Pugna
[wiki] rating: 1.6 (winrate: 51% pickrate: 4%)Drow Ranger
[wiki] rating: 1.6 (winrate: 50% pickrate: 8%)Juggernaut
* Drow Ranger can use Gust to push back Juggernaut before he can get in range to use Omnislash or
Blade Fury.
Outworld Destroyer
* Any heroes with silences can negate the majority of Outworld Devourer's damage output: Death Prophet,
Night Stalker,
Drow Ranger,
Doom .
Enigma
[wiki] rating: 1.0 (winrate: 53% pickrate: 4%)Juggernaut
* Enigma's Eidolons can help soak Juggernaut's Omnislash in the early game, mitigating the damage and wasting it on disposable summons. Should Juggernaut choose to kill your Eidelons with Blade Fury, he leaves himself open to your disables.
* Enigma's Black Hole and Midnight Pulse damage can pierce through Juggernaut's Blade Fury.
Bane
[wiki] rating: 1.0 (winrate: 52% pickrate: 5%)Juggernaut
* Fiend's Grip and an
Aghanim's Scepter upgraded
Brain Sap pierces spell immunity, rendering Blade Fury nearly useless.
Outworld Destroyer
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Outworld Destroyer
* Heroes with hiding abilities can protect disabled allies: Outworld Destroyer,
Shadow Demon,
Tusk,
Phoenix with
Aghanim's Scepter
Windranger
[wiki] rating: 1.0 (winrate: 50% pickrate: 16%)Juggernaut
* {Ability ID:Windrun|Windranger|16px} negates the damage from {Ability ID:Omnislash|Juggernaut|16px}.
* {Ability ID:Windrun|Windranger|16px} gives Windranger enough movement speed to get out of {Ability ID:Blade fury|Juggernaut|16px} range.
* {Ability ID:Focus fire|Windranger|16px} goes through {Ability ID:Blade Fury|juggernaut|16px}.
Silencer
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Outworld Destroyer
* Silencer's intelligence steal will heavily reduce Outworld Destroyer's damage output, if Outworld Destroyer dies a lot near/to Silencer.
* Global Silence and Last Words will render Outworld Destroyer helpless unless he has dispelling item/ally.
Additional:
* Silencer's Intelligence Steal will heavily reduce Outworld Devourer's damage output, particularly from Sanity's Eclipse.
* Last Word and
Global Silence will take Outworld Devourer out of the fight unless he has built Black King Bar.
Sniper
[wiki] rating: 1.0 (winrate: 48% pickrate: 5%)Outworld Destroyer
* As Outworld Devourer has short cast ranges, a short attack range, and no gap-closing abilities, Sniper can kite and harass Outworld Devourer in lane with his long range and zone him out in fights. The continuous area damage from Shrapnel also prevents Astral-Blink escapes.
Rubick
[wiki] rating: 1.0 (winrate: 47% pickrate: 17%)Outworld Destroyer
* Rubick can use Spell Steal to steal Astral Imprisonment, and if Rubick gets
Aghanim's Scepter he gets 2 charges of it. This can overpower Outworld Devourer in team fights.
* Rubick can also steal Sanity's Eclipse against Outworld Devourer's teammates.
Riki
[wiki] rating: 0.6 (winrate: 53% pickrate: 12%)Juggernaut
* Heroes with escaping and disjointing abilities can be good against Juggernaut: Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Treant Protector
[wiki] rating: 0.6 (winrate: 52% pickrate: 6%)Juggernaut
* Heroes with abilities that can save are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Void Spirit
[wiki] rating: 0.6 (winrate: 50% pickrate: 10%)Outworld Destroyer
* Heroes who take a long time to become strong are in for a rough mid game, such as Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
Oracle
[wiki] rating: 0.6 (winrate: 50% pickrate: 9%)Juggernaut
* Heroes with abilities that can save are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Death Prophet
[wiki] rating: 0.6 (winrate: 50% pickrate: 2%)Outworld Destroyer
* Any heroes with silences can negate the majority of Outworld Devourer's damage output: Death Prophet,
Night Stalker,
Drow Ranger,
Doom .
Tusk
[wiki] rating: 0.6 (winrate: 50% pickrate: 7%)Juggernaut
* Heroes with abilities that can save are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Tinker
[wiki] rating: 0.6 (winrate: 49% pickrate: 8%)Outworld Destroyer
* Tinker's
Laser is useful against Outworld Devourer, as the blind prevents him from landing Arcane Orbs.
Phantom Lancer
[wiki] rating: 0.6 (winrate: 49% pickrate: 7%)Juggernaut
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage: Naga Siren,
Chaos Knight,
Terrorblade,
Phantom Lancer.
Queen of Pain
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Juggernaut
* Heroes with escaping and disjointing abilities can be good against Juggernaut: Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Meepo
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Juggernaut
* Juggernaut's Omnislash is meaningless for Meepo who can share the damage across clones to save other allies.
