Viper
[wiki] rating: 2.0 (winrate: 47% pickrate: 5%)Outworld Destroyer
[wiki] rating: 1.6 (winrate: 53% pickrate: 17%)Ursa
* Ursa struggles against heroes with strong (and especially undispellable) disables (Disruptor,
Puck,
Shadow Demon,
Outworld Destroyer and etc).
Slark
* Arcane Orb deals pure damage, which ignores armor granted from permanent agility stacks.
* Astral Imprisonment can disrupt any Pounce attempt by banishing the leashed ally.
* Slark's low intelligence and therefore mana pool makes him more susceptible to Sanity's Eclipse.
Omniknight
[wiki] rating: 1.6 (winrate: 51% pickrate: 1%)Slark
* Slark's dependence on Pounce and close range makes him very easy to hit with Purification.
* Slark's damage, even with a high count of Essence Shift, is easily negated by Omniknight's heals and Guardian Angel.
Ursa
* Heroes who rely strongly on melee physical damage will fare badly against Omniknight's Guardian Angel: Sven,
Phantom Assassin,
Juggernaut,
Dragon Knight,
Lycan,
Ursa,
Troll Warlord
Phantom Lancer
[wiki] rating: 1.6 (winrate: 50% pickrate: 9%)Ursa
* Ursa struggles against illusion heroes like Chaos Knight and
Phantom Lancer.
Slark
* Slark has no sustained AoE to fight off Phantom Lancer's illusions as they continually spawn.
* Spirit Lance can give vision of Slark by spawning an illusion, making it harder for him to juke and gain the passive bonus from Shadow Dance.
* Phantom Rush helps Phantom Lancer chase down Slark if he tries to escape with Pounce.
Additional:
* Slark has no sustained AoE to deal with Phantom Lancer's many illusions.
* Doppelganger lets Phantom Lancer dodge Dark Pact and Pounce, and partially wastes the duration of Shadow Dance.
* Spirit Lance can give vision of Slark via spawning an illusion, making it harder for him to juke and gain the passive bonus from Shadow Dance.
* Phantom Rush helps Phantom Lancer chase down Slark when he jumps away with Pounce.
Disruptor
[wiki] rating: 1.6 (winrate: 49% pickrate: 9%)Ursa
* Ursa struggles against heroes with strong (and especially undispellable) disables (Disruptor,
Puck,
Shadow Demon,
Outworld Destroyer and etc).
Slark
* Thunder Strike provides vision on him while Slark is invisible.
* Glimpse's range at lvl 3-4 is more than enough to pull him back to a favorable position for your team to group up and kill him.
* Even though he is capable of picking you off and deal enough damage to kill you, Slark will be literally sticking his neck out, since jumping on Disruptor means being on his battleground.
* AoE silence and the ability to mute Black King Bar is deadly to Slark at all stages of the game.
Additional:
* Static Storm and
Kinetic Field locks down Slark, as he cannot use Dark Pact to dispel any disables, or Pounce out while silenced.
* Glimpse puts an end to any attempts at ganking Disruptor or his allies, and also negates Slark's mobility by bringing him back into the fight if he tries to escape with Pounce.
Chaos Knight
[wiki] rating: 1.6 (winrate: 49% pickrate: 3%)Slark
* Dark Pact is minimally effective against Phantasm illusions, and Slark lacks area damage otherwise.
* Pounce can be counteracted by Reality Rift.
* Slark is naturally frail and dies quickly to Chaos Knight's burst damage before he can build Essence Shift stacks.
* Be aware, however, that Shadow Dance can make Slark hard to kill as he can't be targeted during its duration.
Additional:
* Phantasms have enough health to survive Dark Pact, and Slark has no other source of AoE damage to deal with them.
Ursa
* Ursa struggles against illusion heroes like Chaos Knight and
Phantom Lancer.
Additional:
* Ursa cannot effectively fight against Phantasm's illusions with his single-target damage.
* Chaos Bolt's potentially long stun with Chaos Bolt gives Ursa little opportunity to Enrage.
Doom
[wiki] rating: 1.6 (winrate: 46% pickrate: 3%)Ursa
* Doom makes Ursa less disruptive, and it cannot be dispelled with Enrage upgraded with
Aghanim's Scepter.
* Aghanim's Scepter upgraded
Infernal Blade can break Fury Swipes, negating much of his damage output.
Slark
* Heroes with silencing abilities can be particularly deadly when Slark is trying to escape: Silencer,
Death Prophet,
Puck,
Doom
Night Stalker
[wiki] rating: 1.0 (winrate: 53% pickrate: 5%)Ursa
* Heroes with weaker mobility will struggle to keep up with Night Stalker: Gyrocopter,
Ursa,
Drow Ranger
Slark
* With Dark Ascension he can keep vision on Slark, disabling his Shadow Dance regeneration. Slark is also too weak to seriously threaten Night Stalker in lane.
Ursa
* Heroes with stronger lane presence that can threaten to kill him: Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
Puck
[wiki] rating: 1.0 (winrate: 53% pickrate: 18%)Slark
* Illusory Orb and
Phase Shift allows Puck to avoid most ganking attempts.
* Waning Rift and
Dream Coil makes it very hard for Slark to escape bad situations.
* Puck's abilities used together also deals significant magical nuke damage, none of which are targeted and thus cannot be avoided by Shadow Dance.
Ursa
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
Slark
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Ancient Apparition
[wiki] rating: 1.0 (winrate: 52% pickrate: 9%)Slark
* Ice Blast stops Shadow Dance's passive health regeneration, even when Slark is not in vision.
Elder Titan
[wiki] rating: 1.0 (winrate: 52% pickrate: 1%)Slark
* Natural Order aura prevents Slark from gaining armor from the agility stolen with Essence Shift.
* Echo Stomp and Earth Splitter can hit Slark through his Shadow Dance ultimate.
