Abaddon
[wiki] rating: 2.0 (winrate: 52% pickrate: 4%)Kunkka
[wiki] rating: 1.6 (winrate: 44% pickrate: 4%)Earth Spirit
* In general, highly mobile heroes like Earth Spirit or
Storm Spirit are at a disadvantage against X Marks the Spot.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as Tinker and
Nature's Prophet.
Faceless Void
* Ghostship can stun Faceless Void and give damage reduction to allies during Chronosphere.
* Torrent can stun Faceless Void from outside Chronosphere.
* X Marks the Spot can bring back Faceless Void if he escape using Time Walk.
* If the timing is right and there are allies to attack, combination of X Marks the Spot,
Ghostship,
Torrent and
Tidebringer can kill Faceless Void instantly.
Night Stalker
[wiki] rating: 1.0 (winrate: 53% pickrate: 5%)Faceless Void
* Crippling Fear can silence Faceless Void for a long time, preventing him from using his Time Walk and Chronosphere.
Pugna
[wiki] rating: 1.0 (winrate: 53% pickrate: 4%)Faceless Void
* Decrepify prevents Faceless Void from attacking trapped allies inside Chronosphere, wasting a large portion of its duration if Faceless Void can't dispel it.
Bane
[wiki] rating: 1.0 (winrate: 51% pickrate: 3%)Faceless Void
* If Bane is outside Chronosphere, he can use Nightmare or Fiend's Grip to cripple Faceless Void inside.
* Nightmare and Fiend's Grip are long duration disables and can render Time Walk's mobility very unreliable.
Dark Willow
[wiki] rating: 1.0 (winrate: 51% pickrate: 7%)Faceless Void
* Terrorize forces Faceless Void out of Chronosphere.
Phoenix
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Faceless Void
* Fire Spirits does damage over time, preventing Faceless Void from backtracking the full damage with Time Walk.
* Fire Spirits applies a big attack speed slow, stopping Faceless Void from doing many attacks while in Chronosphere.
* Sun Ray can heal allies and damage Faceless Void from outside Chronosphere.
* Supernova can be cast outside of Chronosphere, forcing Faceless Void to step away from it, lest he'll take a lot of damage
Shadow Demon
[wiki] rating: 1.0 (winrate: 48% pickrate: 2%)Faceless Void
* Disruption can banish Faceless Void or an ally in Chronosphere, making it less effective of an ability.
* Faceless Void's illusions created by Disruption will not get stunned by Chronosphere, allowing Shadow Demon to attack Faceless Void in his Chronosphere.
* Casting Disruption after releasing
Shadow Poison charges will make Time Walk unable to backtrack the damage.
* Shadow Poison is a good way to deal damage as the initial damage and the release damage can't both be Time Walked at the same time.
* Demonic Purge is a great slow, useful to force out a Time Walk early and can break Time Lock with
Aghanim's Scepter.
Vengeful Spirit
[wiki] rating: 1.0 (winrate: 48% pickrate: 4%)Faceless Void
* With her Nether Swap, a well positioned Vengeful Spirit can save the life of a more important ally who gets caught in Chronosphere. Her Vengeance Aura also makes her an unappealing target for Faceless Void.
Additional:
* Nether Swap can save an ally from the Chronosphere.
Grimstroke
[wiki] rating: 1.0 (winrate: 47% pickrate: 12%)Faceless Void
* Soulbind pierces spell immunity and prevents Faceless Void from escaping with Time Walk.
Snapfire
[wiki] rating: 1.0 (winrate: 46% pickrate: 6%)Faceless Void
* Mortimer Kisses can deal a large amount of damage to Void during
Chronosphere, either outright killing him or forcing him out before he can kill any allies caught in his ultimate.
Doom
[wiki] rating: 1.0 (winrate: 46% pickrate: 3%)Faceless Void
* Faceless Void relies on
Time Walk for mobility and survivability but he can be prevented from utilizing it through Doom.
