Silencer
[wiki] rating: 2.0 (winrate: 49% pickrate: 8%)Faceless Void
[wiki] rating: 2.0 (winrate: 44% pickrate: 8%)Timbersaw
* Time Dilation is similar to a long duration silence, making Timbersaw useless in team fights, or forcing him to adapt his build.
* Time Walk negates Timbersaw's burst damage.
* Time Lock provides magical damage and lock down, and is effective against both Reactive Armor and Timber Chain.
* In conjunction with Time Lock's magical damage,
Chronosphere can destroy Timbersaw before he has time to react, and creates a large obstacle that obstruct's Timber Chain's mobility.
Puck
* Hard lockdowns such as Chronosphere can end a Puck's life quickly. A Puck stunned for longer than 3 seconds usually ends up dead.
* As the type of hero that spams spells, Time Dilation counters Puck very effectively. Phase Shift is Puck's main ability for survivability, and Time Dilation effectively triples its cooldown.
* If not silenced, Time Walk can easily undo the damage dealt by Illusory Orb, Dream Coil and Dagon.
Bane
[wiki] rating: 1.6 (winrate: 51% pickrate: 5%)Puck
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Timbersaw
* Brain Sap's magic damage ignores stacks of Reactive Armor.
* Nightmare prevents Timbersaw from using Timber Chain, setting him up for chain stuns and burst damage.
* Fiend's Grip immobilizes Timbersaw and drains his low mana pool, preventing escape afterwards. It also pierces
Black King Bar.
* Bane's multiple disables often force Timbersaw or his teammates to spend gold on a Linken's Sphere.
Nyx Assassin
[wiki] rating: 1.0 (winrate: 55% pickrate: 11%)Puck
* Nyx Assassin can take advantage of every one of Puck's weaknesses. His entire skill set is very effective in countering Puck.
* Because Illusory Orb is such a slow moving projectile, Nyx Assassin can simply walk into the orb and activate Spiked Carapace, stunning Puck and setting up an easy
Impale. This can be circumvented by using Phase Shift while the orb is traveling, however, that means that Puck cannot use Phase Shift to dodge any other skill nor use it to safely blink away from a fight.
* Puck is an intelligence hero that likes to build intelligence items such as Eul's Scepter of Divinity,
Scythe of Vyse, and
Dagon. This makes
Mana Burn that much more deadly against Puck.
* An ill-timed Phase Shift can easily set himself up to be stunned by Impale.
Additional:
* Illusory Orb is easy to reflect with Spiked Carapace, either stunning Puck and setting up an easy Impale or forcing a premature
Phase Shift.
* Puck is an intelligence hero that tends to build intelligence items, making it vulnerable to Mana Burn.
* An ill-timed Phase Shift can easily set Puck up to be stunned by Impale.
* Puck's low base armor and below average agility gain mean it is always susceptible to Vendetta.
Night Stalker
[wiki] rating: 1.0 (winrate: 53% pickrate: 5%)Puck
* Void is a potent nuke that is devastating to his low health pool.
* Crippling Fear silence can prevent Puck from casting spells, leaving him vulnerable.
Additional:
* Puck cannot use any of its normal means to survive should Night Stalker catch it within Crippling Fear, and goes down quickly.
Wraith King
[wiki] rating: 1.0 (winrate: 53% pickrate: 21%)Puck
* Waning Rift's silence is almost completely worthless against Wraith King, due to him having only 1 active ability.
* Wraith King's only active ability, Wraithfire Blast, is strong against Puck if it hits, because it applies a damage over time on top of stunning and doing impact damage, disabling Puck for a while, and Blink Dagger for even longer. It is very important to avoid getting hit by this spell when playing against Wraith King.
Shadow Shaman
[wiki] rating: 1.0 (winrate: 52% pickrate: 13%)Timbersaw
* Hex greatly reduces Timbersaw's mobility.
* The stun and damage over time from Shackles mitigates Reactive Armor's HP and armor regen.
Arc Warden
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Puck
* Arc Warden can turn Puck's Phase Shift ability against him by using Spark Wraith, ensuring it to hit. To make this worse, Arc Warden can do it twice with his
Tempest Double.
* Flux is also an instant spell (and therefore unavoidable) with a heavy slow and damage over time, which disables Blink Dagger for a certain period of time.
Pugna
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Timbersaw
* Nether Ward can punish Timbersaw, as Timbersaw is a spell-caster with low cooldowns. Furthermore, Timbersaw usually appears in the midst of battle, placing himself in range of
Nether Ward's Mana Flares.
* Timbersaw has no stuns or silences to stop Life Drain. Since all of Pugna's Spells are magical, the damage can be devastating to Timbersaw, especially when combined with
Decrepify
Additional:
* Nether Ward can punish Timbersaw, as Timbersaw is a spell-caster with low cooldowns. Furthermore, Timbersaw usually appears in the midst of battle, placing himself in range of Nether Ward's Mana Flares.
* Timbersaw has no stuns or silences to stop Life Drain. Since all of Pugna's Spells are magical, the damage can be devastating to Timbersaw.
* Decrepify can further increase all the magical damage done to Timbersaw, bypassing the enhanced physical resistance he can get from Reactive Armor.
Venomancer
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Puck
* Unless Puck is facing the direction he wants to blink while in Phase Shift, the Venomous Gale and
Poison Nova combo consistently ticks many times over several seconds, making it very difficult to use
Blink Dagger towards the other direction. Puck's slow turning rate makes this even worse.
