Night Stalker
[wiki] rating: 2.0 (winrate: 53% pickrate: 5%)Nyx Assassin
[wiki] rating: 1.6 (winrate: 54% pickrate: 14%)Puck
* Nyx Assassin can take advantage of every one of Puck's weaknesses. His entire skill set is very effective in countering Puck.
* Because Illusory Orb is such a slow moving projectile, Nyx Assassin can simply walk into the orb and activate Spiked Carapace, stunning Puck and setting up an easy
Impale. This can be circumvented by using Phase Shift while the orb is traveling, however, that means that Puck cannot use Phase Shift to dodge any other skill nor use it to safely blink away from a fight.
* Puck is an intelligence hero that likes to build intelligence items such as Eul's Scepter of Divinity,
Scythe of Vyse, and
Dagon. This makes
Mana Burn that much more deadly against Puck.
* An ill-timed Phase Shift can easily set himself up to be stunned by Impale.
Additional:
* Illusory Orb is easy to reflect with Spiked Carapace, either stunning Puck and setting up an easy Impale or forcing a premature
Phase Shift.
* Puck is an intelligence hero that tends to build intelligence items, making it vulnerable to Mana Burn.
* An ill-timed Phase Shift can easily set Puck up to be stunned by Impale.
* Puck's low base armor and below average agility gain mean it is always susceptible to Vendetta.
Shadow Fiend
* Heroes with high burst damage: Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
Bane
[wiki] rating: 1.6 (winrate: 51% pickrate: 3%)Puck
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Shadow Fiend
* Enfeeble can be used to decrease Shadow Fiend's already abysmal level one damage even further, preventing him from getting farm and Necromastery stacks.
* Brain Sap allows Bane to heavily harass Shadow Fiend.
* Nightmare allows Bane to set up some early ganks onto Shadow Fiend.
* Fiend's Grip enables Bane to completely take Shadow Fiend out of a fight and potentially even kill him, even through
Black King Bar.
Spirit Breaker
[wiki] rating: 1.6 (winrate: 50% pickrate: 8%)Shadow Fiend
* Charge of Darkness allows Spirit Breaker to gank Shadow Fiend in the early game, preventing him from getting Necromastery stacks.
* Nether Strike and
Charge of Darkness can be used to prevent Shadow Fiend from casting Requiem of Souls.
Puck
* Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
Tusk
[wiki] rating: 1.6 (winrate: 49% pickrate: 7%)Puck
* Heroes with spell immunity or pseudo-blinks which provide invulnerability: Lifestealer,
Juggernaut,
Omniknight,
Huskar , and
Tusk have spells which allow them to easily escape Dream Coil.
Shadow Fiend
* Shadow Fiend's lack of mobility and low base health make him an easy target for early ganks.
Templar Assassin
[wiki] rating: 1.4 (winrate: 51% pickrate: 5%)Shadow Fiend
* Shadow Fiend's fragility and lack of a natural escape mechanism makes him a great target for Templar Assassin's Meld.
* Shadow Fiend's burst damage, such as Shadowraze and
Requiem of Souls, is easily nullified by her Refraction.
Puck
* None of Puck's abilities have any damage-over-time components, meaning that Refraction is a valuable form of defense against Puck's lane harassment.
* Psi Blades deals pure damage and spills over instantly. Puck cannot reliably dodge the damage with Phase Shift.
Puck
* Heroes that have disposable area-targeted spells can force her to undo her Meld: Leshrac,
Puck,
Tiny. An experienced Templar Assassin could try to Refraction before Meld so she can tank through those damage without getting her Blink disabled.
Riki
[wiki] rating: 1.2 (winrate: 50% pickrate: 15%)Puck
* Riki and
Disruptor:
Smoke Screen and
Static Storm can be thrown wherever Puck used Phase Shift, making Puck an easy target if it doesn't have Blink Dagger or is on cooldown. Puck is also very susceptible to Riki's high attack damage when attacking from the back. Glimpse also prevents Puck from escaping.
Shadow Fiend
* Heroes that can gank Shadow Fiend in the early game: Earth Spirit,
Nyx Assassin,
Riki,
Spirit Breaker.
Pudge
[wiki] rating: 1.2 (winrate: 46% pickrate: 19%)Shadow Fiend
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling: Bane,
Enigma,
Pudge,
Shadow Shaman.
Puck
* Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
Bounty Hunter
[wiki] rating: 1.0 (winrate: 54% pickrate: 9%)Shadow Fiend
* Bounty Hunter can absolutely destroy a Shadow Fiend's game by ganking his midlane with Shadow Walk, Jinada and Shuriken Toss.
* If his lane goes bad, a Shadow Fiend usually goes to the jungle. Follow him with Shadow Walk and take half of his experience.
