Skywrath Mage
[wiki] rating: 1.6 (winrate: 50% pickrate: 6%)Necrophos
[wiki] rating: 1.6 (winrate: 49% pickrate: 4%)Alchemist
* Reaper's Scythe can kill Alchemist before Chemical Rage has the time to heal him.
* Ghost Shroud can prevent Alchemist from attacking Necrophos, as well as make him immune to Acid Spray and Unstable Concoction damage.
* Heartstopper Aura will do damage as long as Necrophos is alive based on health percentage, which is a problem for a strength hero such as Alchemist.
Storm Spirit
* Heroes that have escape abilities (such as Queen of Pain,
Storm Spirit or
Timbersaw) can be either nullified by Reaper's Scythe or a complimentary item for Necrophos (like
Rod of Atos or
Scythe of Vyse). If Necrophos is quick enough and enters range, they can quickly, if not instantly, die if they are not quick enough.
Kunkka
[wiki] rating: 1.6 (winrate: 46% pickrate: 4%)Storm Spirit
* In general, highly mobile heroes like Earth Spirit or
Storm Spirit are at a disadvantage against X Marks the Spot.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as Tinker and
Nature's Prophet.
Alchemist
* Tidebringer will deal lots of damage to Alchemist before he builds physical survivability items.
* Torrent and
X Marks the Spot can control Alchemist at all stages of the game before he has Black King Bar.
* Ghostship's rum buff will greatly reduce the Alchemist's damage output in teamfights including his Radiance.
Slark
[wiki] rating: 1.4 (winrate: 48% pickrate: 12%)Storm Spirit
* Pounce's leash prevents Storm Spirit from using Ball Lightning, making it hard for Storm Spirit to escape a gank from Slark.
* Dark Pact can dispel Orchid Malevolence's Soul Burn.
Alchemist
* Shadow Dance allows Slark to not be targeted by Unstable Concoction, making Alchemist stun himself and making himself vulnerable to the enemy.
* Dark Pact also allows him to just purge off the stun if timed correctly.
* Essence Shift will steal stats over long durations at a time should Alchemist lack the damage to kill Slark.
Storm Spirit
* Heroes that rely on their high mobility such as Queen of Pain,
Slark and
Weaver can be constantly engaged against due to your excellent ability to chase over any terrain. Make sure you carry true sight items (such as
Dust of Appearance or
Gem of True Sight) for invisible heroes that could potentially escape your clutches.
Puck
[wiki] rating: 1.2 (winrate: 52% pickrate: 14%)Alchemist
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
Storm Spirit
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Nyx Assassin
[wiki] rating: 1.0 (winrate: 55% pickrate: 11%)Storm Spirit
* Mana Burn is capable of removing most of Storm Spirit's large mana pool, along with dealing heavy damage and quickly depleting his chances of escaping a gank or fight.
Additional:
* Mana Burn removes much-needed mana for Ball Lightning.
* Spiked Carapace triggers on Static Remnant for an easy stun.
Riki
[wiki] rating: 1.0 (winrate: 54% pickrate: 10%)Storm Spirit
* Smoke Screen prevents Storm Spirit from using his abilities once inside the radius. Riki can utilize this ability to allow his team to fight around Smoke Screen so that Storm Spirit cannot spam his spells to proc Overload.
Additional:
* Smoke Cloud prevents Storm Spirit from using any of his offensive and defensive spells, rendering him unable to effectively react to Riki's attack.
Night Stalker
[wiki] rating: 1.0 (winrate: 53% pickrate: 5%)Storm Spirit
* Crippling Fear is a silence that can last up to 8 seconds during night, rendering Storm Spirit tied limited to his items in a fight.
* Dark Ascension allows Night Stalker to initiate on Storm Spirit across the impassable terrain around the middle lane, rendering Storm vulnerable in the early game and prevent him from snowballing.
Additional:
* Storm Spirit is absolutely helpless if caught within Night Stalker's silence range.
* Common items a Storm Spirit will build will not remove the AoE silence.
