Anti-Mage
[wiki] rating: 2.0 (winrate: 48% pickrate: 14%)Sven
[wiki] rating: 2.0 (winrate: 42% pickrate: 2%)Warlock
* With God's Strength, Warlock Golem goes down in a matter of seconds. The two weaker golems granted by Aghanim's Scepter will fare worse due to Great Cleave hitting both.
* Storm Hammer upgraded with level 15 talent dispels Shadow Word.
Additional:
* God's Strength combined with
Great Cleave destroys Chaotic Offering golems within seconds.
Elder Titan
* Storm Hammer interrupts Echo Stomp.
Doom
[wiki] rating: 1.6 (winrate: 44% pickrate: 3%)Elder Titan
* Infernal Blade deals scaling damage and is useful against high HP targets such as Elder Titan.
* Doom has very low base armor and naturally high HP, so he isn't significantly affected by Natural Order.
Warlock
* Supports with useful teamfight or contribution spells will be helpless against Doom: Dazzle,
Oracle,
Warlock.
Lycan
[wiki] rating: 1.0 (winrate: 57% pickrate: 6%)Warlock
* Shapeshift allows Lycan to escape from
Upheaval with 650 movement speed.
* Warlock doesn't have a lot of AoE abilities to deal with Lycan's wolves from Summon Wolves.
Nyx Assassin
[wiki] rating: 1.0 (winrate: 55% pickrate: 11%)Warlock
* Impale interrupts
Upheaval.
* Nyx Assassin Vendetta allows him to escape from Warlock's
Upheaval with maximum move speed.
* Warlock's low health pool and mobility can easily take down by Nyx Assassin's burst damage.
Juggernaut
[wiki] rating: 1.0 (winrate: 53% pickrate: 20%)Elder Titan
* Blade Fury makes Juggernaut immune to Elder Titan's stun, so there is a high chance he wont get caught in your ultimate although Earth Splitter pierces spell immunity.
Ancient Apparition
[wiki] rating: 1.0 (winrate: 52% pickrate: 8%)Warlock
* Ice Blast nullifies the healing from {U:Warlock Golem} and
Shadow Word.
* Cold Feet stuns Warlock if he chooses to continue channeling
Upheaval.
Dark Seer
[wiki] rating: 1.0 (winrate: 51% pickrate: 3%)Warlock
* Surge allows for Dark Seer and his allies to escape from
Upheaval due to it ignoring any slow.
Bloodseeker
[wiki] rating: 1.0 (winrate: 51% pickrate: 2%)Warlock
* Blood Rite can silence Warlock, which as a spellcaster is bad for him.
* Rupture prevents Warlock from moving without taking damage, which due to his general lack of escapes is bad for him, and when combined with Blood Rite can be a very lethal combo.
Weaver
[wiki] rating: 1.0 (winrate: 50% pickrate: 6%)Warlock
* Weaver's Shukuchi allows him to escape from Warlock's
Upheaval with maximum move speed.
* His ultimate Time Lapse allows him to ignore damage from {U:Warlock Golem} and escape.
Clockwerk
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Elder Titan
* Battery Assault's continuous mini-stun makes it hard for Elder Titan to cast his spells due to his poor cast animation.
* Elder Titan's channelling with Echo Stomp makes a good setup for Hookshot if timed correctly.
Silencer
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Warlock
* Because Warlock's abilities are all active abilities, Silencer can make his impact minimal.
* Arcane Curse prevents Warlock from using his abilities without taking 56/84/112/140 damage, and slowed by 9%/12%/15%/18%.
* Last Word can prevent Warlock from casting his combo.
* Global Silence can nullify Warlock's impact in fights and prevent him from getting any spells off.
Brewmaster
[wiki] rating: 1.0 (winrate: 49% pickrate: 2%)Elder Titan
* {U:Earth} has passive Spell Immunity, allowing him to walk into the Echo Stomp radius to stun Elder Titan with his
Hurl Boulder.