* Due to its ministun, Shuriken Toss is a good way to interrupt Shadow Fiend's long cast animation on Requiem of Souls.
Additional:
* Shuriken Toss can be used to cancel Requiem of Souls.
* Shadow Walk and
Jinada allow Bounty Hunter to gank Shadow Fiend early on
* Track prevents Shadow Fiend from escaping with
Shadow Blade.
Arc Warden
[wiki] rating: 1.0 (winrate: 53% pickrate: 5%)Puck
* Arc Warden can turn Puck's Phase Shift ability against him by using Spark Wraith, ensuring it to hit. To make this worse, Arc Warden can do it twice with his
Tempest Double.
* Flux is also an instant spell (and therefore unavoidable) with a heavy slow and damage over time, which disables Blink Dagger for a certain period of time.
Pugna
[wiki] rating: 1.0 (winrate: 53% pickrate: 4%)Shadow Fiend
* Decrepify prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
* Nether Ward can do heavy damage to Shadow Fiend if he tries to cast his Requiem of Souls and spamming Shadowraze.
Additional:
* Decrepify prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
* Nether Ward can do heavy damage to Shadow Fiend if he tries to cast his Requiem of Souls and his
Shadowraze.
Wraith King
[wiki] rating: 1.0 (winrate: 52% pickrate: 18%)Puck
* Waning Rift's silence is almost completely worthless against Wraith King, due to him having only 1 active ability.
* Wraith King's only active ability, Wraithfire Blast, is strong against Puck if it hits, because it applies a damage over time on top of stunning and doing impact damage, disabling Puck for a while, and Blink Dagger for even longer. It is very important to avoid getting hit by this spell when playing against Wraith King.
Visage
[wiki] rating: 1.0 (winrate: 51% pickrate: 1%)Puck
* Stone Form's long stun duration may prevent Puck from using escape abilities.
* Visage frequently builds Rod of Atos for the root that will make Puck unable to move and use his escape abilities.
Monkey King
[wiki] rating: 1.0 (winrate: 51% pickrate: 17%)Shadow Fiend
* Requiem of Souls is easily interrupted by Boundless Strike, due to its long cast time.
* Shadow Fiend's lack of mobility and escape makes him an easy target to ambush with Primal Spring, especially during laning stage.
* Being close means he cannot use all three razes on you before you get your Jingu Mastery stacks.
Tidehunter
[wiki] rating: 1.0 (winrate: 51% pickrate: 9%)Shadow Fiend
* Kraken Shell dispels both Shadowraze's damage amplification stacks and Requiem of Soul's damage reduction (provided Tidehunter has taken enough damage).
* Ravage cancels Requiem of Souls if Shadow Fiend isn't protected by
Black King Bar.
Additional:
* Kraken Shell dispels the damage amplification stacks of Shadowraze as well as the damage reduction from
Requiem of Souls (provided he has taken enough damage).
* Anchor Smash reduces Shadow Fiend's large attack damage, Kraken Shell makes Tidehunter the last target Shadow Fiend wants to attack.
* Ravage can easily cancel Requiem of Souls if Shadow Fiend isn't protected by
Black King Bar.
Jakiro
[wiki] rating: 1.0 (winrate: 50% pickrate: 10%)Puck
* Jakiro has 3 damage over time spells, 2 of which are from debuffs on Puck (Dual Breath and
Liquid Fire) and 1 affecting an entire area (
Macropyre), making it easy for him to disable the blink dagger.
* Ice Path is also strong against Puck, as he can cast it towards Puck during Phase Shift, who then gets instantly stunned once Phase Shift ends.
Venomancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Puck
* Unless Puck is facing the direction he wants to blink while in Phase Shift, the Venomous Gale and
Poison Nova combo consistently ticks many times over several seconds, making it very difficult to use
Blink Dagger towards the other direction. Puck's slow turning rate makes this even worse.
Luna
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Shadow Fiend
* Lucent Beam and
Eclipse with ministun talent can be used to cancel Requiem of Souls if Shadow Fiend does not have
Black King Bar.
* Moon Glaives and
Lunar Blessing allow Luna to outfarm Shadow Fiend in lane.
* A well timed Eclipse will burst and kill Shadow Fiend before he even gets a chance to retaliate, especially when equipped with
Aghanim's Scepter and
Ethereal Blade, this could become even worse for Shadow Fiend if he does not have
Black King Bar.
* Even though Shadow Fiend can evade all of Luna's abilities with Shadow Blade, smart Luna will always buy
Dust of Appearance to provide vision on Shadow Fiend to her and her team.
