Broodmother
[wiki] rating: 2.0 (winrate: 56% pickrate: 2%)Nyx Assassin
[wiki] rating: 2.0 (winrate: 54% pickrate: 14%)Silencer
* Silencer is rather squishy and has poor mobility without items, making him an easy target for Nyx.
* Mana Burn will deal increasing damage for each 2 points of intelligence Silencer has stolen, turning Silencer's intelligence steal against him.
Medusa
* With her passive Split Shot, Medusa can be easily interrupted by Spiked Carapace during combat, especially during her precious
Stone Gaze.
* Mana Burn quickly destroys Mana Shield, especially if Medusa only increases her mana pool by bolstering intelligence (which has the added bonus of increasing Mana Burn's damage).
* Uncontrollable damage from Mystic Snake and
Split Shot can trigger Spiked Carapace.
* Medusa lacks single target damage, making a Burrowed Nyx Assassin hard to kill.
Additional:
* Level 4 Mana Burn burns 38,5% of Medusa's mana every 4 seconds if Medusa only increases her mana pool with intelligence. Additionally, 60% of the
Mana Burn damage gets mitigated by Mana Shield, burning even more mana.
* Due to the passive nature of Mystic Snake and Split Shot, it can possibly proc Nyx's Spiked Carapace if he's within range of Medusa's abilities and isn't invisible.
* Medusa lacks single target damage, making Nyx with Aghanim's Scepter extremely hard to deal with if Medusa is the team's main damage source.
Ursa
[wiki] rating: 2.0 (winrate: 51% pickrate: 16%)Medusa
* Medusa's tankiness doesn't help her very much against Fury Swipes in long teamfights.
* With no escape mechanism and a slow movement speed, getting jumped on by Ursa usually spells a quick end for Medusa in the early game.
Additional:
* Ursa's status resistance from Enrage will ignore Medusa's gaze.
* Ursa can stack damage with Fury Swipes easily against her Mana Shield in a prolonged team match.
Silencer
* Silencer relies on preventing enemies from using abilities in teamfights with Arcane Curse, Last Word, and Global Silence. However, they are ineffective against Ursa since he relies more on items and attacks than abilities.
* Enrage reduces all damage taken, even Glaives of Wisdom's pure damage.
Phantom Lancer
[wiki] rating: 2.0 (winrate: 50% pickrate: 9%)Silencer
* Due to Phantom Rush and
Juxtapose being passives and not affected by silence, a Phantom Lancer with a
Diffusal Blade can easily kill Silencer.
Medusa
* Phantom Lancer with Diffusal Blade will very quickly burn Medusa's mana, making Mana Shield significantly less effective.
* Doppelganger's 1 second invulnerability can be used to dodge Medusa's petrification from Stone Gaze, as well as Mystic Snake.
* Phantom Lancer's illusions outnumber Medusa's targets from Split Shot, likely shielding your team in the process.
Sniper
[wiki] rating: 2.0 (winrate: 48% pickrate: 6%)Silencer
* Sniper is a pure right click carry with a very long range, making it hard for Silencer to cast any of his skills on him in lane. During team-fights, Global Silence has little impact on Sniper.
Additional:
* Due to Sniper having a such a long range, he will rarely get hit by any of Silencer's spells.
* Global Silence will not hinder Sniper much as other heroes since most of his damage output comes from his attacks.
Medusa
* Medusa is a fairly immobile hero that deals damage around her with Split Shot. Sniper should outrange her and should stay out of harm's way from Split Shot.
* More importantly, Sniper should have enough attack range to fire at Medusa during her Stone Gaze without turning to stone, so the ultimate is mostly wasted against him.
Additional:
* Sniper can outrange both Medusa's arrows and Stone Gaze, allowing him to focus her down during a teamfight.
Arc Warden
[wiki] rating: 1.6 (winrate: 53% pickrate: 5%)Silencer
* Ranged heroes will have a hard time hitting enemies inside Magnetic Field: Silencer,
Viper.
Medusa
* Unlike other illusion heroes, Tempest Double won't be instantly destroyed by Stone Gaze since it is considered a clone and not an illusion.
* He can use either his own or his double's Flux to bypass the spellblock from Linken's Sphere, using the leftover Flux +
Spark Wraith to slow Medusa's move speed to a crawl.
* Arc Warden has a farming advantage with double Hand of Midas, and can generally bully Medusa with other items that benefit from duplication.
