Elder Titan
[wiki] rating: 2.0 (winrate: 52% pickrate: 1%)Sand King
[wiki] rating: 2.0 (winrate: 51% pickrate: 10%)Meepo
* Burrowstrike can stun multiple Meepos, making them vulnerable targets.
* Epicenter and Sand Storm's AoE damage ensures all Meepo clones get damaged, making it hard for Meepo to choose which one to flee as all are taking damage at the same rate.
* Just be aware when using Sand Storm to escape, as Meepo has good AoE damage and disables, which, as explained in the "Bad Against" section, works well against an invisible Sand King.
Nature's Prophet
* Sand King has many tools to deal with Nature's Prophet's treants.
* Sand King also can interrupt Teleportation with Burrowstrike.
Additional:
* With Caustic Finale, Sand King can easily kill the treants from Nature's Call.
* Burrowstrike allows Sand King to prevent Nature's Prophet from using Teleportation inside of his
Sprout.
Jakiro
[wiki] rating: 2.0 (winrate: 50% pickrate: 10%)Nature's Prophet
* Jakiro's Macropyre can help him to escape from Sprout and can disrupt Nature's Prophet's jungling.
* Jakiro can disrupt Nature's Prophet's escape attempt with Teleportation with Ice Path.
Additional:
* Jakiro's skill arsenal can ruin Nature's Prophet's gameplay: Dual Breath and Liquid Fire can clear treants from Nature's Call while simultaneously slowing Nature's Prophet, Ice Path can disrupt Nature's Prophet's escaping attempt with
Teleportation and Macropyre can not only clear treants from
Nature's Call, but also can free Jakiro from
Sprout.
Meepo
* All of Jakiro's skills are Area of Effect, which can easily affect all Meepos in a targeted area.
Earthshaker
[wiki] rating: 2.0 (winrate: 50% pickrate: 15%)Meepo
* Echo Slam's damage potential increases due to Meepo's clones.
* Eathshaker's AoE stuns can interrupt Meepo's Poof cast animation.
Additional:
* Echo Slam deals catastrophic damage against a cluster of Meepos and anyone nearby.
* He can potentially stunlock any number of Meepos for a fairly long duration, often enough to finish one off.
Nature's Prophet
* Treants increase Echo Slam's damage.
* Earthshaker's AoE stuns can hit Nature's Prophet through Sprout, without having direct line of sight, in order to interrupt
Teleportation.
Additional:
* Echo Slam can do a lot of damage if Nature's Prophet stands close to his treants.
Timbersaw
[wiki] rating: 2.0 (winrate: 48% pickrate: 7%)Nature's Prophet
* All three of Timbersaw’s spells give him an easy way out of Sprout, and can also destroy nearby trees so Prophet can’t spawn Treants.
* If Prophet tries to escape with a self Sprout/Teleport, Timbersaw can easily cut down any and all trees to get to him and deal increased Whirling Death damage as well. Chakram heavily discourages teleports.
* Timbersaw is quite well suited to clearing massive waves of Treants almost instantly with all of his AoE pure damage spells, giving immense amounts of farm. In addition, the Treants can max out Reactive Armor quite quickly.
* Prophet’s usual heavy autoattack build doesn’t do much against Reactive Armor.
Additional:
* Timbersaw can easily cut down trees from Sprout, making it very difficult for Nature's Prophet to teleport away or trap enemies.
* Timbersaw's abilities quickly clear out treants.
* Reactive Armor negates most of the damage of Nature's Prophet's treants, and Timbersaw can often allow himself to be attacked in order to heal himself.
Meepo
* Because multiple Meepos tend to clump up, they present an easy target for Timbersaw's many area abilities.
Shadow Fiend
[wiki] rating: 2.0 (winrate: 46% pickrate: 18%)Meepo
* Shadow Fiend can easily focus down and kill one of the Meepos.
* The amount of damage from Shadow Fiend's AoE spells makes Meepo vulnerable in every aspect.
Nature's Prophet
* Shadow Fiend can easily farm his treants and get easy Necromastery Stacks.
* If Shadow Fiend buys Boots of Travel and
Shadow Blade, he can counteract Nature's Prophet's split-push.
Underlord
[wiki] rating: 1.6 (winrate: 53% pickrate: 8%)Nature's Prophet
* Firestorm quickly kills all the treants and increases the
Atrophy Aura passive.
* Pit of Malice can stop Teleportation channeling.
* Atrophy Aura greatly reduces Nature's Prophet's damage and he has no other ways of dealing damage.
* Dark Rift can counter split-pushing, which is something that Nature's Prophet relies a lot, and Nature's Prophet has very little solutions to intercept
Dark Rift.
Meepo
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Winter Wyvern
[wiki] rating: 1.6 (winrate: 51% pickrate: 5%)Meepo
* Winter's Curse in late game is pretty much the end for Meepo or any of his nearby allies. Natural counter for Winter's Curse like
Linken's Sphere or
Lotus Orb is meaningless to her if she can land it on one of your clones.
Additional:
* Meepo's clones usually gets grouped in teamfight making any of them ideal target for Winter's Curse, forcing Meepo to literally kill himself. Also unlike another hero he cannot protect himself with Linken's Sphere.
Nature's Prophet
* Broodmother,
Nature's Prophet,
Phantom Lancer by their nature offer very good target for Splinter Blast and Winter's Curse.
Clockwerk
[wiki] rating: 1.6 (winrate: 50% pickrate: 7%)Meepo
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
Nature's Prophet
* Clockwerk's long range initiation and catch makes it incredibly difficult for Nature's Prophet to split push and show on the map alone.
Batrider
[wiki] rating: 1.6 (winrate: 49% pickrate: 5%)Meepo
* Batrider's Flaming Lasso can become annoying when Batrider has a team nearby to kill the disabled Meepo. His Firefly is also good AoE damage, which when stacked with sticky napalm (which is AoE too and can hit all Meepos), he becomes a very formidable target.
