Pugna
[wiki] rating: 2.0 (winrate: 51% pickrate: 4%)Luna
[wiki] rating: 2.0 (winrate: 50% pickrate: 4%)Winter Wyvern
* Cold Embrace is no salvation against Lucent Beam and
Eclipse.
* Moon Glaives will not hit a hero affected by Winter's Curse, making it weak against allies, but strong versus enemies.
* Luna has better night vision provided by Lunar Blessing than Winter Wyvern when affected by Arctic Burn.
Additional:
* Cold Embrace is no salvation against Lucent Beam and
Eclipse.
* Moon Glaives will not hit a hero affected by Winter's Curse, making it weak against allies, but strong versus enemies.
* Luna has better night vision provided by Lunar Blessing than Winter Wyvern when affected by Arctic Burn.
Enigma
* Without Black King Bar and if not caught in it, Luna will be able to cancel Enigma's Black Hole from safe distance with her Lucent Beam.
* Moon Glaives combined with
Lunar Blessing can make a short work of Enigma's Eidolons.
* If used in anticipation, Eclipse will often kill Enigma before he even gets a chance to use Black Hole to disable Luna.
* Luna has stronger laning presence than Enigma thanks to her Moon Glaives and low mana cost of her abilities, diminishing Enigma's laning presence by a lot.
Zeus
[wiki] rating: 2.0 (winrate: 48% pickrate: 8%)Enigma
* Zeus can break Blink Dagger with his long range abilities and global range ultimate,
Thundergod's Wrath.
* Lightning Bolt has a long range and a mini-stun, providing a way for him to cancel Black Hole from safe distances, assuming Enigma doesn't have his
Black King Bar.
* Zeus' Aghanim's Scepter upgraded ability
Nimbus has a global range and mini-stun, making it an even more effective way to cancel Black Hole before Enigma initiates with
Black King Bar.
* Zeus is typically able to position himself at a safe distance from the fight, making him a difficult target to capture in a Black Hole.
Winter Wyvern
* Any ally that Winter Wyvern tries to save with Cold Embrace can still be damaged by all of Zeus's spells.
* If Winter Wyvern tries to juke vision by flying up a cliff or in the trees, Zeus can gain vision there with Lightning Bolt or Thundergod's Wrath.
* If Zeus is forced to attack an ally by Winter's Curse, his unimpressive attack damage and attack speed means they won't be hurt much by him. Zeus will also stay near the back of fights away from his allies, making a deadly Curse less likely.
Rubick
[wiki] rating: 2.0 (winrate: 47% pickrate: 17%)Winter Wyvern
* All of Winter Wyvern's spells are generally good for Rubick to steal:
* Arctic Burn provides bonus attack range, night vision and burn.
* Splinter Blast makes farming and pushing efficient while also slowing down the enemies.
* Cold Embrace can heal an ally and protect them against physical attacks.
* Winter's Curse can be stolen by Rubick and use it against herself or her own team.
Enigma
* Everything Enigma has is something Rubick will like:
* Malefice helps with interrupting channeling spells in case Telekinesis is off cooldown.
* Demonic Conversion helps with pushing or counter-pushing a lane.
* Midnight Pulse is great for blocking off areas or just doing steady damage in teamfights.
* Black Hole is one of the best spells for teamfights, and could easily turn a losing one around.
* Black Hole also requires channeling, making it an easy steal for Rubick because he usually stays back in a teamfight, making it hard to catch him with Black Hole.
* Telekinesis can break Enigma's Black Hole fairly easily.
* Fade Bolt counters early push strategy of Enigma's waves of Eidolons.
* Spell Steal pierces spell immunity, so Enigma can't prevent Rubick from stealing Black Hole by activating
Black King Bar.
Additional:
* Telekinesis has a longer range than the AoE of Black Hole for the purposes of cancelling it.
* All of Enigma's spells are useful to Spell Steal.
* Malefice is useful for interrupting channeling spells or long cast animations.
* Demonic Conversion can be used to push or counter-push a lane.
* Midnight Pulse is useful to block an area or for team fights.
* Black Hole is very easy to steal, as it is a channeled ability. It's also one of the best ultimate abilities for team fights, and it can easily turn the fight around for the enemy team.
Undying
[wiki] rating: 1.6 (winrate: 49% pickrate: 5%)Enigma
* Enigma's left level 25 talent (increasing the Eidolon count from three to eleven) powers up Undying's
Soul Rip.
Winter Wyvern
* Winter Wyvern cannot handle the Zombies created by Undying's Tombstone very well. In most situations, Zombies will have more movement speed than her.
