Oracle
[wiki] rating: 2.0 (winrate: 50% pickrate: 9%)Bloodseeker
[wiki] rating: 1.2 (winrate: 52% pickrate: 5%)Dark Seer
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Additional:
* Rupture can deal a lot of damage to either a surged Dark Seer or his allies and prevent the target to get into position.
Slardar
* Bloodseeker's
Rupture forces Slardar to stay still during fights, preventing Slardar from using Guardian sprint to move in and out of fights. This takes away the ability to initiate and re-initiate with Slithereen Crush's low cooldown. Due to the increased move speed from Guardian Sprint, Slardar can lose health at about 160% the rate of normal heroes while under
Rupture. Bloodseeker's
Thirst also gives him enough move speed so that he's one of the few heroes who can outrun or catch up to a Slardar during Guardian Sprint.
Abaddon
[wiki] rating: 1.0 (winrate: 52% pickrate: 4%)Slardar
* Abaddon can cast Aphotic Shield on any of his allies to immediately dispel Corrosive Haze and/or the stun and the slow components of Slithereen Crush.
* All of Slardar's debuffs are also removed if Abaddon's Borrowed Time triggers.
Zeus
[wiki] rating: 1.0 (winrate: 48% pickrate: 8%)Slardar
* Slardar has high priority on building moblity items such as Blink Dagger rather than tank items. Zeus can easily deal large amount of damage to him if not caught out of position first.
Shadow Demon
[wiki] rating: 1.0 (winrate: 47% pickrate: 2%)Dark Seer
* The constant dispel from Demonic Purge will make any attempt to save the victim or himself by Surge become futile. For what it's worth, Demonic Purge will also dispel
Ion Shell.
Ember Spirit
[wiki] rating: 1.0 (winrate: 47% pickrate: 9%)Dark Seer
* Flame Guard makes Dark Seer not deal any damage with his skills to Ember Spirit.
Kunkka
[wiki] rating: 1.0 (winrate: 44% pickrate: 4%)Dark Seer
* X Marks the Spot prevents Dark Seer or his allies from escaping with Surge.
Enigma
[wiki] rating: 0.6 (winrate: 54% pickrate: 7%)Slardar
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heros like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Underlord
[wiki] rating: 0.6 (winrate: 53% pickrate: 8%)Dark Seer
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Juggernaut
[wiki] rating: 0.6 (winrate: 52% pickrate: 18%)Slardar
* Illusion heroes like the aforementioned Phantom Lancer or
Naga Siren, or heroes that tend to buy
Manta Style, like
Luna or
Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
Tidehunter
[wiki] rating: 0.6 (winrate: 51% pickrate: 9%)Slardar
* Tidehunter's
Kraken Shell dispels Corrosive Haze and Bash of the Deep's stun if enough damage is taken.
Anchor Smash and Kraken Shell's damage block also reduces Slardar's damage.
Luna
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Slardar
* Illusion heroes like the aforementioned Phantom Lancer or
Naga Siren, or heroes that tend to buy
Manta Style, like
Luna or
Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
Disruptor
[wiki] rating: 0.6 (winrate: 49% pickrate: 9%)Dark Seer
* Dark Seer relies on Surge for most of his mobility, so he's not very vulnerable to slows, but much more to root effects and walls or pseudo-walls such as Disruptor's
Kinetic Field or
Slark's
Pounce.
Queen of Pain
[wiki] rating: 0.6 (winrate: 47% pickrate: 9%)Dark Seer
* Dark Seer's only disable is Vacuum. Though he starts off with high armor and health, he'll eventually have a hard time dealing with high mobility heroes such as Weaver or
Queen of Pain.
Phantom Lancer
[wiki] rating: 0.4 (winrate: 50% pickrate: 9%)Slardar
* Phantom Lancer's Doppelganger has a low cooldown and applies a basic dispel on PL, making it hard to keep Corrosive Haze on him.
* Phantom Lancer usually purchases Manta Style which provides another basic dispel to remove Corrosive Haze with.
* Besides Slithereen Crush, Slardar does not have another way to deal with illusions and has a low mana pool, which allows Phantom Lancer with Diffusal Blade to quickly build up illusions while draining Slardar's mana.
* Phantom Rush outruns Guardian Sprint, forcing Slardar to Blink away or use Slithereen Crush defensively to avoid being killed.
Dark Seer
* Heroes that rely on illusions will suffer against Ion Shell, which kills them very quickly: Phantom Lancer,
Chaos Knight,
Naga Siren,
Meepo.
* Heroes that rely on illusions typically spawn very strong illusions inside your Wall of Replica that you should use against them or their team.
