Underlord
[wiki] rating: 2.0 (winrate: 54% pickrate: 8%)Outworld Destroyer
[wiki] rating: 2.0 (winrate: 50% pickrate: 6%)Spirit Breaker
* Astral Imprisonment can be used to protect allies by imprisoning either them or Spirit Breaker.
* Arcane Orb will heavily drain Spirit Breaker's intelligence, rendering him almost useless and unable to cast spells. Spirit Breaker's low intelligence also means
Sanity's Eclipse will deal a lot of damage to him.
Mars
* Arcane Orb's pure damage ignores Mars' Bulwark.
* Astral Imprisonment can be used to stop Mars from being disruptive or save allies from his abilities.
* Sanity's Eclipse deals high damage to Mars, due to his low intelligence.
Undying
[wiki] rating: 2.0 (winrate: 49% pickrate: 7%)Spirit Breaker
* Due to Spirit Breaker's low attack speed, Tombstone is problematic for Spirit Breaker.
* The zombies summoned from Tombstone apply a stacking movement speed slow, which can significantly reduce Greater Bash's damage.
* Soul Rip and
Decay allows Undying and his allies to survive from incoming ganks of Spirit Breaker.
Mars
* Decay,
Soul Rip and
Flesh Golem all deal magical damage which ignores Bulwark.
* Decay reduces Mars' natural strength and therefore his health pool, which is what he relies on to trade effectively in lane.
Enigma
[wiki] rating: 1.6 (winrate: 53% pickrate: 4%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Spirit Breaker
* Malefice prevents Spirit Breaker from using his spells for the duration.
* Demonic Conversion's eidolons have high magic resistance, receiving little damage from Charge of Darkness.
Ogre Magi
[wiki] rating: 1.6 (winrate: 52% pickrate: 16%)Spirit Breaker
* Heroes that can cancel Charge of Darkness: Ogre Magi,
Earthshaker.
Mars
* Mars has no way to trade with Ogre Magi in the early game thanks to his high base health, resistance and Ignite.
* Once Ogre Magi gets level 2 he may also have Bloodlust, which makes him even harder to deal with in lane.
* Fireblast can be ridiculously strong later on in the game for controlling Mars.
* Spear of Mars, which is Mars' main source of damage in the early game, cannot guarantee kills early on Ogre Magi.
Dark Willow
[wiki] rating: 1.6 (winrate: 52% pickrate: 6%)Spirit Breaker
* Bramble Maze stops Charge of Darkness in its tracks. Its very long duration means it can be used as an obstacle to block off an incoming Spirit Break during teamfights.
* Shadow Realm and Bedlam can be activated when Dark Willow sees Charge of Darkness coming, preventing Spirit Breaker from using
Nether Strike after the initial stun.
Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Phoenix
[wiki] rating: 1.6 (winrate: 51% pickrate: 10%)Mars
* Heroes with high health especially Strength heroes will take more damage on Sun Ray: Axe,
Pudge,
Bristleback,
Mars.
Spirit Breaker
* Due to Spirit Breaker's low attack speed, Supernova is problematic for Spirit Breaker to take down, and even more so with
Fire Spirits debuff applied.
* Icarus Dive grants Phoenix capability to quickly escape to safety.
Venomancer
[wiki] rating: 1.6 (winrate: 51% pickrate: 5%)Spirit Breaker
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc Warden
Mars
* Venomancer's spells all deal magical damage, ignoring Bulwark.
* Venomancer's multiple slows are especially effective at kiting Mars.
* Plague Wards can attack through Arena Of Blood.
Additional:
* Venomancer's poison attacks are all magical damage, ignoring Bulwark.
* Venomancer's multiple slows are especially effective against Mars' low mobility.
* Plague Wards can attack through Arena of Blood.
Storm Spirit
[wiki] rating: 1.6 (winrate: 50% pickrate: 10%)Spirit Breaker
* Heroes that usually builds Linken's Sphere as a core item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit
Mars
* Storm Spirit's abilities all do magical damage, which can bypass Bulwark.
* Ball Lightning can escape through Arena of Blood and it is easy to dodge
Spear of Mars.
Additional:
* Ball Lightning makes it almost impossible to catch Storm Spirit without someone else initiating for you.
* Overload is not reduced by Bulwark and the magical damage spam can wear down Mars quickly.
Invoker
[wiki] rating: 1.6 (winrate: 50% pickrate: 17%)Spirit Breaker
* Cold Snap allows Invoker to interrupt Charge of Darkness and Nether Strike.