* Undying can gain one or two easy Decay stacks on an ally in Cold Embrace. The ally will still take the damage as well.
Additional:
* Winter Wyvern cannot handle the Zombies created by Tombstone very well. In most situations, Zombies will have more movement speed than her.
* Undying can gain one or two easy Decay stacks on an ally in Cold Embrace. The ally will still take the damage as well, since it is magical.
Slark
[wiki] rating: 1.6 (winrate: 47% pickrate: 13%)Winter Wyvern
* Arctic Burn and Splinter Blast debuffs are dispellable with Dark Pact. Arctic Burn is also no escape against
Pounce.
* Cold Embrace just gives Slark free Essence Shift stacks. He also relies mostly on magic damage early in the game.
Enigma
* Enigma is fragile, and lacks escapes, being dependent on Blink Dagger for mobility. Ganking Heroes or Heroes with burst damage will likely kill him before he can do anything. Such Heroes include:
Lina,
Lion,
Puck,
Slark,
Nyx Assassin, etc.
Bane
[wiki] rating: 1.2 (winrate: 51% pickrate: 3%)Enigma
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Winter Wyvern
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Lina
[wiki] rating: 1.2 (winrate: 45% pickrate: 10%)Winter Wyvern
* Heavy nukers will do well against Cold Embrace (Lina,
Zeus etc).
Enigma
* Enigma is fragile, and lacks escapes, being dependent on Blink Dagger for mobility. Ganking Heroes or Heroes with burst damage will likely kill him before he can do anything. Such Heroes include:
Lina,
Lion,
Puck,
Slark,
Nyx Assassin, etc.
Ancient Apparition
[wiki] rating: 1.0 (winrate: 52% pickrate: 10%)Winter Wyvern
* Cold Embrace makes its target immovable, allowing Ancient Apparition to easily land Ice Blast, or a Cold Feet stun
* Ice Blast also negates healing from Cold Embrace
Additional:
* Ice Blast disables the healing component of Cold Embrace, making it essentially a 4 second stun on an ally and a perfect setup for Ice Blast.
* If Cold Feet is cast on an enemy hero affected by Cold Embrace, it will almost guarantee the enemy comes out stunned.
Abaddon
[wiki] rating: 1.0 (winrate: 52% pickrate: 4%)Enigma
* Borrowed Time can give Abaddon a second chance after a Black Hole combo.
* Aphotic Shield can be used to save allies from a potential onslaught and dispel most negative debuffs.
* Abaddon can easily heal himself as well as his allies during a team fight.
Warlock
[wiki] rating: 1.0 (winrate: 52% pickrate: 5%)Enigma
* Chaotic Offering's spell immunity piercing stun can stop Black Hole's channeling. Due to this ability's large area of effect, it can be cast at a safe distance from the Black Hole.
* Fatal Bonds can be used to make Enigma's Eidolons easier to kill, potentially feeding the enemy team.
* Warlock's Upheaval can interfere with Enigma's initiation and potential follow-ups thanks to its large AoE.
Additional:
* Chaotic Offering pierces spell immunity and is an area of effect ability, therefore it doesn't matter if Enigma buys
Black King Bar or
Linken's Sphere Warlock will always be able to cancel channeling of
Black Hole.
* Enemies often get clumped up around Black Hole giving Warlock a perfect opportunity to cast
Fatal Bonds and
Upheaval on multiple enemies.
Bloodseeker
[wiki] rating: 1.0 (winrate: 52% pickrate: 5%)Enigma
* Blood Rite can flush Enigma out of position and potentially force him to activate his spell immunity prematurely, before pulling off a Black Hole combo.
* Bloodseeker can find an Enigma out of position and Rupture him, making it difficult to initiate properly in a team fight, as it pierces through
Black King Bar
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 52% pickrate: 17%)Winter Wyvern
* Outworld Devourer's pure damage from Arcane Orb can go through Cold Embrace.
* Outworld Devourer can negate the healing from Cold Embrace using Astral Imprisonment, and steal mana while doing so.
* Outworld Devourer's damage during Winter's Curse is reduced due to Arcane Orb being unable to target allies.
Additional:
* Winter Wyvern must never put her allies in Cold Embrace against Outworld Destroyer as Arcane Orb will continue to steal Intelligence and deal damage to the defenseless hero.
* Arcane Orb does not hit his allies when he is taunted by Winter's Curse, making it weak against allies, but strong versus enemies.
* Astral Imprisonment can protect a target inflicted with Winter's Curse.
Clockwerk
[wiki] rating: 1.0 (winrate: 51% pickrate: 7%)Enigma
* Black Hole requires channelling, making it easy to be interrupted with Hookshot.