Invoker
[wiki] rating: 1.0 (winrate: 50% pickrate: 18%)Timbersaw
* Cold Snap can prevent Timbersaw from using both Timber Chain and Chakram due to the frequent stuns interrupting the lengthy cast animations, as well as stopping him mid-chain. This can negate Timbersaw's attempts to escape or dole out extra ability damage.
* Later in the game, Invoker's heavy magical and pure damage can be difficult to avoid, meaning Timbersaw's armor is less useful.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 6%)Timbersaw
* Skywrath Mage's long range and low cooldown magic damage spells can easily harass Timbersaw out of lane.
* Ancient Seal is not only a long lasting silence, (one of Timbersaw's biggest weaknesses) but it also makes him even more vulnerable to magical burst damage.
Additional:
* Magical burst damage is Timbersaw's weakness, and Ancient Seal not only amplifies it but also prevents him from using Timber Chain to escape for up to 6 seconds.
* He generally doesn't build early items to deal with silences.
* Reactive Armor does not trigger on magic damage or spells, meaning that even a
Pipe of Insight won't give him the massive sustain he normally gets from attacks.
Jakiro
[wiki] rating: 1.0 (winrate: 49% pickrate: 11%)Puck
* Jakiro has 3 damage over time spells, 2 of which are from debuffs on Puck (Dual Breath and
Liquid Fire) and 1 affecting an entire area (
Macropyre), making it easy for him to disable the blink dagger.
* Ice Path is also strong against Puck, as he can cast it towards Puck during Phase Shift, who then gets instantly stunned once Phase Shift ends.
Necrophos
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Timbersaw
* Heartstopper Aura effectively negates Timbersaw's large HP pool as well as HP regen.
* Death Pulse together with health and mana regeneration from killed creeps helps Necrophos and his teammates survive Timbersaw's burst damage.
* As a tanky hero that stays in the middle of teamfights, Timbersaw is an easy target for Reaper's Scythe.
Viper
[wiki] rating: 1.0 (winrate: 48% pickrate: 7%)Timbersaw
* Nethertoxin prevents Timbersaw from gaining stacks on Reactive Armor with silence talent also prevents Timbersaw using his abilities.
Grimstroke
[wiki] rating: 1.0 (winrate: 47% pickrate: 8%)Timbersaw
* Timbersaw relies heavily on his abilities so Phantom's Embrace's silence makes it more difficult for him.
* Timbersaw cannot use Return Chakram or attack the phantom during Phantom's Embrace, forcing him to take full damage and refreshes Phantom's Embrace's cooldown.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 45% pickrate: 2%)Timbersaw
* Arcane Orb deals constant pure damage, which bypasses Timbersaw's Reactive Armor.
* Sanity's Eclipse can hit targets inside
Astral Imprisonment, which helps Outworld Destroyer finish off Timbersaw before he escapes with Timber Chain. It can also drain his mana, limiting his ability to escape should he survive.
Additional:
* Arcane Orb's pure damage ignores Timbersaw's Reactive Armor.
* Astral Imprisonment, if timed correctly, can interrupt Timber Chain, preventing him from escaping.
Doom
[wiki] rating: 1.0 (winrate: 44% pickrate: 3%)Timbersaw
* Doom shuts down Timbersaw completely, negating his mobility and preventing him from doing any damage.
* Infernal Blade can stun Timbersaw several times in a fight, potentially interrupting Timber Chain. It also breaks Reactive Armor's passive bonuses from
Aghanim's Scepter.
Additional:
* Infernal Blade deals scaling damage and is useful against high HP targets such as Timbersaw.
* Timbersaw is extremely reliant on his abilities to be effective during a teamfight - both for mobility, damage and crowd control. Timbersaw offers very little impactful right-click damage, and thus Doom is particularly crippling against this hero.
* Additionally, when upgraded with Aghanim's Scepter, Infernal Blade breaks
Reactive Armor, which effectively removes the durability which Timbersaw is commonly known for.
Riki
[wiki] rating: 0.6 (winrate: 54% pickrate: 10%)Puck
* Riki and
Disruptor:
Smoke Screen and
Static Storm can be thrown wherever Puck used Phase Shift, making Puck an easy target if it doesn't have Blink Dagger or is on cooldown. Puck is also very susceptible to Riki's high attack damage when attacking from the back. Glimpse also prevents Puck form escaping.
Ancient Apparition
[wiki] rating: 0.6 (winrate: 52% pickrate: 8%)Timbersaw
* Heroes that withstand damage like Timbersaw,
Bristleback,
Dragon Knight and others will have their durability largely reduced when hit by an Ice Blast due to the risk of shattering.
Spirit Breaker
[wiki] rating: 0.6 (winrate: 51% pickrate: 8%)Puck
* Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
Leshrac
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Timbersaw
* Timbersaw has a difficult time against magical and pure damage: Lina,
Leshrac,
Enchantress,
Queen of Pain
Weaver
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Timbersaw
* In general, Timbersaw struggles against highly mobile heroes that can avoid his abilities: Puck,
Weaver,
Ember Spirit and others.
Omniknight
[wiki] rating: 0.6 (winrate: 50% pickrate: 3%)Puck
* Heroes with spell immunity or pseudo-blinks which provide invulnerability: Lifestealer,
Juggernaut,
Omniknight,
Huskar , and
Tusk have spells which allow them to easily escape Dream Coil.
Tusk
[wiki] rating: 0.6 (winrate: 49% pickrate: 7%)Puck
* Heroes with spell immunity or pseudo-blinks which provide invulnerability: Lifestealer,
Juggernaut,
Omniknight,
Huskar , and
Tusk have spells which allow them to easily escape Dream Coil.