* Tornado's long range can be used to cancel Charge of Darkness.
* Deafening Blast prevents Spirit Breaker from right clicking and thus proccing his Greater Bash.
Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Axe
[wiki] rating: 1.6 (winrate: 49% pickrate: 10%)Mars
* Berserker's Call forces Mars to face in the direction choosen.
* Counter Helix is a much stronger lane trader than Spear of Mars.
Spirit Breaker
* Heroes who continue dealing damage while being stunned: Luna,
Razor,
Axe,
Bristleback,
Leshrac,
Omniknight
[wiki] rating: 1.6 (winrate: 49% pickrate: 2%)Spirit Breaker
* In the early game, Omniknight can look like an easy target for Spirit Breaker, but with Purification and
Degen Aura, what could be an opportunity could quickly turn into disaster.
* Heavenly Grace can be used to counter Charge of Darkness by minimizing the damage and lowering the stun duration with status resistance.
* Spirit Breaker's Greater Bash from all sources (Charge of Darkness or normal attacks) deals lesser damage if he is within the radius of Degen Aura.
* Due to this, Spirit Breaker's damage will always be lower when targeting Omniknight.
Mars
* Heroes that can save their allies can be a big problem for Mars: Dazzle,
Omniknight.
Viper
[wiki] rating: 1.6 (winrate: 48% pickrate: 6%)Mars
* Nethertoxin breaks the damage block from Bulwark.
* Poison Attack and
Viper Strike's slows make it difficult for Mars to contribute to fights due to his low mobility.
Additional:
* Nethertoxin breaks Bulwark entirely, making Mars far less tanky. Using Nethertoxin inside
Arena of Blood may discourage enemies from following up with Mars' initiation.
* Rod of Atos is currently common on Viper and keeps Mars in position long enough to be killed.
* Viper is not very tanky earlier in the game, so positioning against Mars is important since a well-timed Spear of Mars can be the end of Viper.
Spirit Breaker
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc Warden
Medusa
[wiki] rating: 1.6 (winrate: 45% pickrate: 2%)Mars
* Medusa's
Stone Gaze forces Mars to choose between getting petrified, or turning his vulnerable back on Medusa.
Spirit Breaker
* If Medusa activates Stone Gaze, the charge will inevitably fail.
* Mana Shield and overall tankiness allows Medusa to easily survive Spirit Breaker's initiation.
Dazzle
[wiki] rating: 1.2 (winrate: 48% pickrate: 6%)Mars
* Heroes that can save their allies can be a big problem for Mars: Dazzle,
Omniknight.
Spirit Breaker
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc Warden
Shadow Demon
[wiki] rating: 1.2 (winrate: 47% pickrate: 3%)Spirit Breaker
* Heroes with ways to protect themselves or allies from Spirit Breaker's initiation: Shadow Demon
Mars
* Heroes with break abilities: Nyx Assassin,
Shadow Demon (with
Aghanim's Scepter),
Viper.
Razor
[wiki] rating: 1.0 (winrate: 54% pickrate: 2%)Spirit Breaker
* Nether Strike can't remove Static Link and reduces Spirit Breaker's physical damage output.
* Eye of the Storm melts Spirit Breaker's armor, and makes him much less tanky.
Additional:
* Static Link drains damage bonus from Greater Bash, it cannot be removed by Nether Strike.
* Eye of the Storm melts Spirit Breaker's armor, and makes him much less tanky.
Clockwerk
[wiki] rating: 1.0 (winrate: 51% pickrate: 7%)Spirit Breaker
* Clockwerk can use Power Cogs to repel Spirit Breaker when he charges in with Charge of Darkness.
* Spirit Breaker's slow 0.6 second attack animation attacks do little damage against Clockwerk. It can also constantly be interrupted by Battery Assault.
* Nether Strike's 1.2 second charge time gives Clockwerk plenty of time to activate
Blade Mail and for Battery Assault to cancel it.
Additional:
* Battery Assault will continuously prevent Spirit Breaker from using Nether Strike, Charge of Darkness and even right clicking because of his long attack animation.
* Charge of Darkness can be cancelled by a correctly timed Hookshot.
* Should Clockwerk or his allies be targeted by Charge of Darkness, he can stop it by casting Power Cogs in Spirit Breaker's path or around the target.
Dragon Knight
[wiki] rating: 1.0 (winrate: 51% pickrate: 2%)Spirit Breaker
* Spirit Breaker's slow attack speed and moderate damage do very little to harm Dragon Knight, even if ganked with Charge of Darkness.
