Broodmother
[wiki] rating: 2.0 (winrate: 53% pickrate: 2%)Juggernaut
[wiki] rating: 2.0 (winrate: 52% pickrate: 19%)Luna
* Because of her low range, Luna cannot easily destroy Healing Ward.
* Both Blade Fury and
Omnislash are direct counters to Eclipse, offering Juggernaut spell immunity.
Invoker
* Juggernaut's instant spell immunity from Blade Fury. helps him dodge Invoker's combos. He can dispel the disables from
Cold Snap and
Deafening Blast and dodge the damage from
Chaos Meteor, as well as walk through
Ice Wall.
* Juggernaut's high DPS allows him to kill split pushing Forge Spirit(s) effortlessly, and his high armor prevents them from being a threat to him.
* However, Invoker can hit Juggernaut with Sun Strike through
Blade Fury, making the
Tornado and
Sun Strike combo a threat if he does not dodge
Tornado.
Additional:
* Blade Fury, similar to Rage, grants immunity to Invoker's spells and can dispel some debuffs as well.
* Omnislash renders Juggernaut invulnerable to Invoker's spells and can easily take Invoker down.
Rubick
[wiki] rating: 2.0 (winrate: 46% pickrate: 16%)Invoker
* All of Invoker's abilities scales with his level, thus Rubick possesses great potential in late game by owning any of Invoker's arsenal.
* Fade Bolt counters early push from Forge Spirit.
Luna
* Lucent Beam is a solid magic nuke.
* Eclipse can cause massive damage if cast in the right time.
* Rubick has a good chance to steal Eclipse for Luna has only two cast abilities.
* Aghanim's Scepter greatly increased the effectiveness of the ability, including more damage as well as longer cast range. In addition, it allows him to cast it on another hero so Rubick doesn't have to get close to the enemy team in teamfights.
Death Prophet
[wiki] rating: 1.6 (winrate: 51% pickrate: 10%)Invoker
* Quas-Exort Invoker is also a good matchup due to the fact he has no Wex to run faster due to the movement impairment on his stealth. The
Forge Spirit and
Cold Snap combo doesn't harm her as well since you can drain Invoker's HP with Spirit Siphon which forces him to retreat.
* Silence also prevents Invoker from using Invoke or casting his main spells temporarily. There is no way Invoker can block it unless he has
Eul's Scepter of Divinity to cyclone himself or has help from allies.
Luna
* A couple of long-range heroes with excellent laning like Mirana,
Lina,
Necrophos,
Death Prophet. The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
Faceless Void
[wiki] rating: 1.6 (winrate: 41% pickrate: 3%)Luna
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Invoker
* Time Walk can easily avoid Invoker's combo damage if doesn't have disables.
* Chronosphere will reveal Invoker during Ghost Walk.
* All of Invoker's hidden cooldowns are affected by Time Dilation, so Faceless Void can easily slow him down a lot.
Additional:
* Time Dilation prevents Invoker from further invoking for the entire duration of the debuff, as well as massively slowing Invoker based on the large amount of spells he has.
* Time Walk will completely negate Invoker's combo damage.
* If Invoker is caught in Chronosphere, he will most likely be the primary target due to the large teamfight contribution he can provide.
Shadow Shaman
[wiki] rating: 1.2 (winrate: 52% pickrate: 16%)Invoker
* Heroes with long lockdowns: Shadow Shaman,
Legion Commander.
Luna
* A couple of nukers and disablers on the same lane can finish a squishy Luna efficiently despite a teammate's assistance: Sven +
Shadow Shaman.
Drow Ranger
[wiki] rating: 1.2 (winrate: 47% pickrate: 4%)Luna
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Invoker
* Heroes with silence: Death Prophet,
Riki,
Drow Ranger.
Night Stalker
[wiki] rating: 1.0 (winrate: 52% pickrate: 5%)Invoker
* Crippling Fear is a good way to shut down and gank Invoker in the early game..
* Void deals good damage to Invoker and makes escaping harder.
* With Hunter in the Night and
Void, Invoker can't get away from Night Stalker and won't be able to catch him with Sun Strike during the night.
Phantom Lancer
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Luna
* Phantom Lancer creates many illusions to tank Luna's Eclipse.
* Doppelganger can be used to dodge a number of Lucent Beams during Eclipse.
* Phantom Lancer can chase Luna effectively regardless of her high movement speed thanks to Phantom Rush and
Spirit Lance.