Treant Protector
[wiki] rating: 1.0 (winrate: 52% pickrate: 6%)Storm Spirit
* If Storm Spirit is caught in an Overgrowth, he is shut down.
* With the exception of Electric Vortex, he won't be able to cast any relevant skill.
Silencer
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Storm Spirit
* Silencer's Intelligence Steal can reduce Storm Spirit's damage output if he gets some kills on laning phase.
* Last Word and
Global Silence will make Storm Spirit an easy target.
* Global Silence can be used to block Storm Spirit from connecting abilities after a Ball Lightning on his targets.
Disruptor
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Storm Spirit
* At around the 10-minute mark, Disruptor would normally be level 6 or 7. This means you can have a level 3/4 glimpse along with Static Storm. A high level glimpse is enough to pull Storm back to a Static Storm even after he used Ball Lightning due to his limited mana pool at that time.
* Be careful in the late game however, as there is a good chance he will kill you straight-out before Glimpse has finished bringing him back. Therefore Glimpse would simply bring him back to safety after he's murdered you or a teammate. Of course, this is assuming he hasn't silenced you with an item.
Anti-Mage
[wiki] rating: 1.0 (winrate: 48% pickrate: 14%)Storm Spirit
* Because of the high mana cost of Ball Lightning, Storm Spirit is often vulnerable to Mana Void.
* Mana Break diminishes Storm Spirit's mobility with Ball Lightning, and Anti-Mage can catch him with Blink over short distances.
* Almost all of Storm Spirit's damage is magical, which is severely reduced by Counterspell.
* Storm Sprit has a very large mana pool which means Anti-Mage can do large amounts of damage to him with Mana Break and Mana Void.
Additional:
* Mana Break can quickly burn Storm Spirit's mana, preventing him from escaping.
* Blink allows Anti-Mage to catch up to Storm Spirit when he tries to use his Ball Lightning to escape.
* Mana Void deals massive damage to Storm Spirit as well as his teammates, as Storm Spirit depletes his mana pool by using Ball Lightning.
* Counterspell's passive magic resistance reduces much of Storm Spirit's magical damage dealt to Anti-Mage, and the active aspect may even make Storm Spirit disable himself.
Slardar
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Alchemist
* Corrosive Haze followed by
Slithereen Crush takes advantage of Alchemist's main weakness, being physical damage before he has the change to improve his surviability with items.
* Bash of the Deep will deal lots of damage during the laning phase.
Additional:
* Alchemist has a low starting armor and a low agility growth, which translates to a low armor growth . And since it is very uncommon for Alchemist to get straight to Assault Cuirass, or
Shiva's Guard, Corrosive Haze makes him too vulnerable to physical damage, even with the hp regeneration of
Chemical Rage
Techies
[wiki] rating: 1.0 (winrate: 48% pickrate: 6%)Storm Spirit
* If Storm Spirit isn't careful, he could fall into a trap set by Techies and another hero acting as bait.
* Stasis Trap roots Storm Spirit for 2/3/4/5 seconds, which could be the end of Storm Spirit since he can't use Ball Lightning to escape.
Meepo
[wiki] rating: 1.0 (winrate: 47% pickrate: 1%)Storm Spirit
* Earthbind, like any root, inhibits usage of Ball Lightning, eliminating Storm Spirit's mobility.
Ember Spirit
[wiki] rating: 1.0 (winrate: 47% pickrate: 9%)Alchemist
* Ember's magic damage build is able to burst down Alchemist due to his low strength gain and Alchemist's normal item pick up.
Storm Spirit
* Flame Guard absorbs up to 500 magical damage (700 with Level 10 talents), which helps Ember Spirit survive and react to Storm Spirit's high magical damage.
* Searing Chains can root enemies up to 3 seconds, making Storm Spirit unable to escape with Ball Lightning.
* Fire Remnant deals high magical damage when casting multiple instances at once, granting Ember Spirit the damage to burst Storm Spirit down in the early to mid game.
