Phantom Lancer
[wiki] rating: 2.0 (winrate: 49% pickrate: 7%)Anti-Mage
[wiki] rating: 2.0 (winrate: 48% pickrate: 14%)Rubick
* Mana Break quickly eats away at Rubick's low mana pool, preventing Spell Steal abilities from triggering.
* Rubick's complete lack of mobility makes him very easy for Anti-Mage to chase down with Blink.
* Anti-Mage dispels Fade Bolt damage reduction debuff with
Manta Style or severly reduced by Counterspell.
Vengeful Spirit
* Past the mid game, an isolated Vengeful Spirit makes for an easy kill for Anti-Mage.
* Magic Missile is the only disable Vengeful Spirit has against Anti-Mage, but he can either Blink away to disjoint the stun or reflect it back against Vengeful Spirit with
Counterspell.
* Nether Swap isn't very effective against Anti-Mage - if used offensively, Anti-Mage can simply blink away to safety, and if used defensively, Blink's low cooldown allows him to persistently chase as well.
Riki
[wiki] rating: 1.6 (winrate: 53% pickrate: 12%)Rubick
* Riki has high damage and invisibility, meaning he can easily gank Rubick and kill him before Rubick has the chance to react.
* Almost all of Riki's spells are useless to Rubick.
* Smoke Screen is the only of Riki's spells that can be of some use to Rubick.
* Similar to Clinkz, Rubick has to buy a large amount of Sentry Wards to keep track of Riki due to Cloak and Dagger, preventing Rubick from getting better items.
* Riki is a common Diffusal Blade carrier leaving Rubick no mana to spam abilities from Spell Steal.
Vengeful Spirit
* Frail heroes who lacks mobility: Crystal Maiden,
Enigma,
Dark Willow,
Vengeful Spirit.
Chaos Knight
[wiki] rating: 1.6 (winrate: 51% pickrate: 4%)Vengeful Spirit
* Heroes who relies on illusions and summons (Beastmaster,
Chaos Knight, etc.).
Rubick
* While Chaos Knight can land far away from Rubick due to Telekinesis, it can be counteracted by Reality Rift.
* Phantasm dispels Fade Bolt's damage reduction debuff.
* Rubick is fragile and can easily be killed by Chaos Knight and Phantasm's illusions, before he retaliates.
Slark
[wiki] rating: 1.6 (winrate: 48% pickrate: 13%)Vengeful Spirit
* Heroes who have a high mobility (Queen of Pain,
Storm Spirit,
Slark, etc.).
Rubick
* Pounce and
Dark Pact together with some attacks can gank Rubick down quickly. Rubick can seldom retaliate because of the strong dispel of
Dark Pact. What is more, Rubick is the type of squishy support that Slark exactly wants to gank.
* Though Shadow Dance is a great spell to steal, Slark's untargetable nature and his low cooldown spells prevents Rubick from stealing it.
* Slark usually builds Diffusal Blade which can prevent Rubick to cast his abilities from Spell Steal.
Broodmother
[wiki] rating: 1.0 (winrate: 55% pickrate: 2%)Rubick
* Spin Web and Broodmother's auto-attacks allow her to gank Rubick easily before Rubick has a chance to retaliate, especially if Broodmother obtains
Orchid Malevolence.
* Broodmother loves buying Diffusal Blade, which drains Rubick's low supply of mana, preventing Rubick from spamming his abilities.
* Though Insatiable Hunger is a great spell to steal, Broodmother's untargetable nature and her low cooldown spells makes it a difficult spell to steal.
Nyx Assassin
[wiki] rating: 1.0 (winrate: 54% pickrate: 13%)Vengeful Spirit
* Vendetta disables Vengeance Aura and allows him to attack Vengeful Spirit with
Impale and
Mana Burn.
* Spiked Carapace is easy to use against a Wave of Terror or Magic Missile.
Wraith King
[wiki] rating: 1.0 (winrate: 53% pickrate: 20%)Rubick
* Wraith King's abilities are mostly passive (with regards to Spell Steal), so Rubick cannot steal most of them.