* Although her Moon Glaives kill his illusions quickly, Luna's low health pool is easily exploited by the sheer damage output from his illusions.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 51% pickrate: 13%)Luna
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Invoker
* Astral Imprisonment allows Outworld Destroyer to save himself or ally from Invoker's combo, or remove Invoker from a fight temporarily.
* Arcane Orb's pure damage will deal a lot of damage against Invoker's mediocre strength gain.
* EMP is useless against Outworld Destroyer by activating Equilibrium.
* However, be aware that Sanity's Eclipse will most likely not deal any damage at all, due to Invoker's high intelligence gain compared to Outworld Destroyer's.
Invoker
* Any heroes with high intelligence, such as Invoker and
Pugna.
Templar Assassin
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Invoker
* Templar Assassin can easily counter Invoker's last hitting process in the early game with Refraction.
Refraction also negates the stun from Cold Snap, since it will need to deal damage in order to apply its stun.
* Additionally, Refraction completely blocks damage from Sun Strike should Invoker try to finish her off, provided she activate Refraction beforehand.
Silencer
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Invoker
* Invoker is heavily dependent on his spells, making him useless during Global Silence, as well as interrupting Invoker during his combo.
* Arcane Curse is particularly deadly, because Invoker will continuously lose health if he keeps invoking and casting new spells.
* Last Word will silence Invoker when he casts Invoke, interrupting his combo.
Anti-Mage
[wiki] rating: 1.0 (winrate: 49% pickrate: 13%)Invoker
* Anti-Mage's mobility and magic resistance make him nearly impossible to kill alone.
* Invoker's spells cost a lot of mana, and Invoker himself has a lot of mana. This means Invoker and his team are vulnerable to Mana Void's heavy damage.
* Blink allows Anti-Mage to escape from Invoker's combo if he doesn't have disables.
Storm Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 12%)Luna
* Escape-type carries: Slark,
Storm Spirit,
Weaver.
Invoker
* In the early to mid game, Invoker is defenseless against Storm Spirit's ganking with Ball Lightning and
Orchid Malevolence.
Invoker
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna
Earth Spirit
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Invoker
* Earth Spirit is a dangerous foe to encounter for Invoker in the early stages of the game. Since Invoker needs to gain levels as fast as possible and is not very strong in the early game, Earth Spirit can use his incredible early game power to gank Invoker and ruin his game plan.
* Earth Spirit combines stuns and silences with his spells and can apply them from a great distance. This is bad for Invoker as he is dependent on a smart usage of his spells with Invoke and Earth Spirit can disrupt his combos easily.
Zeus
[wiki] rating: 1.0 (winrate: 46% pickrate: 8%)Luna
* His highly damaging nuke spells with low cooldowns is not something Luna wants to go against.
* Thundergod's Wrath can be used before a fight to harm Luna before she activates her Black King Bar, reducing her survivability for that fight.
Pudge
[wiki] rating: 1.0 (winrate: 46% pickrate: 19%)Luna
* Flesh Heap's magic resistance allows him to survive Eclipse, and
Meat Hook and
Dismember can disable Luna through her Black King Bar.
* However, Lucent Beam can still cancel Dismember from a safe distance, even if its damage is going to be reduced.
Additional:
* Pudge can easily survive Luna's Lucent Beam and
Eclipse, and his Meat Hook and Dismember can pierce
Black King Bar, making Luna one of the perfect victims for ganking.
* However, Lucent Beam can cancel Dismember, as Pudge often doesn't build Black King Bar, and if she is farmed enough, Luna might be able to fight back against Pudge.
Bristleback
[wiki] rating: 1.0 (winrate: 46% pickrate: 8%)Luna
* Quill Spray and
Bristleback harass Luna more efficiently than she does with Lucent Beam.
* Bristleback withstands Luna’s nukes, and gives lots of damage in return.
* Viscous Nasal Goo and
Warpath are enough to outrun a speedy Luna.
* Bristleback tends to be a frequent carrier of Crimson Guard, which is good protection from bouncing glaives.
Additional:
* Multiple instances of damage from Eclipse will trigger Bristleback's passive repeatedly in a short time, dealing tremendous damage to Luna and her teammates.
* Luna's damage burst may be high, but it will not be enough for her to take down Bristleback.
Doom
[wiki] rating: 1.0 (winrate: 44% pickrate: 2%)Invoker
* Doom completely takes Invoker out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
Additional:
* Doom is a good way to shut down Invoker, preventing from casting spells and using items for a lengthy time, thus forcing him to invest on
Linken's Sphere.
