Sniper
[wiki] rating: 1.6 (winrate: 48% pickrate: 12%)Visage
[wiki] rating: 1.0 (winrate: 55% pickrate: 5%)Shadow Shaman
* Due to their high attack speed, Summon Familiars will destroy Mass Serpent Ward quickly, granting Visage a massive amount of gold.
Additional:
* Due to their high attack speed, Visage's Summon Familiars will destroy Mass Serpent Ward quickly, granting Visage massive amount of gold.
Winter Wyvern
[wiki] rating: 1.0 (winrate: 52% pickrate: 7%)Underlord
* Winter's Curse and
Splinter Blast can devastate Underlord's team when they're grouped up for Dark Rift.
Mirana
[wiki] rating: 1.0 (winrate: 51% pickrate: 11%)Shadow Shaman
* Mirana can disturb your channeling even if you are under the effect of invisibility thanks to Sacred Arrow.
* Mirana armed with an Aghanim's Scepter is known to be able to quickly burst down heroes - especially supports. Together with
Ethereal Blade the bullying can continue for the whole match.
Ursa
[wiki] rating: 1.0 (winrate: 51% pickrate: 9%)Underlord
* Provided Ursa can stack Fury Swipes reliably, Atrophy Aura won't do much against it.
* With Overpower, Fury Swipes, and Enrage Ursa could kill Underlord before the latter escapes with Dark Rift.
Additional:
* Fury Swipes damage is not reduced by Atrophy Aura, essentially bypassing Underlord's only natural defense.
* Enrage can quickly dispel the root of Pit of Malice.
Necrophos
[wiki] rating: 1.0 (winrate: 51% pickrate: 17%)Underlord
* Reaper's Scythe and
Heartstopper Aura deal percentage-based damage, ignoring Underlord's high health.
Razor
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Underlord
* Static Link greatly reduces Underlord damage, while benefits Razor himself, even when in Atrophy Aura's range.
* Underlord is a slow and low mobility hero, and cannot outrun Razor's high movement speed, easily for Razor to absorb his damage with Static Link to the maximum and burst him down from the bonus damages, combine with the armor reduction from
Eye of the Storm
Io
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Underlord
* Io can escape from Pit of Malice with Tether or Relocate.
* Relocate can counter Dark Rift's split pushing.
Disruptor
[wiki] rating: 1.0 (winrate: 47% pickrate: 7%)Underlord
* Glimpse will return Underlord or any of his teammates attempting to escape with Dark Rift if timed correctly.
* Underlord is a slow and low mobility hero, easy to set up Static Storm and
Kinetic Field, preventing him from using his abilities as well as preventing him using Dark Rift to escape
Kunkka
[wiki] rating: 1.0 (winrate: 47% pickrate: 7%)Underlord
* X Marks the Spot will return Underlord or his teammate if they escape with Dark Rift.
Rubick
[wiki] rating: 1.0 (winrate: 47% pickrate: 17%)Underlord
* All of Underlord's abilities are useful for Rubick to Spell Steal.
Monkey King
[wiki] rating: 1.0 (winrate: 46% pickrate: 8%)Underlord
* Firestorm will do little percentage damage to a small HP hero like Monkey King.
* All aspects of Jingu Mastery benefits ignore Atrophy Aura's base damage reduction.
* Monkey King can get on top of Underlord easily at any stage of the game.
Arc Warden
[wiki] rating: 0.6 (winrate: 55% pickrate: 5%)Shadow Shaman
* Arc Warden with his Magnetic Field will protect allies from Mass Serpent Ward.
Broodmother
[wiki] rating: 0.6 (winrate: 53% pickrate: 1%)Shadow Shaman
* Support heroes with low mobility can be slowed further by Incapacitating Bite, and swarmed by Spiderlings for an easy kill: Shadow Shaman,
Visage,
Dazzle,
Rubick,
Lich.
Axe
[wiki] rating: 0.6 (winrate: 52% pickrate: 13%)Shadow Shaman
* Pudge,
Legion Commander and
Axe will make the match a living hell for you, since they are known for surprise attacks from the fog and quickly killing low HP heroes. They can also interrupt your channeling, Legion being especially problematic, as she can use
Press the Attack on an ally who is hexed as well.
