Night Stalker
[wiki] rating: 2.0 (winrate: 53% pickrate: 5%)Abaddon
[wiki] rating: 2.0 (winrate: 53% pickrate: 3%)Techies
* Borrowed Time's automatic activation will help Abaddon survive a massive Remote Mines explosion; however, the damage from a single one can kill him if his HP is low enough.
Additional:
* Aphotic Shield makes it less likely for allies to be killed by mines.
* Because they explode in very short intervals, a stack of Remote Mines will always trigger Borrowed Time, making them impossible to kill Abaddon unless his resistances are lowered enough or Abaddon is affected by Break.
* Abaddon can easily dispel the long-lasting root of Stasis Trap on himself and on an ally, while at the same also providing protection against the other mines' damage.
Pudge
* Abaddon can activate Borrowed Time to dispel Dismember; breaking the disable and potentially allowing Abaddon to escape.
* Aphotic Shield can be cast on an ally to dispel the stun of Dismember, which can make kills difficult to secure, given that Dismember is Pudge's only reliable disable.
* Pudge lacks a mobility without a Blink Dagger, causing him to be easily chased with
Curse of Avernus. The silence also prevents him from toggling off his Rot.
Visage
[wiki] rating: 2.0 (winrate: 51% pickrate: 3%)Pudge
* Pudge has a very hard time killing Familiars due to his melee range and low attack speed.
* Stone Form can quickly interrupt Dismember.
Techies
* Summon Familiars can scout Techies as they are placing mines. They even trigger Stasis Trap.
Chaos Knight
[wiki] rating: 2.0 (winrate: 51% pickrate: 4%)Pudge
* Phantasm's illusions make it difficult to land Meat Hook and
Dismember.
* Chaos Bolt is a comparatively low cooldown tool to interrupt Dismember.
* Chaos Strike's lifesteal offsets Rot's damage.
Techies
* Phantasm's illusions can be used to push towers and force Techies to detonate Remote Mines.
* Phantasm's illusions can be used to sweep Proximity Mines and
Stasis Traps.
* Chaos Knight can easily kill a lone Techies before they Blast Off!.
Anti-Mage
[wiki] rating: 2.0 (winrate: 48% pickrate: 14%)Pudge
* If Meat Hook is used before Blink, Anti-Mage may be able to escape Pudge's grasp by blinking safety.
* Counterspell grants Anti-Mage a large degree of magic resistance, a damage type Pudge is highly reliant on to secure kills. This make Anti-Mage a bad target for Pudge. The active can also block Dismember if timed correctly.
* Mana Break can quickly drains Pudge's low supply of mana, which may render Meat Hook & Dismember unusable and making him a prime target for
Mana Void.
Techies
* Thanks to Counterspell Anti-Mage can fight Techies head on and trip multiple mines once the late game hits.
Lifestealer
[wiki] rating: 2.0 (winrate: 45% pickrate: 5%)Pudge
* The lifesteal of Feast scales accordingly to the health of its target, which is effective against Pudge due to his high health and further health granted by stacks of Flesh Heap.
* Lifestealer can activate Rage to completely negate magic damage, therefore rendering the damage of Rot and Dismember null.
* Pudge's plentiful health makes him an ideal target for Open Wounds.
Techies
* Lifestealer's Rage lets him clear Remote Mines and Proximity Mines with proper vision.
Additional:
* Rage protects Lifestealer from all of Techies' magic damage and disables and dispels Stasis Trap's debuff .
* Usually teams will have a hard time pushing high-ground against Techies, but Lifestealer can just pop Rage and walk uphill without fear of Techies.
Mirana
[wiki] rating: 1.6 (winrate: 51% pickrate: 16%)Techies
* Techies spends lots of time standing still planting stacks of Land Mines away from creep waves.
* Sacred Arrow can be used to scout hidden Land Mines among trees and at uphill places. It can also be used to catch Techies while he's planting them.
* If Techies is hit with a Sacred Arrow, he can be killed before he has a chance to use Blast Off!.
* Mirana has a high attack range to destroy his traps from a safe distance.
Pudge
* Heroes that cannot move in fights such as a Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
Additional:
* If Meat Hook is used before Leap, Mirana may be able to escape Pudge's grasp by leaping to safety.
* The invisibility from Moonlight Shadow gives a degree of mobility, which can make Mirana or her teammates a difficult target to hook.
* Sacred Arrow can be used to cancel Dismember within a distance.
Death Prophet
[wiki] rating: 1.6 (winrate: 50% pickrate: 3%)Pudge
* High health heroes like Pudge and
Undying gain strength by using abilities. Focusing them with Spirit Siphon can let you heal more health and deal more damage to them.
