Oracle
[wiki] rating: 2.0 (winrate: 50% pickrate: 9%)Silencer
[wiki] rating: 2.0 (winrate: 49% pickrate: 8%)Necrophos
* Arcane Curse punishes Necrophos if tries to spam Death Pulse, increasing the duration of the slow and damage taken over time.
* Last Word heavily damages Necrophos and also silence him for a lenghty duration.
* Glaives of Wisdom will reduce temporarily Necrophos intelligence on each hit dealing hindering his ability to spam Death Pulse, also reducing his attack damage and mana pool; dealing increasing amounts of phisical and pure damage each time. Silencer will permanently steal Necrophos intelligence if killed by him or dies nears him.
* Global Silence turns Necrophos almost useless for a long time, allowing your team to easily dispatch him, since he heavily relies on his spells to survive.
Rubick
* While many of Silencer's spells are a great steal for Rubick, Silencer effectively neuters Rubick's excellent counter-initiation potential thanks to Global Silence.
* Rubick's relatively low intelligence for such a heavy caster means that losing Intelligence to Intelligence Steal will make your mana pool even smaller.
Phantom Lancer
[wiki] rating: 2.0 (winrate: 49% pickrate: 7%)Rubick
* Doppelganger allows Phantom Lancer to dodge and dispel Fade Bolt's damage reduction debuff.
* Doppelganger allows Phantom Lancer to dodge the stun from an incoming Telekenesis when he is not the primary target.
* Phantom Lancer is a common Diffusal Blade carrier leaving Rubick no mana to spam abilities from Spell Steal.
Necrophos
* Diffusal Blade is a core item on Phantom Lancer. Should it be purchased, combined with his numerous illusions, it allows him to rapidly deplete Necrophos' mana, rendering Necrophos incapable of casting anything.
* It can be difficult to single out the true Phantom Lancer among his army, giving Necrophos a hard time with aiming his ultimate.
* Even if his illusions are defeated, Phantom Lancer is capable of creating more at his disposal with almost no issues.
Faceless Void
[wiki] rating: 2.0 (winrate: 43% pickrate: 7%)Necrophos
* Time Dilation while Death Pulse and
Reaper's Scythe are on cooldown will make these abilities unusable for a long time, rendering Necrophos nearly useless.
* Necrophos cannot use Ghost Shroud while he is inside Chronosphere which makes it easy to kill him.
Rubick
* Time Dilation, while Spell Steal with
Aghanim's Scepter is on cooldown will make it unusable for a long time, reducing Rubick's potential.
* Rubick's own Chronosphere stolen with Spell Steal cannot stun Faceless Void.
Naga Siren
[wiki] rating: 1.6 (winrate: 50% pickrate: 2%)Rubick
* Song of the Siren is very difficult for Rubick to Spell Steal when he is affected by sleep.
* Ensnare and Rip Tide together with some attacks can take Rubick down quickly, due to his low health pool and armor.
* Naga Siren usually buys Diffusal Blade, which will prevent Rubick from spamming his abilities from
Spell Steal.
* Mirror Image allows to dodge the incoming stun from Telekinesis (when she is not a target) and it can also to dodge and dispel
Fade Bolt's damage reduction debuff.
Necrophos
* Illusions make it difficult for Necrophos to target his Reaper's Scythe correctly, thus giving illusion heroes like Chaos Knight or
Naga Siren an edge against Necrophos.
Anti-Mage
[wiki] rating: 1.6 (winrate: 48% pickrate: 14%)Necrophos
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich,
Necrophos,
Oracle, and
Leshrac.
Rubick
* Mana Break quickly eats away at Rubick's low mana pool, preventing Spell Steal abilities from triggering.
* Rubick's complete lack of mobility makes him very easy for Anti-Mage to chase down with Blink.
* Anti-Mage dispels Fade Bolt damage reduction debuff with
Manta Style or severly reduced by Counterspell.
Wraith King
[wiki] rating: 1.4 (winrate: 53% pickrate: 20%)Rubick
* Wraith King's abilities are mostly passive (with regards to Spell Steal), so Rubick cannot steal most of them.
* Wraithfire Blast together with some attacks can gank Rubick down quickly.
Additional:
* Wraith King abilities are mostly passive making Spell Steal meaningless.
* Rubick's lack of mobility & low health pool is easily tear down by Wraith King physical attacks.
Necrophos
* Reaper's Scythe can't kill Wraith King while Reincarnation is off cooldown
* In the laning stage Vampiric Aura can out-heal the slow {tooltip:DoT|Damage over Time} from Heartstopper Aura.
Additional:
* Using Reaper's Scythe against Wraith King is a bad idea as his Reincarnation can waste it.
* When upgraded with Aghanim's Scepter it can delay the deaths of allies.
Necrophos
* Heroes who rely on physical damage are easily negated by Ghost Shroud: Phantom Assassin,
Wraith King,
Juggernaut.
Nyx Assassin
[wiki] rating: 1.0 (winrate: 54% pickrate: 13%)Necrophos
* The huge physical damage taken from Vendetta will force Necrophos to use Ghost Shroud, which is good for a followup with
Dagon and
Ethereal Blade, both of which are common items on Nyx Assassin.
* Using Ghost Shroud also sets Necrophos up for a Mana Burn or
Impale.
Riki
[wiki] rating: 1.0 (winrate: 53% pickrate: 12%)Rubick
* Riki has high damage and invisibility, meaning he can easily gank Rubick and kill him before Rubick has the chance to react.
* Almost all of Riki's spells are useless to Rubick.
* Smoke Screen is the only of Riki's spells that can be of some use to Rubick.
