Silencer
[wiki] rating: 2.0 (winrate: 48% pickrate: 7%)Ancient Apparition
[wiki] rating: 1.6 (winrate: 52% pickrate: 9%)Witch Doctor
* Heroes like Slark,
Witch Doctor and others also tend to suffer in Ice Blast's heal denial.
Dazzle
* Ice Blast negates healing from Shadow Wave, and lasts longer than Shallow Grave.
Additional:
* Shallow Grave prevents Ice Blast's shatter for up to 5 seconds, but can mostly only delay it as Ice Blast's debuff lasts 10 seconds and prevents
Shadow Wave from healing them.
Phantom Assassin
[wiki] rating: 1.6 (winrate: 46% pickrate: 15%)Witch Doctor
* Death Ward's first target (before it bounces) can evade it, therefore Windranger and
Phantom Assassin are poor choices to use it on.
* However, once the first hit landed, the bounces can no longer miss. Don't forget to manually aim for a target with no evasion !
Dazzle
* Dazzle's lack of a true disable makes him a relatively vulnerable target for Phantom Assassin.
* Coup de Grace will often kill Dazzle's teammates before he has a chance to use Shallow Grave.
Lina
[wiki] rating: 1.6 (winrate: 45% pickrate: 10%)Witch Doctor
* Heroes who have channeled abilities can be stunned by Light Strike Array, like Witch Doctor with
Death Ward and
Bane's
Fiend's Grip.
Additional:
* Light Strike Array cancels out Death Ward from a long distance.
Dazzle
* Laguna Blade can kill Dazzle quickly before he casts Shallow Grave.
Broodmother
[wiki] rating: 1.2 (winrate: 56% pickrate: 2%)Dazzle
* Support heroes with low mobility can be slowed further by Incapacitating Bite, and swarmed by Spiderlings for an easy kill: Shadow Shaman,
Visage,
Dazzle,
Rubick,
Lich.
Witch Doctor
* Heroes with plenty of summons, such as Broodmother or
Nature's Prophet can have their minions soak up most of your Paralyzing Cask.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 53% pickrate: 17%)Dazzle
* Astral Imprisonment is a versatile nuisance:
* If it is cast on a low-enough-health unit at least 1 second into Shallow Grave's duration, the Shallow Grave will end during the imprisonment, and the target will take lethal damage when released.
* It can be used remove Dazzle from the fight at a time he could have saved someone.
* It lets himself or an ally dodge all of Poison Touch's effects, for long enough to recover their Blink Dagger.
Wraith King
[wiki] rating: 1.0 (winrate: 52% pickrate: 18%)Witch Doctor
* Wraithfire Blast cancels Death Ward in decent range.
* Death Ward is meaningless while Reincarnation is off cooldown.
* Vampiric Aura can out-heal the {tooltip:DoT|Damage over Time} from Maledict.
Mirana
[wiki] rating: 1.0 (winrate: 51% pickrate: 16%)Witch Doctor
* Sacred Arrow can be used to interrupt Death Ward from a safe distance, forcing him to cancel it to dodge or get hit.
* Paralyzing Cask is a slow-moving stun, and Mirana can Leap away from her allies to keep it from bouncing.
* Witch Doctor has low health and can easily be killed with an Aghanim's Scepter combo or just when hit with an arrow.
Naga Siren
[wiki] rating: 1.0 (winrate: 51% pickrate: 2%)Dazzle
* Mirror Image's illusions can easily walk straight at Dazzle and attack him, due to Dazzle's lack of reliable AoE nukes or disables.
* Ensnare roots Dazzle or his allies, making it harder to stay in range of Dazzle's saving abilities.
* Song of the Siren can be used to initiate a fight with superior positioning, potentially zoning Dazzle's high-impact spells out of the fight.
Tidehunter
[wiki] rating: 1.0 (winrate: 51% pickrate: 9%)Witch Doctor
* Kraken Shell dispels the stun from Paralyzing Cask. However, it does not dispel the damage from Maledict.
* Once Witch Doctor first uses his Death Ward in team fights, Tidehunter can simply cancel it with Ravage, turning the tables against him, especially if Witch Doctor does not have a
Black King Bar.
* As a precaution, let Tidehunter use Ravage first before channeling Death Ward to turn a team fight in your favor.
Omniknight
[wiki] rating: 1.0 (winrate: 51% pickrate: 1%)Witch Doctor
* Guardian Angel protects allies from Death Ward's physical damage.
* Purification and
Heavenly Grace will most likely save teammates from dying to Maledict.
Luna
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Witch Doctor
* Lucent Beam interrupts Death Ward from a decent range.