Techies
* Exorcism's ghosts will automatically clear all Proximity Mines revealed when Death Prophet walks near them, provided that the ghosts do not have a specific target at that time.
Legion Commander
[wiki] rating: 1.6 (winrate: 49% pickrate: 13%)Pudge
* Legion Commander can use Press the Attack on an ally to dispel the disable of Dismember. The bonus health regeneration also partially counters the damage of Rot
* Duel can be used on Pudge whilst Rot is active, disabling toggling which may result in a lethal health drain that leaves Legion Commander with a successful duel.
Techies
* Heroes with low health will die easily during Duels, and can be farmed for damage in the early game: Crystal Maiden,
Lich,
Techies,
Rubick
Nature's Prophet
[wiki] rating: 1.6 (winrate: 47% pickrate: 4%)Pudge
* Heroes with many summons or illusions are much harder to catch with Meat Hook: Nature's Prophet,
Phantom Lancer,
Chen.
Techies
* Equipped with Necronomicon 3,
Sentry Ward or a
Gem of True Sight, Nature's Prophet can use Teleportation to position himself outside the reach of Techies'
Remote Mines to clear them.
* Treants are useful in clearing Land Mines and
Remote Mines.
Terrorblade
[wiki] rating: 1.6 (winrate: 46% pickrate: 6%)Techies
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Additional:
* Techies' mines can be destroyed by Terrorblade's spammable illusions.
* Terrorblade can push without the fear of dying to mines; he can instead use his illusions to push.
Pudge
* Pudge has low armor and low mobility, making him a prime target for Terrorblade's right-clicks.
* Meat Hook is a lot harder to land on the real Terrorblade if he has illusions around him.
* Because Dismember targets only one hero, Terrorblade's illusions can potentially save the real Terrorblade if he's caught in it.
Chen
[wiki] rating: 1.4 (winrate: 50% pickrate: 1%)Pudge
* Rot is not very effective against Chen's creeps.
* Chen can use his creeps to cover him or his allies from any attempts of Meat Hook.
* {U:Centaur Conqueror} or {U:Mud Golem} under Chen's control can interrupt Dismember.
Techies
* His creeps can trigger Proximity Mines and
Stasis Trap, wasting them.
Additional:
* Holy Persuasion creeps can be used to clear mines.
* If Chen has an Aghanim's Scepter he can send his Ancient creeps to defuse visible Remote Mines with little risk of giving up their bounties because their magic resistance is extremely high.
* Due to their high magic resistance, siege creeps are the best possible creep to persuade for scouting and killing mines.
Techies
* Heroes with damage burst can often kill Chen or his allies before he can use Hand of God: Lina,
Techies,
Shadow Fiend,
Pugna,
Nyx Assassin.
Phantom Lancer
[wiki] rating: 1.2 (winrate: 49% pickrate: 7%)Techies
* Illusions can be sent out to destroy Techies' mines.
Pudge
* Heroes with many summons or illusions are much harder to catch with Meat Hook: Nature's Prophet,
Phantom Lancer,
Chen.
Beastmaster
[wiki] rating: 1.0 (winrate: 55% pickrate: 4%)Techies
* Call of the Wild Hawk can scout Techies as they are placing mines.
* Call of the Wild Boar can clear Proximity Mines.
* The stun of Primal Roar will usually be enough to deal with the squishy Techies before they can try to suicide with Blast Off!.
Wraith King
[wiki] rating: 1.0 (winrate: 53% pickrate: 21%)Techies
* Due to Reincarnation and his general tankiness he can live through at least one major Remote Mines stack or Blast Off!.
* Special mention for a bug with his Aghanim's Scepter. If enemies get killed from your mines under the effect of "Wraith Delay", they get denied instead of crediting the kill to you.
Additional:
* Wraith King is not afraid to walk into mines, whenever he goes with his Reincarnation ready.
Tidehunter
[wiki] rating: 1.0 (winrate: 52% pickrate: 7%)Pudge
* Gush reduces Pudge's armor which he already lacks.
* Kraken Shell can dispel Dismember after reaching a certain threshold of damage.
* Tidehunter's naturally high health, strength gain, and common itemization for survivability through magic resistance make Tidehunter a poor target.
Venomancer
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Techies
* Plague Wards may reveal a hiding Techies. If there's a sentry nearby, they may also reveal a stack of mines hidden in a juking spot.
Timbersaw
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Pudge
* The percentage-based primary-attribute reduction effect of Whirling Death can be devastating for Pudge due to his high strength gain through Flesh Heap.
* Reactive Armor's health regeneration and common itemization for magic resistance and durability make Timbersaw a poor target for Pudge.
* Timber Chain's high mobility makes Timbersaw difficult to lockdown for Pudge, given he only has one reliable disable.