Treant Protector
[wiki] rating: -2.0 (winrate: 52% pickrate: 5%)Slardar
* Corrosive Haze will reveal Treant Protector even when he is under the effects of Nature's Guise.
Dark Seer
* Living Armor can be destroyed quickly with Ion Shell.
Venomancer
[wiki] rating: -1.6 (winrate: 50% pickrate: 5%)Dark Seer
* Venomancer is a low health hero and low range distance attack hero easily to harass putting Ion Shell in a distance creep enemy in early game .
* Venomancer depends entirely on all his slows poison skills to keep distance or chasing enemy heroes, but Surge ignores slows, so is nearly impossible hunt or run away of Dark Seer or his surged teammates.
Slardar
* Slardar can attack through Plague Wards and gaining
Bash of the Deep charges.
Templar Assassin
[wiki] rating: -1.6 (winrate: 51% pickrate: 5%)Slardar
* Heroes who can provide True Sight are always credible threats: Slardar,
Bounty Hunter, especially
Zeus since his
Lightning Bolt provides True Sight without the need to detect her beforehand to apply the debuff. So even a late-coming Zeus can easily scout a large area to reveal her, and she cannot purge herself from his sight with the dispel talent.
Dark Seer
* Ion Shell destroys Refraction's protection stacks in short time.
* Surge ignores the massive slow from Psionic Trap.
Spectre
[wiki] rating: -1.2 (winrate: 46% pickrate: 3%)Dark Seer
* Dark Seer can pull together Spectre's illusions with
Vacuum, and
Wall of Replica creates an illusion of Spectre that deals massive damage.
Slardar
* Slardar's
Slithereen Crush allows him to stun Spectre and illusions, and
Corrosive Haze prevents her from juking with Spectral Dagger.
Chen
[wiki] rating: -1.0 (winrate: 45% pickrate: 0%)Dark Seer
* Dark Seer's Vacuum and
Ion Shell can clear a wave of Chen's Creeps effectively.
Tiny
[wiki] rating: -1.0 (winrate: 46% pickrate: 6%)Slardar
* Corrosive Haze helps counteract Tiny's bonus armor from Grow, as well as giving true sight, countering Shadow Blade as a common item on Tiny.
Shadow Fiend
[wiki] rating: -1.0 (winrate: 46% pickrate: 18%)Slardar
* Shadow Fiend, a normal Shadow Blade builder often relies on its invisibility to escape fights. Corrosive Haze reveals Shadow Fiend and also weakens his already low armor.
Bristleback
[wiki] rating: -1.0 (winrate: 47% pickrate: 8%)Slardar
* Guardian Sprint allows Slardar to outrun Bristleback, even when slowed by Viscous Nasal Goo.
* Corrosive Haze's armor reduction makes Bristleback much less tanky.
Legion Commander
[wiki] rating: -1.0 (winrate: 47% pickrate: 12%)Slardar
* With armor items like Solar Crest or
Assault Cuirass combined with Bash of the Deep, Slardar can easily tank the
Duel, If not dueled himself, he can drop
Legion Commander's armor during duel and/or buff his teammate and save them, leaving her only the choice of dueling supports which can also be saved with fast Blink into Slithereen Crush.
Pudge
[wiki] rating: -1.0 (winrate: 47% pickrate: 19%)Slardar
* Corrosive Haze lowers armor and reveals Pudge's location, making it hard to use Meat Hook on Slardar's teammates or Slardar himself.
* Because Corrosive Haze also reduces armor, it amplifies
Bash of the Deep's damage.
* Slithereen Crush interrupts Pudge during Dismember at close range.
* Guardian Sprint allows Slardar to avoid Meat Hook.
Additional:
* While Slardar has Guardian Sprint activated, Rot cannot slow him and
Meat Hook is easier to avoid.
* Slithereen Crush allows Slardar to interrupt Dismember at close range (when Slardar is not a target).
* Corrosive Haze reveals Pudge's location, making it very difficult for him to land hooks from the fog.
Riki
[wiki] rating: -1.0 (winrate: 49% pickrate: 13%)Slardar
* Corrosive Haze works much like Track, giving the enemy team vision over Riki. While it doesn't give a movement speed bonus, it instead melts Riki's armor and Slardar can use
Guardian Sprint to catch up to him.
* Slardar's Aghanim's Shard, causes Slithereen Crush to apply Corrosive Haze even if Slardar does not have vision over you.
Additional:
* Corrosive Haze makes Riki completely vulnerable to Slardar and his allies, as Riki has no easy way of dispelling it.