Treant Protector
[wiki] rating: 0.6 (winrate: 51% pickrate: 5%)Underlord
* In general, heroes that provide vision will see Dark Rift coming: Techies,
Templar Assassin,
Treant Protector
Abaddon
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Shadow Shaman
* Omniknight can dispel Hex or Shackles with
Heavenly Grace. He can also heal teammates which you disabled. The same goes to
Abaddon's
Aphotic Shield .
Silencer
[wiki] rating: 0.6 (winrate: 50% pickrate: 11%)Shadow Shaman
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as silencer,
Drow Ranger and
Death Prophet.
Clockwerk
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Underlord
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Outworld Destroyer
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Underlord
* Tanky melee heroes that can easily be kited, which allows Outworld Destroyer to deal heavy damage with Arcane Orb from a distance: Sven,
Underlord,
Bristleback.
Additional:
* Arcane Orb 's pure damage can do great damage to Underlord.
* Sanity's Eclipse can tear down Underlord's health by a large amount, since his mana pool is very low compare to OD's high mana pool.
Death Prophet
[wiki] rating: 0.6 (winrate: 49% pickrate: 7%)Shadow Shaman
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as silencer,
Drow Ranger and
Death Prophet.
Lifestealer
[wiki] rating: 0.6 (winrate: 49% pickrate: 7%)Underlord
* In general, heroes with spell immunity abilities won't be caught inside by Pit of Malice: Juggernaut,
Lifestealer.
Hoodwink
[wiki] rating: 0.6 (winrate: 48% pickrate: 13%)Underlord
* Durable heroes relied a lot on their main passive effects and items' effects such as Bristleback,
Underlord,
Spectre and
Dragon Knight can be disabled easily with
Sharpshooter's break, reducing their potential in teamfights.
Techies
[wiki] rating: 0.6 (winrate: 46% pickrate: 9%)Underlord
* In general, heroes that provide vision will see Dark Rift coming: Techies,
Templar Assassin,
Treant Protector
Pudge
[wiki] rating: 0.6 (winrate: 45% pickrate: 24%)Shadow Shaman
* Heroes that have a channeled ability that can be interrupted by Meat Hook: Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
Meepo
[wiki] rating: 0.4 (winrate: 52% pickrate: 1%)Shadow Shaman
* With all 5 Meepos available, all of Shaman's wards will be disposed of very quickly.
* All of Shaman's disables are based around single target control, and he can at most only disable two Meepos, allowing the rest to easily lay waste to him, be it during the channel duration of Shackles or by using
Earthbind.
Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Wraith King
[wiki] rating: 0.4 (winrate: 51% pickrate: 10%)Shadow Shaman
* Reincarnation allows Wraith King to survive Shadow Shaman's initial chain of disables and Serpent Ward attacks.
* Short cooldown of Wraithfire Blast is ideal for interrupting Shackles.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Dragon Knight
[wiki] rating: 0.4 (winrate: 50% pickrate: 11%)Shadow Shaman
* Dragon Knight can simply tank and destroy all Shadow Shaman's Serpent Wards.
Underlord
* In general, heroes with long cooldowns on their abilities or ultimate will struggle against the relentless pressure provided by Dark Rift or Fiend's Gate (Requires
Aghanim's Scepter):
Terrorblade,
Dragon Knight,
Omniknight.
Shadow Fiend
[wiki] rating: 0.4 (winrate: 48% pickrate: 10%)Underlord
* Shadow Fiend can still dish out heavy damage with Requiem of Souls and
Shadowraze while caught in Pit of Malice.
Shadow Shaman
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling: Bane,
Enigma,
Pudge,
Shadow Shaman.
Morphling
[wiki] rating: 0.4 (winrate: 48% pickrate: 7%)Shadow Shaman
* Waveform allows Morphling to escape from Mass Serpent Ward
* Morphling can interrupt Shadow Shaman while he is shackling an ally with Adaptive Strike (Strength).
