Lycan
[wiki] rating: 2.0 (winrate: 57% pickrate: 6%)Viper
[wiki] rating: 1.6 (winrate: 48% pickrate: 6%)Silencer
* Heroes with damage-increasing passive abilities, such as Viper and
Riki, will usually kill Silencer in a short time before he even has time to set up his abilities.
Spectre
* Nethertoxin disables Desolate and
Dispersion, leaving Spectre with far less damage output and damage mitigation in engagements.
* Spectre is one of the weakest heroes at early levels. Viper can stifle her farm with early fights before Spectre purchases any major items.
Additional:
* Nethertoxin removes passives, negating Spectre's damage and survivability by removing both Dispersion and Desolate.
* Due to Haunt and Radiance's burn, Spectre is heavily susceptible to being persistently slowed and damaged by Corrosive Skin without even directly attacking Viper.
* Poison Attack and
Viper Strike further slow Spectre's movement speed to a crawl, while his improved magic resistance means he can easily shrug off Radiance's burn.
Broodmother
[wiki] rating: 1.0 (winrate: 55% pickrate: 2%)Silencer
* Broodmother relies less on abilities and more on right-clicks.
* Spiderlings can overwhelm Silencer, who has mediocre armor and no escape tool.
Nyx Assassin
[wiki] rating: 1.0 (winrate: 54% pickrate: 13%)Silencer
* Silencer is rather squishy and has poor mobility without items, making him an easy target for Nyx.
* Mana Burn will deal increasing damage for each 2 points of intelligence Silencer has stolen, turning Silencer's intelligence steal against him.
Monkey King
[wiki] rating: 1.0 (winrate: 53% pickrate: 18%)Spectre
* Dispersion will not do anything against throughout the game due to his high lifesteal with Jingu Mastery.
* Monkey King often buys Manta Style, which will deny
Desolate benefits in 1v1 situations.
* Haunt will do nothing to stop people trapped within Monkey Kings ultimate.
* In all, Spectre is very easily pressured by Monkey King early into the game and is a very easy gank target to coordinate with your team.
Silencer
* Silencer's low mobility and lack of any stuns or roots makes him an easy target.
* Silence will not protect Silencer from Jingu Mastery's extra damage and lifesteal.
* Monkey King often buys Black King Bar, which can be used to negate silence debuff effects.
Spectre
* Spectral Dagger maintains vision on Monkey King, and allows Spectre to chase Monkey King into the trees.
* Haunt will still spawn an illusion next to Monkey King while under the effects of Mischief, removing the disguise.
* Monkey King attack range is exactly 300. The best range for Dispersion buff.
Juggernaut
[wiki] rating: 1.0 (winrate: 53% pickrate: 19%)Spectre
* Juggernaut's Healing Ward can help save allied supports when Spectre attempts a Haunt kill.
* Juggernaut has a stronger push potential than Spectre, enabling him to end the game early before Spectre can come online.
* Spectre is often paired with two supports that are often weak against Juggernaut.
* Juggernaut also tends to build a Manta Style, which can prevent Desolate from taking effect.
* Juggernaut is invulnerable against Dispersion while using Omnislash
Chaos Knight
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Silencer
* Casting Phantasm before a fight minimizes the disruption from Global Silence.
* Because Chaos Knight generally relies on attack damage, Silencer's spells won't be as effective against him.
Visage
[wiki] rating: 1.0 (winrate: 51% pickrate: 2%)Spectre
* Familiars will be able to chase Spectre through the trees when she uses Spectral Dagger, while Visage can keep blasting her with Soul Assumption.
* Desolate will almost never proc because Visage will always have nearby Familiars.
Winter Wyvern
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Spectre
* Arctic Burn makes it nearly impossible for Spectre to juke into the trees.
* Cold Embrace negates all of Spectre's physical damage. Furthermore, Cold Embrace will generally outheal Desolate.
* Winter's Curse can taunt illusions, not only wasting the entire duration of Haunt but also turning its illusions against Spectre's own team.
Dragon Knight
[wiki] rating: 1.0 (winrate: 51% pickrate: 2%)Silencer
* If Silencer can't prevent Dragon Knight from using Elder Dragon Form, Silencer's spells aren't going to be that effective against him, as Dragon Knight relies on right-clicks and not spells.
* Dragon Blood's armor bonus and health regeneration allows Dragon Knight to stay in the lane against Glaives of Wisdom.
* Dragon Knight often builds Black King Bar, allowing him to remove Global Silence before engaging.
Lone Druid
[wiki] rating: 1.0 (winrate: 51% pickrate: 2%)Silencer
* Silencer's disables are useless on Lone Druid since he is more reliant on physical attacks rather than spells.
Venomancer
[wiki] rating: 1.0 (winrate: 51% pickrate: 5%)Spectre
* Venomancer's poison damage-over-time are very effective against Spectre, which is lack of magic resistance from early to mid game.
* Venomancer's multiple slows greatly reduces Spectre's low mobility, even through Spectral Dagger.
* Plague Wards reveals Spectre while she is hiding on trees.
Additional:
* Venomancer's poison damage over time is very effective against Spectre, who tends to lack magic resistance during the early to mid game.
* Venomancer's multiple slows greatly reduces Spectre's movement speed and mobility.
* Plague Wards can scout out Spectre while she is hiding in trees.
Ursa
[wiki] rating: 1.0 (winrate: 49% pickrate: 13%)Silencer
* Silencer relies on preventing enemies from using abilities in teamfights with Arcane Curse, Last Word, and Global Silence. However, they are ineffective against Ursa since he relies more on items and attacks than abilities.
* Enrage reduces all damage taken, even Glaives of Wisdom's pure damage.
Phantom Lancer
[wiki] rating: 1.0 (winrate: 49% pickrate: 7%)Silencer
* Due to Phantom Rush and
Juxtapose being passives and not affected by silence, a Phantom Lancer with a
Diffusal Blade can easily kill Silencer.