Additional:
* Flaming Lasso is the perfect tool to isolate a single Meepo and focus him.
Nature's Prophet
* Firefly can be used to clear Nature's Prophet's treants and allowing to jump on Sprout.
* Flaming Lasso prevents Nature's Prophet escaping using Teleportation.
Leshrac
[wiki] rating: 1.6 (winrate: 49% pickrate: 2%)Meepo
* Pulse Nova deals an insane amount of damage in an area around him, which can quickly wear down Meepo clones.
* Leshrac can catch multiple Meepos in Split Earth and follow up with the rest of his area damage spells making meepo unable to get close to leshrac.
* Diabolic Edict is a strong ability that can wear down a lone Meepo clone quickly.
Nature's Prophet
* Heroes that have AoE damage: Lina,
Keeper of the Light,
Timbersaw,
Leshrac,
Bristleback,
Axe
Io
[wiki] rating: 1.6 (winrate: 48% pickrate: 4%)Meepo
* Tether helps Io escape from Earthbind even if Meepo has Blink Dagger.
* Io's Spirits can pressure Meepo while laning and will usually hit at least one of his clones.
Nature's Prophet
* Io can
Relocate with an ally to gank Nature's Prophet when he tries to push. Underlord can use his
Dark Rift as well.
Additional:
* Nature's Prophet is extremely easy to gank with Relocate while he's split pushing.
* Tether on a friendly unit can destroy Nature Prophet's trees should he surround himself with Sprout as a defense.
Mars
[wiki] rating: 1.6 (winrate: 48% pickrate: 15%)Meepo
* Bulwark blocks the attack from Meepo and his clones.
* Spear of Mars &
God's Rebuke prevents Meepo and his clones from initiation or escaping.
Nature's Prophet
* Heroes who lack burst damage will have a hard time against Mars: Phantom Lancer,
Nature's Prophet,
Lich.
Doom
[wiki] rating: 1.6 (winrate: 46% pickrate: 3%)Meepo
* Besides Lone Druid and
Meepo, Doom is potentially good versus every hero since Doom will render any hero helpless for a prolonged 15 seconds. This is particularly true for fragile heroes that heavily rely on mobility to stay alive.
Nature's Prophet
* Doom can eats Nature's Prophet's treants with Devour and gains lots of gold.
* Doom usually buys Radiance or using his
Scorched Earth deals a lot of damage to Nature's Prophet if they stand close to his Treants, as well as killing all of his Treants and getting lots of gold.
* Doom can pick up several different abilities from neutral creeps using Devour, some of which can be annoying to Nature's Prophet:
* Mud Golem, Dark Troll Summoner, Harpy Stormcrafter, Satyr Mindstealer, Satyr Tormenter and etc. are good examples.
* Doom and a ministun from
Infernal Blade's prevents Nature's Prophet from escaping with Sprout and Teleportation.
Bristleback
[wiki] rating: 1.6 (winrate: 46% pickrate: 9%)Meepo
* Quill Spray usually hits Meepo's clones, although Bristleback cannot turn his back when rooted with Earthbind.
Nature's Prophet
* Heroes that have AoE damage: Lina,
Keeper of the Light,
Timbersaw,
Leshrac,
Bristleback,
Axe
Lina
[wiki] rating: 1.6 (winrate: 45% pickrate: 10%)Meepo
* Light Strike Array catches Meepo and his clones if he tried to gank Lina with Earthbind &
Poof.
* Laguna Blade can quickly kill Meepo and his clones before they escape with Poof.
Nature's Prophet
* Heroes with summons can find their summons eliminated easily by Lina, like Broodmother,
Nature's Prophet, and
Chen.
Additional:
* Lina can easily prevent Nature's Prophet Teleportation escape attempts with Light Strike Array.
* Lina's Dragon Slave and
Light Strike Array can kill Nature's Prophet's treants and grant her lot of farm.
* Nature's Prophet doesn't like buying Black King Bar, which is only item that can help him against Lina.
Kunkka
[wiki] rating: 1.6 (winrate: 44% pickrate: 4%)Meepo
* X Marks the Spot is good to prevent a single meepo from escaping from a deadly situation.
* Tidebringer, Torrent and Ghostship destroys Meepo's clones.
Additional:
* Tidebringer's cleave damage can wear down Meepo's clones quickly. It can also give Meepo problems in the lane, due to his melee range and initially low health pool.
* Ghostship and
Torrent can effectively disable Meepo while dealing heavy damage. If
Aghanim's Scepter is purchased, Ghostship can also drag the Meepo clones out of position and set up a teammate's follow-up abilities.
* X Marks the Spot prevents attempts to escape using Poof.
Nature's Prophet
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as Tinker and
Nature's Prophet.
* In general, highly mobile heroes like Earth Spirit or
Storm Spirit are at a disadvantage against X Marks the Spot.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as Tinker and
Nature's Prophet.
Ember Spirit
[wiki] rating: 1.4 (winrate: 46% pickrate: 9%)Nature's Prophet
* Sleight of Fist with
Battle Fury deals a lot of damage to Nature's Prophet's team if they stand close to his Treants, as well as killing all of his Treants and getting lots of gold.
* Ember Spirit with Fire Remnant and
Boots of Travel can teleport and defend tower whenever Nature's Prophet tries to push.
Additional:
* Ember Spirit can easily deal with Nature's Call by using his Flame Guard and with
Battle Fury. He also has multiple ways of escaping
Sprout. Additionally, Ember Spirit can break
Sprout's trees with Activate Fire Remnant and interrupt
Teleportation with Searing Chains.
Meepo
* Meepo is quite fragile in the early game and can be easily taken down by Flame Guard's and Searing Chains' damage. Later on, Meepo is very vulnerable to Sleight of Fist's damage due to Battle Fury's cleave on multiple Meepos.
Additional:
* Sleight of Fist boosted by
Battle Fury and
Daedalus makes quick work of Meepo if clones are crowded around each other.
* Searing Chains interrupts Meepo's initiating because Meepo's clones do not have spell immunity.