* Slardar's physical damage with Slithereen Crush and Bash of the Deep amplified by Corrosive Haze can easily kill Riki.
Huskar
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Slardar
* Corrosive Haze and
Bash of the Deep will make short work of Huskar's low armor, even if Slardar is alone.
Void Spirit
[wiki] rating: -1.0 (winrate: 51% pickrate: 13%)Slardar
* The brutal physical damage of Slithereen Crush and
Bash of the Deep can quickly remove Void Spirit's shield and stun him for a while.
* Corrosive Haze provides vision of Void Spirit while he is running away and
Guardian Sprint allows Slardar to quickly close the gap
Warlock
[wiki] rating: -1.0 (winrate: 52% pickrate: 5%)Dark Seer
* Surge allows for Dark Seer and his allies to escape from
Upheaval due to it ignoring any slow.
Alchemist
[wiki] rating: -1.0 (winrate: 53% pickrate: 8%)Slardar
* Corrosive Haze followed by
Slithereen Crush takes advantage of Alchemist's main weakness, being physical damage before he has the change to improve his surviability with items.
* Bash of the Deep will deal lots of damage during the laning phase.
Additional:
* Alchemist has a low starting armor and a low agility growth, which translates to a low armor growth . And since it is very uncommon for Alchemist to get straight to Assault Cuirass, or
Shiva's Guard, Corrosive Haze makes him too vulnerable to physical damage, even with the hp regeneration of
Chemical Rage
Clinkz
[wiki] rating: -1.0 (winrate: 53% pickrate: 5%)Slardar
* Clinkz survivability depends entirely on Skeleton Walk. Corrosive Haze not only makes its invisibility useless, but also makes Clinkz even more vulnerable to physical damage.
Additional:
* Slardar can reveal Clinkz with Corrosive Haze and make him easy to kill, and his
Bash of the Deep also hits hard against Clinkz's naturally low health pool.
* Slardar's Guardian Sprint can catch up with Clinkz's Skeleton Walk.
* The stun and slow from Slardar's Slithereen Crush can hold Clinkz in place.
Bounty Hunter
[wiki] rating: -1.0 (winrate: 54% pickrate: 10%)Slardar
* Corrosive Haze provides True Sight on its target, exposing Bounty Hunter's position regardless of Shadow Walk.
* Guardian Sprint gives a very high movement speed bonus, allowing him to chase Bounty Hunter even if Slardar is tracked.
Additional:
* Bounty Hunter's Shadow Walk is rendered useless with Corrosive Haze and makes Bounty Hunter an easy target for Slardar and his team.
Broodmother
[wiki] rating: -1.0 (winrate: 56% pickrate: 2%)Dark Seer
* Ion Shell zones out Broodmother in the laning phase, and can kill her spiderlings if used on one Spiderling in a group.
* Vacuum can pull Broodmother out of the treeline.
Additional:
* Ion Shell is a very powerful weapon against Broodmother's Spiderlings and makes her laning much harder.
Enchantress
[wiki] rating: -0.6 (winrate: 42% pickrate: 1%)Dark Seer
* Heroes with haste can negate Enchant's slow: Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
Nature's Prophet
[wiki] rating: -0.6 (winrate: 46% pickrate: 7%)Slardar
* Heroes with detection: Bounty Hunter,
Disruptor,
Razor,
Slardar,
Spectre,
Spirit Breaker
Meepo
[wiki] rating: -0.6 (winrate: 46% pickrate: 1%)Slardar
* Slardar does not do well against multiple targets, as his only way to damage multiple targets is Slithereen Crush.
* Meepo's Earthbind will root Slardar, making him unable to chase/escape for the time being. Also,
Poof's low cooldown and high damage can burst Slardar down rather quickly.
Dark Seer
* Dark Seer can take great advantage of Divided We Stand by putting an Ion Shell on a clone in order to harass them effectively.
* Vacuum can take a single Meepo and disable them for him and his teammates to take out.
Slardar
* Heroes who can stun multiple units at once: Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
Slark
[wiki] rating: -0.6 (winrate: 47% pickrate: 13%)Dark Seer
* Dark Seer relies on Surge for most of his mobility, so he's not very vulnerable to slows, but much more to root effects and walls or pseudo-walls such as Disruptor's
Kinetic Field or
Slark's
Pounce.
Slardar
* Slardar's level 25 talent makes
Corrosive Haze undispellable, thus providing his allies a vision to Slark.