* {U:Storm}'s Cyclone can cancel the channeling of Echo Stomp and take Elder Titan out of the fight for {show:A|Storm|Cyclone|value2} seconds.
Lich
[wiki] rating: 1.0 (winrate: 49% pickrate: 12%)Elder Titan
* Frost Shield helps offset the armor reduction from Natural Order.
Ember Spirit
[wiki] rating: 1.0 (winrate: 47% pickrate: 9%)Warlock
* A pre-placed Fire Remnant allows Ember Spirit to escape
Upheaval.
* Flame Guard blocks
Shadow Word's damage.
* Sleight of Fist allows Ember Spirit to attack from range, ignoring
Upheaval, and
Searing Chains lets him interrupt it.
Kunkka
[wiki] rating: 1.0 (winrate: 46% pickrate: 4%)Warlock
* Ghostship helps your team soak up damage from Chaotic Offering and hit summons hard.
* Tidebringer clears summons later in the game.
* Most of your spells can interrupt Upheaval.
Enchantress
[wiki] rating: 1.0 (winrate: 44% pickrate: 2%)Elder Titan
* Untouchable makes her heavily reduce Elder Titan's physical damage output on her without Spell Immunity.
* Enchant can purge
Astral Spirit's buff without Spell immunity.
* Nature's Attendants can protect her if she survives the full combo and manages to juke around.
Riki
[wiki] rating: 0.6 (winrate: 54% pickrate: 10%)Warlock
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some Heroes might disrupt or sneakily pass through your allies and deal with you, preventing you from doing your job. Such heroes include Chaos Knight,
Spirit Breaker,
Riki, and some others.
Puck
[wiki] rating: 0.6 (winrate: 52% pickrate: 14%)Warlock
* Because all of Warlock's abilities are active abilities, silences can make his impact in fights minimal. Be cautious of heroes that carry silences like Death Prophet,
Puck, and the aforementioned
Silencer.
Chaos Knight
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Warlock
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some Heroes might disrupt or sneakily pass through your allies and deal with you, preventing you from doing your job. Such heroes include Chaos Knight,
Spirit Breaker,
Riki, and some others.
Spirit Breaker
[wiki] rating: 0.6 (winrate: 51% pickrate: 8%)Warlock
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some Heroes might disrupt or sneakily pass through your allies and deal with you, preventing you from doing your job. Such heroes include Chaos Knight,
Spirit Breaker,
Riki, and some others.
Ursa
[wiki] rating: 0.6 (winrate: 50% pickrate: 12%)Warlock
* Ursa can shred {U:Warlock Golem}s in a few seconds with
Fury Swipes and
Overpower.
Death Prophet
[wiki] rating: 0.6 (winrate: 50% pickrate: 3%)Warlock
* Because all of Warlock's abilities are active abilities, silences can make his impact in fights minimal. Be cautious of heroes that carry silences like Death Prophet,
Puck, and the aforementioned
Silencer.
Necrophos
[wiki] rating: 0.6 (winrate: 49% pickrate: 4%)Warlock
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include Crystal Maiden,
Witch Doctor,
Warlock or
Shadow Fiend.
Legion Commander
[wiki] rating: 0.6 (winrate: 49% pickrate: 13%)Warlock
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds: Lycan,
Arc Warden,
Warlock,
Chen
Lion
[wiki] rating: 0.4 (winrate: 49% pickrate: 15%)Elder Titan
* With a lot of disables with good range, he might cancel your Echo Stomp.
* Mana Drain can be used to drain Elder Titan's already low mana pool.
Warlock
* While heroes with strong mobility able to get close/flee or long range disables do well against him, heroes with no escaping abilities/lacking long disables will perish against Warlock. Once the {U:Warlock Golem} lands with its stun, its hardly possible to escape when he casts Upheaval. Just watch your pet burn the enemies as they try running away or blow their strongest abilities to stop your {U:Warlock Golem}. Notable examples:
Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
Earthshaker
[wiki] rating: 0.4 (winrate: 49% pickrate: 10%)Elder Titan
* All of his spells can stun Elder Titan and interrupt Echo Stomp's channeling thanks to Aftershock.
