Anti-Mage
[wiki] rating: 2.0 (winrate: 48% pickrate: 14%)Doom
[wiki] rating: 2.0 (winrate: 44% pickrate: 3%)Elder Titan
* Infernal Blade deals scaling damage and is useful against high HP targets such as Elder Titan.
* Doom has very low base armor and naturally high HP, so he isn't significantly affected by Natural Order.
Ogre Magi
* Doom makes Ogre Magi less disruptive.
* Infernal Blade effectively negates Ogre Magi's tankiness.
* With Aghanim's Scepter he can disable Multicast.
Juggernaut
[wiki] rating: 1.0 (winrate: 53% pickrate: 20%)Elder Titan
* Blade Fury makes Juggernaut immune to Elder Titan's stun, so there is a high chance he wont get caught in your ultimate although Earth Splitter pierces spell immunity.
Chaos Knight
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Ogre Magi
* Phantasm dispels Ignite and makes targeting the real Chaos Knight much harder.
Undying
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Ogre Magi
* Undying saps strength from heroes with Decay, and Ogre Magi's high strength gain will allow Undying to steal more and more strength, becoming stronger with each use.
* Due to the Strength steal from Decay, Undying is normally very tanky, and has high health, making it harder for Ogre Magi to kill him.
Omniknight
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Ogre Magi
* Heavenly Grace reduces Fireblast stun time and dispels Ignite.
* Purification can heal damaged hero if needed.
Clockwerk
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Elder Titan
* Battery Assault's continuous mini-stun makes it hard for Elder Titan to cast his spells due to his poor cast animation.
* Elder Titan's channelling with Echo Stomp makes a good setup for Hookshot if timed correctly.
Brewmaster
[wiki] rating: 1.0 (winrate: 49% pickrate: 2%)Elder Titan
* {U:Earth} has passive Spell Immunity, allowing him to walk into the Echo Stomp radius to stun Elder Titan with his
Hurl Boulder.
* {U:Storm}'s Cyclone can cancel the channeling of Echo Stomp and take Elder Titan out of the fight for {show:A|Storm|Cyclone|value2} seconds.
Lich
[wiki] rating: 1.0 (winrate: 49% pickrate: 12%)Elder Titan
* Frost Shield helps offset the armor reduction from Natural Order.
Lion
[wiki] rating: 1.0 (winrate: 49% pickrate: 15%)Elder Titan
* With a lot of disables with good range, he might cancel your Echo Stomp.
* Mana Drain can be used to drain Elder Titan's already low mana pool.
Lifestealer
[wiki] rating: 1.0 (winrate: 45% pickrate: 5%)Ogre Magi
* Ogre Magi has nothing against Rage and his high health pool amplifies
Feast.
Additional:
* Lifestealer's Rage makes him immune to all of Ogre's magical debuffs and also dispels them.
* Ogre's as hero with great durability and high health is great target for Lifestealer in any stage of the game, thanks to Feast.
Enchantress
[wiki] rating: 1.0 (winrate: 44% pickrate: 2%)Elder Titan
* Untouchable makes her heavily reduce Elder Titan's physical damage output on her without Spell Immunity.
* Enchant can purge
Astral Spirit's buff without Spell immunity.
* Nature's Attendants can protect her if she survives the full combo and manages to juke around.
Sven
[wiki] rating: 1.0 (winrate: 42% pickrate: 2%)Elder Titan
* Storm Hammer interrupts Echo Stomp.
Abaddon
[wiki] rating: 0.6 (winrate: 53% pickrate: 3%)Ogre Magi
* In general, heroes that deal burst in multiple instances will trigger Borrowed Time and heal Abaddon for a large amount, such as Skywrath Mage,
Techies,
Juggernaut,
Shadow Shaman, or
Ogre Magi.
Puck
[wiki] rating: 0.6 (winrate: 52% pickrate: 14%)Ogre Magi
* Puck silences Ogre Magi with
Waning Rift, and
Phase Shift makes Puck untargetable for the duration.
