Anti-Mage[wiki] rating: 2.0 (winrate: 51% pickrate: 16%)
* Mana Break quickly eats away at Rubick's low mana pool, preventing Spell Steal abilities from triggering.
* Rubick's complete lack of mobility makes him very easy for Anti-Mage to chase down with Blink.
* Anti-Mage dispels Fade Bolt damage reduction debuff with Manta Style or severly reduced by Counterspell.
* Mana Break quickly eats away at Bristleback small mana pool, preventing him from spamming Viscous Nasal Goo and Quill Sprays.
* Bristleback has no innate mobility. Bristleback is easily kited by Blink, ignoring the protection from Bristleback.
* Mana Break quickly depletes Bristleback's low mana, denying him the ability to spam Quill Spray and Viscous Nasal Goo.
* Bristleback has no way to prevent Anti-Mage from using Blink.
Faceless Void[wiki] rating: 2.0 (winrate: 51% pickrate: 17%)
* Time Dilation while Spell Steal with Aghanim's Scepter is on cooldown will make it unusable for a long time, reducing Rubick's potential.
* Rubick's own Chronosphere stolen with Spell Steal cannot stun Faceless Void.
* Time Dilation prevents Bristleback from spamming his low-cooldown abilities, greatly reducing his damage and effectiveness.
* Chronosphere allows allies to resposition and hit Bristleback from the front, bypassing his defensive bonus from behind.
* Time Dilation while Quill Spray and Viscous Nasal Goo are on cooldown will make these abilities unusable for a long time, rendering Bristleback nearly useless.
* Bristleback cannot turn inside the Chronosphere, which makes it easy to attack him from the front, completely bypassing his passive damage reduction.
Legion Commander[wiki] rating: 2.0 (winrate: 50% pickrate: 14%)
* Legion Commander's spells are relatively useless to Rubick, as Duel isn't suitable for someone as squishy as Rubick.
* Press the Attack can be useful, but its high mana cost will leave you with little mana.
* Overwhelming Odds only does damage and gives a movement speed bonus, Rubick can't do much with the extra move speed.
* Generally, you will be a prime target for Legion Commander's Duels, as Rubick is relatively frail.
* Duel makes Bristleback fight Legion Commander face to face, forcing him to take full damage.
* Press the Attack dispels the slow from stacks of Viscous Nasal Goo.
* When dueled, Bristleback will have to face Legion head on, not allowing his passive Bristleback to come into effect.
Silencer[wiki] rating: 2.0 (winrate: 48% pickrate: 6%)
* Arcane Curse stacks every time Bristleback uses an ability, forcing him to stop spamming his abilities, or take heavy health degeneration.
* Glaives of Wisdom's pure damage cuts through Bristleback's tanky items. also steals intelligence both permanently and temporarily and cause mana issues for Bristleback
* Last Word and Global Silence stops Bristleback from using his abilities altogether.
* Glaives of Wisdom deals pure damage, therefore it is not reduced by Bristleback.
* Bristleback will not be able to cast Viscous Nasal Goo or Quill Spray while silenced, effectively blocking a major part of the hero's damage and preventing Warpath charges from stacking.
* Arcane Curse slows Bristleback down and lasts longer the more abilities he uses. On the other hand, if he doesn't use any abilitiess, he will begin to lose Warpath charges.
* While many of Silencer's spells are a great steal for Rubick, Silencer effectively neuters Rubick's excellent counter-initiation potential thanks to Global Silence.
* Rubick's relatively low intelligence for such a heavy caster means that losing Intelligence to Intelligence Steal will make your mana pool even smaller.
Clinkz[wiki] rating: 1.0 (winrate: 57% pickrate: 10%)
* Considering Rubick's abysmal armor, Rubick is a squishy target for Clinkz to gank. None of his spells are useful except for Skeleton Walk.
* Clinkz usually builds Orchid Malevolence, which disables Rubick's ability to retaliate.
* Vast numbers of Sentry Wards are needed to deal with Clinkz because of Skeleton Walk, making it harder for Rubick to buy more expensive and more useful support items like Glimmer Cape or Mekansm.
Drow Ranger[wiki] rating: 1.0 (winrate: 53% pickrate: 13%)
* A well-timed Gust will prevent Rubick from casting abilities from Spell Steal, and his lack of capabilities and low health pool usually dies very quickly.
* Drow Ranger can dispel Fade Bolt's reduction debuff with Manta Style.
Spectre[wiki] rating: 1.0 (winrate: 52% pickrate: 17%)
* None of Spectre's spells are very good for Rubick to Spell Steal.
Wraith King[wiki] rating: 1.0 (winrate: 51% pickrate: 8%)
* Wraith King's abilities are mostly passive (with regards to Spell Steal), so Rubick cannot steal most of them.
