Riki
[wiki] rating: 2.0 (winrate: 54% pickrate: 10%)Silencer
[wiki] rating: 2.0 (winrate: 49% pickrate: 8%)Witch Doctor
* Like any hero with a channeled spell, Last Word is a counter to it.
* Global Silence goes through spell immunity and prevents Witch Doctor from casting his spells.
Medusa
* Silencer burns easily through her effective hp from Mana Shield, by taking away her int.
* Arcane Curse punishes her repeatedly casting
Mystic Snake to keep her mana pool high. Can force her to use
Manta Style before he has cast
Global Silence and
Medusa usually does not want to build
Black King Bar.
Rubick
[wiki] rating: 2.0 (winrate: 47% pickrate: 17%)Medusa
* Because of her need to get status items early to tank it up, Rubick can greatly reduce her damage early with Fade Bolt
* Her stationary nature and the slow cast time of her spells makes it easier for Rubick to steal Stone Gaze or
Mystic Snake
* Aghanim's Scepter's Mystic Snake is often better used by Rubick than by Medusa
Witch Doctor
* Every ability Witch Doctor has is useful when Rubick manages to steal any of them:
* Paralyzing Cask provides an additional disable apart from Telekinesis and also helps Rubick to farm.
* Voodoo Restoration provides utility by healing Rubick and his team, since he has no heal of his own.
* Maledict is a solid damage-over-time nuke, which can be devastating to the enemy team.
* And most importantly, Death Ward is one of the best teamfight spells in the game. It also requires channeling, which makes it easy for Rubick to steal. And when combined with
Aghanim's Scepter, this can prove deadly to the enemy team.
* However, a skilled Witch Doctor will always toggle Voodoo Restoration while channeling
Death Ward to prevent that.
Additional:
* Rubick can steal Death Ward easily as it is a channeled ability and then use it to turn teamfight to his advantage.
* However, a skilled Witch Doctor will toggle Voodoo Restoration immediately after placing his Death Ward to prevent that.
Broodmother
[wiki] rating: 1.6 (winrate: 56% pickrate: 2%)Witch Doctor
* Heroes with plenty of summons, such as Broodmother or
Nature's Prophet can have their minions soak up most of your Paralyzing Cask.
Medusa
* Webbed areas can be used to hit and run, covering distance hastily weakening her on the way and initiating ganks.
* Even though Medusa can hunt down Spiderlings easily when given enough range, after an Incapacitating Bite she will get her swarmed in no time.
* Medusa usual do not build a BKB to benefit from Mana Shield fully while Broodmother can fit a Diffusal Blade to burn away mana.
Additional:
* Incapacitating Bite will give Medusa a dire time to clear horde of small spiderlings or retaliate Broodmother herself.
* Spin Web will allow broodmother to pick her own fights and sometimes slip away to ambush Medusa.
Tidehunter
[wiki] rating: 1.6 (winrate: 52% pickrate: 7%)Medusa
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat: Tidehunter,
Bristleback,
Slardar.
Witch Doctor
* Kraken Shell dispels the stun from Paralyzing Cask. However, it does not dispel the damage from Maledict.
* Once Witch Doctor first uses his Death Ward in team fights, Tidehunter can simply cancel it with Ravage, turning the tables against him, especially if Witch Doctor does not have a
Black King Bar.
* As a precaution, let Tidehunter use Ravage first before channeling Death Ward to turn a team fight in your favor.
Arc Warden
[wiki] rating: 1.6 (winrate: 51% pickrate: 5%)Medusa
* Unlike other illusion heroes, Tempest Double won't be instantly destroyed by Stone Gaze since it is considered a clone and not an illusion.
* He can use either his own or his double's Flux to bypass the spellblock from Linken's Sphere, using the leftover Flux +
Spark Wraith to slow Medusa's move speed to a crawl.
* Arc Warden has a farming advantage with double Hand of Midas, and can generally bully Medusa with other items that benefit from duplication.
