Underlord
[wiki] rating: 2.0 (winrate: 51% pickrate: 7%)Viper
[wiki] rating: 2.0 (winrate: 47% pickrate: 6%)Venomancer
* Corrosive Skin means Viper can often outlast Venomancer in a battle of attrition.
* Venomancer has no mobility without items, which makes him vulnerable to constant slows.
Mars
* Nethertoxin breaks the damage block from Bulwark.
* Poison Attack and
Viper Strike's slows make it difficult for Mars to contribute to fights due to his low mobility.
Additional:
* Nethertoxin breaks Bulwark entirely, making Mars far less tanky. Using Nethertoxin inside
Arena of Blood may discourage enemies from following up with Mars' initiation.
* Rod of Atos is currently common on Viper and keeps Mars in position long enough to be killed.
* Viper is not very tanky earlier in the game, so positioning against Mars is important since a well-timed Spear of Mars can be the end of Viper.
Lina
[wiki] rating: 2.0 (winrate: 46% pickrate: 9%)Mars
* Dragon Slave deals reliable magic damage during the laning phase against Mars.
* Lina's Eul's Scepter of Divinity and
Light Strike Array combo can interrupt Mars from being disruptive for a decent amount of time and leave him vulnerable for follow up stuns.
* Laguna Blade deals massive magical damage, and pure damage with
Aghanim's Scepter.
Venomancer
* Venomancer has low health, which makes him vulnerable to Lina's heavy magic damage.
* Fiery Soul attack speed bonus removes Plague Wards easily in all stages of the game.
Pugna
[wiki] rating: 1.6 (winrate: 53% pickrate: 4%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes has attack range talent can also outrange Plague Ward.
Mars
* Nether Blast,
Decrepify and
Life Drain deal high magical damage and bypasses Bulwark.
* Nether Ward reduces the amount of abilities Mars can use during fights and forces Mars to be careful about the heavy mana cost of Arena Of Blood.
* Pugna is one of few heroes that can contest Mars' ability to push and defend towers early on.
Huskar
[wiki] rating: 1.6 (winrate: 52% pickrate: 3%)Mars
* Burning Spear's magical damage is very troublesome for Mars in the laning stage.
* Life Break's percentage-based magical damage bypasses Bulwark, and can also be used to jump in or out of Arena Of Blood.
Venomancer
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich,
Crystal Maiden,
Silencer,
Keeper of the Light,
Venomancer, etc.
Additional:
* Huskar can easily regenerate lost health from DoT spells through Berserker's Blood rendering them ineffective
* Venomancer has little armor and mobility, and rarely builds Linken's Sphere, so he is quite vulnerable to Life Break.
Storm Spirit
[wiki] rating: 1.6 (winrate: 49% pickrate: 12%)Mars
* Storm Spirit's abilities all do magical damage, which can bypass Bulwark.
* Ball Lightning can escape through Arena of Blood and it is easy to dodge
Spear of Mars.
Additional:
* Ball Lightning makes it almost impossible to catch Storm Spirit without someone else initiating for you.
* Overload is not reduced by Bulwark and the magical damage spam can wear down Mars quickly.
Venomancer
* Squishy heroes or heroes without hard disables or silences: Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
Dazzle
[wiki] rating: 1.6 (winrate: 48% pickrate: 5%)Mars
* Heroes that can save their allies can be a big problem for Mars: Dazzle,
Omniknight.
Venomancer
* Venomancer's damage-over-time abilities are easier to heal through with numerous Shadow Waves than other types of damage, and it's simple to time a Shallow Grave until the last possible second to save a teammate from them.
Shadow Demon
[wiki] rating: 1.6 (winrate: 47% pickrate: 2%)Mars
* Heroes with break abilities: Nyx Assassin,
Shadow Demon (with
Aghanim's Scepter),
Viper.
Venomancer
* In the laning stage, making illusions of Venomancer will turn his Poison Sting back at him, making for an easy gank at level one, and for later when your mid comes for ganks.
