Broodmother
[wiki] rating: 2.0 (winrate: 56% pickrate: 2%)Phantom Lancer
[wiki] rating: 2.0 (winrate: 50% pickrate: 9%)Arc Warden
* Flux is paused if even one illusion remains near Phantom Lancer. It can also be dispelled with Doppelganger.
* Phantom Lancer can also easily dodge an activated Spark Wraith, or use his illusions to trigger it safely.
* Phantom Rush allows Lancer to quickly get inside of Arc Warden's Magnetic Field.
* Phantom Lancer and his clones are able to quickly drain Arc Warden of his mana with a Diffusal Blade. This means Warden's
Tempest Double will also be summoned without mana.
Additional:
* Doppelganger dispels Flux.
* Phantom Rush closes the distance between Phantom Lancer and Arc Warden.
* Juxtapose overwhelms Arc Warden and nullifies his kit which is only effective against isolated opponents.
Luna
* Phantom Lancer creates many illusions to tank Luna's Eclipse.
* Doppelganger can be used to dodge a number of Lucent Beams during Eclipse.
* Phantom Lancer can chase Luna effectively regardless of her high movement speed thanks to Phantom Rush and
Spirit Lance.
* Although her Moon Glaives kill his illusions quickly, Luna's low health pool is easily exploited by the sheer damage output from his illusions.
Bristleback
[wiki] rating: 2.0 (winrate: 46% pickrate: 9%)Luna
* Quill Spray and
Bristleback harass Luna more efficiently than she does with Lucent Beam.
* Bristleback withstands Luna’s nukes, and gives lots of damage in return.
* Viscous Nasal Goo and
Warpath are enough to outrun a speedy Luna.
* Bristleback tends to be a frequent carrier of Crimson Guard, which is good protection from bouncing glaives.
Additional:
* Multiple instances of damage from Eclipse will trigger Bristleback's passive repeatedly in a short time, dealing tremendous damage to Luna and her teammates.
* Luna's damage burst may be high, but it will not be enough for her to take down Bristleback.
Arc Warden
* Bristleback need not worry about charging into Magnetic Field, and quickly clearing up Arc Warden's summons and
Tempest Double with Quill Spray.
Additional:
* Bristleback activates frequently while he escapes from Arc Warden's Necronomicon army.
* Arc Warden has little armor and mobility, which makes him an easy target to apply Quill Spray and
Viscous Nasal Goo stacks.
Naga Siren
[wiki] rating: 1.6 (winrate: 51% pickrate: 2%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Arc Warden
* Song of the Siren stops him from acting and her illusions can push better than him because Mirror Image has a longer duration.
* Arc Warden does not often build Radiance, which is useful for illusions and countering illusion pushes.
* Mirror Image dispels Flux or prevents
Flux's slow.
Additional:
* Her illusions can push better than Arc Warden's Tempest Double because Mirror Image has a longer duration.
* Mirror Image dispels Flux, and the illusions stop Flux from working.
Chaos Knight
[wiki] rating: 1.6 (winrate: 49% pickrate: 3%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Arc Warden
* Chaos Knight can dispel Flux with Phantasm.
* Chaos Knight can use Reality Rift to pull Arc Warden out of Magnetic Field.
* Once Chaos Knight jumps on Arc Warden with Reality Rift, Arc Warden struggles to escape due to low mobility.
Storm Spirit
[wiki] rating: 1.6 (winrate: 48% pickrate: 11%)Arc Warden
* Storm Spirit can hunt down Arc Warden with his Ball Lightning and kill him quickly due to his lack of escape abilities.
* None of his abilities are effective against Storm Spirit, as they can be evaded with Ball Lightning.
Luna
* Escape-type carries: Slark,
Storm Spirit,
Weaver.
Meepo
[wiki] rating: 1.6 (winrate: 46% pickrate: 1%)Luna
* Meepo can tank Eclipse because of his clones.
* Earthbind takes away Luna's mobility advantage.
* Meepo can shutdown Luna's split-push ability with his global presence.
Arc Warden
* Arc Warden's Flux is meaningless against Meepo who loves to group up. Meepo is also a very good gap closer, so Arc Warden's Magnetic Field becomes useless.
Additional:
* Flux is severely impaired against Meepo because of Divided We Stand.
* Meepo's farming speed and early powerspikes allows him to pressure Arc Warden before he is capable of fighting effectively.
* Without Black King Bar,
Earthbind and
Poof can finish Arc Warden quickly before he has time to do much.