* Doom has a high cooldown duration for every ability except Infernal Blade, so he is not significantly affected by Time Dilation.
Sven
[wiki] rating: 1.0 (winrate: 43% pickrate: 1%)Faceless Void
* Warcry can absorb damage while allies are trapped in Chronosphere.
Outworld Destroyer
[wiki] rating: 0.6 (winrate: 53% pickrate: 17%)Faceless Void
* Any hero that can nullify effects of Chronosphere: (Omniknight,
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
Omniknight
[wiki] rating: 0.6 (winrate: 51% pickrate: 1%)Faceless Void
* Any hero that can nullify effects of Chronosphere: (Omniknight,
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
Winter Wyvern
[wiki] rating: 0.6 (winrate: 51% pickrate: 5%)Faceless Void
* Any hero that can nullify effects of Chronosphere: (Omniknight,
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
Dazzle
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Faceless Void
* Any hero that can nullify effects of Chronosphere: (Omniknight,
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
Legion Commander
[wiki] rating: 0.6 (winrate: 47% pickrate: 12%)Earth Spirit
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack: Venomancer,
Earth Spirit,
Ogre Magi
Axe
[wiki] rating: 0.6 (winrate: 47% pickrate: 9%)Faceless Void
* Heroes with gap closing abilities will be easy targets for Berserker's Call: Phantom Assassin,
Faceless Void,
Slark,
Chaos Knight,
Morphling,
Queen of Pain
Brewmaster
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Faceless Void
* In general, Brewmaster's Cinder Brew and Thunder Clap makes him good against physical damage carries: Ursa,
Clinkz,
Faceless Void,
Troll Warlord,
Templar Assassin,
Phantom Assassin.
Additional:
* Thunder Clap and
Drunken Brawler prevent Faceless Void from maximizing his damage potential in fights.
* Cyclone disables Faceless Void during Chronosphere.
Slark
[wiki] rating: 0.6 (winrate: 47% pickrate: 13%)Faceless Void
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Earth Spirit
* Pounce's root prevents Earth Spirit from using Rolling Boulder to escape, making it easier for Slark to shut him down especially in the laning phase.
Faceless Void
* Time Dilation while Dark Pact and
Pounce are on cooldown will make these abilities unusable for a long time, reducing his escape potential. However, Time Dilation is dispellable with
Dark Pact so it needs to be timed well.
* Chronosphere will not reveal Slark during Shadow Dance, but covers the whole duration of Shadow Dance making him unable to use it to attack or escape. Slark still receives the regeneration benefit from Shadow Dance.
Meepo
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Earth Spirit
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Keeper of the Light
[wiki] rating: 0.6 (winrate: 46% pickrate: 6%)Faceless Void
* Any hero that can nullify effects of Chronosphere: (Omniknight,
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
Enchantress
[wiki] rating: 0.6 (winrate: 40% pickrate: 1%)Faceless Void
* Heroes that have an escape that doesn't disjoint projectiles: Mirana,
Faceless Void,
Magnus
Lycan
[wiki] rating: 0.4 (winrate: 55% pickrate: 4%)Earth Spirit
* Shapeshift allows Lycan to chase down Earth Spirit.
Faceless Void
* Faceless Void can lock Lycan down with his
Chronosphere pinning him down as long as his ultimate is up.
Techies
[wiki] rating: 0.4 (winrate: 48% pickrate: 7%)Earth Spirit
* Stasis Trap's root prevents Earth Spirit from using Rolling Boulder to escape.
Faceless Void
* Faceless Void's Timewalk allows him to backtrack any damage taken from Techies' mines. Also, he can kill Techies easily with his
Chronosphere and
Time Lock, preventing them from suicide.
Chronosphere also reveals Remote Mines and Stasis Traps in its radius.
Morphling
[wiki] rating: -2.0 (winrate: 46% pickrate: 13%)Earth Spirit
* Geomagnetic Grip is not blocked by
Linken's Sphere and can silence Morphling, preventing Morphling from using Waveform or Attribute Shift to escape from ganks.
