Earth Spirit
[wiki] rating: 1.6 (winrate: 49% pickrate: 9%)Phantom Lancer
[wiki] rating: 1.6 (winrate: 49% pickrate: 8%)Tusk
* Doppelganger allows Phantom Lancer to dodge an incoming snowball.
* Phantom Lancer usually buys a Diffusal Blade, which is very effective against Tusk's low mana pool.
* Phantom Lancer usually buys Manta Style which can also dodge an incoming snowball, much like
Doppelganger.
Io
* Heroes that are hard to gank: Axe,
Death Prophet,
Phantom Lancer
Disruptor
[wiki] rating: 1.4 (winrate: 49% pickrate: 8%)Tusk
* Glimpse can return Tusk to where he was after using Snowball.
Io
* Glimpse directly negates Relocate.
Additional:
* Disruptor can always Glimpse back Io or his target after he Relocated nearby.
* Even better, thanks to the indicator on the ground, you can even preemptively drop Static Storm and Kinetic Field on the spot they will relocate to.
* Thunder Strike and Glimpse are also good tools to bring back an Io that Tethered away in the fog of war.
Tusk
* Tusk with
Snowball
* Heroes that can dodge Glimpse:
* Puck with
Phase Shift
* Riki with
Tricks of the Trade
* Phantom Lancer with
Doppelganger
* Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
* Chaos Knight with
Phantasm
* Naga Siren with
Mirror Image
* Tusk with
Snowball
* Juggernaut with
Omnislash
* Brewmaster with
Primal Split
* Lifestealer with
Infest
* Phoenix with
Supernova
Axe
[wiki] rating: 1.2 (winrate: 47% pickrate: 9%)Tusk
* Durable heroes can fight with stand against Tusk during 1v1: Axe,
Dragon Knight,
Night Stalker,
Centaur Warrunner,
Wraith King and more.
Io
* Heroes that are hard to gank: Axe,
Death Prophet,
Phantom Lancer
Razor
[wiki] rating: 1.0 (winrate: 54% pickrate: 3%)Tusk
* Static Link drains Tusk's base damage, and it also reduces his Walrus PUNCH! crit.
* Plasma Field and
Eye of the Storm allow Razor to chase Tusk after he uses Snowball.
Ancient Apparition
[wiki] rating: 1.0 (winrate: 53% pickrate: 9%)Io
* Ice Blast prevents Io from healing the target.
Additional:
* Ice Blast prevents Io from healing an ally with Tether and prevents healing from
Overcharge
* Io is a common Mekansm builder which is useless if he is affected by Ice Blast.
Clinkz
[wiki] rating: 1.0 (winrate: 52% pickrate: 5%)Io
* Strafe and
Searing Arrows allow Clinkz to quickly kill Io due to its low armor.
Treant Protector
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Io
* Living Armor can be used to save a hero from a Relocate gank.
Winter Wyvern
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Io
* Cold Embrace can render the extra attack speed from Overcharge meaningless.
* Splinter Blast and
Winter's Curse are very affective against Io, as it has to stay close to its tethered hero.
Earthshaker
[wiki] rating: 1.0 (winrate: 51% pickrate: 13%)Tusk
* Echo Slam is good against Snowball since it bunches everyone up. This can set up some prime opportunities for blink echo slams.
Spirit Breaker
[wiki] rating: 1.0 (winrate: 50% pickrate: 8%)Io
* Charge of Darkness can be used to escape or counter-initiate against a Relocate gank.
* Greater Bash and
Nether Strike is devastating due to Io's low armor, and can even knock it away from tethered target.
Luna
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Io
* Lucent Beam can cancel Tether and Relocate.
* Moon Glaives and
Eclipse make short work of Io and its tethered ally.
Ogre Magi
[wiki] rating: 1.0 (winrate: 50% pickrate: 15%)Io
* Ignite has long duration damage-over-time and prevents Io from healing his Tethered ally.
Lich
[wiki] rating: 1.0 (winrate: 49% pickrate: 11%)Io
* Lich's Chain Frost forces Io to give up providing buff to his ally with
Tether or suffer devastating damage with his tethered ally.