Meepo
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Phantom Assassin
[wiki] rating: 1.4 (winrate: 46% pickrate: 15%)Nature's Prophet
* Nature's Prophet's low mobility and health pool allows Phantom Assassin to destroy him in the early game.
* Phantom Strike allows Phantom Assassin to jump in and out of Sprout, provided she has vision.
Meepo
* Phantom Strike allows Phantom Assassin to jump on his clones.
* Meepo's low health pool can burst down by Coup de Grace critical strike.
Meepo
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Puck
[wiki] rating: 1.2 (winrate: 53% pickrate: 18%)Meepo
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Nature's Prophet
* Mass summoning heroes: Broodmother,
Nature's Prophet and
Enigma are all able to mass-summon units, which Puck is able to clear with Illusory Orb and Waning Rift instantly, due to their summons having low health.
Tidehunter
[wiki] rating: 1.2 (winrate: 51% pickrate: 9%)Nature's Prophet
* Most summons and illusions can barely hurt Tidehunter at all, after their attacks get reduced by Anchor Smash and blocked by Kraken Shell: Nature's Prophet,
Enigma
* Also Ravage's large area of effect and damage can easily damage all those units at once, or just straight up clear them.
Meepo
* Heroes who can stun multiple units at once: Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
Axe
[wiki] rating: 1.2 (winrate: 47% pickrate: 9%)Meepo
* Melee heroes who rely on summons, illusions or clones will trigger Counter Helix more often, thus taking more damage: Meepo,
Lycan,
Chaos Knight,
Phantom Lancer
Additional:
* The combination of Counter Helix and
Berserker's Call can disable multiple Meepos and deal heavy area damage.
* Axe's natural high survivability makes it difficult to burst him down with Poof or chip away at his health with Ransack.
Nature's Prophet
* Heroes that have AoE damage: Lina,
Keeper of the Light,
Timbersaw,
Leshrac,
Bristleback,
Axe
Additional:
* Berserker's Call and Counter Helix will still hit targets inside of a defensive Sprout.
* Counter Helix clears treants in no time.
* Nature's Prophet's low damage is unlikely to hurt Axe until the very late game.
* Nature's Prophet's low mobility makes him very easy for Axe to chase down or initiate on, especially when affected by Battle Hunger.
Magnus
[wiki] rating: 1.2 (winrate: 46% pickrate: 4%)Nature's Prophet
* Heroes with cleave damage: Sven,
Magnus,
Kunkka
Meepo
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Additional:
* Meepo is vulnerable to area damage and disables from Magnus himself as well as his team through Empower.
Shadow Shaman
[wiki] rating: 1.0 (winrate: 52% pickrate: 16%)Nature's Prophet
* Mass Serpent Ward can kill lots of treants if played defensively.
* Mass Serpent Ward, Hex and Shackles can catch and kill a Nature's Prophet trying to use Teleportation.
Additional:
* Shadow Shaman's Mass Serpent Ward together with
Ether Shock can easily kill lots of Treant if played defensively.
* Mass Serpent Ward,
Hex and
Shackles can disrupt Nature's Prophet's escape attempt with Teleportation. Though he can Sprout himself.
* Nature's Prophet also has no ways of canceling Shackles.
Warlock
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Meepo
* Fatal Bonds links the Meepos together.
Monkey King
[wiki] rating: 1.0 (winrate: 51% pickrate: 17%)Nature's Prophet
* Sprout will not protect Nature's Prophet from Tree Dance.
* Boundless Strike will interrupt attempts at Teleportation, and can reach Nature's Prophet inside the tree line.
Meepo
* Monkey King can gain Jingu Mastery stacks on Meepo’s clones from
Divided We Stand.
* Tree Dance allows him to sneak up on and gank a lone Meepo clone.
Additional:
* Tree Dance and
Primal Spring allows him to chase a retreating Meepo.
* Boundless Strike gains critical strike bonuses and
Wukong's Command can take down Meepo and his clones very quickly.
Nature's Prophet
* Nature's Prophet's treants can destroy trees while Monkey King is standing on Tree Dance.
Dark Seer
[wiki] rating: 1.0 (winrate: 51% pickrate: 3%)Meepo
* Dark Seer can take great advantage of Divided We Stand by putting an Ion Shell on a clone in order to harass them effectively.
* Vacuum can take a single Meepo and disable them for him and his teammates to take out.
Bloodseeker
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Meepo
* Every Meepo clone adds to Thirst's bonuses.
* Bloodseeker can chase down retreating clones when Meepo tries to cycle weaker clones away from combat.
Death Prophet
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Nature's Prophet
* Crypt Swarm helps clear treant pushes.
* Silence prevents Nature's Prophet from using Sprout or Teleportation.
* Exorcism kills all treants.
Additional:
* Exorcism can quickly kill any Treants or Necronomicon units. Silence also prevents him from using Teleportation to escape or
Sprout to lock you down.
Dark Willow
[wiki] rating: 1.0 (winrate: 51% pickrate: 7%)Meepo
* Casting Bramble Maze on top of Meepo guarantees a root, as it is nearly impossible to leave the thorns with all of Meepo's clones.
* Terrorize and Cursed Crown offer great disables against the grouped Meepos and can prevent them from using Poof to escape.
Huskar
[wiki] rating: 1.0 (winrate: 51% pickrate: 3%)Nature's Prophet
* Sprout will not protect Nature's Prophet from Huskar if he has already locked on with Life Break.
* Even a farmed Nature's Prophet is usually not durable enough to fight Huskar alone.
Lion
[wiki] rating: 1.0 (winrate: 50% pickrate: 16%)Meepo
* Finger of Death's burst damage can kill him due to his low health pool, and
Ethereal Blade only makes it worse. If Lion purchased an
Aghanim's Scepter, the situation only grows worse.
* If Meepo ganks Lion with Poof and Earthbind, he will be an easy target for Earth Spike & AoE
Hex from his level 25 talent.