Kunkka
[wiki] rating: 1.0 (winrate: 44% pickrate: 3%)Invoker
* Tidebringer pressures Invoker easily in lane due to Invoker's low health and armor in the early game.
Nyx Assassin
[wiki] rating: 0.6 (winrate: 54% pickrate: 7%)Invoker
* Large area-of-effect with delay or require channeling: Enigma,
Crystal Maiden,
Invoker,
Shadow Fiend,
Pugna,
Keeper of the Light
* The nature of some abilities turn them into an easy target for a turnover from Spiked Carapace:
* Slow-moving projectiles: Skywrath Mage,
Tinker,
Necrophos
* Large area-of-effect with delay or require channeling: Enigma,
Crystal Maiden,
Invoker,
Shadow Fiend,
Pugna,
Keeper of the Light
* Deals damage over time: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom
Additional:
* Nyx Assassin takes advantage of Invoker's massive intelligence gain and mana pool to do tons of damage using Mana Burn, as the spell does more damage based on the target's intelligence.
* Nyx Assassin can simply activate Spiked Carapace while under many Invoker's abilities to stun him.
Naga Siren
[wiki] rating: 0.6 (winrate: 54% pickrate: 2%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Clockwerk
[wiki] rating: 0.6 (winrate: 52% pickrate: 7%)Luna
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Chaos Knight
[wiki] rating: 0.6 (winrate: 52% pickrate: 3%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Abaddon
[wiki] rating: 0.6 (winrate: 52% pickrate: 5%)Luna
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Ursa
[wiki] rating: 0.6 (winrate: 51% pickrate: 16%)Luna
* All assassin-type carries in a one against one situation: Meepo,
Phantom Assassin,
Riki,
Ursa.
Mirana
[wiki] rating: 0.6 (winrate: 51% pickrate: 16%)Luna
* A couple of long-range heroes with excellent laning like Mirana,
Lina,
Necrophos,
Death Prophet. The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
Weaver
[wiki] rating: 0.6 (winrate: 51% pickrate: 13%)Luna
* Escape-type carries: Slark,
Storm Spirit,
Weaver.
Pangolier
[wiki] rating: 0.6 (winrate: 49% pickrate: 12%)Invoker
* Heroes with abilities which have a built-in spell immunity: Lifestealer,
Juggernaut,
Pangolier.
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 2%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Additional:
* Demonic Purge takes off Luna's superior mobility, removing the need for chasing her and allowing your team to reposition in team fights or escape when at low HP. If Shadow Demon has Aghanim's Sceptre it will also take away glaive bounces and extra damage from Luna's passive.
* Luna's illusions created by Disruption are very valuable with their Moon Glaives. These will effectively counter her pushing attempts and are painfully effective in team fights.
* Disruption can be used to save an ally from Eclipse.
Grimstroke
[wiki] rating: 0.6 (winrate: 47% pickrate: 12%)Luna
* Hard-hitters who relies mostly on raw stats or good passive and therefore make a perfect target for Dark Portrait:
Naga Siren,
Faceless Void,
Terrorblade,
Luna,
Anti-Mage
Spectre
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Lone Druid
[wiki] rating: 0.6 (winrate: 46% pickrate: 1%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Phantom Assassin
[wiki] rating: 0.6 (winrate: 45% pickrate: 16%)Luna
* All assassin-type carries in a one against one situation: Meepo,
Phantom Assassin,
Riki,
Ursa.
Techies
[wiki] rating: 0.4 (winrate: 48% pickrate: 8%)Luna
* Luna has low HP, low range and often stalks through jungle. She cannot properly disarm Proximity Mines and could fall victim to their traps.
* Of course, if Luna happens to catch Techies off-guard, they won't be able to survive for long against Eclipse, Lucent Beam, and right-clicks.
Invoker
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Slark
[wiki] rating: 0.4 (winrate: 48% pickrate: 13%)Luna
* Shadow Dance prevents Luna from damaging Slark, and together with
Shadow Blade he can kite her or escape.
* Luna has no way to escape from Pounce's leash.
Additional:
* Luna's lack of mobility and escape abilities makes her easily gankable by Slark.
* Shadow Dance will avoid all the damage from Eclipse.
* For the same reasons, Slark is a good ally for Luna when they are in the same team.
Luna
* With Dust of Appearance, Luna will be able to use
Eclipse on invisible heroes. Be mindful that
Slark is exception because he'll be able to remove the debuff with
Dark Pact.