Pugna
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Mars
* Nether Blast,
Decrepify and
Life Drain deal high magical damage and bypasses Bulwark.
* Nether Ward reduces the amount of abilities Mars can use during fights and forces Mars to be careful about the heavy mana cost of Arena Of Blood.
* Pugna is one of few heroes that can contest Mars' ability to push and defend towers early on.
Necrophos
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Mars
* Necrophos' largely magical damage completely ignores Bulwark.
* Ghost Shroud protects Necrophos from God's Rebuke but more importantly stops Mars from being a threat in lane.
Earthshaker
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Spirit Breaker
* Fissure interrupts Spirit Breaker during Charge of Darkness.
Batrider
[wiki] rating: 1.0 (winrate: 48% pickrate: 5%)Mars
* Sticky Napalm slows turn rate, making it difficult for Mars to control the direction he is facing to activate Bulwark.
* Flaming Lasso disables Mars while enemies re-position themselves behind Mars to avoid Bulwark.
Lina
[wiki] rating: 1.0 (winrate: 47% pickrate: 13%)Mars
* Dragon Slave deals reliable magic damage during the laning phase against Mars.
* Lina's Eul's Scepter of Divinity and
Light Strike Array combo can interrupt Mars from being disruptive for a decent amount of time and leave him vulnerable for follow up stuns.
* Laguna Blade deals massive magical damage, and pure damage with
Aghanim's Scepter.
Ember Spirit
[wiki] rating: 1.0 (winrate: 46% pickrate: 9%)Spirit Breaker
* Searing Chains can stop Charge of Darkness if timed correctly.
* Activate Fire Remnant can be used to escape an approaching Spirit Breaker, or lead Spirit Breaker into a bad situation.
* Activate Fire Remnant and
Sleight of Fist allows Ember Spirit to dodge Charge of Darkness if timed correctly.
Faceless Void
[wiki] rating: 1.0 (winrate: 43% pickrate: 7%)Mars
* Time Walk allows Faceless Void to escape or enter Arena Of Blood, and helps him recover from Mars' burst damage.
* Time Lock's magical damage ignores Bulwark.
* Chronosphere allows Faceless Void to reposition behind Mars, ignoring his Bulwark while he is helplessly frozen in time.
Additional:
* Time Dilation while Spear of Mars and
God's Rebuke are on cooldown will make these abilities unusable for a long time, rendering Mars nearly useless.
* Mars cannot turn inside the Chronosphere, which makes it easy to attack him from the back, bypassing Bulwark completely.
Nyx Assassin
[wiki] rating: 0.6 (winrate: 54% pickrate: 13%)Mars
* Heroes with break abilities: Nyx Assassin,
Shadow Demon (with
Aghanim's Scepter),
Viper.
Wraith King
[wiki] rating: 0.6 (winrate: 53% pickrate: 20%)Spirit Breaker
* Durable heroes: Axe,
Bristleback,
Tidehunter,
Wraith King
Tidehunter
[wiki] rating: 0.6 (winrate: 53% pickrate: 8%)Spirit Breaker
* Durable heroes: Axe,
Bristleback,
Tidehunter,
Wraith King
Bane
[wiki] rating: 0.6 (winrate: 52% pickrate: 5%)Mars
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Arc Warden
[wiki] rating: 0.6 (winrate: 51% pickrate: 5%)Spirit Breaker
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc Warden
Oracle
[wiki] rating: 0.6 (winrate: 50% pickrate: 9%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Crystal Maiden
[wiki] rating: 0.6 (winrate: 50% pickrate: 14%)Spirit Breaker
* Heroes with mobility spells like Queen of Pain,
Anti-Mage,
Riki,
Puck, and
Spirit Breaker that are cancelled by Frostbite can suffer greatly from the presence of Crystal Maiden. It is absolutely critical, however, to have followup from teammates, as all of the above heroes can make quick work of the squishy Crystal Maiden after they are released from her grip.
Timbersaw
[wiki] rating: 0.6 (winrate: 50% pickrate: 7%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Leshrac
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Spirit Breaker
* Heroes who continue dealing damage while being stunned: Luna,
Razor,
Axe,
Bristleback,
Leshrac,
Skywrath Mage
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Ursa
[wiki] rating: 0.6 (winrate: 49% pickrate: 13%)Mars
* Ursa is a special mention because despite his high physical damage attacking from the front won't achieve much against Mars but isn't a great target for Mars either since Ursa is very resistant to damage with Enrage so there isn't much that can be done to stop Ursa from going on your team.