Bane
[wiki] rating: 1.6 (winrate: 51% pickrate: 3%)Medusa
* Fiend's Grip provides mana drain, which can heavily damage Mana Shield and prevent Medusa from using
Stone Gaze.
* Even if she does use Stone Gaze, Nightmare can buy enough time to protect allies and reset the fight.
Additional:
* His Fiend's Grip will leave Medusa defenseless after he's done, if his teammates can provide cover for him or he initiates at the right time by Spell immunity.
Silencer
* Heroes that can disable or silence Silencer for a long time, such as Bane and
Legion Commander, can lock down Silencer while their allies put him down.
Riki
[wiki] rating: 1.6 (winrate: 50% pickrate: 15%)Medusa
* He won't be around waiting for Medusa to Stone Gaze and pin him until she bears a true sight.
* With Smoke Screen, Riki will silence and catch Medusa in a surprise with high miss chance flushing her from positions easily in team fights.
* He can still deal huge amount of damage through Cloak and Dagger via backstabs, drying out Medusa's protection in a whim at random occassions.
Silencer
* Heroes with damage-increasing passive abilities, such as Viper and
Riki, will usually kill Silencer in a short time before he even has time to set up his abilities.
Slark
[wiki] rating: 1.4 (winrate: 47% pickrate: 13%)Silencer
* Slark's Dark Pact allows him to dispel Silencer's debuffs.
* Against a carry Silencer, Essence Shift will lower damage from both Glaives of Wisdom and his basic attack.
Medusa
* Medusa cannot chase Slark in any way and has no disable beyond her ultimate, making her unable to stop him getting away and regenerating before coming back to finish her off.
* Essence Shift removes 1 of every attribute, lowering Medusa's mana pool's cap and leaving her much more vulnerable in prolonged fights.
Additional:
* Medusa is especially vulnerable to Essence Shift, as both strength and intelligence contribute to her effective HP, while agility contributes to her damage.
* Dark Pact when timed right can be used to dispel Stone Gaze right after it petrifies Slark, allowing him to keep attacking Medusa throughout the duration.
Silencer
* Heroes with silencing abilities can be particularly deadly when Slark is trying to escape: Silencer,
Death Prophet,
Puck,
Doom
Drow Ranger
[wiki] rating: 1.2 (winrate: 49% pickrate: 5%)Silencer
* Heroes who rely on passive abilities and attacks, such as Drow Ranger,
Wraith King, and
Lone Druid, can render Silencer useless. In addition, he doesn't like going for neither break nor disarm items.
Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Monkey King
[wiki] rating: 1.0 (winrate: 51% pickrate: 17%)Silencer
* Silencer's low mobility and lack of any stuns or roots makes him an easy target.
* Silence will not protect Silencer from Jingu Mastery's extra damage and lifesteal.
* Monkey King often buys Black King Bar, which can be used to negate silence debuff effects.
Chaos Knight
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Silencer
* Casting Phantasm before a fight minimizes the disruption from Global Silence.
* Because Chaos Knight generally relies on attack damage, Silencer's spells won't be as effective against him.
Dragon Knight
[wiki] rating: 1.0 (winrate: 48% pickrate: 3%)Silencer
* If Silencer can't prevent Dragon Knight from using Elder Dragon Form, Silencer's spells aren't going to be that effective against him, as Dragon Knight relies on right-clicks and not spells.
* Dragon Blood's armor bonus and health regeneration allows Dragon Knight to stay in the lane against Glaives of Wisdom.
* Dragon Knight often builds Black King Bar, allowing him to remove Global Silence before engaging.
Lone Druid
[wiki] rating: 1.0 (winrate: 48% pickrate: 1%)Silencer
* Silencer's disables are useless on Lone Druid since he is more reliant on physical attacks rather than spells.
Phantom Assassin
[wiki] rating: 1.0 (winrate: 46% pickrate: 15%)Silencer
* Phantom Assassin doesn't care about Silencer's spells as she relies on right-clicks more than spells.
* Phantom Assassin often builds Black King Bar, which allows her to remove Global Silence before engaging.
Shadow Fiend
[wiki] rating: 1.0 (winrate: 46% pickrate: 18%)Silencer
* Shadow Fiend is mostly played as right-click carry and natural Black King Bar carrier, making Silencer's spells very ineffective against him.
Keeper of the Light
[wiki] rating: 1.0 (winrate: 46% pickrate: 6%)Medusa
* Chakra Magic can drain her current mana, draining away her effective health in a sneaky way.
