Lycan
[wiki] rating: 1.0 (winrate: 57% pickrate: 6%)Beastmaster
[wiki] rating: 1.0 (winrate: 55% pickrate: 4%)Tiny
* Primal Roar and the slow from Boars make kiting Tiny very easy.
Abaddon
[wiki] rating: 1.0 (winrate: 53% pickrate: 3%)Earth Spirit
* Aphotic Shield is a strong dispel, meaning it can save allies from Earth Spirit's stun, slow, silence, and Magnetize.
* Borrowed Time makes it nearly impossible for Earth Spirit to kill Abaddon.
Necrophos
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Tiny
* Reaper's Scythe will turn Tiny's high health against him.
* Heartstopper Aura does substantial damage to Tiny as a result of his high max health.
Lion
[wiki] rating: 1.0 (winrate: 49% pickrate: 15%)Tiny
* Lion will continuously Mana Drain Tiny, depleting his small mana pool for his abilities.
* Hex will keep Tiny from using his high damage spells and attack damage.
Viper
[wiki] rating: 1.0 (winrate: 48% pickrate: 7%)Tiny
* Tiny has low movespeed and attack speed, making him vulnerable to Viper's slows.
* Corrosive Skin provides magic resistance to lower Tiny's magic burst damage.
Slardar
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Tiny
* Corrosive Haze helps counteract Tiny's bonus armor from Grow, as well as giving true sight, countering Shadow Blade as a common item on Tiny.
Techies
[wiki] rating: 1.0 (winrate: 48% pickrate: 6%)Earth Spirit
* Stasis Trap's root prevents Earth Spirit from using Rolling Boulder to escape.
Bristleback
[wiki] rating: 1.0 (winrate: 45% pickrate: 7%)Tiny
* Bristleback decreases Tiny's high burst damage against Bristleback.
* Tiny's high damage will also proc Bristleback multiple times.
* Viscous Nasal Goo can help counteract the bonus armor granted by Grow.
Lifestealer
[wiki] rating: 1.0 (winrate: 45% pickrate: 5%)Tiny
* Feast will deal a large amount of damage to Tiny's large health pool.
* Rage protects Lifestealer from Tiny's magical burst damage.
Underlord
[wiki] rating: 0.6 (winrate: 54% pickrate: 8%)Tiny
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Wraith King
[wiki] rating: 0.6 (winrate: 53% pickrate: 21%)Tiny
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz,
Phantom Assassin,
Templar Assassin,
Ursa,
Wraith King etc).
Clinkz
[wiki] rating: 0.6 (winrate: 53% pickrate: 6%)Tiny
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz,
Phantom Assassin,
Templar Assassin,
Ursa,
Wraith King etc).
Puck
[wiki] rating: 0.6 (winrate: 52% pickrate: 14%)Earth Spirit
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Phoenix
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Tiny
* Heroes that are able to slow Tiny's attack speed, like Tusk and
Phoenix, will greatly limit his Physical damage output.
Bloodseeker
[wiki] rating: 0.6 (winrate: 51% pickrate: 2%)Earth Spirit
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Weaver
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Earth Spirit
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Drow Ranger
[wiki] rating: 0.6 (winrate: 50% pickrate: 8%)Tiny
* Long ranged heroes like Sniper or
Drow Ranger can kite Tiny effectively if he doesn't get the jump on them first.
Legion Commander
[wiki] rating: 0.6 (winrate: 49% pickrate: 13%)Earth Spirit
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack: Venomancer,
Earth Spirit,
Ogre Magi
Ember Spirit
[wiki] rating: 0.6 (winrate: 47% pickrate: 9%)Earth Spirit
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Kunkka
[wiki] rating: 0.6 (winrate: 46% pickrate: 4%)Earth Spirit
* In general, highly mobile heroes like Earth Spirit or
Storm Spirit are at a disadvantage against X Marks the Spot.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as Tinker and
Nature's Prophet.