* Slark's stats gain is relatively low compared to most agility carries making him quite squishy without his agility-based armor.
Bloodseeker
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Slark
* Thirst prevents Slark from healing with Shadow Dance.
* Rupture will deal damage during Pounce.
* Dark Pact cannot dispel Rupture, preventing Slark from escaping ganks.
Additional:
* Thirst makes Slark visible while at low health, canceling out Shadow Dance's passive. For this reason, Bloodseeker is usually considered the hardest counter to Slark.
* Rupture cannot be dispelled by Dark Pact, and using Pounce while affected by it will cause Slark to take damage.
Sand King
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Slark
* He has a hard time killing Sand King because of the survivability he gets from Burrowstrike and Sand Storm.
* Shadow Dance, which usually allows Slark to survive fights, is ineffective against Sand King's AoE damage.
Ursa
* Heroes that rely on slows to get kills: Lifestealer,
Night Stalker,
Ursa,...
Slark
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Weaver
[wiki] rating: 1.0 (winrate: 50% pickrate: 8%)Ursa
* Ursa has no inherent way of disabling a slippery Weaver and prevent him from Shukuchiing or
Time Lapseing away, as the slow from Earthshock is useless against Shukuchi's haste effect.
Additional:
* Earthshock's slow is ignored by Shukuchi.
* Ursa can be kited with Shukuchi and his burst damage will be negated with Time Lapse as long as Weaver survives it.
* The Swarm breaks Ursa's Blink Dagger, forcing him to deal with the beetles.
Windranger
[wiki] rating: 1.0 (winrate: 50% pickrate: 16%)Ursa
* Windranger can avoid Ursa's primary source of damage, Fury Swipes, by simply using Windrun. The slow from
Earthshock is also rendered irrelevant by Windrun.
* Focus Fire and Windrun can be used to kite Ursa.
Additional:
* Ursa relies on the Blink-Earthshock combo to slow enemies to burst them, but Windranger can use Windrun to escape through Earthshock's duration.
* Windrun and
Focus Fire can easily allow Windranger to kite Ursa and do good amounts of damage in the process.
Crystal Maiden
[wiki] rating: 1.0 (winrate: 50% pickrate: 14%)Slark
* Though Slark's large damage output is most certainly a concern for the squishy Crystal Maiden, she does perform fairly well against him when coupled with aid from her team.
* Slark has no innate way to cancel Freezing Field, but the common purchase of Skull Basher does make Slark a substantially greater threat to Crystal Maiden as the game progresses.
* Freezing Field can still hit Slark while he is under the effect of Shadow Dance, and for the early and mid game, the damage output of Crystal Maiden's ultimate outscales Slark's passive regeneration, making a quick use of Freezing Field as soon as Slark uses
Shadow Dance a great way to combat him.
* Crystal Maiden's Frostbite and Crystal Nova are helpful in disabling and slowing the slippery Slark so he can be killed by her teammates.
Centaur Warrunner
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Slark
* Both Hoof Stomp and
Double Edge can hit Slark during Shadow Dance, the latter requiring a unit nearby for the ability to be cast on.
* Slark has very low health in the early game, making him susceptible to the burst from Double Edge.
Brewmaster
[wiki] rating: 1.0 (winrate: 47% pickrate: 1%)Ursa
* If Ursa uses Enrage Brewmaster can use Cyclone to render him harmless during his ultimate.
* Brewmaster has two spells to slow down Ursa, allowing his team to kite around him easily.
Abaddon
[wiki] rating: 0.6 (winrate: 53% pickrate: 4%)Slark
* Heroes that can deny Slark early kills will prevent him from snowballing: Dazzle,
Abaddon
Bane
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Slark
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Ursa
* Bane's Enfeeble makes Ursa more susceptible to disables as it reduces Status Resistance.
* Bane can use Nightmare and
Fiend's Grip to lock down Ursa early game and in team fights, forcing Ursa to buy a Black King Bar and making him very vulnerable to being kited once his Black King Bar is down to 5 seconds.
* Overall, Bane's potent disables force Ursa to build more defensive items and play more defensively in general.
Slark
* Dark Pact can dispel Enfeeble, as well as Nightmare and Fiend's Grip if timed well.
* Shadow Dance protects Slark from Bane's single-target-only abilities.
Death Prophet
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Slark
* Heroes with silencing abilities can be particularly deadly when Slark is trying to escape: Silencer,
Death Prophet,
Puck,
Doom
Jakiro
[wiki] rating: 0.6 (winrate: 50% pickrate: 10%)Slark
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden
Lion
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Ursa
* Lion has two low cast point disables (Hex and
Earth Spike) to control Ursa before he buys a
Black King Bar.
* Hex is one of the few abilities that cannot be dispelled even with an
Aghanim's Scepter upgraded Enrage.
* Lion can control Ursa's low mana pool via Mana Drain.
Slark
* Heroes with heavy magical nukes will take advantage of Slarks poor HP or force him to use Shadow Dance early: Lina,
Lion,
Zeus
Slark
* Pounce allows Slark to close in on Lion and prevent him from escaping.
* Lion's fragile health pool makes him easy prey for Slark's high burst damage through Pounce,
Dark Pact and right-clicks.
* Shadow Dance prevents Lion from casting Hex, Mana Drain, or Finger of Death on Slark.
* Dark Pact allows Slark to dispel any of Lion's disables.
Dazzle
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Slark
* Heroes that can deny Slark early kills will prevent him from snowballing: Dazzle,
Abaddon
Leshrac
[wiki] rating: 0.6 (winrate: 49% pickrate: 2%)Slark
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden
Slardar
[wiki] rating: 0.6 (winrate: 48% pickrate: 6%)Slark
* Slardar's level 25 talent makes
Corrosive Haze undispellable, thus providing his allies a vision to Slark.