Oracle
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Techies
* Since Techies' skills are all magical damage, casting Fate's Edict immediately upon hearing the warning sound from Proximity Mines and
Blast Off! can render Oracle or an ally immune to the burst damage from these skills.
* If timed correctly, Remote Mines can also be countered using the same technique.
Additional:
* Fate's Edict gives 100% magic resistance, which prevents most of Techies' damage and his
Fortune's End dispels Stasis Trap root.
Ursa
[wiki] rating: 1.0 (winrate: 50% pickrate: 12%)Pudge
* Low armor and lack of escape makes Pudge vulnerable to Ursa, specially when he gets his Blink Dagger.
* If Pudge lands a Meat Hook on Ursa, Ursa can simply face Pudge head on provided he can burst him down before any follow up disables.
* Enrage's Aghanim's Scepter upgrade allows Ursa to dispel Pudge's Dismember.
Clockwerk
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Pudge
* Meat Hooking a Clockwerk can backfire for Pudge, as Battery Assault and
Blade Mail will hurt Pudge more than he hurts Clockwerk.
Necrophos
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Pudge
* Heartstopper Aura is effective against high health heroes, and Pudge is no exception. Coupled with his constant self-damage from Rot, being around Necrophos could prove risky for an overconfident Pudge.
* Regardless of how much health Pudge gains through Flesh Heap, Reaper's Scythe will often kill Pudge should his health fall below 40%, making Necrophos an ideal counter versus Pudge.
Additional:
* No matter how high Pudge builds up strength with his Flesh Heap, all it needs is for him to fall below a certain percentage of health for him to fall to Reaper's Scythe. Considering his constant self-damage with
Rot, being around Heartstopper Aura will prove risky for an overconfident Pudge.
Windranger
[wiki] rating: 1.0 (winrate: 49% pickrate: 16%)Pudge
* Pudge relies on his hook to initiate his combo. As long as she's able to avoid the hook with Windrun and shackle him, Windranger can take him down easily. Pudge's low armor means that he won't be able to endure Focus Fire for long.
Dazzle
[wiki] rating: 1.0 (winrate: 49% pickrate: 6%)Pudge
* Shallow Grave can be used to save an ally during Dismember and Rot.
* A combination of Bad Juju,
Poison Touch, and items like
Desolator or
Solar Crest can tear off Pudge's low armor, making him even more vulnerable to physical damage.
Slark
[wiki] rating: 1.0 (winrate: 48% pickrate: 12%)Pudge
* Dark Pact dispels Dismember if timed perfectly.
* Pudge's low attack speed and poor agility can be lowered even further by Essence Shift.
* Shadow Dance grants Slark invisibility and a high degree of mobility, which can make Slark a difficult target to hook and also protects him from Pudge's Dismember (including allies with an
Aghanim's Scepter).
Slardar
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Pudge
* Corrosive Haze lowers armor and reveals Pudge's location, making it hard to use Meat Hook on Slardar's teammates or Slardar himself.
* Because Corrosive Haze also reduces armor, it amplifies
Bash of the Deep's damage.
* Slithereen Crush interrupts Pudge during Dismember at close range.
* Guardian Sprint allows Slardar to avoid Meat Hook.
Additional:
* While Slardar has Guardian Sprint activated, Rot cannot slow him and
Meat Hook is easier to avoid.
* Slithereen Crush allows Slardar to interrupt Dismember at close range (when Slardar is not a target).
* Corrosive Haze reveals Pudge's location, making it very difficult for him to land hooks from the fog.
Batrider
[wiki] rating: 1.0 (winrate: 47% pickrate: 4%)Techies
* As long as Batrider is under the effects of Firefly, he can safely fly over mines.
* Sticky Napalm also punishes low mobility heroes that like to kite, such as Techies, by lowering their turn rate dramatically. This can also potentially delay Techies' Blast Off! if Techies tries to cast Blast Off! in a direction he's not currently facing.
Additional:
* As long as Batrider is under the effect of Firefly, he can safely fly over Proximity Miness (He does not receive vision over the mines).
Io
[wiki] rating: 1.0 (winrate: 47% pickrate: 4%)Pudge
* Tether and Overcharge makes it much harder for Pudge to kill a target with Meat Hook, and Relocate can save the Io's ally while
Dismember is being channeled.
Shadow Demon
[wiki] rating: 1.0 (winrate: 46% pickrate: 3%)Techies
* Shadow Demon's spammable illusions can be used to scout Techies' Proximity Mines. The illusion of your carries can be even used to trick Techies into detonating his precious
Remote Mines.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 45% pickrate: 2%)Pudge
* Arcane Orb and
Sanity's Eclipse quickly drains Pudge's limited mana pool, making him unable to use Meat Hook or Dismember and also bypasses Flesh Heap.
