Broodmother
[wiki] rating: 2.0 (winrate: 56% pickrate: 2%)Nyx Assassin
[wiki] rating: 1.6 (winrate: 53% pickrate: 12%)Invoker
* Large area-of-effect with delay or require channeling: Enigma,
Crystal Maiden,
Invoker,
Shadow Fiend,
Pugna,
Keeper of the Light
* The nature of some abilities turn them into an easy target for a turnover from Spiked Carapace:
* Slow-moving projectiles: Skywrath Mage,
Tinker,
Necrophos
* Large area-of-effect with delay or require channeling: Enigma,
Crystal Maiden,
Invoker,
Shadow Fiend,
Pugna,
Keeper of the Light
* Deals damage over time: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom
Additional:
* Nyx Assassin takes advantage of Invoker's massive intelligence gain and mana pool to do tons of damage using Mana Burn, as the spell does more damage based on the target's intelligence.
* Nyx Assassin can simply activate Spiked Carapace while under many Invoker's abilities to stun him.
Silencer
* Silencer is rather squishy and has poor mobility without items, making him an easy target for Nyx.
* Mana Burn will deal increasing damage for each 2 points of intelligence Silencer has stolen, turning Silencer's intelligence steal against him.
Templar Assassin
[wiki] rating: 1.6 (winrate: 51% pickrate: 5%)Silencer
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables: Silencer,
Crystal Maiden,
Warlock,
Ancient Apparition,
Grimstroke,
Witch Doctor
Invoker
* Templar Assassin can easily counter Invoker's last hitting process in the early game with Refraction.
Refraction also negates the stun from Cold Snap, since it will need to deal damage in order to apply its stun.
* Additionally, Refraction completely blocks damage from Sun Strike should Invoker try to finish her off, provided she activate Refraction beforehand.
Bane
[wiki] rating: 1.2 (winrate: 51% pickrate: 3%)Silencer
* Heroes that can disable or silence Silencer for a long time, such as Bane and
Legion Commander, can lock down Silencer while their allies put him down.
Invoker
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Riki
[wiki] rating: 1.2 (winrate: 49% pickrate: 13%)Silencer
* Heroes with damage-increasing passive abilities, such as Viper and
Riki, will usually kill Silencer in a short time before he even has time to set up his abilities.
Invoker
* Heroes with silence: Death Prophet,
Riki,
Drow Ranger.
Drow Ranger
[wiki] rating: 1.2 (winrate: 47% pickrate: 5%)Silencer
* Heroes who rely on passive abilities and attacks, such as Drow Ranger,
Wraith King, and
Lone Druid, can render Silencer useless. In addition, he doesn't like going for neither break nor disarm items.
Invoker
* Heroes with silence: Death Prophet,
Riki,
Drow Ranger.
Lycan
[wiki] rating: 1.0 (winrate: 55% pickrate: 4%)Silencer
* Shapeshift is useful for killing or escaping Silencer.
* Summon Wolves, and later
Necronomicon units, can be used to hunt a badly wounded Silencer down - even when Lycan himself can't fight.
Night Stalker
[wiki] rating: 1.0 (winrate: 53% pickrate: 5%)Invoker
* Crippling Fear is a good way to shut down and gank Invoker in the early game..
* Void deals good damage to Invoker and makes escaping harder.
* With Hunter in the Night and
Void, Invoker can't get away from Night Stalker and won't be able to catch him with Sun Strike during the night.
Juggernaut
[wiki] rating: 1.0 (winrate: 52% pickrate: 18%)Invoker
* Juggernaut's instant spell immunity from Blade Fury. helps him dodge Invoker's combos. He can dispel the disables from
Cold Snap and
Deafening Blast and dodge the damage from
Chaos Meteor, as well as walk through
Ice Wall.
* Juggernaut's high DPS allows him to kill split pushing Forge Spirit(s) effortlessly, and his high armor prevents them from being a threat to him.
* However, Invoker can hit Juggernaut with Sun Strike through
Blade Fury, making the
Tornado and
Sun Strike combo a threat if he does not dodge
Tornado.
Additional:
* Blade Fury, similar to Rage, grants immunity to Invoker's spells and can dispel some debuffs as well.
* Omnislash renders Juggernaut invulnerable to Invoker's spells and can easily take Invoker down.
Ursa
[wiki] rating: 1.0 (winrate: 51% pickrate: 16%)Silencer
* Silencer relies on preventing enemies from using abilities in teamfights with Arcane Curse, Last Word, and Global Silence. However, they are ineffective against Ursa since he relies more on items and attacks than abilities.