Lina
[wiki] rating: 0.4 (winrate: 46% pickrate: 9%)Luna
* Lina has very high magic burst damage to use against the low-health-pool Luna. Laguna Blade can also be upgraded with
Aghanim's Scepter to bypass Luna's
Black King Bar, making Lina even more of a threat.
Invoker
* Heroes with long animations can be frequently interrupted with Cold Snap: Earthshaker,
Monkey King,
Shadow Fiend
Lina
Meepo
[wiki] rating: 0.4 (winrate: 45% pickrate: 1%)Luna
* Meepo can tank Eclipse because of his clones.
* Earthbind takes away Luna's mobility advantage.
* Meepo can shutdown Luna's split-push ability with his global presence.
Invoker
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Bane
[wiki] rating: 0.2 (winrate: 54% pickrate: 3%)Invoker
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Luna
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Luna
* It is almost impossible for Bane to use Fiend's Grip properly against Luna's allies due to the huge cast range of the Lucent Beam.
Additional:
* Luna's Lucent Beam can be used to disable Bane while he is channeling Fiend's Grip.
* Luna's Eclipse will often be able to kill Bane before he can even act.
Riki
[wiki] rating: 0.2 (winrate: 48% pickrate: 5%)Luna
* All assassin-type carries in a one against one situation: Meepo,
Phantom Assassin,
Riki,
Ursa.
Invoker
* Heroes with silence: Death Prophet,
Riki,
Drow Ranger.
Luna
* Luna can push very fast with Moon Glaives, which is something Riki cannot deal with well.
* Luna is naturally very fast, making it hard for Riki to trap her in Smoke Cloud.
* Even though Riki can evade Eclipse with his invisibility, smart Luna will always buy
Dust of Appearance, providing vision on Riki to her allies and herself.
Omniknight
[wiki] rating: -2.0 (winrate: 47% pickrate: 1%)Invoker
* Tornado dispels Guardian Angel from multiple targets.
* Guardian Angel is generally useless against Invoker as he primarily relies on magical damage.
* EMP depletes Omniknight's already small mana pool.
* Invoker's many disables keep Omniknight's team occupied until Guardian Angel times out.
Luna
* Guardian Angel does not offer protection from Eclipse, though it will negate damage from
Moon Glaives.
Winter Wyvern
[wiki] rating: -2.0 (winrate: 49% pickrate: 7%)Invoker
* Cold Embrace is the perfect setup for all his nukes - Chaos Meteor,
EMP and especially global
Sun Strike.
Luna
* Cold Embrace is no salvation against Lucent Beam and
Eclipse.
* Moon Glaives will not hit a hero affected by Winter's Curse, making it weak against allies, but strong versus enemies.
* Luna has better night vision provided by Lunar Blessing than Winter Wyvern when affected by Arctic Burn.
Additional:
* Cold Embrace is no salvation against Lucent Beam and
Eclipse.
* Moon Glaives will not hit a hero affected by Winter's Curse, making it weak against allies, but strong versus enemies.
* Luna has better night vision provided by Lunar Blessing than Winter Wyvern when affected by Arctic Burn.
Magnus
[wiki] rating: -1.6 (winrate: 44% pickrate: 4%)Luna
* If Luna can use Eclipse in anticipation, Magnus will be killed before he can even manages to cast
Reverse Polarity.
* Aghanim's Scepter upgraded
Eclipse is a very good counter-initiation tool against Magnus when he casts
Reverse Polarity, granted as long as Luna can cast it from safe distance.
Invoker
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King.
Shadow Fiend
[wiki] rating: -1.6 (winrate: 46% pickrate: 18%)Luna
* Lucent Beam and
Eclipse with ministun talent can be used to cancel Requiem of Souls if Shadow Fiend does not have
Black King Bar.
* Moon Glaives and
Lunar Blessing allow Luna to outfarm Shadow Fiend in lane.
* A well timed Eclipse will burst and kill Shadow Fiend before he even gets a chance to retaliate, especially when equipped with
Aghanim's Scepter and
Ethereal Blade, this could become even worse for Shadow Fiend if he does not have
Black King Bar.
* Even though Shadow Fiend can evade all of Luna's abilities with Shadow Blade, a smart Luna will always buy
Dust of Appearance to provide vision on Shadow Fiend to her and her team.
Invoker
* Heroes with long animations can be frequently interrupted with Cold Snap: Earthshaker,
Monkey King,
Shadow Fiend
Lina
Undying
[wiki] rating: -1.6 (winrate: 50% pickrate: 4%)Invoker
* Invoker's multiple spells can lock down Undying and disable him from doing much.