Storm Spirit
* Storm Spirit is not only a potent Orchid Malevolence carrier, his
Electric Vortex provides an additional disable and
Overload provides a great slow. When paired with
Static Remnant, they can cut through Flame Guard fast.
* Ball Lightning not only provides great initiation upon Ember Spirit from any position anytime, but also helps dodge Sleight of Fist.
Lifestealer
[wiki] rating: 1.0 (winrate: 45% pickrate: 5%)Alchemist
* Feast is good against high health strength heroes such as Alchemist.
* Rage allows Lifestealer to not be targetable by Unstable Concoction, possibly making Alchemist stun himself.
Enchantress
[wiki] rating: 1.0 (winrate: 44% pickrate: 2%)Alchemist
* Untouchable greatly reduces Chemical Rage's attack speed advantage.
Faceless Void
[wiki] rating: 1.0 (winrate: 44% pickrate: 8%)Storm Spirit
* Time Dilation while Static Remnant and
Electric Vortex are on cooldown will make these abilities unusable for a long time, reducing Storm Spirit's potential.
* Faceless Void can catch Storm Spirit during Ball Lightning with a well-timed Chronosphere or Time Walk.
Underlord
[wiki] rating: 0.6 (winrate: 54% pickrate: 8%)Alchemist
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Clinkz
[wiki] rating: 0.6 (winrate: 53% pickrate: 6%)Alchemist
* Clinkz can use
Burning Army in teamfights which will cause a problem for Alchemist.
Shadow Shaman
[wiki] rating: 0.6 (winrate: 52% pickrate: 13%)Storm Spirit
* Any heroes with stuns or silences: Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
Visage
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Alchemist
* Visage can quickly kill heroes with low to medium base armor and no innate escape mechanism. Examples include Alchemist,
Crystal Maiden and
Zeus.
Bane
[wiki] rating: 0.6 (winrate: 51% pickrate: 5%)Storm Spirit
* Wraith King,
Medusa,
Storm Spirit and other mana dependent heroes will have diminished impact on a fight if they survive Fiend's Grip due to its mana steal.
Naga Siren
[wiki] rating: 0.6 (winrate: 51% pickrate: 2%)Storm Spirit
* Any hero reliant of mobility, like Storm Spirit.
Invoker
[wiki] rating: 0.6 (winrate: 50% pickrate: 18%)Storm Spirit
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna
Alchemist
* Quas-
Exort Invoker can win the mid lane easily against Alchemist because
Quas regeneration will nullify Acid Spray's damage over time and
Exort damage bonus will allow Invoker to out last hit Alchemist.
Storm Spirit
* In the early to mid game, Invoker is defenseless against Storm Spirit's ganking with Ball Lightning and
Orchid Malevolence.
Troll Warlord
[wiki] rating: 0.6 (winrate: 50% pickrate: 9%)Storm Spirit
* Mobility heroes will often be rooted by Troll Warlord and unable to escape, like Storm Spirit.
Death Prophet
[wiki] rating: 0.6 (winrate: 50% pickrate: 3%)Storm Spirit
* Any heroes with stuns or silences: Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
Lion
[wiki] rating: 0.6 (winrate: 49% pickrate: 15%)Storm Spirit
* Any heroes with stuns or silences: Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
Outworld Destroyer
[wiki] rating: 0.6 (winrate: 45% pickrate: 2%)Storm Spirit
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna
Shadow Demon
[wiki] rating: 0.4 (winrate: 46% pickrate: 3%)Alchemist
* Alchemist is a well-known Radiance carrier among other auras your illusions will benefit from. They also get the extra move speed and reduced base attack time from his
Chemical Rage, and it's even better if you can catch him as his own rage is about to expire.
* Disruption will buy enough time for all allies to retreat when Alchemist starts to activate Unstable Concoction.
Storm Spirit
* Squishy heroes or heroes without hard disables or silences: Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
Additional:
* Shadow Demon will have a hard time catching a Storm Spirit, as he can get away with Ball Lightning.
* Static Remnant will make quick work of the spawned illusions from Disruption.