* Wraithfire Blast together with some attacks can gank Rubick down quickly.
Additional:
* Wraith King abilities are mostly passive making Spell Steal meaningless.
* Rubick's lack of mobility & low health pool is easily tear down by Wraith King physical attacks.
Clinkz
[wiki] rating: 1.0 (winrate: 52% pickrate: 5%)Rubick
* Considering Rubick's abysmal armor, Rubick is a squishy target for Clinkz to gank. None of his spells are useful except for Skeleton Walk.
* Clinkz usually builds Orchid Malevolence, which disables Rubick's ability to retaliate.
* Vast numbers of Sentry Wards are needed to deal with Clinkz because of
Skeleton Walk, making it harder for Rubick to buy more expensive and more useful support items like
Glimmer Cape or
Mekansm.
Bloodseeker
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Vengeful Spirit
* Nether Swap triggers extra damage from Rupture.
* Blood Rite sets up while Vengeful Spirit using her Nether Swap within a timed correctly.
Naga Siren
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Rubick
* Song of the Siren is very difficult for Rubick to Spell Steal when he is affected by sleep.
* Ensnare and Rip Tide together with some attacks can take Rubick down quickly, due to his low health pool and armor.
* Naga Siren usually buys Diffusal Blade, which will prevent Rubick from spamming his abilities from
Spell Steal.
* Mirror Image allows to dodge the incoming stun from Telekinesis (when she is not a target) and it can also to dodge and dispel
Fade Bolt's damage reduction debuff.
Storm Spirit
[wiki] rating: 1.0 (winrate: 50% pickrate: 10%)Vengeful Spirit
* Ball Lightning disjoints an incoming Magic Missile, avoids
Wave Of Terror, and allows Storm Spirit to easily escape if he ever gets
Nether Swapped.
Spirit Breaker
[wiki] rating: 1.0 (winrate: 50% pickrate: 8%)Vengeful Spirit
* Magic Missile has a considerably long cast time, making it difficult to stop Charge of Darkness with it.
* Other than Magic Missile, Vengeful Spirit has no way of canceling Nether Strike.
Oracle
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Rubick
* Oracle's high magic damage output can easily take down Rubick's low health pool.
* Because Oracle likes to combine his spells together, the only good Spell Steal target he gives is False Promise. This scenario can be avoided by shift queueing Fortune's End and casting it immediately, as it has no cast point, or by staying in the back line of fights if out of mana.
* As a position based hero, Rubick will have a very hard time against Fortune's End due to its absurd range and very long root duration.
Drow Ranger
[wiki] rating: 1.0 (winrate: 50% pickrate: 8%)Rubick
* A well-timed Gust will prevent Rubick from casting abilities from Spell Steal, and his lack of capabilities and low health pool usually dies very quickly.
* Drow Ranger can dispel Fade Bolt's reduction debuff with
Manta Style.
Silencer
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Rubick
* While many of Silencer's spells are a great steal for Rubick, Silencer effectively neuters Rubick's excellent counter-initiation potential thanks to Global Silence.
* Rubick's relatively low intelligence for such a heavy caster means that losing Intelligence to Intelligence Steal will make your mana pool even smaller.
Spectre
[wiki] rating: 1.0 (winrate: 46% pickrate: 6%)Rubick
* None of Spectre's spells are very good for Rubick to Spell Steal.
Shadow Fiend
[wiki] rating: 1.0 (winrate: 46% pickrate: 18%)Rubick
* On his own, Rubick can't do much to Shadow Fiend. However, Shadow Fiend can easily run Rubick over with his right-clicks and multiple Shadowrazes.
* Presence of the Dark Lord lowers Rubick's already low armor even further.
* Shadowraze can be somewhat risky to use if stolen, as two of them require Rubick to get up close, which is something Rubick doesn't like doing.