* Eclipse kills Witch Doctor during Death Ward, even through
Glimmer Cape.
Oracle
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Witch Doctor
* It is especially easy for Oracle to negate the damage from Maledict, and even heal through it with Fate's Edict and
Purifying Flames.
* If by some miracle an enemy is still about to die because of Maledict, he can still save him with False Promise.
Riki
[wiki] rating: 1.0 (winrate: 50% pickrate: 15%)Witch Doctor
* Without Dust of Appearance or Sentry Wards, Riki is able to silence Witch Doctor with Smoke Screen, and is likely to build a Diffusal Blade, leaving Witch Doctor without mana to cast Voodoo Restoration, as well as Skull Basher to interrupt Death Ward.
Phantom Lancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Dazzle
* Juxtapose and
Doppelganger conjures too many illusions for Dazzle to deal with, given he has no inherent movement- or AoE-abilities.
* Phantom Rush and
Spirit Lance allow Phantom Lancer to trivially catch Dazzle even in the back line of a fight.
* Phantom Lancer has high base armor which counters Dazzle's physcial damage based spells in lane.
Dragon Knight
[wiki] rating: 1.0 (winrate: 48% pickrate: 3%)Witch Doctor
* Death Ward does little damage against Dragon Knight's armor, and Dragon Knight's high health regeneration minimizes damage from
Maledict.
Vengeful Spirit
[wiki] rating: 1.0 (winrate: 48% pickrate: 4%)Witch Doctor
* Vengeful Spirit has two abilities to interrupt Death Ward, even through Black King Bar.
Axe
[wiki] rating: 1.0 (winrate: 47% pickrate: 9%)Dazzle
* Culling Blade ignores the protection from Shallow Grave, and will kill any target whose health is low enough. This makes Axe one of the hardest counters to Dazzle, and he neutralizes one of Dazzle's most important abilities.
Additional:
* Culling Blade kills any target under the health threshold, even through Shallow Grave.
Rubick
[wiki] rating: 1.0 (winrate: 47% pickrate: 17%)Witch Doctor
* Every ability Witch Doctor has is useful when Rubick manages to steal any of them:
* Paralyzing Cask provides an additional disable apart from Telekinesis and also helps Rubick to farm.
* Voodoo Restoration provides utility by healing Rubick and his team, since he has no heal of his own.
* Maledict is a solid damage-over-time nuke, which can be devastating to the enemy team.
* And most importantly, Death Ward is one of the best teamfight spells in the game. It also requires channeling, which makes it easy for Rubick to steal. And when combined with
Aghanim's Scepter, this can prove deadly to the enemy team.
* However, a skilled Witch Doctor will always toggle Voodoo Restoration while channeling
Death Ward to prevent that.
Additional:
* Rubick can steal Death Ward easily as it is a channeled ability and then use it to turn teamfight to his advantage.
* However, a skilled Witch Doctor will toggle Voodoo Restoration immediately after placing his Death Ward to prevent that.
Morphling
[wiki] rating: 1.0 (winrate: 46% pickrate: 13%)Witch Doctor
* Morphling can Attribute Shift to strength after being hit by Maledict. Since Maledict deals its damage based on the difference between HP on cast and HP after two seconds, odds are Morphling will have more HP than when Maledict was cast, thus resulting in no damage.
* On the upside, players prone to panicked reactions may Morph to agility, making Maledict even more efficient than intended.
* Adaptive Strike (Strength) can interrupt Death Ward at a decent range.
Bounty Hunter
[wiki] rating: 0.6 (winrate: 54% pickrate: 9%)Witch Doctor
* Low mobility heroes: Heroes with no/little means of traveling fast have difficulty getting to/away from Bounty Hunter due to his slowing Jinada and hastening Track. Few examples of such heroes are: Crystal Maiden,
Sniper,
Ursa,
Witch Doctor, etc.
Arc Warden
[wiki] rating: 0.6 (winrate: 53% pickrate: 5%)Witch Doctor
* Arc Warden's
Magnetic Field dodges all damage from Death Ward. Should he choose to buy a
Necronomicon, they are quite effective to absorb some shots from your cask, and attack you during Death Ward.
Puck
[wiki] rating: 0.6 (winrate: 53% pickrate: 18%)Witch Doctor
* Low health spellcasters: Lina,
Witch Doctor,
Tinker,
Keeper of the Light, all rely heavily on their spells and are fragile heroes. They all also have avoidable spells, allowing Puck to get to them and quickly burst them down.
Bane
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Witch Doctor
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Lion
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Dazzle
* Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave. (Lina,
Lion, etc.)