Dark Seer
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden
Viper
[wiki] rating: -0.6 (winrate: 48% pickrate: 5%)Dark Seer
* Heroes who do not have nor rely on passive abilities make Nethertoxin much less effective: Clinkz,
Pugna,
Nature's Prophet,
Dark Seer,
Lycan,
Tusk
Dragon Knight
[wiki] rating: -0.6 (winrate: 48% pickrate: 4%)Slardar
* Slardar can chase Dragon Knight down with
Guardian Sprint and stun him with both
Slithereen Crush and his passive
Bash of the Deep. He can also use
Corrosive Haze to whittle Dragon Knight's armor.
Lifestealer
[wiki] rating: -0.6 (winrate: 49% pickrate: 5%)Slardar
* Heroes with high physical damage can damage Lifestealer more than he can heal: Bristleback,
Clinkz,
Luna,
Shadow Fiend,
Slardar
Invoker
[wiki] rating: -0.6 (winrate: 49% pickrate: 16%)Slardar
* Invoker's
Ghost Walk can be countered, however,
Invoker could also use abilities like
Tornado or
Ice Wall to escape by other means.
Lich
[wiki] rating: -0.6 (winrate: 49% pickrate: 11%)Dark Seer
* The haste provided by Dark Seer's
Surge or a {Rune:Haste} renders your slows ineffective.
Pangolier
[wiki] rating: -0.6 (winrate: 50% pickrate: 10%)Dark Seer
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat): Vengeful Spirit,
Keeper of the Light,
Huskar,
Dark Seer
Crystal Maiden
[wiki] rating: -0.6 (winrate: 50% pickrate: 14%)Slardar
* Crystal Maiden's already low armor and easily interruptible ultimate,
Freezing Field can make Slardar her worst nightmare.
Crystal Maiden also often builds
Glimmer Cape which is revealed by Corrosive Haze.
Chaos Knight
[wiki] rating: -0.6 (winrate: 50% pickrate: 3%)Dark Seer
* Heroes that rely on illusions will suffer against Ion Shell, which kills them very quickly: Phantom Lancer,
Chaos Knight,
Naga Siren,
Meepo.
* Heroes that rely on illusions typically spawn very strong illusions inside your Wall of Replica that you should use against them or their team.
Mirana
[wiki] rating: -0.6 (winrate: 51% pickrate: 16%)Slardar
* Heroes with spells that negate invisibility such as Bounty Hunter,
Zeus and
Slardar prevent her from saving her allies with Moonlight Shadow.
Visage
[wiki] rating: -0.6 (winrate: 53% pickrate: 1%)Slardar
* Heroes with armor reducing abilities greatly hinder Visage's defense like Slardar and
Dazzle.
Razor
[wiki] rating: -0.6 (winrate: 55% pickrate: 4%)Dark Seer
* Dark Seer can increase the movement speed of allies with
Surge, breaking Static Link.
Terrorblade
[wiki] rating: -0.4 (winrate: 48% pickrate: 4%)Slardar
* Terrorblade starts out with and gains a lot of armor from his agility growth. His illusions also make it difficult for Slardar to focus down the real Terrorblade.
Dark Seer
* Dark Seer's Vacuum and
Ion Shell allows him to clear a wave of Terrorblade's illusions.
* Wall of Replica can create stronger illusions of Terrorblade.
* If Dark Seer can use Vacuum to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use Sunder.
Additional:
* Dark Seer's Vacuum and
Ion Shell allows him to clear the wave of Terrorblade's illusions.
* Wall of Replica can create stronger illusions of Terrorblade.
* If Dark Seer can use Vacuum to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use
Sunder.
Weaver
[wiki] rating: -0.4 (winrate: 50% pickrate: 9%)Dark Seer
* A well-timed use of The Swarm provides vision over heroes with high mobility: Anti-Mage,
Arc Warden,
Dark Seer.
Slardar
* Weaver relies on Shukuchi to escape and kite enemy heroes. Slardar's Corrosive Haze lowers armor and reveals Weaver, who is already a very frail target.
* Weaver usually builds Linken's Sphere, Corrosive Haze can be used to "pop" the spell block of
Linken's Sphere, additionally the level 25 undispellable talent will prevent Weaver from removing Corrosive Haze with
Time Lapse, allowing allied heroes to use their abilities on Weaver.
Additional:
* Corrosive Haze lowers armor and reveals Weaver during Shukuchi, who is already a frail target. In addition, Weaver usually builds
Linken's Sphere, and
Corrosive Haze can be used to "pop" the spell block. His level 25 talent can also make Corrosive Haze undispellable by Time Lapse, which puts Weaver in an even worse situation.
* Guardian Sprint can dodge Weaver's bugs with the movement speed bonus.