Witch Doctor
* Arc Warden's
Magnetic Field dodges all damage from Death Ward. Should he choose to buy a
Necronomicon, they are quite effective to absorb some shots from your cask, and attack you during Death Ward.
Mirana
[wiki] rating: 1.6 (winrate: 51% pickrate: 16%)Witch Doctor
* Sacred Arrow can be used to interrupt Death Ward from a safe distance, forcing him to cancel it to dodge or get hit.
* Paralyzing Cask is a slow-moving stun, and Mirana can Leap away from her allies to keep it from bouncing.
* Witch Doctor has low health and can easily be killed with an Aghanim's Scepter combo or just when hit with an arrow.
Medusa
* Other heroes with mana burning or manipulating abilities will make Medusa much less tanky: Lion,
Mirana,
Weaver.
Bane
[wiki] rating: 1.6 (winrate: 51% pickrate: 5%)Witch Doctor
* Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Medusa
* Fiend's Grip provides mana drain, which can heavily damage Mana Shield and prevent Medusa from using
Stone Gaze.
* Even if she does use Stone Gaze, Nightmare can buy enough time to protect allies and reset the fight.
Additional:
* His Fiend's Grip will leave Medusa defenseless after he's done, if his teammates can provide cover for him or he initiates at the right time by Spell immunity.
Sniper
[wiki] rating: 1.6 (winrate: 48% pickrate: 5%)Witch Doctor
* Heroes with channeled abilities which Assassinate may cancel at long range: Witch Doctor,
Crystal Maiden,
Shadow Shaman,
Pugna
Medusa
* Medusa is a fairly immobile hero that deals damage around her with Split Shot. Sniper should outrange her and should stay out of harm's way from Split Shot.
* More importantly, Sniper should have enough attack range to fire at Medusa during her Stone Gaze without turning to stone, so the ultimate is mostly wasted against him.
Additional:
* Sniper can outrange both Medusa's arrows and Stone Gaze, allowing him to focus her down during a teamfight.
Terrorblade
[wiki] rating: 1.6 (winrate: 46% pickrate: 6%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Witch Doctor
* Witch Doctor's Maledict burst damage can be prevented by Sunder, if timed correctly.
* Death Ward deals physical damage, and Terrorblade's high armor can help him survive against Death Ward.
* However, be careful that Paralyzing Cask is commonly tricky to dodge as Terrorblade, due to his reliance of illusions, and
Maledict can kill Terrorblade if he has no target to be Sundered with, especially in the early game.
Nyx Assassin
[wiki] rating: 1.0 (winrate: 55% pickrate: 11%)Medusa
* With her passive Split Shot, Medusa can be easily interrupted by Spiked Carapace during combat, especially during her precious
Stone Gaze.
* Mana Burn quickly destroys Mana Shield, especially if Medusa only increases her mana pool by bolstering intelligence (which has the added bonus of increasing Mana Burn's damage).
* Uncontrollable damage from Mystic Snake and
Split Shot can trigger Spiked Carapace.
* Medusa lacks single target damage, making a Burrowed Nyx Assassin hard to kill.
Additional:
* Level 4 Mana Burn burns 38,5% of Medusa's mana every 4 seconds if Medusa only increases her mana pool with intelligence. Additionally, 60% of the
Mana Burn damage gets mitigated by Mana Shield, burning even more mana.
* Due to the passive nature of Mystic Snake and Split Shot, it can possibly proc Nyx's Spiked Carapace if he's within range of Medusa's abilities and isn't invisible.
* Medusa lacks single target damage, making Nyx with Aghanim's Scepter extremely hard to deal with if Medusa is the team's main damage source.
Wraith King
[wiki] rating: 1.0 (winrate: 53% pickrate: 21%)Witch Doctor
* Wraithfire Blast cancels Death Ward in decent range.