Phoenix
[wiki] rating: 0.6 (winrate: 50% pickrate: 9%)Witch Doctor
* Heroes with slow movement speeds and small health pools (supports like Crystal Maiden or
Witch Doctor) are easy targets for Phoenix. Should they be inflicted by its DOT debuffs, they will be very quickly killed without even getting a chance to fight back.
Earthshaker
[wiki] rating: 0.6 (winrate: 50% pickrate: 15%)Witch Doctor
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Windranger
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Witch Doctor
* Death Ward's first target (before it bounces) can evade it, therefore Windranger and
Phantom Assassin are poor choices to use it on.
* However, once the first hit landed, the bounces can no longer miss. Don't forget to manually aim for a target with no evasion !
Undying
[wiki] rating: 0.6 (winrate: 50% pickrate: 5%)Witch Doctor
* Generally, any fragile heroes will have a hard time dealing with Undying's tankiness, and even more so if Decay is used on them. Some examples are Crystal Maiden and
Witch Doctor.
Pangolier
[wiki] rating: 0.6 (winrate: 49% pickrate: 9%)Witch Doctor
* Heroes who rely on channeling abilities can be interrupted in teamfights by Rolling Thunder: Crystal Maiden,
Pugna,
Witch Doctor
Invoker
[wiki] rating: 0.6 (winrate: 49% pickrate: 16%)Dazzle
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Zeus
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Dazzle
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Sniper
[wiki] rating: 0.6 (winrate: 48% pickrate: 6%)Witch Doctor
* Heroes with channeled abilities which Assassinate may cancel at long range: Witch Doctor,
Crystal Maiden,
Shadow Shaman,
Pugna
Grimstroke
[wiki] rating: 0.6 (winrate: 47% pickrate: 12%)Witch Doctor
* Heroes with powerful channeling abilities are easily interrupted by Phantom's Embrace: Bane,
Pudge,
Witch Doctor,
Crystal Maiden,
Enigma.
Spectre
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Dazzle
* Spectre's entire ability set is designed to get to and destroy heroes that stay in the backlines, both carries (like the aforementioned Drow Ranger and
Sniper) and supports (like
Dazzle and
Shadow Shaman).
Nature's Prophet
[wiki] rating: 0.6 (winrate: 45% pickrate: 7%)Witch Doctor
* Heroes with plenty of summons, such as Broodmother or
Nature's Prophet can have their minions soak up most of your Paralyzing Cask.
Kunkka
[wiki] rating: 0.6 (winrate: 44% pickrate: 4%)Witch Doctor
* Heroes with long channeling abilities like Witch Doctor are easy targets for Kunkka to interrupt in team fights.
Additional:
* Torrent can cancel Death Ward from a far distance.
Faceless Void
[wiki] rating: 0.4 (winrate: 41% pickrate: 4%)Witch Doctor
* Beware of placing the Death Ward if Chronosphere is off cooldown, as it will cancel the effect and leave Witch Doctor vulnerable if he does not react in time.
Dazzle
* Any hero that can nullify effects of Chronosphere: (Omniknight,
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
Venomancer
[wiki] rating: -2.0 (winrate: 50% pickrate: 5%)Dazzle
* Venomancer's damage-over-time abilities are easier to heal through with numerous Shadow Waves than other types of damage, and it's simple to time a Shallow Grave until the last possible second to save a teammate from them.
Witch Doctor
* Voodoo Restoration heals to counter damage over time of Poison Nova and
Poison Sting.
Bloodseeker
[wiki] rating: -1.4 (winrate: 51% pickrate: 4%)Dazzle
* Bloodseeker's
Thirst,
Rupture, and huge AoE silence
Blood Rite can fare well against Dazzle.
Witch Doctor
* Voodoo Restoration heals to counter Bloodseeker's Thirst.
* Rupture is generally useless against Witch Doctor while he is staying on Death Ward.
* Although Witch Doctor needs to be careful as Blood Rite can interrupt Death Ward.
Dazzle
* Shallow Grave prevents Bloodseeker from replenishing his health by finishing off enemies.
Viper
[wiki] rating: -1.0 (winrate: 47% pickrate: 5%)Witch Doctor
* Voodoo Restoration heals to counter damage over time of Viper abilities.
* Viper has no way to cancel Death Ward, even through Rod of Atos.
Legion Commander
[wiki] rating: -1.0 (winrate: 47% pickrate: 12%)Dazzle
* Shallow Grave prevents Legion Commander from killing her opponents in Duels.
* Shadow Wave will heal an ally caught in a Duel, as well as dealing damage to Legion Commander.