* Wraithfire Blast together with some attacks can gank Rubick down quickly.
* Wraith King abilities are mostly passive making Spell Steal meaningless.
* Rubick's lack of mobility & low health pool is easily tear down by Wraith King physical attacks.
Undying[wiki] rating: 1.0 (winrate: 51% pickrate: 6%)
* Undying's Decay is a dangerous ability against Bristleback, as it makes him more vulnerable and reduces his tankiness.
* Undying's Tombstone together with Flesh Golem can slow Bristleback down significantly.
Slardar[wiki] rating: 1.0 (winrate: 51% pickrate: 9%)
* Guardian Sprint allows Slardar to outrun Bristleback, even when slowed by Viscous Nasal Goo.
* Corrosive Haze's armor reduction makes Bristleback much less tanky.
Weaver[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)
* Shukuchi gets Weaver in front of Bristleback, negating the protection from the Bristleback passive.
* Weaver's mana break talent depletes Bristleback's mana pool, preventing him from spamming abilities.
Razor[wiki] rating: 1.0 (winrate: 49% pickrate: 1%)
* Eye of the Storm melts Bristleback's armor, and makes him much less tanky.
* Static Link can completely drain Bristleback's bonus damage from Warpath.
* Eye of the Storm melts Bristleback's armor, and makes him much less tanky.
* Static Link can completely drain Bristleback's bonus damage from Warpath.
Timbersaw[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)
* Whirling Death deals damage as well while reducing 15% of Bristleback's strength, which reduces Bristleback's tankiness.
* Reactive Armor can sustain through multiple Viscous Nasal Goo and Quill Spray stacks.
* Timber Chain makes it hard for Bristleback to slow down Timbersaw with Viscous Nasal Goo.
Mars[wiki] rating: 1.0 (winrate: 49% pickrate: 9%)
* Bulwark completely negates Quill Spray's physical damage.
* Bulwark reduces most of Bristleback's physical damage.
* Mars can knock back Bristleback to prevent him from chasing down allies with Viscous Nasal Goo.
Naga Siren[wiki] rating: 1.0 (winrate: 48% pickrate: 2%)
* Song of the Siren is very difficult for Rubick to Spell Steal when he is affected by sleep.
* Ensnare and Rip Tide together with some attacks can take Rubick down quickly, due to his low health pool and armor.
* Naga Siren usually buys Diffusal Blade, which will prevent Rubick from spamming his abilities from Spell Steal.
* Mirror Image allows to dodge the incoming stun from Telekinesis (when she is not a target) and it can also to dodge and dispel Fade Bolt's damage reduction debuff.
Shadow Fiend[wiki] rating: 1.0 (winrate: 48% pickrate: 11%)
* On his own, Rubick can't do much to Shadow Fiend. However, Shadow Fiend can easily run Rubick over with his right-clicks and multiple Shadowrazes.
* Presence of the Dark Lord lowers Rubick's already low armor even further.
* Shadowraze can be somewhat risky to use if stolen, as two of them require Rubick to get up close, which is something Rubick doesn't like doing.
Doom[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)
* Infernal Blade deals scaling damage and is useful against high health targets such as Bristleback. With Aghanim's Scepter, it also breaks Bristleback's passive, rendering him more vulnerable.
* Doom disables Bristleback's low cooldown abilities, preventing him from triggering Warpath. Its pure damage also penetrates Bristleback.
* Infernal Blade deals scaling damage and is useful against high HP targets such as Bristleback.
* If Doom gets an Aghanim's Scepter, he can disable Bristleback, taking away much of his durability.
* Doom prevents Bristleback from casting his two low cooldown abilities, which then prevents him from utilizing Warpath.
Ursa[wiki] rating: 1.0 (winrate: 48% pickrate: 6%)
* Bristleback's tankiness doesn't help him very much against Fury Swipes in long teamfights.
* With no escape mechanism and a slow movement speed, getting jumped on by Ursa usually spell a quick end for Bristleback in the early game.
Slark[wiki] rating: 1.0 (winrate: 47% pickrate: 13%)
* Pounce and Dark Pact together with some attacks can gank Rubick down quickly. Rubick can seldom retaliate because of the strong dispel of Dark Pact. What is more, Rubick is the type of squishy support that Slark exactly wants to gank.
* Though Shadow Dance is a great spell to steal, Slark's untargetable nature and his low cooldown spells prevents Rubick from stealing it.
* Slark usually builds Diffusal Blade which can prevent Rubick to cast his abilities from Spell Steal.
Phoenix[wiki] rating: 0.6 (winrate: 49% pickrate: 13%)
* Heroes with high health especially Strength heroes will take more damage on Sun Ray: Axe, Pudge, Bristleback, Mars.