* Lich could easily use Sinister Gaze to disable Io from getting away with
Tether or
Relocate.
Leshrac
[wiki] rating: 1.0 (winrate: 48% pickrate: 3%)Io
* Lightning Storm will usually hit both Io and its tethered target since both will be close enough for the lightning to jump.
* Diabolic Edict and
Pulse Nova hit all units near Leshrac, meaning he can do colossal damage to Io and its tethered target.
Additional:
* Lightning Storm will usually hit both Io and his Tethered target since both will be close enough for the lightning to jump. It can then be followed up by Split Earth.
* Diabolic Edict and Pulse Nova hit all units near Leshrac, meaning he can do colossal damage to Io and his Tethered target.
Techies
[wiki] rating: 1.0 (winrate: 48% pickrate: 7%)Tusk
* After using Snowball, Tusk can't control where he's going, allowing Techies to make him roll onto mines.
Anti-Mage
[wiki] rating: 1.0 (winrate: 47% pickrate: 14%)Tusk
* Mana Break is very effective against Tusk, as he has a very low mana pool.
* Blink allows Anti-Mage to escape from an incoming Snowball.
* Counterspell reflects the Snowball back onto Tusk
Grimstroke
[wiki] rating: 1.0 (winrate: 47% pickrate: 12%)Io
* Grimstroke can catch Io and his ally easily with SoulBind as Io has a tendency to tether himself with an ally frequently.
* Io is highly vulnerable to disables. Hence, Grimstroke's Phantom's Embrace is a great ability to hinder Io's potential.
Additional:
* Soulbind can target both Io and its Tethered ally, allowing Grimstroke and his team to target both with single target spells. Should Io try to
Relocate, Phantom's Embrace can stop its channel to prevent escape.
Bristleback
[wiki] rating: 1.0 (winrate: 46% pickrate: 9%)Io
* Quill Spray is very effective against Io, as it has very low armor and has to stay close to the fight to not break its Tether.
Phantom Assassin
[wiki] rating: 1.0 (winrate: 46% pickrate: 15%)Io
* Phantom Strike allows Phantom Assassin jump directly to Io.
* Coup de Grace makes short work of Io's low health and armor.
Lycan
[wiki] rating: 0.6 (winrate: 56% pickrate: 4%)Io
* Heroes with low armor and little mobility, like Huskar,
Io, etc. will also have an unfortunate fate.
Wraith King
[wiki] rating: 0.6 (winrate: 53% pickrate: 18%)Tusk
* Durable heroes can fight with stand against Tusk during 1v1: Axe,
Dragon Knight,
Night Stalker,
Centaur Warrunner,
Wraith King and more.
Bounty Hunter
[wiki] rating: 0.6 (winrate: 53% pickrate: 9%)Io
* Fragile heroes: Bounty Hunter has decent nuking capabilities with Shiruken Toss and Jinada thus making fragile heroes easy picks for ganking. Few examples of such heroes are:Crystal Maiden,
Pugna,
Skywrath Mage,
Io,
Witch Doctor, etc.
Night Stalker
[wiki] rating: 0.6 (winrate: 52% pickrate: 5%)Tusk
* Durable heroes can fight with stand against Tusk during 1v1: Axe,
Dragon Knight,
Night Stalker,
Centaur Warrunner,
Wraith King and more.
Riki
[wiki] rating: 0.6 (winrate: 51% pickrate: 17%)Io
* Heroes that can easily bypass Io's allies to get to Io: Riki,
Tusk,
Clinkz,
Sniper
Death Prophet
[wiki] rating: 0.6 (winrate: 50% pickrate: 3%)Io
* Heroes that are hard to gank: Axe,
Death Prophet,
Phantom Lancer
Dragon Knight
[wiki] rating: 0.6 (winrate: 49% pickrate: 3%)Tusk
* Durable heroes can fight with stand against Tusk during 1v1: Axe,
Dragon Knight,
Night Stalker,
Centaur Warrunner,
Wraith King and more.