Nyx Assassin
[wiki] rating: 1.2 (winrate: 54% pickrate: 7%)Venomancer
* Deals damage over time: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom
* The nature of some abilities turn them into an easy target for a turnover from Spiked Carapace:
* Slow-moving projectiles: Skywrath Mage,
Tinker,
Necrophos
* Large area-of-effect with delay or require channeling: Enigma,
Crystal Maiden,
Invoker,
Shadow Fiend,
Pugna,
Keeper of the Light
* Deals damage over time: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom
Mars
* Heroes with break abilities: Nyx Assassin,
Shadow Demon (with
Aghanim's Scepter),
Viper.
Oracle
[wiki] rating: 1.2 (winrate: 51% pickrate: 10%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Venomancer
* Fortune's End and False Promise easily dispel many crippling debuffs, such as Venomancer's
Venomous Gale, or
Skywrath Mage's
Ancient Seal.
Additional:
* Fortune's End can dispel Venomous Gale and Poison Sting from allies.
* Fate's Edict grants 100% magic resistance to target, inhibiting the damage from Venomancer abilities.
Dark Seer
[wiki] rating: 1.0 (winrate: 51% pickrate: 3%)Venomancer
* Venomancer is a low health hero and low range distance attack hero easily to harass putting Ion Shell in a distance creep enemy in early game .
* Venomancer depends entirely on all his slows poison skills to keep distance or chasing enemy heroes, but Surge ignores slows, so is nearly impossible hunt or run away of Dark Seer or his surged teammates.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 51% pickrate: 13%)Mars
* Arcane Orb's pure damage ignores Mars' Bulwark.
* Astral Imprisonment can be used to stop Mars from being disruptive or save allies from his abilities.
* Sanity's Eclipse deals high damage to Mars, due to his low intelligence.
Wraith King
[wiki] rating: 1.0 (winrate: 51% pickrate: 17%)Venomancer
* While Reincarnation is off cooldown, Venomancer abilities can't kill Wraith King easier.
* Vampiric Aura can out-heal the slow {tooltip:DoT|Damage over Time} from Poison Sting.
Ogre Magi
[wiki] rating: 1.0 (winrate: 51% pickrate: 14%)Mars
* Mars has no way to trade with Ogre Magi in the early game thanks to his high base health, resistance and Ignite.
* Once Ogre Magi gets level 2 he may also have Bloodlust, which makes him even harder to deal with in lane.
* Fireblast can be ridiculously strong later on in the game for controlling Mars.
* Spear of Mars, which is Mars' main source of damage in the early game, cannot guarantee kills early on Ogre Magi.
Undying
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Mars
* Decay,
Soul Rip and
Flesh Golem all deal magical damage which ignores Bulwark.
* Decay reduces Mars' natural strength and therefore his health pool, which is what he relies on to trade effectively in lane.
Tusk
[wiki] rating: 1.0 (winrate: 50% pickrate: 13%)Venomancer
* Snowball can be used to save allies or himself during Venomous Gale and
Poison Nova.
* Venomancer lacks mobility and has low base health, so he can be killed by Walrus PUNCH!
Necrophos
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Mars
* Necrophos' largely magical damage completely ignores Bulwark.
* Ghost Shroud protects Necrophos from God's Rebuke but more importantly stops Mars from being a threat in lane.
Witch Doctor
[wiki] rating: 1.0 (winrate: 47% pickrate: 13%)Venomancer
* Voodoo Restoration heals to counter damage over time of Poison Nova and
Poison Sting.
Zeus
[wiki] rating: 1.0 (winrate: 46% pickrate: 8%)Mars
* Mars' own father is a formidable foe because Zeus deals mostly magical damage. The high damage, low cooldown nukes of Arc Lightning and
Lightning Bolt combined with the percent health magic damage of
Static Field will shred Mars' health because it bypasses Bulwark completely.