* Similar to Clinkz, Rubick has to buy a large amount of Sentry Wards to keep track of Riki due to Cloak and Dagger, preventing Rubick from getting better items.
* Riki is a common Diffusal Blade carrier leaving Rubick no mana to spam abilities from Spell Steal.
Ancient Apparition
[wiki] rating: 1.0 (winrate: 52% pickrate: 9%)Necrophos
* Ice Blast completely nullifies any healing, making Necrophos unable to stay in a teamfight to sustain his teammates (and himself) or deal gradual damage to the enemy, else he be faced with a quick death if focused on.
Clinkz
[wiki] rating: 1.0 (winrate: 52% pickrate: 5%)Rubick
* Considering Rubick's abysmal armor, Rubick is a squishy target for Clinkz to gank. None of his spells are useful except for Skeleton Walk.
* Clinkz usually builds Orchid Malevolence, which disables Rubick's ability to retaliate.
* Vast numbers of Sentry Wards are needed to deal with Clinkz because of
Skeleton Walk, making it harder for Rubick to buy more expensive and more useful support items like
Glimmer Cape or
Mekansm.
Chaos Knight
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Rubick
* While Chaos Knight can land far away from Rubick due to Telekinesis, it can be counteracted by Reality Rift.
* Phantasm dispels Fade Bolt's damage reduction debuff.
* Rubick is fragile and can easily be killed by Chaos Knight and Phantasm's illusions, before he retaliates.
Necrophos
* Illusions make it difficult for Necrophos to target his Reaper's Scythe correctly, thus giving illusion heroes like Chaos Knight or
Naga Siren an edge against Necrophos.
Necrophos
* Heroes that have high health but little to no magic resistance are easy prey for Necrophos, as no matter how high they build their health up, Reaper's Scythe will kill them outright as long as they fall under a certain threshold, and Heartstopper Aura will deal the same amount of damage regardless, decaying their health the longer they stay within range. As such, Strength heroes like Chaos Knight,
Centaur Warrunner or
Magnus are good targets for his ultimate.
Drow Ranger
[wiki] rating: 1.0 (winrate: 50% pickrate: 8%)Rubick
* A well-timed Gust will prevent Rubick from casting abilities from Spell Steal, and his lack of capabilities and low health pool usually dies very quickly.
* Drow Ranger can dispel Fade Bolt's reduction debuff with
Manta Style.
Zeus
[wiki] rating: 1.0 (winrate: 49% pickrate: 11%)Necrophos
* Necrophos' Ghost Shroud increases the magic damage taken by Necrophos.
* If Zeus builds both an Ethereal Blade and
Veil of Discord, it almost always guarantees a kill.
Legion Commander
[wiki] rating: 1.0 (winrate: 48% pickrate: 13%)Rubick
* Legion Commander's spells are relatively useless to Rubick, as Duel isn't suitable for someone as squishy as Rubick.
* Press the Attack can be useful, but its high mana cost will leave you with little mana.
* Overwhelming Odds only does damage and gives a movement speed bonus, Rubick can't do much with the extra move speed.
* Generally, you will be a prime target for Legion Commander's Duels, as Rubick is relatively frail.
Dazzle
[wiki] rating: 1.0 (winrate: 48% pickrate: 6%)Necrophos
* Dazzle's Shadow Wave is a spammable healing ability that spreads around his entire team, slowing the death of his teammates as effectively as Necrophos spreads damage to them.
* If not immediately, Shallow Grave delays his ally from gradually dying to Necrophos' abilities, especially Reaper's Scythe.
Additional:
* Reaper's Scythe is very predictable and gives you plenty of time to react with Shallow Grave: just keep a close eye on allies below 50% health.
* However, be sure to use Shadow Wave on that ally immediately after, or they will die from Heartstopper Aura when the Shallow Grave ends!
Slark
[wiki] rating: 1.0 (winrate: 48% pickrate: 13%)Rubick
* Pounce and
Dark Pact together with some attacks can gank Rubick down quickly. Rubick can seldom retaliate because of the strong dispel of
Dark Pact. What is more, Rubick is the type of squishy support that Slark exactly wants to gank.
* Though Shadow Dance is a great spell to steal, Slark's untargetable nature and his low cooldown spells prevents Rubick from stealing it.
* Slark usually builds Diffusal Blade which can prevent Rubick to cast his abilities from Spell Steal.
Meepo
[wiki] rating: 1.0 (winrate: 47% pickrate: 1%)Necrophos
* Necrophos struggles at clearing away durable illusions or summons. Meepo can overwhelm Necrophos with his many duplicates, especially in the later stages of the game, and his Earthbind will prevent Necrophos from getting away, even if he casts Ghost Shroud.
* Meepo's high burst damage from {Ability ID:Poof|Meepo} and {Item ID:Ethereal Blade} can make it difficult for to Necrophos to stay alive, and as Necrophos excels in extended fights, he will not be able to do as much damage as he intends to.
Shadow Demon
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Necrophos
* Disruption can save an ally from a fatal Reaper's Scythe.
* Demonic Purge can remove Ghost Shroud, making Necrophos vulnerable to physical damage and preventing him from regenerating health.
Abaddon
[wiki] rating: 0.6 (winrate: 52% pickrate: 3%)Necrophos
* Heroes who possess abilities that can save targets from being killed by Reaper's Scythe: Abaddon,
Bane,
Outworld Destroyer,
Shadow Demon,
Omniknight, etc.
Additional:
* If he isn't silenced, Abaddon can use Borrowed Time to escape Reaper's Scythe during the delay.
Weaver
[wiki] rating: 0.6 (winrate: 50% pickrate: 7%)Necrophos
* Heroes with one single-target abilities such as Wraith King,
Necrophos, or
Doom will struggle against Weaver's Linken Sphere.
