Bristleback
[wiki] rating: 2.0 (winrate: 45% pickrate: 7%)Lifestealer
[wiki] rating: 2.0 (winrate: 45% pickrate: 5%)Jakiro
* Rage grants Lifestealer immunity to all of Jakiro's spells. Note: magic resistance will not dispel the attack speed slow effects from Dual Breath and Liquid Fire.
Tiny
* Feast will deal a large amount of damage to Tiny's large health pool.
* Rage protects Lifestealer from Tiny's magical burst damage.
Sniper
[wiki] rating: 1.2 (winrate: 48% pickrate: 5%)Jakiro
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Tiny
* Long ranged heroes like Sniper or
Drow Ranger can kite Tiny effectively if he doesn't get the jump on them first.
Beastmaster
[wiki] rating: 1.0 (winrate: 55% pickrate: 4%)Tiny
* Primal Roar and the slow from Boars make kiting Tiny very easy.
Juggernaut
[wiki] rating: 1.0 (winrate: 53% pickrate: 20%)Tiny
* Blade Fury protects Juggernaut from all of Tiny's magic burst damage, as well as dealing magic damage that bypasses the armor from Grow.
Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Tiny
* Melee carries will have a hard time against Tiny's Craggy Exterior: Phantom Assassin,
Chaos Knight,
Juggernaut.
Oracle
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Jakiro
* Fate's Edict allowed Oracle to make allies spell immune, allowing him to save allies from Jakiro's spells.
* Fate's Edict can be cast onto Jakiro to disarm him and prevent him from pushing with his Liquid Fire.
* False Promise allows Oracle to free allies from Jakiro's Ice Path.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 6%)Jakiro
* Ancient Seal can silence Jakiro up to 6 seconds. Also, it makes Jakiro vulnerable to magical spells.
* Skywrath Mage can burst down Jakiro with his high damage magical spells.
Silencer
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Jakiro
* Silencer's Last Word and
Global Silence prevents Jakiro from casting any spell.
* A carry Silencer can easily take down a support Jakiro with his Glaives of Wisdom.
Necrophos
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Tiny
* Reaper's Scythe will turn Tiny's high health against him.
* Heartstopper Aura does substantial damage to Tiny as a result of his high max health.
Lion
[wiki] rating: 1.0 (winrate: 49% pickrate: 15%)Tiny
* Lion will continuously Mana Drain Tiny, depleting his small mana pool for his abilities.
* Hex will keep Tiny from using his high damage spells and attack damage.
Viper
[wiki] rating: 1.0 (winrate: 48% pickrate: 7%)Tiny
* Tiny has low movespeed and attack speed, making him vulnerable to Viper's slows.
* Corrosive Skin provides magic resistance to lower Tiny's magic burst damage.
Anti-Mage
[wiki] rating: 1.0 (winrate: 48% pickrate: 14%)Jakiro
* Blink allows Anti-Mage to hunt down Jakiro, who has no way to escape.
* Counterspell protects Anti-Mage against all of Jakiro's magic damage.
* Mana Void is very effective against Jakiro because of his high mana.
Slardar
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Tiny
* Corrosive Haze helps counteract Tiny's bonus armor from Grow, as well as giving true sight, countering Shadow Blade as a common item on Tiny.
Rubick
[wiki] rating: 1.0 (winrate: 47% pickrate: 17%)Jakiro
* Fade Bolt can hinder Jakiro's early pushing power by clearing creep waves.
* All of Jakiro's spells are great for Rubick to Spell Steal.
* Ice Path is a great spell for Rubick so steal, since Rubick has no cast time on stolen abilities, making Rubick's version of Ice Path much more reliable than Jakiro's.
* Macropyre is a great way for Rubick to farm.
Underlord
[wiki] rating: 0.6 (winrate: 54% pickrate: 8%)Tiny
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Wraith King
[wiki] rating: 0.6 (winrate: 53% pickrate: 21%)Tiny
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz,
Phantom Assassin,
Templar Assassin,
Ursa,
Wraith King etc).
Clinkz
[wiki] rating: 0.6 (winrate: 53% pickrate: 6%)Tiny
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz,
Phantom Assassin,
Templar Assassin,
Ursa,
Wraith King etc).