* With very high mobility and usually being paired with Orchid Malevolence, he can catch Shadow Demon with ease both in ganks and in teamfights if Shadow Demon has no survivability items.
Pugna
[wiki] rating: 0.2 (winrate: 51% pickrate: 4%)Alchemist
* Pugna's
Decrepify makes sure that either Alchemist is unable to hit anyone while also being slowed and susceptible to magical damage, or can protect an ally from physical attacks. Besides, Pugna can push early on, when Alchemist is not strong enough to repel it, so by the time Alchemist comes online, he might be forced to sit in base.
Storm Spirit
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna
Storm Spirit
* Pugna is a very fragile hero who can easily get caught and killed by Storm Spirit's long range initiation.
* This is especially true if he has Orchid Malevolence or
Scythe of Vyse.
* Pugna has no disables that can prevent Storm Spirit from escaping.
* Even though Ball Lightning requires high amount of mana, Nether Ward is ineffective since Storm Spirit is invulnerable while using it.
* Storm Spirit's other abilities cost very insignificant amount of mana for Nether Ward to be effective.
Broodmother
[wiki] rating: -2.0 (winrate: 56% pickrate: 2%)Alchemist
* Alchemist can easily farm Spiderlings with Acid Spray and Greevil's Greed.
* Alchemist's Chemical Rage nullifies Broodmother's Insatiable Hunger
Additional:
* Greevil's Greed makes Broodmother’s spiderlings far more valuable to Alchemist making it important that he does farm them as opposed to other heroes where the spider's bounties are negligible.
* Acid Spray makes it difficult to attack Alchemist in lane without losing some spiderlings to the damage over time, potentially giving him farm he wouldn't have otherwise.
Storm Spirit
* Ball Lightning and
Electric Vortex will catch Broodmother before she has a chance to retreat, and is able to catch her through the trees.
* Conversely, Ball Lightning also allows him to easily escape Broodmother, as she has no way to prevent him from using it before getting Orchid Malevolence.
Phantom Lancer
[wiki] rating: -1.6 (winrate: 49% pickrate: 7%)Alchemist
* Heroes that require burst damage to kill will be difficult for Phantom Lancer to take down: Timbersaw,
Axe,
Bristleback,
Alchemist and
Underlord
Storm Spirit
* Ball Lightning with or without the Static Remnant talent allows Storm Spirit to destroy Phantom Lancer's illusions quickly. It is also easy to dodge Spirit Lance with Ball Lightning and makes Spirit Storm very hard to catch even with
Phantom Rush.
Additional:
* Ball Lightning destroys illusions, avoids Spirit Lance, and makes Storm Spirit very hard to catch, even with Phantom Rush.
Nature's Prophet
[wiki] rating: -1.4 (winrate: 47% pickrate: 4%)Alchemist
* Sprout is good for trapping melee carries with no escape abilities: Sven,
Ursa,
Alchemist,
Lifestealer etc.
Alchemist
* Acid Spray and Greevil's Greed will quickly destroy pushes with treants.
Storm Spirit
* Just like Batrider, his Ball Lightning can be used clear Nature's Prophet's treants and easily destroys Sprout.
* Electric Vortex prevents Nature's Prophet's escaping from Teleportation.
Magnus
[wiki] rating: -1.0 (winrate: 46% pickrate: 7%)Alchemist
* Magnus has very mediocre damage against Alchemist, because he can survive the stun duration of Reverse Polarity with Chemical Rage.
Terrorblade
[wiki] rating: -1.0 (winrate: 46% pickrate: 6%)Storm Spirit
* Terrorblade has low mobility, which makes it easy for Storm Spirit to kite him.
* Terrorblade gains a lot of agility and gains very low strength, which makes it easy to burst him down with Storm's magical damage.
* All of Terrorblade's abilities are easily avoided by Storm Spirit as he can simply use Ball Lightning, wasting the duration of Metamorphosis,
Conjure Image, and
Reflection.
* However, if Storm Spirit's Orchid Malevolence is on cooldown or if he doesn't have it, Terrorblade can easily use
Sunder and kill a careless Storm Spirit.