Meepo
[wiki] rating: 1.0 (winrate: 47% pickrate: 1%)Spectre
* Poof combined with
Earthbind can be used to easily lockdown and burst Spectre down.
* As Meepo's playstyle is often to come online early to mid game and take over the whole game, Meepo will often be much further ahead of Spectre in farming.
* Meepo's global map presence allows him to effectively hunt for Spectre and disrupt her farm.
* Spectre has no strong AOE abilities or way to control or lock down Meepo.
Pudge
[wiki] rating: 1.0 (winrate: 47% pickrate: 21%)Spectre
* Pudge's Dismember does not allow Spectre to escape with Haunt.
* He can easily tank the damage reflected by Dispersion due to his high strength and the healing from Dismember.
* Should Spectre try to get away through the trees or over a cliff with Spectral Dagger, Pudge can hook her back.
* Spectre takes a long time to come online, and Pudge can ruin her early game with ganks.
Mars
[wiki] rating: 1.0 (winrate: 47% pickrate: 16%)Spectre
* Spectre cannot have a good game if she is pressured heavily in lane, which is something Mars can do.
* Spectre can use Haunt and
Spectral Dagger inside and outside from Arena of Blood, but it doesn't really matter since Mars does best during the early and mid game.
* Should Spectre get to the late game, Mars can block a large amount of her damage and split the teamfights in his advantage.
Shadow Fiend
[wiki] rating: 1.0 (winrate: 46% pickrate: 18%)Silencer
* Shadow Fiend is mostly played as right-click carry and natural Black King Bar carrier, making Silencer's spells very ineffective against him.
Terrorblade
[wiki] rating: 1.0 (winrate: 46% pickrate: 5%)Spectre
* If Terrorblade's health gets low enough, Terrorblade's Sunder can be used to completely deplete Spectre's health pool without any consequences from Dispersion.
* Terrorblade is one of the few late game heroes that can stand toe to toe and man fight Spectre. Not all is lost if the game goes late when Terrorblade is on your team against Spectre.
Doom
[wiki] rating: 1.0 (winrate: 44% pickrate: 3%)Spectre
* Infernal Blade's damage is calculated by percentage of maximum health, meaning that it will hurt Spectre more than most normal attacks, negating some of her tankiness.
* With Aghanim's Scepter Dispersion and Desloate are disabled.
* Doom can pick up several different abilities from neutral creeps using Devour, some of which can be annoying to Spectre.
* Mud Golem, Dark Troll Summoner, Harpy Stormcrafter, Satyr Mindstealer or Satyr Tormenter are good examples.
* Doom makes Spectre less disruptive.
Riki
[wiki] rating: 0.6 (winrate: 53% pickrate: 12%)Spectre
* Riki's Smoke Screen can make it hard for Spectre to escape or burst down Riki with auto attacks.
* Riki can build Aghanim's Scepter and jump inside an allied carry or offlane tank with
Tricks of the Trade to do a lot of damage to Spectre while completely avoiding Dispersion.
* Riki is great at destroying supports which are often needed to keep Spectre safe until she comes online. He can take them down quickly in team fights, which will leave Spectre alone against your whole team, a fight that she will most likely not win.
* While on Tricks of the Trade, Riki does not take damage from Dispersion.
Silencer
* Heroes with damage-increasing passive abilities, such as Viper and
Riki, will usually kill Silencer in a short time before he even has time to set up his abilities.
Spectre
* Spectral Dagger follows Riki even after he goes invisible and stays on him through Tricks of the Trade, revealing his location.
* Desolate grants Spectre the ability to damage Riki with right clicks regardless of Smoke Screen's blind.
* Riki relies on his high damage to kill is opponents, which is countered by Dispersion.
* Haunt can find Riki globally at any time, negating much of his ganking potential.
Night Stalker
[wiki] rating: 0.6 (winrate: 53% pickrate: 5%)Spectre
* Heroes that have a weak laning stage: Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
Wraith King
[wiki] rating: 0.6 (winrate: 53% pickrate: 20%)Silencer
* Heroes who rely on passive abilities and attacks, such as Drow Ranger,
Wraith King, and
Lone Druid, can render Silencer useless. In addition, he doesn't like going for neither break nor disarm items.
Bane
[wiki] rating: 0.6 (winrate: 52% pickrate: 5%)Silencer
* Heroes that can disable or silence Silencer for a long time, such as Bane and
Legion Commander, can lock down Silencer while their allies put him down.
Dark Seer
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Spectre
* Dark Seer can pull together Spectre's illusions with
Vacuum, and
Wall of Replica creates an illusion of Spectre that deals massive damage.
Arc Warden
[wiki] rating: 0.6 (winrate: 51% pickrate: 5%)Silencer
* Ranged heroes will have a hard time hitting enemies inside Magnetic Field: Silencer,
Viper.
Void Spirit
[wiki] rating: 0.6 (winrate: 50% pickrate: 10%)Spectre
* Void Spirit is strong against heroes who cannot deal with his rotations due to his mobility. Such heroes include Spectre,
Gyrocopter,
Morphling, and
Chen.
Templar Assassin
[wiki] rating: 0.6 (winrate: 50% pickrate: 5%)Silencer
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables: Silencer,
Crystal Maiden,
Warlock,
Ancient Apparition,
Grimstroke,
Witch Doctor
Legion Commander
[wiki] rating: 0.6 (winrate: 48% pickrate: 13%)Silencer
* Heroes that can disable or silence Silencer for a long time, such as Bane and
Legion Commander, can lock down Silencer while their allies put him down.
Slardar
[wiki] rating: 0.6 (winrate: 48% pickrate: 8%)Spectre
* Slardar's
Slithereen Crush allows him to stun Spectre and illusions, and
Corrosive Haze prevents her from juking with Spectral Dagger.