Storm Spirit
[wiki] rating: 0.6 (winrate: 48% pickrate: 11%)Slark
* Heroes that rely on their high mobility such as Queen of Pain,
Slark and
Weaver can be constantly engaged against due to your excellent ability to chase over any terrain. Make sure you carry true sight items (such as
Dust of Appearance or
Gem of True Sight) for invisible heroes that could potentially escape your clutches.
Ursa
* Storm Spirit can steal Aegis of the Immortal during Roshan attempts through the Pit, because of his
Ball Lightning.
* Ursa has no way to catch a slippery Storm Spirit, as Earthshock's slow will do nothing to stop Storm Spirit from using Ball Lightning.
Slark
* Pounce's leash prevents Storm Spirit from using Ball Lightning, making it hard for Storm Spirit to escape a gank from Slark.
* Dark Pact can dispel Orchid Malevolence's Soul Burn.
Shadow Demon
[wiki] rating: 0.6 (winrate: 48% pickrate: 2%)Ursa
* Ursa struggles against heroes with strong (and especially undispellable) disables (Disruptor,
Puck,
Shadow Demon,
Outworld Destroyer and etc).
Slark
* Heroes with Break abilities will prevent Slark to regenerate and gaining Essence Shift stacks: Viper,
Shadow Demon etc.
Slark
* Heroes who can dispel will be able to remove Shadow Poison before Shadow Demon can build up a big stack, or remove Soul Catcher's debuff to instantly bring the health of affected heroes back to a considerable amount: Abaddon,
Slark,
Legion Commander,
Oracle.
Anti-Mage
[wiki] rating: 0.6 (winrate: 47% pickrate: 14%)Slark
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Ursa
* Ursa can be kited by Blink. Additionally, Anti-Mage can steal
Aegis of the Immortal during Roshan attempts through the Pit.
* Anti-Mage usually builds Manta Style, which can dispel Earthshock's slow.
* Anti-Mage can control Ursa's low mana pool via Mana Break.
* Anti-Mage can farm much more quickly than Ursa, allowing Anti-Mage to overpower Ursa once a significant farm advantage is established.
Slark
* Pounce prevents Anti-Mage from using Blink, and lets him disengage from Anti-Mage if needed.
* Essence Shift allows Slark to permanently steal agility from Anti-Mage.
* Shadow Dance stops Anti-Mage from being able to fight back in a slippery situation.
Grimstroke
[wiki] rating: 0.6 (winrate: 47% pickrate: 12%)Ursa
* Heroes who rely heavily on melee attacks and lack early spell immunity are easily blocked and interrupted by Ink Swell: Lycan,
Ursa,
Troll Warlord.
Meepo
[wiki] rating: 0.6 (winrate: 46% pickrate: 1%)Slark
* Slark's Dark Pact and Pounce can deny only one Earthbind and Poof can penetrate Shadow Dance if he doesn't build Black King Bar.
Additional:
* Earthbind and
Poof will still hit Slark in Shadow Dance.
* Dark Pact can only remove one Earthbind.
* Ransack will still affect Slark, even if he has a
Black King Bar.
Beastmaster
[wiki] rating: 0.4 (winrate: 56% pickrate: 7%)Ursa
* Primal Roar and the slow from Boars makes kiting Ursa very easy.
Slark
* Heroes with strong dispels can remove Primal Roar's stun: Abaddon,
Slark,
Oracle.
Lycan
[wiki] rating: 0.4 (winrate: 55% pickrate: 4%)Ursa
* Lycan's ultimate makes him immune to slows from Ursa's
Earthshock as well as allowing him to outmaneuver
Ursa during
Enrage. Lycan can also easily chase down
Ursa while shapeshifted, should
Ursa try to flee.
Slark
* Lycan cannot escape from a Pounce even if he uses
Shapeshift, and has no disabling abilities to stop Slark.
Riki
[wiki] rating: 0.4 (winrate: 50% pickrate: 15%)Ursa
* Riki can detect early Roshan attempts because of Cloak and Dagger if he frequently checks the Pit.
* Ursa cannot Enrage when in Smoke Screen (Black King Bar will help though).
* Even if Ursa gets vision over him, Riki can Blink Strike away or use Tricks of the Trade after Ursa's initiation to avoid all Fury Swipes damage until
Earthshock's slow is gone.
Additional:
* Riki can detect early Roshan attempts because of Cloak and Dagger if he frequently checks the Pit.
* Ursa cannot Enrage when caught in Smoke Screen and will miss his attacks (although Black King Bar will help with this issue).
* Even if Ursa gets vision over him and initiates with Earthshock, Riki can Blink Strike away or use
Tricks of the Trade after Ursa's initiation to avoid Fury Swipes' damage until Earthshock's slow is gone.
Slark
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Queen of Pain
[wiki] rating: 0.4 (winrate: 48% pickrate: 9%)Slark
* Both Scream of Pain and Sonic Wave should hit him during his Shadow Dance.
Slark
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Mars
[wiki] rating: 0.4 (winrate: 48% pickrate: 15%)Slark
* Bulwark blocks much of Slark's basic attack damage, even during Shadow Dance.
* Slark finds it very difficult to have a good early/mid game when pressured in the early game by Spear of Mars and God's Rebuke.
* Spear of Mars and God's Rebuke can hit Slark through Shadow Dance.
* Should Pounce be on cooldown, Slark is very vulnerable inside Arena of Blood.
Ursa
* Ursa is a special mention because despite his high physical damage attacking from the front won't achieve much against Mars but isn't a great target for Mars either since Ursa is very resistant to damage with Enrage so there isn't much that can be done to stop Ursa from going on your team.
Spectre
[wiki] rating: 0.4 (winrate: 47% pickrate: 3%)Slark
* Spectral Dagger give vision over Slark, slows strong with the talent, can not be dispelled and can not be missed if targeted. With the cooldown reduction talent Spectre can keep constant vision over slark, so he has to use his Shadow Dance to disengage so he cant be targeted by the dagger, which can still latch on to him when ground targeted.