* Outworld Destroyer can save allies or himself caught by Dismember or Meat Hook with Astral Imprisonment.
Bristleback
[wiki] rating: 1.0 (winrate: 45% pickrate: 7%)Pudge
* Bristleback is one of the hardest heroes to gank with a Meat Hook and
Dismember combo, and attempts to do so sometimes backfire on Pudge.
Additional:
* Pudge is particularly susceptible to Bristleback's Viscous Nasal Goo and
Quill Spray due to his naturally low armor & poor agility gain.
* Bristleback, in combination with his strength gain, high health, common itemization for magic resistance and damage reduction from Bristleback makes him a poor target for Pudge.
Doom
[wiki] rating: 1.0 (winrate: 44% pickrate: 3%)Pudge
* Doom disables the toggling of Rot and, if cast at the right time, may leave Pudge with a potentially lethal health drain.
* Doom's naturally high health, strength gain and damage output makes him a poor target for Pudge.
* The damage of Doom's Infernal Blade scales with the target's maximum health, which is particularly effective against Pudge due to his naturally high health and further health granted by stacks of Flesh Heap.
Additional:
* Infernal Blade deals high damage to Pudge due to his high strength grow with Flesh Heap.
* Using Doom with timing against Pudge who had just activated Rot would usually kill him.
Lycan
[wiki] rating: 0.6 (winrate: 57% pickrate: 6%)Techies
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Additional:
* He can send wolves to defuse Proximity Mines, and he can catch up Techies and kill him before they can deny themselves. Even if the suicide is successful, Lycan can still survive because of his tankiness.
Broodmother
[wiki] rating: 0.6 (winrate: 56% pickrate: 2%)Techies
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Ogre Magi
[wiki] rating: 0.6 (winrate: 53% pickrate: 17%)Techies
* Techies struggles early game against heroes with naturally large strength and health regeneration such as Pudge,
Axe or
Ogre Magi, as the player is forced to lay down more mines than usual to kill these bulkier heroes.
Razor
[wiki] rating: 0.6 (winrate: 53% pickrate: 2%)Pudge
* Anti-Tank heroes like: Razor,
Necrophos,
Undying.
Clinkz
[wiki] rating: 0.6 (winrate: 53% pickrate: 6%)Pudge
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook: Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
Naga Siren
[wiki] rating: 0.6 (winrate: 51% pickrate: 2%)Techies
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Phoenix
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Pudge
* Heroes with high health especially Strength heroes will take more damage on Sun Ray: Axe,
Pudge,
Bristleback,
Mars.
Invoker
[wiki] rating: 0.6 (winrate: 50% pickrate: 18%)Techies
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Undying
[wiki] rating: 0.6 (winrate: 50% pickrate: 7%)Pudge
* Anti-Tank heroes like: Razor,
Necrophos,
Undying.
Skywrath Mage
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Techies
* In general, heroes such as Lion,
Silencer,
Skywrath Mage,
Sven,
Ogre Magi and others with reliable disables are crucial to killing Techies before they can suicide.
Elder Titan
[wiki] rating: 0.6 (winrate: 49% pickrate: 1%)Techies
* Slow heroes that have a hard time escaping the Echo Stomp radius: Crystal Maiden,
Pudge,
Techies.
Pudge
* Slow heroes that have a hard time escaping the Echo Stomp radius: Crystal Maiden,
Pudge,
Techies.
Pudge
* Heroes who build a Black King Bar (or having any sources of spell immunity) to channel abilities/items are still interrupted by Dismember: Enigma,
Juggernaut,
Pugna,
Elder Titan.
Silencer
[wiki] rating: 0.6 (winrate: 49% pickrate: 8%)Techies
* In general, heroes such as Lion,
Silencer,
Skywrath Mage,
Sven,
Ogre Magi and others with reliable disables are crucial to killing Techies before they can suicide.
Axe
[wiki] rating: 0.6 (winrate: 49% pickrate: 10%)Techies
* Techies struggles early game against heroes with naturally large strength and health regeneration such as Pudge,
Axe or
Ogre Magi, as the player is forced to lay down more mines than usual to kill these bulkier heroes.
Lion
[wiki] rating: 0.6 (winrate: 49% pickrate: 15%)Techies
* In general, heroes such as Lion,
Silencer,
Skywrath Mage,
Sven,
Ogre Magi and others with reliable disables are crucial to killing Techies before they can suicide.
Queen of Pain
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Pudge
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook: Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
Grimstroke
[wiki] rating: 0.6 (winrate: 47% pickrate: 8%)Pudge
* Heroes with powerful channeling abilities are easily interrupted by Phantom's Embrace: Bane,
Pudge,
Witch Doctor,
Crystal Maiden,
Enigma.