Lion
[wiki] rating: 0.4 (winrate: 49% pickrate: 16%)Spectre
* Hex and
Mana Drain can be used to immediately destroy Spectre's illusion when she Haunts. A fast fingered Lion can protect himself and a teammate.
* Hex and
Earth Spike are good lockdown spells to control and kill Spectre, especially if she doesn't buy defensive items like
Linken's Sphere and
Black King Bar.
* Finger of Death can be used to burst down Spectre when she is low on life as she has very poor magic resistance.
Silencer
* Lion is extremely dependent on his abilities. Silences like Silencer's
Last Word, magic resistance like
Oracle's
Fate's Edict, and dispels like
Legion Commander's
Press the Attack all make his abilities less effective.
Anti-Mage
[wiki] rating: 0.4 (winrate: 48% pickrate: 14%)Spectre
* Spectre cannot chase down Anti-Mage with Spectral Dagger because of Blink, though it still grants her team vision over him.
* Counterspell reduces much of the damage from Dispersion and Spectre's
Radiance.
* Anti-Mage usually builds a Manta Style, preventing Spectre from dealing any
Desolate damage to him once he summons his illusions.
Additional:
* Spectre has no way to prevent Blink, for escape or initiation. Anti-Mage can easily pick off enemy supports and Spectre cannot do anything about it.
* Mana Break burns through Spectre's low mana pool.
* Manta Style's illusions prevent Desolate's damage.
* Even though Anti-Mage is outcarried by Spectre in the later stages of the game, a competent Anti-Mage with a Battle Fury can easily outfarm and get ahead of Spectre before she can come online.
Silencer
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Silencer,
Shadow Shaman,
Grimstroke,
Clinkz,
Riki,
Faceless Void,
Skywrath Mage,
Puck
Rubick
[wiki] rating: -2.0 (winrate: 47% pickrate: 17%)Silencer
* While many of Silencer's spells are a great steal for Rubick, Silencer effectively neuters Rubick's excellent counter-initiation potential thanks to Global Silence.
* Rubick's relatively low intelligence for such a heavy caster means that losing Intelligence to Intelligence Steal will make your mana pool even smaller.
Spectre
* None of Spectre's spells are very good for Rubick to Spell Steal.
Lina
[wiki] rating: -2.0 (winrate: 47% pickrate: 13%)Spectre
* Spectral Dagger and
Haunt allow Spectre to get close to Lina.
* Desolate is very strong against Lina, who's usually a bit isolated in fights because of her high attack and cast range.
* Dispersion can mitigate a good portion of Lina's burst damage, allowing Spectre to turn on her afterwards.
Additional:
* Spectre can very easily close the distance on Lina with Haunt and Spectral Dagger, and due to Lina's abysmal mobility without a Blink Dagger and terrible health pool and armor, Lina easily gets slaughtered due to Desolate.
* Dispersion can mitigate a good portion of Lina's burst damage, allowing Spectre to turn against her afterwards.
Silencer
* Arcane Curse discourages Lina from using her abilities, preventing her from building up Fiery Soul stacks.
* Last Word and
Global Silence are great against Lina for the same reason, as well as interrupting her combos and preventing her from casting spells.
Tinker
[wiki] rating: -2.0 (winrate: 49% pickrate: 8%)Spectre
* His global teleportation with Boots of Travel and
Rearm is easily countered with Haunt, and Spectre can reach him anywhere on the map.
* He is squishy, and if alone Desolate will kill him very fast.
* Laser's blind isn't reliable, since Desolate cannot miss.
Silencer
* As Tinker relies heavily on his spells to be effective, Last Word and
Global Silence will render him largely useless.
* Arcane Curse effectively prevents Tinker from casting spells during its duration, as he will otherwise suffer heavy damage.
* Glaives of Wisdom deal pure damage, which make quick work of fragile heroes like Tinker.
Additional:
* Silencer can stop Rearm, preventing Tinker from spamming his abilities/items or escaping.
Enigma
[wiki] rating: -2.0 (winrate: 53% pickrate: 4%)Silencer
* Silencer can easily ruin Enigma's initiation, as Global Silence cancels Black Hole, even through
Black King Bar and
Linken's Sphere.
Additional:
* Last Word can be cast from a long range to prevent Enigma's potential initiation.
* Global Silence can interrupt Enigma's Black Hole channeling through Black King Bar and Linken's Sphere.
Spectre
* Haunt can ruin Enigma's initiation with Blink Dagger, no matter where he is on the map.
* Dispersion reflects the damage of Midnight Pulse and Black Hole inflicted back to Enigma.
Dazzle
[wiki] rating: -1.6 (winrate: 48% pickrate: 6%)Silencer
* A well-timed Global Silence prevents Dazzle from saving allies with Shallow Grave or Shadow Wave. Items that could dispel the silence are expensive, and difficult for Dazzle to farm from a support role.
* Arcane Curse and
Last Word cause long damage over time, which may outlast Shallow Grave.
Spectre
* Spectre's entire ability set is designed to get to and destroy heroes that stay in the backlines, both carries (like the aforementioned Drow Ranger and
Sniper) and supports (like
Dazzle and
Shadow Shaman).
Earthshaker
[wiki] rating: -1.6 (winrate: 48% pickrate: 10%)Silencer
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Spectre
* Spectral Dagger can be used to traverse past Fissure.
* Haunt will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* On the other hand, Haunt will amplify damage done from Echo Slam. Use this to your advantage.
Additional:
* Spectre can use Haunt to intercept and disrupt Earthshaker's initiation attempts.
* Spectral Dagger can be used to traverse past Fissure.
* Earthshaker often travels alone when he is trying to initiate, so Desolate can be very effective against him.
* Beware that the Haunt illusions amplify the damage done from Echo Slam, which can prove fatal for Spectre's own team.