Sand King
[wiki] rating: 0.6 (winrate: 52% pickrate: 10%)Jakiro
* Heroes with no mobility will take some good damage from Sand King's spells: Dragon Knight,
Jakiro,
Pugna,
Earthshaker,...
Phoenix
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Tiny
* Heroes that are able to slow Tiny's attack speed, like Tusk and
Phoenix, will greatly limit his Physical damage output.
Bloodseeker
[wiki] rating: 0.6 (winrate: 51% pickrate: 2%)Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Invoker
[wiki] rating: 0.6 (winrate: 50% pickrate: 18%)Tiny
* Heroes with naturally low mana can be easily shut down by EMP: Sven,
Tiny,
Wraith King,
Omniknight
Ursa
[wiki] rating: 0.6 (winrate: 50% pickrate: 12%)Tiny
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz,
Phantom Assassin,
Templar Assassin,
Ursa,
Wraith King etc).
Weaver
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Death Prophet
[wiki] rating: 0.6 (winrate: 50% pickrate: 3%)Jakiro
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Clockwerk
[wiki] rating: 0.6 (winrate: 50% pickrate: 7%)Jakiro
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Additional:
* Battery Assault prevents Jakiro from casting spells as all his spells have very long cast times.
* Jakiro is also an easy target for Clockwerk's Hookshot + Power Cogs combo, as he has little mobility and no escape.
* Alternatively, if the enemy Clockwerk traps one of his own allies or Jakiro's allies in the cogs, it gives Jakiro an ideal setup to punish Clockwerk and his ally or to save Jakiro's ally, respectively.
Drow Ranger
[wiki] rating: 0.6 (winrate: 50% pickrate: 8%)Tiny
* Long ranged heroes like Sniper or
Drow Ranger can kite Tiny effectively if he doesn't get the jump on them first.
Tusk
[wiki] rating: 0.6 (winrate: 49% pickrate: 7%)Tiny
* Heroes that are able to slow Tiny's attack speed, like Tusk and
Phoenix, will greatly limit his Physical damage output.
Windranger
[wiki] rating: 0.6 (winrate: 49% pickrate: 16%)Jakiro
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Tinker
[wiki] rating: 0.6 (winrate: 49% pickrate: 8%)Jakiro
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Ember Spirit
[wiki] rating: 0.6 (winrate: 47% pickrate: 9%)Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Phantom Assassin
[wiki] rating: 0.6 (winrate: 46% pickrate: 17%)Tiny
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz,
Phantom Assassin,
Templar Assassin,
Ursa,
Wraith King etc).
Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Tiny
* Melee carries will have a hard time against Tiny's Craggy Exterior: Phantom Assassin,
Chaos Knight,
Juggernaut.
Terrorblade
[wiki] rating: 0.6 (winrate: 46% pickrate: 6%)Tiny
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Meepo
[wiki] rating: -2.0 (winrate: 47% pickrate: 1%)Tiny
* Avalanche and Toss prevents Meepo's Poof escape or using town portal scroll.
* He doesn't need to aim the weakest clone while he is grabbing tree.
Jakiro
* All of Jakiro's skills are Area of Effect, which can easily affect all Meepos in a targeted area.
Broodmother
[wiki] rating: -2.0 (winrate: 56% pickrate: 2%)Tiny
* Tiny can quickly clear Spiderlings with his active abilities and cleave.
Jakiro
* Broodmother and her Spiderlings need to be very careful during the laning stage against Jakiro, as Jakiro can take down Broodmother's Spiderlings, preventing her from pushing.
Slark
[wiki] rating: -1.6 (winrate: 48% pickrate: 12%)Tiny
* A Toss plus
Avalanche combination deals heavy damage to Slark in the early game, making Tiny a very dangerous target to gank.
Jakiro
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden
Naga Siren
[wiki] rating: -1.6 (winrate: 51% pickrate: 2%)Jakiro
* Jakiro's early pushing ability from Liquid Fire makes Jakiro very strong against heroes, that take a long time to get online: Morphling,
Naga Siren,
Spectre.
Tiny
* Avalanche, Toss, and Grab Tree combo makes a short work of Naga Siren's illusions.