Keeper of the Light
[wiki] rating: 0.6 (winrate: 44% pickrate: 5%)Techies
* Heroes with flying vision such as Visage,
Beastmaster,
Keeper of the Light, or
Night Stalker can scout your mines from outside their trigger radius.
Sven
[wiki] rating: 0.6 (winrate: 42% pickrate: 2%)Techies
* In general, heroes such as Lion,
Silencer,
Skywrath Mage,
Sven,
Ogre Magi and others with reliable disables are crucial to killing Techies before they can suicide.
Nyx Assassin
[wiki] rating: 0.4 (winrate: 55% pickrate: 11%)Pudge
* Mana Burn completely drains Pudge's little mana which may render Meat Hook & Dismember unusable.
* Impale and
Spiked Carapace used to cancel Dismember if timed perfectly.
* Vendetta grants Nyx Assassin invisibility and a high degree of mobility for a long time, which can make Nyx a difficult target to hook. In addition, it also scouts out Pudge's location and surprising him with his attack,
Impale and
Mana Burn.
Techies
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Bounty Hunter
[wiki] rating: 0.4 (winrate: 52% pickrate: 8%)Pudge
* Bounty Hunter can easily keep vision on Pudge with Track, making it difficult for Pudge to hook Bounty Hunter or his team mates.
* It's difficult for Pudge to keep up with Bounty Hunter to apply Rot on him due to Shadow Walk.
* Shuriken Toss cancels out Dismember from a good range if Bounty Hunter is not the target.
Additional:
* Track can easily keep vision on Pudge, making it impossible to catch up with his Meat Hook for Bounty Hunter's teammates or him.
* It's very difficult for Pudge to use Rot on and hook Bounty Hunter due to Shadow Walk.
* Shuriken Toss cancels out Dismember from a good range.
Techies
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Weaver
[wiki] rating: 0.4 (winrate: 50% pickrate: 6%)Pudge
* Shukuchi grants Weaver invisibility and a high degree of mobility for a short time, which can make Weaver a difficult target to hook.
* The Swarm with
Desolator can remove Pudge little natural armor and makes it difficult to remove Weaver's beetles, due to his low base attack time and poor agility. Additionally,
The Swarm can scout out Pudge's location.
* Given that Pudge only has one reliable disable in Dismember, should Weaver survive, Weaver can simply use Time Lapse (or target allies with
Aghanim's Scepter) to remove the damage entirely.
Additional:
* While Weaver is in Shukuchi, Rot doesn't slow him and
Meat Hook is easy to avoid.
* Even when hooked, Weaver can use Time Lapse, negating both the damage and displacement.
* Pudge has low armor and low attack speed, making him susceptible to The Swarm and physical attacks.
* Dismember is easy to block with Linken's Sphere and it's the only way to break Weaver's Linken Sphere.
* However, the long duration stun of Dismember can be dangerous for Weaver.
Techies
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Lina
[wiki] rating: 0.4 (winrate: 47% pickrate: 14%)Pudge
* Pudge has low armor and mobility, making him suspectible to her physical attacks (if Lina is the carry).
* Because Dismember is a channeled ability, it can be canceled through Light Strike Array within a distance.
Pudge
* Heroes with abilities that can pull Lina out of position can easily bring her to their team mates, like Batrider with
Flaming Lasso and
Pudge with his
Meat Hook.
Luna
[wiki] rating: -2.0 (winrate: 49% pickrate: 4%)Techies
* Luna has low HP, low range and often stalks through jungle. She cannot properly disarm Proximity Mines and could fall victim to their traps.
* Of course, if Luna happens to catch Techies off-guard, they won't be able to survive for long against Eclipse, Lucent Beam, and right-clicks.
Pudge
* Flesh Heap's magic resistance allows him to survive Eclipse, and
Meat Hook and
Dismember can disable Luna through her Black King Bar.
* However, Lucent Beam can still cancel Dismember from a safe distance, even if its damage is going to be reduced.
Additional:
* Pudge can easily survive Luna's Lucent Beam and
Eclipse, and his Meat Hook and Dismember can pierce
Black King Bar, making Luna one of the perfect victims for ganking.
* However, Lucent Beam can cancel Dismember, as Pudge often doesn't build Black King Bar, and if she is farmed enough, Luna might be able to fight back against Pudge.
Bloodseeker
[wiki] rating: -2.0 (winrate: 51% pickrate: 2%)Techies
* Well planted Proximity Mines can lure Bloodseeker to his death during ganking attempts.
Pudge
* Pudge's high health pool will make him have possibilities of escaping Rupture.