Pangolier
[wiki] rating: 1.0 (winrate: 49% pickrate: 9%)Nature's Prophet
* Heroes who have summons, which can be quickly cleared by his powerful area of effect skill: Nature's Prophet,
Enigma,
Lycan
Meepo
* Shield Crash gains its damage reduction bonus from all Meepo clones, and can be used even when rooted, allowing Pangolier to gain a massive amount of damage reduction (even more than 100%).
* With too many clone running around during combat, it is almost impossible for Meepo to avoid Rolling Thunder or Swashbuckle.
* Still, remember that a lone Pangolier can never escape from a ganking Meepo.
Additional:
* Pangolier's arsenal deals heavy damage in a wide area, make him deadly even for a Meepo with a high magic resistance.
* Shield Crash can easily give him a ridiculous 90% damage resistance, resulting in a near unkillable Pangolier in a short amount of time.
* Rolling Thunder disrupts Meepo's initiation or escaping.
* Swashbuckle can hit all of Meepo clones.
* Lucky Shot can disarm Meepo's clones.
Meepo
* Heroes with powerful rooting abilities will disable most of Pangolier's skill, a bonus point if it pierce spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
Lone Druid
[wiki] rating: 1.0 (winrate: 48% pickrate: 1%)Nature's Prophet
* Once caught in Bear's Entangle, Nature's Prophet cannot escape with Teleportation.
Vengeful Spirit
[wiki] rating: 1.0 (winrate: 48% pickrate: 4%)Meepo
* With Nether Swap, Vengeful Spirit can isolate one of the Meepos, making him an easier kill for the team.
* Her Magic Missile gives her an easy way to cancel Meepo's Poof, preventing isolated Meepos from fleeing.
Gyrocopter
[wiki] rating: 1.0 (winrate: 47% pickrate: 2%)Meepo
* Flak Cannon and Call Down will shred Meepo's clones.
* Homing Missile can catch and single out retreating Meepos, making them an easy kill.
Medusa
[wiki] rating: 1.0 (winrate: 45% pickrate: 3%)Meepo
* Poof won't damage Medusa and he can Gaze an entire flock of Meepos.
* Mystic Snake will easily become the bane of Meepo early game.
Tiny
[wiki] rating: 1.0 (winrate: 45% pickrate: 6%)Meepo
* Avalanche and Toss prevents Meepo's Poof escape or using town portal scroll.
* He doesn't need to aim the weakest clone while he is grabbing tree.
Sven
[wiki] rating: 1.0 (winrate: 43% pickrate: 1%)Nature's Prophet
* Heroes with cleave damage: Sven,
Magnus,
Kunkka
Meepo
* Great Cleave will devastate Meepo's clones. Against a closely packed group, Sven does not even need to target the clone with the lowest health.
Additional:
* Great Cleave and
God's Strength can take down Meepo and his clones very quickly.
* The lack of spell immunity for Meepo's clones makes them vulnerable to Storm Hammer.
Nature's Prophet
* Sprout is good for trapping melee carries with no escape abilities: Sven,
Ursa,
Alchemist,
Lifestealer etc.
Beastmaster
[wiki] rating: 0.6 (winrate: 56% pickrate: 7%)Meepo
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
Razor
[wiki] rating: 0.6 (winrate: 55% pickrate: 4%)Nature's Prophet
* Heroes with detection: Bounty Hunter,
Disruptor,
Razor,
Slardar,
Spectre,
Spirit Breaker
Enigma
[wiki] rating: 0.6 (winrate: 55% pickrate: 6%)Meepo
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Nyx Assassin
[wiki] rating: 0.6 (winrate: 54% pickrate: 14%)Nature's Prophet
* Heroes with invisibility: (Riki,
Clinkz,
Nyx Assassin
Bounty Hunter
[wiki] rating: 0.6 (winrate: 54% pickrate: 9%)Nature's Prophet
* Heroes with detection: Bounty Hunter,
Disruptor,
Razor,
Slardar,
Spectre,
Spirit Breaker
Clinkz
[wiki] rating: 0.6 (winrate: 52% pickrate: 5%)Nature's Prophet
* Heroes with invisibility: (Riki,
Clinkz,
Nyx Assassin
Additional:
* Nature's Prophet is often by himself. Clinkz can use invisibility to hunt him down and kill him, although a Quelling Blade may be needed to cut through his Sprout. Orchid Malevolence may also be needed if 3-4 seconds are not enough time to kill him, as he can teleport away.
* Clinkz can match Nature's Prophet's ability to split push.
Troll Warlord
[wiki] rating: 0.6 (winrate: 52% pickrate: 9%)Meepo
* Troll Warlord can root and deal a lot of damage to a single Meepo while lifestealing through the assault from the other Meepos. Meepo needs expensive items like
Ethereal Blade or
Heaven's Halberd to be able to fight him.
Spirit Breaker
[wiki] rating: 0.6 (winrate: 50% pickrate: 8%)Nature's Prophet
* Spirit Breaker can chase Nature's Prophet from anywhere on the map with Charge of Darkness, making it hard for Nature's Prophet to split-push.
* Charge of Darkness and
Nether Strike gives vision of Nature's Prophet when he tries to Sprout himself and teleport away.
Additional:
* Charge of Darkness allows Spirit Breaker to catch Nature's Prophet out when he tries to split push.
* Nature's Prophet can't hide in his Sprout against Spirit Breaker, as his Charge of Darkness provides vision on its target.
* Spirit Breaker can easily cancel Nature's Prophet's Teleportation.
Meepo
* Heroes who can stun multiple units at once: Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
Meepo
* Earthbind's root prevents/interrupts Charge of Darkness.
* As a single target focused hero without much damage output, Spirit Breaker is ineffective in general against Meepo. Consider upgrading Nether Strike with Aghanim's Scepter to spam AoE stuns against Meepo clones.
Additional:
* Spirit Breaker heavily relies on disabling one enemy at a time therefore rendering him useless against five Meepos at once.