Slark
[wiki] rating: 1.4 (winrate: 47% pickrate: 13%)Arc Warden
* Flux is dispelled by Dark Pact.
* Pounce allows Slark to avoid Spark Wraiths.
* Tempest Double allows Slark to build up Essence Shift stacks, especially when it is being used for split pushing.
Luna
* Shadow Dance prevents Luna from damaging Slark, and together with
Shadow Blade he can kite her or escape.
* Luna has no way to escape from Pounce's leash.
Additional:
* Luna's lack of mobility and escape abilities makes her easily gankable by Slark.
* Shadow Dance will avoid all the damage from Eclipse.
* For the same reasons, Slark is a good ally for Luna when they are in the same team.
Luna
* With Dust of Appearance, Luna will be able to use
Eclipse on invisible heroes. Be mindful that
Slark is exception because he'll be able to remove the debuff with
Dark Pact.
Weaver
[wiki] rating: 1.2 (winrate: 50% pickrate: 8%)Arc Warden
* A well-timed use of The Swarm provides vision over heroes with high mobility: Anti-Mage,
Arc Warden,
Dark Seer.
Luna
* Escape-type carries: Slark,
Storm Spirit,
Weaver.
Sven
[wiki] rating: 1.2 (winrate: 43% pickrate: 1%)Arc Warden
* Heroes who depends on illusions and summons: Naga Siren,
Terrorblade,
Arc Warden,
Broodmother.
Luna
* A couple of nukers and disablers on the same lane can finish a squishy Luna efficiently despite a teammate's assistance: Sven +
Shadow Shaman.
Lycan
[wiki] rating: 1.0 (winrate: 55% pickrate: 4%)Arc Warden
* Magnetic Field is useless against melee heroes, so Lycan can attack Arc Warden without missing.
* Flux doesn't affect Lycan that much, because Shapeshift grants immunity to slows and because he is never alone.
* If their Tempest Double has been called, Lycan can still kill Arc Warden before the double expires.
Juggernaut
[wiki] rating: 1.0 (winrate: 52% pickrate: 18%)Luna
* Because of her low range, Luna cannot easily destroy Healing Ward.
* Both Blade Fury and
Omnislash are direct counters to Eclipse, offering Juggernaut spell immunity.
Centaur Warrunner
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Arc Warden
* He can't take you very easily, and his nukes are not strong enough to deal with Centaur Warrunner.
* Centaur Warrunner deals huge AoE damage and applies an AoE disable through Hoof Stomp, affecting the double as well the main Arc Warden.
* Magnetic Field is not very effective against melee heroes.
* This ability also increases his allies' attack speed, meaning Retaliate will deal more damage.
* Stampede catches him easily due to the lack of escape mechanisms.
Zeus
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Luna
* His highly damaging nuke spells with low cooldowns is not something Luna wants to go against.
* Thundergod's Wrath can be used before a fight to harm Luna before she activates her Black King Bar, reducing her survivability for that fight.
Techies
[wiki] rating: 1.0 (winrate: 48% pickrate: 7%)Luna
* Luna has low HP, low range and often stalks through jungle. She cannot properly disarm Proximity Mines and could fall victim to their traps.
* Of course, if Luna happens to catch Techies off-guard, they won't be able to survive for long against Eclipse, Lucent Beam, and right-clicks.
Anti-Mage
[wiki] rating: 1.0 (winrate: 47% pickrate: 14%)Arc Warden
* Anti-Mage Blinks directly into Magnetic Field, bypassing its protection.
* Anti-Mage's high mobility allows him to deal with Tempest Double while it is split-pushing.
* Anti-Mage's Battle Fury cleans up Arc Warden's
Necronomicon summons, and Counterspell protects him from Necronomicon Warrior's Last Will.
Additional:
* Arc Warden's high reliance on casting spells leads him to be dependent on mana, which Anti-Mage can easily burn with Mana Break. Coupled with the fact, that
Magnetic Field doesn't work against melee gap-closing heroes and Zet's low armor, Anti-Mage will almost always be able to kill Arc Warden in one-on-one situation.
* Blink mitigates the threat of Flux slow and allows Anti-Mage to close the distance between himself and Arc Warden.
* Anti-Mage's ability to farm quickly allows him keep up with Arc Warden's farm while also de-pushing the lanes Arc Warden shoves in with Tempest Double. When Tempest Double clone meets Anti-Mage, the former will be killed very quickly, giving Anti-Mage even more farm.