* Enigma lacks mobility without a Blink Dagger and also is squishy, making him fall easily when ganked by Clockwerk.
Additional:
* Hookshot's stun pierces through spell immunity and Enigma's channeling can be easily cancelled from a safe distance, assuming none of his allies are in the way.
* Enigma lacks mobility without Blink Dagger or Force Staff. Clockwerk can stay atop Enigma using Battery Assault and isolate him with
Power Cogs, and potentially track him down with
Rocket Flare.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 6%)Winter Wyvern
* Cold Embrace is a perfect setup for Mystic Flare.
* Winter Wyvern is a spellcaster, and the 6 second silence from Ancient Seal can prevent her from contributing much.
* Because Skywrath Mage tends to stay back in fights, Winter Wyvern will have to get close to a teamfight to cast Winter's Curse on him. However, if she chooses to cast it on one of his allies, his low attack speed and damage means that he won't do much.
Additional:
* Cold Embrace is the perfect setup for Mystic Flare, and his 6-second silence is good against Winter Wyvern in general.
Earthshaker
[wiki] rating: 1.0 (winrate: 50% pickrate: 15%)Enigma
* Fissure does a great job at interrupting Black Hole immediately, especially with
Blink Dagger and
Aether Lens.
* Echo Slam's damage potential increases due to the eidolons created by Demonic Conversion.
Tinker
[wiki] rating: 1.0 (winrate: 49% pickrate: 7%)Winter Wyvern
* All of his damage is magical and pure, which makes Cold Embrace a good setup for his nukes.
* Winter's Curse is very hard to cast on Tinker because he usually stays in the back-lines in team-fights. In turn, Tinker has mediocre attack damage and will contribute very little when he is cursed to attack an ally. He can also save his ally under Winter's Curse effect with Ethereal Blade.
Earth Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 9%)Enigma
* Black Hole is a channeling ability and Earth Spirit has at least two possibilities which can interrupt these kind of spells. Enigma is exposed and cannot move while using Black Hole, thus making it easy for Earth Spirit to stop the feared ability with the huge range of Rolling Boulder and forcing Enigma to quickly rush a
Black King Bar to prevent this.
* Enigma is level dependant, squishy and relativly defenseless in the early game and therefore vulnerable to aggressive roam maneuvers in this stage of the game. Earth Spirit excels at ganking, shutting down a jungling or otherwise solo farming Enigma.
Storm Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 11%)Enigma
* Using Ball Lightning with proper timing, Storm Spirit can protect himself from Malefice's instances, disjoint Demonic Conversion's attack projectiles, get out of Midnight Pulse's radius or even dodge a Black Hole.
* An isolated Enigma in the early game can be easily killed by Storm Spirit thanks his higher mobility and dueling potential. However, Storm Spirit can be killed when caught by Enigma's full combo, especially if Enigma has Black King Bar.
* Storm can kill all of Enigma's Eidolons relatively quickly without much risk, slowing down Enigma's farming speed, preventing him from split pushing, and giving Storm its considerable bounty, especially if Enigma chooses the Level 25 Talent that gives him more Eidelons.
Invoker
[wiki] rating: 1.0 (winrate: 49% pickrate: 16%)Winter Wyvern
* Cold Embrace is the perfect setup for all his nukes - Chaos Meteor,
EMP and especially global
Sun Strike.
Tusk
[wiki] rating: 1.0 (winrate: 49% pickrate: 7%)Enigma
* Walrus PUNCH! can interrupt Black Hole and it can pierce spell immunity.
* In pretty much any phase of the game, Tusk's abilities can easily cancel Black Hole and disrupt Enigma's positioning.
Timbersaw
[wiki] rating: 1.0 (winrate: 49% pickrate: 7%)Winter Wyvern
* Timbersaw relies on dealing massive amounts of pure damage, making Cold Embrace a good setup for his nukes.
* If he has Reactive Armor stacks, Timbersaw can tank the damage from his allies if he is targeted by Winter's Curse. If he's not the target, Timbersaw's abysmal attack damage will contribute next to nothing when he is cursed to attack an ally.
Sniper
[wiki] rating: 1.0 (winrate: 48% pickrate: 6%)Enigma
* Sniper has a very long range, so it is rare that Enigma can catch him in a Black Hole.
* Assassinate can easily cancel Black Hole if he is not caught, especially with the level 20 talent.
* Enigma's Eidolons from Demonic Conversion are useless to push against a Sniper as he will easily kill them, especially with
Maelstrom/
Mjollnir.