Meepo
[wiki] rating: -1.6 (winrate: 47% pickrate: 1%)Pudge
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
Techies
* Due to the nature of Divided We Stand and the playstyle of splitting up multiple Meepos across the map, Techies can limit Meepo's movement with mines forcing the Meepo player to either keep all Meepos together or be extra careful when moving each individual Meepo because clones cannot carry any True Sight-providing item.
* However, if a mine blast isn't enough to kill a Meepo, he can Poof to safety of another Meepo.
Additional:
* Stasis Trap can lock multiple Meepos in place and prevent them from Poofing.
* Proximity Mines,
Remote Mines and
Blast Off! can deal heavy magic damage to multiple Meepos.
Tinker
[wiki] rating: -1.4 (winrate: 49% pickrate: 8%)Techies
* Any hero with a low HP pool is easy for Tinker to nuke down: Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
Pudge
* He can Meat Hook a Tinker hiding in the trees and follow it up with
Dismember and
Rot for an easy solo kill, as Tinker doesn't tend to buy survivability items.
* His innate magic resistance and huge health pool from Flesh Heap makes it hard for Tinker to deal serious damage to Pudge.
Additional:
* Meat Hook can used to pull Tinker while he is hiding in the trees, and a follow up with Dismember and Rot leads to an easy solo kill, as Tinker doesn't buy many survivability items.
* Flesh Heap makes it hard for Tinker to deal serious damage.
Techies
* A common playstyle among Tinkers is to teleport to a lane creep using Boots of Travel and immediately blink into the trees to cast
March of the Machines. If Techies can predict where said Tinker would blink after teleporting, he could place strategic Proximity Mines or even Remote Mines in those places. Stasis Traps also prevent Tinker from blinking or teleporting away.
Snapfire
[wiki] rating: -1.0 (winrate: 46% pickrate: 10%)Pudge
* Meat Hook can be used immediately after
Mortimer Kisses since Snapfire is forced to stay in place.
Spectre
[wiki] rating: -1.0 (winrate: 46% pickrate: 7%)Pudge
* Pudge's Dismember does not allow Spectre to escape with Haunt.
* He can easily tank the damage reflected by Dispersion due to his high strength and the healing from Dismember.
* Should Spectre try to get away through the trees or over a cliff with Spectral Dagger, Pudge can hook her back.
* Spectre takes a long time to come online, and Pudge can ruin her early game with ganks.
Hoodwink
[wiki] rating: -1.0 (winrate: 47% pickrate: 22%)Techies
* remote mines are frequently placed in trees, and can thus kill an unwary Hoodwink should she
Scurry away due to her low HP pool.
* Blast Off! can clear out trees, denying the tactical advantages from Scurry.
Morphling
[wiki] rating: -1.0 (winrate: 48% pickrate: 12%)Techies
* Morphling usually has low max health due to shifting strength into agility, making him an easy target to blow up.
Sniper
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Pudge
* Pudge's Meat Hook allows him to bring Sniper in the middle of any fight, and the pure damage does well against his high armor and low health.
* Dismember can lock Sniper down, which makes him highly vulnerable and gives enough time for Pudge to kill him alone.
Additional:
* Sniper has a low health pool and strength gain, making him vulnerable to Pudge's magical and pure damage.
* Sniper usually likes to deal damage away from the fight, and Meat Hook is capable of bringing him to the front lines.
* Assassinate won't do much damage against Pudge because of his high strength gain and the strength bonuses from Flesh Heap.
Tusk
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Techies
* After using Snowball, Tusk can't control where he's going, allowing Techies to make him roll onto mines.
Drow Ranger
[wiki] rating: -1.0 (winrate: 50% pickrate: 8%)Pudge
* Meat Hook brings Drow Ranger to Pudge, disabling Marksmanship and dealing a huge amount of damage.
* Rot keeps Pudge close to Drow Ranger, continuously disabling Marksmanship.
Additional:
* Meat Hook can pull Drow Ranger to Pudge, disabling her Marksmanship.
* Following up with Dismember will prevent Drow Ranger from using Gust or
Shadow Blade.
Storm Spirit
[wiki] rating: -1.0 (winrate: 50% pickrate: 10%)Techies
* If Storm Spirit isn't careful, he could fall into a trap set by Techies and another hero acting as bait.
* Stasis Trap roots Storm Spirit for 2/3/4/5 seconds, which could be the end of Storm Spirit since he can't use Ball Lightning to escape.
Dark Willow
[wiki] rating: -1.0 (winrate: 52% pickrate: 6%)Pudge
* Rot and
Meat Hook hits Dark Willow even when she uses Shadow Realm.
* Flesh Heap reduces Dark Willow's magic burst damage.