Disruptor
[wiki] rating: 1.0 (winrate: 49% pickrate: 9%)Puck
* Riki and
Disruptor:
Smoke Screen and
Static Storm can be thrown wherever Puck used Phase Shift, making Puck an easy target if it doesn't have Blink Dagger or is on cooldown. Puck is also very susceptible to Riki's high attack damage when attacking from the back. Glimpse also prevents Puck from escaping.
Shadow Fiend
* Glimpse and
Kinetic Field allows Disruptor to set up some early kills onto Shadow Fiend.
* Static Storm can be used to cancel the cast of Requiem of Souls.
Puck
* Puck with
Phase Shift
* Heroes that can dodge Glimpse:
* Puck with
Phase Shift
* Riki with
Tricks of the Trade
* Phantom Lancer with
Doppelganger
* Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
* Chaos Knight with
Phantasm
* Naga Siren with
Mirror Image
* Tusk with
Snowball
* Juggernaut with
Omnislash
* Brewmaster with
Primal Split
* Lifestealer with
Infest
* Phoenix with
Supernova
Slardar
[wiki] rating: 1.0 (winrate: 48% pickrate: 6%)Shadow Fiend
* Shadow Fiend, a normal Shadow Blade builder often relies on its invisibility to escape fights. Corrosive Haze reveals Shadow Fiend and also weakens his already low armor.
Axe
[wiki] rating: 1.0 (winrate: 47% pickrate: 9%)Shadow Fiend
* Berserker's Call and
Counter Helix allow Axe to kill Shadow Fiend if he stands too close to a creep wave.
* Battle Hunger is very strong against Shadow Fiend in the early game because Shadow Fiend's low attack damage makes it hard for him to get last hits.
* Axe's naturally high strength and health regeneration will be enough to tank a lot of Shadow Fiend's damage in the early game.
Viper
[wiki] rating: 1.0 (winrate: 47% pickrate: 5%)Shadow Fiend
* Nethertoxin breaks both Necromastery and Presence of the Dark Lord, reducing his damage massively.
* Corrosive Skin gives Viper bonus Magic Resistance against Shadowraze and Requiem of Souls.
* Viper can easily take advantage of Shadow Fiend's lack of escape and mobility spells with Viper Strike and
Poison Attack. Poison Attack also serves as a great way to harass Shadow Fiend.
Doom
[wiki] rating: 1.0 (winrate: 46% pickrate: 3%)Shadow Fiend
* Doom has several disable abilities to choose from jungle creeps (e.g. War Stomp,
Ensnare) to deal with Shadow Fiend who lacks escape abilities.
* When Doom combines creep abilities with Scorched Earth,
Infernal Blade, and
Doom, Shadow Fiend most likely will die as he cannot use Shadowraze and Requiem of Souls to protect himself, and also cannot even flee by using
Shadow Blade or
Blink Dagger.
* Although Shadow Fiend has a high physical damage output, Doom has a large health pool to survive it, meaning Doom's combo with high magical damage output will shutdown Shadow Fiend first.
* Doom usually buys Radiance to improve his damage, making his nuke combo more deadly to Shadow Fiend. The blind also prevents Shadow Fiend from landing his attacks often.
Faceless Void
[wiki] rating: 1.0 (winrate: 41% pickrate: 4%)Puck
* Hard lockdowns such as Chronosphere can end a Puck's life quickly. A Puck stunned for longer than 3 seconds usually ends up dead.
* As the type of hero that spams spells, Time Dilation counters Puck very effectively. Phase Shift is Puck's main ability for survivability, and Time Dilation effectively triples its cooldown.
* If not silenced, Time Walk can easily undo the damage dealt by Illusory Orb, Dream Coil and Dagon.
Enigma
[wiki] rating: 0.6 (winrate: 55% pickrate: 6%)Puck
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heros like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Shadow Fiend
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling: Bane,
Enigma,
Pudge,
Shadow Shaman.
Puck
* Mass summoning heroes: Broodmother,
Nature's Prophet and
Enigma are all able to mass-summon units, which Puck is able to clear with Illusory Orb and Waning Rift instantly, due to their summons having low health.
Shadow Shaman
[wiki] rating: 0.6 (winrate: 52% pickrate: 16%)Shadow Fiend
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling: Bane,
Enigma,
Pudge,
Shadow Shaman.
Huskar
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Puck
* Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
Omniknight
[wiki] rating: 0.6 (winrate: 51% pickrate: 1%)Puck
* Heroes with spell immunity or pseudo-blinks which provide invulnerability: Lifestealer,
Juggernaut,
Omniknight,
Huskar , and
Tusk have spells which allow them to easily escape Dream Coil.
Necrophos
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Shadow Fiend
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include Crystal Maiden,
Witch Doctor,
Warlock or
Shadow Fiend.