Arc Warden
[wiki] rating: 0.6 (winrate: 51% pickrate: 5%)Ogre Magi
* Arc Warden's
Tempest Double is helpful for killing Ogre Magi who lacks AoE damage and disables.
Winter Wyvern
[wiki] rating: 0.6 (winrate: 51% pickrate: 5%)Ogre Magi
* Winter Wyvern's
Winter's Curse works very well against the increased attack speed from Bloodlust.
Warlock
[wiki] rating: 0.6 (winrate: 51% pickrate: 5%)Elder Titan
* While heroes with strong mobility able to get close/flee or long range disables do well against him, heroes with no escaping abilities/lacking long disables will perish against Warlock. Once the {U:Warlock Golem} lands with its stun, its hardly possible to escape when he casts Upheaval. Just watch your pet burn the enemies as they try running away or blow their strongest abilities to stop your {U:Warlock Golem}. Notable examples:
Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
Earth Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 9%)Ogre Magi
* Earth Spirit's useful kit of Slows, Stuns, and Silences can set up kills on Ogre Magi and the silence can stop him from using his abilities.
Legion Commander
[wiki] rating: 0.6 (winrate: 49% pickrate: 13%)Ogre Magi
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack: Venomancer,
Earth Spirit,
Ogre Magi
Oracle
[wiki] rating: 0.4 (winrate: 50% pickrate: 9%)Ogre Magi
* Fate's Edict gives full immunity from Ogre Magi's mostly magical damage.
* Fortune's End can dispel Ignite (when used on allies) and Bloodlust (when used on enemies).
* False Promise can dispel Ignite and Fireblast.
Elder Titan
* Elder Titan's
Echo Stomp can turn into a 5 second stun on an ally under the effect of False Promise, as it delays all damage and makes it impossible to break the damage threshold of Echo Stomp.
Nature's Prophet
[wiki] rating: -2.0 (winrate: 47% pickrate: 4%)Elder Titan
* Astral Spirit can give Elder Titan a lot of damage and movement speed if Nature's Prophet stands close to his treants.
* Not only Echo Stomp can also prevent Nature's Prophet to escape Teleportation, but also, Elder Titan can also use
Astral Spirit to bypass Sprout and use its own
Echo Stomp.
* Aghanim's Scepter upgraded
Earth Splitter can clear Nature's Prophet's treants and disarm him simultaneously, which can shutdown his pushing.
Ogre Magi
* Nature's Prophet treants can easily cleared by damage-over-time Ignite or Multicast Hand of Midas earning lots of gold.
* Fireblast and Unrefined Fireblast prevents or cancels out Nature Prophet from escaping with Teleportation.
Techies
[wiki] rating: -1.2 (winrate: 48% pickrate: 6%)Ogre Magi
* Techies struggles early game against heroes with naturally large strength and health regeneration such as Pudge,
Axe or
Ogre Magi, as the player is forced to lay down more mines than usual to kill these bulkier heroes.
Elder Titan
* Slow heroes that have a hard time escaping the Echo Stomp radius: Crystal Maiden,
Pudge,
Techies.
Terrorblade
[wiki] rating: -1.0 (winrate: 46% pickrate: 6%)Elder Titan
* Terrorblade has a high base armor, and relies on many ultimate orb-based items (Manta Style and
Eye of Skadi). Natural Order affects armor gained from agility, essentially reducing armor to zero if all armor is gained from agility. That effect combined with Terrorblade's low health can make a Elder Titan with an early value point in Natural Order a dangerous foe.
* Terrorblade's illusions are often grouped up in teamfight, making them more vulnerable to Echo Stomp.
Additional:
* Echo Stomp and
Astral Spirit allow the enemy team to coordinate a kill on Terrorblade before he can Sunder.
* Natural Order cripples Terrorblade's armor that he crucially needs to survive due to his low strength gain.
Io
[wiki] rating: -1.0 (winrate: 47% pickrate: 4%)Ogre Magi
* Ignite has long duration damage-over-time and prevents Io from healing his Tethered ally.
Morphling
[wiki] rating: -1.0 (winrate: 48% pickrate: 12%)Elder Titan
* Most of Morphling's armor comes from his high agility and it is reduced by Natural Order.