Luna
* Luna has Moon Glaives and
Lunar Blessing to help her destroy Tombstone, and this becomes more effective if Luna is equipped with
Manta Style.
* Defending with Zombies from Tombstone against Luna is not a good idea because Eclipse will strike only Undying.
Spirit Breaker
[wiki] rating: -1.6 (winrate: 51% pickrate: 8%)Invoker
* Cold Snap allows Invoker to interrupt Charge of Darkness and Nether Strike.
* Tornado's long range can be used to cancel Charge of Darkness.
* Deafening Blast prevents Spirit Breaker from right clicking and thus proccing his Greater Bash.
Luna
* Heroes who continue dealing damage while being stunned: Luna,
Razor,
Axe,
Bristleback,
Leshrac,
Necrophos
[wiki] rating: -1.4 (winrate: 50% pickrate: 3%)Luna
* A couple of long-range heroes with excellent laning like Mirana,
Lina,
Necrophos,
Death Prophet. The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
Luna
* Though Luna has a hard time laning against Necrophos, his
Ghost Shroud won’t protect him in teamfights because it will increase the damage from Lucent Beam and Eclipse.
Invoker
* Tornado allows Invoker to purge Necrophos's Ghost Shroud, nullifying any benefits he could get out of it
* EMP allows Invoker to burn Necrophos's mana, preventing him to use his abilities constantly
Earthshaker
[wiki] rating: -1.2 (winrate: 49% pickrate: 12%)Luna
* Luna's
Lucent Beams and
Eclipse will prevent Earthshaker from initiating or re-initiating.
Invoker
* Invoker's
EMP is extremely effective against Earthshaker due to his low natural mana.
Medusa
[wiki] rating: -1.0 (winrate: 45% pickrate: 2%)Invoker
* EMP is a large mana burn nuke which can hit Medusa's Mana shield with enough damage to lose even more mana.
* Deafening Blast disarms Medusa's ability to deal pseudo-AOE damage during teamfights.
* Cold Snap allows the opposing team to repeatedly stun Medusa in short succession, preventing her from successfully casting her ultimate due to its long cast time.
Additional:
* EMP allows Invoker to burn Medusa's mana to weaken Mana Shield.
* Medusa's lack of mobility makes her easy to kite with Invoker's spells.
Witch Doctor
[wiki] rating: -1.0 (winrate: 47% pickrate: 13%)Luna
* Lucent Beam interrupts Death Ward from a decent range.
* Eclipse kills Witch Doctor during Death Ward, even through
Glimmer Cape.
Legion Commander
[wiki] rating: -1.0 (winrate: 47% pickrate: 11%)Invoker
* Heroes with long lockdowns: Shadow Shaman,
Legion Commander.
Luna
* Provided Luna is able to cast it in time, Eclipse can help win a
Duel from Legion Commander.
* If Luna isn't the target, she can easily use Lucent Beam and Eclipse to win the fight for the ally.
Additional:
* A well-timed Eclipse before a Duel usually prevents Legion Commander from winning Duels, if Luna is the target.
* Meanwhile, when Luna is not a target, Eclipse and
Lucent Beam can also help an ally win a Duel against Legion Commander.
* However, skilled Legion Commander players will always have a Black King Bar or
Aghanim's Scepter handy since both abilities do not pierce through spell immunity.
Invoker
* Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map: Nature's Prophet,
Ancient Apparition,
Zeus,
Invoker,
Treant Protector
Additional:
* Invoker's spells will disable and destroy Legion Commander while she's locked in a Duel.
Timbersaw
[wiki] rating: -1.0 (winrate: 48% pickrate: 8%)Invoker
* Cold Snap can prevent Timbersaw from using both Timber Chain and Chakram due to the frequent stuns interrupting the lengthy cast animations, as well as stopping him mid-chain. This can negate Timbersaw's attempts to escape or dole out extra ability damage.
* Later in the game, Invoker's heavy magical and pure damage can be difficult to avoid, meaning Timbersaw's armor is less useful.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 49% pickrate: 14%)Luna
* Lucent Beam allows Luna to easily cancel Freezing Field.
* Without Black King Bar protection,
Lucent Beam and
Eclipse can make a short work out of Crystal Maiden's abysmal health.
* Skilled Luna will always buy Dust of Appearance, allowing her team to have a vision on Crystal Maiden while invisible and during channeling Freezing Field.