Windranger
[wiki] rating: -1.6 (winrate: 50% pickrate: 16%)Spectre
* Spectre can instantly escape Focus Fire or hunt a Windranger with Haunt.
* Spectre can catch up to her with Spectral Dagger, even if she uses Windrun.
* Desolate allows Spectre to hit Windranger through Windrun.
* Dispersion makes Spectre tanky and also reflects some damage back to Windranger.
Additional:
* Spectre can catch up to her with Spectral Dagger, even if she uses Windrun.
* Spectre can instantly reach a ratting Windranger with Haunt.
* Windrun's miss chance is countered by Desolate.
Silencer
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
Additional:
* Silencer's abilities hamper Windranger's effectiveness in battle, preventing her from comboing abilities and escaping using Windrun.
Ancient Apparition
[wiki] rating: -1.6 (winrate: 52% pickrate: 9%)Spectre
* As Ancient Apparition likes to stay far away from the fight to get full effectiveness from Ice Blast, he is a very good target for a Haunt gank. Ancient Apparition also has no hard disables and escape spells, making him an easy kill for Spectre.
Silencer
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Crystal Maiden
[wiki] rating: -1.4 (winrate: 50% pickrate: 14%)Spectre
* Heroes the make heavy use of illusions, like Chaos Knight,
Phantom Lancer, or
Spectre can suffer from Crystal Maiden, as Freezing Field can quickly kill off the entire horde if not stopped.
Spectre
* As Crystal Maiden is squishy with very bad movement speed, Spectre can easily stay on Crystal Maiden with Haunt and Spectral Dagger.
* Late game, with enough farm, Spectre can withstand an entire Freezing Field, possibly even causing Crystal Maiden to kill herself from Dispersion.
Silencer
* Crystal Maiden is squishy, is heavily spell reliant, has low base Intelligence, and is naturally slow, making her an ideal target for Silencer
* Crystal Maiden's Freezing Field has a similar cooldown to Global Silence, therefore, Freezing Field can almost always be canceled to ruin aggressive Crystal Maiden initiations.
Sven
[wiki] rating: -1.0 (winrate: 42% pickrate: 1%)Spectre
* Spectral Dagger hinders Sven's low movement speed, and can be an easy tool to escape against his high damage.
* Dispersion makes it harder for Sven to burst down Spectre in one on one fights, and can reflect Sven's high damage back to him or his nearby teammates.
* Haunt and
Radiance disables Sven's
Blink Dagger.
* Desolate's pure damage ignores Sven's high armor.
* Spectre should not attempt to stand up to a full slotted Sven, since she will get shredded.
Bristleback
[wiki] rating: -1.0 (winrate: 45% pickrate: 8%)Silencer
* Arcane Curse stacks every time Bristleback uses an ability, forcing him to stop spamming his abilities, or take heavy health degeneration.
* Glaives of Wisdom steals intelligence both permanently and temporarily, causing mana issues for Bristleback .
* Last Word and
Global Silence stops Bristleback from using his abilities altogether.
Additional:
* Bristleback will not be able to cast Viscous Nasal Goo or
Quill Spray while silenced, effectively blocking a major part of the hero's damage and preventing
Warpath charges from stacking.
* Arcane Curse slows Bristleback down and lasts longer the more abilities he uses. On the other hand, if he doesn't use any abilitiess, he will begin to lose Warpath charges.
Magnus
[wiki] rating: -1.0 (winrate: 45% pickrate: 6%)Spectre
* Spectre can use Haunt to intercept and disrupt Magnus's initiation attempts.
* Spectral Dagger can severely slow down Magnus after he uses Skewer.
* Magnus often travels alone when he is trying to initiate, so Desolate can be very effective against him.
Additional:
* Spectre disables Magnus' Blink Dagger using her ultimate, and later into the game can usually outlive Reverse Polarity's duration.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 46% pickrate: 5%)Spectre
* Nature's Prophet can literally do nothing against Spectre, because she can chase him from anywhere with Haunt.
* Spectre, just like Naga Siren loves buying Radiance, which can kill Nature's Prophet's treants, and grant her farm simultaneously.
Additional:
* Spectre can get to him anywhere on the map with Haunt.
* Spectre can pass through his trees with Spectral Dagger.
* Desolate's damage will melt him quickly, as he's alone most of the time.
Snapfire
[wiki] rating: -1.0 (winrate: 46% pickrate: 9%)Silencer
* Global Silence stops Snapfire's
Mortimer Kisses.
* Last Word can prevent Snapfire from casting additional spells.
Ember Spirit
[wiki] rating: -1.0 (winrate: 46% pickrate: 9%)Silencer
* Global Silence and
Last Word can prevent Ember Spirit from casting Activate Fire Remnant to escape.
* Glaives of Wisdom also provide high pure damage that is not negated by Flame Guard.
* Arcane Curse is also a potent harassing tool in the laning stage as its cooldown is lower than Flame Guard's.
Witch Doctor
[wiki] rating: -1.0 (winrate: 47% pickrate: 13%)Silencer
* Like any hero with a channeled spell, Last Word is a counter to it.
* Global Silence goes through spell immunity and prevents Witch Doctor from casting his spells.
Grimstroke
[wiki] rating: -1.0 (winrate: 47% pickrate: 10%)Silencer
* Arcane Curse punishes Grimstroke for spamming Stroke of Fate.
* Global Silence takes Grimstroke out of team fights entirely.
Zeus
[wiki] rating: -1.0 (winrate: 49% pickrate: 11%)Spectre
* Zeus is good against heroes that juke in trees or up cliffs, like Batrider,
Monkey King,
Spectre, and
Tinker, by providing vision in any area with Lightning Bolt, or guaranteeing vision on enemies with Thundergod's Wrath.