Monkey King
[wiki] rating: -1.0 (winrate: 54% pickrate: 18%)Pudge
* Tree Dance has a low cooldown and allows Monkey King to jumps on trees quickly, making him a difficult target to hook.
* Because of his low attack speed and poor agility, Monkey King can inflict a large amount of damage quickly by Jingu Mastery.
* Boundless Strike interrupts Pudge's Dismember from a long range.
Pudge
* Meat Hook can easily cancel Wukong's Command by pulling Monkey King out of the circle.
* Meat Hook can grab Monkey King from trees during Tree Dance.
* Rot puts Tree Dance on cooldown.
Techies
* Proximity Mines and
Stasis Traps can be placed near trees to detect Monkey King.
* Follow up with Blast Off! to destroy the tree, causing Monkey King to take high damage, fall from the tree, and become stunned.
Additional:
* Techies can turn his tree jumping ability against him, by placing Proximity Mines/Stasis Traps that will detect him near trees, and then destroying the trees around him with Blast Off!, stunning him and dealing high damage, on top of him being silenced when the stun expires.
* Monkey King's mobility is also severely limited around Techies' mines as he will almost always trigger them due to the cooldown time between tree jumps. Monkey King will be forced to take mine damage or escape with Primal Spring.
Phantom Assassin
[wiki] rating: -0.6 (winrate: 46% pickrate: 17%)Pudge
* Heroes with disables that ignore spell immunity will render Phantom Assassin quite useless in teamfights throughout the game: Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge.
Shadow Fiend
[wiki] rating: -0.6 (winrate: 47% pickrate: 19%)Pudge
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling: Bane,
Enigma,
Pudge,
Shadow Shaman.
Witch Doctor
[wiki] rating: -0.6 (winrate: 47% pickrate: 12%)Pudge
* Heroes that have a channeled ability can be interrupted by Meat Hook: Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
Additional:
* Meat Hook interrupts Death Ward from a decent range, even through
Black King Bar &
Glimmer Cape.
* Pudge can survive the damage from Maledict because of his Flesh Heap stacks.
* However the damage-over-time from Rot is counteracted by Voodoo Restoration.
Crystal Maiden
[wiki] rating: -0.6 (winrate: 50% pickrate: 13%)Pudge
* Heroes with large health pools (Pudge) or good innate magic resistance (
Anti-Mage) can be very problematic for Crystal Maiden, since even if they are under the effect of her ultimate for the entire duration, the damage output is simply not enough to kill or force them to retreat.
Additional:
* Meat Hook can cancel Freezing Field, even if Crystal Maiden has
Glimmer Cape.
* She is also slow and is fragile, making her a good target for ganking.
Pangolier
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Pudge
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Bane
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Pudge
* Heroes that have a channeled ability can be interrupted by Meat Hook: Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
Additional:
* Meat Hook can easily hit nightmared targets, as well as Bane while channeling Fiend's Grip.
* Dismember interrupts Fiend's Grip if Pudge is not targeted.
* Pudge's high health and health regeneration let him absorb much of Bane's nukes.
Pugna
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Pudge
* Heroes who build a Black King Bar (or having any sources of spell immunity) to channel abilities/items are still interrupted by Dismember: Enigma,
Juggernaut,
Pugna,
Elder Titan.
Shadow Shaman
[wiki] rating: -0.6 (winrate: 52% pickrate: 13%)Pudge
* Pudge,
Legion Commander and
Axe will make the match a living hell for you, since they are known for surprise attacks from the fog and quickly killing low HP heroes. They can also interrupt your channeling, Legion being especially problematic, as she can use
Press the Attack on an ally who is hexed as well.
Puck
[wiki] rating: -0.6 (winrate: 52% pickrate: 14%)Pudge
* Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
Underlord
[wiki] rating: -0.6 (winrate: 54% pickrate: 8%)Techies
* In general, heroes that provide vision will see Dark Rift coming: Techies,
Templar Assassin,
Treant Protector
Faceless Void
[wiki] rating: -0.4 (winrate: 44% pickrate: 8%)Techies
* Faceless Void's Timewalk allows him to backtrack any damage taken from Techies' mines. Also, he can kill Techies easily with his
Chronosphere and
Time Lock, preventing them from suicide.
Chronosphere also reveals Remote Mines and Stasis Traps in its radius.
Pudge
* Meat Hook can pull an ally out of Chronosphere.
* Rot will keep damaging Void if he toggled it before Chronosphere,but you can lower your hp for faceless void.
* Flesh Heap will help Pudge survive through the Chronosphere with enough stacks, and follow with
Dismember.