* Death Ward is meaningless while Reincarnation is off cooldown.
* Vampiric Aura can out-heal the {tooltip:DoT|Damage over Time} from Maledict.
Pugna
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Medusa
* Nether Ward will cause an unfriendly area for Medusa, draining her mana.
Oracle
[wiki] rating: 1.0 (winrate: 50% pickrate: 9%)Witch Doctor
* It is especially easy for Oracle to negate the damage from Maledict, and even heal through it with Fate's Edict and
Purifying Flames.
* If by some miracle an enemy is still about to die because of Maledict, he can still save him with False Promise.
Invoker
[wiki] rating: 1.0 (winrate: 50% pickrate: 18%)Medusa
* EMP is a large mana burn nuke which can hit Medusa's Mana shield with enough damage to lose even more mana.
* Deafening Blast disarms Medusa's ability to deal pseudo-AOE damage during teamfights.
* Cold Snap allows the opposing team to repeatedly stun Medusa in short succession, preventing her from successfully casting her ultimate due to its long cast time.
Additional:
* EMP allows Invoker to burn Medusa's mana to weaken Mana Shield.
* Medusa's lack of mobility makes her easy to kite with Invoker's spells.
Ursa
[wiki] rating: 1.0 (winrate: 50% pickrate: 12%)Medusa
* Medusa's tankiness doesn't help her very much against Fury Swipes in long teamfights.
* With no escape mechanism and a slow movement speed, getting jumped on by Ursa usually spells a quick end for Medusa in the early game.
Additional:
* Ursa's status resistance from Enrage will ignore Medusa's gaze.
* Ursa can stack damage with Fury Swipes easily against her Mana Shield in a prolonged team match.
Omniknight
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Witch Doctor
* Guardian Angel protects allies from Death Ward's physical damage.
* Purification and
Heavenly Grace will most likely save teammates from dying to Maledict.
Dragon Knight
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Witch Doctor
* Death Ward does little damage against Dragon Knight's armor, and Dragon Knight's high health regeneration minimizes damage from
Maledict.
Luna
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Witch Doctor
* Lucent Beam interrupts Death Ward from a decent range.
* Eclipse kills Witch Doctor during Death Ward, even through
Glimmer Cape.
Phantom Lancer
[wiki] rating: 1.0 (winrate: 49% pickrate: 7%)Medusa
* Phantom Lancer with Diffusal Blade will very quickly burn Medusa's mana, making Mana Shield significantly less effective.
* Doppelganger's 1 second invulnerability can be used to dodge Medusa's petrification from Stone Gaze, as well as Mystic Snake.
* Phantom Lancer's illusions outnumber Medusa's targets from Split Shot, likely shielding your team in the process.
Lion
[wiki] rating: 1.0 (winrate: 49% pickrate: 15%)Medusa
* Medusa lacks mobility or escape mechanisms. Earth Spike and Hex can neutralize her strong damage potential and allow for Lion's team to focus her down.
* In addition to easily breaking her commonly bought Linken's Sphere with its low cooldown, Mana Drain can quickly drain her
Mana Shield, making her far less tanky.
Slark
[wiki] rating: 1.0 (winrate: 48% pickrate: 12%)Medusa
* Medusa cannot chase Slark in any way and has no disable beyond her ultimate, making her unable to stop him getting away and regenerating before coming back to finish her off.
* Essence Shift removes 1 of every attribute, lowering Medusa's mana pool's cap and leaving her much more vulnerable in prolonged fights.
Additional:
* Medusa is especially vulnerable to Essence Shift, as both strength and intelligence contribute to her effective HP, while agility contributes to her damage.
* Dark Pact when timed right can be used to dispel Stone Gaze right after it petrifies Slark, allowing him to keep attacking Medusa throughout the duration.
Anti-Mage
[wiki] rating: 1.0 (winrate: 48% pickrate: 14%)Medusa
* Anti-Mage easily destroys Mana Shield with Mana Break, especially once he has
Manta Style.