* Fissure is particularly good for that purpose thanks to its long range.
* Elder Titan relies heavily on his spells and a chain-stun combo will usually be followed by certain death.
Warlock
* Warlock often stays back and counter-initiates by dropping his
Chaotic Offering on Earthshaker and his allies.
Meepo
[wiki] rating: -2.0 (winrate: 47% pickrate: 1%)Elder Titan
* Meepo lacks the disengages to escape a well-timed Echo Stomp, in particular if Elder Titan is his current target.
* Clones are counted as heroes, increasing massively the power of Astral Spirit's buffs, including Aghanim's Scepter's spell immunity buff.
* Meepo relies heavily on high agility and his mediocre strength gain makes him a very prized target for Natural Order.
* Meepo and his clones like to group up to hunt and kill in teamfights or ganks and can be easily disabled together with Echo Stomp.
Additional:
* Echo Stomp can completely disable multiple Meepos for 5 seconds.
* Astral Spirit will affect Meepo clones, as they don’t count as illusions. Elder Titan can receive a massive amount of damage, armor and movement speed from each Meepo.
* With Natural Order, Elder Titan’s mere existence causes Meepo to be disadvantaged, due to the aura that completely negates his base armor and magic resistance. Combining
Astral Spirit with Natural Order allows Elder Titan to easily kill any Meepo within a second, depending on how much damage he gains from Astral Spirit.
* Earth Splitter deals over 30%/40%/50% of each Meepo’s max hp, and is even stronger if the Meepos are near Elder Titan due to Natural Order.
Warlock
* Fatal Bonds links the Meepos together.
Viper
[wiki] rating: -1.6 (winrate: 48% pickrate: 7%)Warlock
* Viper cannot interrupt heroes with powerful channeling abilities: Bane,
Enigma,
Shadow Shaman,
Warlock
Elder Titan
* Viper is an agility hero, and his item build mostly includes agility items, so Natural Order can be devastating, removing all armor and greatly decreasing the effectiveness of Corrosive Skin, weakening Viper's magic resistance. Additionally, Echo Stomp and Earth Splitter deal both magical and physical damage, and can help bringing Viper down fast.
* Aghanim's Scepter may be necessary to take Viper down due to
Nethertoxin's break.
Crystal Maiden
[wiki] rating: -1.2 (winrate: 50% pickrate: 13%)Warlock
* Channeling heroes will not go well against Warlock, especially those who build Black King Bar as Warlock's ultimate ability stun goes through spell immunity. E.g.:
Crystal Maiden,
Shadow Fiend,
Enigma, etc.
Elder Titan
* In general, heroes with AoE or long range disables (such as Faceless Void with
Chronosphere,
Pudge with
Meat Hook and
Elder Titan with
Echo Stomp) hinder Crystal Maiden, preventing her from using Freezing Field to help her team in a fight.
Terrorblade
[wiki] rating: -1.0 (winrate: 46% pickrate: 6%)Elder Titan
* Terrorblade has a high base armor, and relies on many ultimate orb-based items (Manta Style and
Eye of Skadi). Natural Order affects armor gained from agility, essentially reducing armor to zero if all armor is gained from agility. That effect combined with Terrorblade's low health can make a Elder Titan with an early value point in Natural Order a dangerous foe.
* Terrorblade's illusions are often grouped up in teamfight, making them more vulnerable to Echo Stomp.
Additional:
* Echo Stomp and
Astral Spirit allow the enemy team to coordinate a kill on Terrorblade before he can Sunder.
* Natural Order cripples Terrorblade's armor that he crucially needs to survive due to his low strength gain.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 47% pickrate: 4%)Elder Titan
* Astral Spirit can give Elder Titan a lot of damage and movement speed if Nature's Prophet stands close to his treants.