Ancient Apparition[wiki] rating: 0.6 (winrate: 49% pickrate: 7%)
* Heroes that withstand damage like Timbersaw, Bristleback, Dragon Knight and others will have their durability largely reduced when hit by an Ice Blast due to the risk of shattering.
Terrorblade[wiki] rating: 0.6 (winrate: 47% pickrate: 8%)
* Terrorblade's Sunder is not affected by the Bristleback damage reduction.
Monkey King[wiki] rating: 0.6 (winrate: 46% pickrate: 6%)
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks: Dark Seer, Riki, Rubick.
Shadow Demon[wiki] rating: 0.6 (winrate: 46% pickrate: 3%)
* Shadow Demon's Soul Catcher hinders Bristleback's tanking capabilities. Demonic Purge with Aghanim's Scepter disables Bristleback's passive.
Batrider[wiki] rating: 0.6 (winrate: 46% pickrate: 3%)
* Batrider's turn rate slow from Sticky Napalm makes it harder for Bristleback to keep his back towards the enemy.
Jakiro[wiki] rating: -2.0 (winrate: 50% pickrate: 14%)
* Fade Bolt can hinder Jakiro's early pushing power by clearing creep waves.
* All of Jakiro's spells are great for Rubick to Spell Steal.
* Ice Path is a great spell for Rubick so steal, since Rubick has no cast time on stolen abilities, making Rubick's version of Ice Path much more reliable than Jakiro's.
* Macropyre is a great way for Rubick to farm.
* Macropyre's frequent damage ticks causes Bristleback to activate repeatedly, resulting in free damage as long as Bristleback faces away from Jakiro.
Luna[wiki] rating: -2.0 (winrate: 50% pickrate: 5%)
* Quill Spray and Bristleback harass Luna more efficiently than she does with Lucent Beam.
* Bristleback withstands Luna’s nukes, and gives lots of damage in return.
* Viscous Nasal Goo and Warpath are enough to outrun a speedy Luna.
* Bristleback tends to be a frequent carrier of Crimson Guard, which is good protection from bouncing glaives.
* Multiple instances of damage from Eclipse will trigger Bristleback's passive repeatedly in a short time, dealing tremendous damage to Luna and her teammates.
* Luna's damage burst may be high, but it will not be enough for her to take down Bristleback.
* Lucent Beam is a solid magic nuke.
* Eclipse can cause massive damage if cast in the right time.
* Rubick has a good chance to steal Eclipse for Luna has only two cast abilities.
* Aghanim's Scepter greatly increased the effectiveness of the ability, including more damage as well as longer cast range. In addition, it allows him to cast it on another hero so Rubick doesn't have to get close to the enemy team in teamfights.
Sand King[wiki] rating: -2.0 (winrate: 51% pickrate: 7%)
* Burrowstrike is one of the best and easiest steals for Rubick and Sand King should be careful when playing against him - it's much better to give away Sand Storm.
* Quill Spray will hit Sand King inside Sand Storm, damaging him and putting Sand King's Blink Dagger on cooldown, preventing him from escaping.
* Epicenter's numerous damage ticks will trigger Bristleback's passive repeatedly during teamfights.
Crystal Maiden[wiki] rating: -2.0 (winrate: 51% pickrate: 13%)
* Viscous Nasal Goo can hinder Crystal Maiden's already abysmal mobility, which allows Bristleback (or his teammates) to run her down and kill her.
* Bristleback frequently builds Blade Mail, which can quickly kill Crystal Maiden if her ultimate is used while he is under its effect.
* The passive part of Bristleback will trigger many, many times under the damage from Freezing Field, and as the stacks increase, the damage output from each successive cast (or proc) will eat away at Crystal Maiden's small HP pool.
* Everything she has is great in Rubick's kit:
* Crystal Nova deals crowd damage and slows enemies, also helps on farming.
* Frostbite helps Rubick locks down enemies, also is a decent farming ability.
* Freezing Field is a channeling ability and therefore can be stolen easily.
* Arcane Supremacy's Debuff Duration Amplification also benefits Crystal Nova and Frostbite greatly.
Enigma[wiki] rating: -2.0 (winrate: 51% pickrate: 3%)
* Everything Enigma has is something Rubick will like:
* Malefice helps with interrupting channeling spells in case Telekinesis is off cooldown.
* Demonic Conversion helps with pushing or counter-pushing a lane.
* Midnight Pulse is great for blocking off areas or just doing steady damage in teamfights.
* Black Hole is one of the best spells for teamfights, and could easily turn a losing one around.
* Black Hole also requires channeling, making it an easy steal for Rubick because he usually stays back in a teamfight, making it hard to catch him with Black Hole.
* Telekinesis can break Enigma's Black Hole fairly easily.
