.
Dark Willow
[wiki] rating: 1.0 (winrate: 51% pickrate: 7%)Monkey King
* Shadow Realm makes it hard for Monkey King to land Jingu Mastery stacks. It also allows Dark Willow to escape from Wukong's Command.
* Terrorize can easily end Wukong's Command by forcing him to move out of the circle.
Additional:
* Terrorize forces Monkey King out of Wukong's Command.
Winter Wyvern
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Enigma
* Winter's Curse, when directly targeted on Enigma, can go through
Avatar, stopping Enigma's Black Hole channeling. It can also can turn his team against him, potentially killing him.
* Splinter Blast can be targeted on an eidolon, killing off other eidolons and damaging nearby heroes as well.
Venomancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Monkey King
* Venomancer's magical damage-over-time poisons will constantly put Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
* Venomous Gale and
Poison Nova will hit Monkey King when he is perched on a tree, or disguised with Mischief.
* However, Venomancer is also easily ganked by Monkey King if caught by surprise.
Additional:
* Venomancer's magical damage-over-time poisons putting Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
* Venomous Gale and Posion Nova will hit Monkey King when he is perched on a tree, or disguised by Mischief.
Luna
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Enigma
* Without Black King Bar and if not caught in it, Luna will be able to cancel Enigma's Black Hole from safe distance with her Lucent Beam.
* Moon Glaives combined with
Lunar Blessing can make a short work of Enigma's Eidolons.
* If used in anticipation, Eclipse will often kill Enigma before he even gets a chance to use Black Hole to disable Luna.
* Luna has stronger laning presence than Enigma thanks to her Moon Glaives and low mana cost of her abilities, diminishing Enigma's laning presence by a lot.
Hoodwink
[wiki] rating: 1.0 (winrate: 50% pickrate: 16%)Monkey King
* Monkey King often hides in trees, where he can be easily caught with Bushwhack.
* Acorn Shot can target enemies in the fog, including Monkey King when he is on a tree.
* Sharpshooter provides flying vision along the cast indicator while charging, which can be used to scout the trees for Monkey King.
Disruptor
[wiki] rating: 1.0 (winrate: 49% pickrate: 9%)Monkey King
* Thunder Strike provides vision of Monkey King when he's in the trees. The periodic damage will also keep Monkey King from using Tree Dance if he's on the ground.
* Glimpse pulls Monkey King out of the trees if he attempts to escape using Tree Dance, and can cause Wukong's Command to end prematurely if Monkey King is Glimpsed out of its radius.
* Kinetic Field and
Static Storm can be used to hold Monkey King in place and ensure a kill.
Pangolier
[wiki] rating: 1.0 (winrate: 49% pickrate: 9%)Enigma
* Heroes who have summons, which can be quickly cleared by his powerful area of effect skill: Nature's Prophet,
Enigma,
Lycan
Monkey King
* Rolling Thunder allows Pangolier to quickly clear trees.
Enigma
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Batrider
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Monkey King
* Firefly allows Batrider to gain vision of Monkey King while he is on an tree, as well as destroying any nearby trees, denying Monkey King spots to jump to, or causing him to fall.
* Sticky Napalm's turn rate slow makes it significantly more difficult for Monkey King to jump from tree to tree and gain Jingu Mastery stacks. It also reveals Monkey King while he is on a tree.
* Flamebreak and
Flaming Lasso enable Batrider to remove Monkey King out of Wukong's Command.
Additional:
* Firefly destroys trees and can turn Tree Dance into a free four second stun.
Drow Ranger
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Monkey King
* A well timed Gust will push Monkey King off a tree while also silencing him.
* A well placed Multishot will hit Monkey King in the trees, perhaps making it possible to finish a kill after he jumps into the trees.
* Marksmanship procs ignore the extra armor granted by
Wukong's Command, and with a
Dragon Lance, Drow can usually hit Monkey King without entering the field of clones, even disregarding any
Black King Bar he may have bought.
* A well placed Gust can push Monkey King out of
Wukong's Command, ending it prematurely.
Additional:
* A well timed Gust will push Monkey King off a tree while also silencing him.
