Oracle
[wiki] rating: 2.0 (winrate: 50% pickrate: 9%)Weaver
[wiki] rating: 1.6 (winrate: 50% pickrate: 6%)Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Batrider
* Time Lapse with
Aghanim's Scepter dispels Flaming Lasso when used on allied hero.
* Linken's Sphere is core item for a Weaver making him a hard target for Lasso during entire game.
Death Prophet
[wiki] rating: 1.2 (winrate: 50% pickrate: 3%)Jakiro
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Batrider
* Death Prophet is a terrible Flaming Lasso target if
Exorcism has already been used, since it can still damage Batrider and his teammates, but if Batrider manages to Lasso her before that, it can lead to
Death Prophet being quickly burst down.
Nyx Assassin
[wiki] rating: 1.0 (winrate: 55% pickrate: 11%)Batrider
* Nyx can walk into Firefly with Spiked Carapace and stun Batrider if he has no Spell Immunity.
Abaddon
[wiki] rating: 1.0 (winrate: 53% pickrate: 3%)Batrider
* Sticky Napalm,
Flaming Lasso, and
Flamebreak can all be instantly dispelled by Aphotic Shield.
* Firefly will continuously heal Abaddon under Borrowed Time.
Additional:
* Aphotic Shield and
Borrowed Time can both dispel Flaming Lasso.
Tidehunter
[wiki] rating: 1.0 (winrate: 52% pickrate: 7%)Batrider
* Kraken Shell is very useful against Sticky Napalm and
Flamebreak, easily dispelling them regularly.
* Tidehunter is probably the worst hero to target with Flaming Lasso, as Kraken Shell will remove it and Tidehunter often survives long enough to cast Ravage in the middle of Batrider's team. At the same time, if Batrider initiates on his teammate, Tidehunter will have the perfect opportunity to counter-initiate.
Additional:
* Kraken Shell can dispel Flaming Lasso.
* If Batrider drags Tidehunter back towards his team, it can be setup for a well placed Ravage.
Venomancer
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Batrider
* Plague Wards are very hard for Batrider to play against as they provide a lot of vision as well as disable
Blink Dagger for a long duration.
Ursa
[wiki] rating: 1.0 (winrate: 50% pickrate: 12%)Batrider
* Enrage with
Aghanim's Scepter can dispel Flaming Lasso.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 6%)Jakiro
* Ancient Seal can silence Jakiro up to 6 seconds. Also, it makes Jakiro vulnerable to magical spells.
* Skywrath Mage can burst down Jakiro with his high damage magical spells.
Silencer
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Jakiro
* Silencer's Last Word and
Global Silence prevents Jakiro from casting any spell.
* A carry Silencer can easily take down a support Jakiro with his Glaives of Wisdom.
Legion Commander
[wiki] rating: 1.0 (winrate: 49% pickrate: 13%)Batrider
* Press the Attack dispels Flaming Lasso.
* Batrider is unlikely to win a Duel in any stage of the game.
Anti-Mage
[wiki] rating: 1.0 (winrate: 48% pickrate: 14%)Jakiro
* Blink allows Anti-Mage to hunt down Jakiro, who has no way to escape.
* Counterspell protects Anti-Mage against all of Jakiro's magic damage.
* Mana Void is very effective against Jakiro because of his high mana.
Vengeful Spirit
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Batrider
* With her Nether Swap, Vengeful Spirit can save the life of an ally who gets caught with Flaming Lasso. Nether Swap also makes it highly dangerous for Batrider to attempt a lasso, as it can lead to his own demise far behind enemy lines.
* Wave of Terror's flying vision allows Vengeful Spirit to spot Batrider trying to close in on his target with Firefly.
Additional:
* Nether Swap breaks Flaming Lasso when used on ally and can break if used on Batrider.
* Vengeful Spirit can disable Batrider's Blink Dagger before a fight with
Wave of Terror.
Rubick
[wiki] rating: 1.0 (winrate: 47% pickrate: 17%)Jakiro
* Fade Bolt can hinder Jakiro's early pushing power by clearing creep waves.
* All of Jakiro's spells are great for Rubick to Spell Steal.
* Ice Path is a great spell for Rubick so steal, since Rubick has no cast time on stolen abilities, making Rubick's version of Ice Path much more reliable than Jakiro's.
* Macropyre is a great way for Rubick to farm.
Kunkka
[wiki] rating: 1.0 (winrate: 46% pickrate: 4%)Batrider
* X Marks the Spot breaks Flaming Lasso when used on ally and can break if used on Batrider.