Additional:
* Storm Spirit heavy magic damage bypass Terroblade high armor.
* Ball Lightning can either use to initiates Terroblade from distance or kite Terroblade from using Sunder as he has no source of disable to deal with Storm Spirit.
Spectre
[wiki] rating: -1.0 (winrate: 46% pickrate: 7%)Storm Spirit
* Ball Lightning is the ultimate counter to Spectre's entire toolkit. With this ability, he can score easy kills on Spectre without her having any means of escape early game, kite her and her Haunt illusions when it's later in the game due to her having no form of pseudo-blinks. Furthermore, it is very difficult for Spectre to deal any substantial damage against Storm Spirit with
Desolate, and without both a
Manta Style and a
Diffusal Blade he will always remain on the move. Also, Ball Lightning grants invulnerability, and as Storm Spirit likes to spam that ability, he can mitigate the damage done from
Dispersion and
Radiance.
Additional:
* Storm Spirit can exploit every one of Spectre's weaknesses, and thus is one of the best counters against her.
* Spectre has to be in melee range to deal damage, making her likely to trigger Static Remnants and susceptible to being kited by
Overload procs.
* Electric Vortex can lock Spectre down as she doesn't like to build
Black King Bar.
* Ball Lightning gives Storm Spirit multiple advantages:
* Spectre cannot evade Storm Spirit, as Ball Lightning is superior to Spectral Dagger in terms of mobility.
* Storm Spirit can kite her and her Haunt illusions when it's later in the game due to her having no form of pseudo-blinks (Reality is far inferior to Ball Lightning).
* It is very difficult for Spectre to deal any substantial damage against Storm Spirit with Desolate. Ball Lightning grants invulnerability and can mitigate damage done from Dispersion and Radiance.
Hoodwink
[wiki] rating: -1.0 (winrate: 47% pickrate: 22%)Storm Spirit
* Storm Spirit can easily make his way to hoodwink with his ultimate Ball lightning. Due to Hoodwink's low HP and magic resistance, she can be nuked easily by him.
Vengeful Spirit
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Storm Spirit
* Ball Lightning disjoints an incoming Magic Missile, avoids
Wave Of Terror, and allows Storm Spirit to easily escape if he ever gets
Nether Swapped.
Sniper
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Storm Spirit
* Sniper is very squishy and cannot deal with heroes that jump onto him and lock him down. Storm Spirit closes the gap in a fight against Sniper, and Sniper has no way to escape except for some items.
* Storm Spirit can dodge Assassinate with a correctly timed Ball Lightning.
Additional:
* Storm Spirit can close the distance towards Sniper very easily with his ultimate Ball Lightning.
Tinker
[wiki] rating: -1.0 (winrate: 49% pickrate: 8%)Storm Spirit
* Storm Spirit destroys trees and ignores impassable terrains with Ball Lightning, rendering them dangerous places for Tinker to hide within.
* Ball Lightning disjoints projectile from Heat-Seeking Missile and damage from
March of the Machines.
* Electric Vortex prevents Tinker from teleporting away, and Static Remnant and Overload can easily burst him down.
Additional:
* He can easily catch Tinker in the trees with Ball Lightning and kill him with
Orchid Malevolence and his abilities, which deal both physical and magical damage, making them difficult for Tinker to itemize against.
Mars
[wiki] rating: -1.0 (winrate: 49% pickrate: 16%)Storm Spirit
* Storm Spirit's abilities all do magical damage, which can bypass Bulwark.
* Ball Lightning can escape through Arena of Blood and it is easy to dodge
Spear of Mars.
Additional:
* Ball Lightning makes it almost impossible to catch Storm Spirit without someone else initiating for you.
* Overload is not reduced by Bulwark and the magical damage spam can wear down Mars quickly.
Huskar
[wiki] rating: -1.0 (winrate: 49% pickrate: 2%)Alchemist
* Chemical Rage negates almost all damage from Burning Spears.