* Will-O-Wisp will keep Medusa busy after she got hit by
Blinding Light.
Wraith King
[wiki] rating: 0.6 (winrate: 52% pickrate: 18%)Silencer
* Heroes who rely on passive abilities and attacks, such as Drow Ranger,
Wraith King, and
Lone Druid, can render Silencer useless. In addition, he doesn't like going for neither break nor disarm items.
Juggernaut
[wiki] rating: 0.6 (winrate: 52% pickrate: 18%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Void Spirit
[wiki] rating: 0.6 (winrate: 51% pickrate: 12%)Medusa
* Heroes who take a long time to become strong are in for a rough mid game, such as Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
Naga Siren
[wiki] rating: 0.6 (winrate: 51% pickrate: 2%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Tidehunter
[wiki] rating: 0.6 (winrate: 51% pickrate: 9%)Medusa
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat: Tidehunter,
Bristleback,
Slardar.
Templar Assassin
[wiki] rating: 0.6 (winrate: 51% pickrate: 5%)Silencer
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables: Silencer,
Crystal Maiden,
Warlock,
Ancient Apparition,
Grimstroke,
Witch Doctor
Terrorblade
[wiki] rating: 0.6 (winrate: 48% pickrate: 4%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Viper
[wiki] rating: 0.6 (winrate: 47% pickrate: 5%)Silencer
* Heroes with damage-increasing passive abilities, such as Viper and
Riki, will usually kill Silencer in a short time before he even has time to set up his abilities.
Lion
[wiki] rating: 0.4 (winrate: 50% pickrate: 16%)Medusa
* Medusa lacks mobility or escape mechanisms. Earth Spike and Hex can neutralize her strong damage potential and allow for Lion's team to focus her down.
* In addition to easily breaking her commonly bought Linken's Sphere with its low cooldown, Mana Drain can quickly drain her
Mana Shield, making her far less tanky.
Silencer
* Lion is extremely dependent on his abilities. Silences like Silencer's
Last Word, magic resistance like
Oracle's
Fate's Edict, and dispels like
Legion Commander's
Press the Attack all make his abilities less effective.
Anti-Mage
[wiki] rating: 0.4 (winrate: 47% pickrate: 14%)Medusa
* Anti-Mage easily destroys Mana Shield with Mana Break, especially once he has
Manta Style.
* Anti-Mage effectively avoids Stone Gaze with Blink, and can reinitiate after its duration is over.
Additional:
* Anti-Mage's Mana Break burns Medusa's mana easily, especially when coupled with a
Manta Style.
* Can easily initiate on Medusa with Blink, burning her mana or forcing her to use Stone Gaze.
* Mana Void is effective against Medusa's big mana pool and mana usage, presenting a huge hazard to Medusa's allies around her since her Mana Shield still gives her some protection if she has mana.
Silencer
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Undying
[wiki] rating: -2.0 (winrate: 50% pickrate: 5%)Medusa
* Split Shot can destroy Tombstone Zombies and Tombstone itself while still damaging heroes.
* Mana Shield reduces the impact of Decay and Flesh Golem's Plague Aura.
Silencer
* Arcane Curse can effectively discourage Undying from casting his spammable abilities in a team fight, as Undying will have to suffer more damage and the slow due to the penalty duration of Arcane Curse.
* Last Word and
Global Silence are able to silence Undying for up to 6 seconds, preventing Undying from gaining strength and healing his ally or himself.
Necrophos
[wiki] rating: -2.0 (winrate: 51% pickrate: 3%)Medusa
* Mana Shield tanks most of the damage from Reaper's Scythe; with sufficient mana, the kill threshold drops to 15%/17%/19% health (before reductions).
* Heartstopper Aura does not chip away at Medusa's mana, this makes it not a threat as it deals damage based on current health.
* Necrophos has a movement speed equal to Medusa, and is easy to chase down with a slowing item in Medusa's inventory.
Silencer
* Arcane Curse punishes Necrophos if tries to spam Death Pulse, increasing the duration of the slow and damage taken over time.
* Last Word heavily damages Necrophos and also silence him for a lenghty duration.
* Glaives of Wisdom will reduce temporarily Necrophos intelligence on each hit dealing hindering his ability to spam Death Pulse, also reducing his attack damage and mana pool; dealing increasing amounts of phisical and pure damage each time. Silencer will permanently steal Necrophos intelligence if killed by him or dies nears him.