* Spectre deals a lot of AOE damage in teamfights which still goes through Shadow dance.
Slark
* Heroes with good escapes can usually outmaneuver and escape from Spectre: Slark,
Clinkz,
Weaver
Additional:
* Essence Shift deals 20 extra damage by draining one strength per hit, which cannot be reduced or spread by Dispersion.
* Pounce prevents Spectre from escaping with Spectral Dagger.
* Haunt illusions usually don't deal a lot of damage to Slark as he tends to buy a
Shadow Blade, preventing
Desolate's and
Diffusal Blade's damage and activating Shadow Dance's regeneration to make up for any damage caused by
Radiance.
* Slark is a natural Silver Edge builder.
Shadow Fiend
[wiki] rating: 0.4 (winrate: 46% pickrate: 18%)Slark
* Shadow Dance does not protect Slark from Shadow Fiend's AoE spells.
Ursa
* Heroes without escape mechanism: Shadow Fiend,
Alchemist
Additional:
* Earthshock prevents Shadow Fiend from escaping after Ursa used his
Blink Dagger to get on top of him.
* Overpower and
Fury Swipes allow Ursa to quickly kill Shadow Fiend.
* Enrage keeps Ursa alive in a manfight with Shadow Fiend and allows him to stay close, even if Shadow Fiend uses Requiem of Souls.
Tiny
[wiki] rating: 0.4 (winrate: 45% pickrate: 6%)Slark
* A Toss plus
Avalanche combination deals heavy damage to Slark in the early game, making Tiny a very dangerous target to gank.
Ursa
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz,
Phantom Assassin,
Templar Assassin,
Ursa,
Wraith King etc).
Faceless Void
[wiki] rating: 0.4 (winrate: 41% pickrate: 4%)Slark
* Time Dilation while Dark Pact and
Pounce are on cooldown will make these abilities unusable for a long time, reducing his escape potential. However, Time Dilation is dispellable with
Dark Pact so it needs to be timed well.
* Chronosphere will not reveal Slark during Shadow Dance, but covers the whole duration of Shadow Dance making him unable to use it to attack or escape. Slark still receives the regeneration benefit from Shadow Dance.
Slark
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Enchantress
[wiki] rating: 0.4 (winrate: 40% pickrate: 1%)Ursa
* Enchant dispels Overpower.
* Enchant's slow can help kite Ursa in fights and also in lane.
* Enchantress can out harass Ursa in lane by using her long attack range and Untouchable, as well as out sustaining him with Nature's Attendants.
Slark
* Heroes that can jump on her: Slark,
Queen of Pain,
Anti-Mage
Medusa
[wiki] rating: -2.0 (winrate: 45% pickrate: 3%)Ursa
* Medusa's tankiness doesn't help her very much against Fury Swipes in long teamfights.
* With no escape mechanism and a slow movement speed, getting jumped on by Ursa usually spells a quick end for Medusa in the early game.
Additional:
* Ursa's status resistance from Enrage will ignore Medusa's gaze.
* Ursa can stack damage with Fury Swipes easily against her Mana Shield in a prolonged team match.
Slark
* Medusa cannot chase Slark in any way and has no disable beyond her ultimate, making her unable to stop him getting away and regenerating before coming back to finish her off.
* Essence Shift removes 1 of every attribute, lowering Medusa's mana pool's cap and leaving her much more vulnerable in prolonged fights.
Additional:
* Medusa is especially vulnerable to Essence Shift, as both strength and intelligence contribute to her effective HP, while agility contributes to her damage.
* Dark Pact when timed right can be used to dispel Stone Gaze right after it petrifies Slark, allowing him to keep attacking Medusa throughout the duration.
Pudge
[wiki] rating: -2.0 (winrate: 46% pickrate: 19%)Slark
* Dark Pact dispels Dismember if timed perfectly.
* Pudge's low attack speed and poor agility can be lowered even further by Essence Shift.
* Shadow Dance grants Slark invisibility and a high degree of mobility, which can make Slark a difficult target to hook and also protects him from Pudge's Dismember (including allies with an
Aghanim's Scepter).
Ursa
* Low armor and lack of escape makes Pudge vulnerable to Ursa, specially when he gets his Blink Dagger.
* If Pudge lands a Meat Hook on Ursa, Ursa can simply face Pudge head on provided he can burst him down before any follow up disables.
* Enrage's Aghanim's Scepter upgrade allows Ursa to dispel Pudge's Dismember.
Lifestealer
[wiki] rating: -2.0 (winrate: 48% pickrate: 5%)Slark
* Dark Pact can be used to remove Open Wounds.
* Shadow Dance allows Slark to attack Lifestealer for its duration without any way for Lifestealer to fight back.
* Slark commonly buys a Silver Edge, which can break Lifestealer's Feast, severely diminishing his damage output and lifesteal.
Ursa
* Lifestealer's Feast will most likely not out-heal the damage from Fury Swipes and Overpower in the early to mid game.
Additional:
* Lifestealer can't fight Ursa in any stage of the game because of his high physical damage with Fury Swipes and
Overpower.
Batrider
[wiki] rating: -2.0 (winrate: 49% pickrate: 5%)Slark
* Dark Pact can dispel Flaming Lasso if is used in anticipation, but a Blink initiation from fog can catch the Slark off guard.
* Slark can also take off any Sticky Napalm stacks with Dark Pact in lane.
Ursa
* Enrage with
Aghanim's Scepter can dispel Flaming Lasso.
Tidehunter
[wiki] rating: -2.0 (winrate: 51% pickrate: 9%)Ursa
* Fury Swipes will keep stacking on Tidehunter since it cannot be dispelled by Kraken Shell and its bonus damage cannot be reduced by Anchor Smash.
* Enrage dispels the slow from Gush, and if upgraded with
Aghanim's Scepter, can even dispel Ravage's stun.