Bristleback
[wiki] rating: 1.0 (winrate: 45% pickrate: 8%)Rubick
* Bristleback's abilities are nearly useless for Rubick to Spell Steal, as he does not gain the bonuses from Warpath.
Additional:
* Rubick deals little damage on his own, so Bristleback can simply shrug off all his spells and chase you down with his spells and attacks.
* Quill Spray requires multiple casts and close range to add up stacks. Because Rubick does not stay in the front lines, it's generally not a good spell for him to steal.
* Viscous Nasal Goo will slow Rubick down even further and reduce his armor, making him vulnerable to Quill Spray and the damage bonus from
Warpath.
Beastmaster
[wiki] rating: 0.6 (winrate: 55% pickrate: 4%)Vengeful Spirit
* Heroes who relies on illusions and summons (Beastmaster,
Chaos Knight, etc.).
Skywrath Mage
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Vengeful Spirit
* Strong nuking supports like Skywrath Mage. Vengeful Spirit has subpar attack range, making it harder for her to harass and last hit safely. With enough pressure she can be bullied out of a lane.
Additional:
* Skywrath Mage should have the upper hand against Vengeful Spirit with Ancient Seal.
* Vengeful is highly dependant on her abilities and has no natural means to deal against silences.
* Her low attack range allows Skywrath Mage to easily bully her out of the lane.
Queen of Pain
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Vengeful Spirit
* Heroes who have a high mobility (Queen of Pain,
Storm Spirit,
Slark, etc.).
Tidehunter
[wiki] rating: 0.4 (winrate: 53% pickrate: 8%)Vengeful Spirit
* Vengeful Spirit should carefully consider whether to use her Nether Swap on Tidehunter, as it can easily position him for a Ravage on Vengeful Spirit and her allies.
* Due to Magic Missile's high damage, Kraken Shell will often proc and clear Tidehunter's debuffs.
Rubick
* Heroes with strong team-fight abilities (especially ultimates) like Tidehunter,
Brewmaster,
Death Prophet, etc.
Additional:
* Fade Bolt reduces damage output of Anchor Smash.
* Ravage is an easy target to Spell Steal, so always be sure to use Anchor Smash immediately after Ravage when playing against a Rubick.
* Spells stolen by Rubick are potentially stronger due to the lack of cast animations, his talents, and his passive, Arcane Supremacy.
Witch Doctor
[wiki] rating: -2.0 (winrate: 47% pickrate: 13%)Vengeful Spirit
* Vengeful Spirit has two abilities to interrupt Death Ward, even through Black King Bar.
Rubick
* Every ability Witch Doctor has is useful when Rubick manages to steal any of them:
* Paralyzing Cask provides an additional disable apart from Telekinesis and also helps Rubick to farm.
* Voodoo Restoration provides utility by healing Rubick and his team, since he has no heal of his own.
* Maledict is a solid damage-over-time nuke, which can be devastating to the enemy team.
* And most importantly, Death Ward is one of the best teamfight spells in the game. It also requires channeling, which makes it easy for Rubick to steal. And when combined with
Aghanim's Scepter, this can prove deadly to the enemy team.
* However, a skilled Witch Doctor will always toggle Voodoo Restoration while channeling
Death Ward to prevent that.
Additional:
* Rubick can steal Death Ward easily as it is a channeled ability and then use it to turn teamfight to his advantage.
* However, a skilled Witch Doctor will toggle Voodoo Restoration immediately after placing his Death Ward to prevent that.
Grimstroke
[wiki] rating: -2.0 (winrate: 47% pickrate: 10%)Vengeful Spirit
* Nether Swap breaks one ally out of Soulbind, and can be used to redistribute the shared damage to Vengeful Spirit herself.
Rubick
* Spell Steal allows Rubick to claim Grimstroke's powerful abilities for his own, all of which are valuable.
* Arcane Supremacy increases the efficacy of stolen abilities.