Additional:
* Chemical Rage mitigates damage from Burning Spear.
Chen
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Alchemist
* Alchemist's Acid Spray can heavily damage Chen's creeps and disrupt his jungling.
* Alchemist builds items like Radiance and
Battle Fury, allowing him to quickly clear Chen's creeps.
* Alchemist's Greevil's Greed will grant him more bonus gold as he kills Chen's creeps.
Weaver
[wiki] rating: -1.0 (winrate: 50% pickrate: 6%)Storm Spirit
* Ball Lightning allows Storm Spirit to close the gap between him and Weaver in no time. Once locked down with certain items, Weaver is extremely fragile to Storm Spirit and his teammates.
Undying
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Alchemist
* Chemical Rage will take down Tombstone in no time.
Additional:
* With Greevil's Greed, Alchemist can farm Tombstone zombies and gain a significant gold advantage.
Timbersaw
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Storm Spirit
* Ball Lightning makes Storm Spirit a target difficult to chase, even for a hero as mobile as Timbersaw.
* The magical damage from Static Remnant and
Overload together with Storm Spirit's high mobility allows Storm Spirit to jump on Timbersaw and burst him down, even if he tries to escape.
Bloodseeker
[wiki] rating: -1.0 (winrate: 51% pickrate: 2%)Storm Spirit
* Storm Spirit is invulnerable during Ball Lightning, rendering Rupture ineffective against him.
Additional:
* Storm Spirit is invulnerable during Ball Lightning, allowing him to zip away from any ganking attempts with Rupture.
* Ball Lightning also prevents Bloodseeker from chasing down an injured Storm Spirit, or catching him in Blood Rite.
Phoenix
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Alchemist
* Chemical Rage kills Phoenix very quickly in Supernova.
Arc Warden
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Storm Spirit
* Storm Spirit can hunt down Arc Warden with his Ball Lightning and kill him quickly due to his lack of escape abilities.
* None of his abilities are effective against Storm Spirit, as they can be evaded with Ball Lightning.
Dark Willow
[wiki] rating: -1.0 (winrate: 52% pickrate: 6%)Storm Spirit
* Ball Lightning allow Storm Spirit to bypass Bramble Maze, and zip back into battle if he gets hit by Terrorize.
Enigma
[wiki] rating: -1.0 (winrate: 53% pickrate: 4%)Storm Spirit
* Using Ball Lightning with proper timing, Storm Spirit can protect himself from Malefice's instances, disjoint Demonic Conversion's attack projectiles, get out of Midnight Pulse's radius or even dodge a Black Hole.
* An isolated Enigma in the early game can be easily killed by Storm Spirit thanks his higher mobility and dueling potential. However, Storm Spirit can be killed when caught by Enigma's full combo, especially if Enigma has Black King Bar.
* Storm can kill all of Enigma's Eidolons relatively quickly without much risk, slowing down Enigma's farming speed, preventing him from split pushing, and giving Storm its considerable bounty- especially if Enigma chooses the Level 25 Talent that gives him more Eidelons.
Keeper of the Light
[wiki] rating: -0.6 (winrate: 44% pickrate: 5%)Storm Spirit
* Heroes with teleports to escape Will-O-Wisp: Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
Shadow Fiend
[wiki] rating: -0.6 (winrate: 47% pickrate: 19%)Storm Spirit
* Squishy heroes or heroes without hard disables or silences: Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
Grimstroke
[wiki] rating: -0.6 (winrate: 47% pickrate: 8%)Storm Spirit
* Heroes with mobility spells can quickly escape from Stroke of Fate or break out of Soulbind: Anti-Mage,
Queen of Pain,
Morphling,
Storm Spirit
Gyrocopter
[wiki] rating: -0.6 (winrate: 48% pickrate: 3%)Storm Spirit
* Heroes with high mobility will be able to avoid Gyrocopter's area attacks: Storm Spirit,
Morphling,
Ember Spirit
Earthshaker
[wiki] rating: -0.6 (winrate: 49% pickrate: 10%)Storm Spirit
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Zeus
[wiki] rating: -0.6 (winrate: 49% pickrate: 11%)Storm Spirit
* Zeus can deal a huge amount of damage, but he lacks defensive abilities, such as good mobility or resistance. Due to that, he doesn't like to be touched by any means. Heroes with higher damage output and good mobility will often get easily near Zeus and trade damage (eventually causing Zeus's downfall). Such Heroes include: Lycan,
Slark,
Storm Spirit,
Spectre and others.