Shadow Fiend
[wiki] rating: 1.0 (winrate: 46% pickrate: 18%)Mars
* If Mars lanes middle, Shadow Fiend can keep the lane pushed against him.
* Shadow Fiend can go an entirely magical based build, which is very effective against Mars.
Rubick
[wiki] rating: 1.0 (winrate: 46% pickrate: 16%)Venomancer
* All of Venomancer's abilities are decent choices for Rubick's Spell Steal. Stealing Plague wards makes them apply Poison sting as well.
Faceless Void
[wiki] rating: 1.0 (winrate: 41% pickrate: 3%)Mars
* Time Walk allows Faceless Void to escape or enter Arena Of Blood, and helps him recover from Mars' burst damage.
* Time Lock's magical damage ignores Bulwark.
* Chronosphere allows Faceless Void to reposition behind Mars, ignoring his Bulwark while he is helplessly frozen in time.
Additional:
* Time Dilation while Spear of Mars and
God's Rebuke are on cooldown will make these abilities unusable for a long time, rendering Mars nearly useless.
* Mars cannot turn inside the Chronosphere, which makes it easy to attack him from the back, bypassing Bulwark completely.
Enigma
[wiki] rating: 0.6 (winrate: 55% pickrate: 8%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Bane
[wiki] rating: 0.6 (winrate: 54% pickrate: 3%)Mars
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Tinker
[wiki] rating: 0.6 (winrate: 54% pickrate: 12%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Arc Warden
[wiki] rating: 0.6 (winrate: 54% pickrate: 4%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes has attack range talent can also outrange Plague Ward.
Dark Willow
[wiki] rating: 0.6 (winrate: 52% pickrate: 7%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Ursa
[wiki] rating: 0.6 (winrate: 51% pickrate: 16%)Mars
* Ursa is a special mention because despite his high physical damage attacking from the front won't achieve much against Mars but isn't a great target for Mars either since Ursa is very resistant to damage with Enrage so there isn't much that can be done to stop Ursa from going on your team.
Mirana
[wiki] rating: 0.6 (winrate: 51% pickrate: 16%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes has attack range talent can also outrange Plague Ward.
Invoker
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Slardar
[wiki] rating: 0.6 (winrate: 50% pickrate: 5%)Venomancer
* Slardar can attack through Plague Wards and gaining
Bash of the Deep charges.
Skywrath Mage
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Phoenix
[wiki] rating: 0.6 (winrate: 50% pickrate: 9%)Mars
* Heroes with high health especially Strength heroes will take more damage on Sun Ray: Axe,
Pudge,
Bristleback,
Mars.
Timbersaw
[wiki] rating: 0.6 (winrate: 48% pickrate: 8%)Mars
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Bristleback
[wiki] rating: 0.6 (winrate: 46% pickrate: 8%)Venomancer
* Heroes with damage-over-time abilities will not only proc Bristleback's passive continuously, they will also do little harm to him when he is facing away from the source: Venomancer,
Arc Warden
Medusa
[wiki] rating: 0.6 (winrate: 45% pickrate: 2%)Mars
* Medusa's
Stone Gaze forces Mars to choose between getting petrified, or turning his vulnerable back on Medusa.
Kunkka
[wiki] rating: 0.6 (winrate: 44% pickrate: 3%)Mars
* Kunkka's
Ghostship and
Torrent disrupt fights in Arena Of Blood.
Abaddon
[wiki] rating: 0.4 (winrate: 52% pickrate: 5%)Venomancer
* Borrowed Time &
Aphotic Shield can dispel Venomous Gale and Poison Sting.
Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Anti-Mage
[wiki] rating: 0.4 (winrate: 49% pickrate: 13%)Venomancer
* Venomancer's damage-over-time abilities do little damage against Counterspell.
* Blink helps Anti-Mage get away from Venomancer's slows.
Additional:
* Counterspell provides magic resistance, diminishing the effectiveness of Venomancer's spells.