Vengeful Spirit
[wiki] rating: 0.6 (winrate: 47% pickrate: 7%)Juggernaut
* With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like Lifestealer or
Juggernaut or heroes that tend to pick up
Black King Bar, like
Sven.
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Juggernaut
* Heroes with abilities that can save are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Additional:
* Be ready to save an ally from Omnislash with your Disruption.
* Spawning Juggernaut's illusions is a great deal, as his base attack time is low and he has a critical strike. Illusions will benefit from both.
* Demonic Purge will prevent Juggernaut's desperate attempt to flee using Blade Fury. However, it cannot stop him if he is using
Town Portal Scroll.
Io
[wiki] rating: 0.6 (winrate: 47% pickrate: 4%)Juggernaut
* Heroes with abilities that can save are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Lifestealer
[wiki] rating: 0.6 (winrate: 46% pickrate: 5%)Outworld Destroyer
* Heroes with built-in spell immunity can become immune to all of Outworld Devourer's spells: Lifestealer's
Rage and
Juggernaut's
Blade Fury.
Chaos Knight
[wiki] rating: 0.4 (winrate: 51% pickrate: 4%)Juggernaut
* While Blade Fury is on cooldown, Juggernaut can easily killed by a standard Chaos Bolt &
Reality Rift combo.
* Phantasm illusions can tank Omnislash.
Outworld Destroyer
* Illusion based heroes (like Chaos Knight and
Terrorblade) can't use their illusion beneficially against Sanity's Eclipse's high AoE burst damage.
Ursa
[wiki] rating: 0.4 (winrate: 49% pickrate: 13%)Juggernaut
* Fury Swipes is not protected by Blade Fury and allows Ursa to harass Juggernaut anytime.
* Enrage reduces the damage taken from Omnislash.
Outworld Destroyer
* Ursa struggles against heroes with strong (and especially undispellable) disables (Disruptor,
Puck,
Shadow Demon,
Outworld Destroyer and etc).
Legion Commander
[wiki] rating: 0.4 (winrate: 48% pickrate: 13%)Juggernaut
* Duel pierces spell immunity and forces him to attack Legion Commander, making him unable to use
Omnislash.
Outworld Destroyer
* Heroes who can hide the Dueled target (Outworld Destroyer,
Shadow Demon,
Tusk,
Phoenix with
Aghanim's Scepter etc).
Additional:
* Outworld Devourer can save an ally hero caught by Duel with Astral Imprisonment, and he can inflict heavy damage on Legion Commander with Arcane Orb to aid his ally. However, if he gets caught, he is unlikely to survive the duel, due to his lack of durability.
Kunkka
[wiki] rating: -2.0 (winrate: 45% pickrate: 4%)Outworld Destroyer
* Astral Imprisonment can allow Outworld Destroyer to save himself or allies from Kunkka's full kit.
* Sanity's Eclipse deal a large amount of damage, as Kunkka's mana pool is much smaller than Outworld Destroyer's considering Kunkka is playing physical type.
* Arcane Orb deals pure damage, shredding through Kunkka and his team even with Ghostship's buff.
Juggernaut
* Blade Fury negates Kunkka's X Marks the Spot.
* Kunkka has no way to dodge Omnislash.
* Kunkka has no way to hit Healing Ward directly in battle, and it mitigates Ghostship and Tidebringer's damage.
Wraith King
[wiki] rating: -2.0 (winrate: 53% pickrate: 20%)Outworld Destroyer
* Sanity's Eclipse does massive damage to Wraith King who naturally has a low mana pool and typically doesn't build items to increase it.
* Wraithfire Blast's slow projectile speed makes it easy to avoid using Astral Imprisonment.
Juggernaut
* Wraithfire Blast is quite predictable, and players with good reflexes will disjoint it with Blade Fury.
* Omnislash with
Diffusal Blade &
Aghanim's Scepter can prevent Wraith King from reincarnating unless he has his Aghanim's Shard that removes the mana cost from Reincarnation.
Anti-Mage
[wiki] rating: -1.6 (winrate: 48% pickrate: 14%)Juggernaut
* Juggernaut's low mana pool means that Mana Break and Mana Void will deal little damage to him. His
Blade Fury allows him to Block the damage from Mana Break
Outworld Destroyer
* Arcane Orb's pure damage goes through Counterspell, and deals splash damage to illusions spawned from
Manta Style.
* Sanity's Eclipse hits Anti-Mage while he is disabled with
Astral Imprisonment, and forces him to take heavy damage due to his low intelligence.
* Equilibrium keeps Outworld Destroyer at high mana, thus greatly reducing the damage from Mana Void.
Additional:
* Counterspell doesn't work versus Arcane Orb because it does pure damage.
* Anti-Mage cannot burn all of Outworld Devourer's mana without disables due to Essence Flux.