* A well placed Multishot will hit Monkey King in the trees, perhaps making it possible to finish a kill after he jumps into the trees.
* Marksmanship procs ignore the extra armor granted by
Wukong's Command, and with a
Dragon Lance, Drow can usually hit Monkey King without entering the field of clones, even disregarding any
Black King Bar he may have bought.
* A well placed Gust can push Monkey King out of
Wukong's Command, ending it prematurely.
Queen of Pain
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Monkey King
* Blink allows Queen of Pain to avoid ganks and keep her distance, preventing Monkey King from building up Jingu Mastery.
* Scream of Pain and
Sonic Wave will hit Monkey King when he is disguised, or on a tree.
* The large AoE and low cooldown also helps Queen of Pain hit the real Monkey King inside of Wukong's Command.
Anti-Mage
[wiki] rating: 1.0 (winrate: 47% pickrate: 14%)Enigma
* Enigma's Midnight Pulse damage can be substantially mitigated by Anti-Mage's high magic resistance thanks to Counterspell.
* In the early game, Anti-Mage's Mana Void can cancel a Black Hole until Enigma gets his Black King Bar.
* Should Anti-Mage survive a Black Hole combo, Enigma will have exhausted most of his skills and items, preventing him from defending himself against any counter initiation or a follow-up from a blink escape.
* Anti-Mage's {Ability ID:Blink|Anti-Mage} will make him a very hard target to use your ultimate on, having to solo ult him later on in the game or leave him out of the black holes.
Spectre
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Monkey King
* Spectral Dagger maintains vision on Monkey King, and allows Spectre to chase Monkey King into the trees.
* Haunt will still spawn an illusion next to Monkey King while under the effects of Mischief, removing the disguise.
* Monkey King attack range is exactly 300. The best range for Dispersion buff.
Enigma
* Haunt can ruin Enigma's initiation with Blink Dagger, no matter where he is on the map.
* Dispersion reflects the damage of Midnight Pulse and Black Hole inflicted back to Enigma.
Monkey King
* Dispersion will not do anything against throughout the game due to his high lifesteal with Jingu Mastery.
* Monkey King often buys Manta Style, which will deny
Desolate benefits in 1v1 situations.
* Haunt will do nothing to stop people trapped within Monkey Kings ultimate.
* In all, Spectre is very easily pressured by Monkey King early into the game and is a very easy gank target to coordinate with your team.
Doom
[wiki] rating: 1.0 (winrate: 46% pickrate: 3%)Enigma
* Doom pierces spell immunity and can prevent Enigma from casting any spells or using items until the duration of the spell depletes, as well as damaging him over time. This can however, be blocked by a Linken's Sphere.
* An Enigma with a Helm of the Dominator can potentially feed his dominated creeps to Doom's Devour, giving Doom the abilities and benefits instead.
Bristleback
[wiki] rating: 1.0 (winrate: 46% pickrate: 9%)Enigma
* Bristleback's tankiness can enable him to chase Enigma out of a teamfight, making it difficult to initiate with a Black Hole.
Magnus
[wiki] rating: 1.0 (winrate: 46% pickrate: 4%)Enigma
* Heroes who rely on illusions and spawns (Chaos Knight,
Beastmaster,
Nature's Prophet,
Enigma etc.).
Monkey King
* Skewer and
Reverse Polarity will often push Monkey King out of Wukong's Command.
Enigma
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King.
Medusa
[wiki] rating: 1.0 (winrate: 45% pickrate: 3%)Enigma
* Medusa's Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* If Medusa activates Stone Gaze at the start of a fight, it can make initiating — and landing an effective Black Hole exceedingly difficult.
* Mystic Snake can be potentially detrimental to Enigma's initiation. Getting hit by the latter high-damage bounces (from standing behind his Eidolons or his teammates) can hinder his mana pool, preventing him from executing a strong initiation.
Additional:
* Mana Shield makes Medusa harder to kill with Enigma's Black Hole and Pulse combo.
* Medusa's Split Shot can kill Demonic Conversion creeps easier and Mystic Snake bounces off from them.
* Stone Gaze makes it hard for Enigma to approach Medusa for a Black Hole.