* Venomancer's lack of hard disable allows Anti-Mage to use Blink, circumventing the slows Venomancer depends on.
Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Riki
[wiki] rating: 0.4 (winrate: 48% pickrate: 5%)Mars
* Bulwark is generally irrelevant against Riki as he primarily deals bonus damage from behind.
Additional:
* Blink Strike gives bonus backstab damage. Along with
Tricks of the Trade it completely bypasses Bulwark.
Mars
* Heroes who rely on their target to run away: Riki,
Bounty Hunter.
Nature's Prophet
[wiki] rating: 0.4 (winrate: 44% pickrate: 5%)Venomancer
* Teleportation allows Natures Prophet to save himself from the damage over time of Venomous Gale,
Poison Sting and
Poison Nova.
* Plague Wards can be destroyed with Nature's Prophet's treants or
Necronomicon.
Mars
* Heroes who lack burst damage will have a hard time against Mars: Phantom Lancer,
Nature's Prophet,
Lich.
Legion Commander
[wiki] rating: 0.2 (winrate: 47% pickrate: 11%)Mars
* Legion Commander is both good and bad vs Mars, on the plus side she can dispel Spear of Mars with
Press the Attack and is a good
Silver Edge carrier. Mars is also not the ideal duel target, since he's not very useful after using his abilities anyway.
Venomancer
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack: Venomancer,
Earth Spirit,
Ogre Magi
Additional:
* Press the Attack dispels Venomous Gale and Poison Sting from Legion Commander or her teammates.
* Venomancer is an ideal target for Duel due to his lack of mobility and low starting health.
Mars
* Because Duel requires both combatants to face each other, Bulwark will reduce a large portion of her damage, reducing the chances that Legion Commander will win the duel.
* Spear of Mars and
God's Rebuke pushes Legion Commander away during Duels against allies.
Additional:
* Bulwark prevents Legion Commander from gaining wins with Duel.
Meepo
[wiki] rating: -2.0 (winrate: 45% pickrate: 1%)Venomancer
* Aggressively Poofing and Earthbinding is not going to end well against Venomancer, as he will be an easy target for Poison Nova.
* Venomancer's constant slows greatly reduce Meepo's mobility.
Mars
* Bulwark blocks the attack from Meepo and his clones.
* Spear of Mars &
God's Rebuke prevents Meepo and his clones from initiation or escaping.
Spectre
[wiki] rating: -2.0 (winrate: 47% pickrate: 3%)Mars
* Spectre cannot have a good game if she is pressured heavily in lane, which is something Mars can do.
* Spectre can use Haunt and
Spectral Dagger inside and outside from Arena of Blood, but it doesn't really matter since Mars does best during the early and mid game.
* Should Spectre get to the late game, Mars can block a large amount of her damage and split the teamfights in his advantage.
Venomancer
* Venomancer's poison damage-over-time are very effective against Spectre, which is lack of magic resistance from early to mid game.
* Venomancer's multiple slows greatly reduces Spectre's low mobility, even through Spectral Dagger.
* Plague Wards reveals Spectre while she is hiding on trees.
Additional:
* Venomancer's poison damage over time is very effective against Spectre, who tends to lack magic resistance during the early to mid game.
* Venomancer's multiple slows greatly reduces Spectre's movement speed and mobility.
* Plague Wards can scout out Spectre while she is hiding in trees.
Monkey King
[wiki] rating: -2.0 (winrate: 50% pickrate: 16%)Venomancer
* Venomancer's magical damage-over-time poisons will constantly put Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
* Venomous Gale and
Poison Nova will hit Monkey King when he is perched on a tree, or disguised with Mischief.
* However, Venomancer is also easily ganked by Monkey King if caught by surprise.
Additional:
* Venomancer's magical damage-over-time poisons putting Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
* Venomous Gale and Posion Nova will hit Monkey King when he is perched on a tree, or disguised by Mischief.