Ursa
[wiki] rating: 0.6 (winrate: 49% pickrate: 13%)Necrophos
* Enemies that possess high defenses through magic resistance, damage reduction, or high regeneration will make it difficult to whittle their health down to get to Reaper's Scythe's threshold. Such heroes include Bristleback (although only from behind),
Spectre,
Ursa, and
Dragon Knight.
Tinker
[wiki] rating: 0.6 (winrate: 49% pickrate: 8%)Necrophos
* Any hero with a low HP pool is easy for Tinker to nuke down: Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
Spectre
[wiki] rating: 0.6 (winrate: 46% pickrate: 6%)Rubick
* None of Spectre's spells are very good for Rubick to Spell Steal.
Necrophos
* Enemies that possess high defenses through magic resistance, damage reduction, or high regeneration will make it difficult to whittle their health down to get to Reaper's Scythe's threshold. Such heroes include Bristleback (although only from behind),
Spectre,
Ursa, and
Dragon Knight.
Necrophos
* Death Pulse can single out Spectre from her illusions, as well as heal his team against her. He also usually stands close to his allies for Death Pulse, effectively disabling Desolate.
Bristleback
[wiki] rating: 0.6 (winrate: 45% pickrate: 8%)Necrophos
* Enemies that possess high defenses through magic resistance, damage reduction, or high regeneration will make it difficult to whittle their health down to get to Reaper's Scythe's threshold. Such heroes include Bristleback (although only from behind),
Spectre,
Ursa, and
Dragon Knight.
Rubick
* Bristleback's abilities are nearly useless for Rubick to Spell Steal, as he does not gain the bonuses from Warpath.
Additional:
* Rubick deals little damage on his own, so Bristleback can simply shrug off all his spells and chase you down with his spells and attacks.
* Quill Spray requires multiple casts and close range to add up stacks. Because Rubick does not stay in the front lines, it's generally not a good spell for him to steal.
* Viscous Nasal Goo will slow Rubick down even further and reduce his armor, making him vulnerable to Quill Spray and the damage bonus from
Warpath.
Necrophos
* Reaper's Scythe and
Heartstopper Aura deal percentage-based damage, ignoring Bristleback's high health.
* Heartstopper Aura's HP removal does not trigger Bristleback's passive.
Additional:
* Heartstopper Aura deals percentage-based damage flagged as HP removal, so it is not reduced by Bristleback, nor does it trigger passive
Quill Sprays.
* Reaper's Scythe is very effective against Bristleback not only due to its percentage-based damage, but rather because it first stuns and then deals its damage, allowing Necrophos to position in front of Bristleback in time.
Juggernaut
[wiki] rating: 0.4 (winrate: 53% pickrate: 19%)Necrophos
* Blade Fury blocks the damage done by Death Pulse and
Reaper's Scythe. Additionally,
Ghost Shroud decreases Necrophos's magic resistance, making him take more damage from Blade Fury.
Necrophos
* Heroes who rely on physical damage are easily negated by Ghost Shroud: Phantom Assassin,
Wraith King,
Juggernaut.
Shadow Fiend
[wiki] rating: 0.4 (winrate: 46% pickrate: 18%)Rubick
* On his own, Rubick can't do much to Shadow Fiend. However, Shadow Fiend can easily run Rubick over with his right-clicks and multiple Shadowrazes.
* Presence of the Dark Lord lowers Rubick's already low armor even further.
* Shadowraze can be somewhat risky to use if stolen, as two of them require Rubick to get up close, which is something Rubick doesn't like doing.
Necrophos
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include Crystal Maiden,
Witch Doctor,
Warlock or
Shadow Fiend.
Earthshaker
[wiki] rating: -2.0 (winrate: 48% pickrate: 10%)Necrophos
* Frequent healing from Death Pulse and
Mekansm/
Guardian Greaves or
Pipe of Insight makes it difficult for Earthshaker to execute his combo with Echo Slam.
* Necrophos usually buys Radiance to improve their burning aura damage from
Heartstopper Aura will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating or re-initiating.
* Reaper's Scythe allows to kill Earthshaker while he blinks in, preventing him from executing his combo (although Earthshaker is rarely a primary target).
Rubick
* Fissure has a shorter cast time in Rubick's hands, making it a nice ability to either initiate or interrupt enemy ganks from a long distance.
* Though Echo Slam isn't as powerful for the lack of
Aftershock on Rubick, the damage can still be massive on enemies.
Underlord
[wiki] rating: -2.0 (winrate: 54% pickrate: 8%)Rubick
* All of Underlord's abilities are useful for Rubick to Spell Steal.
Necrophos
* Reaper's Scythe and
Heartstopper Aura deal percentage-based damage, ignoring Underlord's high health.
Magnus
[wiki] rating: -1.6 (winrate: 45% pickrate: 6%)Necrophos
* Heroes that have high health but little to no magic resistance are easy prey for Necrophos, as no matter how high they build their health up, Reaper's Scythe will kill them outright as long as they fall under a certain threshold, and Heartstopper Aura will deal the same amount of damage regardless, decaying their health the longer they stay within range. As such, Strength heroes like Chaos Knight,
Centaur Warrunner or
Magnus are good targets for his ultimate.
Rubick
* Rubick can turn around entire teamfights if he manages to steal Reverse Polarity.
* Shockwave allows Rubick to farm pretty fast together with Fade Bolt, and also deals decent AoE damage in teamfights.
* If Rubick steals Skewer, he can use Telekinesis to displace enemies and Skewer them away.
Additional:
* All of Magnus's spells are perfect for Rubick to steal, especially Reverse Polarity for a counter-initiation.