Shadow Demon
[wiki] rating: -1.0 (winrate: 48% pickrate: 2%)Witch Doctor
* Death Ward with
Aghanim's Scepter makes quick work of the spawned illusions from Disruption.
* However, it can be cancelled by Disruption until Witch Doctor buys Linken's Sphere or
Black King Bar.
* All of Witch Doctor's abilities are active, making Demonic Purge break from Aghanim's Scepter useless.
* Voodoo Restoration can out-heal the damage from Shadow Demon's abilities.
* An attempt to save an ally using Disruption can easily become a perfect setup for a Maledict or
Paralyzing Cask for the enemy.
Lone Druid
[wiki] rating: -1.0 (winrate: 48% pickrate: 1%)Witch Doctor
* Paralyzing Cask is likely to bounce between him and his bear every single time.
* Lone Druid's lack of mobility makes him vulnerable to Death Ward and Maledict.
Tinker
[wiki] rating: -1.0 (winrate: 49% pickrate: 7%)Dazzle
* Shadow Wave provides good sustain against Tinker's spammable abilities.
* Shallow Grave can stop Tinker from bursting down a target.
Chaos Knight
[wiki] rating: -1.0 (winrate: 49% pickrate: 3%)Witch Doctor
* Maledict cannot be dispelled by Phantasm, and can be used to tag the real Chaos Knight hiding within his illusions.
* If Witch Doctor has an Aghanim's Scepter,
Death Ward will bounce between Chaos Knight's illusions, destroying them quickly.
* However, Death Ward is easily interrupted by Chaos Bolt until Witch Doctor buys
Glimmer Cape or
Black King Bar.
Lycan
[wiki] rating: -1.0 (winrate: 55% pickrate: 4%)Witch Doctor
* Paralyzing cask bounces between him and his wolves, keeping him stunned for long amounts of time.
Doom
[wiki] rating: -0.6 (winrate: 46% pickrate: 3%)Dazzle
* Supports with useful teamfight or contribution spells will be helpless against Doom: Dazzle,
Oracle,
Warlock.
Additional:
* Doom can completely shut down Dazzle through Doom, as it prevents him from casting his abilities and, by extension, gaining Bad Juju stacks.
Dazzle
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Witch Doctor
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Chen
[wiki] rating: -0.6 (winrate: 46% pickrate: 0%)Dazzle
* Hand of God has a long cooldown, so damage over time spells can be hazardous for Chen, forcing him to use it prematurely: Jakiro,
Venomancer,
Viper,
Dazzle,
Phoenix.
Slark
[wiki] rating: -0.6 (winrate: 47% pickrate: 13%)Dazzle
* Heroes that can deny Slark early kills will prevent him from snowballing: Dazzle,
Abaddon
Mars
[wiki] rating: -0.6 (winrate: 48% pickrate: 15%)Dazzle
* Heroes that can save their allies can be a big problem for Mars: Dazzle,
Omniknight.
Spirit Breaker
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Dazzle
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc Warden
Huskar
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Dazzle
* Heroes with abilities that reduce armor will make Huskar very vulnerable: Weaver,
Dazzle,
Bristleback,
Vengeful Spirit.
Juggernaut
[wiki] rating: -0.6 (winrate: 52% pickrate: 18%)Dazzle
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Clinkz
[wiki] rating: -0.6 (winrate: 52% pickrate: 5%)Dazzle
* Heroes that excel at grouping up with their team very early will be able to take advantage of a Clinkz that tries to pick off heroes that are alone: Brewmaster,
Dazzle,
Tidehunter.
Pudge
[wiki] rating: -0.4 (winrate: 46% pickrate: 19%)Witch Doctor
* Heroes that have a channeled ability can be interrupted by Meat Hook: Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
Additional:
* Meat Hook interrupts Death Ward from a decent range, even through
Black King Bar &
Glimmer Cape.
* Pudge can survive the damage from Maledict because of his Flesh Heap stacks.
* However the damage-over-time from Rot is counteracted by Voodoo Restoration.
Dazzle
* Shallow Grave can be used to save an ally during Dismember and Rot.
* A combination of Bad Juju,
Poison Touch, and items like
Desolator or
Solar Crest can tear off Pudge's low armor, making him even more vulnerable to physical damage.
Clockwerk
[wiki] rating: -0.4 (winrate: 50% pickrate: 7%)Dazzle
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Dazzle
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's slow damage output, Dazzle will have more than enough time to Shallow Grave any enemy Clockwerk initiates on.