Juggernaut
[wiki] rating: 0.4 (winrate: 53% pickrate: 20%)Tiny
* Blade Fury protects Juggernaut from all of Tiny's magic burst damage, as well as dealing magic damage that bypasses the armor from Grow.
Tiny
* Melee carries will have a hard time against Tiny's Craggy Exterior: Phantom Assassin,
Chaos Knight,
Juggernaut.
Io
[wiki] rating: -1.2 (winrate: 47% pickrate: 4%)Earth Spirit
* Squishy heroes (Io,
Crystal Maiden,
Lina...), as Earth Spirit can deal tons of damage with Magnetize.
Tiny
* Squishy heroes, usually supports, like Io,
Ancient Apparition,
Keeper of the Light etc can die instantly from Tiny's magic burst.
Faceless Void
[wiki] rating: -1.0 (winrate: 44% pickrate: 8%)Earth Spirit
* Rolling Boulder and
Geomagnetic Grip disable Faceless Void so he cannot escape with Time Walk.
* Rolling Boulder will allow Earth Spirit to get on top of Faceless Void at all stages of the game.
Pudge
[wiki] rating: -1.0 (winrate: 47% pickrate: 22%)Earth Spirit
* Earth Spirit can easily disrupt Dismember because he can disable from a long distance with a Stone Remnant and Rolling Boulder. With talent he can even pull his teammates out of Dismember and also silencing Pudge with Geomagnetic Grip.
Morphling
[wiki] rating: -1.0 (winrate: 48% pickrate: 12%)Earth Spirit
* Geomagnetic Grip is not blocked by
Linken's Sphere and can silence Morphling, preventing Morphling from using Waveform or Attribute Shift to escape from ganks.
* In addition, Boulder Smash and
Rolling Boulder provide a solid lockdown if used together.
Tinker
[wiki] rating: -1.0 (winrate: 49% pickrate: 8%)Earth Spirit
* Tinker is an easy target for Earth Spirit to initiate on. He likes to split push lanes once he acquieres Boots of Travel and Earth Spirit can jump him with his Rolling Boulder and disable him to buy enough time for his teammates to come and assist Earth Spirit.
* The huge range of Stone Remnant and Rolling Boulder enables Earth Spirit to stop Tinker from teleporting to his fountain since Tinker tends to buy Blink Dagger most of the time to escape.
Earthshaker
[wiki] rating: -1.0 (winrate: 49% pickrate: 10%)Earth Spirit
* Geomagnetic Grip can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
* Magnetize does damage over time and thus disables Earthshaker's
Blink Dagger for a long time.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 50% pickrate: 13%)Earth Spirit
* Boulder Smash and
Geomagnetic Grip allow
Earth Spirit to easily disrupt Freezing Field, regardless of where Crystal Maiden is due to their incredible range.
Earth Spirit is quite possibly the best hero for stopping long channeling abilities, and Crystal Maiden is vulnerable to him without a
Black King Bar.
* All of Earth Spirit's spells allow him to easily close in on Crystal Maiden and kill her. Since she is a low health support, she generally stays behind in teamfights, but Earth Spirit can easily close the distance.
* Crystal Maiden has low movement speed and no other escape mechanism, rendering her extremely vulnerable to Earth Spirit's arsenal of long-range, damaging spells.
Naga Siren
[wiki] rating: -1.0 (winrate: 51% pickrate: 2%)Tiny
* Avalanche, Toss, and Grab Tree combo makes a short work of Naga Siren's illusions.
Sand King
[wiki] rating: -1.0 (winrate: 52% pickrate: 10%)Earth Spirit
* Boulder Smash will push Sand King out of Sand Storm to reveal his position or an activated Epicenter off of Earth Spirit's allies, potentially wasting his combo
* Rolling Boulder and
Geomagnetic Grip allow Earth Spirit to easily stun and silence Sand King and interrupt the channeling of Epicenter, completely ruining his initiation.
Razor
[wiki] rating: -1.0 (winrate: 53% pickrate: 2%)Earth Spirit
* Boulder Smash's and
Geomagnetic Grip's (upgraded with
Aghanim's Scepter) repositioning and disables make it very difficult for Razor to keep enemies within range of Static Link and Eye of the Storm.