Centaur Warrunner
[wiki] rating: 0.6 (winrate: 48% pickrate: 4%)Tusk
* Durable heroes can fight with stand against Tusk during 1v1: Axe,
Dragon Knight,
Night Stalker,
Centaur Warrunner,
Wraith King and more.
Slark
[wiki] rating: 0.6 (winrate: 47% pickrate: 13%)Tusk
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Drow Ranger
[wiki] rating: -2.0 (winrate: 49% pickrate: 6%)Io
* Drow Ranger's lack of escape abilities makes her an easy target for Relocate ganks.
Tusk
* Snowball and
Ice Shards keep Drow Ranger down and preventing her from running away.
* Snowball also lets Tusk get to Drow Ranger and stop her Marksmanship bonus. It can also be to save allies affected by Gust.
* Tag Team allows Tusk to slow her down and land a killing blow on her.
* Walrus PUNCH! slows Drow Ranger and deals a huge amount of damage to her.
Juggernaut
[wiki] rating: -1.2 (winrate: 52% pickrate: 18%)Io
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Tusk
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Shadow Fiend
[wiki] rating: -1.0 (winrate: 46% pickrate: 18%)Tusk
* Shadow Fiend's lack of mobility and low base health make him an easy target for early ganks.
Pudge
[wiki] rating: -1.0 (winrate: 46% pickrate: 19%)Io
* Tether and Overcharge makes it much harder for Pudge to kill a target with Meat Hook, and Relocate can save the Io's ally while
Dismember is being channeled.
Viper
[wiki] rating: -1.0 (winrate: 47% pickrate: 5%)Tusk
* Viper Strike can be countered through Snowball, wasting Viper's mana through his ultimate.
Legion Commander
[wiki] rating: -1.0 (winrate: 48% pickrate: 13%)Io
* Duel is very effective against Io due to its low health and armor.
Io
* Tethered heroes are much harder for Legion Commander to kill in Duels.
* Relocate can cancel Duels and save allies.
Tusk
* Walrus PUNCH! makes Legion Commander lose Duel easily, especially when she doesn't have
Blade Mail. Tusk can also snowball dueled allies, preventing them from taking damage for a large portion of the duel's duration.
Pangolier
[wiki] rating: -1.0 (winrate: 49% pickrate: 9%)Tusk
* Ice Shards can easily interfere with Rolling Thunder, making him stuck inside the arc and wasting his ultimate. Do not panic and use Shield Crash to get out of that position.
* Snowball help Tusk and his allies follow a fleeing Pangolier, keep in mind that the Pangolier can always counter-initiate with his Rolling Thunder.
* Walrus PUNCH! deals heavy damage even during his Rolling Thunder.
Meepo
[wiki] rating: -1.0 (winrate: 49% pickrate: 1%)Io
* Tether helps Io escape from Earthbind even if Meepo has Blink Dagger.
* Io's Spirits can pressure Meepo while laning and will usually hit at least one of his clones.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 49% pickrate: 14%)Tusk
* Snowball allows Tusk to easily cancel Freezing Field from a safe distance without putting himself in any danger.
* Walrus PUNCH! is most certainly a high enough damage nuke to easily kill off Crystal Maiden.
* Ice Shards can prevent the already immobile Crystal Maiden from escaping, making her an easy kill for either Tusk or a teammate.
Additional:
* Crystal Maiden's low health and armor make her an easy target for Walrus PUNCH!
* Tusk's Snowball can protect allies and cancel Freezing Field.
* Snowball and Walrus PUNCH! can interrupt Freezing Field.
Phoenix
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Io
* Phoenix's limit AoE, damage-over-time abilities give Io plenty of time to save allies with Relocate.
Venomancer
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Tusk
* Snowball can be used to save allies or himself during Venomous Gale and
Poison Nova.
* Venomancer lacks mobility and has low base health, so he can be killed by Walrus PUNCH!
Bane
[wiki] rating: -1.0 (winrate: 51% pickrate: 3%)Tusk
* Bane has low mobility and health, making him an easy target for Walrus PUNCH!
* Walrus PUNCH! can be used to cancel Fiend's Grip if he is not the target.