Lifestealer
[wiki] rating: 1.0 (winrate: 45% pickrate: 5%)Jakiro
* Rage grants Lifestealer immunity to all of Jakiro's spells. Note: magic resistance will not dispel the attack speed slow effects from Dual Breath and Liquid Fire.
Juggernaut
[wiki] rating: 0.6 (winrate: 53% pickrate: 20%)Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Sand King
[wiki] rating: 0.6 (winrate: 52% pickrate: 10%)Jakiro
* Heroes with no mobility will take some good damage from Sand King's spells: Dragon Knight,
Jakiro,
Pugna,
Earthshaker,...
Clockwerk
[wiki] rating: 0.6 (winrate: 50% pickrate: 7%)Jakiro
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Additional:
* Battery Assault prevents Jakiro from casting spells as all his spells have very long cast times.
* Jakiro is also an easy target for Clockwerk's Hookshot + Power Cogs combo, as he has little mobility and no escape.
* Alternatively, if the enemy Clockwerk traps one of his own allies or Jakiro's allies in the cogs, it gives Jakiro an ideal setup to punish Clockwerk and his ally or to save Jakiro's ally, respectively.
Tusk
[wiki] rating: 0.6 (winrate: 49% pickrate: 7%)Batrider
* Shadow Demon,
Outworld Destroyer and
Tusk can all save a Lasso'd teammate with their defensive spells.
Windranger
[wiki] rating: 0.6 (winrate: 49% pickrate: 16%)Jakiro
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Zeus
[wiki] rating: 0.6 (winrate: 49% pickrate: 11%)Batrider
* Zeus is good against heroes that juke in trees or up cliffs, like Batrider,
Monkey King,
Spectre, and
Tinker, by providing vision in any area with Lightning Bolt, or guaranteeing vision on enemies with Thundergod's Wrath.
Ember Spirit
[wiki] rating: 0.6 (winrate: 47% pickrate: 9%)Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Phantom Assassin
[wiki] rating: 0.6 (winrate: 46% pickrate: 17%)Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Outworld Destroyer
[wiki] rating: 0.6 (winrate: 45% pickrate: 2%)Batrider
* Shadow Demon,
Outworld Destroyer and
Tusk can all save a Lasso'd teammate with their defensive spells.
Slark
[wiki] rating: 0.4 (winrate: 48% pickrate: 12%)Batrider
* Dark Pact can dispel Flaming Lasso if is used in anticipation, but a Blink initiation from fog can catch the Slark off guard.
* Slark can also take off any Sticky Napalm stacks with Dark Pact in lane.
Jakiro
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden
Bristleback
[wiki] rating: 0.4 (winrate: 45% pickrate: 7%)Jakiro
* Macropyre's frequent damage ticks causes Bristleback to activate repeatedly, resulting in free damage as long as Bristleback faces away from Jakiro.
Batrider
* Batrider's turn rate slow from
Sticky Napalm makes it harder for Bristleback to keep his back towards the enemy.
Nature's Prophet
[wiki] rating: -2.0 (winrate: 47% pickrate: 4%)Batrider
* Firefly can be used to clear Nature's Prophet's treants and allowing to jump on Sprout.
* Flaming Lasso prevents Nature's Prophet escaping from Teleportation.
Jakiro
* Jakiro's Macropyre can help him to escape from Sprout and can disrupt Nature's Prophet's jungling.
* Jakiro can disrupt Nature's Prophet's escape attempt with Teleportation with Ice Path.
Additional:
* Jakiro's skill arsenal can ruin Nature's Prophet's gameplay: Dual Breath and Liquid Fire can clear treants from Nature's Call while simultaneously slowing Nature's Prophet, Ice Path can disrupt Nature's Prophet's escaping attempt with
Teleportation and Macropyre can not only clear treants from
Nature's Call, but also can free Jakiro from
Sprout.
Templar Assassin
[wiki] rating: -2.0 (winrate: 49% pickrate: 5%)Batrider
* Batrider's abilities are designed to deal damage over time, burning through Templar Assassin's layers extremely quickly. Flamebreak applies 7 instances of damage, burning through the entirety of Refraction, and
Firefly applies damage on the place, forcing her to either get out of Meld and be attacked or stay in place or be incinerated.
Additional:
* Batrider's DoT damage quickly removes Templar Assassin's Refraction and can damage her during
Meld.
Jakiro
* All of Jakiro's active skills can be targeted on an area, which is effective at forcing Templar Assassin to move should she Meld away.