Luna
[wiki] rating: -0.6 (winrate: 49% pickrate: 4%)Storm Spirit
* Escape-type carries: Slark,
Storm Spirit,
Weaver.
Venomancer
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Storm Spirit
* Squishy heroes or heroes without hard disables or silences: Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
Spirit Breaker
[wiki] rating: -0.6 (winrate: 51% pickrate: 8%)Storm Spirit
* Heroes that usually builds Linken's Sphere as a core item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit
Mirana
[wiki] rating: -0.6 (winrate: 51% pickrate: 16%)Storm Spirit
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
Bounty Hunter
[wiki] rating: -0.6 (winrate: 52% pickrate: 8%)Storm Spirit
* Heroes that are naturally hard to gank, ranging from beefy tanks like Abaddon and
Wraith King to heroes with quick escape mechanisms like
Anti-Mage and
Storm Spirit are also undesirable targets for a lone, roaming Bounty Hunter to scout out and initiate on.
Juggernaut
[wiki] rating: -0.6 (winrate: 53% pickrate: 20%)Storm Spirit
* Heroes with escaping and disjointing abilities can be good against Juggernaut: Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Monkey King
[wiki] rating: -0.6 (winrate: 54% pickrate: 18%)Alchemist
* Alchemist has very bad armor and does not build armor items for the large majority of his build, so Jingu Mastery and Wukong's Command can be very deadly.
* Desolator,
Sange and Yasha or
Diffusal Blade can all be purchased to increase your damage against Alchemist or just to keep your movement speed high enough to match him while
Chemical Rage is active.
* Monkey King is an agility hero and scales with armor, so Acid Spray loses it's effectiveness later in the game.
Storm Spirit
* Ball Lightning allows Storm Spirit to destroy a large amount of trees, negating Tree Dance. It also makes it easy to avoid
Wukong's Command and
Boundless Strike.
Additional:
* Ball Lightning allows Storm Spirit to easily catch up to Monkey King, destroying a large number of trees, cancelling Tree Dance, and causing Monkey King to be stunned in the process.
Alchemist
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Viper
[wiki] rating: -0.4 (winrate: 48% pickrate: 7%)Alchemist
* Viper can bully Alchemist out of mid lane quite easily, forcing him to either retreat into jungle, or stay harassed in lane, and get very few last hits. Vipers break also completely disables
Greevil's greed which prevents Alchemist to earn his amazing amounts of money.
Storm Spirit
* Ball Lightning allows Storm Spirit to escape through Viper Strike, wasting Viper's mana.
* It's also very easy to wait out the duration of Nethertoxin's break until Viper picks the level 25 silence talent.
Doom
[wiki] rating: 0.0 (winrate: 44% pickrate: 3%)Storm Spirit
* Doom prevents Storm Spirit from using all of his abilities and items, rendering Storm Spirit useless in a fight.
Alchemist
* Chemical Rage out-heals Doom to a large degree throughout all stages of the game. Should Alchemist be chemically enraged before being Doomed, Alchemist can become a difficult target to effectively lockdown and kill, thanks to the health regeneration and movement speed bonuses granted by his ultimate.
* Alchemist is an ineffective target for Doom. Alchemist isn't totally reliant on his skills to be effective during a teamfight, due to the right-click nature of the hero.
Queen of Pain
[wiki] rating: 0.0 (winrate: 48% pickrate: 9%)Storm Spirit
* Once you farm up an Orchid Malevolence or a
Scythe of Vyse, you're suddenly a lot more fearsome to elusive heroes like
Storm Spirit or even that pesky
Puck.