* Anti-Mage's Manta Style illusions are quickly destroyed by Arcane Orb.
* However, if the enemy has multiple means of removing mana, Mana Void becomes a threat to Outworld Devourer, Anti-Mage has better mobility than Outworld Devourer with
Blink, and
Counterspell blocks a large portion of the damage from Sanity's Eclipse.
Luna
[wiki] rating: -1.6 (winrate: 49% pickrate: 4%)Outworld Destroyer
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Juggernaut
* Because of her low range, Luna cannot easily destroy Healing Ward.
* Both Blade Fury and
Omnislash are direct counters to Eclipse, offering Juggernaut spell immunity.
Huskar
[wiki] rating: -1.6 (winrate: 50% pickrate: 2%)Outworld Destroyer
* Heroes with pure damage can kill Huskar when he inevitably gets low on health: Outworld Destroyer,
Silencer.
Additional:
* Outworld Devourer can dodge Life Break with Astral Imprisonment, leaving him unharmed while Huskar loses HP.
* Sanity's Eclipse can deal massive damage to Huskar before he builds up his Berserker's Blood stacks due to Huskar's low mana pool.
Juggernaut
* Blade Fury makes Juggernaut immune to the damage from Life Break and Burning Spears.
* It can be instantly activated the second Juggernaut sees Huskar flying towards him with Life Break, blocking all damage.
* Healing Ward effectively negates any damage-over-time from Burning Spears.
* Huskar has no defense against Omnislash and takes heavy damage due to his low armor.
Invoker
[wiki] rating: -1.4 (winrate: 50% pickrate: 17%)Outworld Destroyer
* Any heroes with high intelligence, such as Invoker and
Pugna.
Outworld Destroyer
* Astral Imprisonment allows Outworld Destroyer to save himself or ally from Invoker's combo, or remove Invoker from a fight temporarily.
* Arcane Orb's pure damage will deal a lot of damage against Invoker's mediocre strength gain.
* EMP is useless against Outworld Destroyer by activating Equilibrium.
* However, be aware that Sanity's Eclipse will most likely not deal any damage at all, due to Invoker's high intelligence gain compared to Outworld Destroyer's.
Juggernaut
* Juggernaut's instant spell immunity from Blade Fury helps him dodge Invoker's combos. He can dispel the disables from Cold Snap and
Deafening Blast and dodge the damage from
Chaos Meteor, as well as walk through
Ice Wall.
* Juggernaut's high DPS allows him to kill split pushing Forge Spirit(s) effortlessly, and his high armor prevents them from being a threat to him.
* However, Invoker can hit Juggernaut with Sun Strike through Blade Fury, making the
Tornado > Sun Strike combo a threat if he does not dodge Tornado.
Additional:
* Blade Fury, similar to Rage, grants immunity to Invoker's spells and can dispel some debuffs as well.
* Omnislash renders Juggernaut invulnerable to Invoker's spells and can easily take Invoker down.
Bristleback
[wiki] rating: -1.0 (winrate: 45% pickrate: 8%)Outworld Destroyer
* Sanity's Eclipse only triggers Bristleback's passive once, and deals high damage against Bristleback's low intelligence.
Snapfire
[wiki] rating: -1.0 (winrate: 46% pickrate: 9%)Juggernaut
* Blade Fury makes Juggernaut immune against all of Snapfire's spells and allows him to get closer.
* A well-timed Omnislash allows Juggernaut to dodge Snapfire's spells, and she has no way to deal with it.
Enchantress
[wiki] rating: -1.0 (winrate: 46% pickrate: 1%)Juggernaut
* Blade Fury dispels the slow from enchant, and can burst her down during the laning stage.
* Omnislash and
Swiftslash's physical damage burst ignore untouchable.
* Silver Edge is a common item for Juggernaut for dealing with Untouchable.
Terrorblade
[wiki] rating: -1.0 (winrate: 46% pickrate: 5%)Juggernaut
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage: Naga Siren,
Chaos Knight,
Terrorblade,
Phantom Lancer.
Juggernaut
* Heroes, whose core item builds includes Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
Outworld Destroyer
* Arcane Orb deals pure damage against the real Terrorblade, bypassing his high base armor.
* Arcane Orb and
Sanity's Eclipse will make very short work of Terrorblade and his illusions.
Spectre
[wiki] rating: -1.0 (winrate: 46% pickrate: 6%)Juggernaut
* Juggernaut's Healing Ward can help save allied supports when Spectre attempts a Haunt kill.
* Juggernaut has a stronger push potential than Spectre, enabling him to end the game early before Spectre can come online.
* Spectre is often paired with two supports that are often weak against Juggernaut.
* Juggernaut also tends to build a Manta Style, which can prevent Desolate from taking effect.