Weaver
[wiki] rating: 0.6 (winrate: 50% pickrate: 8%)Shadow Fiend
* Heroes that are hard to kill without lockdown: Puck,
Weaver.
Invoker
[wiki] rating: 0.6 (winrate: 49% pickrate: 16%)Shadow Fiend
* Heroes with long animations can be frequently interrupted with Cold Snap: Earthshaker,
Monkey King,
Shadow Fiend
Lina
Centaur Warrunner
[wiki] rating: 0.6 (winrate: 49% pickrate: 4%)Puck
* Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
Queen of Pain
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Puck
* Once you farm up an Orchid Malevolence or a
Scythe of Vyse, you're suddenly a lot more fearsome to elusive heroes like
Storm Spirit or even that pesky
Puck.
Shadow Fiend
* Heroes with high burst damage: Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
Puck
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Additional:
* Puck will make a game of dodging as many Shadow Strikes as he can with Phase Shift. If he's a good player, he will also dodge Sonic Wave. If he's a great player, he will also dodge Scream of Pain. All through a single spell.
* Puck also has a silence to stop her blink with Waning Rift.
* Puck will have vision to hunt her down if she blinks into the trees with Illusory Orb.
* If Queen of Pain is under the effect of Dream Coil, she will be unable to blink out.
Bristleback
[wiki] rating: 0.6 (winrate: 46% pickrate: 9%)Puck
* Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
Magnus
[wiki] rating: 0.6 (winrate: 46% pickrate: 4%)Shadow Fiend
* Squishy core heroes (Shadow Fiend,
Sniper, etc)
Lycan
[wiki] rating: 0.4 (winrate: 55% pickrate: 4%)Puck
* A Lycan with Shapeshift can always run down Puck and kill him very quickly due to his low armor. It is important to abuse as many cliffs and trees as possible to escape from a Lycan.
Puck
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Warlock
[wiki] rating: 0.4 (winrate: 51% pickrate: 5%)Shadow Fiend
* Lacking escaping mechanisms, being dependent on fair positioning and channeling for his ultimate, its easier to Warlock with your long range crowd control abilities to lock the Shadow Fiend down to your team.
Puck
* Because all of Warlock's abilities are active abilities, silences can make his impact in fights minimal. Be cautious of heroes that carry silences like Death Prophet,
Puck, and the aforementioned
Silencer.
Tinker
[wiki] rating: 0.4 (winrate: 49% pickrate: 7%)Shadow Fiend
* During the laning stage Laser will reduce Shadow Fiend's last hits, preventing him from getting Necromastery souls.
* Shadow Fiend has low health and is vulnerable to Tinker's high magic burst.
Additional:
* The blind from Laser prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
* Scythe of Vyse can be used to prevent Shadow Fiend from casting Requiem of Souls.
* A combination of Tinker's abilities and his items (like the Dagon 5 and
Ethereal Blade combo) can kill Shadow Fiend quickly.
Puck
* Low health spellcasters: Lina,
Witch Doctor,
Tinker,
Keeper of the Light, all rely heavily on their spells and are fragile heroes. They all also have avoidable spells, allowing Puck to get to them and quickly burst them down.
Dragon Knight
[wiki] rating: 0.4 (winrate: 48% pickrate: 3%)Shadow Fiend
* Dragon Tail can be used to cancel Requiem of Souls.
* Breathe Fire reduces Shadow Fiend's damage even further.
* Dragon Knight's high strength and
Dragon Blood means that he'll be able to tank Shadow Fiend's right clicks.
Shadow Fiend
* Shadow Fiend's
Presence of the Dark Lord reduces Dragon Knight's armor considerably, and his strong base attacks are augmented by his
Necromastery.
Zeus
[wiki] rating: 0.4 (winrate: 48% pickrate: 9%)Shadow Fiend
* Arc Lightning allows Zeus to get farm in lane against Shadow Fiend without coming into the range of his Shadowrazes.
* Lightning Bolt can be used to heavily harass Shadow Fiend when he tries to get a last hit.
* Thundergod's Wrath and
Lightning Bolt can be used to detect Shadow Fiend if he tries to escape with
Shadow Blade.
Puck
* Heroes with long range abilities are also able to touch Zeus, such as Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
Nature's Prophet
[wiki] rating: -1.6 (winrate: 45% pickrate: 7%)Puck
* Mass summoning heroes: Broodmother,
Nature's Prophet and
Enigma are all able to mass-summon units, which Puck is able to clear with Illusory Orb and Waning Rift instantly, due to their summons having low health.
Shadow Fiend
* Shadow Fiend can easily farm his treants and get easy Necromastery Stacks.
* If Shadow Fiend buys Boots of Travel and
Shadow Blade, he can counteract Nature's Prophet's split-push.