* Anti-Mage effectively avoids Stone Gaze with Blink, and can reinitiate after its duration is over.
Additional:
* Anti-Mage's Mana Break burns Medusa's mana easily, especially when coupled with a
Manta Style.
* Can easily initiate on Medusa with Blink, burning her mana or forcing her to use Stone Gaze.
* Mana Void is effective against Medusa's big mana pool and mana usage, presenting a huge hazard to Medusa's allies around her since her Mana Shield still gives her some protection if she has mana.
Morphling
[wiki] rating: 1.0 (winrate: 48% pickrate: 12%)Witch Doctor
* Morphling can Attribute Shift to strength after being hit by Maledict. Since Maledict deals its damage based on the difference between HP on cast and HP after two seconds, odds are Morphling will have more HP than when Maledict was cast, thus resulting in no damage.
* On the upside, players prone to panicked reactions may Morph to agility, making Maledict even more efficient than intended.
* Adaptive Strike (Strength) can interrupt Death Ward at a decent range.
Vengeful Spirit
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Witch Doctor
* Vengeful Spirit has two abilities to interrupt Death Ward, even through Black King Bar.
Faceless Void
[wiki] rating: 1.0 (winrate: 44% pickrate: 8%)Witch Doctor
* Beware of placing the Death Ward if Chronosphere is off cooldown, as it will cancel the effect and leave Witch Doctor vulnerable if he does not react in time.
Keeper of the Light
[wiki] rating: 1.0 (winrate: 44% pickrate: 5%)Medusa
* Chakra Magic can drain her current mana, draining away her effective health in a sneaky way.
* Will-O-Wisp will keep Medusa busy after she got hit by
Blinding Light.
Juggernaut
[wiki] rating: 0.6 (winrate: 53% pickrate: 20%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Puck
[wiki] rating: 0.6 (winrate: 52% pickrate: 14%)Witch Doctor
* Low health spellcasters: Lina,
Witch Doctor,
Tinker,
Keeper of the Light, all rely heavily on their spells and are fragile heroes. They all also have avoidable spells, allowing Puck to get to them and quickly burst them down.
Bounty Hunter
[wiki] rating: 0.6 (winrate: 52% pickrate: 8%)Witch Doctor
* Low mobility heroes: Heroes with no/little means of traveling fast have difficulty getting to/away from Bounty Hunter due to his slowing Jinada and hastening Track. Few examples of such heroes are: Crystal Maiden,
Sniper,
Ursa,
Witch Doctor, etc.
Ancient Apparition
[wiki] rating: 0.6 (winrate: 52% pickrate: 8%)Witch Doctor
* Heroes like Slark,
Witch Doctor and others also tend to suffer in Ice Blast's heal denial.
Naga Siren
[wiki] rating: 0.6 (winrate: 51% pickrate: 2%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Phoenix
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Witch Doctor
* Heroes with slow movement speeds and small health pools (supports like Crystal Maiden or
Witch Doctor) are easy targets for Phoenix. Should they be inflicted by its DOT debuffs, they will be very quickly killed without even getting a chance to fight back.
Void Spirit
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Medusa
* Heroes who take a long time to become strong are in for a rough mid game, such as Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
Weaver
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Medusa
* Other heroes with mana burning or manipulating abilities will make Medusa much less tanky: Lion,
Mirana,
Weaver.
Drow Ranger
[wiki] rating: 0.6 (winrate: 50% pickrate: 8%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Windranger
[wiki] rating: 0.6 (winrate: 49% pickrate: 16%)Witch Doctor
* Death Ward's first target (before it bounces) can evade it, therefore Windranger and
Phantom Assassin are poor choices to use it on.
* However, once the first hit landed, the bounces can no longer miss. Don't forget to manually aim for a target with no evasion !