Huskar
[wiki] rating: 0.6 (winrate: 49% pickrate: 2%)Puck
* Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
Centaur Warrunner
[wiki] rating: 0.6 (winrate: 49% pickrate: 4%)Puck
* Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
Queen of Pain
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Timbersaw
* Timbersaw has a difficult time against magical and pure damage: Lina,
Leshrac,
Enchantress,
Queen of Pain
Puck
* Once you farm up an Orchid Malevolence or a
Scythe of Vyse, you're suddenly a lot more fearsome to elusive heroes like
Storm Spirit or even that pesky
Puck.
Puck
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Additional:
* Puck will make a game of dodging as many Shadow Strikes as he can with Phase Shift. If he's a good player, he will also dodge Sonic Wave. If he's a great player, he will also dodge Scream of Pain. All through a single spell.
* Puck also has a silence to stop her blink with Waning Rift.
* Puck will have vision to hunt her down if she blinks into the trees with Illusory Orb.
* If Queen of Pain is under the effect of Dream Coil, she will be unable to blink out.
Ursa
[wiki] rating: 0.4 (winrate: 50% pickrate: 12%)Timbersaw
* Timbersaw's physical survivability revolves around Reactive Armor, which is largely ignored by Fury Swipes due to the potentially large damage.
* Timbersaw's magical burst damage will not do much against Enrage, although he could easily use Timber Chain to escape, wasting the duration of it.
Puck
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
Death Prophet
[wiki] rating: 0.4 (winrate: 50% pickrate: 3%)Timbersaw
* Because Timbersaw relies heavily on his spells to deal damage, Silence can easily disable him in a team fight.
* Exorcism's spirits do not count as regular attacks, and will not add stacks of Reactive Armor.
Puck
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina,
Lion,
Puck,
Morphling.
Storm Spirit
[wiki] rating: 0.4 (winrate: 50% pickrate: 10%)Timbersaw
* Ball Lightning makes Storm Spirit a target difficult to chase, even for a hero as mobile as Timbersaw.
* The magical damage from Static Remnant and
Overload together with Storm Spirit's high mobility allows Storm Spirit to jump on Timbersaw and burst him down, even if he tries to escape.
Puck
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Templar Assassin
[wiki] rating: 0.4 (winrate: 49% pickrate: 5%)Puck
* None of Puck's abilities have any damage-over-time components, meaning that Refraction is a valuable form of defense against Puck's lane harassment.
* Psi Blades deals pure damage and spills over instantly. Puck cannot reliably dodge the damage with Phase Shift.
Puck
* Heroes that have disposable area-targeted spells can force her to undo her Meld: Leshrac,
Puck,
Tiny. An experienced Templar Assassin could try to Refraction before Meld so she can tank through those damage without getting her Blink disabled.
Zeus
[wiki] rating: 0.4 (winrate: 49% pickrate: 11%)Timbersaw
* Reactive Armor will not trigger from Zeus's spells or protect Timbersaw from their damage.
* Early game Timbersaw's strength is average and Zeus can heavily aid in bursting him down.
* Late game, if Timbersaw has built a lot of HP items, Zeus's passive Static Field will be more effective at chipping away Timbersaw's large HP pool.
* A Timbersaw who builds Pipe of Insight will be much more difficult to kill, as Zeus has no way to hold Timbersaw down, but Timbersaw will have less armor, mana, and damage than normal if he buys this item early game just to counter Zeus.
Additional:
* Zeus deals enormous amounts of magic damage, being one of the best heroes to burst down Timbersaw early in the game.
* Lightning Bolt's mini-stun can stop Timbersaw's from escaping a fight with Timber Chain.
* Timbersaws tend to build health increasing items, making Zeus' Static Field deal huge amounts of damage.
Puck
* Heroes with long range abilities are also able to touch Zeus, such as Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
Ember Spirit
[wiki] rating: 0.4 (winrate: 47% pickrate: 9%)Timbersaw
* Searing Chains prevents usage of Timber Chain.
* Timbersaw is vulnerable to magical burst damage, which Ember Spirit provides with Fire Remnant and
Flame Guard.
* Timbersaw's abilities deal pure damage, thus they cannot remove Flame Guard.
Puck
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Terrorblade
[wiki] rating: -2.0 (winrate: 46% pickrate: 6%)Puck
* All of Puck's damaging spells deal AoE magic damage, which focuses on Terrorblade's low health pool and ignores his armor.
* Puck's spells are also great at quickly clearing all of Terrorblade's illusions. Even a single Illusory Orb is enough to drop their health very low, allowing creeps, towers or allies to finish them off very quickly. Waning Rift and Illusory Orb together are usually enough to clear his illusions.
* Waning Rift prevents Terrorblade from casting Sunder at low health.
* Puck is a common Dagon carrier, so he is able to finish of Terrorblade before he has a chance to
Sunder.
Timbersaw
* Timbersaw can take down Terrorblade's illusions with his area damage burst.
* Reactive Armor plus another armor item reduce much of Terrorblade's damage.
Additional:
* Timbersaw's spell combos all deal magical and pure damage, completely ignoring Terrorblade's high base armor and clearing his illusions very quickly due to the AoE damage.
* Reactive Armor negates most of Terrorblade's damage against Timbersaw, and its high health regeneration and armor bonuses can help Timbersaw survive after being Sundered.
Phantom Assassin
[wiki] rating: -2.0 (winrate: 46% pickrate: 17%)Timbersaw
* Reactive Armor helps Timbersaw sustain harassment from Stifling Dagger, as well as ganking attempts.
* Phantom Assassin is a hero with moderate HP pool, and usually appears in the front line of battle. Because Blur does nothing against spells, she is vulnerable to Timbersaw's skills.