Chaos Knight
[wiki] rating: -1.6 (winrate: 51% pickrate: 4%)Jakiro
* With his AoE damage, Jakiro can easily kill Chaos Knight's Phantasm illusions.
* Chaos Knight usually doesn't buy a Black King Bar, making him vulnerable to an Ice Path into Macropyre combination.
Additional:
* Ice Path and
Macropyre punish Reality Rift with a long stun and heavy damage across all illusions.
Tiny
* Melee carries will have a hard time against Tiny's Craggy Exterior: Phantom Assassin,
Chaos Knight,
Juggernaut.
Magnus
[wiki] rating: -1.0 (winrate: 46% pickrate: 7%)Jakiro
* Jakiro's abilities deal damage over time, which can disrupt Magnus's attempts to initiate with Blink Dagger and Reverse Polarity.
* Macropyre not only disables Blink Dagger for a considerable duration, but can also destroy Trees, revealing Magnus's cover and position.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 47% pickrate: 4%)Jakiro
* Jakiro's Macropyre can help him to escape from Sprout and can disrupt Nature's Prophet's jungling.
* Jakiro can disrupt Nature's Prophet's escape attempt with Teleportation with Ice Path.
Additional:
* Jakiro's skill arsenal can ruin Nature's Prophet's gameplay: Dual Breath and Liquid Fire can clear treants from Nature's Call while simultaneously slowing Nature's Prophet, Ice Path can disrupt Nature's Prophet's escaping attempt with
Teleportation and Macropyre can not only clear treants from
Nature's Call, but also can free Jakiro from
Sprout.
Earthshaker
[wiki] rating: -1.0 (winrate: 49% pickrate: 10%)Jakiro
* Both Ice Path and
Macropyre are the good setup while Earthshaker after blinking in and stay out of Echo Slam initiation radius.
* Liquid Fire damage over time potentially disable Earthshaker's
Blink Dagger.
Phantom Lancer
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Jakiro
* Dual Breath slows down Phantom Lancer and his illusions.
* Liquid Fire will not only deal AoE damage but also lowers Phantom Lancer's attack speed.
* An Ice Path and
Macropyre combo can easily clear all of Phantom Lancer's illusions.
Additional:
* Jakiro's spells inflict AoE damage, meaning he can take down Phantom Lancer's illusion army very quickly.
Axe
[wiki] rating: -1.0 (winrate: 49% pickrate: 10%)Jakiro
* Axe is a hero that is very vulnerable against magical nuke damage and disables, Jakiro is perfect against him with all of his spells.
Additional:
* Ice Path neutralizes initiation attempts with Berserker's Call, and its long area of effect discourages follow-up from Axe's teammates.
* Ice Path serves as a large obstacle to stop Axe from chasing down fleeing stragglers to kill with Culling Blade.
* Jakiro's many damage-per-second skills prevent Axe from initiating with his Blink Dagger.
Templar Assassin
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Tiny
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz,
Phantom Assassin,
Templar Assassin,
Ursa,
Wraith King etc).
Tiny
* Heroes that have disposable area-targeted spells can force her to undo her Meld: Leshrac,
Puck,
Tiny. An experienced Templar Assassin could try to Refraction before Meld so she can tank through those damage without getting her Blink disabled.
Jakiro
* All of Jakiro's active skills can be targeted on an area, which is effective at forcing Templar Assassin to move should she Meld away.
* Many of Jakiro's spells utilize damage-over-time mechanics, which makes it easy to strip away layers of Refraction.
Chen
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Jakiro
* Jakiro's damage over time force Chen to use Hand of God prematurely, potentially wasting chance to save his allies during teamfight.
* Macropyre can also disrupt Chen's jungling work.
Additional:
* Liquid Fire and
Dual Breath can clear Chen's creeps, and kill his allies before he uses Hand of God.
* Macropyre can quickly clear Chen's creeps and deal intense damage to his allies.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 50% pickrate: 13%)Jakiro
* Ice Path allows Jakiro to easily cancel Freezing Field.
* Freezing Field makes Crystal Maiden an easy target for all of his abilities without a Black King Bar.