Enchantress
[wiki] rating: 1.0 (winrate: 40% pickrate: 1%)Monkey King
* Impetus pure damage ignores the extra armor granted from Wukong's Command.
* Enchant can dispel Monkey King's Jingu Mastery bonuses.
* Untouchable makes it hard for Monkey King to land Jingu Mastery stacks.
* Sproink allows Enchantress to escape from Wukong's Command.
Broodmother
[wiki] rating: 0.6 (winrate: 56% pickrate: 2%)Monkey King
* Heroes with blind of some sort can be a bad choice for Monkey King to go on: Broodmother,
Riki,
Keeper of the Light.
Razor
[wiki] rating: 0.6 (winrate: 55% pickrate: 4%)Monkey King
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Additional:
* Static Link can steal the bonus damage from Jingu Mastery and reduce the physical damage from
Boundless Strike. It also reduces
Wukong's Command's damage if it's used after stealing damage via Static Link.
* Static Link will give Razor shared vision on Monkey King if he tries to escape using Tree Dance or
Mischief.
* Plasma Field can prevent Monkey King from using Tree Dance and
Mischief.
* Eye of the Storm will remove the armor buff from Wukong's Command, as well as hitting Monkey King during
Mischief.
Nyx Assassin
[wiki] rating: 0.6 (winrate: 54% pickrate: 14%)Enigma
* Enigma is fragile, and lacks escapes, being dependent on Blink Dagger for mobility. Ganking Heroes or Heroes with burst damage will likely kill him before he can do anything. Such Heroes include:
Lina,
Lion,
Puck,
Slark,
Nyx Assassin, etc.
Additional:
* Enigma's uncontrollable damage from Malefice and
Midnight Pulse make him easy to stun with Spiked Carapace.
* Black Hole can be easily interrupted by Impale or Spiked Carapace.
Bounty Hunter
[wiki] rating: 0.6 (winrate: 54% pickrate: 9%)Monkey King
* Monkey King is also hindered by Track since he relies on trees to hide him from vision.
Additional:
* Track grants vision of Monkey King, even when he's in the trees.
Mirana
[wiki] rating: 0.6 (winrate: 51% pickrate: 16%)Enigma
* Heroes that cannot move in fights such as a Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
Tidehunter
[wiki] rating: 0.6 (winrate: 51% pickrate: 9%)Enigma
* Most summons and illusions can barely hurt Tidehunter at all, after their attacks get reduced by Anchor Smash and blocked by Kraken Shell: Nature's Prophet,
Enigma
* Also Ravage's large area of effect and damage can easily damage all those units at once, or just straight up clear them.
Additional:
* Tide's Anchor Smash will cripple all of enigma's eidolons, and at a higher level tide will one shot the whole group for a boost of gold.
* Kraken Shell negates eidolons' damage and Enigma's auto attacks, making laning impossible.
* Ravage has an insane radius, and considering that you are waiting around for a blink BKB combo, the stun may catch you off guard and put blink on cooldown, limiting crucial team fight time.
Necrophos
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Monkey King
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Lion
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Enigma
* Lion's disables are also really effective against channeling Heroes, like Enigma or
Crystal Maiden.
Phoenix
[wiki] rating: 0.6 (winrate: 50% pickrate: 9%)Monkey King
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Additional:
* Icarus Dive, Sun Ray, and Supernova all destroy trees that Monkey King relies on to use his ability Tree Dance. If you spot him, you can quickly Icarus Dive in his direction and then follow up with Fire Spirits and Supernova. If you manage to cut the tree he is on, he will be stunned for 4 seconds and will be forced to take a lot of damage. However, most Monkey King players tend to build attack speed items to make use of their passive,
Jingu Mastery, so a battle against a farmed Monkey King will depend on who gets the jump on the other first.
Riki
[wiki] rating: 0.6 (winrate: 50% pickrate: 15%)Enigma
* Frail heroes who lacks mobility: Crystal Maiden,
Enigma,
Dark Willow,
Vengeful Spirit.
Additional:
* Riki can potentially catch an Enigma out of position and prevent him from properly blinking and initiating, thanks to Cloak and Dagger used in tandem with Smoke Screen.