* Juggernaut is invulnerable against Dispersion while using Omnislash
Morphling
[wiki] rating: -1.0 (winrate: 47% pickrate: 12%)Outworld Destroyer
* Arcane Orb deals pure damage, effectively bypassing Morphling's high armor from Attribute Shift (Agility Gain).
* Sanity's Eclipse is more effective against a low health and mana pool Morphling, enabling Outworld Destroyer to burst Morphling down before he can shift to Strength.
Additional:
* Arcane Orb deals high damage regardless of Morphling's high armor from Attribute Shift (Agility Gain).
* Because of Morphling's very low intelligence gain and base intelligence, Sanity's Eclipse will almost always be effective against Morphling.
Techies
[wiki] rating: -1.0 (winrate: 48% pickrate: 7%)Juggernaut
* Juggernaut can attack Remote Mines and trigger Proximity Mines while in Blade Fury.
Gyrocopter
[wiki] rating: -1.0 (winrate: 48% pickrate: 3%)Juggernaut
* Blade Fury and
Omnislash allows Juggernaut to avoid Gyrocopter's area attacks entirely.
Earthshaker
[wiki] rating: -1.0 (winrate: 48% pickrate: 10%)Outworld Destroyer
* Outworld Destroyer's pure and magical damage is particularly effective against Earthshaker.
* Astral Imprisonment catches Earthshaker while he blinks in, preventing him from executing his combo.
* Earthshaker has mana troubles, and Outworld Destroyer's abilities can press this by stealing intelligence comes from Arcane Orb, therefore depleting his mana pool and mana regeneration.
* Sanity's Eclipse deals high damage to Earthshaker, due to his low intelligence and mana pool.
Brewmaster
[wiki] rating: -1.0 (winrate: 49% pickrate: 2%)Outworld Destroyer
* Outworld Destroyer's pure damage will mop up Primal Split's units very quickly.
Necrophos
[wiki] rating: -1.0 (winrate: 49% pickrate: 4%)Juggernaut
* Heroes who rely on physical damage are easily negated by Ghost Shroud: Phantom Assassin,
Wraith King,
Juggernaut.
Juggernaut
* Blade Fury blocks the damage done by Death Pulse and
Reaper's Scythe. Additionally,
Ghost Shroud decreases Necrophos's magic resistance, making him take more damage from Blade Fury.
Outworld Destroyer
* Heroes who possess abilities that can save targets from being killed by Reaper's Scythe: Abaddon,
Bane,
Outworld Destroyer,
Shadow Demon,
Omniknight, etc.
Zeus
[wiki] rating: -1.0 (winrate: 49% pickrate: 11%)Juggernaut
* None of Zeus's abilities can damage a Juggernaut in Blade Fury.
* Zeus's short attack range makes it difficult for him to target a well-placed healing ward. His frequent use of Arc Lightning will have almost no effect on allies being healed by Juggernaut.
* Zeus has no way to defend himself, even if Juggernaut cannot use Blade Fury. He can be easily taken out if cornered, sometimes even without Omnislash.
Additional:
* Blade Fury negates all magical damage from Zeus.
* Omnislash can easily take down Zeus. However, be aware that most players will get a
Eul's Scepter of Divinity or a
Ghost Scepter against Juggernaut.
Disruptor
[wiki] rating: -1.0 (winrate: 49% pickrate: 8%)Juggernaut
* Blade Fury allows Juggernaut to simply move out of Kinetic Field and to dodge Glimpse.
* Healing Ward can keep heroes trapped in the Static Storm alive.
* Omnislash can be used to dodge Glimpse.
Timbersaw
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Outworld Destroyer
* Arcane Orb deals constant pure damage, which bypasses Timbersaw's Reactive Armor.
* Sanity's Eclipse can hit targets inside
Astral Imprisonment, which helps Outworld Destroyer finish off Timbersaw before he escapes with Timber Chain. It can also drain his mana, limiting his ability to escape should he survive.
Additional:
* Arcane Orb's pure damage ignores Timbersaw's Reactive Armor.
* Astral Imprisonment, if timed correctly, can interrupt Timber Chain, preventing him from escaping.
Elder Titan
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Juggernaut
* Blade Fury makes Juggernaut immune to Elder Titan's stun, so there is a high chance he wont get caught in your ultimate although Earth Splitter pierces spell immunity.
Pangolier
[wiki] rating: -1.0 (winrate: 50% pickrate: 8%)Outworld Destroyer
* Astral Imprisonment protects an ally for much of Rolling Thunder's duration, especially at the lower levels. As Rolling Thunder has a considerable cast animation, an Outworld Destroyer with
Blink Dagger can initiate on him and destroy his timing.
Spirit Breaker
[wiki] rating: -1.0 (winrate: 50% pickrate: 8%)Outworld Destroyer
* Astral Imprisonment can be used to protect allies by imprisoning either them or Spirit Breaker.