Additional:
* Take Aim extends Sniper's attack range, allowing him to position himself safely behind his team, making it difficult to catch him in Enigma's relatively small Black Hole AoE. When left unattended, he can quickly kill a channeling Enigma (often from the high ground) to rout an otherwise strong initiation, assuming Enigma does not have Aeon Disk.
Anti-Mage
[wiki] rating: 1.0 (winrate: 48% pickrate: 13%)Enigma
* Enigma's Midnight Pulse damage can be substantially mitigated by Anti-Mage's high magic resistance thanks to Counterspell.
* In the early game, Anti-Mage's Mana Void can cancel a Black Hole until Enigma gets his Black King Bar.
* Should Anti-Mage survive a Black Hole combo, Enigma will have exhausted most of his skills and items, preventing him from defending himself against any counter initiation or a follow-up from a blink escape.
* Anti-Mage's {Ability ID:Blink|Anti-Mage} will make him a very hard target to use your ultimate on, having to solo ult him later on in the game or leave him out of the black holes.
Silencer
[wiki] rating: 1.0 (winrate: 47% pickrate: 6%)Enigma
* Silencer can easily ruin Enigma's initiation, as Global Silence cancels Black Hole, even through
Black King Bar and
Linken's Sphere.
Additional:
* Last Word can be cast from a long range to prevent Enigma's potential initiation.
* Global Silence can interrupt Enigma's Black Hole channeling through Black King Bar and Linken's Sphere.
Bristleback
[wiki] rating: 1.0 (winrate: 47% pickrate: 8%)Enigma
* Bristleback's tankiness can enable him to chase Enigma out of a teamfight, making it difficult to initiate with a Black Hole.
Keeper of the Light
[wiki] rating: 1.0 (winrate: 45% pickrate: 5%)Enigma
* Ezalor's Chakra Magic will drain Enigma's mana pool rather quickly and won't let him chase or initiate with Black Hole properly.
* Will-O-Wisp will disable any close caster like Enigma, forcing him have to keep his Eidolons at maximum count and keep a safe distance.
* Illuminate can wipe the pushing Eidolons in a lane with ease, diminishing Enigma's laning presence by a lot.
Medusa
[wiki] rating: 1.0 (winrate: 45% pickrate: 3%)Enigma
* Medusa's Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* If Medusa activates Stone Gaze at the start of a fight, it can make initiating — and landing an effective Black Hole exceedingly difficult.
* Mystic Snake can be potentially detrimental to Enigma's initiation. Getting hit by the latter high-damage bounces (from standing behind his Eidolons or his teammates) can hinder his mana pool, preventing him from executing a strong initiation.
Additional:
* Mana Shield makes Medusa harder to kill with Enigma's Black Hole and Pulse combo.
* Medusa's Split Shot can kill Demonic Conversion creeps easier and Mystic Snake bounces off from them.
* Stone Gaze makes it hard for Enigma to approach Medusa for a Black Hole.
Nyx Assassin
[wiki] rating: 0.6 (winrate: 53% pickrate: 12%)Enigma
* Enigma is fragile, and lacks escapes, being dependent on Blink Dagger for mobility. Ganking Heroes or Heroes with burst damage will likely kill him before he can do anything. Such Heroes include:
Lina,
Lion,
Puck,
Slark,
Nyx Assassin, etc.
Additional:
* Enigma's uncontrollable damage from Malefice and
Midnight Pulse make him easy to stun with Spiked Carapace.
* Black Hole can be easily interrupted by Impale or Spiked Carapace.
Visage
[wiki] rating: 0.6 (winrate: 53% pickrate: 1%)Enigma
* Stone Form can easily interrupt heroes with long channeling spells, like Crystal Maiden,
Bane,
Witch Doctor, or
Enigma.
Mirana
[wiki] rating: 0.6 (winrate: 51% pickrate: 16%)Enigma
* Heroes that cannot move in fights such as a Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
Tidehunter
[wiki] rating: 0.6 (winrate: 51% pickrate: 9%)Enigma
* Most summons and illusions can barely hurt Tidehunter at all, after their attacks get reduced by Anchor Smash and blocked by Kraken Shell: Nature's Prophet,
Enigma
* Also Ravage's large area of effect and damage can easily damage all those units at once, or just straight up clear them.
Additional:
* Tide's Anchor Smash will cripple all of enigma's eidolons, and at a higher level tide will one shot the whole group for a boost of gold.
* Kraken Shell negates eidolons' damage and Enigma's auto attacks, making laning impossible.
* Ravage has an insane radius, and considering that you are waiting around for a blink BKB combo, the stun may catch you off guard and put blink on cooldown, limiting crucial team fight time.
Lion
[wiki] rating: 0.6 (winrate: 50% pickrate: 17%)Enigma
* Lion's disables are also really effective against channeling Heroes, like Enigma or
Crystal Maiden.