Crystal Maiden
[wiki] rating: -1.6 (winrate: 50% pickrate: 14%)Vengeful Spirit
* Heroes with strong channeling spells like Crystal Maiden's
Freezing Field,
Bane's
Fiend's Grip, and
Enigma's
Black Hole can easily be interrupted from a long range by Nether Swap, assuming they don't have a
Linken's Sphere.
Rubick
* Everything she has is great in Rubick's kit:
* Crystal Nova deals crowd damage and slows enemies, also helps on farming.
* Frostbite helps Rubick locks down enemies, also is a decent farming ability.
* Freezing Field is a channeling ability and therefore can be stolen easily.
* Arcane Supremacy's Debuff Duration Amplification also benefits Crystal Nova and
Frostbite greatly.
Bane
[wiki] rating: -1.6 (winrate: 52% pickrate: 5%)Vengeful Spirit
* Heroes with strong channeling spells like Crystal Maiden's
Freezing Field,
Bane's
Fiend's Grip, and
Enigma's
Black Hole can easily be interrupted from a long range by Nether Swap, assuming they don't have a
Linken's Sphere.
Rubick
* Fiend's Grip is a powerful channeled ability, making it easy and useful to Spell Steal and interrupt with
Telekinesis.
* Stolen Fiend's Grip or Nightmare combined with Arcane Supremacy allows Rubick to disable Bane's allies for a long amount of time.
* As a natural Aghanim's Scepter carrier, Rubick can steal an upgraded Brain Sap and deal lots of damage to Bane's team.
Enigma
[wiki] rating: -1.6 (winrate: 53% pickrate: 4%)Vengeful Spirit
* Heroes with strong channeling spells like Crystal Maiden's
Freezing Field,
Bane's
Fiend's Grip, and
Enigma's
Black Hole can easily be interrupted from a long range by Nether Swap, assuming they don't have a
Linken's Sphere.
Additional:
* Vengeful Spirit can interrupt Black Hole's channeling through Black King Bar by using Nether Swap from a safe distance.
* Vengeful Spirit's Level 25 Talent can make her Magic Missile pierce spell immunity, giving her another option to use in conjunction with
Nether Swap to cancel Enigma's Black Hole channeling through Black King Bar.
Rubick
* Everything Enigma has is something Rubick will like:
* Malefice helps with interrupting channeling spells in case Telekinesis is off cooldown.
* Demonic Conversion helps with pushing or counter-pushing a lane.
* Midnight Pulse is great for blocking off areas or just doing steady damage in teamfights.
* Black Hole is one of the best spells for teamfights, and could easily turn a losing one around.
* Black Hole also requires channeling, making it an easy steal for Rubick because he usually stays back in a teamfight, making it hard to catch him with Black Hole.
* Telekinesis can break Enigma's Black Hole fairly easily.
* Fade Bolt counters early push strategy of Enigma's waves of Eidolons.
* Spell Steal pierces spell immunity, so Enigma can't prevent Rubick from stealing Black Hole by activating
Black King Bar.
Additional:
* Telekinesis has a longer range than the AoE of Black Hole for the purposes of cancelling it.
* All of Enigma's spells are useful to Spell Steal.
* Malefice is useful for interrupting channeling spells or long cast animations.
* Demonic Conversion can be used to push or counter-push a lane.
* Midnight Pulse is useful to block an area or for team fights.
* Black Hole is very easy to steal, as it is a channeled ability. It's also one of the best ultimate abilities for team fights, and it can easily turn the fight around for the enemy team.
Kunkka
[wiki] rating: -1.0 (winrate: 45% pickrate: 4%)Rubick
* Despite most Kunkka players depending on their immense physical damage, his spells provide a lot of utility for Rubick:
* Torrent is very easy to land when paired with Telekinesis.
* X Marks the Spot can potentially be more effective in Rubick's hands due to his tendency to increase his cast range with his talents and items.
* Ghostship, paired with Telekinesis, allows Rubick to land it very easily without requiring
Torrent or
X Marks the Spot.