Wraith King
[wiki] rating: -1.0 (winrate: 51% pickrate: 17%)Invoker
* Invoker can drain Wraith King's mana with EMP, preventing him from reincarnating unless Wraith King has his Aghanim's Shard.
* Even if Wraith King survives and reincarnates, Invoker still has an arsenal of spells to lockdown Wraith King, including an easily setup Ice Wall.
* Tornado applies an area dispel to clear skeletons.
Additional:
* EMP allows Invoker to burn Wraith King's mana to prevent Reincarnation from triggering (only until Wraith King gets his Aghanim's Shard).
* Ice Wall and Cold Snap are particularly crippling for Wraith King as they allow to kite him very effectively, preventing him from dealing melee attack damage.
Io
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Luna
* Lucent Beam can cancel Tether and Relocate.
* Moon Glaives and
Eclipse make short work of Io and its tethered ally.
Underlord
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Luna
* Lunar Blessing gives allies bonus damage and armor required to endure against Atrophy Aura early on.
* Eclipse can be devastating for Underlord's team when they're grouped up for Dark Rift, it can also be used to intercept arrivals with Dark Rift. And Pit of Malice does not prevent Luna to use it.
* To make things even better, Aghanim's Scepter upgraded
Eclipse can finish off Underlord or any of his teammates escape attempts with Dark Rift if timed correctly.
Additional:
* Lunar Blessing gives allies bonus damage required to endure against Atrophy Aura early on.
* Eclipse can be devastating for Underlord's team when they're grouped up for Dark Rift, it can also be used to intercept arrivals with Dark Rift. And Pit of Malice does not prevent Luna from using it.
* To make things even worse, Aghanim's Scepter upgraded
Eclipse can finish off Underlord or any of his teammates escape attempts with Dark Rift if timed correctly.
Huskar
[wiki] rating: -1.0 (winrate: 52% pickrate: 3%)Invoker
* Quas Exort Invoker has high physical damage in the form of Cold Snap and Forged Spirits that allows him to trade hits with Huskar.
* Although Huskar can dispel Cold Snap with Life Break.
* Sun Strike deals pure damage and pierces spell immunity, and Huskar tends to drain his HP, making him a susceptible target.
Pugna
[wiki] rating: -1.0 (winrate: 53% pickrate: 4%)Invoker
* Because Invoker relies on casting a large amount of spells to contribute to fights, Nether Ward can force him to not cast anything at all or take a large amount of damage to cast spells.
Luna
* Life Drain will be always canceled by Lucent Beam if Pugna does not have
Black King Bar.
* Decrepify can be suicide against Luna due to Lucent Beam and Eclipse.
* Nether Ward is rather weak against Luna since she does not have abilities that cost a lot of mana.
Additional:
* Luna can shrug off most damage taken from Nether Ward as she only has two castable skills with average mana cost.
* Luna can deal constant damage to Pugna through the low-cooldown Lucent Beam and her right clicks.
* Lucent Beam's considerable range can reliably cancel Pugna's Life Drain.
* Luna is a common Black King Bar carrier, which totally nullifies Pugna's damage output.
* If Pugna uses Decrepify on himself to avoid Luna's right click, she can burst him down with Lucent Beam and Eclipse.
Invoker
* Invoker can use Tornado or Cold Snap to prevent Pugna from channeling Life Drain
* A poorly used Decrepify on Pugna's allies means Invoker's abilities can be used to deal more damage to it
* Tornado allows Invoker to purge Pugna's Decrepify when it is used defensively
* Special care has to be taken, however, when casting several abilities within the range of a Nether Ward
Alchemist
[wiki] rating: -1.0 (winrate: 53% pickrate: 14%)Invoker
* Quas-
Exort Invoker can win the mid lane easily against Alchemist because
Quas regeneration will nullify Acid Spray's damage over time and
Exort damage bonus will allow Invoker to out last hit Alchemist.
Visage
[wiki] rating: -1.0 (winrate: 54% pickrate: 1%)Luna
* Moon Glaives is effective at destroying Familiars and will remove one instance of Gravekeeper's Cloak upon each hit to Visage, leaving him susceptible to damage.
Enigma
[wiki] rating: -1.0 (winrate: 55% pickrate: 8%)Luna
* Without Black King Bar and if not caught in it, Luna will be able to cancel Enigma's Black Hole from safe distance with her Lucent Beam.
* Moon Glaives combined with
Lunar Blessing can make a short work of Enigma's Eidolons.