Spectre
* Zeus can deal a huge amount of damage, but he lacks defensive abilities, such as good mobility or resistance. Due to that, he doesn't like to be touched by any means. Heroes with higher damage output and good mobility will often get easily near Zeus and trade damage (eventually causing Zeus's downfall). Such Heroes include: Lycan,
Slark,
Storm Spirit,
Spectre and others.
Silencer
* Silencer's Global Silence will render Zeus useless for 6 seconds in a team fight.
* Arcane Curse will punish Zeus for casting spells, which can cause continuous damage to him should he continue to cast spells.
* Last Word can silence Zeus and prevent him from spamming his spells.
* Silencer often builds Orchid Malevolence (or
Bloodthorn) which can be used on spell casters like Zeus, forcing him to invest in a
Linken's Sphere.
Additional:
* Zeus' main source of damage is his low cooldown, high damage spells - meaning Last Word and Global Silence will pretty much take him out of the game for the duration.
* Zeus likes to spam his abilities, which makes him vulnerable to Arcane Curse.
* If Zeus dies near Silencer, he will lose intelligence, reducing his mana pool, mana regen and attack damage. Furthermore, if the game is long and Zeus dies often, the intelligence losses will also reduce his spell damage.
Axe
[wiki] rating: -1.0 (winrate: 49% pickrate: 10%)Spectre
* Dispersion makes Spectre very tanky, making it much less likely for Axe to bring her low enough for Culling Blade.
* Spectre can simply use Spectral Dagger to escape against an Axe gank.
Invoker
[wiki] rating: -1.0 (winrate: 50% pickrate: 17%)Silencer
* Invoker is heavily dependent on his spells, making him useless during Global Silence, as well as interrupting Invoker during his combo.
* Arcane Curse is particularly deadly, because Invoker will continuously lose health if he keeps invoking and casting new spells.
* Last Word will silence Invoker when he casts Invoke, interrupting his combo.
Timbersaw
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Silencer
* Arcane Curse deals repeated stacks of damage to Timbersaw because he relies on constantly using his abilities.
* Glaives of Wisdom deals pure damage and when cast manually, nearby creeps will not attack silencer, making it an effective harassment tool.
* Although Last Word takes a while to trigger, it will break Timbersaw's ability combo and can be used to silence him.
* Global Silence will silence Timberaw no matter where he is on the map. This can be used to help allies get a kill on him, or prevent Timbersaw from killing someone.
Additional:
* Timbersaw is heavily reliant on his abilities for damage and escape, allowing Silencer to effectively disable him and make him useless in both team fights and 1v1 scenarios.
Oracle
[wiki] rating: -1.0 (winrate: 50% pickrate: 9%)Silencer
* Fortune's End can nullify Arcane Curse,
Last Word, and
Global Silence, if cast at the right time with the right targets.
* Fate's Edict can prevent Silencer from attacking, which he relies on with Glaives of Wisdom, for a lot of his damage.
Spectre
* Oracle's burst damage is ineffective against Dispersion.
* Disarm provided by Fate's Edict is not as significant debilitation for Spectre as it might be for other carries since She can do damage even without landing attacks.
Silencer
* Oracle's reliance on spamming his spells can be easily hindered by Silencer's Arcane Curse.
* Last Word and Global Silence negates Oracle's attempt to save his allies with his spells.
* Fate's Edict is useless against Glaives of Wisdom's pure damage.
Outworld Destroyer
[wiki] rating: -1.0 (winrate: 50% pickrate: 6%)Silencer
* Silencer's intelligence steal will heavily reduce Outworld Destroyer's damage output, if Outworld Destroyer dies a lot near/to Silencer.
* Global Silence and Last Words will render Outworld Destroyer helpless unless he has dispelling item/ally.
Additional:
* Silencer's Intelligence Steal will heavily reduce Outworld Devourer's damage output, particularly from Sanity's Eclipse.
* Last Word and
Global Silence will take Outworld Devourer out of the fight unless he has built Black King Bar.
Phoenix
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Silencer
* Silencer will most likely disrupt an initiation with his ultimate, Global Silence, prevent escape with his
Last Word, and if Phoenix happens to die to him (or near him) enough times, he would sap enough of Phoenix's much needed Intelligence to make him a stronger foe and Phoenix with less mana than it already had.
Warlock
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Silencer
* Because Warlock's abilities are all active abilities, Silencer can make his impact minimal.
* Arcane Curse prevents Warlock from using his abilities without taking 56/84/112/140 damage, and slowed by 9%/12%/15%/18%.
* Last Word can prevent Warlock from casting his combo.
* Global Silence can nullify Warlock's impact in fights and prevent him from getting any spells off.
Sand King
[wiki] rating: -1.0 (winrate: 52% pickrate: 10%)Silencer
* Both Arcane Curse and
Last Word punishes casters with spammable spells such as Sand King.
* As a strength caster, Intelligence Steal reduces Sand King's mana pool even more.
* Global Silence silences Sand King, effectively reducing Sand King's initiation and counter-initiation potential. It can also interrupt channeling of Epicenter.
Dark Willow
[wiki] rating: -1.0 (winrate: 52% pickrate: 6%)Silencer
* Last Word and
Arcane Curse have the range to hit Dark Willow beyond Bramble Maze.
* Global Silence renders Dark Willow useless in teamfights.
Puck
[wiki] rating: -1.0 (winrate: 52% pickrate: 15%)Silencer
* Generally strong against every spellcaster, Puck fully relies on their skill set and is barely a threat when silenced.
* Arcane Curse disables Blink Dagger for quite some time, and is also effective against Puck as he tend to use his spells a lot.
* Glaives of Wisdom can do a lot of damage against Puck due to Puck's low agility gain and armor.
* Last Word can prevent Puck from getting his full combo off, limiting his effectiveness in team fights or ganks.
* Global Silence can take Puck out of fights entirely.