* Not only Echo Stomp can also prevent Nature's Prophet to escape Teleportation, but also, Elder Titan can also use
Astral Spirit to bypass Sprout and use its own
Echo Stomp.
* Aghanim's Scepter upgraded
Earth Splitter can clear Nature's Prophet's treants and disarm him simultaneously, which can shutdown his pushing.
Shadow Fiend
[wiki] rating: -1.0 (winrate: 47% pickrate: 19%)Warlock
* Lacking escaping mechanisms, being dependent on fair positioning and channeling for his ultimate, its easier to Warlock with your long range crowd control abilities to lock the Shadow Fiend down to your team.
Hoodwink
[wiki] rating: -1.0 (winrate: 47% pickrate: 22%)Warlock
* Chaotic Offering's vast area-effect can destroy trees and stun Hoodwink.
* Upheaval makes retreating with Scurry difficult.
Morphling
[wiki] rating: -1.0 (winrate: 48% pickrate: 12%)Elder Titan
* Most of Morphling's armor comes from his high agility and it is reduced by Natural Order.
* However, the aura has only 350 range and Elder Titan can be bursted down by Morphling's nuke combo if he isn't careful.
Additional:
* Morphling's high armor is primarily from Morphing agility, which is reduced by Natural Order therefore making the hero very vulnerable when it has morphed a lot into agility.
* Morphling usually will Morph into high agility and low strength. This can be taken advantage of with a good stun or silence or by bursting him down before he has the time to Morph back to strength.
* Morphling is very vulnerable to Blade Mail under Natural Order and can easily burst himself down with his own auto-attacks or his magical damage combo.
Phantom Lancer
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Elder Titan
* Phantom Lancer's lack of disables makes it hard for him to stop Echo Stomp's channelling.
* However, due to the long cast time of his abilities, a good Phantom Lancer can use Manta Style and/or
Doppelganger to dodge the abilities.
* Phantom Lancer's high agility and relatively low strength make him very vulnerable to Natural Order.
* Additionally, Echo Stomp and Earth Splitter can clear his wave of illusions.
* Should Phantom Lancer tries to increase his health by investing for Heart of Tarrasque, Earth Splitter does more damage to him and his illusions.
Huskar
[wiki] rating: -1.0 (winrate: 49% pickrate: 2%)Warlock
* {U:Warlock Golem}s do plenty of physical and pure damage to bring down Huskar when he is at low health. Warlock is always a hazard for Huskar to initiate by using Life Break because
Chaotic Offering can stun him instantly, even when
Black King Bar is activated, and allow Warlock's team to gather their wit and retaliate.
* After jumping in, Huskar will not have any means to escape Upheaval. Being an attack-dependent hero, this is bad for him.
Chen
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Elder Titan
* Elder Titan's Astral Spirit ability gives him bonus damage for each converted creep it passes through.
* Echo Stomp and
Earth Splitter will often kill him or any of his allies quickly before he has time to use Hand of God.
Enigma
[wiki] rating: -1.0 (winrate: 53% pickrate: 4%)Warlock
* Chaotic Offering's spell immunity piercing stun can stop Black Hole's channeling. Due to this ability's large area of effect, it can be cast at a safe distance from the Black Hole.
* Fatal Bonds can be used to make Enigma's Eidolons easier to kill, potentially feeding the enemy team.
* Warlock's Upheaval can interfere with Enigma's initiation and potential follow-ups thanks to its large AoE.
Additional:
* Chaotic Offering pierces spell immunity and is an area of effect ability, therefore it doesn't matter if Enigma buys
Black King Bar or
Linken's Sphere Warlock will always be able to cancel channeling of
Black Hole.
* Enemies often get clumped up around Black Hole giving Warlock a perfect opportunity to cast
Fatal Bonds and
Upheaval on multiple enemies.
Monkey King
[wiki] rating: -1.0 (winrate: 54% pickrate: 18%)Warlock
* Chaotic Offering can destroy the tree Monkey King is standing on.