* Counterspell significantly reduces the effectiveness of Arc Warden's magic damage.
Rubick
[wiki] rating: 1.0 (winrate: 47% pickrate: 17%)Luna
* Lucent Beam is a solid magic nuke.
* Eclipse can cause massive damage if cast in the right time.
* Rubick has a good chance to steal Eclipse for Luna has only two cast abilities.
* Aghanim's Scepter greatly increased the effectiveness of the ability, including more damage as well as longer cast range. In addition, it allows him to cast it on another hero so Rubick doesn't have to get close to the enemy team in teamfights.
Doom
[wiki] rating: 1.0 (winrate: 46% pickrate: 3%)Arc Warden
* Arc Warden relies on items and abilities, as well as his {U:Tempest Double}, to deal damage to enemies. Doom effectively denies that and makes Arc Warden useless in fights.
Pudge
[wiki] rating: 1.0 (winrate: 46% pickrate: 19%)Luna
* Flesh Heap's magic resistance allows him to survive Eclipse, and
Meat Hook and
Dismember can disable Luna through her Black King Bar.
* However, Lucent Beam can still cancel Dismember from a safe distance, even if its damage is going to be reduced.
Additional:
* Pudge can easily survive Luna's Lucent Beam and
Eclipse, and his Meat Hook and Dismember can pierce
Black King Bar, making Luna one of the perfect victims for ganking.
* However, Lucent Beam can cancel Dismember, as Pudge often doesn't build Black King Bar, and if she is farmed enough, Luna might be able to fight back against Pudge.
Lina
[wiki] rating: 1.0 (winrate: 45% pickrate: 10%)Luna
* Lina has very high magic burst damage to use against the low-health-pool Luna. Laguna Blade can also be upgraded with
Aghanim's Scepter to bypass Luna's
Black King Bar, making Lina even more of a threat.
Outworld Destroyer
[wiki] rating: 0.6 (winrate: 53% pickrate: 17%)Luna
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Abaddon
[wiki] rating: 0.6 (winrate: 53% pickrate: 4%)Luna
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Ursa
[wiki] rating: 0.6 (winrate: 51% pickrate: 16%)Luna
* All assassin-type carries in a one against one situation: Meepo,
Phantom Assassin,
Riki,
Ursa.
Death Prophet
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Luna
* A couple of long-range heroes with excellent laning like Mirana,
Lina,
Necrophos,
Death Prophet. The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
Clockwerk
[wiki] rating: 0.6 (winrate: 50% pickrate: 7%)Luna
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Riki
[wiki] rating: 0.6 (winrate: 50% pickrate: 15%)Arc Warden
* Smoke Screen prevents Arc Warden from initiating or helping his team, as he struggles to escape the silence with low mobility.
* With Arc Warden's low mobility, Tricks of the Trade is wide enough to deal decent damage to him.
Luna
* All assassin-type carries in a one against one situation: Meepo,
Phantom Assassin,
Riki,
Ursa.
Luna
* Luna can push very fast with Moon Glaives, which is something Riki cannot deal with well.
* Luna is naturally very fast, making it hard for Riki to trap her in Smoke Cloud.
* Even though Riki can evade Eclipse with his invisibility, smart Luna will always buy
Dust of Appearance, providing vision on Riki to her allies and herself.
Lone Druid
[wiki] rating: 0.6 (winrate: 48% pickrate: 1%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Shadow Demon
[wiki] rating: 0.6 (winrate: 48% pickrate: 2%)Arc Warden
* Heroes with summons or illusions to counter Flux, such as {Hero ID:Beastmaster} , Chen, or
Shadow Demon.
Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Additional:
* Demonic Purge takes off Luna's superior mobility, removing the need for chasing her and allowing your team to reposition in team fights or escape when at low HP. If Shadow Demon has Aghanim's Sceptre it will also take away glaive bounces and extra damage from Luna's passive.
* Luna's illusions created by Disruption are very valuable with their Moon Glaives. These will effectively counter her pushing attempts and are painfully effective in team fights.
* Disruption can be used to save an ally from Eclipse.
Arc Warden
* Chaos Knight,
Lone Druid,
Meepo and
Arc Warden can be hard targets since Shadow Demon's spells are ill-suited to fight many enemies at once.