Ember Spirit
[wiki] rating: -0.4 (winrate: 47% pickrate: 9%)Pudge
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook: Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
Techies
* Ember Spirit relies on his Fire Remnant to keep a steady push and then retreat to a safe distance. Keeping two or three patches of Remote Mines on a lane will severely impair him from pushing that lane without risking his life.
Earthshaker
[wiki] rating: 0.0 (winrate: 49% pickrate: 10%)Pudge
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Techies
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Zeus
[wiki] rating: 0.0 (winrate: 49% pickrate: 11%)Techies
* Due to the fact that Lightning Bolt gives True Sight, Zeus is able to reveal where Techies' remote mines are. He can also cancel Blast Off! due to the mini-stun on the Lightning Bolt.
Pudge
* Meat Hook's high range allows Pudge's team to drag Zeus in the middle of the fight and abuse his frailty.
* Flesh Heap's health and magic resistance bonus makes Pudge exceptionally resistant to Zeus' nukes. In later stages of the game, Zeus is usually unable to seriously damage Pudge at all. Even Static Field, which deals damage based on a percentage of the enemy's health, won't be doing much.
* Even if Zeus buys a Black King Bar,
Meat Hook and
Dismember still disable him for a long time, usually causing Zeus' quick death.
* Zeus is vulnerable to early ganks, which Pudge excels at.
Additional:
* Zeus likes to stay far back in fights, dealing his damage uninterrupted, but once he gets hooked into the fight, he usually dies very quickly.
* Pudge's high strength from Flesh Heap make it very hard for Zeus to burst him down.
* Zeus' low health pool makes him very vulnerable to the damage from Meat Hook, Rot and Dismember.
Earth Spirit
[wiki] rating: 0.0 (winrate: 49% pickrate: 9%)Pudge
* Earth Spirit can easily disrupt Dismember because he can disable from a long distance with a Stone Remnant and Rolling Boulder. With talent he can even pull his teammates out of Dismember and also silencing Pudge with Geomagnetic Grip.
Techies
* Stasis Trap's root prevents Earth Spirit from using Rolling Boulder to escape.
Templar Assassin
[wiki] rating: 0.0 (winrate: 49% pickrate: 5%)Techies
* Refraction can be very useful in safely navigating potentially mined choke points and rune spawns.
Pudge
* His Rot can force Templar Assassin out of her Meld and destroy all of her Refraction charges quickly, and her small health pool and meager defense make her very vulnerable to his
Meat Hook without Refraction.
Juggernaut
[wiki] rating: 0.0 (winrate: 53% pickrate: 20%)Techies
* Juggernaut can attack Remote Mines and trigger Proximity Mines while in Blade Fury.
Pudge
* Meat Hook can hit and displace Juggernaut during his Blade Fury.
* Dismember pierces Juggernaut's spell immunity from Blade Fury.
Enigma
[wiki] rating: 0.0 (winrate: 53% pickrate: 4%)Techies
* Heroes with summons like Broodmother,
Enigma,
Invoker,
Nature's Prophet,
Lycan,
Visage;or illusions, like
Naga Siren,
Phantom Lancer,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity mines in the early game.
Pudge
* Heroes who build a Black King Bar (or having any sources of spell immunity) to channel abilities/items are still interrupted by Dismember: Enigma,
Juggernaut,
Pugna,
Elder Titan.
Additional:
* Pudge can Meat Hook Enigma out of his Black Hole channeling and cancel it through Black King Bar when followed up with
Dismember.
* Enigma is prone to ganks in the jungle or in the off-lane without proper vision. Pudge can take advantage of Enigma lack of mobility, assuming Enigma is not blocked by his Eidolons.
* Stacked magic resistance from his passive Flesh Heap ability can mitigate Midnight Pulse's damage.
Riki
[wiki] rating: 0.0 (winrate: 54% pickrate: 10%)Pudge
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook: Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
Techies
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Most popular searches list
Slark, PudgeDazzle, Pudge
Techies, Spectre
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Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
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Pudge
* Night Stalker can easily find Pudge's location during
Dark Ascension.
Void's mini-stun and silence from
Crippling Fear at night will stop Dismember, Meat Hook and Rot and preventing Pudge from fighting back.
Night Stalker has naturally high health, strength gain and common itemization for survivability through magic resistance, making Night Stalker a poor target for Pudge.
*
*
Techies
* With
Dark Ascension Night Stalker gains unobstructed vision during night-time allowing him to easily detect mines if he has a
Gem of True Sight, but Night Stalker is a melee hero so he has to use
Quelling Blade to safely defuse Remote Mines and Stasis Trap.
Dark Ascension also allows Night Stalker to fly over Proximity Mines without triggering them.
Crippling Fear is effective in stopping Techies from using Blast Off! and
Void is effective in stopping them from running to the safety of their mines.
*
*