* With Ethereal Blade Morphling can quickly burst him down before he even has a chance to react.
Underlord
* Underlord's
Atrophy Aura reduces Morphling's high base damage gained through agility shift.
Luna
[wiki] rating: 0.4 (winrate: 48% pickrate: 5%)Underlord
* Lunar Blessing gives allies bonus damage and armor required to endure against Atrophy Aura early on.
* Eclipse can be devastating for Underlord's team when they're grouped up for Dark Rift, it can also be used to intercept arrivals with Dark Rift. And Pit of Malice does not prevent Luna to use it.
* To make things even better, Aghanim's Scepter upgraded
Eclipse can finish off Underlord or any of his teammates escape attempts with Dark Rift if timed correctly.
Additional:
* Lunar Blessing gives allies bonus damage required to endure against Atrophy Aura early on.
* Eclipse can be devastating for Underlord's team when they're grouped up for Dark Rift, it can also be used to intercept arrivals with Dark Rift. And Pit of Malice does not prevent Luna from using it.
* To make things even worse, Aghanim's Scepter upgraded
Eclipse can finish off Underlord or any of his teammates escape attempts with Dark Rift if timed correctly.
Shadow Shaman
* A couple of nukers and disablers on the same lane can finish a squishy Luna efficiently despite a teammate's assistance: Sven +
Shadow Shaman.
Nature's Prophet
[wiki] rating: -2.0 (winrate: 45% pickrate: 8%)Shadow Shaman
* Mass Serpent Ward can kill lots of treants if played defensively.
* Mass Serpent Ward, Hex and Shackles can catch and kill a Nature's Prophet trying to use Teleportation.
Additional:
* Shadow Shaman's Mass Serpent Ward together with
Ether Shock can easily kill lots of Treants if played defensively.
* Hex and
Shackles can disrupt Nature's Prophet's escape attempts with Teleportation.
Underlord
* Firestorm makes quick work of Treants and
Atrophy Aura gives him temporary damage for every Treant killed.
* Pit of Malice can stop Teleportation channeling.
* Atrophy Aura greatly reduces Nature's Prophet's damage and he has no other good way to deal damage.
* Fiend's Gate can counter split-pushing, which is something that Nature's Prophet relies on a lot.
Troll Warlord
[wiki] rating: -2.0 (winrate: 47% pickrate: 2%)Underlord
* Atrophy Aura decreases Troll Warlord's damage.
* Pit of Malice helps lock down Troll Warlord.
* Battle Trance disallows Troll from running out of both Firestorm and
Pit of Malice.
Shadow Shaman
* Shadow Shaman's long disables are effective at kiting and wasting the duration of Battle Trance.
* Mass Serpent Ward are especially effective against Troll Warlord during Battle Trance, as trapping him inside them during the duration is effectively another hard disable, as Troll cannot attack the wards or use Phase Boots to escape.
Terrorblade
[wiki] rating: -1.6 (winrate: 46% pickrate: 3%)Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Additional:
* Atrophy Aura reduces Terrorblade's damage significantly, even during Metamorphosis.
* Firestorm deals significant damage to Terrorblade and his illusions from a safe distance.
* Pit of Malice can keep Terrorblade and his illusions under control.
* Fiend's Gate can bail out Underlord's team away from a bad engagement against a Terrorblade under Metamorphosis, and besides
Reflection, Terrorblade has no other abilities to intercept Underlord nor his team when they use it to start a teamfight.
* Likewise, Fiend's Gate can be used to quickly move Underlord's team to the frontlines, to strike Terrorblade's team during Metamorphosis's 150 seconds of cooldown.
Shadow Shaman
* All of Shadow Shaman's abilities totally ruin Terrorblade: Ether Shock destroys his illusions, Hex prevents him from using Sunder or
Manta Style in bad situations, Shackles not only that prevent him from using
Sunder, but he has no way to cancel it and Mass Serpent Ward can help Shadow Shaman push faster than Terrorblade even in
Metamorphosis.
Additional:
* Ether Shock and
Mass Serpent Wards can do great damage to both, Terrorblade and his illusions.