Mars
* Monkey King's natural reliance on trees makes him an exceptionally prime target for Spear of Mars. Should Monkey King use Mischief to disguise himself, it will still hit him, stunning him in the process.
* God's Rebuke easily pushes Monkey King out of Wukong's Command.
Magnus
[wiki] rating: -1.6 (winrate: 44% pickrate: 4%)Venomancer
* Venomancer can simultaneously scout Magnus hiding in trees and putting Blink Dagger on cooldown with Plague Wards, which makes Magnus real problems to blink and initiate.
Additional:
* Similar to Night Stalker, Venomancer can simultaneously scout Magnus hiding in trees and put Blink Dagger on cooldown with Plague Ward, which gives Magnus problems when trying to blink in and initiate.
Mars
* Heroes who can disable Mars but cannot do any damage to him, meaning he just tanks their abilities: Doom,
Magnus.
Bounty Hunter
[wiki] rating: -1.6 (winrate: 54% pickrate: 10%)Venomancer
* Venomancer's magical damage-over-time poisons greatly reduce Bounty Hunter's mobility.
* Venomous Gale,
Plague Wards and
Poison Nova with True Sight items can allow Venomancer and his teammates to gank Bounty Hunter while he is roaming alone.
Mars
* Heroes who rely on their target to run away: Riki,
Bounty Hunter.
Sven
[wiki] rating: -1.0 (winrate: 43% pickrate: 1%)Venomancer
* Venomancer forces Sven to choose between using his Black King Bar or getting constantly slowed by his poison.
Enchantress
[wiki] rating: -1.0 (winrate: 46% pickrate: 1%)Venomancer
* Untouchable won't mitigate Venomancer's magical damage, and Enchantress is vulnerable to magic damage.
* Both Venomous Gale and
Poison Nova lowers the amount of healing received by Enchantress and her allies from Nature's Attendants.
Techies
[wiki] rating: -1.0 (winrate: 48% pickrate: 8%)Venomancer
* Plague Wards may reveal a hiding Techies. If there's a sentry nearby, they may also reveal a stack of mines hidden in a juking spot.
Earthshaker
[wiki] rating: -1.0 (winrate: 49% pickrate: 12%)Venomancer
* Venomancer's slows and magical damage-over-time works well against Earthshaker's which completes lack of mobility.
* Plague Wards is useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his
Blink Dagger on cooldown if Venomancer has vision over Earthshaker.
Additional:
* Earthshaker can be kited by Venomancer's slows, which is lack of mobility.
* Plague Wards is very useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his Blink Dagger on cooldown.
Templar Assassin
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Venomancer
* Windranger's Focus Fire tears apart Templar Assassin's refraction very quickly and easily bursts her down due to her low health pool against Windranger's immense attack speed
* Templar Assassin's "Psionic Trap" doesn't slow down Windranger due to her skill Windrun
* Templar Assassin's high damage can also be easily evaded thanks to Windrun's 100% evasion
Additional:
* Venomous Gale and Plague Wards allow to quickly melt through Refraction charges.
* Both Poison Nova and Venomous Gale hit invisible units, so Meld cannot be used defensively.
Bloodseeker
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Mars
* Arena Of Blood prevents Bloodseeker from attacking a Ruptured target.
* Bulwark helps Mars survive Rupture ganks simply by turning towards Bloodseeker without moving.
* Spear of Mars and God's Rebuke can push Bloodseeker from Ruptured targets.
Weaver
[wiki] rating: -1.0 (winrate: 51% pickrate: 13%)Mars
* Shukuchi cannot help Weaver escape from Arena of Blood, so with vision, Weaver is an easy kill.
* Time Lapse will also not save Weaver in a large amount of situations inside Arena of Blood, especially if he's pinned to the walls with Spear of Mars.
* The Swarm and
Geminate Attack is not very useful against a hero that can tank 70% of his main damage source.