Mars
[wiki] rating: 0.6 (winrate: 48% pickrate: 15%)Luna
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Grimstroke
[wiki] rating: 0.6 (winrate: 47% pickrate: 12%)Luna
* Hard-hitters who relies mostly on raw stats or good passive and therefore make a perfect target for Dark Portrait:
Naga Siren,
Faceless Void,
Terrorblade,
Luna,
Anti-Mage
Spectre
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Chen
[wiki] rating: 0.6 (winrate: 46% pickrate: 0%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Arc Warden
* Chen in the early game is a faster pusher than Arc Warden until Arc Warden buys Maelstrom or Necronomicon.
Luna
* Moon Glaives can easily clear Chen's creeps while Eclipse can kill Chen's allies before he can react.
Additional:
* Luna's Moon Glaives and
Lunar Blessing can easily kill Chen's creeps.
Phantom Assassin
[wiki] rating: 0.6 (winrate: 46% pickrate: 15%)Luna
* All assassin-type carries in a one against one situation: Meepo,
Phantom Assassin,
Riki,
Ursa.
Faceless Void
[wiki] rating: 0.6 (winrate: 41% pickrate: 4%)Luna
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Pangolier
[wiki] rating: 0.4 (winrate: 49% pickrate: 9%)Arc Warden
* Rolling Thunder hits Arc Warden, his Tempest Double and any allies through
Magnetic Field.
* Rolling Thunder also causes Pangolier to take no damage from existing stacks of Flux as well as clear all
Spark Wraiths on the way.
Arc Warden
* Powerful physical hitters that can destroy Pangolier during his rolling from afar: Drow Ranger,
Sniper,
Templar Assassin,
Arc Warden
Queen of Pain
[wiki] rating: -2.0 (winrate: 48% pickrate: 9%)Luna
* Aggressively blinking is not going to end well against Luna, because Queen of Pain will be an easy target for Lucent Beam &
Eclipse.
* Queen of Pain's HP is abysmal, so Luna can quickly kill Queen of Pain as soon as she initiates with Blink.
Arc Warden
* Sonic Wave is a bad choice in abilities if he and the Tempest Double both use
Necronomicon and
Blade Mail to reflect the damage to Queen of Pain, potentially killing her outright if her health is low enough.
* Magnetic Field protects himself or his ally from Queen of Pain's attacks unless she has
Monkey King Bar.
* One more advantage of Tempest Double is that he can deny himself if he is close to death with Shadow Strike's debuff.
Witch Doctor
[wiki] rating: -1.6 (winrate: 46% pickrate: 13%)Arc Warden
* Arc Warden's
Magnetic Field dodges all damage from Death Ward. Should he choose to buy a
Necronomicon, they are quite effective to absorb some shots from your cask, and attack you during Death Ward.
Luna
* Lucent Beam interrupts Death Ward from a decent range.
* Eclipse kills Witch Doctor during Death Ward, even through
Glimmer Cape.
Enchantress
[wiki] rating: -1.4 (winrate: 40% pickrate: 1%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Luna
* Enchantress has pitiful HP so Lucent Beam and Eclipse can kill her very quickly.
* Moon Glaives allows Luna to clear Enchantress' creeps very efficiently.
Additional:
* Enchantress has pitiful HP, even more pitiful than Luna, so Lucent Beam and
Eclipse will often harass and/or kill her through her Untouchable.
* With Moon Glaives, Luna can clear Enchantress's creep wave efficiently.
Arc Warden
* Magnetic Field makes Impetus miss; if Enchantress decides to enter the field, she is giving up bonus damage since Impetus deals greater damage at higher distance away from targets.
Legion Commander
[wiki] rating: -1.4 (winrate: 47% pickrate: 12%)Arc Warden
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds: Lycan,
Arc Warden,
Warlock,
Chen
Arc Warden
* Magnetic Field prevents Legion Commander from easily gaining wins with Duel.
Additional:
* Magnetic Field prevents Legion Commander from getting wins with Duel.
Luna
* Provided Luna is able to cast it in time, Eclipse can help win a
Duel from Legion Commander.
* If Luna isn't the target, she can easily use Lucent Beam and Eclipse to win the fight for the ally.
Additional:
* A well-timed Eclipse before a Duel usually prevents Legion Commander from winning Duels, if Luna is the target.
* Meanwhile, when Luna is not a target, Eclipse and
Lucent Beam can also help an ally win a Duel against Legion Commander.
* However, skilled Legion Commander players will always have a Black King Bar or
Aghanim's Scepter handy since both abilities do not pierce through spell immunity.