Earthshaker
[wiki] rating: 0.6 (winrate: 49% pickrate: 10%)Witch Doctor
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Grimstroke
[wiki] rating: 0.6 (winrate: 47% pickrate: 8%)Witch Doctor
* Heroes with powerful channeling abilities are easily interrupted by Phantom's Embrace: Bane,
Pudge,
Witch Doctor,
Crystal Maiden,
Enigma.
Pudge
[wiki] rating: 0.6 (winrate: 47% pickrate: 22%)Witch Doctor
* Heroes that have a channeled ability can be interrupted by Meat Hook: Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
Additional:
* Meat Hook interrupts Death Ward from a decent range, even through
Black King Bar &
Glimmer Cape.
* Pudge can survive the damage from Maledict because of his Flesh Heap stacks.
* However the damage-over-time from Rot is counteracted by Voodoo Restoration.
Nature's Prophet
[wiki] rating: 0.6 (winrate: 47% pickrate: 4%)Witch Doctor
* Heroes with plenty of summons, such as Broodmother or
Nature's Prophet can have their minions soak up most of your Paralyzing Cask.
Lina
[wiki] rating: 0.6 (winrate: 47% pickrate: 14%)Witch Doctor
* Heroes who have channeled abilities can be stunned by Light Strike Array, like Witch Doctor with
Death Ward and
Bane's
Fiend's Grip.
Additional:
* Light Strike Array cancels out Death Ward from a long distance.
Phantom Assassin
[wiki] rating: 0.6 (winrate: 46% pickrate: 17%)Witch Doctor
* Death Ward's first target (before it bounces) can evade it, therefore Windranger and
Phantom Assassin are poor choices to use it on.
* However, once the first hit landed, the bounces can no longer miss. Don't forget to manually aim for a target with no evasion !
Kunkka
[wiki] rating: 0.6 (winrate: 46% pickrate: 4%)Witch Doctor
* Heroes with long channeling abilities like Witch Doctor are easy targets for Kunkka to interrupt in team fights.
Additional:
* Torrent can cancel Death Ward from a far distance.
Bristleback
[wiki] rating: 0.6 (winrate: 45% pickrate: 7%)Medusa
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat: Tidehunter,
Bristleback,
Slardar.
Bloodseeker
[wiki] rating: -2.0 (winrate: 51% pickrate: 2%)Medusa
* Mana Shield makes it very difficult for Bloodseeker to gain his Thirst bonuses.
* Rupture rarely kills Medusa through Mana Shield.
Witch Doctor
* Voodoo Restoration heals to counter Bloodseeker's Thirst.
* Rupture is generally useless against Witch Doctor while he is staying on Death Ward.
* Although Witch Doctor needs to be careful as Blood Rite can interrupt Death Ward.
Lycan
[wiki] rating: -2.0 (winrate: 57% pickrate: 6%)Witch Doctor
* Paralyzing cask bounces between him and his wolves, keeping him stunned for long amounts of time.
Medusa
* Her Mana Shield is too tough for Lycan to break in.
* Mystic Snake can hit for a massive damage once it spread between his summons.
Additional:
* Can be easily petrified despite his speed.
* Summoned wolves will be targeted by Split Shot or Mystic Snake
Doom
[wiki] rating: -1.6 (winrate: 44% pickrate: 3%)Medusa
* Doom does not disable Mana Shield. As such, Doom's damage is largely mitigated by her mana shield. Additionally, Medusa is not reliant on her abilities to be effective during a teamfight, making Medusa an unproductive hero to target.
* Medusa is an ideal Linken's Sphere carrier. Should one be purchased, and without any additional disables, Doom may find that few opportunities exist to effectively lockdown, disable, and kill Medusa.
Witch Doctor
* Heroes with the ability to heal allies, or those with good defensive abilities: (Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern, (
Abaddon, etc.
Sven
[wiki] rating: -1.0 (winrate: 42% pickrate: 2%)Medusa
* Stone Gaze allows Medusa to easily kite and kill Sven.