Monkey King
* Heroes with blind of some sort can be a bad choice for Monkey King to go on: Broodmother,
Riki,
Keeper of the Light.
Monkey King
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks: Dark Seer,
Riki,
Rubick.
Windranger
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Monkey King
* Other heroes that rely on physical attacks to deal damage and not their abilities: Troll Warlord,
Sniper,
Monkey King,
Sven.
Additional:
* Powershot destroys the tree Monkey King is standing on.
* Monkey King's natural reliance on trees makes him an easy target for Shackleshot.
* Windrun evades Monkey King's attacks, preventing him from building up Jingu Mastery.
Undying
[wiki] rating: 0.6 (winrate: 50% pickrate: 5%)Enigma
* Enigma's left level 25 talent (increasing the Eidolon count from three to eleven) powers up Undying's
Soul Rip.
Tinker
[wiki] rating: 0.6 (winrate: 49% pickrate: 7%)Monkey King
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Invoker
[wiki] rating: 0.6 (winrate: 49% pickrate: 16%)Monkey King
* Heroes with long animations can be frequently interrupted with Cold Snap: Earthshaker,
Monkey King,
Shadow Fiend
Lina
Leshrac
[wiki] rating: 0.6 (winrate: 49% pickrate: 2%)Monkey King
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Centaur Warrunner
[wiki] rating: 0.6 (winrate: 49% pickrate: 4%)Monkey King
* Heroes that can keep Monkey King stunned for a long time can pose a threat: Axe,
Centaur Warrunner.
Grimstroke
[wiki] rating: 0.6 (winrate: 47% pickrate: 12%)Enigma
* Heroes with powerful channeling abilities are easily interrupted by Phantom's Embrace: Bane,
Pudge,
Witch Doctor,
Crystal Maiden,
Enigma.
Pudge
[wiki] rating: 0.6 (winrate: 46% pickrate: 19%)Monkey King
* Meat Hook can easily cancel Wukong's Command by pulling Monkey King out of the circle.
* Meat Hook can grab Monkey King from trees during Tree Dance.
* Rot puts Tree Dance on cooldown.
Enigma
* Heroes who build a Black King Bar (or having any sources of spell immunity) to channel abilities/items are still interrupted by Dismember: Enigma,
Juggernaut,
Pugna,
Elder Titan.
Additional:
* Pudge can Meat Hook Enigma out of his Black Hole channeling and cancel it through Black King Bar when followed up with
Dismember.
* Enigma is prone to ganks in the jungle or in the off-lane without proper vision. Pudge can take advantage of Enigma lack of mobility, assuming Enigma is not blocked by his Eidolons.
* Stacked magic resistance from his passive Flesh Heap ability can mitigate Midnight Pulse's damage.
Monkey King
* Tree Dance has a low cooldown and allows Monkey King to jumps on trees quickly, making him a difficult target to hook.
* Because of his low attack speed and poor agility, Monkey King can inflict a large amount of damage quickly by Jingu Mastery.
* Boundless Strike interrupts Pudge's Dismember from a long range.
Wraith King
[wiki] rating: 0.4 (winrate: 52% pickrate: 18%)Enigma
* Like Abbadon's Borrowed Time, Reincarnation can bring Wraith King back to life, giving him a second chance to counter initiate or escape after a Black Hole combo.
* Enigma's Eidolons adds to Wraith King's Mortal Strike, increasing his Skeleton charges.
Monkey King
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery: Legion Commander,
Lifestealer,
Weaver,
Wraith King
Additional:
* Wraith King has no ability to destroy trees from Tree Dance.
* Monkey King tends to get Diffusal Blade, leaving Wraith King no mana to reincarnate unless Wraith King has his Aghanim's Shard.
* A reincarnated Wraith King is an ideal target for Wukong's Command.
Spirit Breaker
[wiki] rating: 0.4 (winrate: 50% pickrate: 8%)Monkey King
* Charge of Darkness keeps vision of Monkey King, even when he is in the trees.
* Nether Strike locks onto Monkey King and focuses damage on him during Wukong's Command.
Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heros like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Additional:
* Malefice prevents Spirit Breaker from using his spells for the duration.
* Demonic Conversion's eidolons have high magic resistance, receiving little damage from Charge of Darkness.