Lion
[wiki] rating: 0.6 (winrate: 49% pickrate: 16%)Spirit Breaker
* Mana Drain has an extremely long range and low cooldown. It can easily deplete most heroes of their entire mana pools, especially those with smaller mana pools such as Tiny or
Spirit Breaker.
Morphling
[wiki] rating: 0.6 (winrate: 47% pickrate: 12%)Spirit Breaker
* Heroes that usually builds Linken's Sphere as a core item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit
Kunkka
[wiki] rating: 0.6 (winrate: 45% pickrate: 4%)Mars
* Kunkka's
Ghostship and
Torrent disrupt fights in Arena Of Blood.
Keeper of the Light
[wiki] rating: 0.6 (winrate: 44% pickrate: 5%)Spirit Breaker
* Heroes that punish mobile heroes: Bloodseeker,
Keeper of the Light
Shadow Shaman
[wiki] rating: 0.4 (winrate: 52% pickrate: 15%)Spirit Breaker
* Can easily interrupt and disable Spirit Breaker with hex if being charged.
Spirit Breaker
* Heroes that are squishy by nature are an easy target for Spirit Breaker: Sniper,
Drow Ranger,
Shadow Shaman
Treant Protector
[wiki] rating: 0.4 (winrate: 52% pickrate: 6%)Spirit Breaker
* Spirit Breaker's slow attacks cannot harm a hero shielded by Living Armor.
Additional:
* Living Armor can mitigate a large portion of Spirit Breaker's damage since his attacks are slow.
* Treant Protector can also counter initiate Spirit Breaker with Leech Seed and his bash from
Nature's Guise before he manages to escape.
Mars
* Heroes with the capability of removing or destroying trees greatly hinders the effectiveness of Treant Protector's abilities: Batrider,
Nature's Prophet,
Lina,
Enigma,
Mars
Huskar
[wiki] rating: 0.4 (winrate: 50% pickrate: 2%)Mars
* Burning Spear's magical damage is very troublesome for Mars in the laning stage.
* Life Break's percentage-based magical damage bypasses Bulwark, and can also be used to jump in or out of Arena Of Blood.
Spirit Breaker
* Spirit Breaker's stuns pierce spell immunity, making him a good choice against heroes that heavily rely on Black King Bar;
Huskar
Zeus
[wiki] rating: 0.4 (winrate: 49% pickrate: 11%)Mars
* Mars' own father is a formidable foe because Zeus deals mostly magical damage. The high damage, low cooldown nukes of Arc Lightning and
Lightning Bolt combined with the percent health magic damage of
Static Field will shred Mars' health because it bypasses Bulwark completely.
Spirit Breaker
* Heroes with long range abilities are also able to touch Zeus, such as Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
Enchantress
[wiki] rating: 0.4 (winrate: 46% pickrate: 1%)Spirit Breaker
* Spirit Breaker won’t do much harm because of Untouchable and Nature's Attendants. Unless Enchantress is low on HP, Spirit Breaker won’t catch her with mere spells.
Spirit Breaker
* Heroes with nukes that can jump her: Clockwerk,
Snapfire,
Spirit Breaker
Monkey King
[wiki] rating: -2.0 (winrate: 53% pickrate: 18%)Spirit Breaker
* Charge of Darkness keeps vision of Monkey King, even when he is in the trees.
* Nether Strike locks onto Monkey King and focuses damage on him during Wukong's Command.
Mars
* Monkey King's natural reliance on trees makes him an exceptionally prime target for Spear of Mars. Should Monkey King use Mischief to disguise himself, it will still hit him, stunning him in the process.
* God's Rebuke easily pushes Monkey King out of Wukong's Command.
Nature's Prophet
[wiki] rating: -1.6 (winrate: 46% pickrate: 5%)Spirit Breaker
* Spirit Breaker can chase Nature's Prophet from anywhere on the map with Charge of Darkness, making it hard for Nature's Prophet to split-push.
* Charge of Darkness and
Nether Strike gives vision of Nature's Prophet when he tries to Sprout himself and teleport away.
Additional:
* Charge of Darkness allows Spirit Breaker to catch Nature's Prophet out when he tries to split push.
* Nature's Prophet can't hide in his Sprout against Spirit Breaker, as his Charge of Darkness provides vision on its target.
* Spirit Breaker can easily cancel Nature's Prophet's Teleportation.