* Fade Bolt counters early push strategy of Enigma's waves of Eidolons.
* Spell Steal pierces spell immunity, so Enigma can't prevent Rubick from stealing Black Hole by activating Black King Bar.
* Telekinesis has a longer range than the AoE of Black Hole for the purposes of cancelling it.
* All of Enigma's spells are useful to Spell Steal.
* Malefice is useful for interrupting channeling spells or long cast animations.
* Demonic Conversion can be used to push or counter-push a lane.
* Midnight Pulse is useful to block an area or for team fights.
* Black Hole is very easy to steal, as it is a channeled ability. It's also one of the best ultimate abilities for team fights, and it can easily turn the fight around for the enemy team.
* Bristleback's tankiness can enable him to chase Enigma out of a teamfight, making it difficult to initiate with a Black Hole.
Medusa[wiki] rating: -1.6 (winrate: 48% pickrate: 3%)
* Because of her need to get status items early to tank it up, Rubick can greatly reduce her damage early with Fade Bolt
* Her stationary nature and the slow cast time of her spells makes it easier for Rubick to steal Stone Gaze or Mystic Snake
* Aghanim's Scepter's Mystic Snake is often better used by Rubick than by Medusa
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat: Tidehunter, Bristleback, Slardar.
Bounty Hunter[wiki] rating: -1.6 (winrate: 50% pickrate: 5%)
* Rubick is a potential counter to Bounty Hunter as he can steal his Track and use it not only against his invisibility, but also providing his team more gold if the tracked hero is killed.
* Bristleback's Viscous Nasal Goo can catch and slow Bounty Hunter. Warpath and Quill Spray can defeat him quickly due to his small HP pool when compared to Bristleback's.
Venomancer[wiki] rating: -1.6 (winrate: 52% pickrate: 12%)
* Heroes with damage-over-time abilities will not only proc Bristleback's passive continuously, they will also do little harm to him when he is facing away from the source: Venomancer, Arc Warden
* All of Venomancer's abilities are decent choices for Rubick's Spell Steal. Stealing Plague wards makes them apply Poison sting as well.
Io[wiki] rating: -1.0 (winrate: 45% pickrate: 4%)
* Quill Spray is very effective against Io, as it has very low armor and has to stay close to the fight to not break its Tether.
Kunkka[wiki] rating: -1.0 (winrate: 47% pickrate: 6%)
* Despite most Kunkka players depending on their immense physical damage, his spells provide a lot of utility for Rubick:
* Torrent is very easy to land when paired with Telekinesis.
* X Marks the Spot can potentially be more effective in Rubick's hands due to his tendency to increase his cast range with his talents and items.
* Ghostship, paired with Telekinesis, allows Rubick to land it very easily without requiring Torrent or X Marks the Spot.
Morphling[wiki] rating: -1.0 (winrate: 47% pickrate: 11%)
* Rubick's ability to steal Attribute Shift (Strength Gain) makes him extremely annoying to deal with because Rubick's shifted attributes will remain even if he steals a new spell.
* If Rubick moves enough points to strength and then steals Adaptive Strike, he will have a powerful 3-second ranged stun in his arsenal as well.
* Waveform provides a reliable nuke/escape to Rubick.
* Morphling's abilities can cause unique interactions on their own:
* Waveform is a damaging pseudo-blink, giving Rubick much needed mobility.
* Attribute Shift (Strength Gain) is a great ability for Rubick:
* The changes done by it are permanent even after losing the ability. Pumping all the agility into strength makes him much tankier. The armor loss due to reduced agility can be mitigated by cheap items like Medallion of Courage or Solar Crest.
* The extra strength allows Rubick to survive Morphling's Ethereal Blade - Adaptive Strike (Agility) combo.
* Beware when using Attribute Shift (Agility Gain)! Unlike Morphling, Rubick does not gain damage from it, since agility is not his primary attribute.
* Adaptive Strike (Strength) is a long-ranged stun.
* The true power of this ability is revealed when Attribute Shift (Strength Gain) has been stolen previously: it gives a 4 second ranged stun every 10 seconds, which greatly counters heroes with mobility, such as Morphling himself.
* All of Rubick's abilities break Linken's Sphere, a core item for Morphling.
Meepo[wiki] rating: -1.0 (winrate: 47% pickrate: 1%)
* Quill Spray usually hits Meepo's clones, although Bristleback cannot turn his back when rooted with Earthbind.
Tiny[wiki] rating: -1.0 (winrate: 47% pickrate: 17%)
* Bristleback decreases Tiny's high burst damage against Bristleback.
* Tiny's high damage will also proc Bristleback multiple times.
* Viscous Nasal Goo can help counteract the bonus armor granted by Grow.