* Global Silence turns Necrophos almost useless for a long time, allowing your team to easily dispatch him, since he heavily relies on his spells to survive.
Enigma
[wiki] rating: -2.0 (winrate: 55% pickrate: 6%)Medusa
* Medusa's Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* If Medusa activates Stone Gaze at the start of a fight, it can make initiating — and landing an effective Black Hole exceedingly difficult.
* Mystic Snake can be potentially detrimental to Enigma's initiation. Getting hit by the latter high-damage bounces (from standing behind his Eidolons or his teammates) can hinder his mana pool, preventing him from executing a strong initiation.
Additional:
* Mana Shield makes Medusa harder to kill with Enigma's Black Hole and Pulse combo.
* Medusa's Split Shot can kill Demonic Conversion creeps easier and Mystic Snake bounces off from them.
* Stone Gaze makes it hard for Enigma to approach Medusa for a Black Hole.
Silencer
* Silencer can easily ruin Enigma's initiation, as Global Silence cancels Black Hole, even through
Black King Bar and
Linken's Sphere.
Additional:
* Last Word can be cast from a long range to prevent Enigma's potential initiation.
* Global Silence can interrupt Enigma's Black Hole channeling through Black King Bar and Linken's Sphere.
Enchantress
[wiki] rating: -1.0 (winrate: 40% pickrate: 1%)Medusa
* Enchantress often has a small army of neutral creeps, allowing Medusa to hit her with a later bounce of her Mystic Snake.
* Untouchable is ignored by secondary attacks from Split Shot.
Sven
[wiki] rating: -1.0 (winrate: 43% pickrate: 1%)Medusa
* Stone Gaze allows Medusa to easily kite and kill Sven.
* Mystic Snake eats away at Sven's small mana pool.
* Mana Shield negates much of Sven's burst damage.
Kunkka
[wiki] rating: -1.0 (winrate: 44% pickrate: 4%)Silencer
* Kunkka relies on his powerful AOE spells to turn the tides of teamfights. He cannot use them while silenced.
* Last Word can mess up Kunkka's ability synergy, silencing him in the middle of his strong combo.
* Global Silence can disable Kunkka's spell casting from anywhere on the map, even if Kunkka is spell immune at the time.
Lina
[wiki] rating: -1.0 (winrate: 45% pickrate: 10%)Silencer
* Arcane Curse discourages Lina from using her abilities, preventing her from building up Fiery Soul stacks.
* Last Word and
Global Silence are great against Lina for the same reason, as well as interrupting her combos and preventing her from casting spells.
Ember Spirit
[wiki] rating: -1.0 (winrate: 46% pickrate: 9%)Silencer
* Global Silence and
Last Word can prevent Ember Spirit from casting Activate Fire Remnant to escape.
* Glaives of Wisdom also provide high pure damage that is not negated by Flame Guard.
* Arcane Curse is also a potent harassing tool in the laning stage as its cooldown is lower than Flame Guard's.
Witch Doctor
[wiki] rating: -1.0 (winrate: 46% pickrate: 13%)Silencer
* Like any hero with a channeled spell, Last Word is a counter to it.
* Global Silence goes through spell immunity and prevents Witch Doctor from casting his spells.
Meepo
[wiki] rating: -1.0 (winrate: 46% pickrate: 1%)Medusa
* Poof won't damage Medusa and he can Gaze an entire flock of Meepos.
* Mystic Snake will easily become the bane of Meepo early game.
Doom
[wiki] rating: -1.0 (winrate: 46% pickrate: 3%)Medusa
* Doom does not disable Mana Shield. As such, Doom's damage is largely mitigated by her mana shield. Additionally, Medusa is not reliant on her abilities to be effective during a teamfight, making Medusa an unproductive hero to target.
* Medusa is an ideal Linken's Sphere carrier. Should one be purchased, and without any additional disables, Doom may find that few opportunities exist to effectively lockdown, disable, and kill Medusa.
Snapfire
[wiki] rating: -1.0 (winrate: 47% pickrate: 6%)Silencer
* Global Silence stops Snapfire's
Mortimer Kisses.
* Last Word can prevent Snapfire from casting additional spells.
Grimstroke
[wiki] rating: -1.0 (winrate: 47% pickrate: 12%)Silencer
* Arcane Curse punishes Grimstroke for spamming Stroke of Fate.
* Global Silence takes Grimstroke out of team fights entirely.
Axe
[wiki] rating: -1.0 (winrate: 47% pickrate: 9%)Medusa
* Mystic Snake can harass Axe in lane and drain his small mana pool.