* Enrage reduces all damage taken, even Glaives of Wisdom's pure damage.
Chaos Knight
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Silencer
* Casting Phantasm before a fight minimizes the disruption from Global Silence.
* Because Chaos Knight generally relies on attack damage, Silencer's spells won't be as effective against him.
Death Prophet
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Invoker
* Quas-Exort Invoker is also a good matchup due to the fact he has no Wex to run faster due to the movement impairment on his stealth. The
Forge Spirit and
Cold Snap combo doesn't harm her as well since you can drain Invoker's HP with Spirit Siphon which forces him to retreat.
* Silence also prevents Invoker from using Invoke or casting his main spells temporarily. There is no way Invoker can block it unless he has
Eul's Scepter of Divinity to cyclone himself or has help from allies.
Phantom Lancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Silencer
* Due to Phantom Rush and
Juxtapose being passives and not affected by silence, a Phantom Lancer with a
Diffusal Blade can easily kill Silencer.
Earth Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 9%)Invoker
* Earth Spirit is a dangerous foe to encounter for Invoker in the early stages of the game. Since Invoker needs to gain levels as fast as possible and is not very strong in the early game, Earth Spirit can use his incredible early game power to gank Invoker and ruin his game plan.
* Earth Spirit combines stuns and silences with his spells and can apply them from a great distance. This is bad for Invoker as he is dependent on a smart usage of his spells with Invoke and Earth Spirit can disrupt his combos easily.
Lifestealer
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Invoker
* Rage protects Lifestealer nearly from all of Invoker's spells.
Additional:
* Rage grants immunity from Invoker's spells and can dispel most of the disables such as the armor loss from Forge Spirit and the constant stuns of Cold Snap.
Dragon Knight
[wiki] rating: 1.0 (winrate: 48% pickrate: 4%)Silencer
* If Silencer can't prevent Dragon Knight from using Elder Dragon Form, Silencer's spells aren't going to be that effective against him, as Dragon Knight relies on right-clicks and not spells.
* Dragon Blood's armor bonus and health regeneration allows Dragon Knight to stay in the lane against Glaives of Wisdom.
* Dragon Knight often builds Black King Bar, allowing him to remove Global Silence before engaging.
Lone Druid
[wiki] rating: 1.0 (winrate: 47% pickrate: 1%)Silencer
* Silencer's disables are useless on Lone Druid since he is more reliant on physical attacks rather than spells.
Phantom Assassin
[wiki] rating: 1.0 (winrate: 46% pickrate: 15%)Silencer
* Phantom Assassin doesn't care about Silencer's spells as she relies on right-clicks more than spells.
* Phantom Assassin often builds Black King Bar, which allows her to remove Global Silence before engaging.
Doom
[wiki] rating: 1.0 (winrate: 46% pickrate: 2%)Invoker
* Doom completely takes Invoker out of a team fight, a hero who relies on using abilities and items to contribute.
Additional:
* Doom is a good way to shut down Invoker, preventing from casting spells and using items for a lengthy time, thus forcing him to invest on
Linken's Sphere.
Faceless Void
[wiki] rating: 1.0 (winrate: 41% pickrate: 3%)Invoker
* Time Walk can easily avoid Invoker's combo damage if doesn't have disables.
* Chronosphere will reveal Invoker during Ghost Walk.
* All of Invoker's hidden cooldowns are affected by Time Dilation, so Faceless Void can easily slow him down a lot.
Additional:
* Time Dilation prevents Invoker from further invoking for the entire duration of the debuff, as well as massively slowing Invoker based on the large amount of spells he has.
* Time Walk will completely negate Invoker's combo damage.
* If Invoker is caught in Chronosphere, he will most likely be the primary target due to the large teamfight contribution he can provide.
Bounty Hunter
[wiki] rating: 0.6 (winrate: 54% pickrate: 10%)Invoker
* Bounty Hunter and
Slardar both have ultimates (
Corrosive Haze and
Track) that reveal Invoker through Ghost Walk.
Arc Warden
[wiki] rating: 0.6 (winrate: 54% pickrate: 5%)Silencer
* Ranged heroes will have a hard time hitting enemies inside Magnetic Field: Silencer,
Viper.
Pangolier
[wiki] rating: 0.6 (winrate: 50% pickrate: 10%)Invoker
* Heroes with abilities which have a built-in spell immunity: Lifestealer,
Juggernaut,
Pangolier.
Slardar
[wiki] rating: 0.6 (winrate: 48% pickrate: 6%)Invoker
* Invoker's
Ghost Walk can be countered, however,
Invoker could also use abilities like
Tornado or
Ice Wall to escape by other means.