Slark
* Dark Pact dispels debuffs from Gush, Anchor Smash and even Ravage if timed correctly.
* Kraken Shell cannot restore attributes stolen by Essence Shift or dispel the leash if he gets
Pounced.
Alchemist
[wiki] rating: -2.0 (winrate: 53% pickrate: 7%)Ursa
* Chemical Rage will rarely save Alchemist against Ursa's Fury Swipes.
* Enrage allows Ursa to both be a threat to Alchemist and avoid his over time damage.
Slark
* Shadow Dance allows Slark to not be targeted by Unstable Concoction, making Alchemist stun himself and making himself vulnerable to the enemy.
* Dark Pact also allows him to just purge off the stun if timed correctly.
* Essence Shift will steal stats over long durations at a time should Alchemist lack the damage to kill Slark.
Phoenix
[wiki] rating: -1.6 (winrate: 50% pickrate: 9%)Slark
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Ursa
* Ursa can easily unleash a number of attacks in an incredibly short amount of time, easily destroying the Supernova in a couple of seconds regardless of Fire Spirits' debuff. His Enrage also dampens any damage Phoenix might toss at his direction, as well as remove any debuffs Phoenix may place on him.
Warlock
[wiki] rating: -1.6 (winrate: 51% pickrate: 5%)Ursa
* Ursa can shred {U:Warlock Golem}s in a few seconds with
Fury Swipes and
Overpower.
Slark
* Upheaval does not interrupt Slark too much, as he can just Pounce out of the area.
* Fatal Bonds and
Shadow Word can be dispelled by Dark Pact.
Juggernaut
[wiki] rating: -1.6 (winrate: 52% pickrate: 18%)Slark
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Ursa
* Fury Swipes is not protected by Blade Fury and allows Ursa to harass Juggernaut anytime.
* Enrage reduces the damage taken from Omnislash.
Lina
[wiki] rating: -1.4 (winrate: 45% pickrate: 10%)Slark
* Heroes with heavy magical nukes will take advantage of Slarks poor HP or force him to use Shadow Dance early: Lina,
Lion,
Zeus
Slark
* Dark Pact can be cast during the cast animation of Light Strike Array and dispel its stun.
* Pounce allows Slark to close the gap to Lina.
* Shadow Dance prevents Lina from killing Slark with her Laguna Blade when his HP gets low.
Ursa
* Light Strike Array has a long delay, making her vulnerable for Ursa's burst.
* Enrage can protect Ursa against Lina's high magical burst.
Silencer
[wiki] rating: -1.4 (winrate: 48% pickrate: 7%)Slark
* Heroes with silencing abilities can be particularly deadly when Slark is trying to escape: Silencer,
Death Prophet,
Puck,
Doom
Ursa
* Silencer relies on preventing enemies from using abilities in teamfights with Arcane Curse, Last Word, and Global Silence. However, they are ineffective against Ursa since he relies more on items and attacks than abilities.
* Enrage reduces all damage taken, even Glaives of Wisdom's pure damage.
Slark
* Slark's Dark Pact allows him to dispel Silencer's debuffs.
* Against a carry Silencer, Essence Shift will lower damage from both Glaives of Wisdom and his basic attack.
Kunkka
[wiki] rating: -1.0 (winrate: 44% pickrate: 4%)Ursa
* Ursa's massive physical damage can destroy Kunkka quickly.
* Enrage can be activated before being hit by Ghostship to prevent most of the damage.
* Earthshock slows Kunkka's movement speed. With no escape abilities, Kunkka is easy prey.
Bristleback
[wiki] rating: -1.0 (winrate: 46% pickrate: 9%)Ursa
* Bristleback's tankiness doesn't help him very much against Fury Swipes in long teamfights.
* With no escape mechanism and a slow movement speed, getting jumped on by Ursa usually spell a quick end for Bristleback in the early game.
Rubick
[wiki] rating: -1.0 (winrate: 47% pickrate: 17%)Slark
* Pounce and
Dark Pact together with some attacks can gank Rubick down quickly. Rubick can seldom retaliate because of the strong dispel of
Dark Pact. What is more, Rubick is the type of squishy support that Slark exactly wants to gank.
* Though Shadow Dance is a great spell to steal, Slark's untargetable nature and his low cooldown spells prevents Rubick from stealing it.
* Slark usually builds Diffusal Blade which can prevent Rubick to cast his abilities from Spell Steal.
Sniper
[wiki] rating: -1.0 (winrate: 48% pickrate: 6%)Slark
* Slark is a natural Shadow Blade carrier, and with
Pounce Sniper has no opportunity to escape or react.
* With Essence Shift and
Shadow Dance, Slark will easily win a fight against Sniper.
Additional:
* Sniper is one of the most gankable heroes in the game, and has no defenses when Pounced on by Slark.
Terrorblade
[wiki] rating: -1.0 (winrate: 48% pickrate: 4%)Ursa
* Ursa deals lots of damage during the laning phase before Terrorblade has Sunder available.
* Enrage's damage reduction helps Ursa survive after Terrorblade has used Sunder.
Zeus
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Slark
* Heroes with heavy magical nukes will take advantage of Slarks poor HP or force him to use Shadow Dance early: Lina,
Lion,
Zeus
Ursa
* Enrage will make it very difficult to burst him down.
* Zeus has little armor, HP and mobility; Ursa's favorite kind of target.
Slark
* Zeus can deal a huge amount of damage, but he lacks defensive abilities, such as good mobility or resistance. Due to that, he doesn't like to be touched by any means. Heroes with higher damage output and good mobility will often get easily near Zeus and trade damage (eventually causing Zeus's downfall). Such Heroes include: Lycan,
Slark,
Storm Spirit,
Spectre and others.
Dragon Knight
[wiki] rating: -1.0 (winrate: 48% pickrate: 3%)Ursa
* Fury swipes can tear Dragon knight down as it stacks infinitely.