* Many of Jakiro's spells utilize damage-over-time mechanics, which makes it easy to strip away layers of Refraction.
Chen
[wiki] rating: -2.0 (winrate: 50% pickrate: 1%)Batrider
* Sticky Napalm slows Chen and amplifies Batrider's damage.
* Flamebreak and
Firefly can deal heavy damage to Chen and his creeps.
* Flaming Lasso pulls Chen away from his creeps, often to certain death.
Additional:
* Sticky Napalm slows Chen and his creeps and Flamebreak and Firefly can deal heavy damage to them.
* Flaming Lasso pulls Chen away from his creeps, often to certain death.
Jakiro
* Jakiro's damage over time force Chen to use Hand of God prematurely, potentially wasting chance to save his allies during teamfight.
* Macropyre can also disrupt Chen's jungling work.
Additional:
* Liquid Fire and
Dual Breath can clear Chen's creeps, and kill his allies before he uses Hand of God.
* Macropyre can quickly clear Chen's creeps and deal intense damage to his allies.
Magnus
[wiki] rating: -1.6 (winrate: 46% pickrate: 7%)Batrider
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King.
Jakiro
* Jakiro's abilities deal damage over time, which can disrupt Magnus's attempts to initiate with Blink Dagger and Reverse Polarity.
* Macropyre not only disables Blink Dagger for a considerable duration, but can also destroy Trees, revealing Magnus's cover and position.
Meepo
[wiki] rating: -1.6 (winrate: 47% pickrate: 1%)Batrider
* Batrider's Flaming Lasso can become annoying when Batrider has a team nearby to kill the disabled Meepo. His Firefly is also good AoE damage, which when stacked with sticky napalm (which is AoE too and can hit all Meepos), he becomes a very formidable target.
Additional:
* Flaming Lasso is the perfect tool to isolate a single Meepo and focus him.
Jakiro
* All of Jakiro's skills are Area of Effect, which can easily affect all Meepos in a targeted area.
Axe
[wiki] rating: -1.6 (winrate: 49% pickrate: 10%)Jakiro
* Axe is a hero that is very vulnerable against magical nuke damage and disables, Jakiro is perfect against him with all of his spells.
Additional:
* Ice Path neutralizes initiation attempts with Berserker's Call, and its long area of effect discourages follow-up from Axe's teammates.
* Ice Path serves as a large obstacle to stop Axe from chasing down fleeing stragglers to kill with Culling Blade.
* Jakiro's many damage-per-second skills prevent Axe from initiating with his Blink Dagger.
Batrider
* Heroes who can slow and kite Axe will severely inhibit his presence in fights: Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
Naga Siren
[wiki] rating: -1.6 (winrate: 51% pickrate: 2%)Jakiro
* Jakiro's early pushing ability from Liquid Fire makes Jakiro very strong against heroes, that take a long time to get online: Morphling,
Naga Siren,
Spectre.
Batrider
* Many stacks of Sticky Napalm, combined with Flamebreak and Firefly, allows Batrider to destroy illusions from Mirror Image.
* If Batrider can manage to destroy all illusions from Naga Siren, he will be able to use Flaming Lasso on the real one, and will be able to drag her toward his team, potentially preventing Naga Siren to escape with Song of the Siren.
Additional:
* Many stacks of Sticky Napalm, combined with Flamebreak and Firefly, allows Batrider to destroy illusions from Mirror Image.
* If Batrider can manage to destroy all illusions from Naga Siren, he will be able to use Flaming Lasso on real one, and will be able to drag her toward his team, potentially preventing Naga Siren to escape with Song of the Siren.
Treant Protector
[wiki] rating: -1.6 (winrate: 52% pickrate: 6%)Batrider
* Heroes with the capability of removing or destroying trees greatly hinders the effectiveness of Treant Protector's abilities: Batrider,
Nature's Prophet,
Lina,
Enigma,
Mars
Additional:
* Firefly will cut trees with ease, cleaning-up an area that's been enchanted with Eyes In The Forest, and potentially revealing a Treant under the effects of
Nature's Guise.
* Batrider's DoT spells are also good versus Living Armor,
Jakiro
* With Dual Breath, Liquid Fire and Macropyre Jakiro can quickly remove all Living Armor from a target.
* Ice Path allows Jakiro to prevent Treant Protector from using Overgrowth while staying at a safe distance.