* Mystic Snake eats away at Sven's small mana pool.
* Mana Shield negates much of Sven's burst damage.
Enchantress
[wiki] rating: -1.0 (winrate: 44% pickrate: 2%)Medusa
* Enchantress often has a small army of neutral creeps, allowing Medusa to hit her with a later bounce of her Mystic Snake.
* Untouchable is ignored by secondary attacks from Split Shot.
Lifestealer
[wiki] rating: -1.0 (winrate: 45% pickrate: 5%)Medusa
* Lifestealer's low mobility makes him easy to kite.
* Stone Gaze pierces Rage, wasting its cooldown and making Lifestealer unable to fight.
Shadow Demon
[wiki] rating: -1.0 (winrate: 46% pickrate: 3%)Witch Doctor
* Death Ward with
Aghanim's Scepter makes quick work of the spawned illusions from Disruption.
* However, it can be cancelled by Disruption until Witch Doctor buys Linken's Sphere or
Black King Bar.
* All of Witch Doctor's abilities are active, making Demonic Purge break from Aghanim's Scepter useless.
* Voodoo Restoration can out-heal the damage from Shadow Demon's abilities.
* An attempt to save an ally using Disruption can easily become a perfect setup for a Maledict or
Paralyzing Cask for the enemy.
Meepo
[wiki] rating: -1.0 (winrate: 47% pickrate: 1%)Medusa
* Poof won't damage Medusa and he can Gaze an entire flock of Meepos.
* Mystic Snake will easily become the bane of Meepo early game.
Viper
[wiki] rating: -1.0 (winrate: 48% pickrate: 7%)Witch Doctor
* Voodoo Restoration heals to counter damage over time of Viper abilities.
* Viper has no way to cancel Death Ward, even through Rod of Atos.
Legion Commander
[wiki] rating: -1.0 (winrate: 49% pickrate: 13%)Medusa
* Mana Shield makes Medusa very hard to take down in Duels.
* Stone Gaze stops Legion Commander from Dueling altogether, regardless of who she targets.
Axe
[wiki] rating: -1.0 (winrate: 49% pickrate: 10%)Medusa
* Mystic Snake can harass Axe in lane and drain his small mana pool.
* Mana Shield reduces the effectiveness of Counter Helix.
* Stone Gaze makes it very difficult for Axe to pursue.
Venomancer
[wiki] rating: -1.0 (winrate: 51% pickrate: 5%)Witch Doctor
* Voodoo Restoration heals to counter damage over time of Poison Nova and
Poison Sting.
Spirit Breaker
[wiki] rating: -1.0 (winrate: 51% pickrate: 8%)Medusa
* If Medusa activates Stone Gaze, the charge will inevitably fail.
* Mana Shield and overall tankiness allows Medusa to easily survive Spirit Breaker's initiation.
Chaos Knight
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Witch Doctor
* Maledict cannot be dispelled by Phantasm, and can be used to tag the real Chaos Knight hiding within his illusions.
* If Witch Doctor has an Aghanim's Scepter,
Death Ward will bounce between Chaos Knight's illusions, destroying them quickly.
* However, Death Ward is easily interrupted by Chaos Bolt until Witch Doctor buys
Glimmer Cape or
Black King Bar.
Lone Druid
[wiki] rating: -1.0 (winrate: 52% pickrate: 1%)Witch Doctor
* Paralyzing Cask is likely to bounce between him and his bear every single time.
* Lone Druid's lack of mobility makes him vulnerable to Death Ward and Maledict.
Enigma
[wiki] rating: -1.0 (winrate: 53% pickrate: 4%)Medusa
* Medusa's Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* If Medusa activates Stone Gaze at the start of a fight, it can make initiating — and landing an effective Black Hole exceedingly difficult.