Tinker
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Slark
* Pounce prevents Tinker from blinking away.
* Slark frequently builds Shadow Blade, which allows him to approach Tinker unnoticed. Since Tinker's farming usually covers a significant amount of area on the map, Sentry Wards may not be cost effective.
* Shadow Dance allows Slark to detect both common and unusual wards. Eliminating common ward causes Tinker trouble farming many lanes if he does not know who may be waiting to jump on him. Slark is also uniquely able to identify some of the less common wards used by Tinker, such as those placed on the cliffs at map edges which Tinker uses to give him vision over the trees he uses to hide in.
* Slark's extremely high move speed from Shadow Dance, potentially stacked with
Shadow Blade, allows him to easily follow Tinker between lanes, especially if Tinker has pushed the lanes out.
* Dark Pact dispels Laser's blind.
Drow Ranger
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Slark
* A well-timed Dark Pact can dispel Frost Arrows and Gust, letting Slark engage and escape freely.
* Shadow Dance lets Slark quickly close the gap and deal heavy damage without giving Drow Ranger a chance to retaliate.
* Pounce counteracts Frost Arrows' slow, letting Slark easily pin Drow Ranger down or flee.
Additional:
* Pounce and items like Shadow Blade makes it very difficult for Drow Ranger to keep her distance from Slark, thereby losing her
Marksmanship bonus.
* Gust is rarely enough to keep Slark at bay, as Drow Ranger has no movement abilities and will simply be chased down afterwards.
* Drow Ranger's heavy dependence on agility also makes her significantly weaker after being drained by Essence Shift.
Pangolier
[wiki] rating: -1.0 (winrate: 49% pickrate: 9%)Slark
* Dark Pact easily purges away both slow and disarm effect from Lucky Shot.
* With Pounce now apply leash to the target, Pangolier is helpless against Slark since both his Swashbuckle and Rolling Thunder will be disabled. Pounce also help Slark to easily escape from Rolling Thunder.
Luna
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Slark
* With Dust of Appearance, Luna will be able to use
Eclipse on invisible heroes. Be mindful that
Slark is exception because he'll be able to remove the debuff with
Dark Pact.
Ursa
* All assassin-type carries in a one against one situation: Meepo,
Phantom Assassin,
Riki,
Ursa.
Slark
* Shadow Dance prevents Luna from damaging Slark, and together with
Shadow Blade he can kite her or escape.
* Luna has no way to escape from Pounce's leash.
Additional:
* Luna's lack of mobility and escape abilities makes her easily gankable by Slark.
* Shadow Dance will avoid all the damage from Eclipse.
* For the same reasons, Slark is a good ally for Luna when they are in the same team.
Venomancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Slark
* Dark Pact can dispel Venomous Gale and Poison Sting.
* Shadow Dance allows Slark heightened regeneration when out of vision making DoTs effects less threatening.
Ogre Magi
[wiki] rating: -1.0 (winrate: 50% pickrate: 15%)Slark
* Dark Pact dispels Ignite's slow and Fireblast's stun.
* Shadow Dance allows Slark to regenerate HP, even when he is affected by Ignite and Fireblast.
Winter Wyvern
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Slark
* Arctic Burn and Splinter Blast debuffs are dispellable with Dark Pact. Arctic Burn is also no escape against
Pounce.
* Cold Embrace just gives Slark free Essence Shift stacks. He also relies mostly on magic damage early in the game.
Huskar
[wiki] rating: -1.0 (winrate: 51% pickrate: 3%)Ursa
* Jumping on Ursa with Life Break is often suicide for Huskar, as he will be immediately bursted down with Fury Swipes.
Additional:
* Huskar likes fights with a long duration and is usually at low health, making him vulnerable against Ursa's physical damage.
* Jumping in with Life Break against Ursa is suicide, as Enrage, Overpower, and Fury Swipes will easily shred Huskar.
Mirana
[wiki] rating: -1.0 (winrate: 51% pickrate: 16%)Slark
* If Slark sees the Sacred Arrow before it hits him, he can use Dark Pact to remove it a moment later.
* Pounce prevents Mirana from escaping with Leap.
* Slark can survive Mirana's Aghanim's Scepter combo with
Shadow Dance.
Wraith King
[wiki] rating: -1.0 (winrate: 52% pickrate: 18%)Slark
* Dark Pact, if timed correctly, can dispel Wraithfire Blast's stun and slow.
* Since Wraith King has a lot of health and multiple lives, Slark can keep gaining Essence Shift stacks, increasing armor, damage, and attack speed and can beat down Wraith King twice.
* Slark sometimes carries Diffusal Blade to burn mana as an attempt to shut down Reincarnation.
* Because Wraith King has no AoE abilities, Shadow Dance is particularly useful against Wraith King.
Arc Warden
[wiki] rating: -1.0 (winrate: 53% pickrate: 5%)Slark
* Flux is dispelled by Dark Pact.
* Pounce allows Slark to avoid Spark Wraiths.
* Tempest Double allows Slark to build up Essence Shift stacks, especially when it is being used for split pushing.
Razor
[wiki] rating: -1.0 (winrate: 55% pickrate: 4%)Slark
* Pounce can easily break Static Link, making it less powerful against him.
* Slark is one of the few heroes who can man fight a Razor, because of Essence Shift.
* Shadow Dance can prevent Razor from killing him and may provide an opportunity to kill Razor due to it preventing Razor from attacking Slark.
Magnus
[wiki] rating: -0.6 (winrate: 46% pickrate: 4%)Slark
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Morphling
[wiki] rating: -0.6 (winrate: 46% pickrate: 13%)Slark
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Legion Commander
[wiki] rating: -0.6 (winrate: 47% pickrate: 12%)Ursa
* Legion Commander is unlikely to win a
Duel against Ursa.
Additional:
* Enrage's instant cast time allows it to be used before Legion Commander initiates a Duel, causing Ursa to take almost no damage for a brief period of time.