Viper
[wiki] rating: 0.6 (winrate: 48% pickrate: 5%)Silencer
* Heroes with damage-increasing passive abilities, such as Viper and
Riki, will usually kill Silencer in a short time before he even has time to set up his abilities.
Invoker
* Corrosive Skin makes Viper receive less damage from Invoker's spells
* Viper can harass Invoker with his Poison Attack in the early game.
* Viper Strike and
Poison Attack can kill Invoker easily if Ghost Walk is on cooldown.
Invoker
* Ice Wall and
Ghost Walk can be used to kite and escape from Viper.
* Chaos Meteor and
Sun Strike deal heavy damage and can quickly bring Viper down.
* Cold Snap,
Tornado, and
Deafening Blast are powerful disables that reduce Viper's effectiveness.
* EMP burns Viper's limited mana pool, reducing his potential poison damage.
* Forge Spirits can melt Viper's armor and reduce his durability.
Legion Commander
[wiki] rating: 0.6 (winrate: 47% pickrate: 12%)Invoker
* Heroes with long lockdowns: Shadow Shaman,
Legion Commander.
Silencer
* Heroes that can disable or silence Silencer for a long time, such as Bane and
Legion Commander, can lock down Silencer while their allies put him down.
Invoker
* Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map: Nature's Prophet,
Ancient Apparition,
Zeus,
Invoker,
Treant Protector
Additional:
* Invoker's spells will disable and destroy Legion Commander while she's locked in a Duel.
Monkey King
[wiki] rating: 0.4 (winrate: 51% pickrate: 17%)Silencer
* Silencer's low mobility and lack of any stuns or roots makes him an easy target.
* Silence will not protect Silencer from Jingu Mastery's extra damage and lifesteal.
* Monkey King often buys Black King Bar, which can be used to negate silence debuff effects.
Invoker
* Heroes with long animations can be frequently interrupted with Cold Snap: Earthshaker,
Monkey King,
Shadow Fiend
Lina
Anti-Mage
[wiki] rating: 0.4 (winrate: 48% pickrate: 13%)Invoker
* Anti-Mage's mobility and magic resistance make him nearly impossible to kill alone.
* Invoker's spells cost a lot of mana, and Invoker himself has a lot of mana. This means Invoker and his team are vulnerable to Mana Void's heavy damage.
* Blink allows Anti-Mage to escape from Invoker's combo if he doesn't have disables.
Silencer
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Queen of Pain
[wiki] rating: 0.4 (winrate: 47% pickrate: 9%)Invoker
* Queen of Pain usually outlanes Invoker, giving her team a significant early game advantage while Invoker is still farming.
* Blink allows Queen of Pain to escape from Invoker's combo if he doesn't have disables.
Silencer
* Basically, Heroes that heavily rely on abilities for damage or escape, such as Queen of Pain and
Storm Spirit.
Slark
[wiki] rating: 0.4 (winrate: 47% pickrate: 13%)Silencer
* Slark's Dark Pact allows him to dispel Silencer's debuffs.
* Against a carry Silencer, Essence Shift will lower damage from both Glaives of Wisdom and his basic attack.
Silencer
* Heroes with silencing abilities can be particularly deadly when Slark is trying to escape: Silencer,
Death Prophet,
Puck,
Doom
Shadow Fiend
[wiki] rating: 0.4 (winrate: 46% pickrate: 18%)Silencer
* Shadow Fiend is mostly played as right-click carry and natural Black King Bar carrier, making Silencer's spells very ineffective against him.
Invoker
* Heroes with long animations can be frequently interrupted with Cold Snap: Earthshaker,
Monkey King,
Shadow Fiend
Lina
Medusa
[wiki] rating: -2.0 (winrate: 45% pickrate: 3%)Invoker
* EMP is a large mana burn nuke which can hit Medusa's Mana shield with enough damage to lose even more mana.
* Deafening Blast disarms Medusa's ability to deal pseudo-AOE damage during teamfights.
* Cold Snap allows the opposing team to repeatedly stun Medusa in short succession, preventing her from successfully casting her ultimate due to its long cast time.
Additional:
* EMP allows Invoker to burn Medusa's mana to weaken Mana Shield.
* Medusa's lack of mobility makes her easy to kite with Invoker's spells.
Silencer
* Silencer burns easily through her effective hp from Mana Shield, by taking away her int.
* Arcane Curse punishes her repeatedly casting
Mystic Snake to keep her mana pool high. Can force her to use
Manta Style before he has cast
Global Silence and
Medusa usually does not want to build
Black King Bar.