Medusa
[wiki] rating: -1.0 (winrate: 45% pickrate: 2%)Rubick
* Because of her need to get status items early to tank it up, Rubick can greatly reduce her damage early with Fade Bolt
* Her stationary nature and the slow cast time of her spells makes it easier for Rubick to steal Stone Gaze or
Mystic Snake
* Aghanim's Scepter's Mystic Snake is often better used by Rubick than by Medusa
Magnus
[wiki] rating: -1.0 (winrate: 45% pickrate: 6%)Rubick
* Rubick can turn around entire teamfights if he manages to steal Reverse Polarity.
* Shockwave allows Rubick to farm pretty fast together with Fade Bolt, and also deals decent AoE damage in teamfights.
* If Rubick steals Skewer, he can use Telekinesis to displace enemies and Skewer them away.
Additional:
* All of Magnus's spells are perfect for Rubick to steal, especially Reverse Polarity for a counter-initiation.
* Telekinesis is one of the best instant-disables in the game, completely ruining Magnus's initiation.
Morphling
[wiki] rating: -1.0 (winrate: 47% pickrate: 12%)Rubick
* Rubick's ability to steal Attribute Shift (Strength Gain) makes him extremely annoying to deal with because Rubick's shifted attributes will remain even if he steals a new spell.
* If Rubick moves enough points to strength and then steals Adaptive Strike, he will have a powerful 3-second ranged stun in his arsenal as well.
* Waveform provides a reliable nuke/escape to Rubick.
Additional:
* Morphling's abilities can cause unique interactions on their own:
* Waveform is a damaging pseudo-blink, giving Rubick much needed mobility.
* Attribute Shift (Strength Gain) is a great ability for Rubick:
* The changes done by it are permanent even after losing the ability. Pumping all the agility into strength makes him much tankier. The armor loss due to reduced agility can be mitigated by cheap items like Medallion of Courage or
Solar Crest.
* The extra strength allows Rubick to survive Morphling's Ethereal Blade -
Adaptive Strike (Agility) combo.
* Beware when using Attribute Shift (Agility Gain)! Unlike Morphling, Rubick does not gain damage from it, since agility is not his primary attribute.
* Adaptive Strike (Strength) is a long-ranged stun.
* The true power of this ability is revealed when Attribute Shift (Strength Gain) has been stolen previously: it gives a 4 second ranged stun every 10 seconds, which greatly counters heroes with mobility, such as Morphling himself.
* All of Rubick's abilities break Linken's Sphere, a core item for Morphling.
Meepo
[wiki] rating: -1.0 (winrate: 47% pickrate: 1%)Vengeful Spirit
* With Nether Swap, Vengeful Spirit can isolate one of the Meepos, making him an easier kill for the team.
* Her Magic Missile gives her an easy way to cancel Meepo's Poof, preventing isolated Meepos from fleeing.
Batrider
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Vengeful Spirit
* With her Nether Swap, Vengeful Spirit can save the life of an ally who gets caught with Flaming Lasso. Nether Swap also makes it highly dangerous for Batrider to attempt a lasso, as it can lead to his own demise far behind enemy lines.
* Wave of Terror's flying vision allows Vengeful Spirit to spot Batrider trying to close in on his target with Firefly.
Additional:
* Nether Swap breaks Flaming Lasso when used on ally and can break if used on Batrider.
* Vengeful Spirit can disable Batrider's Blink Dagger before a fight with
Wave of Terror.
Earthshaker
[wiki] rating: -1.0 (winrate: 48% pickrate: 10%)Rubick
* Fissure has a shorter cast time in Rubick's hands, making it a nice ability to either initiate or interrupt enemy ganks from a long distance.
* Though Echo Slam isn't as powerful for the lack of
Aftershock on Rubick, the damage can still be massive on enemies.
Hoodwink
[wiki] rating: -1.0 (winrate: 49% pickrate: 19%)Vengeful Spirit
* Nether Swap can forcibly reposition Hoodwink's ultimate ability.
Lion
[wiki] rating: -1.0 (winrate: 49% pickrate: 16%)Rubick
* Everything Lion has is great in Rubick's kit, further amplified by Arcane Supremacy:
* Earth Spike adds a second bit of crowd control and some damage.