Puck
[wiki] rating: -1.0 (winrate: 52% pickrate: 17%)Venomancer
* Unless Puck is facing the direction he wants to blink while in Phase Shift, the Venomous Gale and
Poison Nova combo consistently ticks many times over several seconds, making it very difficult to use
Blink Dagger towards the other direction. Puck's slow turning rate makes this even worse.
Juggernaut
[wiki] rating: -1.0 (winrate: 52% pickrate: 19%)Mars
* Juggernaut deals mostly physical damage, which is easily mitigated with Bulwark.
* Juggernaut's Omnislash switches to opposite directions which each slash, so Mars can mitigate most of its damage since he only takes full damage from one direction: his back.
Visage
[wiki] rating: -1.0 (winrate: 54% pickrate: 1%)Venomancer
* Venomous Gale,
Poison Sting and
Poison Nova deal damage over time and will chip away at Gravekeeper's Cloak in addition to slowing an already sluggish hero.
* Venomancer's normal attacks deal
Poison Sting and will chip away at Gravekeeper's Cloak.
Doom
[wiki] rating: -0.6 (winrate: 44% pickrate: 2%)Mars
* Heroes who can disable Mars but cannot do any damage to him, meaning he just tanks their abilities: Doom,
Magnus.
Dragon Knight
[wiki] rating: -0.6 (winrate: 48% pickrate: 4%)Venomancer
* In general, heroes that can slow down Dragon Knight's movement speed will do well against him. This includes Venomancer and others in addition to the heroes mentioned above.
Lich
[wiki] rating: -0.6 (winrate: 48% pickrate: 10%)Mars
* Heroes who lack burst damage will have a hard time against Mars: Phantom Lancer,
Nature's Prophet,
Lich.
Treant Protector
[wiki] rating: -0.6 (winrate: 49% pickrate: 5%)Mars
* Heroes with the capability of removing or destroying trees greatly hinders the effectiveness of Treant Protector's abilities: Batrider,
Nature's Prophet,
Lina,
Enigma,
Mars
Spirit Breaker
[wiki] rating: -0.6 (winrate: 51% pickrate: 8%)Venomancer
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc Warden
Luna
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Windranger
[wiki] rating: -0.6 (winrate: 51% pickrate: 16%)Venomancer
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
Additional:
* Due to lack of magic resistance, Venomancer poisons eats through Windranger's health.
Phantom Lancer
[wiki] rating: -0.6 (winrate: 51% pickrate: 10%)Mars
* Heroes who lack burst damage will have a hard time against Mars: Phantom Lancer,
Nature's Prophet,
Lich.
Hoodwink
[wiki] rating: -0.6 (winrate: 52% pickrate: 15%)Mars
* Heroes that can negate Hoodwink's mobility: Kunkka,
Disruptor,
Mars.
Troll Warlord
[wiki] rating: -0.6 (winrate: 52% pickrate: 12%)Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Night Stalker
[wiki] rating: -0.6 (winrate: 52% pickrate: 5%)Mars
* Heroes that are hard to gank: Dragon Knight,
Mars,
Centaur Warrunner.
Broodmother
[wiki] rating: -0.6 (winrate: 53% pickrate: 2%)Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Phantom Assassin
[wiki] rating: -0.4 (winrate: 45% pickrate: 16%)Venomancer
* Heroes who lack escape mechanisms or disables are all easy targets for Phantom Assassin if they are not careful. Look for Luna,
Venomancer and
Shadow Fiend and try to catch them off guard.
Mars
* Phantom Assassin's high physical damage is greatly reduced by Bulwark.
* God's Rebuke has true strike, ignoring the evasion from Blur.
Chen
[wiki] rating: -0.4 (winrate: 52% pickrate: 0%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes has attack range talent can also outrange Plague Ward.
Venomancer
* Venomancer's damage over time can force Chen to use Hand of God prematurely, potentially wasting a chance to save his allies during a teamfight.