Mars
* Heroes who lack burst damage will have a hard time against Mars: Phantom Lancer,
Nature's Prophet,
Lich.
Phantom Assassin
[wiki] rating: -1.6 (winrate: 46% pickrate: 16%)Spirit Breaker
* Heroes that rely on escapes to stay alive can be caught and locked down for a long time: Queen of Pain,
Phantom Assassin
Mars
* Phantom Assassin's high physical damage is greatly reduced by Bulwark.
* God's Rebuke has true strike, ignoring the evasion from Blur.
Sniper
[wiki] rating: -1.6 (winrate: 48% pickrate: 5%)Spirit Breaker
* Spirit Breaker can charge towards Sniper from anywhere on the map with Charge of Darkness.
* Greater Bash deals magical damage, which can prove dangerous to Sniper and his low health.
* Both previous abilities combined with Nether Strike ensures that Spirit Breaker can easily solo kill Sniper.
Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Anti-Mage
[wiki] rating: -1.6 (winrate: 48% pickrate: 14%)Spirit Breaker
* Anti-Mage usually relies on Blink to escape, but with vision from Charge of Darkness it is easier to catch him.
* Spirit Breaker could single-handedly lock Anti-Mage down for 4 seconds (or even more with lucky bashes), allowing his teammates to follow up.
* As Anti-Mage is an elusive hero who likes to farm alone, Spirit Breaker could choose to charge whenever Anti-Mage is in sight.
Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Clinkz
[wiki] rating: -1.6 (winrate: 52% pickrate: 5%)Spirit Breaker
* Possibly Clinkz's worst enemy. He has many tools to utterly destroy Clinkz.
* Charge of Darkness can be used on Clinkz if Spirit Breaker's team spots him anywhere. This charge will track his location through Skeleton Walk's invisibility and movement speed bonuses.
* When Spirit Breaker charges onto Clinkz, he can easily use Dust of Appearance to guarantee a reveal on him while stunned.
* All three of Spirit Breaker's spells help him and his team quickly close the gap to Clinkz even at the edge of his attack range or when running away with Skeleton Walk.
* Spirit Breaker's high strength and above average armor makes him able to endure Clinkz's onslaught, meanwhile Clinkz will be heavily threatened if Spirit Breaker procs a Greater Bash.
Additional:
* Once caught with dust, Clinkz could be locked down for a long time by Spirit Breaker and has nowhere to escape.
* Charge of Darkness provides shared vision over its target, showing Clinkz even when he is in Skeleton Walk.
Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Bounty Hunter
[wiki] rating: -1.6 (winrate: 53% pickrate: 9%)Mars
* Heroes who rely on their target to run away: Riki,
Bounty Hunter.
Spirit Breaker
* Spirit Breaker's Charge of Darkness semi-reveals Bounty Hunter, taking away his element of surprise for the duration of the charge. Also, as Charge of Darkness shows Bounty Hunter's position, Spirit Breaker's allies can proceed to gank Bounty Hunter while he is roaming alone.
Phantom Lancer
[wiki] rating: -1.2 (winrate: 49% pickrate: 7%)Mars
* Heroes who lack burst damage will have a hard time against Mars: Phantom Lancer,
Nature's Prophet,
Lich.
Spirit Breaker
* Charge of Darkness provides shared vision over its target, keeping track of heroes who rely on invisibility, mobility, or illusions: Riki,
Broodmother,
Phantom Lancer
Drow Ranger
[wiki] rating: -1.2 (winrate: 50% pickrate: 8%)Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Spirit Breaker
* Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as Phantom Assassin,
Spirit Breaker, and
Tusk are effective at limiting her power and bursting her down.
Broodmother
[wiki] rating: -1.2 (winrate: 55% pickrate: 2%)Spirit Breaker
* Charge of Darkness provides shared vision over its target, keeping track of heroes who rely on invisibility, mobility, or illusions: Riki,
Broodmother,
Phantom Lancer
Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Terrorblade
[wiki] rating: -1.0 (winrate: 46% pickrate: 5%)Mars
* Bulwark negates most of the physical damage from Terrorblade and his illusions.
* Mars' AoE abilities kill Terrorblade's illusions quickly.
Spectre
[wiki] rating: -1.0 (winrate: 46% pickrate: 6%)Mars
* Spectre cannot have a good game if she is pressured heavily in lane, which is something Mars can do.
* Spectre can use Haunt and
Spectral Dagger inside and outside from Arena of Blood, but it doesn't really matter since Mars does best during the early and mid game.