Spirit Breaker
[wiki] rating: -1.2 (winrate: 50% pickrate: 8%)Luna
* Heroes who continue dealing damage while being stunned: Luna,
Razor,
Axe,
Bristleback,
Leshrac,
Arc Warden
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc Warden
Medusa
[wiki] rating: -1.0 (winrate: 45% pickrate: 3%)Arc Warden
* Unlike other illusion heroes, Tempest Double won't be instantly destroyed by Stone Gaze since it is considered a clone and not an illusion.
* He can use either his own or his double's Flux to bypass the spellblock from Linken's Sphere, using the leftover Flux +
Spark Wraith to slow Medusa's move speed to a crawl.
* Arc Warden has a farming advantage with double Hand of Midas, and can generally bully Medusa with other items that benefit from duplication.
Magnus
[wiki] rating: -1.0 (winrate: 46% pickrate: 4%)Luna
* If Luna can use Eclipse in anticipation, Magnus will be killed before he can even manages to cast
Reverse Polarity.
* Aghanim's Scepter upgraded
Eclipse is a very good counter-initiation tool against Magnus when he casts
Reverse Polarity, granted as long as Luna can cast it from safe distance.
Shadow Fiend
[wiki] rating: -1.0 (winrate: 46% pickrate: 18%)Luna
* Lucent Beam and
Eclipse with ministun talent can be used to cancel Requiem of Souls if Shadow Fiend does not have
Black King Bar.
* Moon Glaives and
Lunar Blessing allow Luna to outfarm Shadow Fiend in lane.
* A well timed Eclipse will burst and kill Shadow Fiend before he even gets a chance to retaliate, especially when equipped with
Aghanim's Scepter and
Ethereal Blade, this could become even worse for Shadow Fiend if he does not have
Black King Bar.
* Even though Shadow Fiend can evade all of Luna's abilities with Shadow Blade, smart Luna will always buy
Dust of Appearance to provide vision on Shadow Fiend to her and her team.
Gyrocopter
[wiki] rating: -1.0 (winrate: 47% pickrate: 2%)Arc Warden
* Magnetic Field evades most of Gyrocopter's attacks.
* Necronomicon can kill Gyrocopter with the summons. In addition, Last Will might activate if the Necronomicon Warrior gets killed through Flak Cannon or Call Down.
Terrorblade
[wiki] rating: -1.0 (winrate: 48% pickrate: 4%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Luna
* Heroes that can stall pushes: Invoker,
Keeper of the Light,
Lina,
Luna.
Arc Warden
* Arc Warden’s Magnetic Field allows him to defend against Terrorblade if he used Metamorphosis.
* Arc also buys a Bloodthorn or a
Scythe of Vyse, which can prevent Terrorblade from using his abilities.
Io
[wiki] rating: -1.0 (winrate: 48% pickrate: 4%)Luna
* Lucent Beam can cancel Tether and Relocate.
* Moon Glaives and
Eclipse make short work of Io and its tethered ally.
Undying
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Luna
* Luna has Moon Glaives and
Lunar Blessing to help her destroy Tombstone, and this becomes more effective if Luna is equipped with
Manta Style.
* Defending with Zombies from Tombstone against Luna is not a good idea because Eclipse will strike only Undying.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 50% pickrate: 14%)Luna
* Lucent Beam allows Luna to easily cancel Freezing Field.
* Without Black King Bar protection,
Lucent Beam and
Eclipse can make a short work out of Crystal Maiden's abysmal health.
* Skilled Luna will always buy Dust of Appearance, allowing her team to have a vision on Crystal Maiden while invisible and during channeling Freezing Field.
Phoenix
[wiki] rating: -1.0 (winrate: 50% pickrate: 9%)Arc Warden
* His Tempest Double is not an illusion, but rather a full hero unit, which effectively reduces half of the Supernova's health. His
Magnetic Field can tremendously boost his attack speed, allowing him to destroy Supernova in no time even when he's affected by
Fire Spirits.
Additional:
* Tempest Double, Magnetic Field's attack speed bonus, and Arc Warden's high attack range will easily destroy a Phoenix using Supernova much faster than usual.
* Phoenix is very weak against pushers, especially those like Arc Warden who can kill him easily, as his skillset works best in teamfights.
Winter Wyvern
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Luna
* Cold Embrace is no salvation against Lucent Beam and
Eclipse.
* Moon Glaives will not hit a hero affected by Winter's Curse, making it weak against allies, but strong versus enemies.
* Luna has better night vision provided by Lunar Blessing than Winter Wyvern when affected by Arctic Burn.
Additional:
* Cold Embrace is no salvation against Lucent Beam and
Eclipse.