* Arcane Orb will heavily drain Spirit Breaker's intelligence, rendering him almost useless and unable to cast spells. Spirit Breaker's low intelligence also means
Sanity's Eclipse will deal a lot of damage to him.
Lone Druid
[wiki] rating: -1.0 (winrate: 51% pickrate: 2%)Outworld Destroyer
* Arcane Orb deals heavy damage to both Lone Druid and the Spirit Bear.
* Astral Imprisonment can prevent the Spirit Bear from attacking, which is Lone Druid's main damage output.
* Sanity's Eclipse deals heavy damage to Lone Druid.
Clockwerk
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Juggernaut
* Juggernaut is invulnerable while using Omnislash, meaning that neither
Blade Mail or Power Cogs will save Clockwerk, this is especially common during the early laning phase.
* Blade Fury will also ignore any damage dealt by Battery Assault, as well as dealing heavy damage. As long as Juggernaut has mana to cast it, any engagement with Power Cogs will hurt Clockwerk a lot more than Juggernaut.
Phoenix
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Juggernaut
* Juggernaut's high attack speed lets him destroy a Supernova easily. He can even attack a Supernova during Blade Fury with his regular attacks.
* Blade Fury protects Juggernaut from all of Phoenix's spells (except Supernova, which pierces spell immunity).
* Blade Fury can also dispel the attack speed slow from Fire Spirits and the movement speed slow from
Icarus Dive.
* Phoenix's Icarus Dive will not protect it from Omnislash unless it dives into creeps, and Phoenix's low armor makes for an easy kill.
Dark Willow
[wiki] rating: -1.0 (winrate: 52% pickrate: 6%)Juggernaut
* None of Dark Willow's spells pierce Spell Immunity, making Blade Fury a good counter against her.
* Dark Willow is generally fragile, which results in Omnislash being devastating against her.
* However, if Shadow Realm is activated during Omnislash then the attack damage is negated (though Omnislash can still jump to other enemies).
Additional:
* Blade Fury dispels most of Dark Willow's abilities, allowing Juggernaut to pass through Bramble Maze and cancel out Cursed Crown before the stun occurs.
Underlord
[wiki] rating: -1.0 (winrate: 54% pickrate: 8%)Juggernaut
* Heroes with abilities that can save are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Juggernaut
* In general, heroes with spell immunity abilities won't be caught inside by Pit of Malice: Juggernaut,
Lifestealer.
Outworld Destroyer
* Arcane Orb 's pure damage can do great damage to Underlord.
* Sanity's Eclipse can tear down Underlord's health by a large amount, since his mana pool is very low compare to OD's high mana pool.
Faceless Void
[wiki] rating: -0.6 (winrate: 43% pickrate: 7%)Outworld Destroyer
* Any hero that can nullify effects of Chronosphere: (Omniknight,
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
Medusa
[wiki] rating: -0.6 (winrate: 45% pickrate: 2%)Juggernaut
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Phantom Assassin
[wiki] rating: -0.6 (winrate: 46% pickrate: 16%)Outworld Destroyer
* Any heroes with low mana pools will die quickly or even instantly to Sanity's Eclipse: Doom,
Phantom Assassin,
Troll Warlord.
Batrider
[wiki] rating: -0.6 (winrate: 48% pickrate: 5%)Outworld Destroyer
* Shadow Demon,
Outworld Destroyer and
Tusk can all save a Lasso'd teammate with their defensive spells.
Slardar
[wiki] rating: -0.6 (winrate: 48% pickrate: 8%)Juggernaut
* Illusion heroes like the aforementioned Phantom Lancer or
Naga Siren, or heroes that tend to buy
Manta Style, like
Luna or
Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
Skywrath Mage
[wiki] rating: -0.6 (winrate: 50% pickrate: 6%)Juggernaut
* Skywrath's pitiful defences also make him easy meat to heroes with high physical burst like Juggernaut or
Phantom Assassin, the latter occasionally downing a support Skywrath in a single
Stifling Dagger.
Jakiro
[wiki] rating: -0.6 (winrate: 50% pickrate: 11%)Juggernaut
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Leshrac
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Juggernaut
* Heroes with spell immunity: Juggernaut,
Pangolier,
Huskar.
Crystal Maiden
[wiki] rating: -0.6 (winrate: 50% pickrate: 14%)Juggernaut
* Juggernaut and
Lifestealer have abilities (
Blade Fury and
Rage respectively) that prevent Crystal Maiden from using her spells on them in the early game, before
Black King Bar and other magical reduction is even an issue.
Mirana
[wiki] rating: -0.6 (winrate: 50% pickrate: 16%)Outworld Destroyer
* Heroes that can protect or dispel stunned allies such as Legion Commander,
Outworld Destroyer,
Shadow Demon and
Oracle can reduce the effectiveness of Sacred Arrow.