* Timbersaw can easily escape from Phantom Assassin thanks to his Timber Chain.
Additional:
* Reactive Armor helps Timbersaw sustain harassment from Stifling Dagger.
* Phantom Assassin has a moderate health pool and usually appears in the front line of battle, making her vulnerable to Timbersaw's magic burst.
* Timbersaw can easily escape from Phantom Assassin thanks to his Timber Chain.
Puck
* Puck relies mainly on magical burst damage, which Phantom Assassin is most vulnerable against.
* Phase Shift and
Illusory Orb disjoint Stifling Dagger, also allowing to kite Phantom Assassin.
* Dream Coil will stun Phantom Assassin if she uses Phantom Strike to blink away.
Phantom Lancer
[wiki] rating: -2.0 (winrate: 49% pickrate: 7%)Timbersaw
* All Timbersaw's abilities are AOE pure damage and can easily deal with Phantom Lancer's illusions
* Reactive Armor highly negates Phantom Lancer's physical damage, making him having a hard time killing Timbersaw.
Additional:
* Phantom Lancer's lack of burst damage and constant attacks will increase Reactive Armor to max level immediately. Coupled with Timber Chain making escaping from crowds easy, it is almost impossible for Timbersaw to be killed by Phantom Lancer.
* Whirling Death and Chakram can instantly destroy large groups of illusions, negating Phantom Lancer's advantage.Although Phantom Lancer usually builds diffusal blade.It is a problem in late game.
Puck
* Illusory Orb and
Waning Rift are effective nukes against Phantom Lancer's illusions, especially in the early game.
* Dream Coil limits Phantom Rush's mobility during teamfights.
Chaos Knight
[wiki] rating: -2.0 (winrate: 51% pickrate: 4%)Timbersaw
* Reactive Armor helps Timbersaw to endure the damage from Chaos Bolt and
Reality Rift combo.
* Timbersaw's large amount of pure damage AoE nukes clears Chaos Knight's illusions quickly, drastically reducing his damage.
Additional:
* Strong area damage, particularly from Whirling Death and
Chakram, lets Timbersaw clear out illusions quickly.
* Whirling Death directly reduces Strength from both Chaos Knight and his Phantasm illusions, reducing both the damage output and raw health that the hero relies on.
* Reactive Armor quickly builds stacks against Phantasm illusions, making Timbersaw hard to kill.
* Timber Chain allows Timbersaw to escape while surrounded.
Puck
* Puck's area of effect nukes in the form of Illusory Orb and
Waning Rift clears Phantasm illusions from the early game to mid game.
* Phase Shift can be used to disjoint Chaos Bolt.
Nature's Prophet
[wiki] rating: -1.6 (winrate: 47% pickrate: 4%)Puck
* Mass summoning heroes: Broodmother,
Nature's Prophet and
Enigma are all able to mass-summon units, which Puck is able to clear with Illusory Orb and Waning Rift instantly, due to their summons having low health.
Timbersaw
* All three of Timbersaw’s spells give him an easy way out of Sprout, and can also destroy nearby trees so Prophet can’t spawn Treants.
* If Prophet tries to escape with a self Sprout/Teleport, Timbersaw can easily cut down any and all trees to get to him and deal increased Whirling Death damage as well. Chakram heavily discourages teleports.
* Timbersaw is quite well suited to clearing massive waves of Treants almost instantly with all of his AoE pure damage spells, giving immense amounts of farm. In addition, the Treants can max out Reactive Armor quite quickly.
* Prophet’s usual heavy autoattack build doesn’t do much against Reactive Armor.
Additional:
* Timbersaw can easily cut down trees from Sprout, making it very difficult for Nature's Prophet to teleport away or trap enemies.
* Timbersaw's abilities quickly clear out treants.
* Reactive Armor negates most of the damage of Nature's Prophet's treants, and Timbersaw can often allow himself to be attacked in order to heal himself.
Meepo
[wiki] rating: -1.6 (winrate: 47% pickrate: 1%)Puck
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Timbersaw
* Because multiple Meepos tend to clump up, they present an easy target for Timbersaw's many area abilities.
Broodmother
[wiki] rating: -1.6 (winrate: 56% pickrate: 2%)Puck
* Mass summoning heroes: Broodmother,
Nature's Prophet and
Enigma are all able to mass-summon units, which Puck is able to clear with Illusory Orb and Waning Rift instantly, due to their summons having low health.
Timbersaw
* Spiderlings deal almost no damage against Reactive armor. They also die quickly from Timbersaw's AoE abilities.
* Broodmother has no mobility ability except the movement speed buff from Spin Web, allowing Timbersaw to easily escape her
Incapacitating Bite with Timber Chain.
* Timbersaw's tree-cutting abilities makes it difficult for Broodmother to hide, especially near the edges of the map.
Additional:
* Reactive Armor prevents Broodmother's spiderlings from being able to effectively harass Timbersaw in the lane.
* Timber Chain's high mobility makes Incapacitating Bite's slow irrelevant.
* Timbersaw's abilities can destroy any trees that Broodmother attempts to hide in and his AoE abilities can quickly clear her Spiderlings.
Shadow Demon
[wiki] rating: -1.0 (winrate: 46% pickrate: 3%)Puck
* All of Puck's abilities are active making Demonic Purge break from Aghanim's Scepter useless.
* Shadow Demon will find a hard time catching a Puck, as he can get away with Illusory Orb or even
Waning Rift;
* Puck can dodge Shadow Poison waves and potentially avoid the damage from Demonic Purge with Phase Shift. Furthermore, after Disruption ended, Puck can use Phase Shift to avoid any further danger and can blink away with
Blink Dagger.