Riki
[wiki] rating: 0.6 (winrate: 49% pickrate: 13%)Enigma
* Frail heroes who lacks mobility: Crystal Maiden,
Enigma,
Dark Willow,
Vengeful Spirit.
Additional:
* Riki can potentially catch an Enigma out of position and prevent him from properly blinking and initiating, thanks to Cloak and Dagger used in tandem with Smoke Screen.
Vengeful Spirit
[wiki] rating: 0.6 (winrate: 47% pickrate: 4%)Enigma
* Heroes with strong channeling spells like Crystal Maiden's
Freezing Field,
Bane's
Fiend's Grip, and
Enigma's
Black Hole can easily be interrupted from a long range by Nether Swap, assuming they don't have a
Linken's Sphere.
Additional:
* Vengeful Spirit can interrupt Black Hole's channeling through Black King Bar by using Nether Swap from a safe distance.
* Vengeful Spirit's Level 25 Talent can make her Magic Missile pierce spell immunity, giving her another option to use in conjunction with
Nether Swap to cancel Enigma's Black Hole channeling through Black King Bar.
Grimstroke
[wiki] rating: 0.6 (winrate: 47% pickrate: 12%)Enigma
* Heroes with powerful channeling abilities are easily interrupted by Phantom's Embrace: Bane,
Pudge,
Witch Doctor,
Crystal Maiden,
Enigma.
Pudge
[wiki] rating: 0.6 (winrate: 47% pickrate: 19%)Enigma
* Heroes who build a Black King Bar (or having any sources of spell immunity) to channel abilities/items are still interrupted by Dismember: Enigma,
Juggernaut,
Pugna,
Elder Titan.
Additional:
* Pudge can Meat Hook Enigma out of his Black Hole channeling and cancel it through Black King Bar when followed up with
Dismember.
* Enigma is prone to ganks in the jungle or in the off-lane without proper vision. Pudge can take advantage of Enigma lack of mobility, assuming Enigma is not blocked by his Eidolons.
* Stacked magic resistance from his passive Flesh Heap ability can mitigate Midnight Pulse's damage.
Brewmaster
[wiki] rating: 0.6 (winrate: 46% pickrate: 1%)Enigma
* Heroes who produce many summons will have a hard time against Storm's Dispel Magic during teamfight: Broodmother,
Enigma,
Nature's Prophet.
Wraith King
[wiki] rating: 0.4 (winrate: 52% pickrate: 18%)Enigma
* Like Abbadon's Borrowed Time, Reincarnation can bring Wraith King back to life, giving him a second chance to counter initiate or escape after a Black Hole combo.
* Enigma's Eidolons adds to Wraith King's Mortal Strike, increasing his Skeleton charges.
Winter Wyvern
* Many physical-only single-target heroes like Lifestealer,
Sven,
Wraith King,
Phantom Assassin etc.
Doom
[wiki] rating: 0.4 (winrate: 46% pickrate: 2%)Enigma
* Doom pierces spell immunity and can prevent Enigma from casting any spells or using items until the duration of the spell depletes, as well as damaging him over time. This can however, be blocked by a Linken's Sphere.
* An Enigma with a Helm of the Dominator can potentially feed his dominated creeps to Doom's Devour, giving Doom the abilities and benefits instead.
Winter Wyvern
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Chaos Knight
[wiki] rating: -2.0 (winrate: 50% pickrate: 3%)Enigma
* The area of effect damage from Midnight Pulse and Black Hole help deal with Chaos Knight's illusions.
Additional:
* Black Hole usually catches Chaos Knight with all his illusions.
* Midnight Pulse deals damage based on max health, quickly killing Phantasm illusions.
Winter Wyvern
* Cold Embrace protects targets of Reality Rift.
* Winter's Curse turns Phantasm illusions against Chaos Knight or a teammate.
* Splinter Blast deals decent area damage to Phantasm illusions.
* Arctic Burn's percentage-based damage quickly wears down Chaos Knight's health.
Additional:
* Winter Wyvern can make Chaos Knight's illusions attack the real one, provided the player knows who it is.
* Alternatively, Winter's Curse can make Chaos Knight and all his illusions attack one of his allies.
* Cold Embrace protects ally who is focused by Chaos Knight.
* Splinter Blast deals decent area damage to Chaos Knight's illusions.
Lycan
[wiki] rating: -2.0 (winrate: 55% pickrate: 4%)Enigma
* Can cast Demonic Conversion on one of Lycan's Wolves, making this a numbers fight.