* Shadow Word and
Fatal Bonds constantly puts Tree Dance on cooldown.
Broodmother
[wiki] rating: -1.0 (winrate: 56% pickrate: 2%)Elder Titan
* Echo Stomp can impede Broodmother's ability to push towers due to its low cooldown and long sleep duration.
* Astral Spirit can provide Elder Titan large amounts of damage, armor, and movement speed from her spiderlings.
* Natural Order negates Broodmother and her spiderling's base armor and magic resistance, increasing most damage dealt to them.
Magnus
[wiki] rating: -0.6 (winrate: 46% pickrate: 7%)Elder Titan
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King.
Techies
[wiki] rating: -0.6 (winrate: 48% pickrate: 6%)Elder Titan
* Slow heroes that have a hard time escaping the Echo Stomp radius: Crystal Maiden,
Pudge,
Techies.
Drow Ranger
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Warlock
* While heroes with strong mobility able to get close/flee or long range disables do well against him, heroes with no escaping abilities/lacking long disables will perish against Warlock. Once the {U:Warlock Golem} lands with its stun, its hardly possible to escape when he casts Upheaval. Just watch your pet burn the enemies as they try running away or blow their strongest abilities to stop your {U:Warlock Golem}. Notable examples:
Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
Dragon Knight
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Elder Titan
* Elder Titan's
Natural Order completely nullifies Dragon Knight's high armor.
Oracle
[wiki] rating: -0.6 (winrate: 50% pickrate: 9%)Elder Titan
* Elder Titan's
Echo Stomp can turn into a 5 second stun on an ally under the effect of False Promise, as it delays all damage and makes it impossible to break the damage threshold of Echo Stomp.
Pudge
[wiki] rating: 0.0 (winrate: 47% pickrate: 22%)Elder Titan
* Heroes who build a Black King Bar (or having any sources of spell immunity) to channel abilities/items are still interrupted by Dismember: Enigma,
Juggernaut,
Pugna,
Elder Titan.
Elder Titan
* Slow heroes that have a hard time escaping the Echo Stomp radius: Crystal Maiden,
Pudge,
Techies.
Slark
[wiki] rating: 0.0 (winrate: 48% pickrate: 12%)Warlock
* Upheaval does not interrupt Slark too much, as he can just Pounce out of the area.
* Fatal Bonds and
Shadow Word can be dispelled by Dark Pact.
Elder Titan
* Natural Order aura prevents Slark from gaining armor from the agility stolen with Essence Shift.
* Echo Stomp and Earth Splitter can hit Slark through his Shadow Dance ultimate.
* Slark's stats gain is relatively low compared to most agility carries making him quite squishy without his agility-based armor.
Templar Assassin
[wiki] rating: 0.0 (winrate: 49% pickrate: 5%)Warlock
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables: Silencer,
Crystal Maiden,
Warlock,
Ancient Apparition,
Grimstroke,
Witch Doctor
Warlock
* Because Templar Assassin does not have escape potential in lane, any support hero with roaming potential and a Dust of Appearance can be great at shutting her down early game:
Earth Spirit,
Spirit Breaker,
Tusk,
Bounty Hunter,
Riki,
Warlock.
Additional:
* Warlock can cast Upheaval when Templar Assassin uses
Meld, preventing escape.
* Warlock can also send his {U:Warlock Golem} near where she used Meld, preventing escape by
Blink Dagger due to the {U:Warlock Golem}
Permanent Immolation.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Warlock
*
Mana Break prevents Warlock from casting his spells.
Blink allows Anti-Mage to escape from
Upheaval.
Counterspell reduces damage from
Shadow Word and the {U:Warlock Golem}'s
Permanent Immolation.
Mana Void deals heavy damage after
Chaotic Offering and interrupts
Upheaval.
*
*
*
Elder Titan
*
Echo Stomp and
Earth Splitter's long cast times give Anti-Mage plenty of time to Blink away.