* However, the aura has only 350 range and Elder Titan can be bursted down by Morphling's nuke combo if he isn't careful.
Additional:
* Morphling's high armor is primarily from Morphing agility, which is reduced by Natural Order therefore making the hero very vulnerable when it has morphed a lot into agility.
* Morphling usually will Morph into high agility and low strength. This can be taken advantage of with a good stun or silence or by bursting him down before he has the time to Morph back to strength.
* Morphling is very vulnerable to Blade Mail under Natural Order and can easily burst himself down with his own auto-attacks or his magical damage combo.
Mars
[wiki] rating: -1.0 (winrate: 49% pickrate: 16%)Ogre Magi
* Mars has no way to trade with Ogre Magi in the early game thanks to his high base health, resistance and Ignite.
* Once Ogre Magi gets level 2 he may also have Bloodlust, which makes him even harder to deal with in lane.
* Fireblast can be ridiculously strong later on in the game for controlling Mars.
* Spear of Mars, which is Mars' main source of damage in the early game, cannot guarantee kills early on Ogre Magi.
Templar Assassin
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Ogre Magi
* The damage block instances of Refraction can be burned down with Ignite.
Chen
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Elder Titan
* Elder Titan's Astral Spirit ability gives him bonus damage for each converted creep it passes through.
* Echo Stomp and
Earth Splitter will often kill him or any of his allies quickly before he has time to use Hand of God.
Weaver
[wiki] rating: -1.0 (winrate: 50% pickrate: 6%)Ogre Magi
* Fireblast with Multicast can prevent Weaver from escaping with Shukuchi.
* However, the slow from Ignite is generally useless against Shukuchi haste effect or dispelled by
Time Lapse.
Broodmother
[wiki] rating: -1.0 (winrate: 56% pickrate: 2%)Elder Titan
* Echo Stomp can impede Broodmother's ability to push towers due to its low cooldown and long sleep duration.
* Astral Spirit can provide Elder Titan large amounts of damage, armor, and movement speed from her spiderlings.
* Natural Order negates Broodmother and her spiderling's base armor and magic resistance, increasing most damage dealt to them.
Magnus
[wiki] rating: -0.6 (winrate: 46% pickrate: 7%)Elder Titan
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King.
Dragon Knight
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Elder Titan
* Elder Titan's
Natural Order completely nullifies Dragon Knight's high armor.
Crystal Maiden
[wiki] rating: -0.6 (winrate: 50% pickrate: 13%)Elder Titan
* In general, heroes with AoE or long range disables (such as Faceless Void with
Chronosphere,
Pudge with
Meat Hook and
Elder Titan with
Echo Stomp) hinder Crystal Maiden, preventing her from using Freezing Field to help her team in a fight.
Void Spirit
[wiki] rating: -0.6 (winrate: 51% pickrate: 10%)Ogre Magi
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate: Sven,
Tiny,
Wraith King,
Ogre Magi.
Spirit Breaker
[wiki] rating: -0.6 (winrate: 51% pickrate: 8%)Ogre Magi
* Heroes that can cancel Charge of Darkness: Ogre Magi,
Earthshaker.
Pudge
[wiki] rating: 0.0 (winrate: 47% pickrate: 22%)Elder Titan
* Heroes who build a Black King Bar (or having any sources of spell immunity) to channel abilities/items are still interrupted by Dismember: Enigma,
Juggernaut,
Pugna,
Elder Titan.
Elder Titan
* Slow heroes that have a hard time escaping the Echo Stomp radius: Crystal Maiden,
Pudge,
Techies.
Meepo
[wiki] rating: 0.0 (winrate: 47% pickrate: 1%)Ogre Magi
* Ogre Magi has single-targeted magical-only damage and disables and is less effective against Meepo's clones.
Elder Titan
* Meepo lacks the disengages to escape a well-timed Echo Stomp, in particular if Elder Titan is his current target.
* Clones are counted as heroes, increasing massively the power of Astral Spirit's buffs, including Aghanim's Scepter's spell immunity buff.