* Malefice will greatly reduce his ability to engage
* Midnight Pulse can steep an area making it harder for Lycan to engage in.
Winter Wyvern
* Arctic Burn allows Winter Wyvern to escape Lycan, even when he uses his ultimate.
* Splinter Blast is very effective in dealing with Lycan's summons.
* Cold Embrace saves allies from Lycan's raw physical damage and can buy allies enough time to turn the tide of battle.
* Winter's Curse stops lycan in his tracks and is very effective because of Lycan's summons.
Additional:
* All of Lycan's damage is physical which is totally negated by Cold Embrace.
* Lycan often moves around with large amount of creeps, wolves created by Summon Wolves, neutral creep dominated by
Helm of the Dominator and summons created by
Necronomicon which can be easily cleared by Splinter Blast or used as a great source of damage by Winter's Curse. If you catch Lycan with creeps nearby and affected by
Shapeshift using Winter's Curse on him will most certainly end up with his death.
Meepo
[wiki] rating: -1.6 (winrate: 46% pickrate: 1%)Enigma
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Winter Wyvern
* Winter's Curse in late game is pretty much the end for Meepo or any of his nearby allies. Natural counter for Winter's Curse like
Linken's Sphere or
Lotus Orb is meaningless to her if she can land it on one of your clones.
Additional:
* Meepo's clones usually gets grouped in teamfight making any of them ideal target for Winter's Curse, forcing Meepo to literally kill himself. Also unlike another hero he cannot protect himself with Linken's Sphere.
Legion Commander
[wiki] rating: -1.6 (winrate: 47% pickrate: 12%)Winter Wyvern
* Cold Embrace saves allies from dying in Duels.
* Winter's Curse turns Legion Commander's high damage against her allies, giving the enemy team little time to react.
* However, Winter Wyvern lanes very poorly against Legion Commander due to Press the Attack removing all the debuffs she can give. Winter Wyvern also has little chances of surviving if she gets Dueled herself.
Additional:
* Cold Embrace is very effective against Duel.
* Also, casting Winter's Curse at Legion Commander while an ally is in a
Duel will stun her for most of the duration, possibly preventing lethal damage dealt to your ally. It can also turn her high-damage against her teammate.
Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heros like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Lifestealer
[wiki] rating: -1.6 (winrate: 49% pickrate: 5%)Enigma
* Lacking any stun and being heavily dependent on his physical attacks and spell immunity, Lifestealer has no way to stop Black Hole, assuming he does not initiate Enigma first with Abyssal Blade.
* Enigma's abilities, with exception of Malefice, can pierce spell immunity and deal pure damage (and percentage-based damage in Midnight Pulse's case), putting Lifestealer in potentially adverse situations.
Winter Wyvern
* Many physical-only single-target heroes like Lifestealer,
Sven,
Wraith King,
Phantom Assassin etc.
Juggernaut
[wiki] rating: -1.6 (winrate: 52% pickrate: 18%)Enigma
* Enigma's Eidolons can help soak Juggernaut's Omnislash in the early game, mitigating the damage and wasting it on disposable summons. Should Juggernaut choose to kill your Eidelons with Blade Fury, he leaves himself open to your disables.
* Enigma's Black Hole and Midnight Pulse damage can pierce through Juggernaut's Blade Fury.
Winter Wyvern
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Phantom Assassin
[wiki] rating: -1.2 (winrate: 46% pickrate: 15%)Winter Wyvern
* Many physical-only single-target heroes like Lifestealer,
Sven,
Wraith King,
Phantom Assassin etc.
Enigma
* Heroes with disables that ignore spell immunity will render Phantom Assassin quite useless in teamfights throughout the game: Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge.
Axe
[wiki] rating: -1.2 (winrate: 47% pickrate: 9%)Winter Wyvern
* Heroes who can slow and kite Axe will severely inhibit his presence in fights: Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heros like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Sven
[wiki] rating: -1.0 (winrate: 44% pickrate: 1%)Winter Wyvern
* Cold Embrace saves any ally Sven initiates on and wastes the duration of God's Strength in team fights.
* Winter's Curse can be devastating to Sven's team, as his massive damage can take out a teammate before there is much time to react.
Lone Druid
[wiki] rating: -1.0 (winrate: 47% pickrate: 1%)Winter Wyvern
* Cold Embrace can protect allies from Lone Druid and the Spirit bear, who mainly deal physical damage
* Winter's Curse can turn Lone Druid and the Spirit Bear against his teammates.
Io
[wiki] rating: -1.0 (winrate: 48% pickrate: 4%)Winter Wyvern
* Cold Embrace can render the extra attack speed from Overcharge meaningless.