* Waning Rift can be used to initiate Shadow Demon, prevent him from using any spells.
* Puck usually builds Eul's Scepter of Divinity to dispel Shadow Poison and Soul Catcher and
Linken's Sphere to block Disruption and Demonic Purge.
Hoodwink
[wiki] rating: -1.0 (winrate: 47% pickrate: 22%)Timbersaw
* Timbersaw’s reliance on nearby trees means he’ll usually be close to Hoodwink.
* More significantly, Timbersaw's tree destroying abilities cut off Hoodwink's escape options, passive and easily foil Acorn Shot/Bushwhack combos.
* While channeling her ultimate, Timbersaw can simply sit his Chakram on top of her and unleash his full combo, forcing her to cancel and disengage.
* Timber Chain can be used to dodge Hoodwink’s ultimate.
Gyrocopter
[wiki] rating: -1.0 (winrate: 48% pickrate: 3%)Timbersaw
* Timbersaw is often too mobile and durable for Gyrocopter to bring down with his area attacks.
Sniper
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Puck
* Sniper has no spells to disable Puck. He lacks a silence to prevent spell casting and a stun to disable, allowing Puck to act instantly against Sniper.
* Sniper's main strategy is to attack his enemies from safe distance. Illusory Orb, combined with Blink Dagger makes it easy for Puck to get to Sniper. Due to his low health, he is also easily nuked down by Puck.
* The status debuff placed by Assassinate on its target makes it very easy to avoid it. Puck has 2 (3 when having Blink Dagger, 4 when having Eul's Scepter of Divinity, 5 when having Linken's Sphere) methods to disjoint or dodge the projectile, making it a bad spell for finishing off Puck.
Earthshaker
[wiki] rating: -1.0 (winrate: 49% pickrate: 10%)Puck
* Phase Shift allows Puck to dodge all of Earthshaker's abilites.
* Waning Rift disables Earthshaker's stuns, leaving him and his team vulnerable.
* Dream Coil takes a stun from Earthshaker if he tries to escape from
Blink Dagger or Enchant Totem upgraded from
Aghanim's Scepter.
Axe
[wiki] rating: -1.0 (winrate: 49% pickrate: 10%)Timbersaw
* Whirling Death reduces Axe's strength by 15%, making him much less tanky, especially in the early game. It is also stackable.
* Axe's Blade Mail is ineffective against attribute changes, and Timbersaw's mobility with
Timber Chain means he can wait out Blade Mail's duration.
* Reactive Armor's armor and regeneration makes it much harder for Axe to finish Timbersaw with Culling Blade.
* Chakram disarms Timbersaw, making Counter Helix less effective.
Dragon Knight
[wiki] rating: -1.0 (winrate: 50% pickrate: 2%)Timbersaw
* Timbersaw's pure damage will kill Dragon Knight surprisingly fast, especially if he gets caught in a bad position while laning.
Chen
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Timbersaw
* With Timber Chain, Timbersaw can slow, catch up with, or escape from Chen and his creeps.
* Chakram can clear Chen's creeps and slow him.
* Attacks from multiple creeps quickly build Reactive Armor stacks.
Troll Warlord
[wiki] rating: -1.0 (winrate: 50% pickrate: 9%)Timbersaw
* Timber Chain can kite Troll Warlord extremely effectively.
* Whirling Death and
Chakram deals lots of damage to Troll Warlord.
* Reactive Armor makes Timbersaw extremely resilient to Troll's attack damage and extreme attack speed, especially during Battle Trance.
Void Spirit
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Puck
* Void Spirit can easily be bursted with Puck high magic damages
* Wanning Rift and Dream Coil prevent him from using two of his important mobility abilities Dissimilate and
Astral Step
Additional:
* Dream Coil prevents the usage of Void Spirit's escape abilities and limits his damage output in fights almost entirely.
* Killing Puck in the late game becomes difficult when they obtain a Eul's Scepter of Divinity,
Blink Dagger, and
Phase Shift.
Phoenix
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Puck
* Although Phoenix has many ways to disable a Blink Dagger, the high cooldown of all of his spells makes them not as reliable for this. Also, his spells cost him a lot of health to use, making it easy for him to get nuked down.
* Waning Rift prevents Phoenix from using Supernova to refresh himself, giving Puck's team time to finish Phoenix off, or allow Puck to burst him down.
* Dream Coil prevents Phoenix from using Icarus Dive without consequences. Waning Rift and Dream Coil are also able to cancel his
Sun Ray, which is his main source of damage in the late game.
Naga Siren
[wiki] rating: -1.0 (winrate: 51% pickrate: 2%)Timbersaw
* Timbersaw's innate tankiness is very hard to deal with as Naga Siren. Timbersaw's high Pure Damage and spammable AoE nukes can also destroy Naga Siren's illusions very fast.
Mirana
[wiki] rating: -1.0 (winrate: 51% pickrate: 16%)Puck
* Puck can initiate on Mirana with Waning Rift to prevent her from going invisible or Leaping.
* A Mirana caught in Dream Coil will stun herself if she tries to Leap away.
* Puck's Burst damage takes advantage of Mirana's below average health.
* Puck can dodge Sacred Arrow and Starstorm with Phase Shift.
Additional:
* Mirana's spells are laid out to assassinate enemies. Puck can easily avoid the slow moving Sacred Arrow, and also can avoid
Starstorm with Phase Shift, since the meteors have a delay.
* If Puck casts either Waning Rift or Dream Coil in the area, Mirana cannot Leap away.