Monkey King
[wiki] rating: -0.4 (winrate: 51% pickrate: 17%)Dark Seer
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks: Dark Seer,
Riki,
Rubick.
Slardar
* Corrosive Haze grants vision of Monkey King, even when he is in the trees.
Medusa
[wiki] rating: 0.0 (winrate: 45% pickrate: 3%)Slardar
* Medusa cares less than other heroes about armor reduction, since
Mana Shield blocks 70% of all damage without taking armor/magic resistance into consideration. This makes 60% of your Corrosive Haze ineffective until Medusa's mana is drained.
Slardar
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat: Tidehunter,
Bristleback,
Slardar.
Anti-Mage
[wiki] rating: 0.0 (winrate: 48% pickrate: 13%)Dark Seer
* Dark Seer's strength lies in his high-mana cost skills. So Mana Break can be a great nuisance for him, since it can reduce his mana and prevent him from casting his spells.
* Mana Void can deal a lot of damage if Dark Seer spent a lot of mana on his abilities.
Slardar
* Slithereen Crush and
Bash of the Deep prevent Anti-Mage from using Blink, the latter even if Anti-Mage activates
Black King Bar.
* Corrosive Haze allows allies to take down Anti-Mage before he has a chance to Blink, and maintains vision over him even if he does Blink away.
Sniper
[wiki] rating: 0.0 (winrate: 48% pickrate: 6%)Dark Seer
* A Sniper who is somewhat competent at positioning is hardly going to be affected by any of Dark Seer's spells thanks to Take Aim.
* However, an illusion of Sniper made with Wall of Replica is extremely powerful, and hard to deal with.
Slardar
* Slardar can use Guardian Sprint with
Blink Dagger or
Shadow Blade to get close, and
Slithereen Crush will stun Sniper, making him vulnerable to Slardar's teammates.
* Corrosive Haze lowers Sniper's armor and makes Sniper's
Shadow Blade useless, easily killing him with a few attacks.
Naga Siren
[wiki] rating: 0.0 (winrate: 51% pickrate: 2%)Slardar
* Illusion heroes like the aforementioned Phantom Lancer or
Naga Siren, or heroes that tend to buy
Manta Style, like
Luna or
Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
Dark Seer
* Heroes that rely on illusions will suffer against Ion Shell, which kills them very quickly: Phantom Lancer,
Chaos Knight,
Naga Siren,
Meepo.
* Heroes that rely on illusions typically spawn very strong illusions inside your Wall of Replica that you should use against them or their team.
Nyx Assassin
[wiki] rating: 0.0 (winrate: 53% pickrate: 12%)Dark Seer
* Deals damage over time: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom
* The nature of some abilities turn them into an easy target for a turnover from Spiked Carapace:
* Slow-moving projectiles: Skywrath Mage,
Tinker,
Necrophos
* Large area-of-effect with delay or require channeling: Enigma,
Crystal Maiden,
Invoker,
Shadow Fiend,
Pugna,
Keeper of the Light
* Deals damage over time: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom
Slardar
* Nyx Assassin's
Vendetta can be revealed easily by Corrosive Haze
Additional:
* Corrosive Haze hinders Nyx Assassin's ganking attempts with Vendetta, as well as reducing his armor and make him very vulnerable due to his low health pool.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Brewmaster, Pudge, Storm Spirit, Phantom Lancer, Oracle
Alchemist, Ancient Apparition, Anti-Mage, Axe, Arc Warden
Ancient Apparition, Anti-Mage, Arc Warden, Axe, Alchemist
Luna, Vengeful Spirit, Storm Spirit, Undying, Beastmaster
Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
Phantom Assassin, Pudge, Huskar, Queen of Pain, Earthshaker
Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Slardar
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Fortune's End applies a basic dispel which can be used to dispel Corrosive Haze, or even Slardar's own Guardian Sprint.
False Promise is able to dispel Corrosive Haze and Slithereen Crush stun/slow from any allies Oracle chooses to cast it on.
Fate's Edict can also be cast on Slardar to prevent him from proccing his Bash of the Deep.
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Dark Seer
* Fortune's End can dispel
Ion Shell, which cripples Dark Seer economy since it's his most efficient tool for farming.
Surge, effectively slowing his movement speed making him vulnerable to ganks or skirmishes.
Fortune's End dispels Ion Shell and Surge, making any gank attempt on Dark Seer in the laning phase likely to succeed.
Fate's Edict prevents all magical damage that comes from Dark Seer's abilities.
Fortune's End dispels Ion Shell on creeps, which Dark Seer relies on to farm and zone.
* Fortune's End can dispel
Additional:
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