Ember Spirit
[wiki] rating: -1.6 (winrate: 46% pickrate: 9%)Shadow Fiend
* Shadowraze can easily remove the protection from Flame Guard and kill Ember Spirit due to his low health.
* Ember Spirit is very vulnerable to physical damage from Necromastery.
Puck
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Meepo
[wiki] rating: -1.6 (winrate: 46% pickrate: 1%)Puck
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Shadow Fiend
* Shadow Fiend can easily focus down and kill one of the Meepos.
* The amount of damage from Shadow Fiend's AoE spells makes Meepo vulnerable in every aspect.
Death Prophet
[wiki] rating: -1.6 (winrate: 51% pickrate: 4%)Puck
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina,
Lion,
Puck,
Morphling.
Shadow Fiend
* Shadowraze (Near),
Shadowraze (Medium), and
Shadowraze (Far) can hit hard in the early stages of the game, and due to Shadow Fiend's high attack damage, most of Death Prophet's last hits will be denied in the laning phase. Additionally,
Requiem of Souls can deal massive damage or kill Death Prophet at the start of team fights in combination with
Eul's Scepter of Divinity or
Shadow Blade.
Broodmother
[wiki] rating: -1.6 (winrate: 56% pickrate: 2%)Puck
* Mass summoning heroes: Broodmother,
Nature's Prophet and
Enigma are all able to mass-summon units, which Puck is able to clear with Illusory Orb and Waning Rift instantly, due to their summons having low health.
Shadow Fiend
* Spiderlings are a good source of souls for Necromastery and can be quickly killed with
Shadowraze.
* Shadow Fiend is a natural Black King Bar carrier, protecting him from Incapacitating Bite.
* Requiem of Souls combined with
Eul's Scepter of Divinity can potentially kill Broodmother before she gets a Black King Bar
Slark
[wiki] rating: -1.4 (winrate: 47% pickrate: 13%)Puck
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Puck
* Illusory Orb and
Phase Shift allows Puck to avoid most ganking attempts.
* Waning Rift and
Dream Coil makes it very hard for Slark to escape bad situations.
* Puck's abilities used together also deals significant magical nuke damage, none of which are targeted and thus cannot be avoided by Shadow Dance.
Shadow Fiend
* Shadow Dance does not protect Slark from Shadow Fiend's AoE spells.
Rubick
[wiki] rating: -1.0 (winrate: 47% pickrate: 17%)Shadow Fiend
* On his own, Rubick can't do much to Shadow Fiend. However, Shadow Fiend can easily run Rubick over with his right-clicks and multiple Shadowrazes.
* Presence of the Dark Lord lowers Rubick's already low armor even further.
* Shadowraze can be somewhat risky to use if stolen, as two of them require Rubick to get up close, which is something Rubick doesn't like doing.
Mars
[wiki] rating: -1.0 (winrate: 48% pickrate: 15%)Shadow Fiend
* If Mars lanes middle, Shadow Fiend can keep the lane pushed against him.
* Shadow Fiend can go an entirely magical based build, which is very effective against Mars.
Pangolier
[wiki] rating: -1.0 (winrate: 49% pickrate: 9%)Puck
* Dream Coil and Wanning Rift prevent Pangolier from using Swashbuckle and
Rolling Thunder, If Puck has
aghanim's scepter, Dream coil will stop Rolling Thunder from moving entirely.
Additional:
* Illusory Orb and
Waning Rift provides great mobility, allowing Puck to catch up Pangolier when he is attempting to disengage with his own skills.
* Dream Coil's leash act almost as a literal silence to Pangolier, disabling half of his arsenal and also piercing his spell immunity during Rolling Thunder. Also Dream Coil's very long duration will make Pangolier wasting his entire ultimate rolling in place.
Chaos Knight
[wiki] rating: -1.0 (winrate: 49% pickrate: 3%)Puck
* Puck's area of effect nukes in the form of Illusory Orb and
Waning Rift clears Phantasm illusions from the early game to mid game.
* Phase Shift can be used to disjoint Chaos Bolt.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 50% pickrate: 14%)Puck
* Heroes with mobility spells like Queen of Pain,
Anti-Mage,
Riki,
Puck, and
Spirit Breaker that are cancelled by Frostbite can suffer greatly from the presence of Crystal Maiden. It is absolutely critical, however, to have followup from teammates, as all of the above heroes can make quick work of the squishy Crystal Maiden after they are released from her grip.
Shadow Fiend
* Heroes with a low health pool (Crystal Maiden,
Skywrath Mage etc)
Puck
* Puck has both Waning Rift and Dream Coil to stop Freezing Field's channel regardless of whether or not Crystal Maiden has a Glimmer Cape, as both spells fully affect invisible units.