* In addition, Boulder Smash and
Rolling Boulder provide a solid lockdown if used together.
Faceless Void
* Time Dilation affects Morphling's low cooldown spells, making them unusable for a long time, rendering Morphling nearly useless.
* Morphling cannot use Attribute Shift while he is inside Chronosphere which makes it easy to kill him.
Invoker
[wiki] rating: -2.0 (winrate: 49% pickrate: 16%)Faceless Void
* Time Walk can easily avoid Invoker's combo damage if doesn't have disables.
* Chronosphere will reveal Invoker during Ghost Walk.
* All of Invoker's hidden cooldowns are affected by Time Dilation, so Faceless Void can easily slow him down a lot.
Additional:
* Time Dilation prevents Invoker from further invoking for the entire duration of the debuff, as well as massively slowing Invoker based on the large amount of spells he has.
* Time Walk will completely negate Invoker's combo damage.
* If Invoker is caught in Chronosphere, he will most likely be the primary target due to the large teamfight contribution he can provide.
Earth Spirit
* Earth Spirit is a dangerous foe to encounter for Invoker in the early stages of the game. Since Invoker needs to gain levels as fast as possible and is not very strong in the early game, Earth Spirit can use his incredible early game power to gank Invoker and ruin his game plan.
* Earth Spirit combines stuns and silences with his spells and can apply them from a great distance. This is bad for Invoker as he is dependent on a smart usage of his spells with Invoke and Earth Spirit can disrupt his combos easily.
Razor
[wiki] rating: -2.0 (winrate: 55% pickrate: 4%)Faceless Void
* Time Walk can break Static Link very quickly, preventing Razor from building up attack damage.
Earth Spirit
* Boulder Smash's and
Geomagnetic Grip's (upgraded with
Aghanim's Scepter) repositioning and disables make it very difficult for Razor to keep enemies within range of Static Link and Eye of the Storm.
Lina
[wiki] rating: -1.6 (winrate: 45% pickrate: 10%)Earth Spirit
* Squishy heroes (Io,
Crystal Maiden,
Lina...), as Earth Spirit can deal tons of damage with Magnetize.
Faceless Void
* Time Walk will easily backtrack Lina's burst damage (especially Laguna Blade) if not timed correctly.
* During Chronosphere, squishy heroes like Lina will be main target of Faceless Void in his ultimate.
Terrorblade
[wiki] rating: -1.6 (winrate: 48% pickrate: 4%)Faceless Void
* Frail heroes who lack mobility can also be an easy target to lock down with Chronosphere, such as Drow Ranger,
Luna,
Sniper,
Terrorblade.
Earth Spirit
* Rolling Boulder and
Geomagnetic Grip prevent Terrorblade from using Sunder.
Pangolier
[wiki] rating: -1.6 (winrate: 49% pickrate: 9%)Earth Spirit
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder work, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Faceless Void
* Chronosphere's large obstacle denies Pangolier the room to roll around during teamfights, as well as wasting his ultimate's duration.
Crystal Maiden
[wiki] rating: -1.6 (winrate: 50% pickrate: 14%)Earth Spirit
* Boulder Smash and
Geomagnetic Grip allow
Earth Spirit to easily disrupt Freezing Field, regardless of where Crystal Maiden is due to their incredible range.
Earth Spirit is quite possibly the best hero for stopping long channeling abilities, and Crystal Maiden is vulnerable to him without a
Black King Bar.
* All of Earth Spirit's spells allow him to easily close in on Crystal Maiden and kill her. Since she is a low health support, she generally stays behind in teamfights, but Earth Spirit can easily close the distance.
* Crystal Maiden has low movement speed and no other escape mechanism, rendering her extremely vulnerable to Earth Spirit's arsenal of long-range, damaging spells.
Faceless Void
* In general, heroes with AoE or long range disables (such as Faceless Void with
Chronosphere,
Pudge with
Meat Hook and
Elder Titan with
Echo Stomp) hinder Crystal Maiden, preventing her from using Freezing Field to help her team in a fight.