* Moon Glaives will not hit a hero affected by Winter's Curse, making it weak against allies, but strong versus enemies.
* Luna has better night vision provided by Lunar Blessing than Winter Wyvern when affected by Arctic Burn.
Omniknight
[wiki] rating: -1.0 (winrate: 51% pickrate: 1%)Luna
* Guardian Angel does not offer protection from Eclipse, though it will negate damage from
Moon Glaives.
Templar Assassin
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Arc Warden
* Arc Warden's Flux tears through Refraction charges almost instantly. Should he have a
Tempest Double and no creeps are around, a 75% slow means almost certain death.
* Meld is useless against Spark Wraith.
Additional:
* Flux wastes Templar Assassin's Refraction unless she has a
Black King Bar or a
Manta Style.
* Spark Wraith can be used to bully a Templar Assassin that used Meld.
Visage
[wiki] rating: -1.0 (winrate: 51% pickrate: 1%)Luna
* Moon Glaives is effective at destroying Familiars and will remove one instance of Gravekeeper's Cloak upon each hit to Visage, leaving him susceptible to damage.
Underlord
[wiki] rating: -1.0 (winrate: 53% pickrate: 8%)Luna
* Lunar Blessing gives allies bonus damage and armor required to endure against Atrophy Aura early on.
* Eclipse can be devastating for Underlord's team when they're grouped up for Dark Rift, it can also be used to intercept arrivals with Dark Rift. And Pit of Malice does not prevent Luna to use it.
* To make things even better, Aghanim's Scepter upgraded
Eclipse can finish off Underlord or any of his teammates escape attempts with Dark Rift if timed correctly.
Additional:
* Lunar Blessing gives allies bonus damage required to endure against Atrophy Aura early on.
* Eclipse can be devastating for Underlord's team when they're grouped up for Dark Rift, it can also be used to intercept arrivals with Dark Rift. And Pit of Malice does not prevent Luna from using it.
* To make things even worse, Aghanim's Scepter upgraded
Eclipse can finish off Underlord or any of his teammates escape attempts with Dark Rift if timed correctly.
Pugna
[wiki] rating: -1.0 (winrate: 53% pickrate: 4%)Luna
* Life Drain will be always canceled by Lucent Beam if Pugna does not have
Black King Bar.
* Decrepify can be suicide against Luna due to Lucent Beam and Eclipse.
* Nether Ward is rather weak against Luna since she does not have abilities that cost a lot of mana.
Additional:
* Luna can shrug off most damage taken from Nether Ward as she only has two castable skills with average mana cost.
* Luna can deal constant damage to Pugna through the low-cooldown Lucent Beam and her right clicks.
* Lucent Beam's considerable range can reliably cancel Pugna's Life Drain.
* Luna is a common Black King Bar carrier, which totally nullifies Pugna's damage output.
* If Pugna uses Decrepify on himself to avoid Luna's right click, she can burst him down with Lucent Beam and Eclipse.
Puck
[wiki] rating: -1.0 (winrate: 53% pickrate: 18%)Arc Warden
* Arc Warden can turn Puck's Phase Shift ability against him by using Spark Wraith, ensuring it to hit. To make this worse, Arc Warden can do it twice with his
Tempest Double.
* Flux is also an instant spell (and therefore unavoidable) with a heavy slow and damage over time, which disables Blink Dagger for a certain period of time.
Bounty Hunter
[wiki] rating: -1.0 (winrate: 54% pickrate: 9%)Luna
* Even though Luna is the kind of hero that Bounty Hunter can handle due to Shadow Walk rendering him safe from Eclipse, smart Luna will always buy
Dust of Appearance, allowing her to provide vision on him to her team, and possibly, kill Bounty Hunter with
Eclipse.
Additional:
* Even though Luna is the kind of hero that Bounty Hunter can handle due to Shadow Walk rendering him safe from Eclipse, smart Luna will always buy
Dust of Appearance, allowing her to provide vision on him to her team, and possibly, kill Bounty Hunter with
Eclipse.
Enigma
[wiki] rating: -1.0 (winrate: 55% pickrate: 6%)Luna
* Without Black King Bar and if not caught in it, Luna will be able to cancel Enigma's Black Hole from safe distance with her Lucent Beam.
* Moon Glaives combined with
Lunar Blessing can make a short work of Enigma's Eidolons.
* If used in anticipation, Eclipse will often kill Enigma before he even gets a chance to use Black Hole to disable Luna.