* Telekinesis is one of the best instant-disables in the game, completely ruining Magnus's initiation.
Witch Doctor
[wiki] rating: -1.6 (winrate: 47% pickrate: 13%)Rubick
* Every ability Witch Doctor has is useful when Rubick manages to steal any of them:
* Paralyzing Cask provides an additional disable apart from Telekinesis and also helps Rubick to farm.
* Voodoo Restoration provides utility by healing Rubick and his team, since he has no heal of his own.
* Maledict is a solid damage-over-time nuke, which can be devastating to the enemy team.
* And most importantly, Death Ward is one of the best teamfight spells in the game. It also requires channeling, which makes it easy for Rubick to steal. And when combined with
Aghanim's Scepter, this can prove deadly to the enemy team.
* However, a skilled Witch Doctor will always toggle Voodoo Restoration while channeling
Death Ward to prevent that.
Additional:
* Rubick can steal Death Ward easily as it is a channeled ability and then use it to turn teamfight to his advantage.
* However, a skilled Witch Doctor will toggle Voodoo Restoration immediately after placing his Death Ward to prevent that.
Necrophos
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include Crystal Maiden,
Witch Doctor,
Warlock or
Shadow Fiend.
Morphling
[wiki] rating: -1.6 (winrate: 47% pickrate: 12%)Rubick
* Rubick's ability to steal Attribute Shift (Strength Gain) makes him extremely annoying to deal with because Rubick's shifted attributes will remain even if he steals a new spell.
* If Rubick moves enough points to strength and then steals Adaptive Strike, he will have a powerful 3-second ranged stun in his arsenal as well.
* Waveform provides a reliable nuke/escape to Rubick.
Additional:
* Morphling's abilities can cause unique interactions on their own:
* Waveform is a damaging pseudo-blink, giving Rubick much needed mobility.
* Attribute Shift (Strength Gain) is a great ability for Rubick:
* The changes done by it are permanent even after losing the ability. Pumping all the agility into strength makes him much tankier. The armor loss due to reduced agility can be mitigated by cheap items like Medallion of Courage or
Solar Crest.
* The extra strength allows Rubick to survive Morphling's Ethereal Blade -
Adaptive Strike (Agility) combo.
* Beware when using Attribute Shift (Agility Gain)! Unlike Morphling, Rubick does not gain damage from it, since agility is not his primary attribute.
* Adaptive Strike (Strength) is a long-ranged stun.
* The true power of this ability is revealed when Attribute Shift (Strength Gain) has been stolen previously: it gives a 4 second ranged stun every 10 seconds, which greatly counters heroes with mobility, such as Morphling himself.
* All of Rubick's abilities break Linken's Sphere, a core item for Morphling.
Necrophos
* Necrophos's
Reaper's Scythe can finish off a low-health Morphling.
Crystal Maiden
[wiki] rating: -1.6 (winrate: 50% pickrate: 14%)Rubick
* Everything she has is great in Rubick's kit:
* Crystal Nova deals crowd damage and slows enemies, also helps on farming.
* Frostbite helps Rubick locks down enemies, also is a decent farming ability.
* Freezing Field is a channeling ability and therefore can be stolen easily.
* Arcane Supremacy's Debuff Duration Amplification also benefits Crystal Nova and
Frostbite greatly.
Necrophos
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include Crystal Maiden,
Witch Doctor,
Warlock or
Shadow Fiend.
Tidehunter
[wiki] rating: -1.6 (winrate: 53% pickrate: 8%)Rubick
* Heroes with strong team-fight abilities (especially ultimates) like Tidehunter,
Brewmaster,
Death Prophet, etc.
Additional:
* Fade Bolt reduces damage output of Anchor Smash.
* Ravage is an easy target to Spell Steal, so always be sure to use Anchor Smash immediately after Ravage when playing against a Rubick.
* Spells stolen by Rubick are potentially stronger due to the lack of cast animations, his talents, and his passive, Arcane Supremacy.
Necrophos
* No matter how Tidehunter builds tanky items such as (Guardian Greaves,
Crimson Guard or
Pipe of Insight), all it needs is for him to fall below a certain percentage of health for him to fall to Reaper's Scythe.
Doom
[wiki] rating: -1.0 (winrate: 44% pickrate: 3%)Necrophos
* Due to Doom's naturally high health, strength gain and common itemization for durability, Heartstopper Aura is particularly effective. The health loss is also large enough that, throughout all stages of the game, the aura effectively neuters the health regeneration granted by Devour.
* Necrophos can help to keep both himself and his allies alive during Doom through his natural regeneration granted by Heartstopper Aura (which is not disabled by Doom), or in the case of an ally, through his
Death Pulse. Additionally, Necrophos is an ideal
Mekansm carrier. Should one be bought, kills against Necrophos' team can be difficult to secure due to the damage-over-time nature of Doom and his abilities.
* Doom typically wants to be a hero that soaks attention from the enemy team and takes the role of an initiator and disabler. As such, Doom is an ideal target for Reaper's Scythe, as it is likely Doom will be at the fore-front of any fight.
Kunkka
[wiki] rating: -1.0 (winrate: 45% pickrate: 4%)Rubick
* Despite most Kunkka players depending on their immense physical damage, his spells provide a lot of utility for Rubick:
* Torrent is very easy to land when paired with Telekinesis.
* X Marks the Spot can potentially be more effective in Rubick's hands due to his tendency to increase his cast range with his talents and items.
* Ghostship, paired with Telekinesis, allows Rubick to land it very easily without requiring
Torrent or
X Marks the Spot.