* Fury Swipes can give Ursa the edge in Duels.
Vengeful Spirit
[wiki] rating: -0.6 (winrate: 48% pickrate: 4%)Slark
* Heroes who have a high mobility (Queen of Pain,
Storm Spirit,
Slark, etc.).
Timbersaw
[wiki] rating: -0.6 (winrate: 48% pickrate: 7%)Slark
* Timbersaw can use Chakram as a scouting tool to find Slark if he tries to Pounce into the trees.
* None of Timbersaw's abilities require a target to be cast, allowing him to hit Slark inside Shadow Dance.
* Reactive Armor can be effective protection against a Slark who attacks quickly, since the strong armor and health regen cannot be stolen by Essence Shift.
* Timber Chain makes Timbersaw very mobile, meaning he is among the very few heroes who can actually give chase to a fleeing Slark.
Ursa
* Timbersaw's physical survivability revolves around Reactive Armor, which is largely ignored by Fury Swipes due to the potentially large damage.
* Timbersaw's magical burst damage will not do much against Enrage, although he could easily use Timber Chain to escape, wasting the duration of it.
Slark
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Tusk
[wiki] rating: -0.6 (winrate: 49% pickrate: 7%)Slark
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Spirit Breaker
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Slark
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Necrophos
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Ursa
* Enemies that possess high defenses through magic resistance, damage reduction, or high regeneration will make it difficult to whittle their health down to get to Reaper's Scythe's threshold. Such heroes include Bristleback (although only from behind),
Spectre,
Ursa, and
Dragon Knight.
Void Spirit
[wiki] rating: -0.6 (winrate: 51% pickrate: 12%)Ursa
* Heroes with burst damage of their own won't be afraid to go toe to toe with Void Spirit, like Ursa,
Lifestealer, or
Axe.
Monkey King
[wiki] rating: -0.6 (winrate: 51% pickrate: 17%)Slark
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Shadow Shaman
[wiki] rating: -0.6 (winrate: 52% pickrate: 16%)Slark
* Nyx Assassin,
Bounty Hunter and
Slark can all sneak up and kill you, Nyx being particularly deadly. Watch Slark carefully, as he can break either (but not both unless you are making a mistake) of your disables, with
Dark Pact and leap out of a serpent ward ring. These heroes, however, rely heavily on escape and are themselves not very durable and none of them can survive a full lockdown with Mass Serpent Ward. Having Sentry Wards can turn you from prey to predator.
Bounty Hunter
[wiki] rating: -0.6 (winrate: 54% pickrate: 9%)Ursa
* Low mobility heroes: Heroes with no/little means of traveling fast have difficulty getting to/away from Bounty Hunter due to his slowing Jinada and hastening Track. Few examples of such heroes are: Crystal Maiden,
Sniper,
Ursa,
Witch Doctor, etc.
Ursa
* Ursa with
Enrage
* Heroes that can remove the Track debuff with their skills:
* Abaddon with
Aphotic Shield and
Borrowed Time
* Huskar with
Life Break
* Juggernaut with
Blade Fury
* Legion Commander with
Press the Attack
* Lifestealer with
Rage and
Infest
* Naga Siren with
Mirror Image
* Omniknight with
Heavenly Grace
* Oracle with
Fortune's End and
False Promise
* Phantom Lancer with
Doppelganger
* Slark with
Dark Pact
* Ursa with
Enrage
* Weaver with
Time Lapse
* Tidehunter with
Kraken Shell when damage received reaches the threshold.
Slark
* Slark with
Dark Pact
* Heroes that can remove the Track debuff with their skills:
* Abaddon with
Aphotic Shield and
Borrowed Time
* Huskar with
Life Break
* Juggernaut with
Blade Fury
* Legion Commander with
Press the Attack
* Lifestealer with
Rage and
Infest
* Naga Siren with
Mirror Image
* Omniknight with
Heavenly Grace
* Oracle with
Fortune's End and
False Promise
* Phantom Lancer with
Doppelganger
* Slark with
Dark Pact
* Ursa with
Enrage
* Weaver with
Time Lapse
* Tidehunter with
Kraken Shell when damage received reaches the threshold.
Enigma
[wiki] rating: -0.6 (winrate: 55% pickrate: 6%)Slark
* Enigma is fragile, and lacks escapes, being dependent on Blink Dagger for mobility. Ganking Heroes or Heroes with burst damage will likely kill him before he can do anything. Such Heroes include:
Lina,
Lion,
Puck,
Slark,
Nyx Assassin, etc.
Phantom Assassin
[wiki] rating: -0.4 (winrate: 46% pickrate: 15%)Ursa
* Assuming they have not bought anti-evasion items, attack dependent heroes such as Viper,
Ursa or
Clinkz can be a minor threat for Phantom Assassin early in the game, and may even be completely dominated by her thanks to her evasion.
Slark
* Slark's Pounce allows him to close the gap on Phantom Assassin and prevent her from escaping with Phantom Strike.
* As a hero who always goes for the Silver Edge and
Abyssal Blade Slark can use it to disable Phantom Assassin and her
Blur and
Coup de Grace, drastically reducing her damage output and ability to evade attacks, and also preventing her from acting.
* Phantom Assassin's Coup de Grace requires Random Number Generation in order to proc, which gives Slark more than enough time to escape and recover himself.
Earth Spirit
[wiki] rating: -0.4 (winrate: 49% pickrate: 8%)Ursa
* Positioning-reliant heroes (Windranger,
Tidehunter,
Ursa...), since Earth Spirit can disrupt positioning with his Boulder Smash.
Slark
* Pounce's root prevents Earth Spirit from using Rolling Boulder to escape, making it easier for Slark to shut him down especially in the laning phase.