* Splinter Blast and
Winter's Curse are very affective against Io, as it has to stay close to its tethered hero.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 50% pickrate: 14%)Enigma
* She will be not able to cast her ultimate while under Malefice's debuff.
* Enigma's Black Hole can cancel Freezing Field's channeling regardless of her Glimmer Cape and Black King Bar.
Huskar
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Enigma
* His ultimate will be a double edged sword for him if he ever dares to use it by risking max health based damage of Enigma.
* Enigma can mass ranged summons which he's rather helpless against.
Monkey King
[wiki] rating: -1.0 (winrate: 51% pickrate: 17%)Enigma
* Malefice keeps Tree Dance on cooldown, and can interrupt Wukong's Command's long cast time.
* Midnight Pulse destroys a large amount of trees.
Additional:
* Malefice will cause Monkey King to struggle without Black King Bar, as its periodic damage and stun disables/interrupts abilities, such as Tree Dance and
Wukong's Command.
* Midnight Pulse also destroys trees in a wide radius, stunning Monkey King if he happened to be on a tree caught within that AoE.
Troll Warlord
[wiki] rating: -1.0 (winrate: 52% pickrate: 9%)Winter Wyvern
* Cold Embrace can protect Troll Warlord's target, especially during Battle Trance.
* Winter's Curse can turn Troll Warlord's high physical damage and attack speed against his allies.
Additional:
* Cold Embrace will protect your ally from being damaged if he gets focused by Troll.
* His high attack speed and bash will help to kill his cursed ally faster.
Underlord
[wiki] rating: -1.0 (winrate: 53% pickrate: 8%)Winter Wyvern
* Winter's Curse and
Splinter Blast can devastate Underlord's team when they're grouped up for Dark Rift.
Beastmaster
[wiki] rating: -1.0 (winrate: 55% pickrate: 7%)Winter Wyvern
* Cold Embrace mitigates Primal Roar's single-target initiation on allies.
* Winter's Curse can turn Beastmaster's summons and Inner Beast against his teammate.
Additional:
* Beastmaster's summons and Inner Beast are very useful to attack his cursed teammate.
* Cold Embrace effectively mitigates Primal Roar's single-target initiation on allies.
Faceless Void
[wiki] rating: -0.6 (winrate: 41% pickrate: 3%)Winter Wyvern
* Any hero that can nullify effects of Chronosphere: (Omniknight,
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
Nature's Prophet
[wiki] rating: -0.6 (winrate: 46% pickrate: 7%)Winter Wyvern
* Broodmother,
Nature's Prophet,
Phantom Lancer by their nature offer very good target for Splinter Blast and Winter's Curse.
Shadow Fiend
[wiki] rating: -0.6 (winrate: 46% pickrate: 18%)Enigma
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling: Bane,
Enigma,
Pudge,
Shadow Shaman.
Morphling
[wiki] rating: -0.6 (winrate: 47% pickrate: 13%)Winter Wyvern
* Winter Wyvern's
Winter's Curse turns Morphling's high attack damage and attack speed against his targeted teammate.
Viper
[wiki] rating: -0.6 (winrate: 48% pickrate: 5%)Enigma
* Viper cannot interrupt heroes with powerful channeling abilities: Bane,
Enigma,
Shadow Shaman,
Warlock
Mars
[wiki] rating: -0.6 (winrate: 48% pickrate: 15%)Enigma
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Techies
[wiki] rating: -0.6 (winrate: 48% pickrate: 7%)Enigma
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Slardar
[wiki] rating: -0.6 (winrate: 48% pickrate: 6%)Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heros like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Terrorblade
[wiki] rating: -0.6 (winrate: 48% pickrate: 4%)Winter Wyvern
* Terrorblade and his illusions deal huge damage, which might used against him and his team with Winter's Curse.
Centaur Warrunner
[wiki] rating: -0.6 (winrate: 49% pickrate: 4%)Winter Wyvern
* Winter Wyvern's
Arctic Burn can also be a useful tool against Centaur, who generally has very high health.
Winter's Curse on Centaur can cause Retaliate to damage allies who are forced to attack him.
Pangolier
[wiki] rating: -0.6 (winrate: 50% pickrate: 10%)Enigma
* Heroes who have summons, which can be quickly cleared by his powerful area of effect skill: Nature's Prophet,
Enigma,
Lycan
Enigma
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Winter Wyvern
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Phantom Lancer
[wiki] rating: -0.6 (winrate: 50% pickrate: 9%)Winter Wyvern
* Broodmother,
Nature's Prophet,
Phantom Lancer by their nature offer very good target for Splinter Blast and Winter's Curse.