Enigma
[wiki] rating: -1.0 (winrate: 53% pickrate: 4%)Earth Spirit
* Black Hole is a channeling ability and Earth Spirit has at least two possibilities which can interrupt these kind of spells. Enigma is exposed and cannot move while using Black Hole, thus making it easy for Earth Spirit to stop the feared ability with the huge range of Rolling Boulder and forcing Enigma to quickly rush a
Black King Bar to prevent this.
* Enigma is level dependant, squishy and relativly defenseless in the early game and therefore vulnerable to aggressive roam maneuvers in this stage of the game. Earth Spirit excels at ganking, shutting down a jungling or otherwise solo farming Enigma.
Monkey King
[wiki] rating: -1.0 (winrate: 54% pickrate: 18%)Earth Spirit
* Boulder Smash can smash Monkey King out of the Wukong's Command radius.
* Rolling Boulder destroys trees and helps Earth Spirit close the gap between him and Monkey King.
Broodmother
[wiki] rating: -1.0 (winrate: 56% pickrate: 2%)Tiny
* Tiny can quickly clear Spiderlings with his active abilities and cleave.
Keeper of the Light
[wiki] rating: -0.6 (winrate: 44% pickrate: 5%)Tiny
* Squishy heroes, usually supports, like Io,
Ancient Apparition,
Keeper of the Light etc can die instantly from Tiny's magic burst.
Lina
[wiki] rating: -0.6 (winrate: 47% pickrate: 14%)Earth Spirit
* Squishy heroes (Io,
Crystal Maiden,
Lina...), as Earth Spirit can deal tons of damage with Magnetize.
Shadow Fiend
[wiki] rating: -0.6 (winrate: 47% pickrate: 19%)Earth Spirit
* Heroes that can gank Shadow Fiend in the early game: Earth Spirit,
Nyx Assassin,
Riki,
Spirit Breaker.
Windranger
[wiki] rating: -0.6 (winrate: 49% pickrate: 16%)Earth Spirit
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
Templar Assassin
[wiki] rating: -0.6 (winrate: 49% pickrate: 5%)Tiny
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz,
Phantom Assassin,
Templar Assassin,
Ursa,
Wraith King etc).
Earth Spirit
* Because Templar Assassin does not have escape potential in lane, any support hero with roaming potential and a Dust of Appearance can be great at shutting her down early game:
Earth Spirit,
Spirit Breaker,
Tusk,
Bounty Hunter,
Riki,
Warlock.
Additional:
* Templar Assassin is dependant on Refraction in teamfights. Because Magnetize deals damage per second and Earth Spirit is even able to refresh the duration of his ultimate he is suitable for wasting Refraction and allowing his team to take her down.
Tiny
* Heroes that have disposable area-targeted spells can force her to undo her Meld: Leshrac,
Puck,
Tiny. An experienced Templar Assassin could try to Refraction before Meld so she can tank through those damage without getting her Blink disabled.
Void Spirit
[wiki] rating: -0.6 (winrate: 51% pickrate: 10%)Tiny
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate: Sven,
Tiny,
Wraith King,
Ogre Magi.
Pangolier
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Earth Spirit
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder work, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Chaos Knight
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Tiny
* Melee carries will have a hard time against Tiny's Craggy Exterior: Phantom Assassin,
Chaos Knight,
Juggernaut.
Ancient Apparition
[wiki] rating: -0.6 (winrate: 52% pickrate: 8%)Tiny
* Squishy heroes, usually supports, like Io,
Ancient Apparition,
Keeper of the Light etc can die instantly from Tiny's magic burst.
Tidehunter
[wiki] rating: -0.6 (winrate: 52% pickrate: 7%)Earth Spirit
* Positioning-reliant heroes (Windranger,
Tidehunter,
Ursa...), since Earth Spirit can disrupt positioning with his Boulder Smash.