Disruptor
[wiki] rating: 0.6 (winrate: 49% pickrate: 9%)Nature's Prophet
* Heroes with detection: Bounty Hunter,
Disruptor,
Razor,
Slardar,
Spectre,
Spirit Breaker
Invoker
[wiki] rating: 0.6 (winrate: 49% pickrate: 16%)Meepo
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Brewmaster
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Nature's Prophet
* Heroes who produce many summons will have a hard time against Storm's Dispel Magic during teamfight: Broodmother,
Enigma,
Nature's Prophet.
Alchemist
[wiki] rating: 0.4 (winrate: 53% pickrate: 7%)Nature's Prophet
* Acid Spray and Greevil's Greed will quickly destroy pushes with treants.
Nature's Prophet
* Sprout is good for trapping melee carries with no escape abilities: Sven,
Ursa,
Alchemist,
Lifestealer etc.
Visage
[wiki] rating: 0.4 (winrate: 51% pickrate: 1%)Nature's Prophet
* Nature's Prophet has no innate way to deal with Gravekeeper's Cloak or kill {U:Familiar}s effectively.
* Familiars can fly over the trees created by Sprout. They can also use Stone Form when the Prophet is trying to use Teleportation.
Additional:
* Nature's Prophet has no natural method of dealing with Gravekeeper's Cloak and Familiars.
* Familiar's low base attack time can chip away Nature Prophet's health.
* Familiar's Stone Form destroys trees created by Sprout.
* Familiars can scout woods and foggy areas where Nature's Prophet is trying to use Teleportation.
Meepo
* Heroes that can overwhelm Visage by sheer number like Chaos Knight,
Meepo,
Terrorblade and
Phantom Lancer.
Naga Siren
[wiki] rating: 0.4 (winrate: 51% pickrate: 2%)Nature's Prophet
* Naga Siren is a natural split-pusher. With a Radiance equipped, she will easily out-push Nature's Prophet, farming his treants in the process.
* Ensnare prevents Teleportation. Even if he hid inside Sprout, Song of the Siren lasts long enough to prevent him from escaping.
Additional:
* Naga Siren is a natural split-pusher. With Rip Tide, she will easily out-push Nature's Prophet, farming his treants in the process.
* Ensnare prevents Teleportation. Even if he hides inside
Sprout, Song of the Siren lasts long enough to prevent him from escaping.
Meepo
* Meepo can just mess up Naga Siren entirely: His
Earthbind is AoE, which can bind her illusions, his
Poof is a powerful AoE nuke and will clear her illusions. He is also 2/3/4
Meepos, not one, so her Ensnare will not work efficiently against him.
Undying
[wiki] rating: 0.4 (winrate: 50% pickrate: 5%)Nature's Prophet
* Undying's Tombstone will cheerfully chew through treants, incidentally netting you some extra income during fights.
* The above interaction tends to ensure that skirmishes are heavily populated with units, thereby buffing Soul Rip
Meepo
* Meepo can quickly destroy Tombstone thanks to
Divided We Stand.
Tinker
[wiki] rating: 0.4 (winrate: 49% pickrate: 7%)Nature's Prophet
* Tinker with Rearm and
Boots of Travel can teleport and defend towers whenever Nature's Prophet tries to push.
* Laser prevents Nature's Prophet from attacking. Additionally, even with
Monkey King Bar, Nature's Prophet cannot hit towers and buildings.
* March of the Machines can easily kill an entire wave of Treants, giving Tinker lots of gold.
Meepo
* Tinker who can't fight multiple heroes will suffer greatly against Ransack and Earthbind.
Viper
[wiki] rating: 0.4 (winrate: 47% pickrate: 5%)Meepo
* Nethertoxin prevents the lifesteal from Ransack. The silence from Viper's level 25 talent also prevents Meepo escaping with Poof.
* Meepo and his clones have a lack of magic resistance, so they're vulnerable to Poison Attack &
Viper Strike directed onto one clone.
Nature's Prophet
* Heroes who do not have nor rely on passive abilities make Nethertoxin much less effective: Clinkz,
Pugna,
Nature's Prophet,
Dark Seer,
Lycan,
Tusk
Slardar
[wiki] rating: 0.2 (winrate: 48% pickrate: 6%)Nature's Prophet
* Heroes with detection: Bounty Hunter,
Disruptor,
Razor,
Slardar,
Spectre,
Spirit Breaker
Meepo
* Heroes who can stun multiple units at once: Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
Meepo
* Slardar does not do well against multiple targets, as his only way to damage multiple targets is Slithereen Crush.
* Meepo's Earthbind will root Slardar, making him unable to chase/escape for the time being. Also,
Poof's low cooldown and high damage can burst Slardar down rather quickly.
Weaver
[wiki] rating: -1.6 (winrate: 50% pickrate: 8%)Nature's Prophet
* Sprout with True Sight items like (Necronomicon 3,
Sentry Ward or a
Gem of True Sight) allowing to trap Weaver in lane and Weaver doesn't buy
Quelling Blade or until he uses
Time Lapse.
* The Swarm beetles can be destroyed with Nature's Prophet's treants or
Necronomicon.
* Nature's Prophet allows to use Purge on
Necronomicon 3 can be used to pop his spell block following up with items like (
Nullifier,
Scythe of Vyse or
Bloodthorn) or Wrath of Nature.
Meepo
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Mirana
[wiki] rating: -1.6 (winrate: 51% pickrate: 16%)Meepo
* Earthbind prevents Mirana from Leaping or going invisible with Moonlight Shadow. She can be easily killed by
Poof and
Ransack while disabled.
* Landing a Sacred Arrow on Meepo does not render him helpless, as all of the other Meepos can still fight back.
Nature's Prophet
* Heroes with summons or illusions makes Sacred Arrow harder to land: Shadow Demon,
Phantom Lancer,
Nature's Prophet.
Morphling
[wiki] rating: -1.0 (winrate: 46% pickrate: 13%)Meepo
* Earthbind disables Waveform, effectively keeping Morphling in place for an extended period of time, allowing Meepo to deal considerable damage with
Poof.