Bounty Hunter
[wiki] rating: -1.0 (winrate: 53% pickrate: 9%)Spectre
* Spectre can instantly reveal Bounty Hunter's position on the activation of her ultimate Haunt. She can also semi-reveal( visible but not target-able) Bounty Hunter by hitting him with
Spectral Dagger.
Medusa
[wiki] rating: -0.6 (winrate: 45% pickrate: 2%)Spectre
* Stone Gaze negates Dispersion's damage reduction and allows Medusa to kite Spectre.
* Spectre's small mana pool is depleted quickly by Mystic Snake.
* Split Shot can clear Haunt illusions quickly.
Silencer
* Silencer burns easily through her effective hp from Mana Shield, by taking away her int.
* Arcane Curse punishes her repeatedly casting
Mystic Snake to keep her mana pool high. Can force her to use
Manta Style before he has cast
Global Silence and
Medusa usually does not want to build
Black King Bar.
Spectre
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Morphling
[wiki] rating: -0.6 (winrate: 47% pickrate: 12%)Silencer
* Heroes with silencing abilities that are not blocked by Linken's Sphere, like Puck's
Waning Rift,
Death Prophet's
Silence or
Silencer's
Global Silence.
Queen of Pain
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Silencer
* Basically, Heroes that heavily rely on abilities for damage or escape, such as Queen of Pain and
Storm Spirit.
Techies
[wiki] rating: -0.6 (winrate: 48% pickrate: 7%)Silencer
* In general, heroes such as Lion,
Silencer,
Skywrath Mage,
Sven,
Ogre Magi and others with reliable disables are crucial to killing Techies before they can suicide.
Necrophos
[wiki] rating: -0.6 (winrate: 49% pickrate: 4%)Spectre
* Death Pulse can single out Spectre from her illusions, as well as heal his team against her. He also usually stands close to his allies for Death Pulse, effectively disabling Desolate.
Silencer
* Arcane Curse punishes Necrophos if tries to spam Death Pulse, increasing the duration of the slow and damage taken over time.
* Last Word heavily damages Necrophos and also silence him for a lenghty duration.
* Glaives of Wisdom will reduce temporarily Necrophos intelligence on each hit dealing hindering his ability to spam Death Pulse, also reducing his attack damage and mana pool; dealing increasing amounts of phisical and pure damage each time. Silencer will permanently steal Necrophos intelligence if killed by him or dies nears him.
* Global Silence turns Necrophos almost useless for a long time, allowing your team to easily dispatch him, since he heavily relies on his spells to survive.
Spectre
* Enemies that possess high defenses through magic resistance, damage reduction, or high regeneration will make it difficult to whittle their health down to get to Reaper's Scythe's threshold. Such heroes include Bristleback (although only from behind),
Spectre,
Ursa, and
Dragon Knight.
Luna
[wiki] rating: -0.6 (winrate: 49% pickrate: 4%)Spectre
* Heroes that create illusions (such as Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress and the aforementioned
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. (However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse).
Skywrath Mage
[wiki] rating: -0.6 (winrate: 50% pickrate: 6%)Silencer
* Heroes with silence such as Riki,
Silencer, or
Night Stalker prevents Skywrath Mage from using his spells.
Troll Warlord
[wiki] rating: -0.6 (winrate: 50% pickrate: 10%)Spectre
* Heroes that rely on evasion are slightly countered by Desolate: Phantom Assassin,
Troll Warlord.
Mirana
[wiki] rating: -0.6 (winrate: 50% pickrate: 16%)Silencer
* Heroes with silences and hard stuns such as Doom,
Silencer, and
Lion can keep Mirana from Leaping away.
Abaddon
[wiki] rating: -0.6 (winrate: 52% pickrate: 3%)Silencer
* Heroes that have long silences, such as Night Stalker and
Silencer, will prevent Abaddon from saving his allies effectively and disable the active component of Borrowed Time.
Drow Ranger
[wiki] rating: -0.4 (winrate: 50% pickrate: 8%)Silencer
* Heroes who rely on passive abilities and attacks, such as Drow Ranger,
Wraith King, and
Lone Druid, can render Silencer useless. In addition, he doesn't like going for neither break nor disarm items.
Spectre
* Spectre can easily close the distance on Drow Ranger with Haunt and stick on her with Spectral Dagger, negating the bonus agility from Marksmanship.
Jakiro
[wiki] rating: -0.4 (winrate: 50% pickrate: 11%)Spectre
* Jakiro's early pushing ability from Liquid Fire makes Jakiro very strong against heroes, that take a long time to get online: Morphling,
Naga Siren,
Spectre.
Silencer
* Silencer's Last Word and
Global Silence prevents Jakiro from casting any spell.
* A carry Silencer can easily take down a support Jakiro with his Glaives of Wisdom.
Clinkz
[wiki] rating: -0.4 (winrate: 52% pickrate: 5%)Spectre
* Heroes with good escapes can usually outmaneuver and escape from Spectre: Slark,
Clinkz,
Weaver
Spectre
* Spectre can instantly escape Burning Army or hunt Clinkz with Haunt.
* Spectre can catch up to him with Spectral Dagger, even if he uses Skeleton Walk.
* Desolate allows Spectre to hit Clinkz through Skeleton Walk.
* Dispersion makes Spectre tanky and also reflects some damage back to Clinkz.
Additional:
* Spectre can catch Clinkz with Spectral Dagger, even if he uses Skeleton Walk.
* Spectre can instantly reach a ratting Clinkz with Haunt.
* Desolate's damage will melt him quickly, as he's alone most of the time.
Shadow Shaman
[wiki] rating: -0.2 (winrate: 52% pickrate: 15%)Spectre
* Hex can be used immediately to destroy Spectre's illusion when she Haunts.
* Shadow Shaman can use Shackles to lock down Spectre for his team.