* Mana Shield reduces the effectiveness of Counter Helix.
* Stone Gaze makes it very difficult for Axe to pursue.
Shadow Demon
[wiki] rating: -1.0 (winrate: 48% pickrate: 2%)Silencer
* Shadow Demon's main source of damage is his low cooldown, high damage spells - meaning Last Word and Global Silence will pretty much take him out of the game for the duration.
* Shadow Demon likes to spam his abilities, which makes him vulnerable to Arcane Curse.
* If Shadow Demon dies near Silencer, he will lose intelligence, reducing his mana pool, mana regen and attack damage. Furthermore, if the game is long and Shadow Demon dies often, the intelligence losses will also reduce his spell damage.
Timbersaw
[wiki] rating: -1.0 (winrate: 48% pickrate: 7%)Silencer
* Arcane Curse deals repeated stacks of damage to Timbersaw because he relies on constantly using his abilities.
* Glaives of Wisdom deals pure damage and when cast manually, nearby creeps will not attack silencer, making it an effective harassment tool.
* Although Last Word takes a while to trigger, it will break Timbersaw's ability combo and can be used to silence him.
* Global Silence will silence Timberaw no matter where he is on the map. This can be used to help allies get a kill on him, or prevent Timbersaw from killing someone.
Additional:
* Timbersaw is heavily reliant on his abilities for damage and escape, allowing Silencer to effectively disable him and make him useless in both team fights and 1v1 scenarios.
Zeus
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Silencer
* Silencer's Global Silence will render Zeus useless for 6 seconds in a team fight.
* Arcane Curse will punish Zeus for casting spells, which can cause continuous damage to him should he continue to cast spells.
* Last Word can silence Zeus and prevent him from spamming his spells.
* Silencer often builds Orchid Malevolence (or
Bloodthorn) which can be used on spell casters like Zeus, forcing him to invest in a
Linken's Sphere.
Additional:
* Zeus' main source of damage is his low cooldown, high damage spells - meaning Last Word and Global Silence will pretty much take him out of the game for the duration.
* Zeus likes to spam his abilities, which makes him vulnerable to Arcane Curse.
* If Zeus dies near Silencer, he will lose intelligence, reducing his mana pool, mana regen and attack damage. Furthermore, if the game is long and Zeus dies often, the intelligence losses will also reduce his spell damage.
Lifestealer
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Medusa
* Lifestealer's low mobility makes him easy to kite.
* Stone Gaze pierces Rage, wasting its cooldown and making Lifestealer unable to fight.
Storm Spirit
[wiki] rating: -1.0 (winrate: 48% pickrate: 11%)Silencer
* Silencer's Intelligence Steal can reduce Storm Spirit's damage output if he gets some kills on laning phase.
* Last Word and
Global Silence will make Storm Spirit an easy target.
* Global Silence can be used to block Storm Spirit from connecting abilities after a Ball Lightning on his targets.
Tinker
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Silencer
* As Tinker relies heavily on his spells to be effective, Last Word and
Global Silence will render him largely useless.
* Arcane Curse effectively prevents Tinker from casting spells during its duration, as he will otherwise suffer heavy damage.
* Glaives of Wisdom deal pure damage, which make quick work of fragile heroes like Tinker.
Additional:
* Silencer can stop Rearm, preventing Tinker from spamming his abilities/items or escaping.
Dazzle
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Silencer
* A well-timed Global Silence prevents Dazzle from saving allies with Shallow Grave or Shadow Wave. Items that could dispel the silence are expensive, and difficult for Dazzle to farm from a support role.
* Arcane Curse and
Last Word cause long damage over time, which may outlast Shallow Grave.
Pangolier
[wiki] rating: -1.0 (winrate: 49% pickrate: 9%)Medusa
* Split Shot will keep attacking Pangolier even when he is rolling around.
* Stone Gaze stuns Pangolier during Rolling Thunder, or forces him to roll away.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 50% pickrate: 14%)Silencer
* Crystal Maiden is squishy, is heavily spell reliant, has low base Intelligence, and is naturally slow, making her an ideal target for Silencer
* Crystal Maiden's Freezing Field has a similar cooldown to Global Silence, therefore, Freezing Field can almost always be canceled to ruin aggressive Crystal Maiden initiations.