Dragon Knight[wiki] rating: -1.0 (winrate: 47% pickrate: 2%)
* Viscous Nasal Goo slows down Dragon Knight and lowers armor, locking him down and making him more vulnerable.
Witch Doctor[wiki] rating: -1.0 (winrate: 48% pickrate: 13%)
* Every ability Witch Doctor has is useful when Rubick manages to steal any of them:
* Paralyzing Cask provides an additional disable apart from Telekinesis and also helps Rubick to farm.
* Voodoo Restoration provides utility by healing Rubick and his team, since he has no heal of his own.
* Maledict is a solid damage-over-time nuke, which can be devastating to the enemy team.
* And most importantly, Death Ward is one of the best teamfight spells in the game. It also requires channeling, which makes it easy for Rubick to steal. And when combined with Aghanim's Scepter, this can prove deadly to the enemy team.
* However, a skilled Witch Doctor will always toggle Voodoo Restoration while channeling Death Ward to prevent that.
* Rubick can steal Death Ward easily as it is a channeled ability and then use it to turn teamfight to his advantage.
* However, a skilled Witch Doctor will toggle Voodoo Restoration immediately after placing his Death Ward to prevent that.
Pudge[wiki] rating: -1.0 (winrate: 48% pickrate: 24%)
* Bristleback is one of the hardest heroes to gank with a Meat Hook and Dismember combo, and attempts to do so sometimes backfire on Pudge.
* Pudge is particularly susceptible to Bristleback's Viscous Nasal Goo and Quill Spray due to his naturally low armor & poor agility gain.
* Bristleback, in combination with his strength gain, high health, common itemization for magic resistance and damage reduction from Bristleback makes him a poor target for Pudge.
Magnus[wiki] rating: -1.0 (winrate: 49% pickrate: 14%)
* Rubick can turn around entire teamfights if he manages to steal Reverse Polarity.
* Shockwave allows Rubick to farm pretty fast together with Fade Bolt, and also deals decent AoE damage in teamfights.
* If Rubick steals Skewer, he can use Telekinesis to displace enemies and Skewer them away.
* All of Magnus's spells are perfect for Rubick to steal, especially Reverse Polarity for a counter-initiation.
* Telekinesis is one of the best instant-disables in the game, completely ruining Magnus's initiation.
Winter Wyvern[wiki] rating: -1.0 (winrate: 49% pickrate: 6%)
* All of Winter Wyvern's spells are generally good for Rubick to steal:
* Arctic Burn provides bonus attack range, night vision and burn.
* Splinter Blast makes farming and pushing efficient while also slowing down the enemies.
* Cold Embrace can heal an ally and protect them against physical attacks.
* Winter's Curse can be stolen by Rubick and use it against herself or her own team.
Earthshaker[wiki] rating: -1.0 (winrate: 49% pickrate: 12%)
* Fissure has a shorter cast time in Rubick's hands, making it a nice ability to either initiate or interrupt enemy ganks from a long distance.
* Though Echo Slam isn't as powerful for the lack of Aftershock on Rubick, the damage can still be massive on enemies.
Invoker[wiki] rating: -1.0 (winrate: 49% pickrate: 21%)
* All of Invoker's abilities scales with his level, thus Rubick possesses great potential in late game by owning any of Invoker's arsenal.
* Fade Bolt counters early push from Forge Spirit.
Omniknight[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)
* All of Omniknight's abilities are valuable for Rubick to Spell Steal, and Omniknight has no throwaway ability to cover his last used spell.
* All Omniknight's abilities are perfect to steal:
* Purification can heal allies as well as damage enemies under the right circumstances. It is extremely useful since Rubick has no heal of his own.
* Heavenly Grace gives a strength bonus, status resistance, and health regeneration, which can help an ally or Rubick survive longer.
* Guardian Angel can turn the tide of battle by negating all physical damage, which is especially useful if the opposing team has physical attackers.
Lone Druid[wiki] rating: -1.0 (winrate: 50% pickrate: 2%)
* Lone Druid and The Spirit Bear cannot burst down Bristleback due to Bristleback
* Bristleback can easily run to Lone Druid without any hesitation, with Viscous Nasal Goo to reduce armor and slow the Spirit Bear or Lone Druid and Quill Spray can deal damage to both Lone Druid and the Spirit Bear at the same time
Huskar[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)
* Bristleback's tankiness and Bristleback allow him to outlast Burning Spears' damage-over-time at almost any point in the game. In addition, if Huskar chooses to cast Life Break on Bristleback, Bristleback can simply turn around before it hits and receive little damage.
* Viscous Nasal Goo will reduce Huskar's low armor even further, and Quill Spray and Warpath will tear him down extremely quickly.
* The damage from Burning Spear can be reduced by turning away from Huskar.