Tiny
[wiki] rating: -1.0 (winrate: 45% pickrate: 7%)Necrophos
* Reaper's Scythe will turn Tiny's high health against him.
* Heartstopper Aura does substantial damage to Tiny as a result of his high max health.
Terrorblade
[wiki] rating: -1.0 (winrate: 46% pickrate: 5%)Necrophos
* Reaper's Scythe can kill Terrorblade quickly before he has chance to use Sunder.
* Ghost Shroud protects Necrophos against Terrorblade's high attack damage.
Mars
[wiki] rating: -1.0 (winrate: 47% pickrate: 16%)Necrophos
* Necrophos' largely magical damage completely ignores Bulwark.
* Ghost Shroud protects Necrophos from God's Rebuke but more importantly stops Mars from being a threat in lane.
Pudge
[wiki] rating: -1.0 (winrate: 47% pickrate: 21%)Necrophos
* Heartstopper Aura is effective against high health heroes, and Pudge is no exception. Coupled with his constant self-damage from Rot, being around Necrophos could prove risky for an overconfident Pudge.
* Regardless of how much health Pudge gains through Flesh Heap, Reaper's Scythe will often kill Pudge should his health fall below 40%, making Necrophos an ideal counter versus Pudge.
Additional:
* No matter how high Pudge builds up strength with his Flesh Heap, all it needs is for him to fall below a certain percentage of health for him to fall to Reaper's Scythe. Considering his constant self-damage with
Rot, being around Heartstopper Aura will prove risky for an overconfident Pudge.
Vengeful Spirit
[wiki] rating: -1.0 (winrate: 47% pickrate: 7%)Rubick
* All of Vengeful Spirit abilities are very good for Rubick to Spell Steal:
* Magic Missile provides an additional nuke/disable to pair with Fade Bolt and
Telekinesis, respectively.
* Wave of Terror serves as a good scouting/armor reduction skill that Rubick and his team can benefit from.
* Nether Swap complements Rubick's mobility and pairs well with other mobility items he usually builds. He can also use it to save an ally from danger.
Chen
[wiki] rating: -1.0 (winrate: 48% pickrate: 0%)Necrophos
* Heartstopper Aura can do a decent damage overtime to Chen's High-Health-Creep Army, and Chen does not have any source of burst damage to Necrophos.
* Necrophos can purchase a Spirit Vessel to provide an AOE debuff that reduce the healing from Divine Favor and Hand of God.
Undying
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Necrophos
* Necrophos is a dangerous opponent to go against with. Regardless of how many strength Undying has gained from Decay, Necrophos can finish off Undying with Reaper's Scythe once Undying's HP falls below a certain threshold.
* Heartstopper Aura will do more damage to Undying if he gained strength from Decay, as it does damage based on a hero's maximum health.
Lich
[wiki] rating: -1.0 (winrate: 49% pickrate: 12%)Rubick
* All his abilities is decent in Rubick's kit:
* Frost Blast allows Rubick to harass and constantly slow down enemies.
* Frost Shield increases Rubick's as well as his allies' and tower's survivability to physical attacks.
* A well-timed Chain Frost can be devastating to the enemy team.
Axe
[wiki] rating: -1.0 (winrate: 49% pickrate: 10%)Necrophos
* Frequent healing from Death Pulse and
Mekansm makes it difficult for Axe to finish off targets with Culling Blade.
* Ghost Shroud's instant cast time allows Necrophos to turn ethereal before being initiated on by Berserker's Call. This prevents him from attacking Axe while taunted, thus lowering the chance to proc Counter Helix.
* Axe's high health is relatively ineffective against Heartstopper Aura's percentage-based health degeneration.
* Reaper's Scythe negates Axe's tankiness, and can kill him quickly after initiation.
Additional:
* Frequent healing from Death Pulse makes it difficult for Axe to finish off targets with Culling Blade.
* Reaper's Scythe negates Axe's tankiness, and can kill him quickly after initiation.
* Heartstopper Aura is effective due to Axe's high strength gain.
Centaur Warrunner
[wiki] rating: -1.0 (winrate: 49% pickrate: 4%)Necrophos
* With high health and rarely buying Linken's Sphere or
Black King Bar, Centaur Warrunner is a good target for
Reaper's Scythe. However, Centaur Warrunner can resolve this problem by buying
Pipe of Insight or
Hood of Defiance to diminish its damage.
* Heartstopper Aura will do well against high health heroes such as Centaur Warrunner.
Huskar
[wiki] rating: -1.0 (winrate: 50% pickrate: 2%)Necrophos
* Because Huskar tends to stay at low health to gain the maximum bonuses from Berserker's Blood, it makes him an exceptionally prime target for Reaper's Scythe.
Additional:
* Huskar is often at low health, making him easy prey for Reaper's Scythe.
* Ghost Shroud prevents Huskar from stacking Burning Spear, and if Heartstopper Aura stacks are active, can regenerate health lost to existing stacks.
Jakiro
[wiki] rating: -1.0 (winrate: 50% pickrate: 11%)Rubick
* Fade Bolt can hinder Jakiro's early pushing power by clearing creep waves.
* All of Jakiro's spells are great for Rubick to Spell Steal.
* Ice Path is a great spell for Rubick so steal, since Rubick has no cast time on stolen abilities, making Rubick's version of Ice Path much more reliable than Jakiro's.
* Macropyre is a great way for Rubick to farm.
Timbersaw
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Necrophos
* Heartstopper Aura effectively negates Timbersaw's large HP pool as well as HP regen.
* Death Pulse together with health and mana regeneration from killed creeps helps Necrophos and his teammates survive Timbersaw's burst damage.
* As a tanky hero that stays in the middle of teamfights, Timbersaw is an easy target for Reaper's Scythe.