* Mana Drain solves a lot of Rubick's mana issues.
* Hex is one of the strongest single-target lockdowns in the game.
* Finger of Death is one of the best magical nukes in the game.
Additional:
* All of Lion's abilities are worth stealing with Spell Steal.
* Arcane Supremacy makes the disabling spells stolen from Lion very useful, allowing you to disable enemies for an extremely long time during fights or ganks.
* By using Telekinesis, Rubick can easily catch Lion out. Without any escape mechanism, Lion is helpless, especially when ganked.
Tinker
[wiki] rating: -1.0 (winrate: 49% pickrate: 8%)Vengeful Spirit
* Wave of Terror can reveal a Tinker attempting to hide in the trees and then
Nether Swap and
Magic Missile will both serve to interrupt/lock him down, should he attempt to town portal or reload.
Necrophos
[wiki] rating: -1.0 (winrate: 49% pickrate: 4%)Rubick
* If Rubick steals Reaper's Scythe, he can turn the powerful ultimate back against Necrophos' team. Even his other spells are useful in Rubick's hands, giving him a sustain or a weak initiation/protection tool.
Omniknight
[wiki] rating: -1.0 (winrate: 49% pickrate: 2%)Rubick
* All of Omniknight's abilities are valuable for Rubick to Spell Steal, and Omniknight has no throwaway ability to cover his last used spell.
Additional:
* All Omniknight's abilities are perfect to steal:
* Purification can heal allies as well as damage enemies under the right circumstances. It is extremely useful since Rubick has no heal of his own.
* Heavenly Grace gives a strength bonus, status resistance, and health regeneration, which can help an ally or Rubick survive longer.
* Guardian Angel can turn the tide of battle by negating all physical damage, which is especially useful if the opposing team has physical attackers.
Lich
[wiki] rating: -1.0 (winrate: 49% pickrate: 12%)Rubick
* All his abilities is decent in Rubick's kit:
* Frost Blast allows Rubick to harass and constantly slow down enemies.
* Frost Shield increases Rubick's as well as his allies' and tower's survivability to physical attacks.
* A well-timed Chain Frost can be devastating to the enemy team.
Luna
[wiki] rating: -1.0 (winrate: 49% pickrate: 4%)Rubick
* Lucent Beam is a solid magic nuke.
* Eclipse can cause massive damage if cast in the right time.
* Rubick has a good chance to steal Eclipse for Luna has only two cast abilities.
* Aghanim's Scepter greatly increased the effectiveness of the ability, including more damage as well as longer cast range. In addition, it allows him to cast it on another hero so Rubick doesn't have to get close to the enemy team in teamfights.
Huskar
[wiki] rating: -1.0 (winrate: 50% pickrate: 2%)Vengeful Spirit
* Huskar struggles against heroes that output high physical damage due to his low armor. Vengeful Spirit's Wave of Terror and Vengeance Aura help increase the physical damage of her team.
Invoker
[wiki] rating: -1.0 (winrate: 50% pickrate: 17%)Rubick
* All of Invoker's abilities scales with his level, thus Rubick possesses great potential in late game by owning any of Invoker's arsenal.
* Fade Bolt counters early push from Forge Spirit.
Jakiro
[wiki] rating: -1.0 (winrate: 50% pickrate: 11%)Rubick
* Fade Bolt can hinder Jakiro's early pushing power by clearing creep waves.
* All of Jakiro's spells are great for Rubick to Spell Steal.
* Ice Path is a great spell for Rubick so steal, since Rubick has no cast time on stolen abilities, making Rubick's version of Ice Path much more reliable than Jakiro's.
* Macropyre is a great way for Rubick to farm.
Outworld Destroyer
[wiki] rating: -1.0 (winrate: 50% pickrate: 6%)Rubick
* Rubick can use Spell Steal to steal Astral Imprisonment, and if Rubick gets
Aghanim's Scepter he gets 2 charges of it. This can overpower Outworld Devourer in team fights.