* Bristleback can bait Huskar into using Life Break on him, then turn around and receive very little damage.
Lycan[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)
* Lycan's wolves deal little damage to Bristleback, and are easily killed by Quill Spray, even when they're invisible.
* Lycan's lack of burst damage makes it very hard for him to kill Bristleback, especially when his back is turned.
* Quill Spray can be used to kill Lycan's summons.
* Bristleback allows him to stay alive against Lycan while dishing out counter attacks
* He can overpower Lycan with his Warpath instead.
Dark Willow[wiki] rating: -1.0 (winrate: 51% pickrate: 6%)
* Quill Spray's constant AoE damage will hit Dark Willow even in Shadow Realm. Its automatic damage will hurt her if she tries to get close and use Bedlam.
Treant Protector[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)
* All of Treant Protector's abilities are worth stealing, and Rubick is able to cast them with no animation time.
Bane[wiki] rating: -1.0 (winrate: 52% pickrate: 6%)
* Fiend's Grip is a powerful channeled ability, making it easy and useful to Spell Steal and interrupt with Telekinesis.
* Stolen Fiend's Grip or Nightmare combined with Arcane Supremacy allows Rubick to disable Bane's allies for a long amount of time.
* As a natural Aghanim's Scepter carrier, Rubick can steal an upgraded Brain Sap and deal lots of damage to Bane's team.
Arc Warden[wiki] rating: -1.0 (winrate: 52% pickrate: 9%)
* Bristleback need not worry about charging into Magnetic Field, and quickly clearing up Arc Warden's summons and Tempest Double with Quill Spray.
* Bristleback activates frequently while he escapes from Arc Warden's Necronomicon army.
* Arc Warden has little armor and mobility, which makes him an easy target to apply Quill Spray and Viscous Nasal Goo stacks.
Vengeful Spirit[wiki] rating: -1.0 (winrate: 53% pickrate: 6%)
* All of Vengeful Spirit abilities are very good for Rubick to Spell Steal:
* Magic Missile provides an additional nuke/disable to pair with Fade Bolt and Telekinesis, respectively.
* Wave of Terror serves as a good scouting/armor reduction skill that Rubick and his team can benefit from.
* Nether Swap complements Rubick's mobility and pairs well with other mobility items he usually builds. He can also use it to save an ally from danger.
Underlord[wiki] rating: -1.0 (winrate: 56% pickrate: 10%)
* All of Underlord's abilities are useful for Rubick to Spell Steal.
Nature's Prophet[wiki] rating: -0.6 (winrate: 45% pickrate: 7%)
* Heroes that have AoE damage: Lina, Keeper of the Light, Timbersaw, Leshrac, Bristleback, Axe
Puck[wiki] rating: -0.6 (winrate: 47% pickrate: 6%)
* Bristleback, Centaur Warrunner, Spirit Breaker, Pudge, Huskar: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
Lifestealer[wiki] rating: -0.6 (winrate: 47% pickrate: 8%)
* Heroes with high physical damage can damage Lifestealer more than he can heal: Bristleback, Clinkz, Luna,Shadow Fiend, Slardar
Brewmaster[wiki] rating: -0.6 (winrate: 48% pickrate: 2%)
* Heroes with strong team-fight abilities (especially ultimates) like Tidehunter, Brewmaster, Death Prophet, etc.
Death Prophet[wiki] rating: -0.6 (winrate: 49% pickrate: 2%)
* Heroes with strong team-fight abilities (especially ultimates) like Tidehunter, Brewmaster, Death Prophet, etc.
Tidehunter[wiki] rating: -0.6 (winrate: 50% pickrate: 6%)
* Heroes with strong team-fight abilities (especially ultimates) like Tidehunter, Brewmaster, Death Prophet, etc.
* Fade Bolt reduces damage output of Anchor Smash.
* Ravage is an easy target to Spell Steal, so always be sure to use Anchor Smash immediately after Ravage when playing against a Rubick.
* Spells stolen by Rubick are potentially stronger due to the lack of cast animations, his talents, and his passive, Arcane Supremacy.
Spirit Breaker[wiki] rating: -0.6 (winrate: 50% pickrate: 6%)
* Heroes who continue dealing damage while being stunned: Luna, Razor, Axe, Bristleback, Leshrac,
Necrophos[wiki] rating: -0.6 (winrate: 52% pickrate: 7%)
* Reaper's Scythe and Heartstopper Aura deal percentage-based damage, ignoring Bristleback's high health.
* Heartstopper Aura's HP removal does not trigger Bristleback's passive.
* Heartstopper Aura deals percentage-based damage flagged as HP removal, so it is not reduced by Bristleback, nor does it trigger passive Quill Sprays.