Additional:
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's steady damage output, Dazzle has plenty of time to Shallow Grave anyone Clockwerk initiates on.
Necrophos
[wiki] rating: -0.4 (winrate: 51% pickrate: 3%)Witch Doctor
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include Crystal Maiden,
Witch Doctor,
Warlock or
Shadow Fiend.
Dazzle
* Dazzle's Shadow Wave is a spammable healing ability that spreads around his entire team, slowing the death of his teammates as effectively as Necrophos spreads damage to them.
* If not immediately, Shallow Grave delays his ally from gradually dying to Necrophos' abilities, especially Reaper's Scythe.
Additional:
* Reaper's Scythe is very predictable and gives you plenty of time to react with Shallow Grave: just keep a close eye on allies below 50% health.
* However, be sure to use Shadow Wave on that ally immediately after, or they will die from Heartstopper Aura when the Shallow Grave ends!
Terrorblade
[wiki] rating: 0.0 (winrate: 48% pickrate: 4%)Witch Doctor
* Witch Doctor's Maledict burst damage can be prevented by Sunder, if timed correctly.
* Death Ward deals physical damage, and Terrorblade's high armor can help him survive against Death Ward.
* However, be careful that Paralyzing Cask is commonly tricky to dodge as Terrorblade, due to his reliance of illusions, and
Maledict can kill Terrorblade if he has no target to be Sundered with, especially in the early game.
Dazzle
* Shallow Grave saves an ally whom Terrorblade has used Sunder on.
Templar Assassin
[wiki] rating: 0.0 (winrate: 51% pickrate: 5%)Witch Doctor
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables: Silencer,
Crystal Maiden,
Warlock,
Ancient Apparition,
Grimstroke,
Witch Doctor
Witch Doctor
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions: Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time: Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Pugna
Monkey King
[wiki] rating: 0.0 (winrate: 51% pickrate: 17%)Witch Doctor
* Paralyzing Cask's short stun rarely prevents Monkey King from ambushing Witch Doctor.
* Death Ward's long channel is easily interrupted by Boundless Strike.
Witch Doctor
* Another hero that should not leave a special circle for his ultimate. The only thing to be afraid is Boundless Strike.
Visage
[wiki] rating: 0.0 (winrate: 51% pickrate: 1%)Witch Doctor
* Stone Form can easily interrupt heroes with long channeling spells, like Crystal Maiden,
Bane,
Witch Doctor, or
Enigma.
Dazzle
* Heroes with armor reducing abilities greatly hinder Visage's defense like Slardar and
Dazzle.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Pudge, Zeus, Lich, Juggernaut, Centaur Warrunner
Clockwerk, Pudge, Invoker, Shadow Shaman, Sniper
Silencer, Zeus, Faceless Void, Sniper, Sand King
Huskar, Pudge, Alchemist, Luna, Phantom Assassin
Centaur Warrunner, Spirit Breaker, Tusk, Axe, Tiny
Drow Ranger, Sniper, Earthshaker, Bristleback, Riki
Tinker, Pudge, Earthshaker, Elder Titan, Gyrocopter
Phantom Assassin, Pudge, Riki, Invoker, Chaos Knight
Dazzle, Ogre Magi, Invoker, Rubick, Phantom Assassin
Spirit Breaker, Outworld Devourer, Axe, Warlock, Ursa
Winter Wyvern, Lich, Ember Spirit, Underlord, Leshrac
Leshrac, Shadow Shaman, Sniper, Necrophos, Terrorblade
Abaddon, Bane, Storm Spirit, Grimstroke, Phantom Lancer
Abaddon, Anti-Mage, Arc Warden, Ancient Apparition, Axe
Windranger, Storm Spirit, Ember Spirit, Riki, Alchemist
Brewmaster, Pudge, Storm Spirit, Phantom Lancer, Oracle
Alchemist, Ancient Apparition, Anti-Mage, Axe, Arc Warden
Ancient Apparition, Anti-Mage, Arc Warden, Axe, Alchemist
Luna, Vengeful Spirit, Storm Spirit, Undying, Beastmaster
Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
Phantom Assassin, Pudge, Huskar, Queen of Pain, Earthshaker
Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Witch Doctor
* Like any hero with a channeled spell,
Last Word is a counter to it.
Global Silence goes through spell immunity and prevents Witch Doctor from casting his spells.
*
Dazzle
* A well-timed
Global Silence prevents Dazzle from saving allies with Shallow Grave or Shadow Wave. Items that could dispel the silence are expensive, and difficult for Dazzle to farm from a support role.
Arcane Curse and
Last Word cause long damage over time, which may outlast Shallow Grave.
*