Phantom Lancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 9%)Puck
* Illusory Orb and
Waning Rift are effective nukes against Phantom Lancer's illusions, especially in the early game.
* Dream Coil limits Phantom Rush's mobility during teamfights.
Earthshaker
[wiki] rating: -1.0 (winrate: 50% pickrate: 15%)Puck
* Phase Shift allows Puck to dodge all of Earthshaker's abilites.
* Waning Rift disables Earthshaker's stuns, leaving him and his team vulnerable.
* Dream Coil takes a stun from Earthshaker if he tries to escape from
Blink Dagger or Enchant Totem upgraded from
Aghanim's Scepter.
Clockwerk
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Shadow Fiend
* Shadow Fiend usually buys a Hurricane Pike allowing him to easily escape from
Power Cogs.
* Shadow Fiend can farm Clockwerk's Power Cogs to gain Necromastery stacks.
Dark Willow
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Puck
* All of Puck's abilities are area-targeted, and will hit Dark Willow when she uses Shadow Realm.
* Illusory Orb allows Puck to bypass Bramble Maze, close the gap and silence Dark Willow with
Waning Rift.
* Phase Shift helps Puck dodge attacks charged by Shadow Realm, and is easily timed against Terrorize's long cast time..
Void Spirit
[wiki] rating: -1.0 (winrate: 51% pickrate: 12%)Puck
* Void Spirit can easily be bursted with Puck high magic damages
* Wanning Rift and Dream Coil prevent him from using two of his important mobility abilities Dissimilate and
Astral Step
Additional:
* Dream Coil prevents the usage of Void Spirit's escape abilities and limits his damage output in fights almost entirely.
* Killing Puck in the late game becomes difficult when they obtain a Eul's Scepter of Divinity,
Blink Dagger, and
Phase Shift.
Mirana
[wiki] rating: -1.0 (winrate: 51% pickrate: 16%)Puck
* Puck can initiate on Mirana with Waning Rift to prevent her from going invisible or Leaping.
* A Mirana caught in Dream Coil will stun herself if she tries to Leap away.
* Puck's Burst damage takes advantage of Mirana's below average health.
* Puck can dodge Sacred Arrow and Starstorm with Phase Shift.
Additional:
* Mirana's spells are laid out to assassinate enemies. Puck can easily avoid the slow moving Sacred Arrow, and also can avoid
Starstorm with Phase Shift, since the meteors have a delay.
* If Puck casts either Waning Rift or Dream Coil in the area, Mirana cannot Leap away.
Underlord
[wiki] rating: -1.0 (winrate: 53% pickrate: 8%)Shadow Fiend
* Shadow Fiend can still dish out heavy damage with Requiem of Souls and
Shadowraze while caught in Pit of Malice.
Sven
[wiki] rating: -0.6 (winrate: 43% pickrate: 1%)Puck
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
Keeper of the Light
[wiki] rating: -0.6 (winrate: 46% pickrate: 6%)Puck
* Low health spellcasters: Lina,
Witch Doctor,
Tinker,
Keeper of the Light, all rely heavily on their spells and are fragile heroes. They all also have avoidable spells, allowing Puck to get to them and quickly burst them down.
Morphling
[wiki] rating: -0.6 (winrate: 46% pickrate: 13%)Puck
* Heroes with silencing abilities that are not blocked by Linken's Sphere, like Puck's
Waning Rift,
Death Prophet's
Silence or
Silencer's
Global Silence.
Witch Doctor
[wiki] rating: -0.6 (winrate: 46% pickrate: 13%)Puck
* Low health spellcasters: Lina,
Witch Doctor,
Tinker,
Keeper of the Light, all rely heavily on their spells and are fragile heroes. They all also have avoidable spells, allowing Puck to get to them and quickly burst them down.
Chen
[wiki] rating: -0.6 (winrate: 46% pickrate: 0%)Shadow Fiend
* Heroes with damage burst can often kill Chen or his allies before he can use Hand of God: Lina,
Techies,
Shadow Fiend,
Pugna,
Nyx Assassin.
Timbersaw
[wiki] rating: -0.6 (winrate: 48% pickrate: 7%)Puck
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Lifestealer
[wiki] rating: -0.6 (winrate: 48% pickrate: 5%)Puck
* Heroes with spell immunity or pseudo-blinks which provide invulnerability: Lifestealer,
Juggernaut,
Omniknight,
Huskar , and
Tusk have spells which allow them to easily escape Dream Coil.