Venomancer
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Rubick
* All of Venomancer's abilities are decent choices for Rubick's Spell Steal. Stealing Plague wards makes them apply Poison sting as well.
Lone Druid
[wiki] rating: -1.0 (winrate: 51% pickrate: 2%)Necrophos
* Ghost Shroud can be use both offensively to slow Lone Druid or Defensively to prevent Lone Druid and The Spirit Bear from attacking him.
* Heartstopper aura burns the Spirit bear High HP over time. Additionally, it can deal decent damage to Lone Druid during his True Form.
Winter Wyvern
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Rubick
* All of Winter Wyvern's spells are generally good for Rubick to steal:
* Arctic Burn provides bonus attack range, night vision and burn.
* Splinter Blast makes farming and pushing efficient while also slowing down the enemies.
* Cold Embrace can heal an ally and protect them against physical attacks.
* Winter's Curse can be stolen by Rubick and use it against herself or her own team.
Phoenix
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Necrophos
* Necrophos becomes a bigger threat the lower one's health gets, and unfortunately for Phoenix, most of its spells have noticeable health costs. Those costs, coupled with his Heartstopper Aura, means that staying in a teamfight for too long under Necrophos' presence will make Phoenix a more valid target for his ultimate, with its stun completely preventing any form of retaliation or protection. Necrophos players are also likely to buy more durability items such as
Hood of Defiance, making him more able to withstand Phoenix's damage despite having no escape mechanisms.
* However, it is also important to remember that a Scepter-upgraded Supernova can help protect an ally from his ultimate.
Additional:
* Phoenix constantly depletes its own health due to the health costs of its abilities. Unlike heroes that have a similar mechanic, Phoenix does not benefit from low health, nor does it really have a countermeasure for it. As such, Phoenix is a very vulnerable target for Necrophos to prey on, especially when caught off guard before it can cast Supernova.
Sand King
[wiki] rating: -1.0 (winrate: 52% pickrate: 10%)Rubick
* Burrowstrike is one of the best and easiest steals for Rubick and Sand King should be careful when playing against him - it's much better to give away Sand Storm.
Treant Protector
[wiki] rating: -1.0 (winrate: 52% pickrate: 6%)Rubick
* All of Treant Protector's abilities are worth stealing, and Rubick is able to cast them with no animation time.
Bounty Hunter
[wiki] rating: -1.0 (winrate: 53% pickrate: 9%)Rubick
* Rubick is a potential counter to Bounty Hunter as he can steal his Track and use it against his invisibility, and also provide his team with more gold if the tracked hero is killed.
Alchemist
[wiki] rating: -1.0 (winrate: 53% pickrate: 4%)Necrophos
* Reaper's Scythe can kill Alchemist before Chemical Rage has the time to heal him.
* Ghost Shroud can prevent Alchemist from attacking Necrophos, as well as make him immune to Acid Spray and Unstable Concoction damage.
* Heartstopper Aura will do damage as long as Necrophos is alive based on health percentage, which is a problem for a strength hero such as Alchemist.
Enigma
[wiki] rating: -1.0 (winrate: 53% pickrate: 4%)Rubick
* Everything Enigma has is something Rubick will like:
* Malefice helps with interrupting channeling spells in case Telekinesis is off cooldown.
* Demonic Conversion helps with pushing or counter-pushing a lane.
* Midnight Pulse is great for blocking off areas or just doing steady damage in teamfights.
* Black Hole is one of the best spells for teamfights, and could easily turn a losing one around.
* Black Hole also requires channeling, making it an easy steal for Rubick because he usually stays back in a teamfight, making it hard to catch him with Black Hole.
* Telekinesis can break Enigma's Black Hole fairly easily.
* Fade Bolt counters early push strategy of Enigma's waves of Eidolons.
* Spell Steal pierces spell immunity, so Enigma can't prevent Rubick from stealing Black Hole by activating
Black King Bar.
Additional:
* Telekinesis has a longer range than the AoE of Black Hole for the purposes of cancelling it.
* All of Enigma's spells are useful to Spell Steal.
* Malefice is useful for interrupting channeling spells or long cast animations.
* Demonic Conversion can be used to push or counter-push a lane.
* Midnight Pulse is useful to block an area or for team fights.
* Black Hole is very easy to steal, as it is a channeled ability. It's also one of the best ultimate abilities for team fights, and it can easily turn the fight around for the enemy team.
Razor
[wiki] rating: -1.0 (winrate: 54% pickrate: 2%)Necrophos
* Necrophos usually doesn't build much attack damage to steal from.
* He can use Ghost Shroud to prevent Razor from attacking him with the stolen damage from Static Link.
* Razor is somewhat vulnerable to magical damage, and Reaper's Scythe prevents him from escaping with his high movement speed when things get dangerous.
Sven
[wiki] rating: -0.6 (winrate: 42% pickrate: 1%)Necrophos
* Some heroes, such as Necrophos can be an issue if not initiated onto by Sven first.
Additional:
* His Heartstopper Aura deals the same gradual damage over time no matter how high Sven builds his strength or health pool up, and should he fall down to a certain percentage, his high health will no longer matter if Necrophos manages to land his Reaper's Scythe, killing him instantly. But it is best if Necrophos can either catch him off guard before he can possibly use his Black King Bar (which is an item Sven players commonly purchase), or bait him out of it.
* Ghost Shroud prevents Sven from hitting Necrophos, and if he doesn't have his Storm Hammer available, it could make him completely immune to Sven and allow Necrophos to easily kite him around.