Clockwerk
[wiki] rating: -0.4 (winrate: 50% pickrate: 7%)Ursa
* Heroes who can provide constant vision inside the Roshan Pit can negate one of the strongest advantages of Ursa, which is the possibility of quickly killing Roshan at the early game, with minimum itemization needed (Clockwerk,
Beastmaster, etc).
Ursa
* Ursa's high physical burst damage makes him a very bad target for Power Cogs.
* Even with Blade Mail, Ursa's
Enrage will negate most of the reflected damage.
Underlord
[wiki] rating: -0.4 (winrate: 53% pickrate: 8%)Slark
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden
Ursa
* Provided Ursa can stack Fury Swipes reliably, Atrophy Aura won't do much against it.
* With Overpower, Fury Swipes, and Enrage Ursa could kill Underlord before the latter escapes with Dark Rift.
Additional:
* Fury Swipes damage is not reduced by Atrophy Aura, essentially bypassing Underlord's only natural defense.
* Enrage can quickly dispel the root of Pit of Malice.
Nature's Prophet
[wiki] rating: 0.0 (winrate: 45% pickrate: 7%)Ursa
* Sprout is good for trapping melee carries with no escape abilities: Sven,
Ursa,
Alchemist,
Lifestealer etc.
Slark
* Pounce also stops Nature's Prophet's
Teleportation.
Keeper of the Light
[wiki] rating: 0.0 (winrate: 46% pickrate: 6%)Slark
* Melee carries during the laning phase: Sven,
Slark
Slark
* Heroes with dispels: Legion Commander,
Oracle,
Slark
Axe
[wiki] rating: 0.0 (winrate: 47% pickrate: 9%)Slark
* Berseker's Call catches Slark in Shadow Dance, wasting its duration and preventing him from escaping to regenerate.
* Unlike most disables, Dark Pact cannot dispel Berserker's Call, and the output damage would be returned by
Blade Mail.
Additional:
* Berserker's Call forces Slark to attack him, even during Shadow Dance.
* Counter Helix will hit Slark in Shadow Dance, with pure damage. It also triggers frequently against Slark's high attack speed after having stolen agility with Essence Shift.
* Culling Blade finishes off Slark before he gets a chance to slip away and regenerate his health, preventing him from playing the hit-and-run style often associated with Slark.
Ursa
* Enrage reduces the damage from
Blade Mail and Counter Helix to a minimum, forcing Axe to play around Ursa's ultimate ability.
* Enrage and
Fury Swipes tear through Axe's low armor, even if he has relatively high health.
Earthshaker
[wiki] rating: 0.0 (winrate: 50% pickrate: 15%)Slark
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
Additional:
* Earthshaker's many AoE stuns help lock down Slark, and will often waste the duration of Shadow Dance.
Slark
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Templar Assassin
[wiki] rating: 0.0 (winrate: 51% pickrate: 5%)Ursa
* Heroes who can delivers a big chunk of damage in few hits will find themselves struggle against Templar Assassin's Refraction: Sven,
Phantom Assassin,
Ursa,
Wraith King,
Lifestealer
Additional:
* Templar Assassin usually places Psionic Traps inside the Roshan Pit (and can teleport herself to the traps with an
Aghanim's Scepter), preventing Ursa from killing Roshan without getting noticed by the enemy team.
Slark
* Weak damage but high tick rate or persist in a long time: Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Pugna
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions: Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time: Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Pugna
Additional:
* Dark Pact rips through Refraction charges and still steals attributes during Refraction.
* Pounce and Dark Pact will still hit Templar Assassin while she is Melded. Since she cannot move, both abilities will be easy for Slark to land.
Dark Seer
[wiki] rating: 0.0 (winrate: 51% pickrate: 3%)Slark
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden
Slark
* Dark Seer relies on Surge for most of his mobility, so he's not very vulnerable to slows, but much more to root effects and walls or pseudo-walls such as Disruptor's
Kinetic Field or
Slark's
Pounce.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
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Pudge, Zeus, Lich, Juggernaut, Centaur Warrunner
Clockwerk, Pudge, Invoker, Shadow Shaman, Sniper
Silencer, Zeus, Faceless Void, Sniper, Sand King
Huskar, Pudge, Alchemist, Luna, Phantom Assassin
Centaur Warrunner, Spirit Breaker, Tusk, Axe, Tiny
Drow Ranger, Sniper, Earthshaker, Bristleback, Riki
Tinker, Pudge, Earthshaker, Elder Titan, Gyrocopter
Phantom Assassin, Pudge, Riki, Invoker, Chaos Knight
Dazzle, Ogre Magi, Invoker, Rubick, Phantom Assassin
Spirit Breaker, Outworld Devourer, Axe, Warlock, Ursa
Winter Wyvern, Lich, Ember Spirit, Underlord, Leshrac
Leshrac, Shadow Shaman, Sniper, Necrophos, Terrorblade
Abaddon, Bane, Storm Spirit, Grimstroke, Phantom Lancer
Abaddon, Anti-Mage, Arc Warden, Ancient Apparition, Axe
Windranger, Storm Spirit, Ember Spirit, Riki, Alchemist
Brewmaster, Pudge, Storm Spirit, Phantom Lancer, Oracle
Alchemist, Ancient Apparition, Anti-Mage, Axe, Arc Warden
Ancient Apparition, Anti-Mage, Arc Warden, Axe, Alchemist
Luna, Vengeful Spirit, Storm Spirit, Undying, Beastmaster
Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
Phantom Assassin, Pudge, Huskar, Queen of Pain, Earthshaker
Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Slark
* Nethertoxin negates
Essence Shift and the regeneration aspect of
Shadow Dance.
Dark Pact doesn't mean a lot against Viper's ubiquitous slows.
Shadow Blade).
*
* Viper becomes a relevant presence in team fights before Slark can procure his standard items (e.g.
Ursa
*
Nethertoxin breaks Fury Swipes, making Viper a decent counter to Ursa in a laning stage.
Viper Strike is a strong, undispellable slow, making it much easier to kite Ursa for everyone.
*