Puck
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
Shadow Fiend
* Heroes with high physical damage can damage Lifestealer more than he can heal: Bristleback,
Clinkz,
Luna,
Shadow Fiend,
Slardar
Skywrath Mage
[wiki] rating: -0.6 (winrate: 50% pickrate: 6%)Shadow Fiend
* Heroes with a low health pool (Crystal Maiden,
Skywrath Mage etc)
Windranger
[wiki] rating: -0.6 (winrate: 50% pickrate: 16%)Puck
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
Ogre Magi
[wiki] rating: -0.6 (winrate: 50% pickrate: 15%)Puck
* Puck silences Ogre Magi with
Waning Rift, and
Phase Shift makes Puck untargetable for the duration.
Bloodseeker
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Puck
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Alchemist
[wiki] rating: -0.6 (winrate: 53% pickrate: 7%)Puck
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
Phantom Assassin
[wiki] rating: -0.4 (winrate: 46% pickrate: 15%)Shadow Fiend
* Heroes who lack escape mechanisms or disables are all easy targets for Phantom Assassin if they are not careful. Look for Luna,
Venomancer and
Shadow Fiend and try to catch them off guard.
Puck
* Puck relies mainly on magical burst damage, which Phantom Assassin is most vulnerable against.
* Phase Shift and
Illusory Orb disjoint Stifling Dagger, also allowing to kite Phantom Assassin.
* Dream Coil will stun Phantom Assassin if she uses Phantom Strike to blink away.
Anti-Mage
[wiki] rating: -0.4 (winrate: 47% pickrate: 14%)Shadow Fiend
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Puck
* Puck's high magical burst damage can be a threat to Anti-Mage early on in the game.
* Waning Rift Aoe Silences Anti-Mage, preventing him from blinking.
* Dream Coil Leashes Anti-Mage preventing him from blinking away, alternatively Puck can buy
Aghanim's Scepter causing
Dream Coil to pierce spell immunity and lock down Anti-Mage for 8 seconds.
Shadow Demon
[wiki] rating: -0.4 (winrate: 48% pickrate: 2%)Shadow Fiend
* Heroes with high physical damage output but lack of reliable escape mechanisms are always a good target for a solo gank: Sniper,
Shadow Fiend,
Troll Warlord,
Drow Ranger. Those heroes, however, are dangerous if they manage to close the gap, so take caution.
Puck
* All of Puck's abilities are active making Demonic Purge break from Aghanim's Scepter useless.
* Shadow Demon will find a hard time catching a Puck, as he can get away with Illusory Orb or even
Waning Rift;
* Puck can dodge Shadow Poison waves and potentially avoid the damage from Demonic Purge with Phase Shift. Furthermore, after Disruption ended, Puck can use Phase Shift to avoid any further danger and can blink away with
Blink Dagger.
* Waning Rift can be used to initiate Shadow Demon, prevent him from using any spells.
* Puck usually builds Eul's Scepter of Divinity to dispel Shadow Poison and Soul Catcher and
Linken's Sphere to block Disruption and Demonic Purge.
Phoenix
[wiki] rating: -0.4 (winrate: 50% pickrate: 9%)Shadow Fiend
* Heroes who depend on attacks (such as Shadow Fiend or
Drow Ranger) can be nullified by Fire Spirits' attack speed slow.
Puck
* Although Phoenix has many ways to disable a Blink Dagger, the high cooldown of all of his spells makes them not as reliable for this. Also, his spells cost him a lot of health to use, making it easy for him to get nuked down.
* Waning Rift prevents Phoenix from using Supernova to refresh himself, giving Puck's team time to finish Phoenix off, or allow Puck to burst him down.
* Dream Coil prevents Phoenix from using Icarus Dive without consequences. Waning Rift and Dream Coil are also able to cancel his
Sun Ray, which is his main source of damage in the late game.
Lion
[wiki] rating: -0.4 (winrate: 50% pickrate: 16%)Shadow Fiend
* Heroes with high burst damage: Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
Puck
* Waning Rift prevents Lion from casting spells during team fights, effectively making him useless.
* Puck's burst damage potential through Illusory Orb,
Waning Rift, and
Dream Coil allows it to easily kill Lion.
* Combined with the lockdown from Dream Coil, Puck's high mobility through
Ethereal Jaunt and
Blink Dagger allows it to effortlessly chase Lion.
* Phase Shift allows Puck to dodge nearly all of Lion's spells, including Finger of Death.
Lina
[wiki] rating: 0.0 (winrate: 45% pickrate: 10%)Shadow Fiend
* Heroes with high burst damage: Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
Puck
* Low health spellcasters: Lina,
Witch Doctor,
Tinker,
Keeper of the Light, all rely heavily on their spells and are fragile heroes. They all also have avoidable spells, allowing Puck to get to them and quickly burst them down.
Sniper
[wiki] rating: 0.0 (winrate: 48% pickrate: 6%)Shadow Fiend
* Shrapnel can be used to cancel Shadow Fiend's Blink Dagger from a huge range.