Phantom Assassin
[wiki] rating: -0.6 (winrate: 46% pickrate: 16%)Necrophos
* Heroes with magical burst damage can often kill Phantom Assassin before she gets to do much: Necrophos,
Nyx Assassin,
Gyrocopter.
Queen of Pain
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Necrophos
* Heroes that have escape abilities (such as Queen of Pain,
Storm Spirit or
Timbersaw) can be either nullified by Reaper's Scythe or a complimentary item for Necrophos (like
Rod of Atos or
Scythe of Vyse). If Necrophos is quick enough and enters range, they can quickly, if not instantly, die if they are not quick enough.
Brewmaster
[wiki] rating: -0.6 (winrate: 49% pickrate: 2%)Rubick
* Heroes with strong team-fight abilities (especially ultimates) like Tidehunter,
Brewmaster,
Death Prophet, etc.
Luna
[wiki] rating: -0.6 (winrate: 49% pickrate: 4%)Necrophos
* Though Luna has a hard time laning against Necrophos, his
Ghost Shroud won’t protect him in teamfights because it will increase the damage from Lucent Beam and Eclipse.
Rubick
* Lucent Beam is a solid magic nuke.
* Eclipse can cause massive damage if cast in the right time.
* Rubick has a good chance to steal Eclipse for Luna has only two cast abilities.
* Aghanim's Scepter greatly increased the effectiveness of the ability, including more damage as well as longer cast range. In addition, it allows him to cast it on another hero so Rubick doesn't have to get close to the enemy team in teamfights.
Necrophos
* A couple of long-range heroes with excellent laning like Mirana,
Lina,
Necrophos,
Death Prophet. The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
Death Prophet
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Rubick
* Heroes with strong team-fight abilities (especially ultimates) like Tidehunter,
Brewmaster,
Death Prophet, etc.
Storm Spirit
[wiki] rating: -0.6 (winrate: 50% pickrate: 10%)Necrophos
* Heroes that have escape abilities (such as Queen of Pain,
Storm Spirit or
Timbersaw) can be either nullified by Reaper's Scythe or a complimentary item for Necrophos (like
Rod of Atos or
Scythe of Vyse). If Necrophos is quick enough and enters range, they can quickly, if not instantly, die if they are not quick enough.
Bloodseeker
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Necrophos
* Heroes with area heals prevents Bloodseeker from bringing enemies low, and therefore deny him his Thirst bonuses and health return: Necrophos,
Dazzle
Warlock
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Necrophos
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include Crystal Maiden,
Witch Doctor,
Warlock or
Shadow Fiend.
Omniknight
[wiki] rating: -0.4 (winrate: 49% pickrate: 2%)Necrophos
* Heroes who possess abilities that can save targets from being killed by Reaper's Scythe: Abaddon,
Bane,
Outworld Destroyer,
Shadow Demon,
Omniknight, etc.
Rubick
* All of Omniknight's abilities are valuable for Rubick to Spell Steal, and Omniknight has no throwaway ability to cover his last used spell.
Additional:
* All Omniknight's abilities are perfect to steal:
* Purification can heal allies as well as damage enemies under the right circumstances. It is extremely useful since Rubick has no heal of his own.
* Heavenly Grace gives a strength bonus, status resistance, and health regeneration, which can help an ally or Rubick survive longer.
* Guardian Angel can turn the tide of battle by negating all physical damage, which is especially useful if the opposing team has physical attackers.
Outworld Destroyer
[wiki] rating: -0.4 (winrate: 50% pickrate: 6%)Necrophos
* Heroes who possess abilities that can save targets from being killed by Reaper's Scythe: Abaddon,
Bane,
Outworld Destroyer,
Shadow Demon,
Omniknight, etc.
Rubick
* Rubick can use Spell Steal to steal Astral Imprisonment, and if Rubick gets
Aghanim's Scepter he gets 2 charges of it. This can overpower Outworld Devourer in team fights.
* Rubick can also steal Sanity's Eclipse against Outworld Devourer's teammates.
Dragon Knight
[wiki] rating: -0.4 (winrate: 51% pickrate: 2%)Necrophos
* Enemies that possess high defenses through magic resistance, damage reduction, or high regeneration will make it difficult to whittle their health down to get to Reaper's Scythe's threshold. Such heroes include Bristleback (although only from behind),
Spectre,
Ursa, and
Dragon Knight.
Necrophos
* Heartstopper Aura and
Reaper's Scythe go right through Dragon Knight's armor.
Bane
[wiki] rating: -0.4 (winrate: 52% pickrate: 5%)Necrophos
* Heroes who possess abilities that can save targets from being killed by Reaper's Scythe: Abaddon,
Bane,
Outworld Destroyer,
Shadow Demon,
Omniknight, etc.
Rubick
* Fiend's Grip is a powerful channeled ability, making it easy and useful to Spell Steal and interrupt with
Telekinesis.
* Stolen Fiend's Grip or Nightmare combined with Arcane Supremacy allows Rubick to disable Bane's allies for a long amount of time.
* As a natural Aghanim's Scepter carrier, Rubick can steal an upgraded Brain Sap and deal lots of damage to Bane's team.
Medusa
[wiki] rating: 0.0 (winrate: 45% pickrate: 2%)Necrophos
* Mana Shield tanks most of the damage from Reaper's Scythe; with sufficient mana, the kill threshold drops to 15%/17%/19% health (before reductions).
* Heartstopper Aura does not chip away at Medusa's mana, this makes it not a threat as it deals damage based on current health.
* Necrophos has a movement speed equal to Medusa, and is easy to chase down with a slowing item in Medusa's inventory.