Phoenix
[wiki] rating: -1.0 (winrate: 50% pickrate: 9%)Silencer
* Silencer will most likely disrupt an initiation with his ultimate, Global Silence, prevent escape with his
Last Word, and if Phoenix happens to die to him (or near him) enough times, he would sap enough of Phoenix's much needed Intelligence to make him a stronger foe and Phoenix with less mana than it already had.
Jakiro
[wiki] rating: -1.0 (winrate: 50% pickrate: 10%)Silencer
* Silencer's Last Word and
Global Silence prevents Jakiro from casting any spell.
* A carry Silencer can easily take down a support Jakiro with his Glaives of Wisdom.
Spirit Breaker
[wiki] rating: -1.0 (winrate: 50% pickrate: 8%)Medusa
* If Medusa activates Stone Gaze, the charge will inevitably fail.
* Mana Shield and overall tankiness allows Medusa to easily survive Spirit Breaker's initiation.
Omniknight
[wiki] rating: -1.0 (winrate: 51% pickrate: 1%)Silencer
* Global Silence takes Omniknight out of the fight completely.
* Glaives of Wisdom are a great harass vs Omniknight during the laning stages of the game, since it doesn't aggro creeps & ignores his high base armor. It deals pure damage, which means it can also go through Guardian Angel.
* Silencer's intelligence steal can also cause Omniknight to falter in the early phases as it reduces his ability to use his spells.
Dark Willow
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Silencer
* Last Word and
Arcane Curse have the range to hit Dark Willow beyond Bramble Maze.
* Global Silence renders Dark Willow useless in teamfights.
Sand King
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Silencer
* Both Arcane Curse and
Last Word punishes casters with spammable spells such as Sand King.
* As a strength caster, Intelligence Steal reduces Sand King's mana pool even more.
* Global Silence silences Sand King, effectively reducing Sand King's initiation and counter-initiation potential. It can also interrupt channeling of Epicenter.
Bloodseeker
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Medusa
* Mana Shield makes it very difficult for Bloodseeker to gain his Thirst bonuses.
* Rupture rarely kills Medusa through Mana Shield.
Warlock
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Silencer
* Because Warlock's abilities are all active abilities, Silencer can make his impact minimal.
* Arcane Curse prevents Warlock from using his abilities without taking 56/84/112/140 damage, and slowed by 9%/12%/15%/18%.
* Last Word can prevent Warlock from casting his combo.
* Global Silence can nullify Warlock's impact in fights and prevent him from getting any spells off.
Visage
[wiki] rating: -1.0 (winrate: 51% pickrate: 1%)Medusa
* Summoned gargoyles will give Medusa free target practice.
* Mana Shield will resist Soul Assumption instances without effort.
Puck
[wiki] rating: -1.0 (winrate: 53% pickrate: 18%)Silencer
* Generally strong against every spellcaster, Puck fully relies on their skill set and is barely a threat when silenced.
* Arcane Curse disables Blink Dagger for quite some time, and is also effective against Puck as he tend to use his spells a lot.
* Glaives of Wisdom can do a lot of damage against Puck due to Puck's low agility gain and armor.
* Last Word can prevent Puck from getting his full combo off, limiting his effectiveness in team fights or ganks.
* Global Silence can take Puck out of fights entirely.
Outworld Destroyer
[wiki] rating: -1.0 (winrate: 53% pickrate: 17%)Silencer
* Silencer's intelligence steal will heavily reduce Outworld Destroyer's damage output, if Outworld Destroyer dies a lot near/to Silencer.
* Global Silence and Last Words will render Outworld Destroyer helpless unless he has dispelling item/ally.
Additional:
* Silencer's Intelligence Steal will heavily reduce Outworld Devourer's damage output, particularly from Sanity's Eclipse.
* Last Word and
Global Silence will take Outworld Devourer out of the fight unless he has built Black King Bar.
Morphling
[wiki] rating: -0.6 (winrate: 46% pickrate: 13%)Silencer
* Heroes with silencing abilities that are not blocked by Linken's Sphere, like Puck's
Waning Rift,
Death Prophet's
Silence or
Silencer's
Global Silence.
Chen
[wiki] rating: -0.6 (winrate: 46% pickrate: 0%)Medusa
* Heroes with cleave abilities and area of effect damage can make quick work of Chen's converted creeps and at same time gain farm: Magnus,
Jakiro,
Shadow Fiend,
Kunkka,
Luna,
Dragon Knight,
Medusa,
Alchemist.