* Macropyre destroy trees, which where Treant protector might be hiding
Techies
[wiki] rating: -1.0 (winrate: 48% pickrate: 6%)Batrider
* As long as Batrider is under the effects of Firefly, he can safely fly over mines.
* Sticky Napalm also punishes low mobility heroes that like to kite, such as Techies, by lowering their turn rate dramatically. This can also potentially delay Techies' Blast Off! if Techies tries to cast Blast Off! in a direction he's not currently facing.
Additional:
* As long as Batrider is under the effect of Firefly, he can safely fly over Proximity Miness (He does not receive vision over the mines).
Mars
[wiki] rating: -1.0 (winrate: 49% pickrate: 16%)Batrider
* Sticky Napalm slows turn rate, making it difficult for Mars to control the direction he is facing to activate Bulwark.
* Flaming Lasso disables Mars while enemies re-position themselves behind Mars to avoid Bulwark.
Earthshaker
[wiki] rating: -1.0 (winrate: 49% pickrate: 10%)Jakiro
* Both Ice Path and
Macropyre are the good setup while Earthshaker after blinking in and stay out of Echo Slam initiation radius.
* Liquid Fire damage over time potentially disable Earthshaker's
Blink Dagger.
Phantom Lancer
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Jakiro
* Dual Breath slows down Phantom Lancer and his illusions.
* Liquid Fire will not only deal AoE damage but also lowers Phantom Lancer's attack speed.
* An Ice Path and
Macropyre combo can easily clear all of Phantom Lancer's illusions.
Additional:
* Jakiro's spells inflict AoE damage, meaning he can take down Phantom Lancer's illusion army very quickly.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 50% pickrate: 13%)Jakiro
* Ice Path allows Jakiro to easily cancel Freezing Field.
* Freezing Field makes Crystal Maiden an easy target for all of his abilities without a Black King Bar.
* With the talent for Macropyre dealing Pure Damage and ignoring spell immunity, Black King Bar becomes nearly useless for Crystal Maiden, as its high damage over time and long duration will force Crystal Maiden to forcefully cancel Freezing Field.
Chaos Knight
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Jakiro
* With his AoE damage, Jakiro can easily kill Chaos Knight's Phantasm illusions.
* Chaos Knight usually doesn't buy a Black King Bar, making him vulnerable to an Ice Path into Macropyre combination.
Additional:
* Ice Path and
Macropyre punish Reality Rift with a long stun and heavy damage across all illusions.
Puck
[wiki] rating: -1.0 (winrate: 52% pickrate: 14%)Jakiro
* Jakiro has 3 damage over time spells, 2 of which are from debuffs on Puck (Dual Breath and
Liquid Fire) and 1 affecting an entire area (
Macropyre), making it easy for him to disable the blink dagger.
* Ice Path is also strong against Puck, as he can cast it towards Puck during Phase Shift, who then gets instantly stunned once Phase Shift ends.
Riki
[wiki] rating: -1.0 (winrate: 54% pickrate: 10%)Jakiro
* Riki can easily be caught in an Ice Path and Macropyre combo as he finishes Tricks of the Trade.
Monkey King
[wiki] rating: -1.0 (winrate: 54% pickrate: 18%)Batrider
* Firefly allows Batrider to gain vision of Monkey King while he is on an tree, as well as destroying any nearby trees, denying Monkey King spots to jump to, or causing him to fall.
* Sticky Napalm's turn rate slow makes it significantly more difficult for Monkey King to jump from tree to tree and gain Jingu Mastery stacks. It also reveals Monkey King while he is on a tree.
* Flamebreak and
Flaming Lasso enable Batrider to remove Monkey King out of Wukong's Command.
Additional:
* Firefly destroys trees and can turn Tree Dance into a free four second stun.
Broodmother
[wiki] rating: -1.0 (winrate: 56% pickrate: 2%)Jakiro
* Broodmother and her Spiderlings need to be very careful during the laning stage against Jakiro, as Jakiro can take down Broodmother's Spiderlings, preventing her from pushing.
Sven
[wiki] rating: -0.6 (winrate: 42% pickrate: 2%)Batrider
* Batrider often hides in the trees to initiate on a target. As such, he has a slight edge against heroes that have no scouting tools and cannot see him coming, such as Lion or
Sven.
Spectre
[wiki] rating: -0.6 (winrate: 46% pickrate: 7%)Jakiro
* Jakiro's early pushing ability from Liquid Fire makes Jakiro very strong against heroes, that take a long time to get online: Morphling,
Naga Siren,
Spectre.