Winter Wyvern
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Timbersaw
* Timbersaw relies on dealing massive amounts of pure damage, making Cold Embrace a good setup for his nukes.
* If he has Reactive Armor stacks, Timbersaw can tank the damage from his allies if he is targeted by Winter's Curse. If he's not the target, Timbersaw's abysmal attack damage will contribute next to nothing when he is cursed to attack an ally.
Treant Protector
[wiki] rating: -1.0 (winrate: 52% pickrate: 6%)Timbersaw
* Not only are all of Timbersaw's active abilities capable of cutting down trees, but Whirling Death and
Timber Chain also require it to be effective, counteracting both Treant Protector's Nature's Guise and Eyes in the Forest abilities.
Additional:
* Timbersaw can use his plethora of tree cutting abilities to level entire sections of the forest, making hiding in the trees more difficult for Treant Protector and his team.
* Timbersaw can easily cut down Treant Protector's Eyes In The Forest once his team has detection. He may even do it unknowingly due to the sheer destructive and chaotic nature of his abilities.
Razor
[wiki] rating: -1.0 (winrate: 53% pickrate: 2%)Timbersaw
* Razor deals mostly physical damage towards the later game, and Timbersaw is also very mobile, making him a difficult kill to earn.
* Timbersaw rarely resorts to attacks, thus does not suffer when his damage is stolen with Static Link.
Beastmaster
[wiki] rating: -1.0 (winrate: 55% pickrate: 4%)Timbersaw
* Reactive Armor is very effective against Beastmaster's summons during laning stage and entire game.
* Timbersaw can quickly clear Beastmaster's summons with his nukes.
Slark
[wiki] rating: -0.8 (winrate: 48% pickrate: 12%)Timbersaw
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Puck
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Puck
* Illusory Orb and
Phase Shift allows Puck to avoid most ganking attempts.
* Waning Rift and
Dream Coil makes it very hard for Slark to escape bad situations.
* Puck's abilities used together also deals significant magical nuke damage, none of which are targeted and thus cannot be avoided by Shadow Dance.
Timbersaw
* Timbersaw can use Chakram as a scouting tool to find Slark if he tries to Pounce into the trees.
* None of Timbersaw's abilities require a target to be cast, allowing him to hit Slark inside Shadow Dance.
* Reactive Armor can be effective protection against a Slark who attacks quickly, since the strong armor and health regen cannot be stolen by Essence Shift.
* Timber Chain makes Timbersaw very mobile, meaning he is among the very few heroes who can actually give chase to a fleeing Slark.
Sven
[wiki] rating: -0.6 (winrate: 42% pickrate: 2%)Puck
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
Keeper of the Light
[wiki] rating: -0.6 (winrate: 44% pickrate: 5%)Puck
* Low health spellcasters: Lina,
Witch Doctor,
Tinker,
Keeper of the Light, all rely heavily on their spells and are fragile heroes. They all also have avoidable spells, allowing Puck to get to them and quickly burst them down.
Lina
[wiki] rating: -0.6 (winrate: 47% pickrate: 14%)Timbersaw
* Timbersaw has a difficult time against magical and pure damage: Lina,
Leshrac,
Enchantress,
Queen of Pain
Timbersaw
* Heroes that can close the gap can easily chase her down, such as Timbersaw with
Timber Chain and
Anti-Mage with
Blink.
Puck
* Low health spellcasters: Lina,
Witch Doctor,
Tinker,
Keeper of the Light, all rely heavily on their spells and are fragile heroes. They all also have avoidable spells, allowing Puck to get to them and quickly burst them down.
Shadow Fiend
[wiki] rating: -0.6 (winrate: 47% pickrate: 19%)Puck
* Heroes that are hard to kill without lockdown: Puck,
Weaver.
Witch Doctor
[wiki] rating: -0.6 (winrate: 47% pickrate: 12%)Puck
* Low health spellcasters: Lina,
Witch Doctor,
Tinker,
Keeper of the Light, all rely heavily on their spells and are fragile heroes. They all also have avoidable spells, allowing Puck to get to them and quickly burst them down.
Morphling
[wiki] rating: -0.6 (winrate: 48% pickrate: 12%)Puck
* Heroes with silencing abilities that are not blocked by Linken's Sphere, like Puck's
Waning Rift,
Death Prophet's
Silence or
Silencer's
Global Silence.
Mars
[wiki] rating: -0.6 (winrate: 49% pickrate: 16%)Timbersaw
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Windranger
[wiki] rating: -0.6 (winrate: 49% pickrate: 16%)Puck
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
Earth Spirit
[wiki] rating: -0.6 (winrate: 49% pickrate: 9%)Puck
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Undying
[wiki] rating: -0.6 (winrate: 50% pickrate: 7%)Timbersaw
* Reactive Armor makes Timbersaw very effective against heroes that control a lot of units, such as Broodmother,
Lycan and
Undying.
Oracle
[wiki] rating: -0.6 (winrate: 50% pickrate: 9%)Timbersaw
* Heroes who are not easily crippled by Fate's Edict or Fortune's End, such as Timbersaw, or those who can dispel them, such as
Phantom Lancer, can kill Oracle unhindered.
Warlock
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Puck
* Because all of Warlock's abilities are active abilities, silences can make his impact in fights minimal. Be cautious of heroes that carry silences like Death Prophet,
Puck, and the aforementioned
Silencer.