Rubick
* Because of her need to get status items early to tank it up, Rubick can greatly reduce her damage early with Fade Bolt
* Her stationary nature and the slow cast time of her spells makes it easier for Rubick to steal Stone Gaze or
Mystic Snake
* Aghanim's Scepter's Mystic Snake is often better used by Rubick than by Medusa
Lina
[wiki] rating: 0.0 (winrate: 47% pickrate: 13%)Necrophos
* Laguna Blade deals amplified magical damage (pure from Aghanim's Scepter) to Necrophos when he is under the effects of
Ghost Shroud.
Additional:
* Laguna Blade's damage will be greatly amplified during Ghost Shroud.
Rubick
* Rubick will find all Lina's abilities useful:
* Dragon Slave provides a good way to clear creep waves and allows Rubick to deal tons of magical damage in teamfights.
* Light Strike Array gives Rubick a solid area stun, which is easy to set up right after Telekinesis.
* Laguna Blade gives Rubick a massive damage boost and great solo kill potential.
Grimstroke
[wiki] rating: 0.0 (winrate: 47% pickrate: 10%)Necrophos
* Ghost Shroud amplifies damage taken from all of Grimstroke's abilities. Necrophos is particularly vulnerable to Ink Swell and Phantom's Embrace while in Ghost Shroud.
* Death Pulse works against Necrophos in lane by keeping his creeps alive and add damage to Stroke of Fate.
Rubick
* Spell Steal allows Rubick to claim Grimstroke's powerful abilities for his own, all of which are valuable.
* Arcane Supremacy increases the efficacy of stolen abilities.
Viper
[wiki] rating: 0.0 (winrate: 48% pickrate: 6%)Necrophos
* Nethertoxin prevents Heartstopper Aura from dealing damage or healing Necrophos.
* Viper's magic damage is amplified whenever Ghost Shroud is used.
* Corrosive Skin makes Viper tankier against Death Pulse and
Reaper's Scythe.
Rubick
* If Rubick can use Spell Steal to take Nethertoxin, he will be able to disable Corrosive Skin, reducing much of Viper's durability.
* He can also steal Viper Strike, which can be used to hinder a hero on your team (or multiple heroes, if Rubick has Aghanim's Scepter).
Lion
[wiki] rating: 0.0 (winrate: 49% pickrate: 16%)Necrophos
* Mana Drain depletes Nercophos' mana pool, preventing him from using his abilities.
* Finger of Death deals high magical damage, which becomes amplified by Ghost Shroud.
Rubick
* Everything Lion has is great in Rubick's kit, further amplified by Arcane Supremacy:
* Earth Spike adds a second bit of crowd control and some damage.
* Mana Drain solves a lot of Rubick's mana issues.
* Hex is one of the strongest single-target lockdowns in the game.
* Finger of Death is one of the best magical nukes in the game.
Additional:
* All of Lion's abilities are worth stealing with Spell Steal.
* Arcane Supremacy makes the disabling spells stolen from Lion very useful, allowing you to disable enemies for an extremely long time during fights or ganks.
* By using Telekinesis, Rubick can easily catch Lion out. Without any escape mechanism, Lion is helpless, especially when ganked.
Invoker
[wiki] rating: 0.0 (winrate: 50% pickrate: 17%)Necrophos
* Tornado allows Invoker to purge Necrophos's Ghost Shroud, nullifying any benefits he could get out of it
* EMP allows Invoker to burn Necrophos's mana, preventing him to use his abilities constantly
Rubick
* All of Invoker's abilities scales with his level, thus Rubick possesses great potential in late game by owning any of Invoker's arsenal.
* Fade Bolt counters early push from Forge Spirit.
Monkey King
[wiki] rating: 0.0 (winrate: 53% pickrate: 18%)Rubick
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks: Dark Seer,
Riki,
Rubick.
Necrophos
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Broodmother
[wiki] rating: 0.0 (winrate: 55% pickrate: 2%)Rubick
* Spin Web and Broodmother's auto-attacks allow her to gank Rubick easily before Rubick has a chance to retaliate, especially if Broodmother obtains
Orchid Malevolence.
* Broodmother loves buying Diffusal Blade, which drains Rubick's low supply of mana, preventing Rubick from spamming his abilities.
* Though Insatiable Hunger is a great spell to steal, Broodmother's untargetable nature and her low cooldown spells makes it a difficult spell to steal.
Necrophos
* Death Pulse can easily wipe out Broodmother's spiderlings if they're too close while also offering Necrophos a source of regeneration for Broodmother's harass in lane.
* Ghost Shroud prevents Broodmother or her spiderlings from damaging Necrophos temporarily.
* Heartstopper Aura will regenerate lost health and mana for every spiderling or spiderite Necrophos manages to kill.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
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Necrophos
* Fortune's End can dispel
Ghost Shroud, rending Necrophos vulnerable to physical damage. Also it's worth noting that Necrophos takes additional magic damage when in Ethereal state, which makes Purifying Flames a powerful nuke against him.
Reaper's Scythe, which its own delayed animation makes it relatively easy to predict and nullify.
Purifying Flames nullifies any damage that Heartstopper Aura might inflict.
Fate's Edict and
False Promise can protect an ally from Reaper's Scythe.
Fortune's End.
* Fate's Edict fully negates the damage from
Additional:
* During the laning stage, Oracle's
*
* Oracle can dispel Ghost Shroud with
Rubick
* Oracle's high magic damage output can easily take down Rubick's low health pool.
Spell Steal target he gives is False Promise. This scenario can be avoided by shift queueing Fortune's End and casting it immediately, as it has no cast point, or by staying in the back line of fights if out of mana.
* Because Oracle likes to combine his spells together, the only good
* As a position based hero, Rubick will have a very hard time against Fortune's End due to its absurd range and very long root duration.