Sniper
[wiki] rating: -1.2 (winrate: 48% pickrate: 6%)Faceless Void
* Frail heroes who lack mobility can also be an easy target to lock down with Chronosphere, such as Drow Ranger,
Luna,
Sniper,
Terrorblade.
Earth Spirit
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Witch Doctor
[wiki] rating: -1.0 (winrate: 46% pickrate: 13%)Faceless Void
* Beware of placing the Death Ward if Chronosphere is off cooldown, as it will cancel the effect and leave Witch Doctor vulnerable if he does not react in time.
Bristleback
[wiki] rating: -1.0 (winrate: 47% pickrate: 9%)Faceless Void
* Time Dilation prevents Bristleback from spamming his low-cooldown abilities, greatly reducing his damage and effectiveness.
* Chronosphere allows allies to resposition and hit Bristleback from the front, bypassing his defensive bonus from behind.
* Bristleback has no way to prevent Faceless Void from using Time Walk.
Additional:
* Time Dilation while Quill Spray and
Viscous Nasal Goo are on cooldown will make these abilities unusable for a long time, rendering Bristleback nearly useless.
* Bristleback cannot turn inside the Chronosphere, which makes it easy to attack him from the front, completely bypassing his passive damage reduction.
Rubick
[wiki] rating: -1.0 (winrate: 47% pickrate: 17%)Faceless Void
* Time Dilation, while Spell Steal with
Aghanim's Scepter is on cooldown will make it unusable for a long time, reducing Rubick's potential.
* Rubick's own Chronosphere stolen with Spell Steal cannot stun Faceless Void.
Gyrocopter
[wiki] rating: -1.0 (winrate: 47% pickrate: 2%)Faceless Void
* Time Walk makes it hard for Gyrocopter to pin down Faceless Void. With
Backtrack it also negates most of his attacks.
* Time Dilation will prevent Gyrocopter from using his cooldown spells.
Mars
[wiki] rating: -1.0 (winrate: 48% pickrate: 15%)Faceless Void
* Time Walk allows Faceless Void to escape or enter Arena Of Blood, and helps him recover from Mars' burst damage.
* Time Lock's magical damage ignores Bulwark.
* Chronosphere allows Faceless Void to reposition behind Mars, ignoring his Bulwark while he is helplessly frozen in time.
Additional:
* Time Dilation while Spear of Mars and
God's Rebuke are on cooldown will make these abilities unusable for a long time, rendering Mars nearly useless.
* Mars cannot turn inside the Chronosphere, which makes it easy to attack him from the back, bypassing Bulwark completely.
Queen of Pain
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Faceless Void
* Time Dilation affects Queen of Pain's low cooldown abilities, making them unusable for a long time, rendering Queen of Pain nearly useless.
* Chronosphere provides excellent lockdown against Queen of Pain, allowing for reliable kills in all stages of the game.
Additional:
* Time Walk and
Backtrack allows Faceless Void to easily negate Queen of Pain's burst damage.
* Chronosphere prevents Queen of Pain from escaping with Blink, and her low survivability makes her an easy kill.
* Time Dilation will prevent Queen of Pain from using her low-cooldown spells or force her to buy
Black King Bar or a
Eul's Scepter of Divinity to dispel the debuff and re-engage.
Timbersaw
[wiki] rating: -1.0 (winrate: 48% pickrate: 7%)Faceless Void
* Time Dilation is similar to a long duration silence, making Timbersaw useless in team fights, or forcing him to adapt his build.
* Time Walk negates Timbersaw's burst damage.
* Time Lock provides magical damage and lock down, and is effective against both Reactive Armor and Timber Chain.
* In conjunction with Time Lock's magical damage,
Chronosphere can destroy Timbersaw before he has time to react, and creates a large obstacle that obstruct's Timber Chain's mobility.
Zeus
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Faceless Void
* Time Dilation can limit Zeus to casting his abilities only once in a fight, effectively serving as a 6/8/10/12 second silence.