* If used in anticipation, Eclipse will often kill Enigma before he even gets a chance to use Black Hole to disable Luna.
* Luna has stronger laning presence than Enigma thanks to her Moon Glaives and low mana cost of her abilities, diminishing Enigma's laning presence by a lot.
Tiny
[wiki] rating: -0.6 (winrate: 45% pickrate: 5%)Invoker
* Heroes with naturally low mana can be easily shut down by EMP: Sven,
Tiny,
Wraith King,
Omniknight
Terrorblade
[wiki] rating: -0.6 (winrate: 46% pickrate: 4%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Invoker
* Heroes that can stall pushes: Invoker,
Keeper of the Light,
Lina,
Luna.
Luna
* Heroes that can stall pushes: Invoker,
Keeper of the Light,
Lina,
Luna.
Dazzle
[wiki] rating: -0.6 (winrate: 48% pickrate: 5%)Invoker
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Monkey King
[wiki] rating: -0.6 (winrate: 50% pickrate: 16%)Invoker
* Heroes with long animations can be frequently interrupted with Cold Snap: Earthshaker,
Monkey King,
Shadow Fiend
Lina
Ancient Apparition
[wiki] rating: -0.6 (winrate: 52% pickrate: 10%)Invoker
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Nature's Prophet
[wiki] rating: -0.4 (winrate: 44% pickrate: 5%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Luna
* Moon Glaives and
Lunar Blessing help Luna to tear off Nature's Prophet's treants.
* Luna can easily cancel Teleportation with her Lucent Beam.
Enchantress
[wiki] rating: -0.4 (winrate: 46% pickrate: 1%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Luna
* Enchantress has pitiful HP so Lucent Beam and Eclipse can kill her very quickly.
* Moon Glaives allows Luna to clear Enchantress' creeps very efficiently.
Additional:
* Enchantress has pitiful HP, even more pitiful than Luna, so Lucent Beam and
Eclipse will often harass and/or kill her through her Untouchable.
* With Moon Glaives, Luna can clear Enchantress's creep wave efficiently.
Tidehunter
[wiki] rating: -0.4 (winrate: 50% pickrate: 10%)Luna
* Heroes that rely on base damage: Luna,
Phantom Lancer are easily countered with Anchor Smash.
Luna
* Luna often builds Black King Bar, and none of Tidehunter's spells can bypass spell immunity.
* Lucent Beam and
Eclipse deal a lot of magic damage in the early and mid-game, which can bypass Kraken Shell.
Chen
[wiki] rating: -0.4 (winrate: 52% pickrate: 0%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Luna
* Moon Glaives can easily clear Chen's creeps while Eclipse can kill Chen's allies before he can react.
Additional:
* Luna's Moon Glaives and
Lunar Blessing can easily kill Chen's creeps.
Arc Warden
[wiki] rating: -0.4 (winrate: 54% pickrate: 4%)Luna
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Luna
* Luna's Moon Glaives allow her to clear Arc Warden's Tempest Double.
* Luna's short range and fast movement speed allow her to fight Arc Warden inside his Magnetic Field.
Bounty Hunter
[wiki] rating: -0.4 (winrate: 54% pickrate: 10%)Invoker
* Bounty Hunter and
Slardar both have ultimates (
Corrosive Haze and
Track) that reveal Invoker through Ghost Walk.
Luna
* Even though Luna is the kind of hero that Bounty Hunter can handle due to Shadow Walk rendering him safe from Eclipse, smart Luna will always buy
Dust of Appearance, allowing her to provide vision on him to her team, and possibly, kill Bounty Hunter with
Eclipse.
Additional:
* Even though Luna is the kind of hero that Bounty Hunter can handle due to Shadow Walk rendering him safe from Eclipse, smart Luna will always buy
Dust of Appearance, allowing her to provide vision on him to her team, and possibly, kill Bounty Hunter with
Eclipse.
Sven
[wiki] rating: 0.0 (winrate: 43% pickrate: 1%)Luna
* A couple of nukers and disablers on the same lane can finish a squishy Luna efficiently despite a teammate's assistance: Sven +
Shadow Shaman.
Invoker
* Heroes with naturally low mana can be easily shut down by EMP: Sven,
Tiny,
Wraith King,
Omniknight
Queen of Pain
[wiki] rating: 0.0 (winrate: 47% pickrate: 9%)Invoker
* Queen of Pain usually outlanes Invoker, giving her team a significant early game advantage while Invoker is still farming.