* Luna has stronger laning presence than Enigma thanks to her Moon Glaives and low mana cost of her abilities, diminishing Enigma's laning presence by a lot.
Viper
[wiki] rating: -0.6 (winrate: 47% pickrate: 5%)Arc Warden
* Ranged heroes will have a hard time hitting enemies inside Magnetic Field: Silencer,
Viper.
Silencer
[wiki] rating: -0.6 (winrate: 48% pickrate: 7%)Arc Warden
* Ranged heroes will have a hard time hitting enemies inside Magnetic Field: Silencer,
Viper.
Slardar
[wiki] rating: -0.6 (winrate: 48% pickrate: 6%)Luna
* Illusion heroes like the aforementioned Phantom Lancer or
Naga Siren, or heroes that tend to buy
Manta Style, like
Luna or
Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
Earthshaker
[wiki] rating: -0.6 (winrate: 50% pickrate: 15%)Luna
* Luna's
Lucent Beams and
Eclipse will prevent Earthshaker from initiating or re-initiating.
Venomancer
[wiki] rating: -0.6 (winrate: 50% pickrate: 5%)Arc Warden
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes has attack range talent can also outrange Plague Ward.
Ogre Magi
[wiki] rating: -0.6 (winrate: 50% pickrate: 15%)Arc Warden
* Arc Warden's
Tempest Double is helpful for killing Ogre Magi who lacks AoE damage and disables.
Huskar
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Arc Warden
* Heroes with illusions can overwhelm Huskar, as he has no AoE abilities: Phantom Lancer,
Anti-Mage,
Arc Warden,
Chaos Knight.
Bloodseeker
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Arc Warden
* Heroes with illusion and clone abilities may confuse Bloodseeker, causing him to waste time in fights: Phantom Lancer,
Chaos Knight,
Arc Warden
Nature's Prophet
[wiki] rating: -0.4 (winrate: 45% pickrate: 7%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Luna
* Moon Glaives and
Lunar Blessing help Luna to tear off Nature's Prophet's treants.
* Luna can easily cancel Teleportation with her Lucent Beam.
Morphling
[wiki] rating: -0.4 (winrate: 46% pickrate: 13%)Arc Warden
* Slark,
Lifestealer,
Morphling and such with a good escape mechanism are a nuisance to deal with in the early-game.
Arc Warden
* Arc Warden can counter Morphling's strong pushing capabilities by using Magnetic Field to protect buildings.
* Arc Warden also often builds an Orchid Malevolence or
Bloodthorn, which can prove dangerous for Morphling.
* Arc Warden can easily break Linken's Sphere with
Flux and then slow him with
Spark Wraith, making Arc Warden's
Tempest Double a legitimate threat as well.
Lifestealer
[wiki] rating: -0.4 (winrate: 48% pickrate: 5%)Arc Warden
* Slark,
Lifestealer,
Morphling and such with a good escape mechanism are a nuisance to deal with in the early-game.
Luna
* Although he can avoid Eclipse with Rage and
Infest, Luna's physical damage can be enough to deal with him.
* Manta Style is a common pick on Luna, which can help her dispel
Open Wounds. In addition, Lifestealer is not good against illusions created by
Manta Style.
Drow Ranger
[wiki] rating: -0.4 (winrate: 49% pickrate: 5%)Luna
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Arc Warden
* Magnetic Field cause attacks from Drow Ranger outside to miss, forcing Drow Ranger to go inside the field, nullifying marksmanship.
Additional:
* Magnetic Field protects Arc Warden and allies from Drow Ranger's ranged attacks. She most likely will not enter the field since she will lose Marksmanship's bonus agility.
* Beware however, as Marksmanship procs will still hit since they have True Strike, so the most damaging arrows will still hit you inside Magnetic Field.
Necrophos
[wiki] rating: -0.4 (winrate: 51% pickrate: 3%)Luna
* A couple of long-range heroes with excellent laning like Mirana,
Lina,
Necrophos,
Death Prophet. The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
Luna
* Though Luna has a hard time laning against Necrophos, his
Ghost Shroud won’t protect him in teamfights because it will increase the damage from Lucent Beam and Eclipse.
Tidehunter
[wiki] rating: -0.4 (winrate: 51% pickrate: 9%)Luna
* Heroes that rely on base damage: Luna,
Phantom Lancer are easily countered with Anchor Smash.
Luna
* Luna often builds Black King Bar, and none of Tidehunter's spells can bypass spell immunity.