Ogre Magi
[wiki] rating: -0.6 (winrate: 53% pickrate: 17%)Earth Spirit
* Earth Spirit's useful kit of Slows, Stuns, and Silences can set up kills on Ogre Magi and the silence can stop him from using his abilities.
Terrorblade
[wiki] rating: -0.4 (winrate: 46% pickrate: 6%)Tiny
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Earth Spirit
* Rolling Boulder and
Geomagnetic Grip prevent Terrorblade from using Sunder.
Meepo
[wiki] rating: -0.4 (winrate: 47% pickrate: 1%)Earth Spirit
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Tiny
* Avalanche and Toss prevents Meepo's Poof escape or using town portal scroll.
* He doesn't need to aim the weakest clone while he is grabbing tree.
Tusk
[wiki] rating: -0.4 (winrate: 49% pickrate: 7%)Tiny
* Heroes that are able to slow Tiny's attack speed, like Tusk and
Phoenix, will greatly limit his Physical damage output.
Earth Spirit
* Boulder Smash can return Tusk after his initiation.
* Geomagnetic Grip prevents Tusk from using Snowball to escape.
Invoker
[wiki] rating: -0.4 (winrate: 50% pickrate: 18%)Tiny
* Heroes with naturally low mana can be easily shut down by EMP: Sven,
Tiny,
Wraith King,
Omniknight
Earth Spirit
* Earth Spirit is a dangerous foe to encounter for Invoker in the early stages of the game. Since Invoker needs to gain levels as fast as possible and is not very strong in the early game, Earth Spirit can use his incredible early game power to gank Invoker and ruin his game plan.
* Earth Spirit combines stuns and silences with his spells and can apply them from a great distance. This is bad for Invoker as he is dependent on a smart usage of his spells with Invoke and Earth Spirit can disrupt his combos easily.
Phantom Assassin
[wiki] rating: 0.0 (winrate: 46% pickrate: 17%)Tiny
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz,
Phantom Assassin,
Templar Assassin,
Ursa,
Wraith King etc).
Tiny
* Melee carries will have a hard time against Tiny's Craggy Exterior: Phantom Assassin,
Chaos Knight,
Juggernaut.
Slark
[wiki] rating: 0.0 (winrate: 48% pickrate: 12%)Earth Spirit
* Pounce's root prevents Earth Spirit from using Rolling Boulder to escape, making it easier for Slark to shut him down especially in the laning phase.
Tiny
* A Toss plus
Avalanche combination deals heavy damage to Slark in the early game, making Tiny a very dangerous target to gank.
Sniper
[wiki] rating: 0.0 (winrate: 48% pickrate: 5%)Tiny
* Long ranged heroes like Sniper or
Drow Ranger can kite Tiny effectively if he doesn't get the jump on them first.
Earth Spirit
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Ursa
[wiki] rating: 0.0 (winrate: 50% pickrate: 12%)Tiny
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz,
Phantom Assassin,
Templar Assassin,
Ursa,
Wraith King etc).
Earth Spirit
* Positioning-reliant heroes (Windranger,
Tidehunter,
Ursa...), since Earth Spirit can disrupt positioning with his Boulder Smash.
Visage
[wiki] rating: 0.0 (winrate: 51% pickrate: 3%)Tiny
* Familiars will easily be able to kite heroes with a short range or with low attack speed. For example, Tiny and
Undying have a very hard time killing Familiars.
Tiny
* Tiny can deal with Visage's
Gravekeeper's Cloak quickly, as Avalanche deals damage in enough instances to completely remove all 4 layers of the passive. With Visage's lower than average Armor, a well positioned stun can allow Tiny to kill Visage easily.
Additional:
* Tiny's
Avalanche removes a significant number of layers from Gravekeeper's Cloak. When combined with
Toss burns through all of Gravekeeper's Cloak while doing triple times Toss damage to Visage in midair.
* Tiny's already high damage coupled with Tree Grab's attack modifier will make short work of Visage's Familiars.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Earth Spirit
*
Shapeshift allows Lycan to chase down Earth Spirit.