Lone Druid
[wiki] rating: -0.6 (winrate: 52% pickrate: 1%)Timbersaw
* Timbersaw: Lone Druid will have a hard time dealing with Timbersaw due to his tankiness and high Armor from
Reactive Armor
Alchemist
[wiki] rating: -0.6 (winrate: 53% pickrate: 4%)Puck
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
Ogre Magi
[wiki] rating: -0.6 (winrate: 53% pickrate: 17%)Puck
* Puck silences Ogre Magi with
Waning Rift, and
Phase Shift makes Puck untargetable for the duration.
Enigma
[wiki] rating: -0.6 (winrate: 53% pickrate: 4%)Puck
* Mass summoning heroes: Broodmother,
Nature's Prophet and
Enigma are all able to mass-summon units, which Puck is able to clear with Illusory Orb and Waning Rift instantly, due to their summons having low health.
Enchantress
[wiki] rating: -0.4 (winrate: 44% pickrate: 2%)Timbersaw
* Timbersaw has a difficult time against magical and pure damage: Lina,
Leshrac,
Enchantress,
Queen of Pain
Timbersaw
* The burst damage from Timbersaw's abilities is more than enough to deal with Enchantress and her creeps.
* Timbersaw doesn't rely on his physical attacks, which makes Untouchable useless against him.
* Timber Chain can close the gap between them and minimize damage from Impetus.
* Be aware, however, that Timber Chain could work against him if used to escape.
* However, Impetus can ignore Reactive Armor if Enchantress is not a primary target for Timbersaw or if he is disabled.
Bristleback
[wiki] rating: -0.4 (winrate: 45% pickrate: 7%)Puck
* Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
Timbersaw
* Whirling Death deals damage as well while reducing 15% of Bristleback's strength, which reduces Bristleback's tankiness.
* Reactive Armor can sustain through multiple Viscous Nasal Goo and Quill Spray stacks.
* Timber Chain makes it hard for Bristleback to slow down Timbersaw with Viscous Nasal Goo.
Pudge
[wiki] rating: -0.4 (winrate: 47% pickrate: 22%)Puck
* Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
Timbersaw
* The percentage-based primary-attribute reduction effect of Whirling Death can be devastating for Pudge due to his high strength gain through Flesh Heap.
* Reactive Armor's health regeneration and common itemization for magic resistance and durability make Timbersaw a poor target for Pudge.
* Timber Chain's high mobility makes Timbersaw difficult to lockdown for Pudge, given he only has one reliable disable.
Crystal Maiden
[wiki] rating: -0.4 (winrate: 50% pickrate: 13%)Puck
* Heroes with mobility spells like Queen of Pain,
Anti-Mage,
Riki,
Puck, and
Spirit Breaker that are cancelled by Frostbite can suffer greatly from the presence of Crystal Maiden. It is absolutely critical, however, to have followup from teammates, as all of the above heroes can make quick work of the squishy Crystal Maiden after they are released from her grip.
Puck
* Puck has both Waning Rift and Dream Coil to stop Freezing Field's channel regardless of whether or not Crystal Maiden has a Glimmer Cape, as both spells fully affect invisible units.
Tinker
[wiki] rating: -0.2 (winrate: 49% pickrate: 8%)Timbersaw
* All Tinker's damage is magic/pure and completely ignores Timbersaw's Reactive Armor.
* Timbersaw very rarely builds Black King Bar, making him very vulnerable if Tinker builds
Scythe of Vyse.
Timbersaw
* Timbersaw's ability to destroy trees can be a serious problem for some heroes that use them, as either a way of enhancing their spells like Treant Protector, or heroes that tend to hide inside of them like
Tinker and
Monkey King.
Puck
* Low health spellcasters: Lina,
Witch Doctor,
Tinker,
Keeper of the Light, all rely heavily on their spells and are fragile heroes. They all also have avoidable spells, allowing Puck to get to them and quickly burst them down.
Lycan
[wiki] rating: -0.2 (winrate: 57% pickrate: 6%)Puck
* A Lycan with Shapeshift can always run down Puck and kill him very quickly due to his low armor. It is important to abuse as many cliffs and trees as possible to escape from a Lycan.
Puck
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Timbersaw
* Reactive Armor makes Timbersaw very effective against heroes that control a lot of units, such as Broodmother,
Lycan and
Undying.
Additional:
* All of Timbersaw's spells deal AoE damage, killing Lycan's summons very quickly.
* Reactive Armor will gain stacks quickly because of Lycan's summons.
Lifestealer
[wiki] rating: 0.0 (winrate: 45% pickrate: 5%)Puck
* Heroes with spell immunity or pseudo-blinks which provide invulnerability: Lifestealer,
Juggernaut,
Omniknight,
Huskar , and
Tusk have spells which allow them to easily escape Dream Coil.
Puck
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
Anti-Mage
[wiki] rating: 0.0 (winrate: 48% pickrate: 14%)Timbersaw
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Puck
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Lion
[wiki] rating: 0.0 (winrate: 49% pickrate: 15%)Timbersaw
* Hex greatly reduces Timbersaw's mobility.
* In addition, Lion can follow up with his Earth Spike and
Mana Drain combo, preventing Timbersaw to escape with Timber Chain. And he can finish Timbersaw off with
Finger of Death if the latter's HP is low enough.
Puck
* Waning Rift prevents Lion from casting spells during team fights, effectively making him useless.
* Puck's burst damage potential through Illusory Orb,
Waning Rift, and
Dream Coil allows it to easily kill Lion.
* Combined with the lockdown from Dream Coil, Puck's high mobility through
Ethereal Jaunt and
Blink Dagger allows it to effortlessly chase Lion.
* Phase Shift allows Puck to dodge nearly all of Lion's spells, including Finger of Death.