* Rubick can also steal Sanity's Eclipse against Outworld Devourer's teammates.
Venomancer
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Rubick
* All of Venomancer's abilities are decent choices for Rubick's Spell Steal. Stealing Plague wards makes them apply Poison sting as well.
Winter Wyvern
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Rubick
* All of Winter Wyvern's spells are generally good for Rubick to steal:
* Arctic Burn provides bonus attack range, night vision and burn.
* Splinter Blast makes farming and pushing efficient while also slowing down the enemies.
* Cold Embrace can heal an ally and protect them against physical attacks.
* Winter's Curse can be stolen by Rubick and use it against herself or her own team.
Sand King
[wiki] rating: -1.0 (winrate: 52% pickrate: 10%)Rubick
* Burrowstrike is one of the best and easiest steals for Rubick and Sand King should be careful when playing against him - it's much better to give away Sand Storm.
Treant Protector
[wiki] rating: -1.0 (winrate: 52% pickrate: 6%)Rubick
* All of Treant Protector's abilities are worth stealing, and Rubick is able to cast them with no animation time.
Bounty Hunter
[wiki] rating: -1.0 (winrate: 53% pickrate: 9%)Rubick
* Rubick is a potential counter to Bounty Hunter as he can steal his Track and use it against his invisibility, and also provide his team with more gold if the tracked hero is killed.
Underlord
[wiki] rating: -1.0 (winrate: 54% pickrate: 8%)Rubick
* All of Underlord's abilities are useful for Rubick to Spell Steal.
Phantom Assassin
[wiki] rating: -0.6 (winrate: 46% pickrate: 16%)Vengeful Spirit
* Heroes with disables that ignore spell immunity will render Phantom Assassin quite useless in teamfights throughout the game: Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge.
Lifestealer
[wiki] rating: -0.6 (winrate: 46% pickrate: 5%)Vengeful Spirit
* With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like Lifestealer or
Juggernaut or heroes that tend to pick up
Black King Bar, like
Sven.
Sniper
[wiki] rating: -0.6 (winrate: 48% pickrate: 5%)Vengeful Spirit
* Heroes with catch to disrupt Sniper's positioning and deliver him into the enemies: Batrider,
Disruptor,
Pudge,
Vengeful Spirit
Brewmaster
[wiki] rating: -0.6 (winrate: 49% pickrate: 2%)Rubick
* Heroes with strong team-fight abilities (especially ultimates) like Tidehunter,
Brewmaster,
Death Prophet, etc.
Death Prophet
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Rubick
* Heroes with strong team-fight abilities (especially ultimates) like Tidehunter,
Brewmaster,
Death Prophet, etc.
Pangolier
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Vengeful Spirit
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat): Vengeful Spirit,
Keeper of the Light,
Huskar,
Dark Seer
Clockwerk
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Vengeful Spirit
* Vengeful Spirit can
Nether Swap enemies out of Power Cogs.
Additional:
* Nether Swap gives Vengeful Spirit a way to save an ally from Clockwerk's Power Cogs.
* Magic Missile will interrupt Clockwerk trying to run down Vengeful Spirit's allies with Battery Assault.
Juggernaut
[wiki] rating: -0.6 (winrate: 53% pickrate: 19%)Vengeful Spirit
* With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like Lifestealer or
Juggernaut or heroes that tend to pick up
Black King Bar, like
Sven.
Monkey King
[wiki] rating: -0.4 (winrate: 53% pickrate: 18%)Rubick
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks: Dark Seer,
Riki,
Rubick.
Vengeful Spirit
* She can easily cancel Wukong's Command with Nether Swap.
* Wave of Terror can also detect him while he's on the trees.
Additional:
* Wave of Terror grants flying vision over trees, and its wide effect can hit Monkey King and end Mischief.
* Nether Swap can easily cancel Wukong's Command by swapping him out of the circle.