* Shadow Shaman's Mass Serpent Ward and
Ether Shock help him push lanes and end the game early before Spectre can come online and take over the late game.
Silencer
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as silencer,
Drow Ranger and
Death Prophet.
Spectre
* Spectre's entire ability set is designed to get to and destroy heroes that stay in the backlines, both carries (like the aforementioned Drow Ranger and
Sniper) and supports (like
Dazzle and
Shadow Shaman).
Kunkka
[wiki] rating: 0.0 (winrate: 45% pickrate: 4%)Spectre
* Spectre can't escape with Spectral Dagger under X Marks the Spot.
* Kunkka can dominate Spectre's lane using Tidebringer and gain an advantage.
* Ghostship helps your team soak up damage from Haunt.
Silencer
* Kunkka relies on his powerful AOE spells to turn the tides of teamfights. He cannot use them while silenced.
* Last Word can mess up Kunkka's ability synergy, silencing him in the middle of his strong combo.
* Global Silence can disable Kunkka's spell casting from anywhere on the map, even if Kunkka is spell immune at the time.
Phantom Assassin
[wiki] rating: 0.0 (winrate: 46% pickrate: 16%)Silencer
* Phantom Assassin doesn't care about Silencer's spells as she relies on right-clicks more than spells.
* Phantom Assassin often builds Black King Bar, which allows her to remove Global Silence before engaging.
Spectre
* Black King Bar is useless, since all of the Spectre's abilities go through spell immunity,
* Phantom Assassin's Blur cannot evade Desolate because its damage is a separate damage instance and is applied before the attack hits.
* Spectre's high durability provided by Dispersion and damage block items makes her one of the hardest carries to take down.
Additional:
* Dispersion makes it hard for Phantom Assassin to burst down Spectre while also reflecting back Phantom Assassin's high burst damage against herself.
* Desolate ignores the evasion from Blur.
* Black King Bar is useless against Spectre as all of her skills pierce spell immunity.
Shadow Demon
[wiki] rating: 0.0 (winrate: 47% pickrate: 3%)Spectre
* Her illusions with Desolate are very valuable, especially when they are usually paired with
Radiance. Unlike blink or force movement,
Spectral Dagger's escaping mechanic requires manual movement, and therefore Demonic Purge can hold her back really hard and allow your allies to finish her off.
* If she tries to kill you or any key ally with Haunt at any point of the game, remember to not panic and always use Disruption on the illusion, whether it is fake or the real Spectre herself. When the situation calls, Demonic Purge can save a second victim from a haunting Spectre.
* When upgraded by Aghanim's Scepter, Demonic Purge can remove Spectre from a fight by disabling Desolate and
Dispersion, negating her damage and tankiness respectively.
Silencer
* Shadow Demon's main source of damage is his low cooldown, high damage spells - meaning Last Word and Global Silence will pretty much take him out of the game for the duration.
* Shadow Demon likes to spam his abilities, which makes him vulnerable to Arcane Curse.
* If Shadow Demon dies near Silencer, he will lose intelligence, reducing his mana pool, mana regen and attack damage. Furthermore, if the game is long and Shadow Demon dies often, the intelligence losses will also reduce his spell damage.
Slark
[wiki] rating: 0.0 (winrate: 48% pickrate: 13%)Spectre
* Heroes with good escapes can usually outmaneuver and escape from Spectre: Slark,
Clinkz,
Weaver
Additional:
* Essence Shift deals 20 extra damage by draining one strength per hit, which cannot be reduced or spread by Dispersion.
* Pounce prevents Spectre from escaping with Spectral Dagger.
* Haunt illusions usually don't deal a lot of damage to Slark as he tends to buy a
Shadow Blade, preventing
Desolate's and
Diffusal Blade's damage and activating Shadow Dance's regeneration to make up for any damage caused by
Radiance.
* Slark is a natural Silver Edge builder.
Silencer
* Slark's Dark Pact allows him to dispel Silencer's debuffs.
* Against a carry Silencer, Essence Shift will lower damage from both Glaives of Wisdom and his basic attack.
Silencer
* Heroes with silencing abilities can be particularly deadly when Slark is trying to escape: Silencer,
Death Prophet,
Puck,
Doom
Spectre
* Spectral Dagger give vision over Slark, slows strong with the talent, can not be dispelled and can not be missed if targeted. With the cooldown reduction talent Spectre can keep constant vision over slark, so he has to use his Shadow Dance to disengage so he cant be targeted by the dagger, which can still latch on to him when ground targeted.
* Spectre deals a lot of AOE damage in teamfights which still goes through Shadow dance.
Sniper
[wiki] rating: 0.0 (winrate: 48% pickrate: 5%)Silencer
* Sniper is a pure right click carry with a very long range, making it hard for Silencer to cast any of his skills on him in lane. During team-fights, Global Silence has little impact on Sniper.
Additional:
* Due to Sniper having a such a long range, he will rarely get hit by any of Silencer's spells.
* Global Silence will not hinder Sniper much as other heroes since most of his damage output comes from his attacks.
Spectre
* Haunt instantly allows her to get up and close with Sniper, and
Spectral Dagger makes it difficult to escape from her.
* Spectre outcarries Sniper in the late game, so Sniper must try to end the game early before Spectre comes online.
Additional:
* Spectre can reach him easily in the backlines with Spectral Dagger or teleport to him with Haunt.
* He is usually a fair distance away from his allies, so Desolate will quickly tear Sniper down.
Undying
[wiki] rating: 0.0 (winrate: 49% pickrate: 7%)Spectre
* Spectre must chase for kills and relies on movement speed for mobility in fights, and has no way to counter the Tombstone zombies.
* The potency of Soul Rip can be increased from nearby illusions from Haunt.
* Decay will shut down Spectre during the laning phase by effectively cutting down her initial health pool.
Additional:
* Spectre must chase for kills and relies on movement speed for mobility in fights, and has no way to counter the Tombstone zombies.