Ancient Apparition
[wiki] rating: -0.6 (winrate: 52% pickrate: 9%)Juggernaut
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Bounty Hunter
[wiki] rating: -0.6 (winrate: 53% pickrate: 9%)Juggernaut
* Juggernaut with
Blade Fury
* Heroes that can remove the Track debuff with their skills:
* Abaddon with
Aphotic Shield and
Borrowed Time
* Huskar with
Life Break
* Juggernaut with
Blade Fury
* Legion Commander with
Press the Attack
* Lifestealer with
Rage and
Infest
* Naga Siren with
Mirror Image
* Omniknight with
Heavenly Grace
* Oracle with
Fortune's End and
False Promise
* Phantom Lancer with
Doppelganger
* Slark with
Dark Pact
* Ursa with
Enrage
* Weaver with
Time Lapse
* Tidehunter with
Kraken Shell when damage received reaches the threshold.
Keeper of the Light
[wiki] rating: -0.4 (winrate: 44% pickrate: 5%)Juggernaut
* Keeper of the Light's
Blinding Light makes Juggernaut miss his attacks.
Juggernaut
* Juggernaut's Healing Ward keeps his team healthy even when pushing against Keeper of the Light's Illuminate.
* Blade Fury can dispel Blinding Light, as well as dodge an incoming Illuminate. Juggernaut can attack towers during Blade Fury, so he can dodge an Illuminate without having to stop pushing.
* Keeper of the Light has low health, low armor, and no natural defense against Omnislash.
Tiny
[wiki] rating: -0.4 (winrate: 45% pickrate: 7%)Juggernaut
* Melee carries will have a hard time against Tiny's Craggy Exterior: Phantom Assassin,
Chaos Knight,
Juggernaut.
Juggernaut
* Blade Fury protects Juggernaut from all of Tiny's magic burst damage, as well as dealing magic damage that bypasses the armor from Grow.
Ember Spirit
[wiki] rating: -0.4 (winrate: 46% pickrate: 9%)Juggernaut
* Heroes with escaping and disjointing abilities can be good against Juggernaut: Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Outworld Destroyer
* The pure damage provided by Arcane Orb is a great addition for killing Ember Spirit.
* Astral Imprisonment fully negates all magic damage of Flame Guard and Searing Chains and will temporarily save himself from Sleight of Fist's physical damage, and Ember Spirit is not a hero that can counter these skills.
Slark
[wiki] rating: -0.4 (winrate: 48% pickrate: 13%)Juggernaut
* Heroes with escaping and disjointing abilities can be good against Juggernaut: Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Outworld Destroyer
* Arcane Orb deals pure damage, which ignores armor granted from permanent agility stacks.
* Astral Imprisonment can disrupt any Pounce attempt by banishing the leashed ally.
* Slark's low intelligence and therefore mana pool makes him more susceptible to Sanity's Eclipse.
Dazzle
[wiki] rating: -0.4 (winrate: 48% pickrate: 6%)Juggernaut
* Heroes with abilities that can save are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Outworld Destroyer
* Astral Imprisonment is a versatile nuisance:
* If it is cast on a low-enough-health unit at least 1 second into Shallow Grave's duration, the Shallow Grave will end during the imprisonment, and the target will take lethal damage when released.
* It can be used remove Dazzle from the fight at a time he could have saved someone.
* It lets himself or an ally dodge all of Poison Touch's effects, for long enough to recover their Blink Dagger.
Templar Assassin
[wiki] rating: -0.4 (winrate: 50% pickrate: 5%)Outworld Destroyer
* Heroes with powerful nuke can waste their precious abilites on her Refraction during a ganking attempt or chaos combat: Lich,
Lina,
Sniper,
Outworld Destroyer
Zeus
Additional:
* Refraction blocks most of the damage dealt with Arcane Orb and Sanity's Eclipse if used correctly, and is difficult for Outworld Devourer to deal with.
* If Astral Imprisonment is on cooldown, then an Outworld Devourer slowed by Psionic Trap is an easy kill for Templar Assassin, especially during the laning stage.
Juggernaut
* Blade Fury's damage over time dispels Refraction almost instantly.
* Juggernaut's high armor allows him to survive for long enough to remove Refraction and threaten her with Omnislash as long as he or his team carries detection.
* Templar Assassin's short attack range makes it difficult for her to target a well-placed healing ward. She cannot splash onto it with Psi Blades.
Naga Siren
[wiki] rating: -0.4 (winrate: 50% pickrate: 2%)Juggernaut
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage: Naga Siren,
Chaos Knight,
Terrorblade,
Phantom Lancer.
Outworld Destroyer
* Sanity's Eclipse will likely instantly kill all illusions.
Dragon Knight
[wiki] rating: -0.4 (winrate: 51% pickrate: 2%)Juggernaut
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as Sven and
Dragon Knight.
Outworld Destroyer
* Arcane Orb's constant pure damage output is devastating to Dragon Knight.