* Meepo relies heavily on high agility and his mediocre strength gain makes him a very prized target for Natural Order.
* Meepo and his clones like to group up to hunt and kill in teamfights or ganks and can be easily disabled together with Echo Stomp.
Additional:
* Echo Stomp can completely disable multiple Meepos for 5 seconds.
* Astral Spirit will affect Meepo clones, as they don’t count as illusions. Elder Titan can receive a massive amount of damage, armor and movement speed from each Meepo.
* With Natural Order, Elder Titan’s mere existence causes Meepo to be disadvantaged, due to the aura that completely negates his base armor and magic resistance. Combining
Astral Spirit with Natural Order allows Elder Titan to easily kill any Meepo within a second, depending on how much damage he gains from Astral Spirit.
* Earth Splitter deals over 30%/40%/50% of each Meepo’s max hp, and is even stronger if the Meepos are near Elder Titan due to Natural Order.
Viper
[wiki] rating: 0.0 (winrate: 48% pickrate: 7%)Ogre Magi
* Nethertoxin breaks Multicast.
* Corrosive Skin minimizes the damage during Ignite and Fireblast.
Elder Titan
* Viper is an agility hero, and his item build mostly includes agility items, so Natural Order can be devastating, removing all armor and greatly decreasing the effectiveness of Corrosive Skin, weakening Viper's magic resistance. Additionally, Echo Stomp and Earth Splitter deal both magical and physical damage, and can help bringing Viper down fast.
* Aghanim's Scepter may be necessary to take Viper down due to
Nethertoxin's break.
Slark
[wiki] rating: 0.0 (winrate: 48% pickrate: 12%)Ogre Magi
* Dark Pact dispels Ignite's slow and Fireblast's stun.
* Shadow Dance allows Slark to regenerate HP, even when he is affected by Ignite and Fireblast.
Elder Titan
* Natural Order aura prevents Slark from gaining armor from the agility stolen with Essence Shift.
* Echo Stomp and Earth Splitter can hit Slark through his Shadow Dance ultimate.
* Slark's stats gain is relatively low compared to most agility carries making him quite squishy without his agility-based armor.
Earthshaker
[wiki] rating: 0.0 (winrate: 49% pickrate: 10%)Elder Titan
* All of his spells can stun Elder Titan and interrupt Echo Stomp's channeling thanks to Aftershock.
* Fissure is particularly good for that purpose thanks to its long range.
* Elder Titan relies heavily on his spells and a chain-stun combo will usually be followed by certain death.
Ogre Magi
* Damage-over-time Ignite can prevent Earthshaker from escaping with Blink Dagger.
* Fireblast and Unrefined Fireblast are the good setup while Earthshaker after blinking in (although Earthshaker is a primary target).
Phantom Lancer
[wiki] rating: 0.0 (winrate: 49% pickrate: 7%)Ogre Magi
* Ogre Magi has no AoE damage or disables and has nothing to deal with Phantom Lancer's illusions.
* Doppelganger disjoints and dispels Ignite.
Elder Titan
* Phantom Lancer's lack of disables makes it hard for him to stop Echo Stomp's channelling.
* However, due to the long cast time of his abilities, a good Phantom Lancer can use Manta Style and/or
Doppelganger to dodge the abilities.
* Phantom Lancer's high agility and relatively low strength make him very vulnerable to Natural Order.
* Additionally, Echo Stomp and Earth Splitter can clear his wave of illusions.
* Should Phantom Lancer tries to increase his health by investing for Heart of Tarrasque, Earth Splitter does more damage to him and his illusions.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Ogre Magi
* Ogre Magi only deals magical damage, which Anti-Mage is exceptionally resistant due to Counterspell.
Ignite with
Manta Style.
* Anti-Mage dispels
* Ogre Magi has a very large mana pool which means Anti-Mage can do large amounts of damage to him with Mana Break and Mana Void.
Elder Titan
*
Echo Stomp and
Earth Splitter's long cast times give Anti-Mage plenty of time to Blink away.