* The potency of Soul Rip can be increased from nearby illusions, so Undying can use Haunt against Spectre.
* Early game Decay will make Spectre easy to shut down in lane.
Silencer
* Arcane Curse can effectively discourage Undying from casting his spammable abilities in a team fight, as Undying will have to suffer more damage and the slow due to the penalty duration of Arcane Curse.
* Last Word and
Global Silence are able to silence Undying for up to 6 seconds, preventing Undying from gaining strength and healing his ally or himself.
Omniknight
[wiki] rating: 0.0 (winrate: 49% pickrate: 2%)Spectre
* Global Guardian Angel will protect his allies from Spectre's Haunt, both when they are alone and in teamfights.
* Purification is a major problem for melee enemies, Spectre included, since they must be next to an enemy in order to attack. The AoE damage also allows Spectre to be singled out from her illusions.
* Degen Aura will prevent Spectre from chasing Omniknight, further exacerbated by her terrible mobility outside Haunt.
Silencer
* Global Silence takes Omniknight out of the fight completely.
* Glaives of Wisdom are a great harass vs Omniknight during the laning stages of the game, since it doesn't aggro creeps & ignores his high base armor. It deals pure damage, which means it can also go through Guardian Angel.
* Silencer's intelligence steal can also cause Omniknight to falter in the early phases as it reduces his ability to use his spells.
Disruptor
[wiki] rating: 0.0 (winrate: 49% pickrate: 8%)Spectre
* Disruptor can control where she goes with
Kinetic Field and
Glimpse.
Static Storm shuts her down in teamfights.
Silencer
* Heroes with silences : Bloodseeker,
Riki,
Silencer.
Huskar
[wiki] rating: 0.0 (winrate: 50% pickrate: 2%)Silencer
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich,
Crystal Maiden,
Silencer,
Keeper of the Light,
Venomancer, etc.
Silencer
* Heroes with pure damage can kill Huskar when he inevitably gets low on health: Outworld Destroyer,
Silencer.
Weaver
[wiki] rating: 0.0 (winrate: 50% pickrate: 7%)Spectre
* Heroes with good escapes can usually outmaneuver and escape from Spectre: Slark,
Clinkz,
Weaver
Silencer
* Silences and other types of lockdown that prevent Weaver from using his spells: Silencer,
Riki,
Lion,
Legion Commander,
Shadow Shaman,
Bane.
Storm Spirit
[wiki] rating: 0.0 (winrate: 50% pickrate: 10%)Spectre
* Ball Lightning is the ultimate counter to Spectre's entire toolkit. With this ability, he can score easy kills on Spectre without her having any means of escape early game, kite her and her Haunt illusions when it's later in the game due to her having no form of pseudo-blinks. Furthermore, it is very difficult for Spectre to deal any substantial damage against Storm Spirit with
Desolate, and without both a
Manta Style and a
Diffusal Blade he will always remain on the move. Also, Ball Lightning grants invulnerability, and as Storm Spirit likes to spam that ability, he can mitigate the damage done from
Dispersion and
Radiance.
Additional:
* Storm Spirit can exploit every one of Spectre's weaknesses, and thus is one of the best counters against her.
* Spectre has to be in melee range to deal damage, making her likely to trigger Static Remnants and susceptible to being kited by
Overload procs.
* Electric Vortex can lock Spectre down as she doesn't like to build
Black King Bar.
* Ball Lightning gives Storm Spirit multiple advantages:
* Spectre cannot evade Storm Spirit, as Ball Lightning is superior to Spectral Dagger in terms of mobility.
* Storm Spirit can kite her and her Haunt illusions when it's later in the game due to her having no form of pseudo-blinks (Reality is far inferior to Ball Lightning).
* It is very difficult for Spectre to deal any substantial damage against Storm Spirit with Desolate. Ball Lightning grants invulnerability and can mitigate damage done from Dispersion and Radiance.
Silencer
* Silencer's Intelligence Steal can reduce Storm Spirit's damage output if he gets some kills on laning phase.
* Last Word and
Global Silence will make Storm Spirit an easy target.
* Global Silence can be used to block Storm Spirit from connecting abilities after a Ball Lightning on his targets.
Pugna
[wiki] rating: 0.0 (winrate: 51% pickrate: 4%)Spectre
* Nether Blast is one of the best tower pushing abilities in the game, with a low cooldown. A competent Pugna will (at the very least) destroy tier 2 towers and make space for his team before Spectre can finally come online.
* Spectre's spells, while not spammable, have a fairly high mana cost, so Nether Ward can be fairly damaging to Spectre early game. The mana degen will also dampen Spectre's early game power significantly.
* Once Pugna gets Aghanim's Scepter, he can spam
Life Drain on any illusion Spectre summons, whether it'd be from Haunt,
Manta Style, or some other means.
* In addition, Pugna can disable Spectre's Desolate ability (although its damage is pure, it requires physical attacks) with his Decrepify ability, leaving Spectre only with Spectral Dagger.
Silencer
* Pugna is very reliant on his abilities for damage. (Just be careful around the Nether Ward)
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
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List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
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Most popular searches list
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Spectre
* The movement speed granted from
Shapeshift means that Spectre has no way to punish Lycan if he wants to splitpush or pick off supports. Furthermore, he will kite Haunt and cannot be slowed by Spectral Dagger.
Summon Wolves out and builds
Necronomicon, very rarely will he be damaged by Desolate if he does manage to get into a fight against her.
* As Lycan typically has
* Lycan is often part of an early game push strategy which is often the best counter to Spectre because she needs a lot of time and space to come online as a late game carry.
Silencer
*
Shapeshift is useful for killing or escaping Silencer.
Summon Wolves, and later
Necronomicon units, can be used to hunt a badly wounded Silencer down - even when Lycan himself can't fight.
*