Timbersaw
[wiki] rating: -2.0 (winrate: 49% pickrate: 7%)Silencer
* Arcane Curse deals repeated stacks of damage to Timbersaw because he relies on constantly using his abilities.
* Glaives of Wisdom deals pure damage and when cast manually, nearby creeps will not attack silencer, making it an effective harassment tool.
* Although Last Word takes a while to trigger, it will break Timbersaw's ability combo and can be used to silence him.
* Global Silence will silence Timberaw no matter where he is on the map. This can be used to help allies get a kill on him, or prevent Timbersaw from killing someone.
Additional:
* Timbersaw is heavily reliant on his abilities for damage and escape, allowing Silencer to effectively disable him and make him useless in both team fights and 1v1 scenarios.
Invoker
* Cold Snap can prevent Timbersaw from using both Timber Chain and Chakram due to the frequent stuns interrupting the lengthy cast animations, as well as stopping him mid-chain. This can negate Timbersaw's attempts to escape or dole out extra ability damage.
* Later in the game, Invoker's heavy magical and pure damage can be difficult to avoid, meaning Timbersaw's armor is less useful.
Necrophos
[wiki] rating: -2.0 (winrate: 50% pickrate: 3%)Invoker
* Tornado allows Invoker to purge Necrophos's Ghost Shroud, nullifying any benefits he could get out of it
* EMP allows Invoker to burn Necrophos's mana, preventing him to use his abilities constantly
Silencer
* Arcane Curse punishes Necrophos if tries to spam Death Pulse, increasing the duration of the slow and damage taken over time.
* Last Word heavily damages Necrophos and also silence him for a lenghty duration.
* Glaives of Wisdom will reduce temporarily Necrophos intelligence on each hit dealing hindering his ability to spam Death Pulse, also reducing his attack damage and mana pool; dealing increasing amounts of phisical and pure damage each time. Silencer will permanently steal Necrophos intelligence if killed by him or dies nears him.
* Global Silence turns Necrophos almost useless for a long time, allowing your team to easily dispatch him, since he heavily relies on his spells to survive.
Omniknight
[wiki] rating: -2.0 (winrate: 50% pickrate: 1%)Invoker
* Tornado dispels Guardian Angel from multiple targets.
* Guardian Angel is generally useless against Invoker as he primarily relies on magical damage.
* EMP depletes Omniknight's already small mana pool.
* Invoker's many disables keep Omniknight's team occupied until Guardian Angel times out.
Silencer
* Global Silence takes Omniknight out of the fight completely.
* Glaives of Wisdom are a great harass vs Omniknight during the laning stages of the game, since it doesn't aggro creeps & ignores his high base armor. It deals pure damage, which means it can also go through Guardian Angel.
* Silencer's intelligence steal can also cause Omniknight to falter in the early phases as it reduces his ability to use his spells.
Lina
[wiki] rating: -1.6 (winrate: 45% pickrate: 10%)Invoker
* Heroes with long animations can be frequently interrupted with Cold Snap: Earthshaker,
Monkey King,
Shadow Fiend
Lina
Silencer
* Arcane Curse discourages Lina from using her abilities, preventing her from building up Fiery Soul stacks.
* Last Word and
Global Silence are great against Lina for the same reason, as well as interrupting her combos and preventing her from casting spells.
Dazzle
[wiki] rating: -1.6 (winrate: 48% pickrate: 5%)Silencer
* A well-timed Global Silence prevents Dazzle from saving allies with Shallow Grave or Shadow Wave. Items that could dispel the silence are expensive, and difficult for Dazzle to farm from a support role.
* Arcane Curse and
Last Word cause long damage over time, which may outlast Shallow Grave.
Invoker
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Undying
[wiki] rating: -1.6 (winrate: 49% pickrate: 5%)Invoker
* Invoker's multiple spells can lock down Undying and disable him from doing much.
Silencer
* Arcane Curse can effectively discourage Undying from casting his spammable abilities in a team fight, as Undying will have to suffer more damage and the slow due to the penalty duration of Arcane Curse.
* Last Word and
Global Silence are able to silence Undying for up to 6 seconds, preventing Undying from gaining strength and healing his ally or himself.
Techies
[wiki] rating: -1.2 (winrate: 48% pickrate: 7%)Invoker
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Silencer
* In general, heroes such as Lion,
Silencer,
Skywrath Mage,
Sven,
Ogre Magi and others with reliable disables are crucial to killing Techies before they can suicide.