Monkey King
[wiki] rating: -1.0 (winrate: 51% pickrate: 17%)Tusk
* Tusk can Walrus Kick Monkey King from
Wukong's Command, making his ultimate useless.
Underlord
[wiki] rating: -1.0 (winrate: 53% pickrate: 9%)Io
* Io can escape from Pit of Malice with Tether or Relocate.
* Relocate can counter Dark Rift's split pushing.
Pugna
[wiki] rating: -1.0 (winrate: 53% pickrate: 4%)Tusk
* Pugna's low health and reliance on channeled abilities make him very vulnerable to Tusk, although Pugna can win in a straight up 1v1 later in the game.
Enigma
[wiki] rating: -1.0 (winrate: 55% pickrate: 6%)Tusk
* Walrus PUNCH! can interrupt Black Hole and it can pierce spell immunity.
* In pretty much any phase of the game, Tusk's abilities can easily cancel Black Hole and disrupt Enigma's positioning.
Nature's Prophet
[wiki] rating: -0.6 (winrate: 45% pickrate: 7%)Io
* Io can
Relocate with an ally to gank Nature's Prophet when he tries to push. Underlord can use his
Dark Rift as well.
Additional:
* Nature's Prophet is extremely easy to gank with Relocate while he's split pushing.
* Tether on a friendly unit can destroy Nature Prophet's trees should he surround himself with Sprout as a defense.
Doom
[wiki] rating: -0.6 (winrate: 46% pickrate: 2%)Io
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Sniper
[wiki] rating: -0.6 (winrate: 47% pickrate: 6%)Io
* Take Aim and
Assassinate allow Sniper to reach Io even if it stays in the backline.
Tusk
* Snowball allows Tusk to move himself and allies towards Sniper whilst invulnerable and hidden.
* His Ice Shards may also block pathing for Sniper as he has no means of moving through obstacles. In addition,
Tag Team can hinder Sniper's escape.
Additional:
* Tusk alone or with his teammates can close Sniper's long range easily with Snowball, even wasting Shrapnel, ending with a very vulnerable Sniper.
* Walrus PUNCH! damage can easily kill Sniper instantly due to his low health.
Io
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Zeus
[wiki] rating: -0.6 (winrate: 49% pickrate: 9%)Tusk
* Heroes with long range abilities are also able to touch Zeus, such as Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
Batrider
[wiki] rating: -0.6 (winrate: 49% pickrate: 5%)Tusk
* Shadow Demon,
Outworld Destroyer and
Tusk can all save a Lasso'd teammate with their defensive spells.
Templar Assassin
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Tusk
* Because Templar Assassin does not have escape potential in lane, any support hero with roaming potential and a Dust of Appearance can be great at shutting her down early game:
Earth Spirit,
Spirit Breaker,
Tusk,
Bounty Hunter,
Riki,
Warlock.
Puck
[wiki] rating: -0.6 (winrate: 53% pickrate: 18%)Tusk
* Heroes with spell immunity or pseudo-blinks which provide invulnerability: Lifestealer,
Juggernaut,
Omniknight,
Huskar , and
Tusk have spells which allow them to easily escape Dream Coil.
Tiny
[wiki] rating: 0.0 (winrate: 45% pickrate: 6%)Io
* Squishy heroes, usually supports, like Io,
Ancient Apparition,
Keeper of the Light etc can die instantly from Tiny's magic burst.
Tusk
* Heroes that are able to slow Tiny's attack speed, like Tusk and
Phoenix, will greatly limit his Physical damage output.
Bloodseeker
[wiki] rating: 0.0 (winrate: 51% pickrate: 4%)Io
* Thirst allows Bloodseeker to see where Io relocated to, should either Io or the tethered hero have low health.
* Rupture forces Io to stay in place, preventing it from using the Tether bonus movement speed to escape.
Tusk
* Snowball negates Rupture and protects Tusk allies when Ruptured.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Io
* Squishy heroes (
Io,
Crystal Maiden,
Lina...), as Earth Spirit can deal tons of damage with Magnetize.
Tusk
*
Boulder Smash can return Tusk after his initiation.
Geomagnetic Grip prevents Tusk from using Snowball to escape.
*