* Should Spectre get to the late game, Mars can block a large amount of her damage and split the teamfights in his advantage.
Io
[wiki] rating: -1.0 (winrate: 47% pickrate: 4%)Spirit Breaker
* Charge of Darkness can be used to escape or counter-initiate against a Relocate gank.
* Greater Bash and
Nether Strike is devastating due to Io's low armor, and can even knock it away from tethered target.
Vengeful Spirit
[wiki] rating: -1.0 (winrate: 47% pickrate: 7%)Spirit Breaker
* Magic Missile has a considerably long cast time, making it difficult to stop Charge of Darkness with it.
* Other than Magic Missile, Vengeful Spirit has no way of canceling Nether Strike.
Pangolier
[wiki] rating: -1.0 (winrate: 50% pickrate: 8%)Spirit Breaker
* Charge of Darkness can be used to chase down Pangolier if he escapes with Swashbuckle or Rolling Thunder.
* Nether Strike ignores Rolling Thunder's spell immunity, and will still hit Pangolier if he rolls or dashes away.
Juggernaut
[wiki] rating: -1.0 (winrate: 53% pickrate: 19%)Mars
* Juggernaut deals mostly physical damage, which is easily mitigated with Bulwark.
* Juggernaut's Omnislash switches to opposite directions which each slash, so Mars can mitigate most of its damage since he only takes full damage from one direction: his back.
Doom
[wiki] rating: -0.6 (winrate: 44% pickrate: 3%)Mars
* Heroes who can disable Mars but cannot do any damage to him, meaning he just tanks their abilities: Doom,
Magnus.
Magnus
[wiki] rating: -0.6 (winrate: 45% pickrate: 6%)Mars
* Heroes who can disable Mars but cannot do any damage to him, meaning he just tanks their abilities: Doom,
Magnus.
Meepo
[wiki] rating: -0.6 (winrate: 47% pickrate: 1%)Spirit Breaker
* Earthbind's root prevents/interrupts Charge of Darkness.
* As a single target focused hero without much damage output, Spirit Breaker is ineffective in general against Meepo. Consider upgrading Nether Strike with Aghanim's Scepter to spam AoE stuns against Meepo clones.
Additional:
* Spirit Breaker heavily relies on disabling one enemy at a time therefore rendering him useless against five Meepos at once.
Mars
* Bulwark blocks the attack from Meepo and his clones.
* Spear of Mars &
God's Rebuke prevents Meepo and his clones from initiation or escaping.
Spirit Breaker
* Heroes who can stun multiple units at once: Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
Hoodwink
[wiki] rating: -0.6 (winrate: 49% pickrate: 19%)Mars
* Heroes that can negate Hoodwink's mobility: Kunkka,
Disruptor,
Mars.
Lich
[wiki] rating: -0.6 (winrate: 49% pickrate: 12%)Mars
* Heroes who lack burst damage will have a hard time against Mars: Phantom Lancer,
Nature's Prophet,
Lich.
Troll Warlord
[wiki] rating: -0.6 (winrate: 50% pickrate: 10%)Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Templar Assassin
[wiki] rating: -0.6 (winrate: 50% pickrate: 5%)Spirit Breaker
* Because Templar Assassin does not have escape potential in lane, any support hero with roaming potential and a Dust of Appearance can be great at shutting her down early game:
Earth Spirit,
Spirit Breaker,
Tusk,
Bounty Hunter,
Riki,
Warlock.
Mirana
[wiki] rating: -0.6 (winrate: 50% pickrate: 16%)Spirit Breaker
* Heroes that rely on invisibility can be tracked with Charge of Darkness opening them to team attacks: Bounty Hunter,
Mirana,
Riki
Naga Siren
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Spirit Breaker
* Heroes with long-lasting, undispellable debuffs will pinpoint the true Naga Siren: Spirit Breaker,
Bloodseeker.
Warlock
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Spirit Breaker
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some Heroes might disrupt or sneakily pass through your allies and deal with you, preventing you from doing your job. Such heroes include Chaos Knight,
Spirit Breaker,
Riki, and some others.
Puck
[wiki] rating: -0.6 (winrate: 52% pickrate: 15%)Spirit Breaker
* Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
Ancient Apparition
[wiki] rating: -0.6 (winrate: 52% pickrate: 9%)Spirit Breaker
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Abaddon
[wiki] rating: -0.6 (winrate: 52% pickrate: 3%)Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Bristleback
[wiki] rating: -0.4 (winrate: 45% pickrate: 8%)Spirit Breaker
* Heroes who continue dealing damage while being stunned: Luna,
Razor,
Axe,
Bristleback,
Leshrac,
Mars
* Bristleback's reliance on physical damage with Quill Spray is negated by Bulwark.