Earthshaker
[wiki] rating: -1.2 (winrate: 50% pickrate: 15%)Invoker
* Invoker's
EMP is extremely effective against Earthshaker due to his low natural mana.
Silencer
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Ancient Apparition
[wiki] rating: -1.2 (winrate: 52% pickrate: 10%)Silencer
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Invoker
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Snapfire
[wiki] rating: -1.0 (winrate: 46% pickrate: 6%)Silencer
* Global Silence stops Snapfire's
Mortimer Kisses.
* Last Word can prevent Snapfire from casting additional spells.
Bristleback
[wiki] rating: -1.0 (winrate: 47% pickrate: 8%)Silencer
* Arcane Curse stacks every time Bristleback uses an ability, forcing him to stop spamming his abilities, or take heavy health degeneration.
* Glaives of Wisdom steals intelligence both permanently and temporarily, causing mana issues for Bristleback .
* Last Word and
Global Silence stops Bristleback from using his abilities altogether.
Additional:
* Bristleback will not be able to cast Viscous Nasal Goo or
Quill Spray while silenced, effectively blocking a major part of the hero's damage and preventing
Warpath charges from stacking.
* Arcane Curse slows Bristleback down and lasts longer the more abilities he uses. On the other hand, if he doesn't use any abilitiess, he will begin to lose Warpath charges.
Witch Doctor
[wiki] rating: -1.0 (winrate: 47% pickrate: 13%)Silencer
* Like any hero with a channeled spell, Last Word is a counter to it.
* Global Silence goes through spell immunity and prevents Witch Doctor from casting his spells.
Ember Spirit
[wiki] rating: -1.0 (winrate: 47% pickrate: 9%)Silencer
* Global Silence and
Last Word can prevent Ember Spirit from casting Activate Fire Remnant to escape.
* Glaives of Wisdom also provide high pure damage that is not negated by Flame Guard.
* Arcane Curse is also a potent harassing tool in the laning stage as its cooldown is lower than Flame Guard's.
Grimstroke
[wiki] rating: -1.0 (winrate: 47% pickrate: 12%)Silencer
* Arcane Curse punishes Grimstroke for spamming Stroke of Fate.
* Global Silence takes Grimstroke out of team fights entirely.
Shadow Demon
[wiki] rating: -1.0 (winrate: 47% pickrate: 2%)Silencer
* Shadow Demon's main source of damage is his low cooldown, high damage spells - meaning Last Word and Global Silence will pretty much take him out of the game for the duration.
* Shadow Demon likes to spam his abilities, which makes him vulnerable to Arcane Curse.
* If Shadow Demon dies near Silencer, he will lose intelligence, reducing his mana pool, mana regen and attack damage. Furthermore, if the game is long and Shadow Demon dies often, the intelligence losses will also reduce his spell damage.
Zeus
[wiki] rating: -1.0 (winrate: 48% pickrate: 8%)Silencer
* Silencer's Global Silence will render Zeus useless for 6 seconds in a team fight.
* Arcane Curse will punish Zeus for casting spells, which can cause continuous damage to him should he continue to cast spells.
* Last Word can silence Zeus and prevent him from spamming his spells.
* Silencer often builds Orchid Malevolence (or
Bloodthorn) which can be used on spell casters like Zeus, forcing him to invest in a
Linken's Sphere.
Additional:
* Zeus' main source of damage is his low cooldown, high damage spells - meaning Last Word and Global Silence will pretty much take him out of the game for the duration.
* Zeus likes to spam his abilities, which makes him vulnerable to Arcane Curse.
* If Zeus dies near Silencer, he will lose intelligence, reducing his mana pool, mana regen and attack damage. Furthermore, if the game is long and Zeus dies often, the intelligence losses will also reduce his spell damage.
Tinker
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Invoker
* Any hero with a low HP pool is easy for Tinker to nuke down: Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
Silencer
* As Tinker relies heavily on his spells to be effective, Last Word and
Global Silence will render him largely useless.
* Arcane Curse effectively prevents Tinker from casting spells during its duration, as he will otherwise suffer heavy damage.
* Glaives of Wisdom deal pure damage, which make quick work of fragile heroes like Tinker.
Additional:
* Silencer can stop Rearm, preventing Tinker from spamming his abilities/items or escaping.
Invoker
* Heroes that can gain vision over trees to catch Tinker: Invoker,
Shadow Demon,
Batrider
Additional:
* Tinker is relatively helpless against Invoker, as his Rearm and
Boots of Travel can be easily interrupted by Invoker's long range disables, even if he blinks away.