* Time Walk negates Zeus's burst damage.
* Chronosphere makes Zeus the best target for Void because of his low mobility.
Lifestealer
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Faceless Void
* Chronosphere provides excellent lockdown against Rage.
* Faceless Void's Time Lock stops Lifestealer from getting health regeneration from auto-attacks
Storm Spirit
[wiki] rating: -1.0 (winrate: 48% pickrate: 11%)Faceless Void
* Time Dilation while Static Remnant and
Electric Vortex are on cooldown will make these abilities unusable for a long time, reducing Storm Spirit's potential.
* Faceless Void can catch Storm Spirit during Ball Lightning with a well-timed Chronosphere or Time Walk.
Drow Ranger
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Faceless Void
* Time Walk could be used to close the distance within Drow Ranger, hindering her Marksmanship bonus.
* Faceless Void could lock down Drow Ranger with Chronosphere before she has the chance to retaliate due to her low health pool.
Tusk
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Earth Spirit
* Boulder Smash can return Tusk after his initiation.
* Geomagnetic Grip prevents Tusk from using Snowball to escape.
Earthshaker
[wiki] rating: -1.0 (winrate: 50% pickrate: 15%)Earth Spirit
* Geomagnetic Grip can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
* Magnetize does damage over time and thus disables Earthshaker's
Blink Dagger for a long time.
Necrophos
[wiki] rating: -1.0 (winrate: 51% pickrate: 3%)Faceless Void
* Time Dilation while Death Pulse and
Reaper's Scythe are on cooldown will make these abilities unusable for a long time, rendering Necrophos nearly useless.
* Necrophos cannot use Ghost Shroud while he is inside Chronosphere which makes it easy to kill him.
Sand King
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Earth Spirit
* Boulder Smash will push Sand King out of Sand Storm to reveal his position or an activated Epicenter off of Earth Spirit's allies, potentially wasting his combo
* Rolling Boulder and
Geomagnetic Grip allow Earth Spirit to easily stun and silence Sand King and interrupt the channeling of Epicenter, completely ruining his initiation.
Enigma
[wiki] rating: -1.0 (winrate: 55% pickrate: 6%)Earth Spirit
* Black Hole is a channeling ability and Earth Spirit has at least two possibilities which can interrupt these kind of spells. Enigma is exposed and cannot move while using Black Hole, thus making it easy for Earth Spirit to stop the feared ability with the huge range of Rolling Boulder and forcing Enigma to quickly rush a
Black King Bar to prevent this.
* Enigma is level dependant, squishy and relativly defenseless in the early game and therefore vulnerable to aggressive roam maneuvers in this stage of the game. Earth Spirit excels at ganking, shutting down a jungling or otherwise solo farming Enigma.
Magnus
[wiki] rating: -0.6 (winrate: 46% pickrate: 4%)Faceless Void
* Any hero who can survive Magnus's initiations and manfight him: Huskar,
Faceless Void,
Weaver,
Abaddon,
Troll Warlord,
Alchemist,
Dragon Knight,
Night Stalker,
Viper.
Shadow Fiend
[wiki] rating: -0.6 (winrate: 46% pickrate: 18%)Earth Spirit
* Heroes that can gank Shadow Fiend in the early game: Earth Spirit,
Nyx Assassin,
Riki,
Spirit Breaker.
Anti-Mage
[wiki] rating: -0.6 (winrate: 47% pickrate: 14%)Faceless Void
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Additional:
* Chronosphere provides excellent lockdown against Anti-Mage, allowing for reliable kills in all stages of the game.
* Time Dilation while Blink and
Counterspell are on cooldown will make these abilities unusable for a long time, shutting down his mobility and defensiveness.
* Faceless Void's low mana pool makes him a poor target for Mana Void, although he is very vulnerable should Anti-Mage burn all of his mana.
Io
[wiki] rating: -0.6 (winrate: 48% pickrate: 3%)Earth Spirit
* Squishy heroes (Io,
Crystal Maiden,
Lina...), as Earth Spirit can deal tons of damage with Magnetize.