Disruptor
[wiki] rating: 0.0 (winrate: 49% pickrate: 8%)Puck
* Riki and
Disruptor:
Smoke Screen and
Static Storm can be thrown wherever Puck used Phase Shift, making Puck an easy target if it doesn't have Blink Dagger or is on cooldown. Puck is also very susceptible to Riki's high attack damage when attacking from the back. Glimpse also prevents Puck form escaping.
Puck
* Puck with
Phase Shift
* Heroes that can dodge Glimpse:
* Puck with
Phase Shift
* Riki with
Tricks of the Trade
* Phantom Lancer with
Doppelganger
* Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
* Chaos Knight with
Phantasm
* Naga Siren with
Mirror Image
* Tusk with
Snowball
* Juggernaut with
Omnislash
* Brewmaster with
Primal Split
* Lifestealer with
Infest
* Phoenix with
Supernova
Pangolier
[wiki] rating: 0.0 (winrate: 51% pickrate: 7%)Timbersaw
* Rolling Thunder's stuns make it harder for Timbersaw to escape with Timber Chain.
Puck
* Dream Coil and Wanning Rift prevent Pangolier from using Swashbuckle and
Rolling Thunder, If Puck has
aghanim's scepter, Dream coil will stop Rolling Thunder from moving entirely.
Additional:
* Illusory Orb and
Waning Rift provides great mobility, allowing Puck to catch up Pangolier when he is attempting to disengage with his own skills.
* Dream Coil's leash act almost as a literal silence to Pangolier, disabling half of his arsenal and also piercing his spell immunity during Rolling Thunder. Also Dream Coil's very long duration will make Pangolier wasting his entire ultimate rolling in place.
Bloodseeker
[wiki] rating: 0.0 (winrate: 51% pickrate: 2%)Timbersaw
* Bloodseeker's
Rupture deals great damage against Timbersaw should he tried escaping with Timber Chain.
Additional:
* Rupture and Blood Rite locks down Timbersaw, preventing him from escaping with Timber Chain. However, Timbersaw may reflect a good deal of damage with
Blade Mail.
Puck
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Visage
[wiki] rating: 0.0 (winrate: 51% pickrate: 3%)Puck
* Stone Form's long stun duration may prevent Puck from using escape abilities.
* Visage frequently builds Rod of Atos for the root that will make Puck unable to move and use his escape abilities.
Timbersaw
* Reactive Armor will quickly stack up from Familiar attacks, making Timbersaw hard to kill.
* Visage's low mobility makes it easy for Timbersaw to line up his abilities.
Dark Willow
[wiki] rating: 0.0 (winrate: 52% pickrate: 6%)Timbersaw
* Bramble Maze prevents Timbersaw from Timber Chaining away without getting rooted.
* Cursed Crown can still catch Timbersaw if he Timber Chains away.
* Reactive Armor offers little protection against Dark Willow's high magical damage.
Puck
* All of Puck's abilities are area-targeted, and will hit Dark Willow when she uses Shadow Realm.
* Illusory Orb allows Puck to bypass Bramble Maze, close the gap and silence Dark Willow with
Waning Rift.
* Phase Shift helps Puck dodge attacks charged by Shadow Realm, and is easily timed against Terrorize's long cast time..
Juggernaut
[wiki] rating: 0.0 (winrate: 53% pickrate: 20%)Puck
* Heroes with spell immunity or pseudo-blinks which provide invulnerability: Lifestealer,
Juggernaut,
Omniknight,
Huskar , and
Tusk have spells which allow them to easily escape Dream Coil.
Puck
* Heroes with escaping and disjointing abilities can be good against Juggernaut: Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Monkey King
[wiki] rating: 0.0 (winrate: 54% pickrate: 18%)Timbersaw
* Timersaw cannot take advantage of Reactive Armor against Monkey King's Jingu Mastery.
* Boundless Strike can be used to stop him from connecting his Timber Chain.
* Monkey King has bad health, so the percentage from Whirling Death will be much noticeably lower.
* However, you should be aware that Chakram can cut down a large amount of tree's, so it's not recommended to stand on them in his proximity if he knows you are there.
Timbersaw
* Timbersaw can easily cut down the tree that Monkey King is standing on, stunning him for a lengthy period.
* Timbersaw can use Timber Chain to easily escape Wukong's Command and
Primal Spring's slow.
Additional:
* Timbersaw's low cooldown and low mana cost abilities destroys the trees that Monkey King depends on.
* Timber Chain allows Timbersaw to escape Wukong's Command.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
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Timbersaw
*
Arcane Curse deals repeated stacks of damage to Timbersaw because he relies on constantly using his abilities.
Glaives of Wisdom deals pure damage and when cast manually, nearby creeps will not attack silencer, making it an effective harassment tool.
Last Word takes a while to trigger, it will break Timbersaw's ability combo and can be used to silence him.
Global Silence will silence Timberaw no matter where he is on the map. This can be used to help allies get a kill on him, or prevent Timbersaw from killing someone.
*
* Although
*
Additional:
* Timbersaw is heavily reliant on his abilities for damage and escape, allowing Silencer to effectively disable him and make him useless in both team fights and 1v1 scenarios.
Puck
* Generally strong against every spellcaster, Puck fully relies on their skill set and is barely a threat when silenced.
Arcane Curse disables Blink Dagger for quite some time, and is also effective against Puck as he tend to use his spells a lot.
Glaives of Wisdom can do a lot of damage against Puck due to Puck's low agility gain and armor.
Last Word can prevent Puck from getting his full combo off, limiting his effectiveness in team fights or ganks.
Global Silence can take Puck out of fights entirely.
*
*
*
*