* Dragon Knight's relatively low mana pool leads to heavy damage from Sanity's Eclipse, which also bypasses his armor.
Winter Wyvern
[wiki] rating: -0.4 (winrate: 51% pickrate: 5%)Juggernaut
* Heroes with abilities that can save are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Outworld Destroyer
* Outworld Devourer's pure damage from Arcane Orb can go through Cold Embrace.
* Outworld Devourer can negate the healing from Cold Embrace using Astral Imprisonment, and steal mana while doing so.
* Outworld Devourer's damage during Winter's Curse is reduced due to Arcane Orb being unable to target allies.
Additional:
* Winter Wyvern must never put her allies in Cold Embrace against Outworld Destroyer as Arcane Orb will continue to steal Intelligence and deal damage to the defenseless hero.
* Arcane Orb does not hit his allies when he is taunted by Winter's Curse, making it weak against allies, but strong versus enemies.
* Astral Imprisonment can protect a target inflicted with Winter's Curse.
Abaddon
[wiki] rating: -0.4 (winrate: 52% pickrate: 3%)Juggernaut
* In general, heroes that deal burst in multiple instances will trigger Borrowed Time and heal Abaddon for a large amount, such as Skywrath Mage,
Techies,
Juggernaut,
Shadow Shaman, or
Ogre Magi.
Outworld Destroyer
* Astral Imprisonment wastes Borrowed Time's duration.
* Outworld Destroyer's Sanity's Eclipse can kill Abaddon before Borrowed Time triggers.
Razor
[wiki] rating: -0.4 (winrate: 54% pickrate: 2%)Juggernaut
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like Sven,
Bloodseeker, and
Juggernaut.
Outworld Destroyer
* Outworld Destroyer doesn't care if Razor steals his damage because he does most of his damage through Arcane Orb.
* Astral Imprisonment can prevent Razor from using the stolen damage from Static Link or chasing with Eye of the Storm.
* Sanity's Eclipse will do a ton of damage to Razor due to his low mana pool.
Sven
[wiki] rating: 0.0 (winrate: 42% pickrate: 1%)Juggernaut
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as Sven and
Dragon Knight.
Outworld Destroyer
* Tanky melee heroes that can easily be kited, which allows Outworld Devourer to deal heavy damage with Arcane Orb from a distance: Sven,
Underlord,
Bristleback.
Doom
[wiki] rating: 0.0 (winrate: 44% pickrate: 3%)Outworld Destroyer
* Any heroes with silences can negate the majority of Outworld Devourer's damage output: Death Prophet,
Night Stalker,
Drow Ranger,
Doom .
Outworld Destroyer
* Any heroes with low mana pools will die quickly or even instantly to Sanity's Eclipse: Doom,
Phantom Assassin,
Troll Warlord.
Mars
[wiki] rating: 0.0 (winrate: 47% pickrate: 16%)Juggernaut
* Juggernaut deals mostly physical damage, which is easily mitigated with Bulwark.
* Juggernaut's Omnislash switches to opposite directions which each slash, so Mars can mitigate most of its damage since he only takes full damage from one direction: his back.
Outworld Destroyer
* Arcane Orb's pure damage ignores Mars' Bulwark.
* Astral Imprisonment can be used to stop Mars from being disruptive or save allies from his abilities.
* Sanity's Eclipse deals high damage to Mars, due to his low intelligence.
Pudge
[wiki] rating: 0.0 (winrate: 47% pickrate: 21%)Juggernaut
* Meat Hook can hit and displace Juggernaut during his Blade Fury.
* Dismember pierces Juggernaut's spell immunity from Blade Fury.
Outworld Destroyer
* Arcane Orb and
Sanity's Eclipse quickly drains Pudge's limited mana pool, making him unable to use Meat Hook or Dismember and also bypasses Flesh Heap.
* Outworld Destroyer can save allies or himself caught by Dismember or Meat Hook with Astral Imprisonment.
Omniknight
[wiki] rating: 0.0 (winrate: 49% pickrate: 2%)Juggernaut
* Guardian Angel completely negates all physical damage, including Omnislash.
Additional:
* Omnislash is blocked by Guardian Angel.
Outworld Destroyer
* Arcane Orb's pure damage penetrates Guardian Angel's defense.
* Outworld Destroyer's intelligence steal is also devastating to Omniknight's already low mana pool.
Axe
[wiki] rating: 0.0 (winrate: 49% pickrate: 10%)Juggernaut
* Berserker's Call pierces spell immunity, making a Blade Fury teleport escape impossible. It's very useful against Omnislash as well.
* Juggernaut's low base health and high attack speed causes him to take a lot of damage from the pure damage of Counter Helix.
* Axe is a common Blade Mail and
Blink Dagger carrier making him a very big potential threat before Juggernaut gets items.
Outworld Destroyer
* Outworld Destroyer's pure and magical damage is particularly effective against Axe.