Winter Wyvern
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Invoker
* Cold Embrace is the perfect setup for all his nukes - Chaos Meteor,
EMP and especially global
Sun Strike.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 50% pickrate: 14%)Silencer
* Crystal Maiden is squishy, is heavily spell reliant, has low base Intelligence, and is naturally slow, making her an ideal target for Silencer
* Crystal Maiden's Freezing Field has a similar cooldown to Global Silence, therefore, Freezing Field can almost always be canceled to ruin aggressive Crystal Maiden initiations.
Huskar
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Silencer
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich,
Crystal Maiden,
Silencer,
Keeper of the Light,
Venomancer, etc.
Invoker
* Quas Exort Invoker has high physical damage in the form of Cold Snap and Forged Spirits that allows him to trade hits with Huskar.
* Although Huskar can dispel Cold Snap with Life Break.
* Sun Strike deals pure damage and pierces spell immunity, and Huskar tends to drain his HP, making him a susceptible target.
Silencer
* Heroes with pure damage can kill Huskar when he inevitably gets low on health: Outworld Destroyer,
Silencer.
Spirit Breaker
[wiki] rating: -1.0 (winrate: 50% pickrate: 8%)Invoker
* Cold Snap allows Invoker to interrupt Charge of Darkness and Nether Strike.
* Tornado's long range can be used to cancel Charge of Darkness.
* Deafening Blast prevents Spirit Breaker from right clicking and thus proccing his Greater Bash.
Phoenix
[wiki] rating: -1.0 (winrate: 50% pickrate: 9%)Silencer
* Silencer will most likely disrupt an initiation with his ultimate, Global Silence, prevent escape with his
Last Word, and if Phoenix happens to die to him (or near him) enough times, he would sap enough of Phoenix's much needed Intelligence to make him a stronger foe and Phoenix with less mana than it already had.
Jakiro
[wiki] rating: -1.0 (winrate: 51% pickrate: 9%)Silencer
* Silencer's Last Word and
Global Silence prevents Jakiro from casting any spell.
* A carry Silencer can easily take down a support Jakiro with his Glaives of Wisdom.
Pugna
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Invoker
* Because Invoker relies on casting a large amount of spells to contribute to fights, Nether Ward can force him to not cast anything at all or take a large amount of damage to cast spells.
Invoker
* Invoker can use Tornado or Cold Snap to prevent Pugna from channeling Life Drain
* A poorly used Decrepify on Pugna's allies means Invoker's abilities can be used to deal more damage to it
* Tornado allows Invoker to purge Pugna's Decrepify when it is used defensively
* Special care has to be taken, however, when casting several abilities within the range of a Nether Ward
Silencer
* Pugna is very reliant on his abilities for damage. (Just be careful around the Nether Ward)
Dark Willow
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Silencer
* Last Word and
Arcane Curse have the range to hit Dark Willow beyond Bramble Maze.
* Global Silence renders Dark Willow useless in teamfights.
Sand King
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Silencer
* Both Arcane Curse and
Last Word punishes casters with spammable spells such as Sand King.
* As a strength caster, Intelligence Steal reduces Sand King's mana pool even more.
* Global Silence silences Sand King, effectively reducing Sand King's initiation and counter-initiation potential. It can also interrupt channeling of Epicenter.
Warlock
[wiki] rating: -1.0 (winrate: 52% pickrate: 5%)Silencer
* Because Warlock's abilities are all active abilities, Silencer can make his impact minimal.
* Arcane Curse prevents Warlock from using his abilities without taking 56/84/112/140 damage, and slowed by 9%/12%/15%/18%.
* Last Word can prevent Warlock from casting his combo.
* Global Silence can nullify Warlock's impact in fights and prevent him from getting any spells off.
Puck
[wiki] rating: -1.0 (winrate: 52% pickrate: 17%)Silencer
* Generally strong against every spellcaster, Puck fully relies on their skill set and is barely a threat when silenced.
* Arcane Curse disables Blink Dagger for quite some time, and is also effective against Puck as he tend to use his spells a lot.
* Glaives of Wisdom can do a lot of damage against Puck due to Puck's low agility gain and armor.
* Last Word can prevent Puck from getting his full combo off, limiting his effectiveness in team fights or ganks.
* Global Silence can take Puck out of fights entirely.
Alchemist
[wiki] rating: -1.0 (winrate: 53% pickrate: 8%)Invoker
* Quas-
Exort Invoker can win the mid lane easily against Alchemist because
Quas regeneration will nullify Acid Spray's damage over time and
Exort damage bonus will allow Invoker to out last hit Alchemist.