* Blink allows Queen of Pain to escape from Invoker's combo if he doesn't have disables.
Luna
* Aggressively blinking is not going to end well against Luna, because Queen of Pain will be an easy target for Lucent Beam &
Eclipse.
* Queen of Pain's HP is abysmal, so Luna can quickly kill Queen of Pain as soon as she initiates with Blink.
Viper
[wiki] rating: 0.0 (winrate: 47% pickrate: 6%)Invoker
* Corrosive Skin makes Viper receive less damage from Invoker's spells
* Viper can harass Invoker with his Poison Attack in the early game.
* Viper Strike and
Poison Attack can kill Invoker easily if Ghost Walk is on cooldown.
Invoker
* Ice Wall and
Ghost Walk can be used to kite and escape from Viper.
* Chaos Meteor and
Sun Strike deal heavy damage and can quickly bring Viper down.
* Cold Snap,
Tornado, and
Deafening Blast are powerful disables that reduce Viper's effectiveness.
* EMP burns Viper's limited mana pool, reducing his potential poison damage.
* Forge Spirits can melt Viper's armor and reduce his durability.
Mars
[wiki] rating: 0.0 (winrate: 48% pickrate: 16%)Luna
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Invoker
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Lifestealer
[wiki] rating: 0.0 (winrate: 48% pickrate: 5%)Invoker
* Rage protects Lifestealer nearly from all of Invoker's spells.
Additional:
* Rage grants immunity from Invoker's spells and can dispel most of the disables such as the armor loss from Forge Spirit and the constant stuns of Cold Snap.
Luna
* Although he can avoid Eclipse with Rage and
Infest, Luna's physical damage can be enough to deal with him.
* Manta Style is a common pick on Luna, which can help her dispel
Open Wounds. In addition, Lifestealer is not good against illusions created by
Manta Style.
Sniper
[wiki] rating: 0.0 (winrate: 49% pickrate: 6%)Luna
* Sniper usually sits at the back and it's hard for Luna to get close to him to attack.
* Due to Sniper's Shrapnel and his long range, Luna has a hard time taking high ground despite her Moon Glaives being fantastic for taking Barracks and buildings.
Invoker
* Invoker's arsenal of magical spells are troublesome for Sniper who has low HP and high armor, which does not benefit him much against Invoker.
* Besides magical damage, he can be disarmed and repeatedly mini-stunned with Cold Snap, preventing him from reacting.
* Leveling Quas can allow Invoker to lane effectively against Sniper despite right-click harassment.
Slardar
[wiki] rating: 0.0 (winrate: 50% pickrate: 5%)Invoker
* Invoker's
Ghost Walk can be countered, however,
Invoker could also use abilities like
Tornado or
Ice Wall to escape by other means.
Luna
* Illusion heroes like the aforementioned Phantom Lancer or
Naga Siren, or heroes that tend to buy
Manta Style, like
Luna or
Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
Tinker
[wiki] rating: 0.0 (winrate: 54% pickrate: 12%)Luna
* Tinker's March of the Machines and
Laser both destroy Luna's small health pool and make it hard for Luna to initiate with Eclipse (and making it hard to land glaives in Laser's case).
* Since Tinker typically buys Blink Dagger, Luna has a hard time catching him despite her high movement speed.
* Tinker can easily disable and nuke Luna down with Dagon or
Scythe of Vyse before she can use Lucent Beam or Eclipse.
Invoker
* Any hero with a low HP pool is easy for Tinker to nuke down: Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
Luna
* Luna can easily prevent Tinker from escaping with Boots of Travel or Rearm with
Lucent Beam.
* Luna can also quickly tear Tinker to shreds with Eclipse as soon as he jumps in with
Blink Dagger.
Invoker
* Heroes that can gain vision over trees to catch Tinker: Invoker,
Shadow Demon,
Batrider
Additional:
* Tinker is relatively helpless against Invoker, as his Rearm and
Boots of Travel can be easily interrupted by Invoker's long range disables, even if he blinks away.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
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Luna
* Her Spiderlings can harass Luna in lane heavily, as Luna has no AoE abilities to clear Spiderlings.
* Broodmother can knock down towers in the early game quickly, and limit Luna's farming space.
Invoker
* Broodmother can kill Invoker easily in the early game with her
Spawn Spiderlings and her spiderlings.
Orchid Malevolence and a
Nullifier carrier. As she can farm it early, she can kill Invoker easily.
* Broodmother is both an