Legion Commander
[wiki] rating: -1.0 (winrate: 47% pickrate: 12%)Nature's Prophet
* Legion Commander's
Overwhelming Odds works similar to
Echo Slam but with less damage.
Meepo
* When Legion Commander uses Duel on one Meepo, he can use his other Meepos to kill her. If he wasn't dueled, he can help the teammate who was duelled to give the teammate the damage instead of Legion Commander.
* However, if Legion Commander picked up an Aghanim's Scepter and she duels one Meepo, that might be the end of Meepo if Legion managed to gather enough damage from previous duels.
Nature's Prophet
* Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map: Nature's Prophet,
Ancient Apparition,
Zeus,
Invoker,
Treant Protector
Shadow Demon
[wiki] rating: -1.0 (winrate: 48% pickrate: 2%)Meepo
* Poof will destroy Shadow Demon's illusions created by Disruption and quickly escapes from
Shadow Poison &
Demonic Purge.
Queen of Pain
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Meepo
* Meepo is the hard counter for Queen of Pain - chain of Earthbinds prevents her from using Blink for a long time, and without any other escape options, Queen of Pain cannot survive several
Poofs and attacks.
* Meepo tends to build items with attributes, mitigating Queen of Pain's magical burst.
Additional:
* Chain of Earthbinds prevents her from using Blink, allowing Meepo to quickly kill her with Poof and attacks.
* Meepo tends to buy items with attributes, mitigating Queen of Pain's magical burst.
Zeus
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Meepo
* Thundergod's Wrath strikes only the first Meepo.
* Zeus has low mobilty so consecutive Earthbinds are easy to hit and he'll quickly die from
Poofs.
Phantom Lancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 9%)Meepo
* Poof from multiple Meepos will destroy illusions quickly.
* Earthbind's area root can catch Phantom Lancer in a group of illusions and prevent him from using Doppelganger for a long time.
Additional:
* Poof will destroy Phantom Lancer's illusions within a short time.
* Earthbind prevents Phantom Lancer from using Doppelganger.
Phoenix
[wiki] rating: -1.0 (winrate: 50% pickrate: 9%)Meepo
* Meepo is unlike any other multi-unit enemy Phoenix may face in the battlefield. Unlike illusion-based heroes like Phantom Lancer or
Chaos Knight, Meepo's clones are not illusions, meaning they can deal full damage to the Phoenix Sun if all four (or five) are present.
Additional:
* Earthbind can prevent Phoenix from using Icarus Dive, the only escaping mechanism of this hero.
* Heavy burst damage from Poof can easily kill Phoenix even when it slows down all the Meepos with Fire Spirits.
* Meepo's clones destroy the Phoenix Sun from Supernova in no time, even when they are slowed down by
Fire Spirits.
* Meepo's naturally high magic resistance gives Phoenix a hard time with bursting him down. He can even turn the tide if Icarus Dive is on cooldown.
Necrophos
[wiki] rating: -1.0 (winrate: 51% pickrate: 3%)Meepo
* Necrophos struggles at clearing away durable illusions or summons. Meepo can overwhelm Necrophos with his many duplicates, especially in the later stages of the game, and his Earthbind will prevent Necrophos from getting away, even if he casts Ghost Shroud.
* Meepo's high burst damage from {Ability ID:Poof|Meepo} and {Item ID:Ethereal Blade} can make it difficult for to Necrophos to stay alive, and as Necrophos excels in extended fights, he will not be able to do as much damage as he intends to.
Witch Doctor
[wiki] rating: -0.6 (winrate: 46% pickrate: 13%)Nature's Prophet
* Heroes with plenty of summons, such as Broodmother or
Nature's Prophet can have their minions soak up most of your Paralyzing Cask.
Snapfire
[wiki] rating: -0.6 (winrate: 47% pickrate: 6%)Meepo
* Heroes with high movement speeds like Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
* Heroes with mobility spells (such as Queen of Pain's
Blink and
Clockwerk with
Hookshot) can easily avoid
Lil' Shredder and
Mortimer Kisses.
* Heroes with high movement speeds like Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
Sniper
[wiki] rating: -0.6 (winrate: 48% pickrate: 6%)Nature's Prophet
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Lifestealer
[wiki] rating: -0.6 (winrate: 48% pickrate: 5%)Meepo
* Lifestealer is not affected by Earthbind or Poof during
Rage, making him a difficult target to work around.
Meepo
* Lifestealer's Rage and Open wounds become useless when Meepo has 4 or more clones, as Ransack will heal Meepo too quickly for Lifestealer to take down.
Nature's Prophet
* Sprout is good for trapping melee carries with no escape abilities: Sven,
Ursa,
Alchemist,
Lifestealer etc.
Earth Spirit
[wiki] rating: -0.6 (winrate: 49% pickrate: 8%)Meepo
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Chaos Knight
[wiki] rating: -0.6 (winrate: 49% pickrate: 3%)Meepo
* Illusion-based and multi-unit heroes can take advantage of Chaos Knight's lack of area damage: Naga Siren,
Phantom Lancer,
Meepo,
Broodmother
Skywrath Mage
[wiki] rating: -0.6 (winrate: 50% pickrate: 6%)Meepo
* Skywrath Mage's abilities are single targeted and he can't use Mystic Flare to its fullest potential, since all Meepos spread the damage between them. He also has no disables to prevent Meepo from Poofing to another one (unless he can get
Ancient Seal off first).
Luna
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Nature's Prophet
* Moon Glaives and
Lunar Blessing help Luna to tear off Nature's Prophet's treants.
* Luna can easily cancel Teleportation with her Lucent Beam.
Nature's Prophet
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Meepo
* Meepo can tank Eclipse because of his clones.
* Earthbind takes away Luna's mobility advantage.
* Meepo can shutdown Luna's split-push ability with his global presence.