* Mars can knock back Bristleback to prevent him from chasing down allies with Viscous Nasal Goo.
Slark
[wiki] rating: -0.4 (winrate: 48% pickrate: 13%)Spirit Breaker
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Mars
* Bulwark blocks much of Slark's basic attack damage, even during Shadow Dance.
* Slark finds it very difficult to have a good early/mid game when pressured in the early game by Spear of Mars and God's Rebuke.
* Spear of Mars and God's Rebuke can hit Slark through Shadow Dance.
* Should Pounce be on cooldown, Slark is very vulnerable inside Arena of Blood.
Legion Commander
[wiki] rating: -0.4 (winrate: 48% pickrate: 13%)Mars
* Legion Commander is both good and bad vs Mars, on the plus side she can dispel Spear of Mars with
Press the Attack and is a good
Silver Edge carrier. Mars is also not the ideal duel target, since he's not very useful after using his abilities anyway.
Mars
* Because Duel requires both combatants to face each other, Bulwark will reduce a large portion of her damage, reducing the chances that Legion Commander will win the duel.
* Spear of Mars and
God's Rebuke pushes Legion Commander away during Duels against allies.
Additional:
* Bulwark prevents Legion Commander from gaining wins with Duel.
Tinker
[wiki] rating: -0.4 (winrate: 49% pickrate: 8%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Spirit Breaker
* Tinker relies on his high mobility from Boots of Travel and
Blink Dagger to survive. Those items don't help him if Spirit Breaker manages to cast Charge of Darkness on him.
* Spirit Breaker can easily cancel Rearm and
Boots of Travel.
Weaver
[wiki] rating: -0.4 (winrate: 50% pickrate: 7%)Spirit Breaker
* Heroes that usually builds Linken's Sphere as a core item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit
Mars
* Shukuchi cannot help Weaver escape from Arena of Blood, so with vision, Weaver is an easy kill.
* Time Lapse will also not save Weaver in a large amount of situations inside Arena of Blood, especially if he's pinned to the walls with Spear of Mars.
* The Swarm and
Geminate Attack is not very useful against a hero that can tank 70% of his main damage source.
Bloodseeker
[wiki] rating: -0.4 (winrate: 50% pickrate: 2%)Spirit Breaker
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Mars
* Arena Of Blood prevents Bloodseeker from attacking a Ruptured target.
* Bulwark helps Mars survive Rupture ganks simply by turning towards Bloodseeker without moving.
* Spear of Mars and God's Rebuke can push Bloodseeker from Ruptured targets.
Riki
[wiki] rating: -0.2 (winrate: 53% pickrate: 12%)Mars
* Bulwark is generally irrelevant against Riki as he primarily deals bonus damage from behind.
Additional:
* Blink Strike gives bonus backstab damage. Along with
Tricks of the Trade it completely bypasses Bulwark.
Mars
* Heroes who rely on their target to run away: Riki,
Bounty Hunter.
Spirit Breaker
* Charge of Darkness provides shared vision over its target, keeping track of heroes who rely on invisibility, mobility, or illusions: Riki,
Broodmother,
Phantom Lancer
Shadow Fiend
[wiki] rating: 0.0 (winrate: 46% pickrate: 18%)Mars
* If Mars lanes middle, Shadow Fiend can keep the lane pushed against him.
* Shadow Fiend can go an entirely magical based build, which is very effective against Mars.
Spirit Breaker
* Charge of Darkness allows Spirit Breaker to gank Shadow Fiend in the early game, preventing him from getting Necromastery stacks.
* Nether Strike and
Charge of Darkness can be used to prevent Shadow Fiend from casting Requiem of Souls.