* Reaper's Scythe is very effective against Bristleback not only due to its percentage-based damage, but rather because it first stuns and then deals its damage, allowing Necrophos to position in front of Bristleback in time.
* Enemies that possess high defenses through magic resistance, damage reduction, or high regeneration will make it difficult to whittle their health down to get to Reaper's Scythe's threshold. Such heroes include Bristleback (although only from behind), Spectre, Ursa, and Dragon Knight.
* If Rubick steals Reaper's Scythe, he can turn the powerful ultimate back against Necrophos' team. Even his other spells are useful in Rubick's hands, giving him a sustain or a weak initiation/protection tool.
Lina[wiki] rating: -0.4 (winrate: 48% pickrate: 13%)
* Heroes who deal single instance burst damage will only proc Bristleback once: Lina, Lion.
* Rubick will find all Lina's abilities useful:
* Dragon Slave provides a good way to clear creep waves and allows Rubick to deal tons of magical damage in teamfights.
* Light Strike Array gives Rubick a solid area stun, which is easy to set up right after Telekinesis.
* Laguna Blade gives Rubick a massive damage boost and great solo kill potential.
Grimstroke[wiki] rating: 0.0 (winrate: 45% pickrate: 10%)
* Phantom's Embrace silences Viscous Nasal Goo and Quill Spray.
* Ink Swell stuns Bristleback and gets allies in position faster with increased movement speed to attack his front, countering his passive ability.
* Spell Steal allows Rubick to claim Grimstroke's powerful abilities for his own, all of which are valuable.
* Arcane Supremacy increases the efficacy of stolen abilities.
Outworld Devourer[wiki] rating: 0.0 (winrate: 47% pickrate: 3%)
* Outworld Devourer's heavy pure damage output penetrates Bristleback's tanky items.
* Sanity's Eclipse only triggers Bristleback's passive once, and deals high damage against Bristleback's low intelligence.
* Rubick can use Spell Steal to steal Astral Imprisonment, and if Rubick gets Aghanim's Scepter he gets 2 charges of it. This can overpower Outworld Devourer in team fights.
* Rubick can also steal Sanity's Eclipse against Outworld Devourer's teammates.
Phantom Lancer[wiki] rating: 0.0 (winrate: 47% pickrate: 5%)
* Doppelganger allows Phantom Lancer to dodge and dispel Fade Bolt's damage reduction debuff.
* Doppelganger allows Phantom Lancer to dodge the stun from an incoming Telekenesis when he is not the primary target.
* Phantom Lancer is a common Diffusal Blade carrier leaving Rubick no mana to spam abilities from Spell Steal.
* Bristleback's tankiness and damage reduction from the rear makes him very hard for Phantom Lancer to chase and finish off, due to his lack of burst damage.
* Quill Spray destroys Phantom Lancer's illusions.
* Bristleback's passive costs no mana, meaning that it will continue to trigger even if Phantom Lancer drains Bristleback's mana with Diffusal Blade.
* Quill Spray cleans up Phantom Lancer's illusions in no time.
* Phantom Lancer's complete lack of burst damage makes it nearly impossible for him to kill Bristleback during chases.
Lion[wiki] rating: 0.0 (winrate: 48% pickrate: 15%)
* Mana Drain is a headache for Bristleback to deal with during the laning stage, as it denies him the ability to get last hits with Quill Spray.
* Finger of Death deals high damage to Bristleback, and only triggers his passive once.
* Everything Lion has is great in Rubick's kit, further amplified by Arcane Supremacy:
* Earth Spike adds a second bit of crowd control and some damage.
* Mana Drain solves a lot of Rubick's mana issues.
* Hex is one of the strongest single-target lockdowns in the game.
* Finger of Death is one of the best magical nukes in the game.
* All of Lion's abilities are worth stealing with Spell Steal.
* Arcane Supremacy makes the disabling spells stolen from Lion very useful, allowing you to disable enemies for an extremely long time during fights or ganks.
* By using Telekinesis, Rubick can easily catch Lion out. Without any escape mechanism, Lion is helpless, especially when ganked.
Axe[wiki] rating: 0.0 (winrate: 49% pickrate: 10%)
* Axe forces Bristleback to turn around with Berserker's Call, allowing allies to attack him without fear of his passive.
* Heroes who can slow and kite Axe will severely inhibit his presence in fights: Bristleback, Crystal Maiden, Batrider, Arc Warden, Winter Wyvern, Clockwerk
Viper[wiki] rating: 0.0 (winrate: 50% pickrate: 5%)
* Nethertoxin disables Bristleback's passive.
* Viper Strike and Poison Attack slow down Bristleback's movement speed so he's unable to get out from Nethertoxin.