Mars
[wiki] rating: -0.6 (winrate: 48% pickrate: 15%)Medusa
* Medusa's
Stone Gaze forces Mars to choose between getting petrified, or turning his vulnerable back on Medusa.
Queen of Pain
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Silencer
* Basically, Heroes that heavily rely on abilities for damage or escape, such as Queen of Pain and
Storm Spirit.
Techies
[wiki] rating: -0.6 (winrate: 48% pickrate: 7%)Silencer
* In general, heroes such as Lion,
Silencer,
Skywrath Mage,
Sven,
Ogre Magi and others with reliable disables are crucial to killing Techies before they can suicide.
Disruptor
[wiki] rating: -0.6 (winrate: 49% pickrate: 9%)Silencer
* Heroes with silences : Bloodseeker,
Riki,
Silencer.
Skywrath Mage
[wiki] rating: -0.6 (winrate: 50% pickrate: 6%)Silencer
* Heroes with silence such as Riki,
Silencer, or
Night Stalker prevents Skywrath Mage from using his spells.
Windranger
[wiki] rating: -0.6 (winrate: 50% pickrate: 16%)Silencer
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
Additional:
* Silencer's abilities hamper Windranger's effectiveness in battle, preventing her from comboing abilities and escaping using Windrun.
Earthshaker
[wiki] rating: -0.6 (winrate: 50% pickrate: 15%)Silencer
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Shadow Shaman
[wiki] rating: -0.6 (winrate: 52% pickrate: 16%)Silencer
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as silencer,
Drow Ranger and
Death Prophet.
Ancient Apparition
[wiki] rating: -0.6 (winrate: 52% pickrate: 9%)Silencer
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Abaddon
[wiki] rating: -0.6 (winrate: 53% pickrate: 4%)Silencer
* Heroes that have long silences, such as Night Stalker and
Silencer, will prevent Abaddon from saving his allies effectively and disable the active component of Borrowed Time.
Beastmaster
[wiki] rating: -0.6 (winrate: 56% pickrate: 7%)Medusa
* Heroes with Linken's Sphere as core item: Weaver,
Morphling,
Medusa.
Bristleback
[wiki] rating: -0.4 (winrate: 46% pickrate: 9%)Medusa
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat: Tidehunter,
Bristleback,
Slardar.
Silencer
* Arcane Curse stacks every time Bristleback uses an ability, forcing him to stop spamming his abilities, or take heavy health degeneration.
* Glaives of Wisdom steals intelligence both permanently and temporarily, causing mana issues for Bristleback .
* Last Word and
Global Silence stops Bristleback from using his abilities altogether.
Additional:
* Bristleback will not be able to cast Viscous Nasal Goo or
Quill Spray while silenced, effectively blocking a major part of the hero's damage and preventing
Warpath charges from stacking.
* Arcane Curse slows Bristleback down and lasts longer the more abilities he uses. On the other hand, if he doesn't use any abilitiess, he will begin to lose Warpath charges.
Spectre
[wiki] rating: -0.4 (winrate: 47% pickrate: 3%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Medusa
* Stone Gaze negates Dispersion's damage reduction and allows Medusa to kite Spectre.
* Spectre's small mana pool is depleted quickly by Mystic Snake.
* Split Shot can clear Haunt illusions quickly.
Legion Commander
[wiki] rating: -0.4 (winrate: 47% pickrate: 12%)Silencer
* Heroes that can disable or silence Silencer for a long time, such as Bane and
Legion Commander, can lock down Silencer while their allies put him down.
Medusa
* Mana Shield makes Medusa very hard to take down in Duels.
* Stone Gaze stops Legion Commander from Dueling altogether, regardless of who she targets.
Rubick
[wiki] rating: 0.0 (winrate: 47% pickrate: 17%)Medusa
* Because of her need to get status items early to tank it up, Rubick can greatly reduce her damage early with Fade Bolt
* Her stationary nature and the slow cast time of her spells makes it easier for Rubick to steal Stone Gaze or
Mystic Snake
* Aghanim's Scepter's Mystic Snake is often better used by Rubick than by Medusa
Silencer
* While many of Silencer's spells are a great steal for Rubick, Silencer effectively neuters Rubick's excellent counter-initiation potential thanks to Global Silence.
* Rubick's relatively low intelligence for such a heavy caster means that losing Intelligence to Intelligence Steal will make your mana pool even smaller.
Slardar
[wiki] rating: 0.0 (winrate: 48% pickrate: 6%)Medusa
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat: Tidehunter,
Bristleback,
Slardar.