Enigma
[wiki] rating: -1.0 (winrate: 54% pickrate: 7%)Silencer
* Silencer can easily ruin Enigma's initiation, as Global Silence cancels Black Hole, even through
Black King Bar and
Linken's Sphere.
Additional:
* Last Word can be cast from a long range to prevent Enigma's potential initiation.
* Global Silence can interrupt Enigma's Black Hole channeling through Black King Bar and Linken's Sphere.
Sven
[wiki] rating: -0.6 (winrate: 44% pickrate: 1%)Invoker
* Heroes with naturally low mana can be easily shut down by EMP: Sven,
Tiny,
Wraith King,
Omniknight
Magnus
[wiki] rating: -0.6 (winrate: 45% pickrate: 4%)Invoker
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King.
Tiny
[wiki] rating: -0.6 (winrate: 46% pickrate: 6%)Invoker
* Heroes with naturally low mana can be easily shut down by EMP: Sven,
Tiny,
Wraith King,
Omniknight
Meepo
[wiki] rating: -0.6 (winrate: 46% pickrate: 1%)Invoker
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Morphling
[wiki] rating: -0.6 (winrate: 47% pickrate: 13%)Silencer
* Heroes with silencing abilities that are not blocked by Linken's Sphere, like Puck's
Waning Rift,
Death Prophet's
Silence or
Silencer's
Global Silence.
Mars
[wiki] rating: -0.6 (winrate: 48% pickrate: 15%)Invoker
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Terrorblade
[wiki] rating: -0.6 (winrate: 48% pickrate: 4%)Invoker
* Heroes that can stall pushes: Invoker,
Keeper of the Light,
Lina,
Luna.
Storm Spirit
[wiki] rating: -0.6 (winrate: 49% pickrate: 11%)Invoker
* In the early to mid game, Invoker is defenseless against Storm Spirit's ganking with Ball Lightning and
Orchid Malevolence.
Invoker
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna
Silencer
* Silencer's Intelligence Steal can reduce Storm Spirit's damage output if he gets some kills on laning phase.
* Last Word and
Global Silence will make Storm Spirit an easy target.
* Global Silence can be used to block Storm Spirit from connecting abilities after a Ball Lightning on his targets.
Disruptor
[wiki] rating: -0.6 (winrate: 49% pickrate: 9%)Silencer
* Heroes with silences : Bloodseeker,
Riki,
Silencer.
Lion
[wiki] rating: -0.6 (winrate: 50% pickrate: 17%)Silencer
* Lion is extremely dependent on his abilities. Silences like Silencer's
Last Word, magic resistance like
Oracle's
Fate's Edict, and dispels like
Legion Commander's
Press the Attack all make his abilities less effective.
Skywrath Mage
[wiki] rating: -0.6 (winrate: 50% pickrate: 6%)Silencer
* Heroes with silence such as Riki,
Silencer, or
Night Stalker prevents Skywrath Mage from using his spells.
Weaver
[wiki] rating: -0.6 (winrate: 50% pickrate: 9%)Silencer
* Silences and other types of lockdown that prevent Weaver from using his spells: Silencer,
Riki,
Lion,
Legion Commander,
Shadow Shaman,
Bane.
Windranger
[wiki] rating: -0.6 (winrate: 51% pickrate: 17%)Silencer
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
Additional:
* Silencer's abilities hamper Windranger's effectiveness in battle, preventing her from comboing abilities and escaping using Windrun.
Mirana
[wiki] rating: -0.6 (winrate: 51% pickrate: 16%)Silencer
* Heroes with silences and hard stuns such as Doom,
Silencer, and
Lion can keep Mirana from Leaping away.
Outworld Destroyer
[wiki] rating: -0.6 (winrate: 52% pickrate: 17%)Invoker
* Astral Imprisonment allows Outworld Destroyer to save himself or ally from Invoker's combo, or remove Invoker from a fight temporarily.
* Arcane Orb's pure damage will deal a lot of damage against Invoker's mediocre strength gain.
* EMP is useless against Outworld Destroyer by activating Equilibrium.
* However, be aware that Sanity's Eclipse will most likely not deal any damage at all, due to Invoker's high intelligence gain compared to Outworld Destroyer's.
Invoker
* Any heroes with high intelligence, such as Invoker and
Pugna.
Silencer
* Silencer's intelligence steal will heavily reduce Outworld Destroyer's damage output, if Outworld Destroyer dies a lot near/to Silencer.
* Global Silence and Last Words will render Outworld Destroyer helpless unless he has dispelling item/ally.