* Nethertoxin's break removes Bristleback and prevents Warpath from building stacks. Besides losing his eponymous defensive passive, Bristleback also lose his ability to build up damage over lengthy battles.
* Viper can perpetually kite Bristleback with Poison Attack and Viper Strike.
* If Rubick can use Spell Steal to take Nethertoxin, he will be able to disable Corrosive Skin, reducing much of Viper's durability.
* He can also steal Viper Strike, which can be used to hinder a hero on your team (or multiple heroes, if Rubick has Aghanim's Scepter).
Chaos Knight[wiki] rating: 0.0 (winrate: 50% pickrate: 3%)
* While Chaos Knight can land far away from Rubick due to Telekinesis, it can be counteracted by Reality Rift.
* Phantasm dispels Fade Bolt's damage reduction debuff.
* Rubick is fragile and can easily be killed by Chaos Knight and Phantasm's illusions, before he retaliates.
* Quill Spray quickly destroys Chaos Knight's Phantasms.
Lich[wiki] rating: 0.0 (winrate: 50% pickrate: 12%)
* Sinister Gaze forces Bristleback to face Lich, exposing him to damage.
* Frost Shield reduces damage to a single target, counteracting Warpath and Viscous Nasal Goo.
* Lich's plethora of slows make it easy to kite Bristleback.
* All his abilities is decent in Rubick's kit:
* Frost Blast allows Rubick to harass and constantly slow down enemies.
* Frost Shield increases Rubick's as well as his allies' and tower's survivability to physical attacks.
* A well-timed Chain Frost can be devastating to the enemy team.
Oracle[wiki] rating: 0.0 (winrate: 51% pickrate: 8%)
* Oracle's high magic damage output can easily take down Rubick's low health pool.
* Because Oracle likes to combine his spells together, the only good Spell Steal target he gives is False Promise. This scenario can be avoided by shift queueing Fortune's End and casting it immediately, as it has no cast point, or by staying in the back line of fights if out of mana.
* As a position based hero, Rubick will have a very hard time against Fortune's End due to its absurd range and very long root duration.
* Fortune's End cannot dispel Warpath stacks on Bristleback or Quill Spray stacks on allies.
* Bristleback can heavily reduce Oracle's damage output. With it, Oracle may accidentally heal Bristleback with Purifying Flames, especially if Bristleback has bonus magic resistance.
Riki[wiki] rating: 0.0 (winrate: 53% pickrate: 5%)
* Riki has high damage and invisibility, meaning he can easily gank Rubick and kill him before Rubick has the chance to react.
* Almost all of Riki's spells are useless to Rubick.
* Smoke Screen is the only of Riki's spells that can be of some use to Rubick.
* Similar to Clinkz, Rubick has to buy a large amount of Sentry Wards to keep track of Riki due to Cloak and Dagger, preventing Rubick from getting better items.
* Riki is a common Diffusal Blade carrier leaving Rubick no mana to spam abilities from Spell Steal.
* The bonus Backstab damage from Cloak and Dagger is rendered irrelevant with Bristleback and hurts Riki more than him because of the passive Quill Spray.
* Riki still gets damaged by Bristleback's Quill Spray while invisible, and it can be hard to deal with in lane.
* Bristleback is not too bothered by Smoke Screen. Though he cannot use Quill Spray manually inside it, it still procs passively when he takes damage from the back. The movement speed from Warpath allows him to get out of the area easily.
* Due to Bristleback's natural tankiness, he is an ideal Gem of True Sight carrier.
* Riki rarely buys Silver Edge to break Bristleback's passive because the invisibility aspect of it is redundant.
* Quill Spray will hit Riki even when he is invisible.
* Cloak and Dagger's bonus backstab damage is rendered irrelevant against Bristleback.
* Smoke Screen does not stop Bristleback's passive from activating.
* Due to Bristleback's natural tankiness, he is an ideal Gem of True Sight carrier, directly countering Riki's invisibility.
Broodmother[wiki] rating: 0.0 (winrate: 55% pickrate: 3%)
* Spin Web and Broodmother's auto-attacks allow her to gank Rubick easily before Rubick has a chance to retaliate, especially if Broodmother obtains Orchid Malevolence.
* Broodmother loves buying Diffusal Blade, which drains Rubick's low supply of mana, preventing Rubick from spamming his abilities.
* Though Insatiable Hunger is a great spell to steal, Broodmother's untargetable nature and her low cooldown spells makes it a difficult spell to steal.
* Quill Spray destroys spiderlings, and hits Broodmother even when she's regenerating in her webs. This makes Bristleback one of her hardest counters in lane.
* Bristleback reduces most of Broodmother's and her spiderlings' damage.
* Quill Spray will hit any spiders in its proximity, hindering Broodmother's fighting and farming capabilities.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
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List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
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- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
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