Storm Spirit
* Heroes that rely on their high mobility such as Queen of Pain,
Slark and
Weaver can be constantly engaged against due to your excellent ability to chase over any terrain. Make sure you carry true sight items (such as
Dust of Appearance or
Gem of True Sight) for invisible heroes that could potentially escape your clutches.
Ursa
[wiki] rating: 0.0 (winrate: 50% pickrate: 12%)Alchemist
* Chemical Rage will rarely save Alchemist against Ursa's Fury Swipes.
* Enrage allows Ursa to both be a threat to Alchemist and avoid his over time damage.
Storm Spirit
* Storm Spirit can steal Aegis of the Immortal during Roshan attempts through the Pit, because of his
Ball Lightning.
* Ursa has no way to catch a slippery Storm Spirit, as Earthshock's slow will do nothing to stop Storm Spirit from using Ball Lightning.
Pangolier
[wiki] rating: 0.0 (winrate: 51% pickrate: 7%)Alchemist
* Heroes who rely on skills to become a heavy hitter in a certain amount of time can waste their timing because of a lucky Lucky Shot's disarm: Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
Storm Spirit
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder work, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Ancient Apparition
[wiki] rating: 0.0 (winrate: 52% pickrate: 8%)Alchemist
* Ice Blast cancels out Chemical Rage's rapid health regeneration. It can also take advantage of Alchemist's
Armlet of Mordiggian toggling, as it will make HP drain insanely fast, essentially killing the bearer in no time.
Additional:
* Ice Blast nullifies the health regeneration granted by Chemical Rage, which Alchemist greatly relies on to stay alive in battle.
* Alchemist tends to build Armlet of Mordiggian which can be deadly during Ice Blast.
Storm Spirit
* Ancient Apparition's only skill to stop Storm Spirit is Cold Feet, which is bad in general when trying to stop a Storm Spirit without any other disable.
* As a fragile support with low Strength gain and no magic resistance, Ancient Apparition is vulnerable to Storm Spirit's combos.
Razor
[wiki] rating: 0.0 (winrate: 53% pickrate: 2%)Alchemist
* Alchemist's reliance on fast attack speed to do single-target damage makes him vulnerable to Static Link. It also goes through
Black King Bar, which is a standard item on Alchemist.
* Eye of the Storm is great against high health strength heroes as it reduces their survivability to physical damage.
* Razor has early lane push to counter Acid Spray.
Storm Spirit
* Ball Lightning breaks Static Link.
* Razor has no way to catch a slippery Storm Spirit.
Beastmaster
[wiki] rating: 0.0 (winrate: 55% pickrate: 4%)Storm Spirit
* Heroes who rely on high mobility are especially vulnerable to Primal Roar: Storm Spirit,
Ember Spirit,
Queen of Pain.
Storm Spirit
* Heroes with AoE abilities are a bane to Beastmaster's summons: Storm Spirit,
Magnus,
Pangolier.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Storm Spirit
* Any heroes with stuns or silences:
Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
Timbersaw, Storm Spirit builds items that don't help against silences.
Orchid Malevolence will most likely silence you first. However, if you grab a
Eul's Scepter of Divinity, you might dispel his silence and turn the tides to your favor.
Storm Spirit's ultimate counters. Skywrath Mage has a silence in his kit, and has
Rod of Atos as his core item. If he dispels one, you cast the other, both leaving him vulnerable.
Black King Bar, he spends 4050 gold that doesn't help him snowball effectively.
Additional:
* Similar to
* An
* Root and silence are
* If he builds
Alchemist
* Skywrath Mage can easily harass Alchemist in the laning phase with multiple Arcane Bolts. Additionally, if Alchemist is in the process of throwing an
Unstable Concoction, and has no way to dispel Ancient Seal, the self stun becomes an easy set up for Mystic Flare.
* Caution, however, as a decently farmed Alchemist with {Item ID:Radiance} and {Item ID:Manta Style} can easily send illusions to harass and force Skywrath Mage out.