Queen of Pain
[wiki] rating: 0.0 (winrate: 48% pickrate: 9%)Spirit Breaker
* Heroes that usually builds Linken's Sphere as a core item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit
Spirit Breaker
* Heroes that rely on escapes to stay alive can be caught and locked down for a long time: Queen of Pain,
Phantom Assassin
Luna
[wiki] rating: 0.0 (winrate: 49% pickrate: 4%)Spirit Breaker
* Heroes who continue dealing damage while being stunned: Luna,
Razor,
Axe,
Bristleback,
Leshrac,
Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Night Stalker
[wiki] rating: 0.0 (winrate: 53% pickrate: 5%)Spirit Breaker
* Heroes that have a weak laning stage: Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
Mars
* Heroes that are hard to gank: Dragon Knight,
Mars,
Centaur Warrunner.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
Most popular searches list
Slark, PudgeDazzle, Pudge
Techies, Spectre
Tusk, Elder Titan
Bounty Hunter, Huskar
Axe, Legion Commander
Ancient Apparition, Abaddon
Ancient Apparition, Anti-Mage
Axe, Techies, Spectre
Alchemist, Ancient Apparition
Kunkka, Axe, Grimstroke
Phantom Assassin, Crystal Maiden
Phantom Assassin, Pudge, Pugna
Slark, Pudge, Ancient Apparition
Faceless Void, Drow Ranger, Slark
Ancient Apparition, Anti-Mage, Bane
Abaddon, Alchemist, Ancient Apparition
Alchemist, Ancient Apparition, Anti-Mage
Pudge, Invoker, Drow Ranger, Weaver
Abaddon, Alchemist, Arc Warden, Bane
Anti-Mage, Arc Warden, Axe, Dark Willow
Dazzle, Witch Doctor, Bristleback, Spectre
Riki, Crystal Maiden, Visage, Treant Protector
Anti-Mage, Abaddon, Axe, Bane, Batrider
Riki, Invoker, Bristleback, Sniper, Lion
Crystal Maiden, Magnus, Enigma, Sven, Luna
Weaver, Invoker, Pudge, Lich, Ember Spirit
Sniper, Slark, Troll Warlord, Visage, Ursa
Ogre Magi, Ursa, Troll Warlord, Meepo, Lich
Ogre Magi, Treant Protector, Necrophos, Chaos Knight
Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Gyrocopter, Riki, Slardar, Bloodseeker, Meepo
Faceless Void, Tinker, Lion, Brewmaster, Pudge
Riki, Legion Commander, Tiny, Invoker, Spectre
Alchemist, Lina, Lycan, Luna, Nature's Prophet
Pudge, Zeus, Lich, Juggernaut, Centaur Warrunner
Clockwerk, Pudge, Invoker, Shadow Shaman, Sniper
Silencer, Zeus, Faceless Void, Sniper, Sand King
Huskar, Pudge, Alchemist, Luna, Phantom Assassin
Centaur Warrunner, Spirit Breaker, Tusk, Axe, Tiny
Drow Ranger, Sniper, Earthshaker, Bristleback, Riki
Tinker, Pudge, Earthshaker, Elder Titan, Gyrocopter
Phantom Assassin, Pudge, Riki, Invoker, Chaos Knight
Dazzle, Ogre Magi, Invoker, Rubick, Phantom Assassin
Spirit Breaker, Outworld Devourer, Axe, Warlock, Ursa
Winter Wyvern, Lich, Ember Spirit, Underlord, Leshrac
Leshrac, Shadow Shaman, Sniper, Necrophos, Terrorblade
Abaddon, Bane, Storm Spirit, Grimstroke, Phantom Lancer
Abaddon, Anti-Mage, Arc Warden, Ancient Apparition, Axe
Windranger, Storm Spirit, Ember Spirit, Riki, Alchemist
Brewmaster, Pudge, Storm Spirit, Phantom Lancer, Oracle
Alchemist, Ancient Apparition, Anti-Mage, Axe, Arc Warden
Ancient Apparition, Anti-Mage, Arc Warden, Axe, Alchemist
Luna, Vengeful Spirit, Storm Spirit, Undying, Beastmaster
Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
Phantom Assassin, Pudge, Huskar, Queen of Pain, Earthshaker
Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Spirit Breaker
*
Pit of Malice can be cast in the path of Spirit Breaker's Charge of Darkness to cancel it.
Dark Rift provides a way to escape from a gank for Underlord and his teammates.
*
Mars
*
Firestorm and
Pit of Malice are very disruptive in team fights, completely matching Mars especially since it can all be cast inside Arena Of Blood and also does percentage-based magical damage, negating Bulwark.
Dark Rift can save any allies of Underlord trapped in Arena Of Blood.
Atrophy Aura allows Underlord to lane against Mars quite well since he does not have the best base damage during the early game.
Pipe of Insight and
Mekansm/
Guardian Greaves, allowing his team to combat Mars in the mid to late game.
*
*
* Underlord is a common carrier of both