* Lucent Beam and
Eclipse deal a lot of magic damage in the early and mid-game, which can bypass Kraken Shell.
Bane
[wiki] rating: -0.4 (winrate: 51% pickrate: 3%)Luna
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Luna
* It is almost impossible for Bane to use Fiend's Grip properly against Luna's allies due to the huge cast range of the Lucent Beam.
Additional:
* Luna's Lucent Beam can be used to disable Bane while he is channeling Fiend's Grip.
* Luna's Eclipse will often be able to kill Bane before he can even act.
Mirana
[wiki] rating: -0.4 (winrate: 51% pickrate: 16%)Luna
* A couple of long-range heroes with excellent laning like Mirana,
Lina,
Necrophos,
Death Prophet. The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
Arc Warden
* Flux will slow and damage Mirana even after she Leaps, since she will likely not be near allies.
* Arc Warden can place Magnetic Field on an ally who has been hit by Sacred Arrow to protect them.
* As Necronomicon is his core item, Arc Warden can reveal Mirana and her allies hiding in Moonlight Shadow and the Necronomicon Warrior can kill Mirana with Last Will if he is unintentionally killed with Starstorm upgraded by Aghanim's Scepter or Sacred Arrow.
Additional:
* If Arc Warden builds Necronomicon 3 he can reveal Mirana's team while
Moonlight Shadow is active.
* A Starstorm upgraded by
Aghanim's Scepter can accidentally kill a Necronomicon Warrior, which can lead to her death if she hasn't built a
Black King Bar.
* Arc Warden can use his summons to prevent Sacred Arrow from hitting himself or his allies.
* Mirana doesn't build items that give armor often, so she usually can't fight against a late game Arc Warden.
Axe
[wiki] rating: 0.0 (winrate: 47% pickrate: 9%)Arc Warden
* Heroes who rely on fast attack speed will also trigger Counter Helix frequently: Faceless Void,
Troll Warlord,
Anti-Mage,
Juggernaut,
Arc Warden,
Morphling
Additional:
* Magnetic Field doesn't provide a protection against Berserker's Call and
Counter Helix and his high attack speed together with Tempest Double will often trigger Counter Helix.
Arc Warden
* Heroes who can slow and kite Axe will severely inhibit his presence in fights: Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
Sniper
[wiki] rating: 0.0 (winrate: 48% pickrate: 6%)Luna
* Sniper usually sits at the back and it's hard for Luna to get close to him to attack.
* Due to Sniper's Shrapnel and his long range, Luna has a hard time taking high ground despite her Moon Glaives being fantastic for taking Barracks and buildings.
Arc Warden
* Magnetic Field's evasion completely negates Sniper's attacks unless he has True Strike.
* Sniper always positions himself far away from battles, which makes him especially vulnerable for Flux and Spark Wraith.
Tinker
[wiki] rating: 0.0 (winrate: 49% pickrate: 7%)Luna
* Tinker's March of the Machines and
Laser both destroy Luna's small health pool and make it hard for Luna to initiate with Eclipse (and making it hard to land glaives in Laser's case).
* Since Tinker typically buys Blink Dagger, Luna has a hard time catching him despite her high movement speed.
* Tinker can easily disable and nuke Luna down with Dagon or
Scythe of Vyse before she can use Lucent Beam or Eclipse.
Luna
* Luna can easily prevent Tinker from escaping with Boots of Travel or Rearm with
Lucent Beam.
* Luna can also quickly tear Tinker to shreds with Eclipse as soon as he jumps in with
Blink Dagger.
Shadow Shaman
[wiki] rating: 0.0 (winrate: 52% pickrate: 16%)Luna
* A couple of nukers and disablers on the same lane can finish a squishy Luna efficiently despite a teammate's assistance: Sven +
Shadow Shaman.
Arc Warden
* Arc Warden with his Magnetic Field will protect allies from Mass Serpent Ward.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Luna
* Her Spiderlings can harass Luna in lane heavily, as Luna has no AoE abilities to clear Spiderlings.
* Broodmother can knock down towers in the early game quickly, and limit Luna's farming space.
Arc Warden
* None of Arc Warden's skills work against Broodmother and her Spiderlings.
Insatiable Hunger and shredding through Zet's low armor.
* Arc Warden is forced to go any lane other than mid, which he doesn't want to do, because on the lane against Broodmother he'll die over and over again.
* Broodmother is a hero best known for ending the game very early, and Arc Warden needs a couple of items to be effective.
* Arc Warden has no disables to stop Broodmother from lifestealing with