Windranger
[wiki] rating: -0.6 (winrate: 50% pickrate: 16%)Earth Spirit
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
Riki
[wiki] rating: -0.6 (winrate: 50% pickrate: 15%)Faceless Void
* Heroes who rely on invisibility, such as Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
Ogre Magi
[wiki] rating: -0.6 (winrate: 50% pickrate: 15%)Earth Spirit
* Earth Spirit's useful kit of Slows, Stuns, and Silences can set up kills on Ogre Magi and the silence can stop him from using his abilities.
Luna
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Faceless Void
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Templar Assassin
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Earth Spirit
* Because Templar Assassin does not have escape potential in lane, any support hero with roaming potential and a Dust of Appearance can be great at shutting her down early game:
Earth Spirit,
Spirit Breaker,
Tusk,
Bounty Hunter,
Riki,
Warlock.
Additional:
* Templar Assassin is dependant on Refraction in teamfights. Because Magnetize deals damage per second and Earth Spirit is even able to refresh the duration of his ultimate he is suitable for wasting Refraction and allowing his team to take her down.
Tidehunter
[wiki] rating: -0.6 (winrate: 51% pickrate: 9%)Earth Spirit
* Positioning-reliant heroes (Windranger,
Tidehunter,
Ursa...), since Earth Spirit can disrupt positioning with his Boulder Smash.
Ursa
[wiki] rating: -0.6 (winrate: 51% pickrate: 16%)Earth Spirit
* Positioning-reliant heroes (Windranger,
Tidehunter,
Ursa...), since Earth Spirit can disrupt positioning with his Boulder Smash.
Huskar
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Faceless Void
* Carries that can out damage Huskar will do well against him: Legion Commander,
Faceless Void,
Troll Warlord,
Phantom Assassin.
Mirana
[wiki] rating: -0.6 (winrate: 51% pickrate: 16%)Faceless Void
* Heroes who rely on invisibility, such as Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
Clinkz
[wiki] rating: -0.6 (winrate: 52% pickrate: 5%)Faceless Void
* Heroes who rely on invisibility, such as Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
Bounty Hunter
[wiki] rating: -0.6 (winrate: 54% pickrate: 9%)Faceless Void
* Heroes who rely on invisibility, such as Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
Nyx Assassin
[wiki] rating: -0.6 (winrate: 54% pickrate: 14%)Faceless Void
* Heroes who rely on invisibility, such as Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
Ember Spirit
[wiki] rating: -0.4 (winrate: 46% pickrate: 9%)Earth Spirit
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Faceless Void
* Faceless Void is one of the best heroes against Ember Spirit, providing a lot of ways of dealing with him. Ember Spirit becomes a lot weaker if affected by Time Dilation, as he can no longer spam Sleight of Fist.
* Chronosphere is also a reliable lockdown for Ember Spirit, although it can be evaded sometimes by Activate Fire Remnant. Additionally, Void can easily negate Sleight of Fist damage with
Time Walk.
* And finally, Void is a great Diffusal Blade carrier. Not only
Manabreak's physical damage not negated by Flame Guard, but it also burns Ember Spirit's mana. That, in turn, prevents him from escaping if he survived
Chronosphere.
Weaver
[wiki] rating: -0.4 (winrate: 50% pickrate: 8%)Earth Spirit
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Faceless Void
* Time Dilation while Shukuchi and
Geminate Attack are on cooldown will make these abilities unusable for a long time, reducing Weaver's escape potential.
* Chronosphere will reveal Weaver during Shukuchi.
Additional:
* The wide range of Chronosphere makes it difficult for Weaver to avoid it with Shukuchi and, once caught, his low survivability makes him an easy kill.
* With no significant source of burst damage, it is easy for Void to survive combat with Weaver using Time Walk.
* Time Dilation will prevent Weaver from using Shukuchi or force him to use Time Lapse to dispel the debuff and re-engage.