* Hex prevents Terrorblade from using Sunder or
Manta Style in bad situations.
Hex can also destroy one of his illusions.
* Shackles prevents Terrorblade from using his abilities and items, whether to fight, survive, or dispel it in any way. In addition, Terrorblade has no solutions to cancel it.
Phantom Assassin
[wiki] rating: -1.6 (winrate: 47% pickrate: 14%)Underlord
* Pit of Malice prevents Phantom Assassin from either escaping or engaging with
Phantom Strike.
* Phantom Assassin's damage output is entirely physical, therefore Atrophy Aura is very hazardous for her in most of the stages, particularly since it also affects
Coup De Grace, hindering Phantom Assassin's main source of damage.
* Without proper items and any area-of-effect ability/item, Phantom Assassin cannot stop Underlord and his team to escape with Fiend's Gate, nor she can intercept them if Underlord chooses to teleport on any area of the map.
Additional:
* Pit of Malice prevents Phantom Assassin from either escaping or engaging with Phantom Strike.
* Phantom Assassin's damage output is entirely physical, therefore Atrophy Aura Atrophy Aura is very hazardous for her in most of the stages, particularly since it also affects
Coup De Grace Coup de Grace, hindering Phantom Assassin's main source of damage.
* Without proper items and any area-of-effect ability/item, Phantom Assassin cannot stop Underlord and his team to escape with Dark Rift, nor she can intercept them if Underlord chooses to teleport on any area of the map, though she can still kill a unit that is a target for
Dark Rift if she is quick enough and if it's in her range.
Shadow Shaman
* Heroes with magical burst damage can often kill Phantom Assassin before she gets to do much: Lina,
Necrophos,
Nyx Assassin,
Gyrocopter,
Shadow Shaman.
Spirit Breaker
[wiki] rating: -1.4 (winrate: 48% pickrate: 6%)Shadow Shaman
* Heroes that are squishy by nature are an easy target for Spirit Breaker: Sniper,
Drow Ranger,
Shadow Shaman
Underlord
* Pit of Malice can be cast in the path of Spirit Breaker's Charge of Darkness to cancel it.
* Dark Rift provides a way to escape from a gank for Underlord and his teammates.
Shadow Shaman
* Can easily interrupt and disable Spirit Breaker with hex if being charged.
Templar Assassin
[wiki] rating: -1.4 (winrate: 49% pickrate: 10%)Underlord
* In general, heroes that provide vision will see Dark Rift coming: Techies,
Templar Assassin,
Treant Protector
Shadow Shaman
* Shackles and Mass Serpent Ward instantly destroy Refraction
Underlord
* Firestorm will destroy Refraction charges very quickly.
* Firestorm will hit Templar Assassin while under the effects of Meld Meld.
* Templar Assassin has a hard time maneuvering around Pit of Malice.
Marci
[wiki] rating: -1.2 (winrate: 49% pickrate: 8%)Shadow Shaman
* Heroes that can keep Marci for a long time in one place so she can't pursue her targets, like Bane,
Lion,
Shadow Shaman,
Invoker,
Disruptor and
Kunkka.
Underlord
* Heroes that reduce the damage that Marci can deal during her ultimate, like Razor,
Rubick,
Bane,
Dragon Knight and
Underlord.
Timbersaw
[wiki] rating: -1.0 (winrate: 45% pickrate: 5%)Shadow Shaman
* Hex greatly reduces Timbersaw's mobility.
* The stun and damage over time from Shackles mitigates Reactive Armor's HP and armor regen.
Legion Commander
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Shadow Shaman
* Pudge,
Legion Commander and
Axe will make the match a living hell for you, since they are known for surprise attacks from the fog and quickly killing low HP heroes. They can also interrupt your channeling, Legion being especially problematic, as she can use
Press the Attack on an ally who is hexed as well.
Shadow Shaman
* Heroes with long or multiple disables will prevent Legion Commander from winning Duels: Shadow Shaman,
Lion
Underlord
* Atrophy Aura's percentage-based damage reduction greatly diminishes Legion Commander's overall damage output, even if she has won many Duels
* Legion Commander cannot get out the way of Firestorm because she is stationary.