Slardar
[wiki] rating: 0.4 (winrate: 48% pickrate: 6%)Monkey King
* Corrosive Haze grants vision of Monkey King, even when he is in the trees.
Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heros like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Techies
[wiki] rating: 0.4 (winrate: 48% pickrate: 7%)Monkey King
* Proximity Mines and
Stasis Traps can be placed near trees to detect Monkey King.
* Follow up with Blast Off! to destroy the tree, causing Monkey King to take high damage, fall from the tree, and become stunned.
Additional:
* Techies can turn his tree jumping ability against him, by placing Proximity Mines/Stasis Traps that will detect him near trees, and then destroying the trees around him with Blast Off!, stunning him and dealing high damage, on top of him being silenced when the stun expires.
* Monkey King's mobility is also severely limited around Techies' mines as he will almost always trigger them due to the cooldown time between tree jumps. Monkey King will be forced to take mine damage or escape with Primal Spring.
Enigma
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Mars
[wiki] rating: 0.4 (winrate: 48% pickrate: 15%)Monkey King
* Monkey King's natural reliance on trees makes him an exceptionally prime target for Spear of Mars. Should Monkey King use Mischief to disguise himself, it will still hit him, stunning him in the process.
* God's Rebuke easily pushes Monkey King out of Wukong's Command.
Enigma
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Viper
[wiki] rating: 0.4 (winrate: 47% pickrate: 5%)Monkey King
* Nethertoxin prevents the buildup of Jingu Mastery stacks.
* Viper's poison magical damage-over-time stops Monkey King from using Tree Dance. It also ignores the extra armor bestowed by Wukong's Command.
Additional:
* Nethertoxin prevents the buildup of Jingu Mastery stacks.
* Monkey King's high base movement speed is of little worth against the array of slows Viper possesses.
* All of Viper's magical damage over time stops Monkey King from using Tree Dance. It also ignores the extra armor bestowed by
Wukong's Command.
Enigma
* Viper cannot interrupt heroes with powerful channeling abilities: Bane,
Enigma,
Shadow Shaman,
Warlock
Rubick
[wiki] rating: 0.4 (winrate: 47% pickrate: 17%)Enigma
* Everything Enigma has is something Rubick will like:
* Malefice helps with interrupting channeling spells in case Telekinesis is off cooldown.
* Demonic Conversion helps with pushing or counter-pushing a lane.
* Midnight Pulse is great for blocking off areas or just doing steady damage in teamfights.
* Black Hole is one of the best spells for teamfights, and could easily turn a losing one around.
* Black Hole also requires channeling, making it an easy steal for Rubick because he usually stays back in a teamfight, making it hard to catch him with Black Hole.
* Telekinesis can break Enigma's Black Hole fairly easily.
* Fade Bolt counters early push strategy of Enigma's waves of Eidolons.
* Spell Steal pierces spell immunity, so Enigma can't prevent Rubick from stealing Black Hole by activating
Black King Bar.
Additional:
* Telekinesis has a longer range than the AoE of Black Hole for the purposes of cancelling it.
* All of Enigma's spells are useful to Spell Steal.
* Malefice is useful for interrupting channeling spells or long cast animations.
* Demonic Conversion can be used to push or counter-push a lane.
* Midnight Pulse is useful to block an area or for team fights.
* Black Hole is very easy to steal, as it is a channeled ability. It's also one of the best ultimate abilities for team fights, and it can easily turn the fight around for the enemy team.
Monkey King
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks: Dark Seer,
Riki,
Rubick.
Phantom Assassin
[wiki] rating: 0.4 (winrate: 46% pickrate: 15%)Monkey King
* Blur makes it hard for Monkey King to stack Jingu Mastery.
* Phantom Strike allows Phantom Assassin to blink directly to Monkey King during Wukong's Command, bypassing all his clones.
* Coup de Grace's high damage can kill Monkey King quickly, thus ending Wukong's Command prematurely.
Enigma
* Heroes with disables that ignore spell immunity will render Phantom Assassin quite useless in teamfights throughout the game: Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge.