Terrorblade
[wiki] rating: 0.0 (winrate: 46% pickrate: 4%)Venomancer
* Reflection illusion will apply Poison Sting to you if hit.
* Conjure Image and
Metamorphosis will make quick work of your Plague Wards.
* While ticking down from your poison, Terrorblade can wait until the last possible moment to Sunder a target, either friend or foe.
Mars
* Bulwark negates most of the physical damage from Terrorblade and his illusions.
* Mars' AoE abilities kill Terrorblade's illusions quickly.
Batrider
[wiki] rating: 0.0 (winrate: 47% pickrate: 1%)Mars
* Sticky Napalm slows turn rate, making it difficult for Mars to control the direction he is facing to activate Bulwark.
* Flaming Lasso disables Mars while enemies re-position themselves behind Mars to avoid Bulwark.
Venomancer
* Plague Wards are very hard for Batrider to play against as they provide a lot of vision as well as disable
Blink Dagger for a long duration.
Drow Ranger
[wiki] rating: 0.0 (winrate: 47% pickrate: 4%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes has attack range talent can also outrange Plague Ward.
Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Omniknight
[wiki] rating: 0.0 (winrate: 47% pickrate: 1%)Mars
* Heroes that can save their allies can be a big problem for Mars: Dazzle,
Omniknight.
Venomancer
* Heroes who can harass Omniknight out of lane will keep him weak in the mid game: Viper,
Venomancer,
Clinkz
Axe
[wiki] rating: 0.0 (winrate: 47% pickrate: 8%)Mars
* Berserker's Call forces Mars to face in the direction choosen.
* Counter Helix is a much stronger lane trader than Spear of Mars.
Venomancer
* Venomancer's slows and magical damage-over-time work well against Axe's complete lack of mobility.
* Plague Ward is especially useful for slowing down Axe, and revealing him before he initiates, as well as putting his
Blink Dagger on cooldown.
Additional:
* Venomancer's slows and magical damage-over-time work well against Axe's complete lack of mobility.
* Plague Wards is especially useful for slowing down Axe, and revealing him before he initiates, as well as putting his Blink Dagger on cooldown.
* For the same reasons, Venomancer is a good ally for Axe when the situation is reversed.
Slark
[wiki] rating: 0.0 (winrate: 48% pickrate: 13%)Venomancer
* Dark Pact can dispel Venomous Gale and Poison Sting.
* Shadow Dance allows Slark heightened regeneration when out of vision making DoTs effects less threatening.
Mars
* Bulwark blocks much of Slark's basic attack damage, even during Shadow Dance.
* Slark finds it very difficult to have a good early/mid game when pressured in the early game by Spear of Mars and God's Rebuke.
* Spear of Mars and God's Rebuke can hit Slark through Shadow Dance.
* Should Pounce be on cooldown, Slark is very vulnerable inside Arena of Blood.
Sniper
[wiki] rating: 0.0 (winrate: 49% pickrate: 6%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes has attack range talent can also outrange Plague Ward.
Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Clinkz
[wiki] rating: 0.0 (winrate: 53% pickrate: 4%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes has attack range talent can also outrange Plague Ward.
Mars
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Drow Ranger,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Mars
*
Firestorm and
Pit of Malice are very disruptive in team fights, completely matching Mars especially since it can all be cast inside Arena Of Blood and also does percentage-based magical damage, negating Bulwark.
Dark Rift can save any allies of Underlord trapped in Arena Of Blood.
Atrophy Aura allows Underlord to lane against Mars quite well since he does not have the best base damage during the early game.
Pipe of Insight and
Mekansm/
Guardian Greaves, allowing his team to combat Mars in the mid to late game.
*
*
* Underlord is a common carrier of both
Venomancer
*
Dark Rift allows Underlord to transport allies from poison damage-over-time to the fountain.
Pipe of Insight that gives a magic resistance to allies, inhibiting the damage from Venomancer abilities.
* Underlord usually buys