Additional:
* Atrophy Aura makes it hard for Legion Commander to win Duels.
* Dark Rift can be used to save Underlord and his allies from a Duel.
Mars
[wiki] rating: -1.0 (winrate: 48% pickrate: 16%)Underlord
* Firestorm and
Pit of Malice are very disruptive in team fights, completely matching Mars especially since it can all be cast inside Arena Of Blood and also does percentage-based magical damage, negating Bulwark.
* Dark Rift can save any allies of Underlord trapped in Arena Of Blood.
* Atrophy Aura allows Underlord to lane against Mars quite well since he does not have the best base damage during the early game.
* Underlord is a common carrier of both Pipe of Insight and
Mekansm/
Guardian Greaves, allowing his team to combat Mars in the mid to late game.
Weaver
[wiki] rating: -1.0 (winrate: 49% pickrate: 6%)Shadow Shaman
* Shadow Shaman's many disables can lock down Weaver. Even with Linken's Sphere, Weaver might not be able to escape should Shadow Shaman uses Shackles quickly enough following Hex.
* Mass Serpent Ward can make short work of Weaver once he is locked down.
Bloodseeker
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Underlord
* Damage reduction from Atrophy Aura prevents Bloodseeker from killing targets and gaining his Thirst bonuses.
* Pit of Malice's area of effect catches Bloodseeker easily, negating his speed bonus during teamfights.
* Dark Rift allows Underlord to transport Ruptured allies to the fountain, rendering it useless.
Venomancer
[wiki] rating: -1.0 (winrate: 52% pickrate: 6%)Underlord
* Dark Rift allows Underlord to transport allies from poison damage-over-time to the fountain.
* Underlord usually buys Pipe of Insight that gives a magic resistance to allies, inhibiting the damage from Venomancer abilities.
Brewmaster
[wiki] rating: -1.0 (winrate: 52% pickrate: 2%)Shadow Shaman
* Hex's instant cast time will force Brewmaster into the awkward situation of needing some form of spell immunity or block to prevent being immediately hex upon blinking in, or wait until Shaman has used all his crowd control before entering a fight.
* Brewmaster also has no defense against Shadow Shaman lockdowns.
Huskar
[wiki] rating: -1.0 (winrate: 53% pickrate: 9%)Shadow Shaman
* Mass Serpent Ward rips apart Huskar quickly due to his poor armor.
* As soon as Huskar jumps in, he will be vulnerable to Shadow Shaman's disables if he does not have Black King Bar.
Sven
[wiki] rating: -0.6 (winrate: 45% pickrate: 2%)Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Enchantress
[wiki] rating: -0.6 (winrate: 47% pickrate: 5%)Shadow Shaman
* Heroes with break can disable Untouchable for a while: Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper,
Shadow Shaman with Hex Breaks talent.
Queen of Pain
[wiki] rating: -0.6 (winrate: 47% pickrate: 8%)Shadow Shaman
* In general, squishy heroes that rely on escape often struggles against the amount of disables Shadow Shaman can bring. Queen of Pain,
Anti-Mage and
Storm Spirit are among these.
Additional:
* Shadow Shaman has many disables to lock down Queen of Pain, preventing her from Blinking away, even through Linken's Sphere or her spell block talent.
* Mass Serpent Ward can tear through Queen of Pain's low health pool once she's locked down by
Hex &
Shackles.
Pangolier
[wiki] rating: -0.6 (winrate: 48% pickrate: 11%)Underlord
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
Magnus
[wiki] rating: -0.6 (winrate: 48% pickrate: 8%)Shadow Shaman
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King.
Invoker
[wiki] rating: -0.6 (winrate: 49% pickrate: 17%)Shadow Shaman
* Heroes with long lockdowns: Shadow Shaman,
Legion Commander.