Chaos Knight
[wiki] rating: -2.0 (winrate: 49% pickrate: 3%)Monkey King
* Wukong's Command and
Boundless Strike combo can easily cause havoc on Chaos Knight by destroying all of his powerful illusions.
* Chaos Knight without Phantasm cannot deal with Jingu Mastery at all.
Enigma
* The area of effect damage from Midnight Pulse and Black Hole help deal with Chaos Knight's illusions.
Additional:
* Black Hole usually catches Chaos Knight with all his illusions.
* Midnight Pulse deals damage based on max health, quickly killing Phantasm illusions.
Omniknight
[wiki] rating: -2.0 (winrate: 51% pickrate: 1%)Enigma
* Heroes under Guardian Angel can be still damaged from the pure damage of Black Hole and Midnight Pulse.
* Heavenly Grace will do nothing against Enigma except amplifying damage of the Midnight Pulse.
Monkey King
* Jingu Mastery will still add stacks even through Guardian Angel.
* Monkey King can join a fight whenever he chooses to, meaning he can simply go directly onto Omniknight.
* During the laning phase, Jingu Mastery with Boundless Strike will kill off Omniknight, while Purification is weak.
* Heavenly Grace is useless against Monkey King's ultimate and Jingu Mastery bonuses.
Shadow Fiend
[wiki] rating: -1.6 (winrate: 46% pickrate: 18%)Monkey King
* Requiem of Souls is easily interrupted by Boundless Strike, due to its long cast time.
* Shadow Fiend's lack of mobility and escape makes him an easy target to ambush with Primal Spring, especially during laning stage.
* Being close means he cannot use all three razes on you before you get your Jingu Mastery stacks.
Enigma
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling: Bane,
Enigma,
Pudge,
Shadow Shaman.
Meepo
[wiki] rating: -1.6 (winrate: 46% pickrate: 1%)Monkey King
* Monkey King can gain Jingu Mastery stacks on Meepo’s clones from
Divided We Stand.
* Tree Dance allows him to sneak up on and gank a lone Meepo clone.
Additional:
* Tree Dance and
Primal Spring allows him to chase a retreating Meepo.
* Boundless Strike gains critical strike bonuses and
Wukong's Command can take down Meepo and his clones very quickly.
Enigma
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Lifestealer
[wiki] rating: -1.6 (winrate: 48% pickrate: 5%)Monkey King
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery: Legion Commander,
Lifestealer,
Weaver,
Wraith King
Enigma
* Lacking any stun and being heavily dependent on his physical attacks and spell immunity, Lifestealer has no way to stop Black Hole, assuming he does not initiate Enigma first with Abyssal Blade.
* Enigma's abilities, with exception of Malefice, can pierce spell immunity and deal pure damage (and percentage-based damage in Midnight Pulse's case), putting Lifestealer in potentially adverse situations.
Legion Commander
[wiki] rating: -1.2 (winrate: 47% pickrate: 12%)Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heros like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Monkey King
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery: Legion Commander,
Lifestealer,
Weaver,
Wraith King
Faceless Void
[wiki] rating: -1.0 (winrate: 41% pickrate: 4%)Monkey King
* Monkey King’s clones from Wukong’s Command and Aghanim’s Scepter are immune to Chronosphere, so it is a very bad idea to Chronosphere Monkey King with his clones around.
Additional:
* Monkey King’s clones from Wukong’s Command and Aghanim’s Scepter are immune to Chronosphere, so it is a very bad idea to Chronosphere Monkey King with his clones around.
Chen
[wiki] rating: -1.0 (winrate: 46% pickrate: 0%)Monkey King
* Monkey King can kill Chen or any of his allies with his physical damage burst from Boundless Strike and
Jingu Mastery before he can use Hand of God.
* None of the neutral creeps have any abilities to destroy trees, which makes Chen susceptible for ganks with Tree Dance and
Primal Spring.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 50% pickrate: 14%)Enigma
* She will be not able to cast her ultimate while under Malefice's debuff.
* Enigma's Black Hole can cancel Freezing Field's channeling regardless of her Glimmer Cape and Black King Bar.
Skywrath Mage
[wiki] rating: -1.0 (winrate: 50% pickrate: 6%)Monkey King
* Skywrath Mage's very low health allows Monkey King to ambush and finish him off quickly.