* Astral Imprisonment is an excellent way to defend against an initiating Axe.
* Sanity's Eclipse deals high damage to Axe due to his low mana pool.
Additional:
* Berserker's Call bonus armor doesn't block Arcane Orb's pure damage.
* Astral Imprisonment can be used to prevent an ally or Outworld Devourer himself from an Axe initiation.
* Axe's low mana means he's susceptible to a powerful Sanity's Eclipse.
Troll Warlord
[wiki] rating: 0.0 (winrate: 50% pickrate: 10%)Juggernaut
* Troll Warlord's ability to attack as a ranged hero allows him to destroy Juggernaut's Healing Ward from afar.
* Battle Trance, when activated during Omnislash, allows Troll Warlord to survive the full duration of Omnislash and retaliate once it is over.
Outworld Destroyer
* Outworld Destroyer's pure damage from Arcane Orb is very effective at killing Troll Warlord quickly.
* Astral Imprisonment removes Troll Warlord from a fight for four seconds, minimizing his contribution to a teamfight, and potentially wasting over half of Battle Trance's duration.
* Troll Warlord gains a measly 1 intelligence point per level, meaning Sanity's Eclipse is especially effective, often instantly killing him.
Storm Spirit
[wiki] rating: 0.0 (winrate: 50% pickrate: 10%)Juggernaut
* Heroes with escaping and disjointing abilities can be good against Juggernaut: Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Outworld Destroyer
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna
Puck
[wiki] rating: 0.0 (winrate: 52% pickrate: 15%)Juggernaut
* Heroes with escaping and disjointing abilities can be good against Juggernaut: Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Juggernaut
* Heroes with spell immunity or pseudo-blinks which provide invulnerability: Lifestealer,
Juggernaut,
Omniknight,
Huskar , and
Tusk have spells which allow them to easily escape Dream Coil.
Night Stalker
[wiki] rating: 0.0 (winrate: 53% pickrate: 5%)Outworld Destroyer
* Any heroes with silences can negate the majority of Outworld Devourer's damage output: Death Prophet,
Night Stalker,
Drow Ranger,
Doom .
Juggernaut
* Heroes with stronger lane presence that can threaten to kill him: Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
Nyx Assassin
[wiki] rating: 0.0 (winrate: 54% pickrate: 13%)Outworld Destroyer
* Outworld Destroyer's high intelligence gain and fragility makes him an easy target for a massive Mana Burn, as well as killing him outwards with Nyx Assassin's high burst damage.
* Astral Imprisonment can be easily exploited by Nyx Assassin with his abilities. As long as Astral Imprisonment was not cast on Nyx Assassin, it will make an opportunity for an easy stun, either by Spiked Carapace (if Outworld Destroyer hid his allies or your allies) or Impale (if he hid himself). If Astral Imprisonment was cast on Nyx Assassin, using Spiked Carapace while banished will proc the stun after the disable, since Spike Carapace has a 0 second cast time and Astral Imprisonment deals damage right after the disable ends.
* An ill-timed Sanity's Eclipse or well timed Spiked Carapace can deal a lot of damage to Outworld Destroyer and stun him, unless Outworld Destroyer used
Black King Bar beforehand.
Additional:
* Outworld Devourer's high mana pool, high intelligence, and low health makes him a prime target for Mana Burn.
* If timed correctly, Spiked Carapace will return the full damage from Sanity's Eclipse back to Outworld Devourer. Even a reflected Arcane Orb can deal significant damage and make him vulnerable to a follow-up from Nyx Assassin.
* Spiked Carapace is also the perfect tool against Astral Imprisonment: if used on Nyx, he can reflect the damage back as he comes out of the prison by casting the ability while imprisoned.
Juggernaut
* Blade Fury completely counters all of Nyx Assassin's abilities except Vendetta, and does not allow him to disengage with Spiked Carapace.
* Omnislash makes quick work of Nyx Assassin, and Spiked Carapace offers no protection at all.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
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Juggernaut
* Heroes with abilities that can save are also effective such as
Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Omnislash until he gets a
Nullifier, and even then he will probably waste a couple of slashes before he uses it.
Blade Fury.
Slark or
Phantom Assassin, Juggernaut's spells cost a hefty amount of mana and he will seriously get hurt by Nether Ward. Don't forget the damage from the ward is inflicted before the spell immunity is provided by
Blade Fury.
Additional:
* Decrepify is the perfect tool against
* Without an extra disable, Pugna's high movement speed makes it impossible to chase him with
* Unlike some other carries like
Outworld Destroyer
* For the better part of the game, he will take more damage from your ward than he deals to you with
Arcane Orb.
Sanity's Eclipse, provided he doesn't die first from casting it next to your ward.
Decrepify allows Pugna to be immune to the attacks from
Arcane Orb.
* It will take a huge difference in farm or itemization between you for him to deal any damage to you with
*