* Mystic Snake can be potentially detrimental to Enigma's initiation. Getting hit by the latter high-damage bounces (from standing behind his Eidolons or his teammates) can hinder his mana pool, preventing him from executing a strong initiation.
Additional:
* Mana Shield makes Medusa harder to kill with Enigma's Black Hole and Pulse combo.
* Medusa's Split Shot can kill Demonic Conversion creeps easier and Mystic Snake bounces off from them.
* Stone Gaze makes it hard for Enigma to approach Medusa for a Black Hole.
Mars
[wiki] rating: -0.6 (winrate: 49% pickrate: 16%)Medusa
* Medusa's
Stone Gaze forces Mars to choose between getting petrified, or turning his vulnerable back on Medusa.
Chen
[wiki] rating: -0.6 (winrate: 50% pickrate: 1%)Medusa
* Heroes with cleave abilities and area of effect damage can make quick work of Chen's converted creeps and at same time gain farm: Magnus,
Jakiro,
Shadow Fiend,
Kunkka,
Luna,
Dragon Knight,
Medusa,
Alchemist.
Beastmaster
[wiki] rating: -0.6 (winrate: 55% pickrate: 4%)Medusa
* Heroes with Linken's Sphere as core item: Weaver,
Morphling,
Medusa.
Spectre
[wiki] rating: -0.4 (winrate: 46% pickrate: 7%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Medusa
* Stone Gaze negates Dispersion's damage reduction and allows Medusa to kite Spectre.
* Spectre's small mana pool is depleted quickly by Mystic Snake.
* Split Shot can clear Haunt illusions quickly.
Necrophos
[wiki] rating: -0.4 (winrate: 49% pickrate: 4%)Witch Doctor
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include Crystal Maiden,
Witch Doctor,
Warlock or
Shadow Fiend.
Medusa
* Mana Shield tanks most of the damage from Reaper's Scythe; with sufficient mana, the kill threshold drops to 15%/17%/19% health (before reductions).
* Heartstopper Aura does not chip away at Medusa's mana, this makes it not a threat as it deals damage based on current health.
* Necrophos has a movement speed equal to Medusa, and is easy to chase down with a slowing item in Medusa's inventory.
Undying
[wiki] rating: -0.4 (winrate: 50% pickrate: 7%)Witch Doctor
* Generally, any fragile heroes will have a hard time dealing with Undying's tankiness, and even more so if Decay is used on them. Some examples are Crystal Maiden and
Witch Doctor.
Medusa
* Split Shot can destroy Tombstone Zombies and Tombstone itself while still damaging heroes.
* Mana Shield reduces the impact of Decay and Flesh Golem's Plague Aura.
Pangolier
[wiki] rating: -0.4 (winrate: 51% pickrate: 7%)Witch Doctor
* Heroes who rely on channeling abilities can be interrupted in teamfights by Rolling Thunder: Crystal Maiden,
Pugna,
Witch Doctor
Medusa
* Split Shot will keep attacking Pangolier even when he is rolling around.
* Stone Gaze stuns Pangolier during Rolling Thunder, or forces him to roll away.
Visage
[wiki] rating: -0.4 (winrate: 51% pickrate: 3%)Witch Doctor
* Stone Form can easily interrupt heroes with long channeling spells, like Crystal Maiden,
Bane,
Witch Doctor, or
Enigma.
Medusa
* Summoned gargoyles will give Medusa free target practice.
* Mana Shield will resist Soul Assumption instances without effort.
Slardar
[wiki] rating: 0.0 (winrate: 48% pickrate: 9%)Medusa
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat: Tidehunter,
Bristleback,
Slardar.
Medusa
* Medusa cares less than other heroes about armor reduction, since
Mana Shield blocks 70% of all damage without taking armor/magic resistance into consideration. This makes 60% of your Corrosive Haze ineffective until Medusa's mana is drained.