Dark Seer
[wiki] rating: -0.6 (winrate: 49% pickrate: 2%)Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Viper
[wiki] rating: -0.6 (winrate: 49% pickrate: 7%)Shadow Shaman
* Viper cannot interrupt heroes with powerful channeling abilities: Bane,
Enigma,
Shadow Shaman,
Warlock
Ancient Apparition
[wiki] rating: -0.6 (winrate: 50% pickrate: 7%)Shadow Shaman
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Storm Spirit
[wiki] rating: -0.6 (winrate: 50% pickrate: 14%)Shadow Shaman
* Any heroes with stuns or silences: Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
Alchemist
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Tiny
[wiki] rating: -0.6 (winrate: 51% pickrate: 19%)Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Undying
[wiki] rating: -0.6 (winrate: 51% pickrate: 9%)Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Phantom Lancer
[wiki] rating: -0.6 (winrate: 52% pickrate: 5%)Underlord
* Heroes that require burst damage to kill will be difficult for Phantom Lancer to take down: Timbersaw,
Axe,
Bristleback,
Alchemist and
Underlord
Additional:
* Firestorm is very useful for clearing multiple illusions swiftly.
* Pit of Malice will continuously disrupt many illusions, drastically reducing their damage and potency.
* Athropy Aura reduces damage of both Phantom Lancer and his illusions.
Spectre
[wiki] rating: -0.4 (winrate: 50% pickrate: 4%)Shadow Shaman
* Spectre's entire ability set is designed to get to and destroy heroes that stay in the backlines, both carries (like the aforementioned Drow Ranger and
Sniper) and supports (like
Dazzle and
Shadow Shaman).
Shadow Shaman
* Hex can be used immediately to destroy Spectre's illusion when she
Haunts.
* Shadow Shaman can use Shackles to lock down Spectre for his team.
* Shadow Shaman's Mass Serpent Ward and
Ether Shock help him push lanes and end the game early before Spectre can come online and take over the late game.
Lone Druid
[wiki] rating: -0.4 (winrate: 56% pickrate: 3%)Shadow Shaman
* Lone Druid's early game is good against slow, squishy supports since his bear is very strong early game and an Entangling Claws proc almost always guarantees a kill: Ancient Apparition,
Crystal Maiden,
Shadow Shaman, etc.
Underlord
* Firestorm's percentage damage can quickly demolish the Spirit Bear's high HP
* Pit of Malice will allow allies to easily kite Lone Druid due to his low mobility
Doom
[wiki] rating: 0.0 (winrate: 46% pickrate: 4%)Underlord
* An Aghanim's Scepter upgraded
Doom can be useful against heroes with troublesome passive skills while also disabling them for a long time:
Phantom Assassin,
Enchantress,
Huskar,
Underlord.
Additional:
* Infernal Blade does damage based on percentage health, and is useful against high health pool hero like Underlord
* Doom can prevent Underlord from spamming his abilities and most important is prevent him from using Dark Rift to escape
Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Anti-Mage
[wiki] rating: 0.0 (winrate: 47% pickrate: 13%)Shadow Shaman
* As a caster, Anti-Mage's
Mana Break and
Mana Void are highly effective against him.
Shadow Shaman
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Witch Doctor,
Riki,
Faceless Void,
Skywrath Mage,
Puck.
Slark
[wiki] rating: 0.0 (winrate: 48% pickrate: 7%)Shadow Shaman
* Nyx Assassin,
Bounty Hunter and
Slark can all sneak up and kill you, Nyx being particularly deadly. Watch Slark carefully, as he can break either (but not both unless you are making a mistake) of your disables, with
Dark Pact and leap out of a serpent ward ring. These heroes, however, rely heavily on escape and are themselves not very durable and none of them can survive a full lockdown with Mass Serpent Ward. Having Sentry Wards can turn you from prey to predator.
Underlord
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden
Drow Ranger
[wiki] rating: 0.0 (winrate: 49% pickrate: 11%)Shadow Shaman
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as silencer,
Drow Ranger and
Death Prophet.
Underlord
* Underlord can not only cancel Marksmanship's aura, but his Atrophy Aura also decreases Drow Ranger's attack damage.
Additional:
* Atrophy Aura reduces Drow Ranger's damage significantly, as she relies on agility to be effective.