* Take Aim and Headshot allow Sniper to harass Shadow Fiend in lane without getting into the range of his Shadowraze.
* Assassinate can be used to cancel Shadow Fiend's Requiem of Souls if he is not a target.
Additional:
* Shrapnel can be used to cancel Shadow Fiend's
Blink Dagger from a huge range.
* Take Aim and
Headshot allow Sniper to harass Shadow Fiend in lane without getting into the range of his Shadowrazes.
Puck
* Sniper has no spells to disable Puck. He lacks a silence to prevent spell casting and a stun to disable, allowing Puck to act instantly against Sniper.
* Sniper's main strategy is to attack his enemies from safe distance. Illusory Orb, combined with Blink Dagger makes it easy for Puck to get to Sniper. Due to his low health, he is also easily nuked down by Puck.
* The status debuff placed by Assassinate on its target makes it very easy to avoid it. Puck has 2 (3 when having Blink Dagger, 4 when having Eul's Scepter of Divinity, 5 when having Linken's Sphere) methods to disjoint or dodge the projectile, making it a bad spell for finishing off Puck.
Silencer
[wiki] rating: 0.0 (winrate: 48% pickrate: 7%)Puck
* Generally strong against every spellcaster, Puck fully relies on their skill set and is barely a threat when silenced.
* Arcane Curse disables Blink Dagger for quite some time, and is also effective against Puck as he tend to use his spells a lot.
* Glaives of Wisdom can do a lot of damage against Puck due to Puck's low agility gain and armor.
* Last Word can prevent Puck from getting his full combo off, limiting his effectiveness in team fights or ganks.
* Global Silence can take Puck out of fights entirely.
Shadow Fiend
* Shadow Fiend is mostly played as right-click carry and natural Black King Bar carrier, making Silencer's spells very ineffective against him.
Terrorblade
[wiki] rating: 0.0 (winrate: 48% pickrate: 4%)Shadow Fiend
* The Reflection of Shadow Fiend cause Presence of the Dark Lord to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Shadow Fiend also doesn't have lots of survivability or control skills in order to escape.
* If Shadow Fiend chooses to go for a right-click build, he'll have a hard time against Terrorblade's high armor.
Puck
* All of Puck's damaging spells deal AoE magic damage, which focuses on Terrorblade's low health pool and ignores his armor.
* Puck's spells are also great at quickly clearing all of Terrorblade's illusions. Even a single Illusory Orb is enough to drop their health very low, allowing creeps, towers or allies to finish them off very quickly. Waning Rift and Illusory Orb together are usually enough to clear his illusions.
* Waning Rift prevents Terrorblade from casting Sunder at low health.
* Puck is a common Dagon carrier, so he is able to finish of Terrorblade before he has a chance to
Sunder.
Storm Spirit
[wiki] rating: 0.0 (winrate: 48% pickrate: 11%)Shadow Fiend
* Squishy heroes or heroes without hard disables or silences: Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
Puck
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Earth Spirit
[wiki] rating: 0.0 (winrate: 49% pickrate: 8%)Shadow Fiend
* Heroes that can gank Shadow Fiend in the early game: Earth Spirit,
Nyx Assassin,
Riki,
Spirit Breaker.
Puck
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Ursa
[wiki] rating: 0.0 (winrate: 51% pickrate: 16%)Shadow Fiend
* Heroes without escape mechanism: Shadow Fiend,
Alchemist
Additional:
* Earthshock prevents Shadow Fiend from escaping after Ursa used his
Blink Dagger to get on top of him.
* Overpower and
Fury Swipes allow Ursa to quickly kill Shadow Fiend.
* Enrage keeps Ursa alive in a manfight with Shadow Fiend and allows him to stay close, even if Shadow Fiend uses Requiem of Souls.
Puck
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
Juggernaut
[wiki] rating: 0.0 (winrate: 52% pickrate: 18%)Puck
* Heroes with spell immunity or pseudo-blinks which provide invulnerability: Lifestealer,
Juggernaut,
Omniknight,
Huskar , and
Tusk have spells which allow them to easily escape Dream Coil.
Puck
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Shadow Fiend
*
Void can be used to cancel Requiem of Souls.
Crippling Fear prevents Shadow Fiend from using Shadowraze or Requiem of Souls.
Dark Ascension and
Gem of True Sight, Night Stalker can find and kill Shadow Fiend easily. He is also a tanky hero that can fight Shadow Fiend at any stage of the game.
*
* With
Puck
*
Void is a potent nuke that is devastating to his low health pool.
Crippling Fear silence can prevent Puck from casting spells, leaving him vulnerable.
*
Additional:
* Puck cannot use any of its normal means to survive should Night Stalker catch it within Crippling Fear, and goes down quickly.