Oracle
[wiki] rating: -0.4 (winrate: 50% pickrate: 9%)Faceless Void
* Any hero that can nullify effects of Chronosphere: (Omniknight,
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
Faceless Void
* Time Walk and
Backtrack allow Faceless Void to easily negate Oracle's burst damage.
* Time Dilation is effective against Oracle's low-cooldown spells. Although dispellable with Fortune's End, it can still catch Oracle off guard if Fortune's End is on cooldown.
Bloodseeker
[wiki] rating: -0.4 (winrate: 51% pickrate: 4%)Earth Spirit
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Faceless Void
* Time Walk negates Rupture's damage.
* Chronosphere prevents Bloodseeker from running down and picking off weak enemies during teamfights.
Additional:
* Time Walk will not make Rupture deal damage for the distance jumped and can be used to quickly escape from
Blood Rite.
Puck
[wiki] rating: -0.4 (winrate: 53% pickrate: 18%)Earth Spirit
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Faceless Void
* Hard lockdowns such as Chronosphere can end a Puck's life quickly. A Puck stunned for longer than 3 seconds usually ends up dead.
* As the type of hero that spams spells, Time Dilation counters Puck very effectively. Phase Shift is Puck's main ability for survivability, and Time Dilation effectively triples its cooldown.
* If not silenced, Time Walk can easily undo the damage dealt by Illusory Orb, Dream Coil and Dagon.
Pudge
[wiki] rating: 0.0 (winrate: 46% pickrate: 19%)Faceless Void
* Meat Hook can pull an ally out of Chronosphere.
* Rot will keep damaging Void if he toggled it before Chronosphere,but you can lower your hp for faceless void.
* Flesh Heap will help Pudge survive through the Chronosphere with enough stacks, and follow with
Dismember.
Earth Spirit
* Earth Spirit can easily disrupt Dismember because he can disable from a long distance with a Stone Remnant and Rolling Boulder. With talent he can even pull his teammates out of Dismember and also silencing Pudge with Geomagnetic Grip.
Tinker
[wiki] rating: 0.0 (winrate: 49% pickrate: 7%)Faceless Void
* If Tinker can stay outside of Chronosphere, Laser can cause Faceless Void to miss all his attacks.
* Faceless Void has low health and strongly relies on Time Walk's healing factor to remain alive. Getting caught by Tinker with
Scythe of Vyse will almost always spell a quick end for Void.
* Rearm ignores Time Dilation completely.
Earth Spirit
* Tinker is an easy target for Earth Spirit to initiate on. He likes to split push lanes once he acquieres Boots of Travel and Earth Spirit can jump him with his Rolling Boulder and disable him to buy enough time for his teammates to come and assist Earth Spirit.
* The huge range of Stone Remnant and Rolling Boulder enables Earth Spirit to stop Tinker from teleporting to his fountain since Tinker tends to buy Blink Dagger most of the time to escape.
Monkey King
[wiki] rating: 0.0 (winrate: 51% pickrate: 17%)Faceless Void
* Monkey King’s clones from Wukong’s Command and Aghanim’s Scepter are immune to Chronosphere, so it is a very bad idea to Chronosphere Monkey King with his clones around.
Additional:
* Monkey King’s clones from Wukong’s Command and Aghanim’s Scepter are immune to Chronosphere, so it is a very bad idea to Chronosphere Monkey King with his clones around.
Earth Spirit
* Boulder Smash can smash Monkey King out of the Wukong's Command radius.
* Rolling Boulder destroys trees and helps Earth Spirit close the gap between him and Monkey King.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Faceless Void
*
Mist Coil and
Aphotic Shield enable Abaddon to keep an ally alive during Chronosphere.
Borrowed Time prevents Faceless Void from killing Abaddon during his Chronosphere.
*
Earth Spirit
*
Aphotic Shield is a strong dispel, meaning it can save allies from Earth Spirit's stun, slow, silence, and Magnetize.
Borrowed Time makes it nearly impossible for Earth Spirit to kill Abaddon.
*