Bounty Hunter
[wiki] rating: 0.0 (winrate: 50% pickrate: 6%)Shadow Shaman
* Nyx Assassin,
Bounty Hunter and
Slark can all sneak up and kill you, Nyx being particularly deadly. Watch Slark carefully, as he can break either (but not both unless you are making a mistake) of your disables, with
Dark Pact and leap out of a serpent ward ring. These heroes, however, rely heavily on escape and are themselves not very durable and none of them can survive a full lockdown with Mass Serpent Ward. Having Sentry Wards can turn you from prey to predator.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Nyx Assassin
[wiki] rating: 0.0 (winrate: 51% pickrate: 3%)Shadow Shaman
* Nyx Assassin,
Bounty Hunter and
Slark can all sneak up and kill you, Nyx being particularly deadly. Watch Slark carefully, as he can break either (but not both unless you are making a mistake) of your disables, with
Dark Pact and leap out of a serpent ward ring. These heroes, however, rely heavily on escape and are themselves not very durable and none of them can survive a full lockdown with Mass Serpent Ward. Having Sentry Wards can turn you from prey to predator.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Bane
[wiki] rating: 0.0 (winrate: 52% pickrate: 6%)Underlord
* Heroes that depend on disrupting fights with ability combos or big ultimate abilities are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Riki
[wiki] rating: 0.0 (winrate: 52% pickrate: 3%)Shadow Shaman
* Riki is known for being a successful support killer, and not just for show. He can give you one hell of a time by constantly picking you off and/or forcing you to stick close to the rest of the team.
* Smoke Screen is particularly devastating to Shadow Shaman. With neither his various disables nor a solid health pool Shadow Shaman is usually dead. Consider a force staff if you find yourself in this scenario (to force yourself out of the cloud before shackling Riki) and buy sentry wards if you have the money.
Underlord
* Pit of Malice prevents Riki from casting
Blink Strike. or
Tricks of the Trade.
* Atrophy Aura reduces Riki's damage.
* Firestorm can be used to harrass Riki in lane.
Chaos Knight
[wiki] rating: 0.0 (winrate: 52% pickrate: 13%)Shadow Shaman
* Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active: Bane,
Beastmaster,
Bloodseeker,
Clockwerk,
Doom,
Shadow Shaman.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Juggernaut
[wiki] rating: 0.0 (winrate: 54% pickrate: 18%)Underlord
* In general, heroes with spell immunity abilities won't be caught inside by Pit of Malice: Juggernaut,
Lifestealer.
Underlord
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Omniknight
[wiki] rating: 0.0 (winrate: 55% pickrate: 6%)Shadow Shaman
* Omniknight can dispel Hex or Shackles with
Heavenly Grace. He can also heal teammates which you disabled. The same goes to
Abaddon's
Aphotic Shield .
Underlord
* In general, heroes with long cooldowns on their abilities or ultimate will struggle against the relentless pressure provided by Dark Rift or Fiend's Gate (Requires
Aghanim's Scepter):
Terrorblade,
Dragon Knight,
Omniknight.
Chen
[wiki] rating: 0.0 (winrate: 56% pickrate: 1%)Shadow Shaman
* Shadow Shaman has no effective burst damage, thus Chen has a lot of time to save an ally with his creeps or Hand of God from a gank.
* Chen can use {U:Centaur Conqueror} or {U:Mud Golem} to interrupt Shadow shaman's Shackles channeling
* Mass Serpent Ward can be easily teared down by Chen's creep army
Underlord
* Firestorm will easily clear Chen's creeps.
* Pit of Malice will trap Chen and render him helpless.
* Atrophy Aura gives bonus damage to Underlord for each killed creep and weakens Chen's damage.
* Dark Rift can counter Chen's pushing attempts, and he has nothing to intercept it.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
Most popular searches list
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Underlord
* Heroes who Sniper can kite:
Sven,
Wraith King,
Kunkka,
Doom,
Tidehunter,
Underlord,
Troll Warlord, and etc.
Additional:
* Sniper's very long range allows him to stay out of Firestorm and Pit of Malice as well as Atrophy Aura range.
Shadow Shaman
* Sniper can easily destroy
Mass Serpent Ward from long range