Lina
[wiki] rating: -0.6 (winrate: 47% pickrate: 14%)Batrider
* Heroes with abilities that can pull Lina out of position can easily bring her to their team mates, like Batrider with
Flaming Lasso and
Pudge with his
Meat Hook.
Morphling
[wiki] rating: -0.6 (winrate: 48% pickrate: 12%)Jakiro
* Jakiro's early pushing ability from Liquid Fire makes Jakiro very strong against heroes, that take a long time to get online: Morphling,
Naga Siren,
Spectre.
Lion
[wiki] rating: -0.6 (winrate: 49% pickrate: 15%)Batrider
* Batrider often hides in the trees to initiate on a target. As such, he has a slight edge against heroes that have no scouting tools and cannot see him coming, such as Lion or
Sven.
Omniknight
[wiki] rating: -0.6 (winrate: 50% pickrate: 3%)Jakiro
* Heroes with large magical AoE damage will fare well against Omniknight: Lich,
Ancient Apparition,
Jakiro,
Disruptor
Pangolier
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Batrider
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Visage
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Jakiro
* Heroes with damage over time abilities can quickly eat through Gravekeeper's Cloak charges like Huskar,
Jakiro and
Queen of Pain.
Ancient Apparition
[wiki] rating: -0.6 (winrate: 52% pickrate: 8%)Batrider
* For the same reason, he has to be slightly more cunning when playing against heroes that can scout the treeline, such as Ancient Apparition and his
Ice Vortex and
Shadow Demon and his
Shadow Poison.
Night Stalker
[wiki] rating: -0.6 (winrate: 53% pickrate: 5%)Batrider
* Heroes with stronger lane presence that can threaten to kill him: Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
Shadow Demon
[wiki] rating: 0.0 (winrate: 46% pickrate: 3%)Batrider
* Shadow Demon,
Outworld Destroyer and
Tusk can all save a Lasso'd teammate with their defensive spells.
Batrider
* For the same reason, he has to be slightly more cunning when playing against heroes that can scout the treeline, such as Ancient Apparition and his
Ice Vortex and
Shadow Demon and his
Shadow Poison.
Sniper
[wiki] rating: 0.0 (winrate: 48% pickrate: 5%)Jakiro
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Batrider
* Heroes with catch to disrupt Sniper's positioning and deliver him into the enemies: Batrider,
Disruptor,
Pudge,
Vengeful Spirit
Tinker
[wiki] rating: 0.0 (winrate: 49% pickrate: 8%)Jakiro
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Batrider
* Heroes that can gain vision over trees to catch Tinker: Invoker,
Shadow Demon,
Batrider
Bloodseeker
[wiki] rating: 0.0 (winrate: 51% pickrate: 2%)Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Batrider
* Heroes with disables that go through spell immunity can end Bloodseeker before he has the chance to do anything: Batrider,
Beastmaster
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
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Dazzle, Ogre Magi, Invoker, Rubick, Phantom Assassin
Spirit Breaker, Outworld Devourer, Axe, Warlock, Ursa
Winter Wyvern, Lich, Ember Spirit, Underlord, Leshrac
Leshrac, Shadow Shaman, Sniper, Necrophos, Terrorblade
Abaddon, Bane, Storm Spirit, Grimstroke, Phantom Lancer
Abaddon, Anti-Mage, Arc Warden, Ancient Apparition, Axe
Windranger, Storm Spirit, Ember Spirit, Riki, Alchemist
Brewmaster, Pudge, Storm Spirit, Phantom Lancer, Oracle
Alchemist, Ancient Apparition, Anti-Mage, Axe, Arc Warden
Ancient Apparition, Anti-Mage, Arc Warden, Axe, Alchemist
Luna, Vengeful Spirit, Storm Spirit, Undying, Beastmaster
Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
Phantom Assassin, Pudge, Huskar, Queen of Pain, Earthshaker
Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Jakiro
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Fate's Edict allowed Oracle to make allies spell immune, allowing him to save allies from Jakiro's spells.
Fate's Edict can be cast onto Jakiro to disarm him and prevent him from pushing with his Liquid Fire.
False Promise allows Oracle to free allies from Jakiro's Ice Path.
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Batrider
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False Promise dispels Flaming Lasso.
Fortune's End can root Batrider after he uses Flaming Lasso. It can also dispel Sticky Napalm and Flamebreak.
Fate's Edict when used on a Lasso'd target will leave them immune to magical damage, making it difficult to burst them quickly before the Lasso ends.
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