Medusa
* Medusa cares less than other heroes about armor reduction, since
Mana Shield blocks 70% of all damage without taking armor/magic resistance into consideration. This makes 60% of your Corrosive Haze ineffective until Medusa's mana is drained.
Invoker
[wiki] rating: 0.0 (winrate: 49% pickrate: 16%)Medusa
* EMP is a large mana burn nuke which can hit Medusa's Mana shield with enough damage to lose even more mana.
* Deafening Blast disarms Medusa's ability to deal pseudo-AOE damage during teamfights.
* Cold Snap allows the opposing team to repeatedly stun Medusa in short succession, preventing her from successfully casting her ultimate due to its long cast time.
Additional:
* EMP allows Invoker to burn Medusa's mana to weaken Mana Shield.
* Medusa's lack of mobility makes her easy to kite with Invoker's spells.
Silencer
* Invoker is heavily dependent on his spells, making him useless during Global Silence, as well as interrupting Invoker during his combo.
* Arcane Curse is particularly deadly, because Invoker will continuously lose health if he keeps invoking and casting new spells.
* Last Word will silence Invoker when he casts Invoke, interrupting his combo.
Oracle
[wiki] rating: 0.0 (winrate: 50% pickrate: 9%)Silencer
* Fortune's End can nullify Arcane Curse,
Last Word, and
Global Silence, if cast at the right time with the right targets.
* Fate's Edict can prevent Silencer from attacking, which he relies on with Glaives of Wisdom, for a lot of his damage.
Silencer
* Oracle's reliance on spamming his spells can be easily hindered by Silencer's Arcane Curse.
* Last Word and Global Silence negates Oracle's attempt to save his allies with his spells.
* Fate's Edict is useless against Glaives of Wisdom's pure damage.
Weaver
[wiki] rating: 0.0 (winrate: 50% pickrate: 8%)Medusa
* Other heroes with mana burning or manipulating abilities will make Medusa much less tanky: Lion,
Mirana,
Weaver.
Silencer
* Silences and other types of lockdown that prevent Weaver from using his spells: Silencer,
Riki,
Lion,
Legion Commander,
Shadow Shaman,
Bane.
Huskar
[wiki] rating: 0.0 (winrate: 51% pickrate: 3%)Silencer
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich,
Crystal Maiden,
Silencer,
Keeper of the Light,
Venomancer, etc.
Silencer
* Heroes with pure damage can kill Huskar when he inevitably gets low on health: Outworld Destroyer,
Silencer.
Mirana
[wiki] rating: 0.0 (winrate: 51% pickrate: 16%)Medusa
* Other heroes with mana burning or manipulating abilities will make Medusa much less tanky: Lion,
Mirana,
Weaver.
Silencer
* Heroes with silences and hard stuns such as Doom,
Silencer, and
Lion can keep Mirana from Leaping away.
Pugna
[wiki] rating: 0.0 (winrate: 53% pickrate: 4%)Medusa
* Nether Ward will cause an unfriendly area for Medusa, draining her mana.
Silencer
* Pugna is very reliant on his abilities for damage. (Just be careful around the Nether Ward)
Lycan
[wiki] rating: 0.0 (winrate: 55% pickrate: 4%)Silencer
* Shapeshift is useful for killing or escaping Silencer.
* Summon Wolves, and later
Necronomicon units, can be used to hunt a badly wounded Silencer down - even when Lycan himself can't fight.
Medusa
* Her Mana Shield is too tough for Lycan to break in.
* Mystic Snake can hit for a massive damage once it spread between his summons.
Additional:
* Can be easily petrified despite his speed.
* Summoned wolves will be targeted by Split Shot or Mystic Snake
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Medusa
* Webbed areas can be used to hit and run, covering distance hastily weakening her on the way and initiating ganks.
Mana Shield fully while Broodmother can fit a Diffusal Blade to burn away mana.
Incapacitating Bite will give Medusa a dire time to clear horde of small spiderlings or retaliate Broodmother herself.
Spin Web will allow broodmother to pick her own fights and sometimes slip away to ambush Medusa.
* Even though Medusa can hunt down Spiderlings easily when given enough range, after an Incapacitating Bite she will get her swarmed in no time.
* Medusa usual do not build a BKB to benefit from
Additional:
*
*
Silencer
* Broodmother relies less on abilities and more on right-clicks.
* Spiderlings can overwhelm Silencer, who has mediocre armor and no escape tool.