Ogre Magi
[wiki] rating: -0.6 (winrate: 50% pickrate: 15%)Winter Wyvern
* Winter Wyvern's
Winter's Curse works very well against the increased attack speed from Bloodlust.
Spirit Breaker
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heros like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Additional:
* Malefice prevents Spirit Breaker from using his spells for the duration.
* Demonic Conversion's eidolons have high magic resistance, receiving little damage from Charge of Darkness.
Templar Assassin
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Enigma
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions: Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time: Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Pugna
Treant Protector
[wiki] rating: -0.6 (winrate: 52% pickrate: 5%)Enigma
* Heroes with the capability of removing or destroying trees greatly hinders the effectiveness of Treant Protector's abilities: Batrider,
Nature's Prophet,
Lina,
Enigma,
Mars
Broodmother
[wiki] rating: -0.6 (winrate: 56% pickrate: 2%)Winter Wyvern
* Broodmother,
Nature's Prophet,
Phantom Lancer by their nature offer very good target for Splinter Blast and Winter's Curse.
Magnus
[wiki] rating: 0.0 (winrate: 45% pickrate: 4%)Enigma
* Heroes who rely on illusions and spawns (Chaos Knight,
Beastmaster,
Nature's Prophet,
Enigma etc.).
Enigma
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King.
Spectre
[wiki] rating: 0.0 (winrate: 46% pickrate: 3%)Enigma
* Haunt can ruin Enigma's initiation with Blink Dagger, no matter where he is on the map.
* Dispersion reflects the damage of Midnight Pulse and Black Hole inflicted back to Enigma.
Winter Wyvern
* Arctic Burn makes it nearly impossible for Spectre to juke into the trees.
* Cold Embrace negates all of Spectre's physical damage. Furthermore, Cold Embrace will generally outheal Desolate.
* Winter's Curse can taunt illusions, not only wasting the entire duration of Haunt but also turning its illusions against Spectre's own team.
Omniknight
[wiki] rating: 0.0 (winrate: 50% pickrate: 1%)Winter Wyvern
* Guardian Angel completely counters Winter's Curse if he is able to cast it.
Additional:
* Guardian Angel completely counters Winter's Curse, allowing his team to survive Winter Wyvern's initiation.
* Purification and
Heavenly Grace are very useful against Arctic Burn and Splinter Blast as well.
Enigma
* Heroes under Guardian Angel can be still damaged from the pure damage of Black Hole and Midnight Pulse.
* Heavenly Grace will do nothing against Enigma except amplifying damage of the Midnight Pulse.
Naga Siren
[wiki] rating: 0.0 (winrate: 51% pickrate: 2%)Winter Wyvern
* Song of the Siren can be used to nullify the effects of Winter's Curse, and when upgraded with Aghanim's Scepter it also outmatches the heal of Cold Embrace.
* If Winter Wyvern is reckless enough to put an ally in Cold Embrace, Naga Siren will be able to use her Ensnare to extend the disable on the hero affected by Cold Embrace.
Enigma
* Her illusions are easily dealt with area damage effects.
* Naga Siren won't have much option to recover from a bad position unless she built up a few key items in mid-game.
Puck
[wiki] rating: 0.0 (winrate: 52% pickrate: 17%)Enigma
* Mass summoning heroes: Broodmother,
Nature's Prophet and
Enigma are all able to mass-summon units, which Puck is able to clear with Illusory Orb and Waning Rift instantly, due to their summons having low health.
Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heros like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Clinkz
[wiki] rating: 0.0 (winrate: 53% pickrate: 5%)Enigma
* Despite Clinkz's fragility, his harassment in the early game can be devastating; as he can kite Enigma and his Eidolons and claim their bounty.
Winter Wyvern
* Cold Embrace can heal herself or an ally, as well as protecting them from Clinkz' physical attacks and wasting his mana if Searing Arrows is on autocast.
* Winter's Curse allows Winter Wyvern to turn Clinkz' high damage (and high attack speed if he used Skeleton Walk) against his allies, or take advantage of Clinkz' fragility if he can't use Skeleton Walk.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Winter Wyvern
* Cold Embrace is a death sentence against Pugna, since its the perfect setup for all his abilities, especially
Life Drain.
Decrepify can be cast to save the ally under Winter's Curse effect, wasting most of its duration.
Nether Ward to deal lots of damage.
*
* Winter Wyvern's abilities require a lot of mana, allowing
Enigma
* Enigma's abilities have a huge mana cost, meaning that
Nether Ward will deal a lot of damage to Enigma.
Nether Blast, and
Life Drain.
* Channeling Black Hole will render Enigma immobile, making him easy target for all of Pugna's abilities, especially