Templar Assassin
[wiki] rating: 0.0 (winrate: 49% pickrate: 5%)Witch Doctor
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables: Silencer,
Crystal Maiden,
Warlock,
Ancient Apparition,
Grimstroke,
Witch Doctor
Witch Doctor
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions: Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time: Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Pugna
Monkey King
[wiki] rating: 0.0 (winrate: 54% pickrate: 18%)Witch Doctor
* Paralyzing Cask's short stun rarely prevents Monkey King from ambushing Witch Doctor.
* Death Ward's long channel is easily interrupted by Boundless Strike.
Witch Doctor
* Another hero that should not leave a special circle for his ultimate. The only thing to be afraid is Boundless Strike.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero winrate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assasin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (dotabuff most played)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal winrate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest winrate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
Most popular searches list
Slark, PudgeDazzle, Pudge
Techies, Spectre
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Axe, Legion Commander
Ancient Apparition, Abaddon
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Axe, Techies, Spectre
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Phantom Assassin, Pudge, Pugna
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Alchemist, Ancient Apparition, Anti-Mage
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Abaddon, Alchemist, Arc Warden, Bane
Anti-Mage, Arc Warden, Axe, Dark Willow
Dazzle, Witch Doctor, Bristleback, Spectre
Riki, Crystal Maiden, Visage, Treant Protector
Anti-Mage, Abaddon, Axe, Bane, Batrider
Riki, Invoker, Bristleback, Sniper, Lion
Crystal Maiden, Magnus, Enigma, Sven, Luna
Weaver, Invoker, Pudge, Lich, Ember Spirit
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Ogre Magi, Ursa, Troll Warlord, Meepo, Lich
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Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
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Riki, Legion Commander, Tiny, Invoker, Spectre
Alchemist, Lina, Lycan, Luna, Nature's Prophet
Pudge, Zeus, Lich, Juggernaut, Centaur Warrunner
Clockwerk, Pudge, Invoker, Shadow Shaman, Sniper
Silencer, Zeus, Faceless Void, Sniper, Sand King
Huskar, Pudge, Alchemist, Luna, Phantom Assassin
Centaur Warrunner, Spirit Breaker, Tusk, Axe, Tiny
Drow Ranger, Sniper, Earthshaker, Bristleback, Riki
Tinker, Pudge, Earthshaker, Elder Titan, Gyrocopter
Phantom Assassin, Pudge, Riki, Invoker, Chaos Knight
Dazzle, Ogre Magi, Invoker, Rubick, Phantom Assassin
Spirit Breaker, Outworld Devourer, Axe, Warlock, Ursa
Winter Wyvern, Lich, Ember Spirit, Underlord, Leshrac
Leshrac, Shadow Shaman, Sniper, Necrophos, Terrorblade
Abaddon, Bane, Storm Spirit, Grimstroke, Phantom Lancer
Abaddon, Anti-Mage, Arc Warden, Ancient Apparition, Axe
Windranger, Storm Spirit, Ember Spirit, Riki, Alchemist
Brewmaster, Pudge, Storm Spirit, Phantom Lancer, Oracle
Alchemist, Ancient Apparition, Anti-Mage, Axe, Arc Warden
Ancient Apparition, Anti-Mage, Arc Warden, Axe, Alchemist
Luna, Vengeful Spirit, Storm Spirit, Undying, Beastmaster
Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
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Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Witch Doctor
* Without Dust of Appearance or Sentry Wards, Riki is able to silence Witch Doctor with
Smoke Screen, and is likely to build a Diffusal Blade, leaving Witch Doctor without mana to cast Voodoo Restoration, as well as Skull Basher to interrupt Death Ward.
Medusa
* He won't be around waiting for Medusa to Stone Gaze and pin him until she bears a true sight.
Smoke Screen, Riki will silence and catch Medusa in a surprise with high miss chance flushing her from positions easily in team fights.
Cloak and Dagger via backstabs, drying out Medusa's protection in a whim at random occassions.
* With
* He can still deal huge amount of damage through