Sven
[wiki] rating: 0.0 (winrate: 42% pickrate: 1%)Vengeful Spirit
* Fragile supports who die in a few hits against Sven's high physical damage: Crystal Maiden,
Vengeful Spirit,
Dark Willow.
Vengeful Spirit
* With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like Lifestealer or
Juggernaut or heroes that tend to pick up
Black King Bar, like
Sven.
Faceless Void
[wiki] rating: 0.0 (winrate: 43% pickrate: 7%)Rubick
* Time Dilation, while Spell Steal with
Aghanim's Scepter is on cooldown will make it unusable for a long time, reducing Rubick's potential.
* Rubick's own Chronosphere stolen with Spell Steal cannot stun Faceless Void.
Vengeful Spirit
* With her Nether Swap, a well positioned Vengeful Spirit can save the life of a more important ally who gets caught in Chronosphere. Her Vengeance Aura also makes her an unappealing target for Faceless Void.
Additional:
* Nether Swap can save an ally from the Chronosphere.
Lina
[wiki] rating: 0.0 (winrate: 47% pickrate: 13%)Vengeful Spirit
* Lina can burst Vengeful Spirit down, provided she can land Light Strike Array before Vengeful Spirit lands her Magic Missile.
* Laguna Blade deals massive damage, often being enough to kill a squishy Vengeful Spirit.
Rubick
* Rubick will find all Lina's abilities useful:
* Dragon Slave provides a good way to clear creep waves and allows Rubick to deal tons of magical damage in teamfights.
* Light Strike Array gives Rubick a solid area stun, which is easy to set up right after Telekinesis.
* Laguna Blade gives Rubick a massive damage boost and great solo kill potential.
Viper
[wiki] rating: 0.0 (winrate: 48% pickrate: 6%)Vengeful Spirit
* Nethertoxin disables Vengeance Aura.
* Vengeful Spirit has no mobility spells aside from Nether Swap, which Viper can take advantage of with his slows.
* Viper can easily bully Vengeful Spirit out of a lane with Poison Attack.
Additional:
* Nethertoxin prevents attack damage bonus from Vengeance Aura and the components of
Nether Swap.
* Both Magic Missile and
Wave of Terror are counteracted by Corrosive Skin, making Vengeful Spirit's fighting harder against Viper.
Rubick
* If Rubick can use Spell Steal to take Nethertoxin, he will be able to disable Corrosive Skin, reducing much of Viper's durability.
* He can also steal Viper Strike, which can be used to hinder a hero on your team (or multiple heroes, if Rubick has Aghanim's Scepter).
Legion Commander
[wiki] rating: 0.0 (winrate: 48% pickrate: 13%)Rubick
* Legion Commander's spells are relatively useless to Rubick, as Duel isn't suitable for someone as squishy as Rubick.
* Press the Attack can be useful, but its high mana cost will leave you with little mana.
* Overwhelming Odds only does damage and gives a movement speed bonus, Rubick can't do much with the extra move speed.
* Generally, you will be a prime target for Legion Commander's Duels, as Rubick is relatively frail.
Vengeful Spirit
* Wave of Terror can reduce Legion Commander's survivability during a Duel.
* Magic Missile and
Nether Swap disrupts Duels and saves allies.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Rubick
*
Doppelganger allows Phantom Lancer to dodge and dispel Fade Bolt's damage reduction debuff.
Doppelganger allows Phantom Lancer to dodge the stun from an incoming Telekenesis when he is not the primary target.
Diffusal Blade carrier leaving Rubick no mana to spam abilities from Spell Steal.
*
* Phantom Lancer is a common
Vengeful Spirit
* Vengeful Spirit has no strong AoE nuke or disable against Phantom Lancer's Illusions.
Diffusal Blade carrier, which reduces Vengeful Spirit's low mana pool very quickly, leaving her defenseless.
Doppelganger can dodge Vengeful Spirit's abilites.
Phantom Rush with his illusions can chase Vengeful Spirit efficiently.
* Phantom Lancer is a natural
*
*