Templar Assassin
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Meepo
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions: Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time: Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Pugna
Ursa
[wiki] rating: -0.6 (winrate: 51% pickrate: 16%)Nature's Prophet
* Sprout is good for trapping melee carries with no escape abilities: Sven,
Ursa,
Alchemist,
Lifestealer etc.
Treant Protector
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Nature's Prophet
* Heroes with the capability of removing or destroying trees greatly hinders the effectiveness of Treant Protector's abilities: Batrider,
Nature's Prophet,
Lina,
Enigma,
Mars
Additional:
* Nature's Prophet's treants can destroy trees to reveal Treant Protector is hiding on.
Juggernaut
[wiki] rating: -0.6 (winrate: 52% pickrate: 18%)Meepo
* Juggernaut's Omnislash is meaningless for Meepo who can share the damage across clones to save other allies.
Wraith King
[wiki] rating: -0.6 (winrate: 52% pickrate: 18%)Meepo
* Meepo has a better advantage in farm with
Divided We Stand, as well as having a higher attack speed due to his tendency to build items that give attributes. In addition, Wraithfire Blast stuns only one target, and choosing to engage one Meepo will most certainly mean engaging them all.
Pugna
[wiki] rating: -0.6 (winrate: 53% pickrate: 4%)Meepo
* Pugna's Nether Ward doesn't really hurt Meepo since he usually buys attribute items to tank up and can be killed very quickly by 4 clones. Decrepify can amplify Poof's damage should Pugna use it to avoid Meepo's right clicking.
Night Stalker
[wiki] rating: -0.6 (winrate: 53% pickrate: 5%)Meepo
* Night Stalker's most skills are single targeted which allows other Meepos to Poof, Earthbind and kill him.
Arc Warden
[wiki] rating: -0.6 (winrate: 53% pickrate: 5%)Meepo
* Arc Warden's Flux is meaningless against Meepo who loves to group up. Meepo is also a very good gap closer, so Arc Warden's Magnetic Field becomes useless.
Additional:
* Flux is severely impaired against Meepo because of Divided We Stand.
* Meepo's farming speed and early powerspikes allows him to pressure Arc Warden before he is capable of fighting effectively.
* Without Black King Bar,
Earthbind and
Poof can finish Arc Warden quickly before he has time to do much.
Enchantress
[wiki] rating: -0.4 (winrate: 40% pickrate: 1%)Meepo
* Enchantress's
Untouchable slows down Meepos attacks and
Impetus can deal heavy pure damage to a single meepo, however once Meepo has closed the gap she is an easy target for Poof.
Meepo
* Meepo can quickly kill Enchantress with a
Poof combo, rendering Untouchable useless.
Anti-Mage
[wiki] rating: -0.4 (winrate: 47% pickrate: 14%)Nature's Prophet
* Anti-Mage's high mobility from Blink and tendency to build Battle Fury makes him strong against split-pushing heroes:
Nature's Prophet,
Tinker, and
Arc Warden.
Meepo
* Multiple Earthbinds allows Meepo to lock down Anti-Mage almost indefinitely.
* Meepo's clones can only use their mana for Poof, keeping their mana pool nearly full and thus making them a bad target for a Mana Void.
Additional:
* Earthbind can prevent Anti-Mage from using Blink, allowing Meepo to kill him with attacks and Ransack.
Riki
[wiki] rating: -0.4 (winrate: 50% pickrate: 15%)Nature's Prophet
* Heroes with invisibility: (Riki,
Clinkz,
Nyx Assassin
Meepo
* Root is a deadly threat to Riki, disabling both Blink Strike and Tricks of the Trade while making him fully revealed, making Earthbind a good ability against him.
* Smoke Screen may not be able to silence all the Meepo clones.
* Riki has no true area damage, as Tricks of the Trade's damage is distributed between all Meepo clones, so he cannot effectively fight Meepo or deal with his strong ability to push.
Void Spirit
[wiki] rating: -0.4 (winrate: 51% pickrate: 12%)Meepo
* Void Spirit can dodge Earthbind with
Dissimilate and
Astral Step, giving him a good chance to escape. If he gets caught anyways,
Resonant Pulse allows him to retaliate.
Meepo
* Meepo's Earthbind can easily lockdown Void Spirit.
* Meepo and his clones can easily burst Void Spirit's Resonant Pulse.
Keeper of the Light
[wiki] rating: 0.0 (winrate: 46% pickrate: 6%)Nature's Prophet
* Heroes that have AoE damage: Lina,
Keeper of the Light,
Timbersaw,
Leshrac,
Bristleback,
Axe
Meepo
* Heroes that can jump and kill him: Meepo,
Clinkz,
Templar Assassin
Pudge
[wiki] rating: 0.0 (winrate: 46% pickrate: 19%)Meepo
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
Nature's Prophet
* Heroes with many summons or illusions are much harder to catch with Meat Hook: Nature's Prophet,
Phantom Lancer,
Chen.
Slark
[wiki] rating: 0.0 (winrate: 47% pickrate: 13%)Nature's Prophet
* Pounce also stops Nature's Prophet's
Teleportation.
Meepo
* Slark's Dark Pact and Pounce can deny only one Earthbind and Poof can penetrate Shadow Dance if he doesn't build Black King Bar.
Additional:
* Earthbind and
Poof will still hit Slark in Shadow Dance.
* Dark Pact can only remove one Earthbind.
* Ransack will still affect Slark, even if he has a
Black King Bar.
Spectre
[wiki] rating: 0.0 (winrate: 47% pickrate: 3%)Nature's Prophet
* Nature's Prophet can literally do nothing against Spectre, because she can chase him from anywhere with Haunt.
* Spectre, just like Naga Siren loves buying Radiance, which can kill Nature's Prophet's treants, and grant her farm simultaneously.
Additional:
* Spectre can get to him anywhere on the map with Haunt.
* Spectre can pass through his trees with Spectral Dagger.
* Desolate's damage will melt him quickly, as he's alone most of the time.
Meepo
* Poof combined with
Earthbind can be used to easily lockdown and burst Spectre down.