* With the talent for Macropyre dealing Pure Damage and ignoring spell immunity, Black King Bar becomes nearly useless for Crystal Maiden, as its high damage over time and long duration will force Crystal Maiden to forcefully cancel Freezing Field.
Treant Protector
[wiki] rating: -1.0 (winrate: 52% pickrate: 6%)Jakiro
* With Dual Breath, Liquid Fire and Macropyre Jakiro can quickly remove all Living Armor from a target.
* Ice Path allows Jakiro to prevent Treant Protector from using Overgrowth while staying at a safe distance.
* Macropyre destroy trees, which where Treant protector might be hiding
Puck
[wiki] rating: -1.0 (winrate: 52% pickrate: 14%)Jakiro
* Jakiro has 3 damage over time spells, 2 of which are from debuffs on Puck (Dual Breath and
Liquid Fire) and 1 affecting an entire area (
Macropyre), making it easy for him to disable the blink dagger.
* Ice Path is also strong against Puck, as he can cast it towards Puck during Phase Shift, who then gets instantly stunned once Phase Shift ends.
Riki
[wiki] rating: -1.0 (winrate: 54% pickrate: 10%)Jakiro
* Riki can easily be caught in an Ice Path and Macropyre combo as he finishes Tricks of the Trade.
Keeper of the Light
[wiki] rating: -0.6 (winrate: 44% pickrate: 5%)Tiny
* Squishy heroes, usually supports, like Io,
Ancient Apparition,
Keeper of the Light etc can die instantly from Tiny's magic burst.
Spectre
[wiki] rating: -0.6 (winrate: 46% pickrate: 7%)Jakiro
* Jakiro's early pushing ability from Liquid Fire makes Jakiro very strong against heroes, that take a long time to get online: Morphling,
Naga Siren,
Spectre.
Io
[wiki] rating: -0.6 (winrate: 47% pickrate: 4%)Tiny
* Squishy heroes, usually supports, like Io,
Ancient Apparition,
Keeper of the Light etc can die instantly from Tiny's magic burst.
Morphling
[wiki] rating: -0.6 (winrate: 48% pickrate: 12%)Jakiro
* Jakiro's early pushing ability from Liquid Fire makes Jakiro very strong against heroes, that take a long time to get online: Morphling,
Naga Siren,
Spectre.
Omniknight
[wiki] rating: -0.6 (winrate: 50% pickrate: 3%)Jakiro
* Heroes with large magical AoE damage will fare well against Omniknight: Lich,
Ancient Apparition,
Jakiro,
Disruptor
Void Spirit
[wiki] rating: -0.6 (winrate: 51% pickrate: 10%)Tiny
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate: Sven,
Tiny,
Wraith King,
Ogre Magi.
Visage
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Tiny
* Familiars will easily be able to kite heroes with a short range or with low attack speed. For example, Tiny and
Undying have a very hard time killing Familiars.
Tiny
* Tiny can deal with Visage's
Gravekeeper's Cloak quickly, as Avalanche deals damage in enough instances to completely remove all 4 layers of the passive. With Visage's lower than average Armor, a well positioned stun can allow Tiny to kill Visage easily.
Additional:
* Tiny's
Avalanche removes a significant number of layers from Gravekeeper's Cloak. When combined with
Toss burns through all of Gravekeeper's Cloak while doing triple times Toss damage to Visage in midair.
* Tiny's already high damage coupled with Tree Grab's attack modifier will make short work of Visage's Familiars.
Jakiro
* Heroes with damage over time abilities can quickly eat through Gravekeeper's Cloak charges like Huskar,
Jakiro and
Queen of Pain.
Ancient Apparition
[wiki] rating: -0.6 (winrate: 52% pickrate: 8%)Tiny
* Squishy heroes, usually supports, like Io,
Ancient Apparition,
Keeper of the Light etc can die instantly from Tiny's magic burst.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Jakiro
*
Macropyre's frequent damage ticks causes Bristleback to activate repeatedly, resulting in free damage as long as Bristleback faces away from Jakiro.
Tiny
*
Bristleback decreases Tiny's high burst damage against Bristleback.
Viscous Nasal Goo can help counteract the bonus armor granted by Grow.
* Tiny's high damage will also proc Bristleback multiple times.
*