Naga Siren
[wiki] rating: -1.0 (winrate: 51% pickrate: 2%)Enigma
* Her illusions are easily dealt with area damage effects.
* Naga Siren won't have much option to recover from a bad position unless she built up a few key items in mid-game.
Treant Protector
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Monkey King
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance: Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
Enigma
* Heroes with the capability of removing or destroying trees greatly hinders the effectiveness of Treant Protector's abilities: Batrider,
Nature's Prophet,
Lina,
Enigma,
Mars
Monkey King
* Monkey King is one of the few other heroes who can easily traverse through trees, counteracting Treant Protector's ability to hide in trees.
Juggernaut
[wiki] rating: -1.0 (winrate: 52% pickrate: 18%)Enigma
* Enigma's Eidolons can help soak Juggernaut's Omnislash in the early game, mitigating the damage and wasting it on disposable summons. Should Juggernaut choose to kill your Eidelons with Blade Fury, he leaves himself open to your disables.
* Enigma's Black Hole and Midnight Pulse damage can pierce through Juggernaut's Blade Fury.
Underlord
[wiki] rating: -1.0 (winrate: 53% pickrate: 8%)Monkey King
* Firestorm will do little percentage damage to a small HP hero like Monkey King.
* All aspects of Jingu Mastery benefits ignore Atrophy Aura's base damage reduction.
* Monkey King can get on top of Underlord easily at any stage of the game.
Lycan
[wiki] rating: -1.0 (winrate: 55% pickrate: 4%)Enigma
* Can cast Demonic Conversion on one of Lycan's Wolves, making this a numbers fight.
* Malefice will greatly reduce his ability to engage
* Midnight Pulse can steep an area making it harder for Lycan to engage in.
Templar Assassin
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Enigma
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions: Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time: Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Pugna
Dark Seer
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Monkey King
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks: Dark Seer,
Riki,
Rubick.
Night Stalker
[wiki] rating: -0.6 (winrate: 53% pickrate: 5%)Monkey King
* Heroes with stronger lane presence that can threaten to kill him: Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
Huskar
[wiki] rating: -0.4 (winrate: 51% pickrate: 3%)Monkey King
* Burning Spears can put Monkey King's
Tree Dance on cooldown.
Additional:
* Inner Fire can push Monkey King out of Wukong's Command.
* Burning Spear's damage over time will constantly put Tree Dance on cooldown.
Enigma
* His ultimate will be a double edged sword for him if he ever dares to use it by risking max health based damage of Enigma.
* Enigma can mass ranged summons which he's rather helpless against.
Alchemist
[wiki] rating: -0.4 (winrate: 53% pickrate: 7%)Monkey King
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Monkey King
* Alchemist has very bad armor and does not build armor items for the large majority of his build, so Jingu Mastery and Wukong's Command can be very deadly.
* Desolator,
Sange and Yasha or
Diffusal Blade can all be purchased to increase your damage against Alchemist or just to keep your movement speed high enough to match him while
Chemical Rage is active.
* Monkey King is an agility hero and scales with armor, so Acid Spray loses it's effectiveness later in the game.
Nature's Prophet
[wiki] rating: 0.0 (winrate: 45% pickrate: 7%)Monkey King
* Nature's Prophet's treants can destroy trees while Monkey King is standing on Tree Dance.
Monkey King
* Sprout will not protect Nature's Prophet from Tree Dance.
* Boundless Strike will interrupt attempts at Teleportation, and can reach Nature's Prophet inside the tree line.
Witch Doctor
[wiki] rating: 0.0 (winrate: 46% pickrate: 13%)Monkey King
* Another hero that should not leave a special circle for his ultimate. The only thing to be afraid is Boundless Strike.
Monkey King
* Paralyzing Cask's short stun rarely prevents Monkey King from ambushing Witch Doctor.
* Death Ward's long channel is easily interrupted by Boundless Strike.
Axe
[wiki] rating: 0.0 (winrate: 47% pickrate: 9%)Monkey King
* Heroes that can keep Monkey King stunned for a long time can pose a threat: Axe,
Centaur Warrunner.
Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heros like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Silencer
[wiki] rating: 0.0 (winrate: 48% pickrate: 7%)Enigma
* Silencer can easily ruin Enigma's initiation, as Global Silence cancels Black Hole, even through
Black King Bar and
Linken's Sphere.
Additional:
* Last Word can be cast from a long range to prevent Enigma's potential initiation.
* Global Silence can interrupt Enigma's Black Hole channeling through Black King Bar and Linken's Sphere.
Monkey King
* Silencer's low mobility and lack of any stuns or roots makes him an easy target.
* Silence will not protect Silencer from Jingu Mastery's extra damage and lifesteal.
* Monkey King often buys Black King Bar, which can be used to negate silence debuff effects.
Timbersaw
[wiki] rating: 0.0 (winrate: 48% pickrate: 7%)Monkey King
* Timbersaw can easily cut down the tree that Monkey King is standing on, stunning him for a lengthy period.
* Timbersaw can use Timber Chain to easily escape Wukong's Command and
Primal Spring's slow.
Additional:
* Timbersaw's low cooldown and low mana cost abilities destroys the trees that Monkey King depends on.
* Timber Chain allows Timbersaw to escape Wukong's Command.
Monkey King
* Timersaw cannot take advantage of Reactive Armor against Monkey King's Jingu Mastery.
* Boundless Strike can be used to stop him from connecting his Timber Chain.
* Monkey King has bad health, so the percentage from Whirling Death will be much noticeably lower.
* However, you should be aware that Chakram can cut down a large amount of tree's, so it's not recommended to stand on them in his proximity if he knows you are there.
Phantom Lancer
[wiki] rating: 0.0 (winrate: 50% pickrate: 9%)Monkey King
* Heroes that can destroy trees will deny Monkey King spots to jump on, or cause him to fall: Windranger,
Nature's Prophet,
Phantom Lancer
Monkey King
* Monkey King's
Jingu Mastery is undispellable and puts a big yellow Mark over his head.
* Heroes with undispellable debuffs will help identify the real Phantom Lancer through visual effects or debuff indicators, provided that it was cast on the real Phantom Lancer to begin with:
* Doom's
Doom marks Phantom Lancer with a highly visible effect, and also silences him.
* Bloodseeker's
Rupture shows a clear red trail effect on the real Phantom Lancer.
* Ancient Apparition's
Ice Blast will only debuff Phantom Lancer and not his illusions.
* Grimstroke's
Soulbind is undispellable.
* Shadow Demon's
Demonic Purge is undispellable.
* Monkey King's
Jingu Mastery is undispellable and puts a big yellow Mark over his head.
Weaver
[wiki] rating: 0.0 (winrate: 50% pickrate: 8%)Monkey King
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance: Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
Monkey King
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery: Legion Commander,
Lifestealer,
Weaver,
Wraith King
Puck
[wiki] rating: 0.0 (winrate: 53% pickrate: 18%)Enigma
* Mass summoning heroes: Broodmother,
Nature's Prophet and
Enigma are all able to mass-summon units, which Puck is able to clear with Illusory Orb and Waning Rift instantly, due to their summons having low health.
Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heros like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
Phantom Assassin, Pudge, Huskar, Queen of Pain, Earthshaker
Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Enigma
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Chaotic Offering's spell immunity piercing stun can stop Black Hole's channeling. Due to this ability's large area of effect, it can be cast at a safe distance from the Black Hole.
Fatal Bonds can be used to make Enigma's Eidolons easier to kill, potentially feeding the enemy team.
Chaotic Offering pierces spell immunity and is an area of effect ability, therefore it doesn't matter if Enigma buys
Black King Bar or
Linken's Sphere Warlock will always be able to cancel channeling of
Black Hole.
Black Hole giving Warlock a perfect opportunity to cast
Fatal Bonds and
Upheaval on multiple enemies.
*
* Warlock's Upheaval can interfere with Enigma's initiation and potential follow-ups thanks to its large AoE.
Additional:
*
* Enemies often get clumped up around
Monkey King
*
Chaotic Offering can destroy the tree Monkey King is standing on.
Shadow Word and
Fatal Bonds constantly puts Tree Dance on cooldown.
*