* As Meepo's playstyle is often to come online early to mid game and take over the whole game, Meepo will often be much further ahead of Spectre in farming.
* Meepo's global map presence allows him to effectively hunt for Spectre and disrupt her farm.
* Spectre has no strong AOE abilities or way to control or lock down Meepo.
Techies
[wiki] rating: 0.0 (winrate: 48% pickrate: 7%)Meepo
* Due to the nature of Divided We Stand and the playstyle of splitting up multiple Meepos across the map, Techies can limit Meepo's movement with mines forcing the Meepo player to either keep all Meepos together or be extra careful when moving each individual Meepo because clones cannot carry any True Sight-providing item.
* However, if a mine blast isn't enough to kill a Meepo, he can Poof to safety of another Meepo.
Additional:
* Stasis Trap can lock multiple Meepos in place and prevent them from Poofing.
* Proximity Mines,
Remote Mines and
Blast Off! can deal heavy magic damage to multiple Meepos.
Nature's Prophet
* Equipped with Necronomicon 3,
Sentry Ward or a
Gem of True Sight, Nature's Prophet can use Teleportation to position himself outside the reach of Techies'
Remote Mines to clear them.
* Treants are useful in clearing Land Mines and
Remote Mines.
Storm Spirit
[wiki] rating: 0.0 (winrate: 48% pickrate: 11%)Nature's Prophet
* Just like Batrider, his Ball Lightning can be used clear Nature's Prophet's treants and easily destroys Sprout.
* Electric Vortex prevents Nature's Prophet's escaping from Teleportation.
Meepo
* Earthbind, like any root, inhibits usage of Ball Lightning, eliminating Storm Spirit's mobility.
Lich
[wiki] rating: 0.0 (winrate: 49% pickrate: 11%)Meepo
* Poof combo puts all of the Meepos very close together, making them vulnerable to Frost Blast's AoE slow and multiple bounces from Chain Frost.
Nature's Prophet
* His treants can prevent Chain Frost from jumping to Nature's Prophet or his allies.
Additional:
* Chain Frost can bounce to the treants that Nature's Prophet summons.
* Nature's Prophet's Sprout can be used to isolate and burst down the squishy Lich.
Venomancer
[wiki] rating: 0.0 (winrate: 50% pickrate: 5%)Meepo
* Aggressively Poofing and Earthbinding is not going to end well against Venomancer, as he will be an easy target for Poison Nova.
* Venomancer constant slows greatly reduce Meepo's mobility.
Nature's Prophet
* Teleportation allows Natures Prophet to save himself from the damage over time of Venomous Gale,
Poison Sting and
Poison Nova.
* Plague Wards can be destroyed with Nature's Prophet's treants or
Necronomicon.
Ogre Magi
[wiki] rating: 0.0 (winrate: 50% pickrate: 15%)Nature's Prophet
* Nature's Prophet treants can easily cleared by damage-over-time Ignite or Multicast Hand of Midas earning lots of gold.
* Fireblast and Unrefined Fireblast prevents or cancels out Nature Prophet from escaping with Teleportation.
Meepo
* Ogre Magi has single-targeted magical-only damage and disables and is less effective against Meepo's clones.
Bane
[wiki] rating: 0.0 (winrate: 51% pickrate: 3%)Meepo
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Nature's Prophet
* Heroes with illusions and summons can swarm Bane, who has no area abilities: Broodmother,
Chaos Knight,
Nature's Prophet,
Phantom Lancer,
Terrorblade
Broodmother
[wiki] rating: 0.0 (winrate: 56% pickrate: 2%)Nature's Prophet
* Broodmother can destroy Nature's Prophet's treants with Spawn Spiderlings and summon spiderlings in their place.
* Broodmother loves buying Orchid Malevolence, which can prevent Nature's Prophet from escaping with Sprout and Teleportation.
Additional:
* Sprout cannot protect Nature's Prophet if Broodmother puts down a web.
* Nature's Prophet's low mobility means he is defenseless against Incapacitating Bite.
* Spiderlings absorb much of the damage from Wrath of Nature.
Meepo
* Earthbind prevents Broodmother from escaping Meepo's attacks.
* Poof will quickly clear any nearby spiders.
* Broodmother wants to pick off single target heroes. With Meepo's Divided We Stand, it gets a lot harder once every Meepo Poofs in.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Nature's Prophet
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Astral Spirit can give Elder Titan a lot of damage and movement speed if Nature's Prophet stands close to his treants.
Echo Stomp can also prevent Nature's Prophet to escape Teleportation, but also, Elder Titan can also use
Astral Spirit to bypass Sprout and use its own
Echo Stomp.
Aghanim's Scepter upgraded
Earth Splitter can clear Nature's Prophet's treants and disarm him simultaneously, which can shutdown his pushing.
* Not only
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Meepo
* Meepo lacks the disengages to escape a well-timed Echo Stomp, in particular if Elder Titan is his current target.
Astral Spirit's buffs, including Aghanim's Scepter's spell immunity buff.
Echo Stomp can completely disable multiple Meepos for 5 seconds.
Astral Spirit will affect Meepo clones, as they don’t count as illusions. Elder Titan can receive a massive amount of damage, armor and movement speed from each Meepo.
Natural Order, Elder Titan’s mere existence causes Meepo to be disadvantaged, due to the aura that completely negates his base armor and magic resistance. Combining
Astral Spirit with Natural Order allows Elder Titan to easily kill any Meepo within a second, depending on how much damage he gains from Astral Spirit.
Earth Splitter deals over 30%/40%/50% of each Meepo’s max hp, and is even stronger if the Meepos are near Elder Titan due to Natural Order.
* Clones are counted as heroes, increasing massively the power of
* Meepo relies heavily on high agility and his mediocre strength gain makes him a very prized target for Natural Order.
* Meepo and his clones like to group up to hunt and kill in teamfights or ganks and can be easily disabled together with Echo Stomp.
Additional:
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* With
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