Additional:
* Silencer's Intelligence Steal will heavily reduce Outworld Devourer's damage output, particularly from Sanity's Eclipse.
* Last Word and
Global Silence will take Outworld Devourer out of the fight unless he has built Black King Bar.
Abaddon
[wiki] rating: -0.6 (winrate: 52% pickrate: 4%)Silencer
* Heroes that have long silences, such as Night Stalker and
Silencer, will prevent Abaddon from saving his allies effectively and disable the active component of Borrowed Time.
Wraith King
[wiki] rating: -0.4 (winrate: 52% pickrate: 18%)Silencer
* Heroes who rely on passive abilities and attacks, such as Drow Ranger,
Wraith King, and
Lone Druid, can render Silencer useless. In addition, he doesn't like going for neither break nor disarm items.
Invoker
* Invoker can drain Wraith King's mana with EMP, preventing him from reincarnating unless Wraith King has his Aghanim's Shard.
* Even if Wraith King survives and reincarnates, Invoker still has an arsenal of spells to lockdown Wraith King, including an easily setup Ice Wall.
* Tornado applies an area dispel to clear skeletons.
Additional:
* EMP allows Invoker to burn Wraith King's mana to prevent Reincarnation from triggering (only until Wraith King gets his Aghanim's Shard).
* Ice Wall and Cold Snap are particularly crippling for Wraith King as they allow to kite him very effectively, preventing him from dealing melee attack damage.
Kunkka
[wiki] rating: 0.0 (winrate: 44% pickrate: 4%)Invoker
* Tidebringer pressures Invoker easily in lane due to Invoker's low health and armor in the early game.
Silencer
* Kunkka relies on his powerful AOE spells to turn the tides of teamfights. He cannot use them while silenced.
* Last Word can mess up Kunkka's ability synergy, silencing him in the middle of his strong combo.
* Global Silence can disable Kunkka's spell casting from anywhere on the map, even if Kunkka is spell immune at the time.
Rubick
[wiki] rating: 0.0 (winrate: 47% pickrate: 17%)Invoker
* All of Invoker's abilities scales with his level, thus Rubick possesses great potential in late game by owning any of Invoker's arsenal.
* Fade Bolt counters early push from Forge Spirit.
Silencer
* While many of Silencer's spells are a great steal for Rubick, Silencer effectively neuters Rubick's excellent counter-initiation potential thanks to Global Silence.
* Rubick's relatively low intelligence for such a heavy caster means that losing Intelligence to Intelligence Steal will make your mana pool even smaller.
Sniper
[wiki] rating: 0.0 (winrate: 48% pickrate: 6%)Silencer
* Sniper is a pure right click carry with a very long range, making it hard for Silencer to cast any of his skills on him in lane. During team-fights, Global Silence has little impact on Sniper.
Additional:
* Due to Sniper having a such a long range, he will rarely get hit by any of Silencer's spells.
* Global Silence will not hinder Sniper much as other heroes since most of his damage output comes from his attacks.
Invoker
* Invoker's arsenal of magical spells are troublesome for Sniper who has low HP and high armor, which does not benefit him much against Invoker.
* Besides magical damage, he can be disarmed and repeatedly mini-stunned with Cold Snap, preventing him from reacting.
* Leveling Quas can allow Invoker to lane effectively against Sniper despite right-click harassment.
Oracle
[wiki] rating: 0.0 (winrate: 50% pickrate: 9%)Silencer
* Fortune's End can nullify Arcane Curse,
Last Word, and
Global Silence, if cast at the right time with the right targets.
* Fate's Edict can prevent Silencer from attacking, which he relies on with Glaives of Wisdom, for a lot of his damage.
Silencer
* Oracle's reliance on spamming his spells can be easily hindered by Silencer's Arcane Curse.
* Last Word and Global Silence negates Oracle's attempt to save his allies with his spells.
* Fate's Edict is useless against Glaives of Wisdom's pure damage.
Shadow Shaman
[wiki] rating: 0.0 (winrate: 52% pickrate: 17%)Invoker
* Heroes with long lockdowns: Shadow Shaman,
Legion Commander.
Silencer
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as silencer,
Drow Ranger and
Death Prophet.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Silencer
* Broodmother relies less on abilities and more on right-clicks.
* Spiderlings can overwhelm Silencer, who has mediocre armor and no escape tool.
Invoker
* Broodmother can kill Invoker easily in the early game with her
Spawn Spiderlings and her spiderlings.
Orchid Malevolence and a
Nullifier carrier. As she can farm it early, she can kill Invoker easily.
* Broodmother is both an